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EA Makes Minor Tweaks To FIFA 12 For the Wii, Releases It As FIFA 13

Soulskill posted about 2 years ago | from the effort-was-too-much-effort dept.

Nintendo 105

An article at Nintendo Gamer highlights how Electronic Arts put almost no work into the latest Wii release of their FIFA soccer game franchise, but didn't hesitate to push it out the door anyway. Side-by-side screenshots show the Wii version of FIFA 12 got some minor graphical tweaks — a different splash screen, slightly modified logos, different colored socks on the players — before being re-released as FIFA 13. From the article: "This is something that needs to be highlighted, because while it would be easy to pass it off and say 'meh, it’s just the Wii version,' the fact remains that this game does still sell relatively well. This isn’t guesswork – as journalists we receive confidential sales figures and though we’re legally bound not to reveal those figures, we can at least say with confidence that FIFA 12 did pretty well for a Wii game this close to the console’s death. The Wii U version of FIFA 13 will no doubt be a fantastic game, since it’ll share a lot (if not all) of the Xbox 360 and PS3 versions’ features. The 3DS version is a solid improvement over last year’s effort, and worth a look if you’re into some handheld football action. This, however – a £30 roster update – is unacceptable."

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105 comments

Rosters (0)

Anonymous Coward | about 2 years ago | (#41494817)

Isn't that the most important update?

Modularity (1)

tepples (727027) | about 2 years ago | (#41494867)

Why, technically, can't rosters be updated separately from the engine?

Re:Modularity (5, Insightful)

Anonymous Coward | about 2 years ago | (#41494887)

money

Re:Modularity (2)

zlives (2009072) | about 2 years ago | (#41495251)

asshattery

Re:Modularity (4, Funny)

Tough Love (215404) | about 2 years ago | (#41495333)

Why, technically, can't rosters be updated separately from the engine?

Whoa, you are talking about taking food out of the mouths of EA shareholders, ultimately damaging the economy and leading to the end of the world as we know it.

Re:Modularity (2)

joocemann (1273720) | about 2 years ago | (#41496043)

And if you do that, then gay people will get married, and then everyone will be on drugs, and we'll be just like Europe, where everyone is unhappy, unhealthy, and the streets run with blood!

Re:Modularity (-1, Troll)

Anonymous Coward | about 2 years ago | (#41496195)

If this shit keeps up there'll be a black man running the white house!

Re:Modularity (2)

pkinetics (549289) | about 2 years ago | (#41496395)

Cat and Dogs, living together!

Re:Modularity (2)

wonkey_monkey (2592601) | about 2 years ago | (#41497495)

Unlimited rice pudding!

Re:Modularity (1)

dexotaku (1136235) | about 2 years ago | (#41497549)

I love you guys and gals. Seriously. /. comments are among my favourite entertainment. Thank you.

Re:Modularity (1)

wonkey_monkey (2592601) | about 2 years ago | (#41497603)

Your thanks is all we need, citizen. Or, y'know, cash or whatever.

Re:Modularity (1)

Opportunist (166417) | about 2 years ago | (#41496123)

Hey, one may dream, ok?

Re:Modularity (5, Informative)

artor3 (1344997) | about 2 years ago | (#41495649)

Why, technically, can't rosters be updated separately from the engine?

Obviously they can be, but that's not what you're asking. What I suspect you are really interested in is why those roster updates can't be released for free, or at least very cheap.

The answer is licensing. If you want to make a sports game using real team names, and real player names, and real player likenesses, then you need to pay a lot of money to the respective leagues and player associations. EA and 2K can't afford to release free roster updates every year while still paying those licensing fees.

If the rosters are what cost money (1)

tepples (727027) | about 2 years ago | (#41495775)

If the rosters are what cost money, then why not distribute a game with fake teams for $0 and sell the rosters?

Re:If the rosters are what cost money (3, Interesting)

artor3 (1344997) | about 2 years ago | (#41495881)

Well first of all, programming the game isn't free, so even with fake teams, it wouldn't be free. Additionally, it's not like the NFL (or MLB or whoever) charges EA some amount of money per license sold. The terms would be more like EA pays X million dollars in exchange for exclusive rights for Y years. Given those terms, it doesn't make sense to sell versions of the game without the real rosters.

Re:If the rosters are what cost money (1)

jhoegl (638955) | about 2 years ago | (#41496009)

Rosters arent programing, its data entry.

