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NCSoft Closes "City of Heroes" Publisher Paragon Studios

Unknown Lamer posted more than 2 years ago | from the labor-day-surprise dept.

Role Playing (Games) 109

samazon writes "Earlier today, City of Heroes community manager Andy Belford announced that NCSoft is shutting down Paragon Studios. Over 7,500 individuals were viewing the official CoH forums as of 3:00 PM EST, and this thread from Belford, AKA Zwilinger, notes that 'In a realignment of company focus and publishing support, NCsoft has made the decision to close Paragon Studios. Effective immediately, all development on City of Heroes will cease and we will begin preparations to sunset the world's first, and best, Super Hero MMORPG before the end of the year.' A petition has already been created to save City of Heroes."

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Being "Super" (4, Insightful)

Anonymous Coward | more than 2 years ago | (#41194735)

There will never be a game like City of Heroes that allowed you such a level of creativity in bringing the inner superhero to life. I played for 8 years. It will be missed.

Re:Being "Super" (4, Insightful)

iamhassi (659463) | more than 2 years ago | (#41195143)

agreed. And this is why I've never played a mmorpg more than a few hours. I'm scared to death I'm going to invest some real time in it and then have someone kill it someday and watch everything I enjoyed die in front of me. That's scary, watching a life I created and nurtured be killed with nothing to show for it.

Re:Being "Super" (1)

SydShamino (547793) | more than 2 years ago | (#41195691)

But but... wouldn't your karma persist long after the game was gone?

Re:Being "Super" (2, Interesting)

bhcompy (1877290) | more than 2 years ago | (#41196225)

EVE.

Re:Being "Super" (0)

Anonymous Coward | more than 2 years ago | (#41195501)

It was the first MMO that actually got money out of me, for 7 years. It got a lot of things right and dodged many of the things I hated about other MMOs, but that stuff gradually creeped in caused me to leave about a year ago. I doubt I'll ever play another MMO after this as nothing else compares.

Re:Being "Super" (1)

foradoxium (2446368) | more than 2 years ago | (#41195585)

I loved it too, at first.

The problem I had was it was tooo repetitive. That's what really made me move on..I absolutely loved the first 20ish levels.

But it had some great concepts, and the character building was ..possibly the best.

Re:Being "Super" (1)

Impy the Impiuos Imp (442658) | more than 2 years ago | (#41198389)

Neither of the two subsequent superhero MMOs, Champions Online and DC Universe Online, even came close in character creation.

I wonder why? That was what lead to alt-itis for me, filling at least 6 servers' worth of characters.

It's such a fun, seductive part of the game, why does no other game pick it up and go with it?

Re:Being "Super" (5, Insightful)

Hatta (162192) | more than 2 years ago | (#41195591)

We are missing a great many early films from the cultural record because they were simply thrown away. It seems the same thing is happening with MMORPGs. Unfortunately, preserving a social interactive work is much harder than film. History will likely be blind to many major works of this still early age of video gaming.

Re:Being "Super" (4, Insightful)

Teancum (67324) | more than 2 years ago | (#41196293)

I would hate to think of all of the MUDs that have disappeared over the years... many of which also had tremendous communities and some impressive accomplishments.

Still, I'd have to agree with your sentiment here. My only wish for something like this happening is that the developers dump everything into an open source license and tell the community "good luck" in terms of trying to make something of it. That doesn't help the game company itself, but it at least allows the potential for the game community to continue into the future.

There ought to be at least some sort of value to opening up something like that... even if NCSoft simply tries to do something like a fundraiser to sell off the assets to some foundation in exchange for some reasonable amount of money. Blender was able to raise a bunch of money to turn that into an open source program, couldn't the same be done to a game like this?

Re:Being "Super" (1)

CodeHxr (2471822) | more than 2 years ago | (#41197901)

I would love to see something like this become an industry trend. Companies that did this would garner extraordinary amounts of goodwill from the gaming community.

Re:Being "Super" (2)

zoward (188110) | more than 2 years ago | (#41199421)

... My only wish for something like this happening is that the developers dump everything into an open source license and tell the community "good luck" in terms of trying to make something of it. That doesn't help the game company itself, but it at least allows the potential for the game community to continue into the future.

There ought to be at least some sort of value to opening up something like that... even if NCSoft simply tries to do something like a fundraiser to sell off the assets to some foundation in exchange for some reasonable amount of money. Blender was able to raise a bunch of money to turn that into an open source program, couldn't the same be done to a game like this?

Because of the number of IP's licensed for just about any large MMO - the graphics engine, physics, engine, maybe even the IP itself (eg, Star Wars Galaxies), there are usually legal reasons they couldn't open up the game like that. Also, at least for companies with more than one MMO, why would they want to? They'd just be creating a free competitor against any of their other games. Instead, they usually offer incentives to their departing players to transition them to another of their titles.

Re:Being "Super" (0)

Anonymous Coward | more than 2 years ago | (#41199677)

This is correct. When NCsoft killed Tabula Rasa there were efforts to get them to sell or license the server code. They refused. They offered players a free month of City of Heroes.

Re:Being "Super" (1)

Teancum (67324) | more than 2 years ago | (#41199705)

There is no "IP" or "intellectual property. There is only copyright, trademarks, and patents. Sell also: http://www.gnu.org/philosophy/not-ipr.html [gnu.org]

BTW, on the issues of "intellectual property" I happen to completely agree with Richard Stallman on this issue. Don't get caught up in the kool-aide of the term "intellectual property" when it really can get more confusing than it really is.

Patents can't be helped, but they can be licensed for something like this. Any patent license can also be "sent through" to any non-profit "subsidiary" set up by any company who cares, if they want to set up a non-profit that is community operated. In other words there doesn't need to be any cost and it can easily be taken care of if the original company wants to be engaged and see that it happens.

Trademarks may have some value to the original company and can even be retained. There is no reason why trademarks necessarily are even needed by an open source project and it may even be useful to create new trademarks for the derivative game that is open sourced. This wouldn't even be a problem at all. Trademarked named within the game (kind of like how "Captain Kirk" is trademarked by Paramount Pictures) could even be changed if necessary. That is a trivial issue that wouldn't have any impact at all on the game itself.

As for copyrights, I would call that an incredibly stupid company who didn't secure commercial reproducibility rights for a game including for any successive company. Artwork can be redone (for textures, skins, and background music) if necessary but could still be reassigned if necessary. Just think of what would happen if the company was purchased in a merger situation.... the same situation would apply for turning a for-profit company into a non-profit. If some specific kinds of copyright license is needed for key parts of the game engine, licenses could be granted to a non-profit company as easily and that same non-profit company could be seen as the legal heir to those rights as well.

