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Game Review: Borderlands 2

samzenpus posted about a year and a half ago | from the get-a-gun dept.

Games 117

CowboyNeal writes: "This week sees the release of Borderlands 2, the sequel to Gearbox Software's 2009 role-playing shooter Borderlands. Pandora is ready to be explored yet again, with a cast of new heroes, and a few familiar faces along the way. There's new and different guns, and also guns, and did I mention guns? Also, there's guns. Read on to learn about my experience in Borderlands 2, and the joys of Pandora's gun-based economy."

Borderlands 2: Electric Gundaloo

If you haven't played the original Borderlands, allow me to quickly catch you up. It was a first-person shooter with role-playing game elements tacked on, and randomly generated loot. What this ended up creating was a shooter with some of the feel of games like Diablo, where there's always that perfect weapon left to find. While the maps were static and not procedurally-generated, the loot wasn't, and combined with the choice of character classes and skill choices made a game that warranted multiple playthroughs. The story began on the distant planet of Pandora, an alien world with a landscape inspired by the Mad Max franchise, full of colorful characters and humorous contacts and enemies. Eventually our heroes found the vault, and its contents proved to be less than all they had dreamed for, and the quest for more experience and more guns continued on.

Borderlands 2 picks up five years after the end of the first game, and we are told via narration that a second vault is allegedly on Pandora and that the Hyperion corporation is looking for it. A man named Handsome Jack was able to steal credit for the finding of the first vault and take over the Hyperion Corporation, and now he's leading the efforts to uncover the second vault. Handsome Jack tries to kill off our new vault hunter protagonists, they somehow miraculously survive, and the stage is set for a whole new game.

The game doesn't stray far from its ancestor, keeping the same gun-hunting formula at work, while also adding new brands of guns, as well as more gun modifiers into the mix. One of the first guns I found had an effect so that when it was reloaded, it was thrown at my target and exploded like a grenade, then warped back into my hands fully loaded. Besides just letting me live out any Police Squad! fantasies I might have had, it was a pretty handy addition. In Borderlands, one of my favorite weapons was a shotgun that shot rockets, and the rockets subsequently lit my targets on fire. All of these combinations and more await vault hunters on Pandora.

Like before, there's four character classes to choose from. They are somewhat analogous to the previous game's classes, with some tweaks. The siren has a different psychic power than in Borderlands, and the gunzerker is less focused on melee combat than the berzerker was. The sniper class has been replaced with the assassin, who instead of using a pet, projects holographic duplicates to act as a distraction. The commando utilizes turrets like the solider from the original game.

The fast-travel ability is unlocked as soon as the player finds a second teleporter, instead of being dangled a few levels in the future like it was before. This makes getting around a little easier from the start. There's also new "customization stations" that contain the customization options from the New-U stations in Borderlands, plus some new options. At the customization station you can choose how to color your character, and swap heads and hats around to make your particular vault hunter unique. Added into the loot drops this time around, are character and vehicle themes that are unlocked in the customization stations when used.

PC Gamers: Claptrap Wants You Back, Baby

One of the most criticized aspects of Borderlands was that the PC version felt like a hastily made port of a console game, because it was. Back in May, Gearbox Software posted a love letter from Claptrap, the game's mascot, detailing how the PC version would be better this time around. While making good on most but not all of their promises (more on that shortly) the PC version this time around does feel like more effort was put into it. Configuration options that were previously only available by editing configuration files by hand or forcing them on via video card drivers are integrated into the game. Multiplayer uses Steam integration rather than GameSpy to find friends to play with. Performance seems to be better optimized for PC as well, with the game feeling more responsive out of the box, even when running on the same graphics card I used for the original game.

However, like any jilted lover writing a please-take-me-back letter, Claptrap is not without empty promises. While promising that no port forwarding would be required, at least at launch, that is not the case. The only folks I know who were able to enjoy multiplayer games either had to forward ports or move their PC into their firewall's DMZ, which is pretty much how Borderlands worked. Multiplayer games are really the best part of the Borderlands formula, planning attacks with your friends and reviving each other when necessary, so it's unfortunate that they're still difficult to make work out of the box.

The inventory UI is still rather clunky to use. While it has definitely gotten a nice face lift from its predecessor, it's still a pain to move guns around, and given the number of guns found and sold during the course of a game, it detracts from a good experience. The quest UI is likewise nearly similar to, and just as frustrating as it was in the original. Granted, both of these issues are related to the game's dependence on the UT3 (Unreal Tournament 3) engine, but more time spent on these interfaces would have been greatly appreciated, since so much time is spent comparing gun stats and swapping guns around.

Conclusions: Is Vault Hunting for You?

If you played the original and enjoyed it in spite of its flaws, then Borderlands 2 is definitely for you. It's also a good jumping-on point in that the events of the first game while occasionally referenced, aren't needed to have been played through. With its clunky menus and multiplayer support, however, what could have been a stellar game is bumped down to merely a good game. So unless Claptrap makes good on his previous promises, players need to enjoy playing alone, or jumping through some firewall configuration hoops to make things work. For me personally, there's still my quest for that perfect gun out there that will keep me playing.