Re:If the rosters are what cost money (0)

Anonymous Coward | about 2 years ago | (#41496151)

Creating a game those rosters are entered into isn't data entry, it's programming.

Re:If the rosters are what cost money (1)

Sir_Sri (199544) | about 2 years ago | (#41496333)

So? You try getting hundreds or thousands of lines of data entry done. It isn't free.

Re:If the rosters are what cost money (1)

O('_')O_Bush (1162487) | about 2 years ago | (#41496513)

And it's a feature that would keep the game selling and relevant. Plenty of games do it. Look at GT5.

Re:If the rosters are what cost money (0)

Anonymous Coward | about 2 years ago | (#41496693)

It's not really data entry if you can scrape it off of yahoo sports, is it?

Re:If the rosters are what cost money (1)

pkinetics (549289) | about 2 years ago | (#41496413)

Actually, does someone really enter the data, or is it some sort of xml feed at a certain point in time that is extracted and uploaded into the game library?

I have a hard time believing that a company as big as EA, does not have some data import engine written that ALL their games use.

Re:If the rosters are what cost money (1)

jhoegl (638955) | about 2 years ago | (#41496821)

EA is a publisher, not a game developer.

Re:If the rosters are what cost money (2)

Sir_Sri (199544) | about 2 years ago | (#41496353)

There have over the years been various unlicenced sports game, sometimes where players can create their own roster. The public however are usually too lazy to want to do their own data entry.

Also, how is the business model of 'rosters for money' much different than what they do? Sure you go to store and buy a shiny disk and in most of the versions they try and improve some parts of the game, but ultimately the business question of whether or not people would rather a disk or download from the web seems to have landed very much on the side of people preferring to buy a disk for the moment.

Also, as much as EA and activision and the rest of us would love to find a way to sell our games without retailers the public still do a lot of casual shopping and having a game for free means it won't get carried in stores. Running a storefront isn't free. Nor would be distributing a game for 2 or 3 dollars, and at some point your base distribution cost makes it hard to justify a game much less than 10 bucks at retail, and if you're charging 10 bucks you may + a roster you may as well just sell the damn game.

Re:Modularity (1)

JMJimmy (2036122) | about 2 years ago | (#41496609)

Licensing fees are one thing but why not just sell them as DLC?

Core game = Free to Play, random players
DLC = Individual players (so they can set their own licensing fee)
DLC = Teams (set of individual players minus a hefty discount for buying the entire team)
Season pass = all teams

Heck, you could even start selling old teams and have great players of the past square off against current teams, just buy the DLC for each... shit tonnes of money to be made this way I'm sure.

Re:Modularity (1)

nedlohs (1335013) | about 2 years ago | (#41497025)

Because they make more money doing it the way they do now???

Re:Modularity (1)

artor3 (1344997) | about 2 years ago | (#41497173)

Ugh, don't give them ideas. I like to actually own the games I buy. This piecemeal approach to purchasing seems to require one to spend five times as much to get the full game. If they start selling players and teams piecemeal, why not plays as well? "Oh. you want to throw a curveball? That'll be 800 EA bucks, please. Why yes, they are sold in bundles of 750, why do you ask?"

Re:Modularity (2)

jimicus (737525) | about 2 years ago | (#41497573)

Who said EA had packaged an engine update with this?

Re:Rosters (0)

jmerlin (1010641) | about 2 years ago | (#41494883)

If such minor variable changes constitute a whole new game, WoW would be WoW 1381 or something close by now. How would you feel buying a new copy of WoW every time they changed the stats on an item? Nonsensical.

Re:Rosters (3, Insightful)

Russ1642 (1087959) | about 2 years ago | (#41494987)

Isn't WoW subscription based? You pay for a new game every month!

Re:Rosters (1)

jmerlin (1010641) | about 2 years ago | (#41495075)

Touché.

Re:Rosters (0)

Anonymous Coward | about 2 years ago | (#41497423)

For a quarter of the price of most new games (although expansion sort of muddle the arguement...)

Re:Rosters (1)

westlake (615356) | about 2 years ago | (#41495427)

How would you feel buying a new copy of WoW every time they changed the stats on an item? Nonsensical.

The hard-core sports gamer cares about rule changes, rosters, stats, authentically detailed uniforms, stadiums and so on. What he wants to do is to recreate the experience he has seen live or on TV.