In short, I find all of the excuses that "IP rights" wouldn't apply in this situation... assuming that the original copyright holder of the game itself is willing to at least try to pass the game off as an open soruce game under control of a non-profit foundation. Perhaps not Richard Stallman style of open source, but pretty dang close and comparable to Netscape's transition to Mozilla and the Mozilla Foundation (another example of a proprietary company who successfully switched to an open source foundation in spite of "intellectual property" concerns).

This has also been done by ID Software, where John Carmack has also turned his older games over to the community under open source licenses.

The argument about competition with future games is perhaps a bit more valid. The problem with that argument is that turning an old game that you want to shut down because it isn't profitable to run any more (the only rational reason to shut down the game in the first place) is that it also is using yesterday's technology and programming techniques. It really isn't progressing into the future and exploiting new technologies like new video rendering hardware or new kinds of user interfaces. While games like Doom have been ported to exploit some newer hardware (to give an example), it still has a dated feel and is more like walking through a museum rather than anything which realistically competes against games being developed by the current generation of programmers.

Perhaps a company like NCSoft is just a shell of a company with mainly lawyers and not many engineers. That can't be helped and if they can't improve over previous generations of software, they are a stagnant company ready to go bankrupt in the near future. I certainly don't expect to be seeing them in a decade if that is the case, so they will simply implode taking all of their games down with them into the corporate graveyard if they don't open up stuff like this. In that case, even the argument about competition with future games is thrown out the window because there won't be future games.

This is about showing you care about your customers and that you give a damn about how you got your success in the first place. You might just be surprised that if you help support your customers in this way, that you will have some tremendous goodwill that will translate into sales for your future products as well. It would be a big ouch of sorts to sort through the legal issues, but that would also be the reason for doing something like a Kickstarter fundraiser to "buy out" the assets of the company into the non-profit foundation. That would cover the legal fees and attorney time trying to get rid of the game and turn a losing business division into at least a one time final profit that otherwise couldn't be obtained. If the fans of the game couldn't raise the necessary money, the company could say "we tried" and simply walk away with their head held high... and most of the fans of the game would still be happy with the company.

In short, I completely disagree with any assertion you have made here, other than some lawyer who is clueless about mergers and acquisitions doesn't know how to do his job and is plain incompetent but giving bad advise to his employer and client. Perhaps the CEO of the company is just plain evil and has a Monty Burns attitude towards its customers. Either way, the company is not going to stay in business very long if that is the case to have future games.

Re:Being "Super" (2)

hairyfeet (841228) | more than 2 years ago | (#41196755)

Sadly friends when it comes to gaming we're losing a hell of a lot more than just the MMOs and MUDs.

The big one that is gonna cause future game historians much grief is the incredible amount of Win9X games that will be gone. Tons and tons of games were released from 95-01 for that OS and sadly waaaay too many relied on "hacks" to boost the then weak performance of the systems. Thanks to Win9X being a 16/32bit hybrid with pracically nothing standing in the way of the coder getting "bare metal" you have games that used CPU clocks as times for events, used glitches in early OpenGL and DirectX implementations to boost graphics, its a fricking mess. Try to run games like i76 or Mechwarrior 3 or FFVII and you'll see what I'm talking about. And because so many of those companies were passed around from one publisher to another or died out the code is gone and the games themselves are often in a legal limbo where nobody knows who owns what, and of course the guts of Win9X were such a hodge podge and have so many copyrights and patents to deal with a DOSBox style solution for Win9X will most likely be impossible.

So I feel sad for those future gamers, the early MMOs and MUDs, the tons of small developer games and shareware titles, a huge chunk of the Win9X games, all will be lost and unplayable. Its just sad how much of that early history we are gonna see wiped out, its a damned shame and a real loss to our collective history.

Re:Being "Super" (2)

Opportunist (166417) | more than 2 years ago | (#41198561)

If you think this is bad, wait until the various games with heavy phone-home DRM lose their publishers and/or get their auth servers turned off.

We're living in what will be known as the dark ages of computer gaming.

Re:Being "Super" (1)

grumbel (592662) | more than 2 years ago | (#41198595)

Tons and tons of games were released from 95-01 for that OS and sadly waaaay too many relied on "hacks" to boost the then weak performance of the systems.

That's easy to fix with emulation.

and of course the guts of Win9X were such a hodge podge and have so many copyrights and patents to deal with a DOSBox style solution for Win9X will most likely be impossible.

Wine already exist and if you don't like that, you can just use a real Windows95 and install it on a PC emulator.

As long as the CD don't corrupt before somebody makes a backup, Window95 games won't have an issue, as preserving them and playing them is not very difficult.

Re:Being "Super" (2)

Hatta (162192) | more than 2 years ago | (#41199667)

Wine already exist and if you don't like that, you can just use a real Windows95 and install it on a PC emulator.

There's a lot of stuff that won't play on Wine. A lot will, but a lot won't. And 9x is officially unsupported on Virtualbox. It runs, but there are no guest additions. And who knows to what extent DirectX will work?

I've wasted a lot of time trying to get 9x era games to work reliably under Wine or Virtualbox. It came down to being easier to just get a KVM and some vintage boxes. I got a socket 7 box, put a P200MMX overclocked to 225, put a copper cooler with an undervolted fan on it, an old laptop hard drive, a soundblaster with midi daughterboard and a voodoo card. It's the sweetest 1997 rig I can imagine, and it's damn near silent. That was a lot more fun than dicking around with Wine.

Re:Being "Super" (1)

Hatta (162192) | more than 2 years ago | (#41199603)

I agree that no good virtualization solution exists for 9x games yet. I do keep a Pentium 1, 2, and 3 around for that reason, and they won't keep running forever. But once there's historical interest in these systems, it should be doable. The only reason there's not good 9x support in Virtualbox today is that there's not enough demand for it.

Re:Being "Super" (1)

Robert Goatse (984232) | more than 2 years ago | (#41197779)

There will never be a game like City of Heroes that allowed you such a level of creativity in bringing the inner superhero to life. I played for 8 years. It will be missed.

Indeed. I played for the better part of 5 years. Man, I loved that game. Sure there was some grinding (especially at the 45+ level), but I never felt so super in a video game. My level 50 tank (fire/ice FTW) could take on a shit-ton of bad guys and not break a sweat. They nerfed the shit out of that build and I slowly lost interest. CoH will be missed, thanks for the awesome memories Paragon.