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117 comments

No Linux port? (-1)

Anonymous Coward | about a year and a half ago | (#41390069)

No care.

Re:No Linux port? (0)

Anonymous Coward | about a year and a half ago | (#41390267)

What ever gets ported to linux anyway (excepting those lovable indie studios)? Unless Steam can get things going in linux this isn't likely to change soon, at least not until Microsoft can knocked off its high horse.

Re:No Linux port? (0)

DuckDodgers (541817) | about a year and a half ago | (#41391877)

We Linux gamers are too small of a demographic (except for Android, of course) for the game studios to care. If you add up all of the Linux revenue from all six Humble Indie Bundles, what's the total? $3 million? Less? That's not enough for the big gaming studios to care.

The best long term hope for games on Linux is wine (winehq.org) and newer games written in HTML5.

Bollocks. (-1)

Anonymous Coward | about a year and a half ago | (#41393145)

The number of Linux gamers available is greater than the number of copies shared out by a P2P seeder, yet they INSIST these numbers are killing the industry.

And linux gamers

a) pay about twice as much when offered the opportunity to self-adjudicate compared to windows gamers

b) don't pirate anywhere near the level of windows users (one recently said about how MS Office was cheap because if you wanted basic usability, you could use the Student Edition, despite this being unlicensed software when you leave school/college).

Did they fix the game saves? (0)

wiggles (30088) | about a year and a half ago | (#41390109)

Never could figure out how to save my game in the original. I bought it, tried to play a couple of times, but then whenever I needed to save and quit, I could never figure out how to do it, and wound up back at the beginning of the game every time. I gave up after about three hours of gameplay.

Re:Did they fix the game saves? (4, Informative)

Anonymous Coward | about a year and a half ago | (#41390169)

Seriously...? When you exit, it automatically saves. There's a clear message when you push exit from the menu: "All progress will be saved."

Re:Did they fix the game saves? (1)

wiggles (30088) | about a year and a half ago | (#41390923)

Yep, it was lying to me as far as I can tell.

Re:Did they fix the game saves? (3, Informative)

GNious (953874) | about a year and a half ago | (#41391813)

It tends to return you to nearest NewU station, or the last one you passed by - if you are still playing in the original area and haven't passed a 2nd NewU station, it saves and returns you to the one in Fyrestone.
Your progress through quests should have been kept, though.

Re:Did they fix the game saves? (2)

firex726 (1188453) | about a year and a half ago | (#41390297)

What platform?

As I recall the PC had both auto-save and manual. But I think it'd reload you to the last checkpoint pylon thing you passed.

Re:Did they fix the game saves? (0)

Anonymous Coward | about a year and a half ago | (#41390717)

your progress, stats, guns are saved automatically, you never need to save manually. when you load a game however, it puts you back on the last save point

Multiplayer works jsut fine. (4, Informative)

spire3661 (1038968) | about a year and a half ago | (#41390113)

I played multiplayer with UPnP off and no ports forwarded, as did all my friends. Maybe he meant software firewall? When i first launched the game, windows 7 popped the normal firewall access dialog. I clicked allow and it all just worked.

Re:Multiplayer works jsut fine. (1)

PIBM (588930) | about a year and a half ago | (#41390315)

I've had quite a lot of problems with multiplayer games so far; yes it requires to forward a lot of ports for over the internet games but at least we've been ok for lan ones.

Re:Multiplayer works jsut fine. (1)

IshmaelDS (981095) | about a year and a half ago | (#41390581)

I had some issues as well, due to the .net install that happens. after that I rebooted and haven't had any problems, no forwarded ports here either. just the windows firewall allow pop-up.

Re:Multiplayer works jsut fine. (1)

PIBM (588930) | about a year and a half ago | (#41390639)

Yeah, we tried that; it helped as in my friends were able to connect but I had forwarded the ports. When we tried connecting the other way around (to one who was able to connect to my game) we could not succeed :(

Re:Multiplayer works jsut fine. (2)

bigstrat2003 (1058574) | about a year and a half ago | (#41390485)

I think Steam was broken some last night. When I got the game installed, I couldn't connect to a friend nor could he connect to me. I was about to try putting my PC in the DMZ, when my friend tried restarting Steam and it suddenly worked.

Re:Multiplayer works jsut fine. (1)

Emetophobe (878584) | about a year and a half ago | (#41392135)

I had a similar experience. On the first night my friend and I could play with each other just fine, but then the next day we couldn't connect to each other. Nothing seemed to fix it (firewall, dmz, port forwarding, etc..). Finally we both restarted steam and it magically worked again...

Review: Cowboy Kneel (-1)

Anonymous Coward | about a year and a half ago | (#41390123)

He's fat and smells bad.

Does it run on Linux? (-1)

Anonymous Coward | about a year and a half ago | (#41390127)

Because otherwise it is This post was removed due to Dice content standards violations.

Re:Does it run on Linux? (3, Insightful)

Jeng (926980) | about a year and a half ago | (#41390213)

Oh please, at least wait till they start censoring posts before starting this type of bullshit.

the first one (0)

Anonymous Coward | about a year and a half ago | (#41390133)

had the shittiest ending ever.