Re:Rosters (1)

Opportunist (166417) | about 2 years ago | (#41496133)

Then I guess he should start to exercise really hard. I heard then they don't even have to pay money, they get money.

It's so win-win...

Re:Rosters (1)

MightyYar (622222) | about 2 years ago | (#41496121)

Some of my friends and I had the TurboGrafx 16 (PC Engine). NEC hadn't bothered to get the rights to any of the sports games, so as a result we didn't really worry about the age of the game. In fact, it was a long time before a better baseball game came out on any platform.

It's not like the EA rosters were realistic anyway - I remember during the early 90's playing Madden Football on the Sega Genesis, and the players were endowed with talents that they did not have. You could scramble with Rodney Pete.

Re:Rosters (1)

binarylarry (1338699) | about 2 years ago | (#41496205)

Dude I know. In NBA Jam you could literally set the basketball on fire!

Re:Rosters (1)

MightyYar (622222) | about 2 years ago | (#41496277)

"He's heating up!"

So... par for the course? (2)

Revotron (1115029) | about 2 years ago | (#41494841)

n/t

Re:So... par for the course? (2)

Megahard (1053072) | about 2 years ago | (#41495011)

No, that's version 13 of the golf game [easports.com] .

Re:So... par for the course? (1)

CodeheadUK (2717911) | about 2 years ago | (#41495359)

The old Tigger games used to bring fun new stuff to the table, crazy characters and courses, target golf, speed golf and arcade-like modes. Then when '09 hit it got all serious and dull. I gave up after '11 when they started introducing almost compulsory DLC.

I haven't bought an EA game since and I can't say I miss them much.

Re:So... par for the course? (1)

CodeheadUK (2717911) | about 2 years ago | (#41495379)

| I haven't bought an EA game since

Except BulletStorm, but in my defence I didn't know EA had got their grubby mits on it till I got it home and saw the splash screen.

Re:So... par for the course? (0)

Anonymous Coward | about 2 years ago | (#41498039)

It's no worse than what Epic did to the game. Compare Bulletstorm and Painkiller, and you can see where People Can Fly or Epic had creative say.

Re:So... par for the course? (1)

pseudofrog (570061) | about 2 years ago | (#41495859)

Tigger? Do you use his tail as a golf club?

Re:So... par for the course? (0)

Anonymous Coward | about 2 years ago | (#41496343)

The wonderful thing about Tigger is that Tigger is a wonderful thing.

Re:So... par for the course? (3, Insightful)

Cinder6 (894572) | about 2 years ago | (#41496709)

I've gotta admit...though I dislike sports games, I would so buy a Tigger golf game.

Re:So... par for the course? (1)

CodeheadUK (2717911) | about 2 years ago | (#41497717)

> Tigger?

Sorry, my pet name for the series. Obviously not as common I as I thought.

Is that not what they already do? (0)

Anonymous Coward | about 2 years ago | (#41494913)

it's a sports game what more do you expect?

Re:Is that not what they already do? (-1, Troll)

Anonymous Coward | about 2 years ago | (#41494933)

it's an EA sports game what more do you expect?

FTFY

So? (1)

Anonymous Coward | about 2 years ago | (#41494921)

It's not like the game of soccer has changed much in a year. If you're buying the game for the first time get the '13 version. If you already own '12 then keep it.

Incompatible online (2)

tepples (727027) | about 2 years ago | (#41495009)

It's not like the game of soccer has changed much in a year.

It apparently changes enough that the old FIFA game is as as incompatible in online play with the new FIFA game as Quake III: Arena is with Unreal Tournament.

Re:Incompatible online (1)

zlives (2009072) | about 2 years ago | (#41495259)

through the magic of pure asshattery

Re:Incompatible online (2)

Opportunist (166417) | about 2 years ago | (#41496141)

And somehow I guess it will be unfeasible in the near future to keep the servers running that host FIFA 12 games.

Valve... (0)

Anonymous Coward | about 2 years ago | (#41494929)

L4D -> L4D2, $50 for no real enhancements, just change the characters, some weapons, the maps, same shitty AI

Re:Valve... (0)

Anonymous Coward | about 2 years ago | (#41495185)

you are wrong, both are diff games, l4d2 got a couple of new mutants and also, the ai is diff from l4d1.. i would say l4d1 is harder than l4d2. Also, L4D2 got all the L4D1 camp and Valve has been updating both games for years. Also, i got both games in 2010 for 5$ in a steam sale.