Re:Being "Super" (0)

Anonymous Coward | more than 2 years ago | (#41199149)

There will never be a game like City of Heroes that allowed you such a level of creativity in bringing the inner superhero to life. I played for 8 years. It will be missed.

While there may never be a computer game that allows you that much freedom, there are plenty of pencil-and-paper games that allow everything CoH did and more. My personal favorite is Champions, published by Hero Games [herogames.com] . While it and the system core rules are somewhat limited in availability right now, a condensed version (Champions Complete) is scheduled for publication this fall.

As a side note, the Hero System is as close to an open-source game as you're ever likely to see. If you're sick of trying to house-rule d20 or WoD to fit your campaign vision, you should check it out.

So sad (4, Funny)

Anonymous Coward | more than 2 years ago | (#41194741)

Rest in piece, Marvel DC wannabe expies. Long live..........um..........dark elves in thongs of shielding.

American Thongs or British Thongs? (1)

thegarbz (1787294) | more than 2 years ago | (#41195659)

What kind of thongs we talking here? American thongs don't sound like they would shield much at all. Thought I guess the British equivalent thongs of fast running also wouldn't quite be as useful as they sound.

Re:American Thongs or British Thongs? (1)

geminidomino (614729) | more than 2 years ago | (#41196067)

The "of Shielding" suffix implies that they're magic thongs, which is why going from full-plate armor to the cover of the Victoria Secret Summer Catalog is an armor upgrade.

Re:American Thongs or British Thongs? (2)

_Shad0w_ (127912) | more than 2 years ago | (#41198085)

My memories of Guild Wars are basically that, for female armour at least, the level of protection afforded by armour was inversely proportional to the amount of protection it afforded.

Even when you get female armour that's moderately sensible - in that it actually covers everything the male armour would - they usually fall in to the trap of giving it boob contours. The thing about female armour is it looks exactly like male armour: by the time you have all the padding or harnessing you wear under your actual armour, there's no figure worth speaking about left, unless you have really pronounced curves.

Re:American Thongs or British Thongs? (1)

Chelloveck (14643) | more than 2 years ago | (#41199073)

And when was the last time you saw a woman in a video game who *didn't* have really pronounced curves? So yeah, the boob contours are *totally* there for practical reasons, not just because video game artists don't get out enough.

Re:American Thongs or British Thongs? (1)

geminidomino (614729) | more than 2 years ago | (#41202073)

You don't remember correctly. Other than the "elite" armor varieties, every style of armor was the same all the way up the tiers, from newbie armor to max (the elite skins were max armor level only). It was entirely an aesthetic decision, and every class had at least 1 "sensible" armor option.

Quality? (0)

Anonymous Coward | more than 2 years ago | (#41194745)

Was it really that good?

Re:Quality? (2)

Local ID10T (790134) | more than 2 years ago | (#41194951)

Was it really that good?

No. But it was fun.

Re:Quality? (1)

Snaller (147050) | more than 2 years ago | (#41195127)

No, that is the problem - it was a boring grind which never got any new material.

Re:Quality? (1)

Ken Hall (40554) | more than 2 years ago | (#41195449)

It was the first game I ever level-maxed in. But the only reward was a new character type that you got to start all over with.

Still, some of the scenery was incredible for it's day.

awww damn (1)

Anonymous Coward | more than 2 years ago | (#41194751)

Sadly in the world of WoW there could not be a competitor. Just not enough revenue to meet costs, this game truely was unique and fun in it's own little way. A fresh taste to the regular. Good thing we still have Eve.

se-la-ve compadre

Re:awww damn (3, Insightful)

Sir_Sri (199544) | more than 2 years ago | (#41195059)

It hung around this long, that says a lot. 2004 -2012 is a very very successful game.

You can't expect a product to survive indefinitely if it can't attract enough customers to replace the ones who gradually attrition away. Even WoW is losing subscribers. The MMO landscape is changing a lot, the economy is bad, peoples tastes change, etc. It's possible the market has shifted and there won't even be another world of warcraft to follow, it will just be a series of smaller more casual niche games that are all free to play and only last a couple of years.

Comes as a BIG surprise. (4, Interesting)

samazon (2601193) | more than 2 years ago | (#41194763)

Only four months after Matt Miller promised [cityofheroes.com] "a ton of plans for content beyond Issue 24 and 25. We have a pencil sketch of the stories, arcs, zones, and trials for the next few years (I say pencil, because we still want to be agile and work to bring you things you actively ask for, things even you don't know you want yet!)" and less than two weeks after the release of a new power set. [cityofheroes.com] As much as I enjoy GW2, I am FURIOUS with NCSoft for pulling the plug on an eight year old game. The LEAST they could do is keep the servers up, or sell it to someone who will do so.

Re:Comes as a BIG surprise. (1)

fustakrakich (1673220) | more than 2 years ago | (#41194995)

When someone abandons a property they should forfeit all claimed rights to it. Like they do in the city, have it condemned and put up for auction.

Re:Comes as a BIG surprise. (1)

Ken Hall (40554) | more than 2 years ago | (#41195473)

NCSoft doesn't care, it's all numbers to them. I played Tabula Rasa right up till it shut down. It had a very loyal following, but not enough for NCSoft to keep the servers running. CoH tried hard, but I guess they couldn't come up with anything new, I quit that some time ago.

Unfortunately, all of their games use the same or similar "engine" on the back end, so if they give away one, they're basically giving away the keys to all of them.

Re:Comes as a BIG surprise. (0)

Anonymous Coward | more than 2 years ago | (#41195563)

Sorry mate, but Tabula Rasa was downright awful. It was 10% of an MMO. Tthey went wrong right from the start having only one faction to start with, and only one race at lvl 1. Your opposition was a faction of NPCs... terrible. And it just got worse from there. It never lived up to it's promises. It was marginally "different," and it was not better than Garriott's last game, Ultima Online, which was the closest to an open ended sandbox MMO I ever came to.

Re:Comes as a BIG surprise. (1)

Opportunist (166417) | more than 2 years ago | (#41198641)

I dare to disagree. TR was at least something new. It was one of the few games where you could actually see people cooperate "by chance" rather than after hours of group assembly. You'd just go down to one of the contested outposts and sure enough you'd eventually notice how people came by and joined the fight until you had the numbers to overcome the opposition. If anyone knows of a game that has a similar approach to gameplay, I'd love to hear it.