Re:the first one (2)

g0bshiTe (596213) | about a year and a half ago | (#41390423)

I want to know if we get to see Moxxy nude in this one.

Re:the first one (2)

Remus Shepherd (32833) | about a year and a half ago | (#41391683)

When going after your second boss fight, you find pin-up posters of Moxxy in a storage container. They're not quite naked; she's wearing lacy g-strings. There might be more later -- my gunzerker is only level 8 so far. I've met Moxxy at her new bar, and I'm hopeful she'll have work for me to do in later levels.

In general, though, I think they've toned down the raunchiness just a tad. The profanity is gone (the 'Angel' says 'darn', then corrects herself and says, 'Oh, sorry -- drat.') and while there's more gun and gib porn than ever there have been no adult situations so far. But then again I am only level 8, maybe it appears later.

Re:the first one (2)

gman003 (1693318) | about a year and a half ago | (#41390703)

I dunno, Rage managed a worse ending. And the "quality" of the ending to Mass Effect 3 is the stuff of legends.

Re:the first one (1)

ArhcAngel (247594) | about a year and a half ago | (#41392185)

Well Rage was kinda weak from a storyline POV from the jump so my expectations weren't set too high for that ending. I was so engrossed in the whole ME universe that playing the game for me made up for the WTF ending but Borderlands ending really pissed me off. I really enjoyed the game and then it was like...As a reward for making it to the end *spoiler* - you get to wait 1k years to try again. It would seem that they couldn't wait that long so they made up a second vault for the sequel. I had more fun with Claptrap's Revenge DLC than the final boss fight.

I pirated my copy. arr!!! (0, Troll)

Nyder (754090) | about a year and a half ago | (#41390229)

Downloaded last night (usenet ftw), played a bit. Graphics are good if you like cell shaded stuff, play seemed the same.

Seems setup on the 4 man team, which if i recall from the first game, it wasn't like that.

Seems decent if you like shooters, and if you like the first one, spend money on it.

I won't be. Not because it's a bad game, but because I spent money on Guild Wars 2 and I'm all tapped out. Plus Everquest 2 is putting out a new expansion this November, so I really have to save money for that, or quit playing EQ2.

anyways, Game is good, buy it if you have money, otherwise, do whatever, I don't care.

as for the article, it was TL;DR

Re:I pirated my copy. arr!!! (0)

Anonymous Coward | about a year and a half ago | (#41390489)

I m gonna sue you

Re:I pirated my copy. arr!!! (2, Insightful)

Jeng (926980) | about a year and a half ago | (#41390603)

EQ > EQ2

Then again if you have to save up for over 2 months to pay for a game perhaps there are better things you should be spending your money on.

Re:I pirated my copy. arr!!! (1)

Anonymous Coward | about a year and a half ago | (#41390781)

Downloaded last night (usenet ftw), played a bit.

Now that's dedication to Talk Like a Pirate Day.

Eye patch-salute, sir. Eye patch-salute...

RPG means no GUNS. (-1, Offtopic)

jellomizer (103300) | about a year and a half ago | (#41390237)

I come from the Old Sierra Games. If you had a gun you had 1 gun at a time. If you shot someone with that gun chances you will loose the game.

Re:RPG means no GUNS. (2)

damnbunni (1215350) | about a year and a half ago | (#41390381)

Sierra made adventure games, not RPGs. There were plenty of 1980s and 1990s RPGs with guns in them. Some of the Wizardry games. Centauri Alliance. Buck Rogers: Countdown to Doomsday. Wasteland.

Re:RPG means no GUNS. (0)

Anonymous Coward | about a year and a half ago | (#41390441)

RPG means Rocket Propelled Grenade. Deal with it.

Re:RPG means no GUNS. (2)

Jeng (926980) | about a year and a half ago | (#41390667)

RPG stands for Role Playing Game.

Perhaps you are only familiar with Role Playing Games where no guns are involved, but that is only a small subset of the entirety of Role Playing Games.

It's like saying that websites should all have a picture of goatse because that one time you got on the internet you saw a picture of goatse.

Re:RPG means no GUNS. (1)

Hatta (162192) | about a year and a half ago | (#41391177)

As much as I love old Sierra games, what does this have to do with Borderlands 2?

Re:RPG means no GUNS. (0)

Anonymous Coward | about a year and a half ago | (#41391665)

Just adjust the gun before firing at criminal, you dumb!
You just need to go to the gun practice room before entering your car!

A lot of improvements (5, Interesting)

Anonymous Coward | about a year and a half ago | (#41390249)

I found that while it's practically a copy of Borderlands, there are a lot of small improvements that make a big difference:
- Quests flow together better and are awarded at the time of other quests for the same location, so you don't go to the same map over and over - even though you'd totally just been there - nearly as often.
- A lot more funny dialogue and interesting characters. It feels like the antagonist is always right on your ass, as well.
- More guns, with more variety.
- Smarter enemy AI, not only will they occasionally dodge (but not psychic sniper rifle dodging like in the first game), but in sustained fire they'll try to roll away.
- A lot higher difficulty than the first game, but also a few levels doesn't mean as much. I could kill level 13 guys at level 8, but it was difficult, but was not totally impossible.
- Much more enemy variety.
- Way more variety and useful abilities in skill trees. You can practically customize your skill points to your particular playstyle, much more than in the original.
- Inventory upgrades, bank upgrades, SDUs, all are chooseable by you. If you want to dump all your eridium into having a big backpack and no ammo, that's fine. If you want all ammo, that's fine too.