Re:Valve... (1)

Opportunist (166417) | about 2 years ago | (#41496163)

Plus, even after both games have been out for over three years now, they can still be played, there are still servers for them.

Is it still possible to play FIFA 10 online?

Re:Valve... (2)

Gingernads (831161) | about 2 years ago | (#41498205)

Plus, even after both games have been out for over three years now, they can still be played, there are still servers for them.

Is it still possible to play FIFA 10 online?

I stopped buying EA Sports games after buying Tiger Woods 11 in mid 2011' only for the online features to be removed before the year was out, presumably to encourage buyers on to Tiger Woods 12. I expect more than 6 months of value from a game.

Re:Valve... (0)

Anonymous Coward | about 2 years ago | (#41495377)

It's shocking that that they would pollute the world of AAA games on the Wii with shovelware like this though! Shocked, I tell you!

Reminds me of a Hockey game review for the N64 (2, Funny)

Anonymous Coward | about 2 years ago | (#41494945)

http://www.ign.com/articles/1998/01/01/olympic-hockey-nagano-98

"We'll post a new review when Midway releases a new game."

First World Problems (-1)

lbenes (2737085) | about 2 years ago | (#41494969)

Wow! Front page of slashdot! I love these first world problems.

If you're stupid/rich enough to upgrade from 12->13 without reading a single review, you deserve what you get. Otherwise, I'm sure it's a fine game. Move on!

Re:First World Problems (0)

Anonymous Coward | about 2 years ago | (#41495021)

If you're so high and mighty, why don't you fix real problems instead of bitching about apparent non-issues on slashdot?

Re:First World Problems (1)

lbenes (2737085) | about 2 years ago | (#41497141)

http://en.wikipedia.org/wiki/Ad_hominem [wikipedia.org]

I actually do care about real world problems in politics and technology which is why I love slashdot so much. Unfortunately this article doesn't make the cut.Excuse me for pointing it out.

Re:First World Problems (-1, Flamebait)

Dishevel (1105119) | about 2 years ago | (#41495027)

Lets all shut down.
No more talk of issues, politics, new software, operating systems or highbrow science.
There are some fucked up backwards countries left that have cell phones but still can't seem to figure out clean water.
Until they stop killing each other and make it to the same level as the best of countries we all need to stop.

If you are stupid/backwards enough to live in a third world country our discussions on /. you do not even see.
Of course if you are a first worlder that feels that you have no worth on your own you can always bitch about first world problems not meaning anything.

Re:First World Problems (0)

Anonymous Coward | about 2 years ago | (#41495215)

"If you are stupid/backwards enough to live in a third world country"
WTF? I live in a third world country and i'm not leaving because i have my family and friends here... i can't believe the amount of stupidity on your words.

Re:First World Problems (1)

Doctor_Jest (688315) | about 2 years ago | (#41496319)

I do too... it's called Texas to the rest of the world. :) I'm not leaving, because I hate snow... :-)

EA sports its in the name (1)

GoodNewsJimDotCom (2244874) | about 2 years ago | (#41495003)

Why do people buy EA again? They just buy out good companies to put them out of business.

EA owns the exclusive rights to organized football (4, Informative)

tepples (727027) | about 2 years ago | (#41495033)

People buy Electronic Arts games because they want football games. Electronic Arts owns the exclusive rights to make video games based on football leagues. The last time I checked, EA had multi-year exclusive licenses to FIFA, NFL, AFL, and NCAA.

Re:EA owns the exclusive rights to organized footb (0)

Anonymous Coward | about 2 years ago | (#41495095)

Why? I have yet to play a sports video game that was actually good.

Re:EA owns the exclusive rights to organized footb (1)

F.Ultra (1673484) | about 2 years ago | (#41495861)

Sensible Soccer?

Re:EA owns the exclusive rights to organized footb (1)

Anonymous Coward | about 2 years ago | (#41497311)

Good game but completely broken as soon as you learn how to do the halfway-line goal. Matches where both players know how to do it usually end up 40-41.

Re:EA owns the exclusive rights to organized footb (1)

F.Ultra (1673484) | about 2 years ago | (#41498293)

Could be, but it's the only sports game that I ever seen that made the cheering of the audience feel just like the real thing, i.e they oooh and aaaw at exactly the same time a real audience would.