The story was pretty good, and the quests where finally something fresh after games that came up with little more than making you the FedEx delivery boy (which made absolutely no sense considering the omnipresent mailing system...) or wanting you to farm a million mobs so they finally drop a dozen or so ears. Hell, even grinding mobs was fun since it felt like it actually served a purpose.

I don't see a big problem with a game that focuses on PvE, honestly, considering how the PvP community in most MMOs that are not explicitly geared towards PvP is rather small. It was never sold as a PvP game and it certainly had no focus on it, so why would having one faction be a problem? If anything, it served as a great vehicle for the "us vs. them" theme of the game, since the aliens remained alien for the player, It remained a mystery why they attacked, who sent them, what's going on, why the war in the first place... I'm pretty sure there was some background to it, sadly we never found out. It had a hint of a Babylon 5 air to it, with what seemed to be two powerful alien races fighting a proxy war by using "lower" lifeforms to do their battles.

Sadly it was simply released before it was done. When class defining skills get completely redone after a game going live, you know something is not running the way it should. Balance was completely shot at release, and some other problems made the game simply unplayable for many. Still, I liked it while it lasted.

Re:Comes as a BIG surprise. (1)

Brannoncyll (894648) | more than 2 years ago | (#41200863)

I dare to disagree. TR was at least something new. It was one of the few games where you could actually see people cooperate "by chance" rather than after hours of group assembly. You'd just go down to one of the contested outposts and sure enough you'd eventually notice how people came by and joined the fight until you had the numbers to overcome the opposition. If anyone knows of a game that has a similar approach to gameplay, I'd love to hear it.

The Guild Wars 2 dynamic event system is very similar. Just wandering around you often come across one of these events, and you can just hop right in and join - no need to party up. The last stages of the event typically feature a mini-boss, and often have 20 or 30 people joining the fight who came together by just happening to be in the area and getting the notice that a nearby event is in progress.

Re:Comes as a BIG surprise. (1)

xhrit (915936) | more than 2 years ago | (#41203093)

Phantasy Star Online 2 is a really good co-op PvE sci-fi shooter MMORPG. Everything about it is designed for people to work together. It has a lot of really cool features that I have never seen before as well, like the ability to use your friends and alts as NPCs. It also has dynamically generated maps, and an ad-hoc multiparty system. The game is currently released now in Japan, you can play it with an unofficial english patch; the US version should be out early next year.

Re:Comes as a BIG surprise. (0)

Anonymous Coward | more than 2 years ago | (#41195619)

I haven't bought a NCSoft product since Aeon came out. I hate that company and will never buy a game from them again. Tabula Rasa had such good promise, but they released it so early.

Re:Comes as a BIG surprise. (1)

SydShamino (547793) | more than 2 years ago | (#41195823)

The same way a book should enter public domain the second it goes out of print? Sorry, I support drastic copyright reform but that's still a bit too harsh for me.

Re:Comes as a BIG surprise. (1)

fustakrakich (1673220) | more than 2 years ago | (#41196089)

Yes, if nobody offers it up. Squatter's rights. Copyright is a government granted privilege supposedly for the benefit of society, as its supporters insist on telling me. It should come with some conditions and a price.

Re:Comes as a BIG surprise. (3, Interesting)

HappyEngineer (888000) | more than 2 years ago | (#41196353)

Why did anyone mod you up? When someone abandons a copyrighted property of any sort then it should enter the public domain. If the book, dvd, or whatever goes out of print then you should lose the copyright. If a game is no longer available for purchase or play then you should lose the copyright.

Who gains when the government protects a monopoly on content that you refuse to provide to anyone? How is that promoting the arts in any way?

If you want to keep the copyright then just make it available for purchase. If you care so little about the product then you lose rights to the product. I can't imagine any reasonable argument against this.

People in favor of copyright are always saying that the creators should get paid for their creations. How are they being paid if they stop making it available for sale? The only possible response is that they want to restrict access to the content so that new content has less competition. That's a pretty poor argument for continuing a government enforced monopoly.

Re:Comes as a BIG surprise. (1)

Anonymous Coward | more than 2 years ago | (#41196501)

So your saying...

A company should be legally bound to provide the servers, support and all other required infrastructure even if only one user wanted it, otherwise they loose the copyrights on their game?
What if there are not enough players to support the costs of this infrastructure? They should be forced to take a loss?

What if a publisher sold out of a book, and 5 people would like to purchase it. Should they be forced to create 5 copies and sell them far below cost or do an ENTIRE printing run of the book to satisfy the 5 people?

Should an artist be forced to provide prints of his painting forever or he looses the copyright?

If you created an original piece of art (game, book, music, art) you absolutely have the right to not make it available for purchase.

Owning the rights to a single game and not selling it is NOT a monopoly
Owning the rights to EVERY single game IS a monopoly
copyrights do not create monopolies (but patents could/can)

Re:Comes as a BIG surprise. (0)

Anonymous Coward | more than 2 years ago | (#41197565)

They should be forced to take a loss?

Of course not. Losing the copyright is not a loss, since the game is not profitable.

Should they be forced to create 5 copies and sell them far below cost or do an ENTIRE printing run of the book to satisfy the 5 people?

Of course they are not forced to. They can simply let the copyright lapse and invest in something profitable instead.

Should an artist be forced to provide prints of his painting forever or he looses the copyright?

Again, you seem to be operating from the premise that the artist has no choice but to maintain copyright at any cost.

Re:Comes as a BIG surprise. (1)

_Shad0w_ (127912) | more than 2 years ago | (#41198279)

No-one would buy anything when it came out. They'd just wait for the producer to abandon it so it became free. Copyright law arguably needs reforming, but reforming it in such a way that no-one ever wants to produce something is not how to do it.

Plus expiring the copyright on something like an MMO doesn't really do anything useful. The copyright might expire, but that doesn't force them to hand out copies of the source code to anyone who asks, which is what you probably want to achieve. You can reverse engineer the server from the extant copies of the client, but it's a pain in the arse.

It also gets a lot more complicated when you start introducing third party IP in to the mix. Sony shut down SWG, but they didn't own any of the Star Wars property, they only had a limited licence to produce an MMO using it. Whilst they could have given out the source code to the server and client, they almost certainly wouldn't have been able to release any of the assets that went with it, because they're tied to the Star Wars IP that Lucas* owns. You couldn't just take the game engine produce your own Star Wars assets, because you don't have a licence from Lucas* to do so. You could have taken the engine and made your own non-Star Wars assets, but then you just have a generic SciFi MMO; which you could have simply achieved by using one of the open source MMO game engines that are available.