I didn't find the multiplayer that frustrating, but if you liked Borderlands you will definitely like Borderlands 2. I didn't find the inventory interface that clunky either.

Re:A lot of improvements (4, Informative)

Lordofthestorm (675024) | about a year and a half ago | (#41391075)

I didn't play the first version and bought the 2nd with high hopes only to be horribly disappointed.

-Quests are far too linear and repetitious. You can play this game quite "into your cups" and do just fine (and that's probably how it should be played)
-Meh - some mildly funny stuff, Claptrap ruins it for me
-The Guns are awesome, but the ammo stacking limitations are frustrating. To maximize the firepower you can carry you have to have one gun for each ammo type, which gets annoying.
-Then wow the old AI must've been terrible, you can duck down behind a simple obstruction and the AI will totally forget about you. Just make sure you aren't LOS and in about 5 secs you're clear.
-Depends on positioning, there are tons of holes in the scenario designs where you can fight up many levels without peril. In a standoff, as much as they try to create those, I'd agree that there's decent balance.
-Sure they have enemy variety, but they all behave similarly enough that its gets boring quick. Renderings are excellent though.-
-You can customize your skill trees to, but to balance the bad scenario design they try to bottleneck you into a play-style that really limits your options.-
-No where near as good as many other games in terms of world interaction, you can have ammo but your ammo stack is limited to X of each ammo type, so you can't have all sniper ammo. Its really not that flexible.

FPS - if COD is a 10 this is a 4
Immersion/world - if Bethesda is a 10 this is a 2

Mostly I think this is just a boring linear shooter with good graphics (and you have to be a fan of that style of graphic art). Having seen the style of game 2k produces I'm going to skip X-COM now (and I'm a huge old X-COM fan).

My first few hours were so horribly boring I'm not sure I can pick this back up, but I'm intrigued by mechs and the mechromancer class coming up so maybe I'll check back in later.

Re:A lot of improvements (0)

Anonymous Coward | about a year and a half ago | (#41391249)

-No where near as good as many other games in terms of world interaction, you can have ammo but your ammo stack is limited to X of each ammo type, so you can't have all sniper ammo. Its really not that flexible

Since you mentioned this twice: if you had played through the original Borderlands all the way, you would realize why the ammo limit was important, and made the game interesting at later levels. (Hint: it forces you to think tactically and pick the right tool for the job.)

You can customize your skill trees to, but to balance the bad scenario design they try to bottleneck you into a play-style that really limits your options.

If you play single-player, yeah, you probably get boxed in. Multiplayer makes the skill choices more interesting.

The comments about AI are probably spot-on. (In the original Borderlands, the AI was sometimes brain-dead as well, which worked great for the zombie DLC but not so much for the rest of the game.) If Claptrap is annoying, that's a sure sign of not playing the first Borderlands all the way through.

Re:A lot of improvements (2)

Omestes (471991) | about a year and a half ago | (#41391463)

FPS - if COD is a 10 this is a 4

In what world would CoD be a 10? CoD would be around a 3, and this would be around a solid average 5. Perhaps even 6 or 7 if you like the gimmicks. CoD is YACFPS (Yet another console FPS), with boring cover-based combat, idiotic progression (I want to kill shit, not play WoW like grind). Horrible color schemes (ooh grey and brown, how realistic.. oh wait the world is full of colors... nevermind), and one of the worst communities to ever grace gaming (and that is saying a lot, considering LoL, Diablo 3, and WoWs communities). Borderlands at least tries to be fun, which gives it a leg up.

But that is the great thing, though. All opinion is subjective.

I'm not going to be picking it up until a Steam Sale though. Between Guild Wars 2 and Torchlight 2 my gaming time is already going to be over-extended.

Re:A lot of improvements (0)

Anonymous Coward | about a year and a half ago | (#41394241)

Yup,

Depends on what you're looking for, I like COD because of the large number of players online, the decent latency, and the sharp accuracy of the movements. Skill progression - sure, I can see both sides to that issue. I would say that for the type of FPS that COD is, they've got it down solid. Here, maybe in a few more games they'll have that slick polished feel to it but imho its not there right now.

You could use a HALO comparison to, again, totally different play style, much more evenly balanced, but still very polished.

In terms of 'fun' - yes borderlands has a decent sense of humor, not denying that at all.

Re:A lot of improvements (1)

MikeBabcock (65886) | about a year and a half ago | (#41395525)

On my shooter scale, I'd put MAG at a solid 9, COD at a 6 and Borderlands at a 4 if you can ignore the completely impossible physics.

Re:A lot of improvements (2)

virgnarus (1949790) | about a year and a half ago | (#41391227)

Easily the best change was the level scaling. Yes indeed, the level scaling of damage certainly doesn't appear to be nearly as crippling as before. In the previous game, enemies only a few levels above were impossible because the damage inflicted was in single digits. Now the disparity in level does not seem to be all that oppressive, and the enemies won't always just one-shot ya either. It makes for very open gameplay and allows you to free roam into more dangerous territory without it being overwhelmingly punishing.