Do licenses matter? (2)

MrEricSir (398214) | about 2 years ago | (#41495335)

Personally I don't care what it says on the box or what color the uniforms are -- I care more about the gameplay.

Is that an unusual concept in sports games?

Re:Do licenses matter? (0)

Anonymous Coward | about 2 years ago | (#41495489)

Yes they do, hence the enormous amounts of money they go for.

Re:Do licenses matter? (2)

Metabolife (961249) | about 2 years ago | (#41495517)

Would you rather play a game with your favorite team and players? Or with fake names and fake players? You have to understand a sports fan first to understand why it matters.

Re:Do licenses matter? (0)

Anonymous Coward | about 2 years ago | (#41496155)

Rational people can't understand a sports fan if they care about such a thing. How could they understand them? That would make sports fans complete imbeciles whose actions can't be comprehended!

FIFA over Mario Strikers Charged (1)

tepples (727027) | about 2 years ago | (#41495767)

Personally I don't care what it says on the box or what color the uniforms are -- I care more about the gameplay.

The majority disagrees with you and will choose FIFA over Mario Strikers Charged. They don't want to play football; they want to play as the home team.

Re:EA owns the exclusive rights to organized footb (1)

GoodNewsJimDotCom (2244874) | about 2 years ago | (#41496003)

This is basically another aspect of muscling out competition. By getting licenses that forbid competition, they make it hard for another video game company to compete.

Re:EA owns the exclusive rights to organized footb (1)

venicebeach (702856) | about 2 years ago | (#41496105)

Actually EA lost their exclusivity with the NCAA as part of settlement of a lawsuit. Starting in 2014 they give up their exclusive licensing, at least for a period of five years.

Re:EA sports its in the name (1)

Tough Love (215404) | about 2 years ago | (#41495519)

As a company, EA has lost 3/4 of its value since 2008. Down nearly 50% in the last twelve months. What went wrong? First they colluded with Microsoft to gut the PC game market in favor of locked down consoles and did fine for a while until the console market in turn began to be gutted by the shift to mobile gaming which is growing fast but is also filled with competitors and has per-unit pricing at a fraction of EA's traditional markets. Coupled with zero detectable product innovation and a shortage of healthy independent game developers to pillage, looks likes it's all downhill from here for EA.

Re:EA sports its in the name (1)

Rougement (975188) | about 2 years ago | (#41495543)

I certainly hope so. I love playing FIFA but that's the only EA title I'll ever buy.

call me a half-empty type (2)

Chewbacon (797801) | about 2 years ago | (#41495029)

It's why I don't buy these games often. Once you play one year, you've played every year. It takes several years for them to come out with something really new. This isn't FIFA either: NFL, MLB, etc. is the same.

Do you mean they ever change? (5, Informative)

godrik (1287354) | about 2 years ago | (#41495065)

Seriously, these game barely change from one year to the next anyway. If you buy one every 5 years, you will see the difference, but that's pretty much it.

Re:Do you mean they ever change? (0)

Anonymous Coward | about 2 years ago | (#41496903)

Seriously, these game barely change from one year to the next anyway. If you buy one every 5 years, you will see the difference, but that's pretty much it.

That's not true for EA FIFA , FIFA has infact been really improving over past 3 years, i.e. 2010-2011-2012 editions were great improvements over each other and 2012 edition is generations ahead of 2009 and earlier shit.

Re:Do you mean they ever change? (1)

DNS-and-BIND (461968) | about 2 years ago | (#41497133)

You have to buy the new one if you want to play with your friends. Moreover, like other people have said, they'll turn off the multiplayer servers of the older versions to drive sales of the new edition. This move is a no-brainer from a marketing perspective.

Re:Do you mean they ever change? (0)

Anonymous Coward | about 2 years ago | (#41497467)

if the game is the exact same does that mean you could just setup a routing rule to the new servers and still use the FIFA 12 for Wii?

Not new (0)

Anonymous Coward | about 2 years ago | (#41495153)

This also happened with the PS2 versions of sports titles after the Xbox 360 and PS3 released. It's pretty much the same deal here, and with the next-next-generation consoles due soon, it's not surprising. They'd rather put engineering effort into code that can potentially transfer to the Xbox 3 / PS4 iterations of the game. The code for the Wii versions are so far behind that anything added to them is basically unusable or would require significant effort to port over.