If you actually want old games that are no-longer commercially viable to be released in to the public domain by the producers, you're going to have to figure out a way of encouraging a cultural and/or philosophical change within the industry itself. A lot of them seem to be waking up to the fact that they can still get a small revenue stream from their old IP for very little effort by releasing it on Steam or GOG.

Re:Comes as a BIG surprise. (2)

Opportunist (166417) | more than 2 years ago | (#41198671)

Yeah, I can see that. After all, nobody buys a game when it comes out, everyone's just waiting for it to get to the bargain bin...

And currently the creators of games can even keep you from reverse engineering and providing servers for games they "abandoned" and don't plan to offer anymore. Tabula Rasa actually provides a good example of that. A few people sat down and reversed the server code, they actually got pretty far and had a pretty nice looking alpha ready when NC sent a C&D letter.

Re:Comes as a BIG surprise. (0)

Anonymous Coward | more than 2 years ago | (#41200579)

No-one would buy anything when it came out. They'd just wait for the producer to abandon it so it became free.

So... *that's* why stores never stock new games and movies anymore, and instead just have a huge bargain bin of old titles... because nobody buys the new stuff?

You're an idiot.

Re:Comes as a BIG surprise. (0)

Anonymous Coward | more than 2 years ago | (#41200677)

A company should be legally bound to provide the servers, support and all other required infrastructure even if only one user wanted it, otherwise they loose the copyrights on their game?
What if there are not enough players to support the costs of this infrastructure? They should be forced to take a loss?

They can't "take a loss" if they aren't selling their product in the first place. If they are not willing to provide, then there is no benefit in letting them keep their monopoly.

Owning the rights to a single game and not selling it is NOT a monopoly

Monopoly is defined as

1. exclusive control of a commodity or service in a particular market, or a control that makes possible the manipulation of prices. Compare duopoly, oligopoly.
2. an exclusive privilege to carry on a business, traffic, or service, granted by a government.
3. the exclusive possession or control of something.
4. something that is the subject of such control, as a commodity or service.
5. a company or group that has such control.

source [reference.com]

Re:Comes as a BIG surprise. (0)

Anonymous Coward | more than 2 years ago | (#41197685)

Disney wouldn't like this, they vault their movies and only re-release them when they want to (7 year cycle I believe).

If you created and own the content then it's your choice what gets done with it. If you don't want people to have it then that is a valid choice.

Re:Comes as a BIG surprise. (4, Interesting)

tlhIngan (30335) | more than 2 years ago | (#41197691)

Why did anyone mod you up? When someone abandons a copyrighted property of any sort then it should enter the public domain. If the book, dvd, or whatever goes out of print then you should lose the copyright. If a game is no longer available for purchase or play then you should lose the copyright.

Who gains when the government protects a monopoly on content that you refuse to provide to anyone? How is that promoting the arts in any way?

If you want to keep the copyright then just make it available for purchase. If you care so little about the product then you lose rights to the product. I can't imagine any reasonable argument against this.

People in favor of copyright are always saying that the creators should get paid for their creations. How are they being paid if they stop making it available for sale? The only possible response is that they want to restrict access to the content so that new content has less competition. That's a pretty poor argument for continuing a government enforced monopoly.

Given the practicality of duplicating copyrighted materials these days, I say we don't lose copyright protection.

Instead, the instant something is no longer for sale by the creator, it becomes mandatory licensed, as in, a government-set fee schedule kicks in to compensate the creator, but anyone can then sell the good, as long as they had an original. And yes, any and all DRM can be broken in order to sell it.

So the moment a book goes out of print, anyone who has it can freely scan it and sell it for whatever they want, paying the original creator the fixed per-copy fee. Ditto music, movies, etc.

Creators still get their fees, public still has the goods, and libraries and other resources can make use of their immense collections to sell copies and make some money to support themselves. Google Books can continue to sell access or copies, etc.

It also keeps copyright intact so open-source doesn't go public-domain accidentally - it's still copyrighted and users can pay the per-copy fee to use it under standard copyright laws, or obey the open-source license.

Abandoned works can have standardized collection agencies (e.g., libraries) who can hold the fees in trust and use the profits and investments of it to help fund operations

Once a work enters mandatory licensing, it cannot leave it, so if the original creator wishes to re-release it, he can compete with everyone else. The government set fee will be less than the average per-copy royalty (say, 70%) for that type of work (this is to encourage authors who wish not to participate to simply keep said book available for sale). So if all book authors earned on average (including first time authors through to bestselling authors) of $5 per copy of the book (probably a bit on the high side but it's just a number I picked out of thin air), the per-copy fee for any book will be $3.50. Ebook websites can compete against each other - I suspect after costs the price will be $3.75 or so for out of print, but not out of copyright books.

Same goes for other works.

Re:Comes as a BIG surprise. (1)

DRJlaw (946416) | more than 2 years ago | (#41199647)

Why did anyone mod you up? When someone abandons a copyrighted property of any sort then it should enter the public domain. If the book, dvd, or whatever goes out of print then you should lose the copyright. If a game is no longer available for purchase or play then you should lose the copyright.

Well then, fair is fair. http://mymindblewup.com/ [mymindblewup.com] is down, and looks to have been down since March 2009. Fortunately, the internet archive has copies from January 2009 and earlier. Thank you for surrending the copyright to everything that you placed on it, and for permitting me to use this material in any way that I please... such as content for an ad-link farm.

If you care so little about the product then you lose rights to the product. I can't imagine any reasonable argument against this.

Q.E.D.

Re:Comes as a BIG surprise. (1)

Leafheart (1120885) | more than 2 years ago | (#41195229)

From the tone on the announcement by Zwilliger, it came as a big surprise for them also. This looks like a decision taken out of the blue by the guys in the NCSoft HQ

Re:Comes as a BIG surprise. (2)

Scarletdown (886459) | more than 2 years ago | (#41195883)

I'm currently logged in on one of my characters on Virtue, and trying to keep up with the chatter about this in the global channels.

One thing that has stood out there is a rumor is about the game engine that NC licensed from Cryptic when the 2 split. The rumor is that the license was for 5 years, and it is about to expire. Will need to wait and see if anyone who really knows can confirm or deny this rumor.

Re:Comes as a BIG surprise. (1)

Opportunist (166417) | more than 2 years ago | (#41198581)

It's not like NC did it the first time. Hence my reluctance to ever touch an NC title again. They already pulled exactly the same stunt with Tabula Rasa when Aion was released. But at least we TR enthusiasts who enjoyed an MMO that's at least a bit different than the various WoW clones got a few months of game time in their WoW clone...