Re:A lot of improvements (1)

MikeBabcock (65886) | about a year and a half ago | (#41395531)

Borderlands 1 got so old for me for this reason ... 'guess I have to level up to make this fight possible' ... then 'oops, I gained two levels, now its too easy.'

Viral marketing (1)

twocows (1216842) | about a year and a half ago | (#41390331)

On a certain video game discussion board, there's been a significant viral marketing campaign by the folks who published Borderlands 2 (much like there was for the first one). I'd take any gushing positive feedback you hear with a grain of salt. This, however, seems like a pretty reasonable review. I'm not sure why it's being reviewed here when Black Mesa hasn't been and Torchlight 2 probably won't be; probably because of all the hype, I suppose.

I'll pass on this one, just because I didn't like the first one. It felt more like 4 player World of Warcraft with guns than Diablo 2 with guns like the author here suggests.

Re:Viral marketing (1)

X0563511 (793323) | about a year and a half ago | (#41390821)

felt more like 4 player World of Warcraft with guns

... did we play the same game? I don't think we did.

Re:Viral marketing (1)

twocows (1216842) | about a year and a half ago | (#41395075)

Questing in Borderlands 1 felt extremely similar to WoW questing. A lot of quest text with not much going on in the actual quest itself.

Re:Viral marketing (0)

Anonymous Coward | about a year and a half ago | (#41391267)

I don't know WOW or Diablo, but I enjoyed the hell out of Borderlands, mainly due to the art and dialog.

Re:Viral marketing (0)

Anonymous Coward | about a year and a half ago | (#41393033)

1) The word is stealth marketing.
2) Borderlands stealth marketing has been a meme on /v/ since the first game.

Re:Viral marketing (1)

twocows (1216842) | about a year and a half ago | (#41395069)

I said in my post that it was present for the first one. And I used the term I've seen used more commonly; if it's incorrect, I wasn't aware.

how is it different than other lite RPG's? (1)

alen (225700) | about a year and a half ago | (#41390383)

playing ME3 now after finishing 1 and 2. saw the trailer and it looks like the same kind of game. bunch of different classes. some use weapons and others powers.

Re:how is it different than other lite RPG's? (1)

Shadow99_1 (86250) | about a year and a half ago | (#41390765)

The only real difference is a system that doesn't care about your actions good or bad) and a incredibly wide ranging array of weapons in 4 general types, though several sub-styles).

Re:how is it different than other lite RPG's? (1)

gman003 (1693318) | about a year and a half ago | (#41390867)

It's a bit like, and a bit unlike, Mass Effect's RPG elements.

Neither are really RPGs, but both take large RPG elements. They differ in which elements they take. Mass Effect steals the branching storylines (OK, Mass Effect 1 did), and the character attributes, and the lengthy dialog, and small amounts of other RPG trimmings. Borderlands focuses much more on the gun stats than the character stats, and has much more emphasis on sidequests and random loot. It also has the whole "elemental rock-paper-scissors" that's common to RPGs - guns that shoot incendiary rounds work better against some enemies but terribly against others, for example. So it is a shooter with a marginal amount of thinking involved, compared to Call of Duty.

If anything, I would classify Borderlands as an FPS mixed with a Diablo clone. It's literally billions of potential weapons, large crowds of enemies, repeatable quests, and small online co-op.

Re:how is it different than other lite RPG's? (1)

Whorhay (1319089) | about a year and a half ago | (#41391701)

I bought ME 1 on a Steam sale and really just couldn't get into it. The game was just painful to try and play because the controls and such were just horrendous. I did however really like all the in game lore, I'm pretty sure I spent more time reading all of the stuff I had access to than actually fighting. I don't think I put more than three hours into it all told though.

Borderlands didn't have nearly as interesting or indepth of a story and universe but it was hilarious. And the game play was excellent. The weapon variety and balance was a bit lacking. I only bought the first expansion and the entire time I was playing you only needed two weapons, a high fire damage SMG and a high corrosive damage weapon of any kind. Alternatively you could play and spec as a pure berserker and just run around punching stuff in the face 95% of the time.

Re:how is it different than other lite RPG's? (2)

gman003 (1693318) | about a year and a half ago | (#41392029)

The key to ME1 is that it's not supposed to be a precise, actiony shooter. Think of it like Star Trek - just point the phaser/rifle at the bad guys, hold trigger until it's dead. The go bang a chick with a weird skin color, tell the admiralty where they can shove their regulations, and punch a reporter.

Mass Effect 2 definitely made the gameplay much more of an action shooter, but it also did quite a bit worse at the storytelling and setting. Plotlines started in ME1 are ignored, new species just pop into existence, and the art department discovered color correction filters can make everything dark and gloomy.

Re:how is it different than other lite RPG's? (0)

Anonymous Coward | about a year and a half ago | (#41392567)

Oh, so you've played Star Trek Online as well I see :D

(Seriously if there was ever a more disappointing game. Every scenario requires significant quantities of violence with little or no chances for peaceful resolution.) A far cry from the Interplay games which required brains over brawn.