Nothing new (0)

Anonymous Coward | about 2 years ago | (#41495157)

They've done it for years on the PS2. Every outdated console will face it.

Server switch-off (1)

Anonymous Coward | about 2 years ago | (#41495217)

Next year the servers for FIFA '12 will be switched off, and you end up with a virtually useless game. That's how it has been going on for a while: planned obsolence.

No surprises here (2)

PhillyMeeks (884443) | about 2 years ago | (#41495385)

This might have surprised me 10 years ago. Now? No chance. Isn't this the same business model EA already follows with it's other franchises? Make a few incremental changes, bump the number +1, release to the masses...

Better or worse than Tiger Woods on the Wii? (1)

damn_registrars (1103043) | about 2 years ago | (#41495681)

After all, they opted just to not make the latest version of Tiger Woods for the Wii at all. The last version of Tiger Woods we'll ever see for the Wii is 12 (the masters).

Hopefully when they make it for Wii U next time they'll use more of its connectivity features.

If it's unacceptable (1)

phorm (591458) | about 2 years ago | (#41495727)

Don't buy the game. Seriously, just play last year's version.
If you really want a roster update, then pay the price. If it isn't worth it (which seems the case), then don't.

As long as EA can make money off of this, they will. Especially if it's a considerable amount more than they'd make for actually taking time to update and create a better product.
That's business. Maximize profits and shareholder "value"
If customers don't by the product, profits go do, and they'll have to adapt if they want to make money off the franchise.

There will be lawsuits. (1)

Anonymous Coward | about 2 years ago | (#41495935)

I thought Apple patented making tweaks and re-releasing it as the next big thing.

Re:There will be lawsuits. (0)

Anonymous Coward | about 2 years ago | (#41498769)

they did, but 'on a phone'(with rounded edges)

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They did the same thing to NHL on the PC (1, Interesting)

crossmr (957846) | about 2 years ago | (#41496749)

EA has a habit of doing this on systems they don't like or want to support. before they killed off NHL on the PC (fuck them for that)
they released absolutely horrible versions of the game on the PC claiming it was because of "piracy" when it was really just about terribly production values. Their last version on the PC was a PS2 port when the Xbox 360 and PS3 were getting far superior versions because EA claimed the PC was not "next generation"

The fact that EA is a dirty lying company really isn't news.

Re:They did the same thing to NHL on the PC (1)

Elbart (1233584) | about 2 years ago | (#41497831)

True, NHL 09 was just a slap in the face of every PC-hockey-fan. And then EA had the nerve to cite the poor sales figures to cancel all further PC-versions of NHL.

dont buy ea products (-1)

Anonymous Coward | about 2 years ago | (#41496827)

whenever you consider the purchase of an EA game, just think of a fat, sweaty, wheezing old guy getting blown

because that is what you are paying for, after retail markup the vast majority of the money you spend on corporate games goes to executives and shareholders, a piddly miniscule amount goes to the people who create the games

corporate publishers are parasites, thank cthulu kickstater and minecraft style financing will eventually make them extinct

All software developer's dream (0)

Anonymous Coward | about 2 years ago | (#41496849)

Isn't this the dream of software developers, which, if I were to guess, would be a large percentage of slashdot readers.

Don't reinvent the wheel right? If I already have the best that I can achieve (on this platform), I should be able to just keep selling it.

Sounds like the game is well architected and modular.

If you don't like it, don't buy it. How many ways can you create a soccer game anyway? :-D

</partially sarcasm>

No problem there (0)

Anonymous Coward | about 2 years ago | (#41497247)

Some people want to collect decorative wall plates. They buy one every year. Others want to buy FIFA's annual installment. A collector's mind works like that.

Personally, I still think PES 2008 for the Wii beats FIFA-13 for the Xbox hands down -- we own both. The wiimote is unbeatable in expressing how you want the players to move and where you want to pass to go.

Handheld football action? (1)

wonkey_monkey (2592601) | about 2 years ago | (#41497501)

worth a look if you’re into some handheld football action

Isn't that called rugby?

Who the hell plays FIFA on Wii? (0)

Anonymous Coward | about 2 years ago | (#41497857)

Everyone knows you play Mario/Metroid etc and all other Nintendo-exclusive franchises on Wii.

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