A bit sad to see (4, Interesting)

Galaga88 (148206) | more than 2 years ago | (#41194771)

I haven't played the game in years, but it was the only MMORPG I ever played in which I actually made it to the endgame.

The combat seemed faster paced and generally less grindy than other MMORPGs at the time.

It helped that I played a Tanker, which was a horribly unbalanced class at the time. I remember forming a team, and single-handedly holding aggro on an entire instance worth of mobs, herding them into a corner, and letting the blasters let loose all at once. Good times.

Re:A bit sad to see (1)

Tyler Eaves (344284) | more than 2 years ago | (#41194929)

I found the opposite.

CoH was the most grindy game ever - that's all there was to do - just run the same "random" missions over and over again. It didn't even have loot progression.

Re:A bit sad to see (0)

Anonymous Coward | more than 2 years ago | (#41195007)

Naa, the most grindy game ever was Anarchy Online.

Re:A bit sad to see (2)

Osgeld (1900440) | more than 2 years ago | (#41195115)

horizions by atari, the grind on that make AO look like an action platformer ... the only game where I watched a bunch of people spend a month putting rocks INTO a cave, to mine it out (logic!), just so the first boss creature would appear in world. you couldnt take piss in that game without mining 100 tons of ore and harvesting 100 tons of food and a million units of lumber to end up with 10 arrows that sucked ass

Re:A bit sad to see (2)

Darinbob (1142669) | more than 2 years ago | (#41196171)

"Grind" has many definitions depending on who is using the term. To me a grind is if you do something mindless over and over in order to get a benefit in another area of a game. Ie, you kill 1,000 boars until your eyes water just so that you get +3 on your Shoulders of Spikiness, that's grinding to me. But if you run the Instance of Awesome 1,000 times because you think it's fun then that's not grinding. Doing the same instance 1,000 times only because there's a remote chance that they drop Shoulders of Even More Spikiness then that's grindy.

So if you run random City of Heros missions all the time and have fun doing that, then that's not grindy. Not having loot progression actually makes it _less_ grindy because you're only running the missions because you like to run the missions and not because you need DKP or gear.

Re:A bit sad to see (1)

SilverJets (131916) | more than 2 years ago | (#41197851)

Exactly this.

WoW is grindy. Keep running those instances to get that one specific drop.

CoH was never grindy.

Re:A bit sad to see (0)

Anonymous Coward | more than 2 years ago | (#41200643)

CoH was never grindy.

Depends on what you wanted. If you wanted the most powerful "purple" enhancements and incarnate abilities in the game, there was some amount of grinding involved. If you were crafty, there were ways to avoid grinding to get the enhancements ("flipping" items in the market for profit) but mostly you were out there killing thousands of enemies to earn each purple drop, and a fully purpled toon would need a couple dozen of them.

Re:A bit sad to see (2)

sheetsda (230887) | more than 2 years ago | (#41195111)

less grindy than other MMORPGs at the time.
Missions that consist entirely of [Go here|Kill some things|Click on something]{pick 1-3} were painfully boring so grinding was the way forward for a lot of us.

It helped that I played a Tanker, which was a horribly unbalanced class at the time. I remember forming a team, and single-handedly holding aggro on an entire instance worth of mobs, herding them into a corner, and letting the blasters let loose all at once. Good times.

I remember that too, it lasted a month then got nerfed, but it was CoH at its best - pulling and killing (no exaggeration) 200 monsters at a time is an epic and awe inspiring experience I have yet to see replicated in any other MMO.
Speaking of nerfing...
The method I used to grind my scrapper to 40 (Underlings or some class of tiny monster) got nerfed.
My Fire/Radiation Controller got nerfed.
Power leveling by forcing the average party to a middle player and using a high level player to kill high level monsters got nerfed.

If there ever was a game that was "You will play our way or not at all" it was CoH. NCSoft did a good job of making my heroes feel less powerful with each successive patch and for me that made the game forgettable. And I only played from [release] to [release + 3 months].

Re:A bit sad to see (2)

Carnildo (712617) | more than 2 years ago | (#41195249)

If there ever was a game that was "You will play our way or not at all" it was CoH. NCSoft did a good job of making my heroes feel less powerful with each successive patch and for me that made the game forgettable. And I only played from [release] to [release + 3 months].

That was Jack Emmert's legacy. Things changed dramatically when he left.

Re:A bit sad to see (0)

Anonymous Coward | more than 2 years ago | (#41195729)

It helped that I played a Tanker,

Well that's a new role: dps, heal, tank and tanker. How does ship-based tanker combat mesh with the other three roles?

Re:A bit sad to see (3, Funny)

nitehawk214 (222219) | more than 2 years ago | (#41195863)

It helped that I played a Tanker,

Well that's a new role: dps, heal, tank and tanker. How does ship-based tanker combat mesh with the other three roles?

It's a support role... until you spring a leak.

GPL it? (1)

pouar (2629833) | more than 2 years ago | (#41194887)

would it last a lot longer if they open sourced the code?

Re:GPL it? (2)

samazon (2601193) | more than 2 years ago | (#41194975)

Someone suggested that in the giant forum thread. The thing is, the people who still play CoH are SUPER dedicated. I know people who spend hours a day doing world-related stuff, who run radio stations themed around and listened to in-game, people who RP... If they open-sourced it, the current player base would probably only need, say, three servers - two American, one European - and a few people dedicated to making sure that if something bugged, it got fixed. I don't know anything about video game management or development though, so that's just my assumption. It could be that it's an unmanageable task by anyone but industry professionals. But IMHO, it's been running this long (albeit, I hear, with duct tape and bubblegum) - it couldn't take too much effort to keep the servers lit up.

Re:GPL it? (3, Informative)

Carnildo (712617) | more than 2 years ago | (#41194999)

They can't. The engine is owned by Cryptic, not by Paragon, and parts of it (such as the physics engine) are licensed from yet other parties.

Re:GPL it? (1)

ducomputergeek (595742) | more than 2 years ago | (#41195529)

And Cryptic is now owned by Perfect World....

Re:GPL it? (1)

X0563511 (793323) | more than 2 years ago | (#41195597)

Perfect Fail.

Re:GPL it? (0)

Anonymous Coward | more than 2 years ago | (#41200663)

They can't. The engine is owned by Cryptic, not by Paragon, and parts of it (such as the physics engine) are licensed from yet other parties.

So recreate it from scratch.