Re:how is it different than other lite RPG's? (1)

morian97 (1325925) | about a year and a half ago | (#41391111)

ME* is a third person puppeteering, ideal for consoles. this one is fps and lots of fun (i think).

Marking items to 'keep'? (1)

oneiros27 (46144) | about a year and a half ago | (#41390415)

Years ago, the MUD I used to play had a simple 'keep' feature. You could then 'sell all' to a vendor, but it wouldn't sell the stuff that you had marked.

So that back up grenade pack, or alternate class mod, ... you have to keep tracking what you don't want to sell, which when some's green (or even white at the beginning) is a royal pain when you want to just drop off the crap stuff and go back out again.

Re:Marking items to 'keep'? (1)

Baloroth (2370816) | about a year and a half ago | (#41390649)

There is a "star" button by weapons/items, I'm not 100% sure what it does though since I haven't tested it. There isn't a sell-all function (that I've seen), but the star will definitely help (or would if I used it).

Re:Marking items to 'keep'? (1)

Lordrashmi (167121) | about a year and a half ago | (#41390659)

While there is no "sell all" feature, they have added a nice solution to your problem. You can now "star" or "x" items. There is no added functionality besides the visual indicator but it makes it easy when going through the vendor to quickly sell all your X'd items. I star my important, must keep items and then during downtime (waiting on co-op buddies) go through and X anything I want to sell.

Re:Marking items to 'keep'? (5, Informative)

Anonymous Coward | about a year and a half ago | (#41390729)

Highlight item. Hover to right side of it.

If you click the red X in the bottom right of the item, it will mark it as trash. Do this as you're out exploring/looting. I mean you check your loot anyway, right? Next time you hit a vendor, press the delete key, and all your trash (X'd items and whites) are sold.

Clicking the top right will star the item, so it's not trash. Useful for white items you're using/keeping for whatever reason. Also, can be used to highlight the items you want to "keep", making it easier to see what you need to sell if you prefer doing it manually with mouse clicks/enter.

It's actually a good use of K.I.S.S., just not explained very well. Happy Hunting!!

PS - Aardwolf? I loved Aardwolf. :)

Re:Marking items to 'keep'? (1)

UnknownSoldier (67820) | about a year and a half ago | (#41391097)

Oh wow - that is the best feature and the most under-rated and under-documented tip! That helps streamline managing the bazillion guns you find.

Please mod parent up as informative!

Aardwolf? (0)

Anonymous Coward | about a year and a half ago | (#41392933)

Is Aardwolf still around? I used to be an IMM long ago, if only a level 204. I wonder how clan .:Wolf:. is doing, or even if the MUD is still around?

The mprogs of my day were horrible though. The documentation was flat-out wrong and people wrote ridiculous things that could crash the MUD. I quietly fixed an awful lot of bad code back in the day. I wonder if anyone even noticed?

Re:Aardwolf? (0)

Anonymous Coward | about a year and a half ago | (#41393381)

Aardwolf is still around. And I believe Wolf is still alive.

Re:Marking items to 'keep'? (1)

PIBM (588930) | about a year and a half ago | (#41390733)

You can tag your items as favorite in this one:

'To make managing your inventory easier you can click the left stick while highlighting an item to mark it as Trash or Favourite, so you don't have to compare weapons more than once. This also has the added bonus that when you visit a vending machine or trader to offload your unwanted items, you can sell every item you've marked as Trash with a single click of the left stick, though this only works when the Buyback or Purchase window is selected'

Re:Marking items to 'keep'? (0)

Dishevel (1105119) | about a year and a half ago | (#41391609)

I still think that MUDs were/are some of the best gaming out there. Followed closely by Battlefield 3 and Minecraft. :)

The gun doesn't explode (3, Informative)

Blakey Rat (99501) | about a year and a half ago | (#41390477)

The empty clip explodes, not the gun. WTF? Why would the gun explode and then teleport back into your hand? Even by Borderlands standards that would be goofy as hell.

Re:The gun doesn't explode (1)

Baloroth (2370816) | about a year and a half ago | (#41390661)

The gun does explode: the idea is that they are cheap plastic guns which it is easier to simply make again ("digistruct") than to bother reloading. It doesn't teleport back, you replicate a whole new (identical but full clip) gun.

Re:The gun doesn't explode (3, Informative)

Tridus (79566) | about a year and a half ago | (#41390771)

That's not what the Borderlands 2 wiki says:

"Tediore weapons have a different feel for Borderlands 2, having been described as "Cheap, plastic pieces of crap" and "Wal-Mart guns" by Randy Pitchford himself during a demo presentation. Instead of being reloaded, Tediore weapons are thrown away and explode like grenades; the more ammo left in the clip, the bigger the explosion. A fully-loaded gun regenerates in the user's hand after the expended weapon is discarded. Due to their explosive capabilities, there is a chance they will explode in the user's hand before throwing it away."

http://borderlands.wikia.com/wiki/Borderlands_2 [wikia.com]

Re:The gun doesn't explode (0)

Anonymous Coward | about a year and a half ago | (#41391335)

that would be goofy as hell

As opposed to all the other completely realistic elements of the game?