I've heard that there already at least two groups of people who have been working on a replacement for the server side of the game (the only part we don't yet have). Progress is extremely slow but I imagine there will be a bit more interest in getting it done now.

Re:GPL it? (1)

VortexCortex (1117377) | more than 2 years ago | (#41202887)

They can't. The engine is owned by Cryptic, not by Paragon, and parts of it (such as the physics engine) are licensed from yet other parties.

Exactly. I get strange looks (even called disparaging names) when folks find out I'm writing everything myself from scratch... That's unheard of these days, but it's not that hard and at least I'll never have to worry about licensing issues when it's time to open the source the Engine & CC the content -- If the game doesn't have the chance to live forever it might be worth playing, but it's not worth making.

Bummer (0)

Anonymous Coward | more than 2 years ago | (#41194955)

This was such a cool game. I'm bummed.

Not suprised (1)

Anomalyst (742352) | more than 2 years ago | (#41194969)

I kinda enjoyed playing and was even willing to pay for the privilege.
I'd buy 60 day cards online at a discount and it brought the price down to under $13/month. Suddenly you couldn't get 60 day cards, only 30 day. So in addition to the higher price/day you had the additional PITA of manually updating your subscription every month. I stopped playing.

Re:Not suprised (0)

Anonymous Coward | more than 2 years ago | (#41195063)

or you could just do what normal people do and set it up to bill your credit card...

neckbeard flaming in 3...2...1...

Re:Not suprised (1)

Anomalyst (742352) | more than 2 years ago | (#41195315)

Not the same cost. CC billing is full retail.

Re:Not suprised (0)

Anonymous Coward | more than 2 years ago | (#41195469)

if you are going to jump through hoops to save $2 then you cant complain about 30 day cards being an inconvenience.

Re:Not suprised (1)

X0563511 (793323) | more than 2 years ago | (#41195603)

+1

Sounds like the same kind of person who wastes half a gallon of fuel to save a few pennies per gallon...

It was an awesome game! (0)

Anonymous Coward | more than 2 years ago | (#41195101)

It always struck me as odd that such a great game never got more recognition... I will miss it and hold out hope that they will release it to the open source market so that it might live on in some way.

Really bummed at the moment. (1)

Chas (5144) | more than 2 years ago | (#41195145)

I've been playing for just over 4 years now.

I'm just shocked that they decided to sunset this game in such an abrupt manner.

Yeah, it wasn't a megajillions earner like Aion or their other Triple A games. But it was a steady earner all along. The game's essentially been paid for for years. And, especially in the last year, it's been doing gangbuster business after the change to the hybrid model.

But, apparently that wasn't enough to save it. Especially after the drubbing Aion and GW2 have taken.

Paragon and its employees have nothing but my respect.

NCSoft won't see another dime from me though.

Sad to see it go (1)

Denogh (2024280) | more than 2 years ago | (#41195167)

I played CoH off and on since late 2004. It (along with EverQuest) is one of the games I go back to for a month or two each year. I'm not looking forward to the next time I feel the urge to play my scrapper and then remember he's gone forever.

Wouldn't be so bad if only Champions Online wasn't such a steaming pile of donkey shit. No more hero fixes for me.

Re:Sad to see it go (2, Interesting)

Anonymous Coward | more than 2 years ago | (#41195373)

I have 3 max level characters and 30+ alts in CoH, and consider it to be one of the best games ever. I played from 2004-2009.

All the game zones are incredible, there is a massive amount of excellent PvE content. Most of the classes were unbalanced at launch, which made them incredibly fun. However, the lack of integrated PvP and crafting at launch held it back in my opinion, stemming from it's origins as a garage project before being picked up by NC. That said, the resulting hero/villain combat was hands-down the best PvP experience I've ever had online. I only left the game when the PvP action dwindled.

When CoV was announced they began balancing hero classes and developing the PvP system, which was an awkward move, since people were used to tanking and DPS'ing 50 mobs at once. If CoH had launched as a dual faction, open-world PvPvE with crafting and economic structures, Blizzard would have had a serious challenger for MMO subscriptions.

My all-time favorite MMO moment was the second CoV PvP beta, where everyone was allowed to make fully slotted lv25 characters of either faction and stress test the new zone. It was all out WAR. At one point one side (I forget which now) had the bulk of the other faction holed up in their hospital, with assassins teleporting around the laser defenses and killing players directly in the respawn tubes. Reclaiming those corridors was the most intense group PvP action I'd seen until contested Abyss fort raids in Aion.

CoH/V players are indeed SUPER loyal, it has always had one of the best game communities around. I will be sad losing all my characters, whenever I upgrade my PC I like to reinstall and tour Paragon and the Rogues Isles again, touch up my custom story arc.

Oh yeah, you can make your own mobs and levels, how cool is that?

Annoying Free to Play (1)

cirby (2599) | more than 2 years ago | (#41195179)

I played it for a while last year, then gave up on it.

I went in again this week to see how the game worked under the Free to Play model. It really didn't. The worst thing was finding out that you needed to buy an auction house license to use the AH in game.

That's the thing about "free to play." It's not free. It's just a lot of tiny little cheap things that add up to about the same amount as a "pay to play" game, except you have to spend a lot more time fiddling with the mechanics before you can even really play the game.

Re:Annoying Free to Play (1)

fredgiblet (1063752) | more than 2 years ago | (#41195667)

Yeah, I'm not looking forward to the Free-to-play future we have looming. On the one hand it will make games cheaper for me since I'm not a sucker who'll pay $2 to bump myself up a level or get a shiny weapon that'll last me for 2-3 hours of play time. On the other hand games that are deliberately crippled to make them free-to-play are going to suck.

Thankfully there's plenty of games that I haven't even played yet that I'll be able to get many hours out of if complete games ever totally stop being released.

Re:Annoying Free to Play (0)

Anonymous Coward | more than 2 years ago | (#41196607)

It's my honest opinion that "freemium" is what killed it, the game was doing well for 7 years when a subscription was required but once the "free-to-play" and the Paragon Market was added it went downhill. The biggest thing that killed it for me was that now you are nickle and dimed for every new thing: powersets and even costume pieces! Yes often new powersets were part of expansion packs but you could still count on some powersets to be added for free in updates. The booster packs were also the end of getting new costume items for free in the issue updates.

From the Titan Network (5, Interesting)

KingSkippus (799657) | more than 2 years ago | (#41196095)

If you're a player of the game, you might have run across me at some point. I'm TonyV, the creator of the Paragon Wiki web site and current owner and administrator of the Titan Network sites.