Eh (1)

eternaldoctorwho (2563923) | about a year and a half ago | (#41390497)

I liked it better when it was called Fallout. Seriously, did nobody else notice the similarities between the two when Fallout 3 and Borderlands 1 were released so close to one another?

Re:Eh (1)

Anonymous Coward | about a year and a half ago | (#41390749)

Similarities:

Both are Shooters .... ....

Seriously. No. And I played FO3, FO:NV, BL1 and BL2.

Re:Eh (4, Insightful)

MistrBlank (1183469) | about a year and a half ago | (#41391293)

They are both post apocalyptic games with comepletely different feel.

For one thing, Fallout has that tacked on RPG mode on the PIP-Boy that can completely remove the FPS aspect of the game. But it is also much more focused on training up skills. Weapons are also pretty static and it's tough to create something better, let alone different stats.

Borderlands is a FPS first and foremost with LOTS of weapons, they all do different and FUN things. The game borders on outrageous in building a fun environment to run around. It also happens to be pretty hilarious.

Sorry, I've played and loved both. They're different games. You might as well try to compare them to Gears of War while you're at it.

Re:Eh (2)

Whorhay (1319089) | about a year and a half ago | (#41391915)

Also:

Fallout 3 while not being a complete sandbox does allow you to go pretty much anywhere at any point in time with a variety of quests and events happening all over the map that are completely independant of the main story. The world was also a bit more dynamic than Borderlands. It had day and night cycles and NPC's for whom that mattered. You could decide to blow up the starter town or disarm the bomb to save it. You could protect the interests of a bunch of racists in a high rise or betray them and let in a host of ghouls to kill and permanently replace them.

Borderlands is much more on rails. While you can go back to old areas to look for gear new area's generally don't open up until the story leads you there by the hand. Also side quests were kept to a minimum and there was usually only one course of progression through them. The world was also largely static, in that nothing you did seemed to matter or change anything in the long run.

Re:Eh (0)

Anonymous Coward | about a year and a half ago | (#41393133)

Tacked-on RPG mode? That must suck, as the FPS elements were terrible. Even with a mouse and keyboard, aiming felt wonky as hell, not helped by the terrible animations (note to game designers who might be reading: when making an FPS, you cannot get away with people going from standing still to running full tilt, and vice versa, on a dime.)
New Vegas was a bit better (better weapon designs, different ammo types, ironsights, weapons that reload one shell at a time, etc), as well as better RGP elements, but still limited by the terrible Gamebryo engine.

UE3, not UT3 engine (3, Insightful)

gman003 (1693318) | about a year and a half ago | (#41390563)

It's "UnrealEngine 3", not "the Unreal Tournament 3 engine". The former refers to the more generic engine; the latter refers to the specific version of UE3 that was used for Unreal Tournament 3.

Yes, it's a pedantic distinction, but a significant one. Between UT3 and now, Epic has added quite a number of new features - tessellation, deferred rendering, bokeh DoF, and so on. I don't know how many of those features Borderlands 2 uses, but it's definitely a far newer UE3 than UT3 used.

Translation to /.-speak:
Calling it "the UT3 engine" is like calling Linux "the Android kernel". Technically correct, in that it is the kernel used by Android, but it completely misses the point.

Vehicle is pissing me the fuck off (2)

SensitiveMale (155605) | about a year and a half ago | (#41390769)

I really like the game but the absolutely retarded vehicle control is pissing me off. Only steering via mouse. Turbo sporadically working and when it does it stays on until empty (2 deaths so far because of that), I can crank the wheels to one side and when I back up the front wheels automatically swing to the other side. Fucking annoying as hell.

Re:Vehicle is pissing me the fuck off (0)

Anonymous Coward | about a year and a half ago | (#41390943)

Hit turbo again to stop it. Use grenade key to powerslide if mouse is giving you problems turning fast enough.

Re:Vehicle is pissing me the fuck off (1)

amicusNYCL (1538833) | about a year and a half ago | (#41391101)

That sounds a lot like vehicle control from the first one. It took a while to get used to, especially reversing direction like you said. It would be nice if you could use the mouse for looking and aiming and turn with keys.

PS3 version - so far, so good. (2)

hendersj (720767) | about a year and a half ago | (#41391421)

The PC version multiplayer may not work well, but the PS3 version sure does. I started playing a solo game, and my stepson (who has his own copy and PS3) came online and joined my single-player game with no trouble at all. I wasn't even aware that it would do that. What is lacking is some player-to-player communication options when the bluetooth headset isn't available (had some trouble with pairing mine and ended up horking the PS3's bluetooth up until the next restart).

Having played the first game all the way through, I like the UI changes so far.

Game gave me a stomach ache (1, Troll)

PopeRatzo (965947) | about a year and a half ago | (#41391443)

I found that a little of the artwork in Borderlands went a long way. Eventually, it just seemed really ugly to me. In fact, it was the kind of ugly that after a few hours makes me kind of queasy.

I remember when I was a kid, Speed Racer had a similar effect on me. I remember one day when I was home sick from school with a stomach ache, and Speed Racer was on one of the UHF channels and it all seemed so ugly to me. The grimacing faces, the flashing colors, I still can conjure nausea from thinking about Speed Racer. Interestingly, the movie also had that effect.

Not that Borderlands looked anything like Speed Racer, but it was a world that I did not care to inhabit. I like looking for guns'n'ammo as much as the next gamer, but the visual environment of the game has to be, in some way, appealing, or I'll just stop playing, which is what happened with Borderlands. It's not that it's like a comic book - I like comic books. It's not that I require games to have a real, photographic look to them, because I've enjoyed plenty of games that have a similar hand-drawn aesthetic.

I like games that look as though they take place in a universe that I would like to live in. Just Cause 2 and Sleeping Dogs, with the real-world look or Bioshock or Arkham City with a graphic novel look or Pixeljunk Eden with a 2-dimensional nothing-like-the-real-world look. But I require light and space and color and shape and figures that are somewhat appealing (or at least are not repulsive).

[note:I don't expect that my tastes are anything like the world's tastes, so save your "But lots of people bought Borederalands!" argument. It has no meaning for me.]

Re:Game gave me a stomach ache (2)

raygundan (16760) | about a year and a half ago | (#41392101)

A friend of mine is in the same boat as you. We're constantly looking for co-op games to play online, and there's precious few that have everything we want. Borderlands hit all the right gameplay notes. An FPS/RPG with simple enough gameplay that we can jump in and out of sessions but enough complexity to keep us from wearing it out in two days. After messing around for 30 minutes, he said "as great as this is, I just can't deal with the graphical style." I love it-- but there's no explaining personal tastes-- it just is what it is.

My criticisms. (1)

screwzloos (1942336) | about a year and a half ago | (#41391473)

I'm about ten hours in and so far I'm enjoying the game for what it is, but its got a few problems I didn't have with the first.

The enemy AI has certainly improved, as often times a bad guy will dive for cover when I start shooting at them, but nearly every time they've done that so far has resulted in them visually clipping through the barrier they are behind. It's really not very immersive combat when arms and legs are sticking out through concrete walls. I thought that technology was nailed down years ago (Gears of War?).

Melee combat is very clunky feeling. There is no visual interaction between my character and the enemy I'm attacking. There's just a generic punch animation, and if it connects, the damage number that follows it. Doom 2 comes to mind.

Framerate performance is... meh. For the hardware I'm running on (eVGA GTX 670FTW, Intel 2600k), I'd expect nothing less than a rock solid 60fps with the graphics on mid-to-high settings. Most of the time there isn't anything graphically intensive going on, but my framerate often dipped into the low 20s anyways.

Getting stuck has been a problem for me. I like to explore, but on foot, there are too many little crannies you can get to but cannot easily get out of, and the vehicle is even worse about that. With the wonky controls it'll easily wedge itself up onto walls and will have to be abandoned. It's bad enough that I just go on foot now instead. That was never an issue with the original Borderlands.

The UI is less intuitive than the original, and even that was just marginal - particularly the inventory screen. Picking a weapon from the list (that has to be scrolled through) usually takes at least two or three tries.

Overall, I'd say wait for this on a Steam special. It would've made a great DLC pack for the original, but I'm glad I didn't drop $60 on it. It simply lacks the polish I'd expect with that price tag.

Re:My criticisms. (1)

PayPaI (733999) | about a year and a half ago | (#41392627)

Framerate performance is... meh. For the hardware I'm running on (eVGA GTX 670FTW, Intel 2600k), I'd expect nothing less than a rock solid 60fps with the graphics on mid-to-high settings. Most of the time there isn't anything graphically intensive going on, but my framerate often dipped into the low 20s anyways.

I'm running everything maxed on a 560Ti / 3930k. Everything seems smooth although I'm not watching the FPS. Maybe it's more CPU dependent?

Ssssssspoiler Alert! (0)

Anonymous Coward | about a year and a half ago | (#41391495)

One way to really dig Borderlands 2.

http://kotaku.com/5944264/heres-how-to-find-that-minecraft-easer-egg-in-borderlands-2

Can you abandon Quests?!??! (1)

Seizurebleak (2020360) | about a year and a half ago | (#41393307)

The only feature I really want in Borderlands 2 is the ability to abandon quests from your log. I hope they fixed that!

My view (0)

Anonymous Coward | about a year and a half ago | (#41394925)

Damm good.

But they really made a fucking mess of the menus/inventory stuff. And we really didnt need that 3d look to it.

Inventory managment is a chore.

And you can't tell what kind of gun is laying on the ground. You have no idea its ammo type is unless its got an obvious name or stats. Makes it harder to fill out say you want a good repeater.. and everything looks the same until you pick them up. think you found a good one? nope its yet another pistol.

Borderlands 2 is more... (1)

blahplusplus (757119) | about a year and a half ago | (#41395267)

... proof that big worlds and FPS don't get along very well.

My main beef with borderlands 2 is it takes so long to get anywhere and the dead-space between enemies really sucks the actiony parts out of the game. Borderlands is basically a super casual FPS, the action is quite lite, the AI is braindead and when you die it's more to do with enemy layout and inability to see where enemies are on the map then anything else.

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