I'm really hoping that this won't be the end of the game. I've posted a message on the official forums here [cityofheroes.com] (and on the Titan Network forums here [cohtitan.com] discussing what I'm intending to do. It might not work out, in which case four months down the line, we're not going to be any worse off than we are today. But if you're reading this here and don't browse the official forums very often, please drop by. As the game's continued existence will depend on a crowd funding effort, we really need you to stay plugged in over the next few months. I'll post regular updates on our Titan Network forums to let you know how it's going.

Re:From the Titan Network (1)

mvdwege (243851) | more than 2 years ago | (#41199115)

Hi Tony,

Can I ask one thing? I understand Paragon owns the rights to the Hero System Role-playing Game. What is the upshot of the NCSoft decision for the pen-and-paper RPG?

Mart

Re:From the Titan Network (1)

Talcyon (150838) | more than 2 years ago | (#41199313)

Hi Tony,

Can I ask one thing? I understand Paragon owns the rights to the Hero System Role-playing Game. What is the upshot of the NCSoft decision for the pen-and-paper RPG?

Mart

Paragon don't own "Hero system" you're thinking of Champions Online where Mr Emmert jumped ship from NCSoft bought the rights to "Hero System" and used it to make Champions.

City of Heroes will be missed. (1)

phreakincool (975248) | more than 2 years ago | (#41196287)

6+ year CoX player.
Played almost exclusively in Ubuntu Linux/wine
Numerous level 50+ toons.
Thousands of badges.
Humongous Hero bases w/ teleports to most zones, storage, etc.
Almost orphaned 3 teen kids, widowed 1 wife. :-)
Good times.
Guess I'll log for a few last times before the end.
...Sigh.

Been there since Beta (1)

matthelm007 (1392603) | more than 2 years ago | (#41197419)

I've been playing since late Beta. I'm going to miss this game. Wish I could find a game 1/4th as good. I haven't seen one yet.

Re:Been there since Beta (1)

Impy the Impiuos Imp (442658) | more than 2 years ago | (#41198369)

This irritates me. Champions Online just never felt right -- Got a maxxed char there, too, but...

And DC Universe Online, this was just a console-oriented POS that deliberately made fighting clumsy and hard to do. Some "fun" that was.

All I know is MMO games with high-speed, 3D travel better not disappear from the surface of the Earth. I am sooooooo sick of canyon crawls and eight billion dollar horses at level 40 that let you move at 1.9x normal speed.

Re:Been there since Beta (0)

Anonymous Coward | more than 2 years ago | (#41200711)

All I know is MMO games with high-speed, 3D travel better not disappear from the surface of the Earth. I am sooooooo sick of canyon crawls and eight billion dollar horses at level 40 that let you move at 1.9x normal speed.

That horse lets you move at 1.6x. The horse which moves at 2.0x costs eight trillion and is only available at level 60.

This is the Reason or Why I Gave Up Playing MMO's (0)

Anonymous Coward | more than 2 years ago | (#41197915)

The first MMO I played was Everquest. A few months after getting into the game, I quit and have avoided MMO's since. I realized that I would lose everything I had done in a game after years of subscription fees and it wasn't a matter of if, but when. I knew I didn't want to have to deal with that and it opened my eyes to DRM issues as well (admittedly, I was only aware of DRM in the form of copy protection schemes/pre internet activation). It seriously slowed my rate of game purchasing to where I would only buy or play a game that had stable copy protection workarounds available, or that had copy protections removed by the creators (such as Blizzard eventually did with Warcraft III). There have been quite a few games released that I was almost drooling over; the creulest being online-only games (City of Heroes/Villians being the relevant example). I sincearly hope a system of licensing can be worked out (not saying full code release wouldn't be appreciated) that will allow this (and future games) to continue to exist. Every now and again (rarely these days), I'll still fire up Half-life and connect to my own local server and play against bots for a few minutes; It's nice to be able to do that, even if I can't play with my friends as I used to in the LAN gaming days.

Oh well... (1)

Impy the Impiuos Imp (442658) | more than 2 years ago | (#41198357)

This totally sucks. I've been playing MMOs since Ultima Online, and this is the only game where I've truly buffed up a high level character.

So long, true high speed travel. Now we're stuck with asinine horses in other games (or "speeders", you know who you are) that don't even move at 2x run speed.

So long, true 3D travel. Now we're stuck with asinine games where "level design" includes all kinds of mountain passes and corridors.

So long, ragdoll physics. Now it's back to pre-generated animations tossed around the scene looking goofy.

So long, superbases, where you could spend weeks stacking and overlapping things to make magnificent structures that didn't exist in stock lists of things you could place.

Given the ragdoll physics and true 3D nature of travel, they must have had one hell of a good programmer compared to shit like World of Warcraft or a million others that can't seem to get beyond the idea of game engines as playback mechanisms for 3D animation modeling programs.

Still have two active, P2P accounts.

High-speed travel (1)

Impy the Impiuos Imp (442658) | more than 2 years ago | (#41198421)

I will miss games with high-speed travel, which starts at 14, and is free.

I run at just under 40 mph. I am not a speedster.

My vertical leap is 14 feet. I am not a super-jumpster.

My flying speed is 60 mph.

Ya, can't wait to get back to a horse somewhere, or pre-engineered flight paths.

Re:High-speed travel (1)

danbuter (2019760) | more than 2 years ago | (#41201505)

Guess you'll have to play DCUO or Champions Online. I know I have been playing Star Wars lately, and travel is torture compared to any supers game.

Is that NC soft policy? (1)

Opportunist (166417) | more than 2 years ago | (#41198715)

I mean, I tend to notice a trend here, every time NC publishes a new game, another old one gets the axe. Tabula Rasa came out, Auto Assault was shut down (and players of AA got a few months of TR). Aion gets released, TR gets kicked out. Now GW2 comes out and COH gets booted.

Wonder if Aion's next when NC gets to release something new.

Re:Is that NC soft policy? (0)

Anonymous Coward | more than 2 years ago | (#41199727)

If you're an Aion player, I'd start saving screenshots now.

MMO's are rentals (1)

danbuter (2019760) | more than 2 years ago | (#41201483)

I like MMOs, but I'm well aware that I'm just renting a game. I also played CoH, and it was fun for a couple years. I think it just got too old compared to newer games. In any case, I'm glad I played it. I kinda feel bad for those who have been playing the full 8 years and are heavily invested in their characters. Then again, this is a bit of a reality check.
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