Beta
×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

PSP Emulator For Android Released

samzenpus posted about 2 years ago | from the time-to-play dept.

Android 89

YokimaSun writes "This may be one of those projects that will get trounced on soon enough like the great Bleemcast Project, but a group of developers calling themselves the PPSSPP Project have released the first PSP Emulator for the Android OS, the emulator lets you play PSP Games with a touchscreen which was something PSP owners had wanted for years. At the moment games that are playable are Puzzle Bobble Deluxe, Puyo Pop Fever & Pinball Fantasies. The emulator has also been released for Windows and BlackBerry."

cancel ×

89 comments

Sorry! There are no comments related to the filter you selected.

1st (-1)

Anonymous Coward | about 2 years ago | (#41958551)

Five more years and maybe will play some serious titles!

Menshevik! (-1, Flamebait)

For a Free Internet (1594621) | about 2 years ago | (#41958573)

goat turd warmachine in the saving ameurican lives narrative goatfart!

"Trounced on"? I don't think so. (3, Interesting)

blind biker (1066130) | about 2 years ago | (#41958575)

First of all, the verb "trounce" is never used with the preposition "on". But I'm a Finn, so what do I know?

That said: Android allows side-loading. Just put the emulator on Torrent (where you can find a shit-ton of other Android apps) and Sony can do fuckall about it.

Re:"Trounced on"? I don't think so. (-1)

Anonymous Coward | about 2 years ago | (#41958613)

Fuck yeah motherfucker! $$$$$ony can't do fuckin' shit on this biatch.

Torrent that bad boy up with tons of fuckin' ROMZZZZZZ. Fuck yo' motha, Sony!

Re:"Trounced on"? I don't think so. (-1)

Anonymous Coward | about 2 years ago | (#41959037)

*calmly sips tea without batting an eye*

Yes, yes. Would you care to elaborate on your statements? I believe your declarations of "fuckin' ROMZZZZZZ" and, as you put it, "$$$$$ony can't do fuckin' shit on this biatch" may require further clarification.

Re:"Trounced on"? I don't think so. (0)

Anonymous Coward | about 2 years ago | (#41959703)

*calmly sips tea without batting an eye*

Excuse me good Sir but would you mind not roleplaying in here? Contrary to popular belief, slashdot is not some dodgy IRC channel for LARPing.

Re:"Trounced on"? I don't think so. (0)

Anonymous Coward | about 2 years ago | (#41958645)

Re:"Trounced on"? I don't think so. (1)

Soluzar (1957050) | about 2 years ago | (#41959349)

What do you know? More about grammar than the Slashdot editors, for one. Regardless of your native language, I think you're correct about this point.

Re:"Trounced on"? I don't think so. (1)

Anonymous Coward | about 2 years ago | (#41959907)

It's perfectly valid English (native speaker of the Queen's English here).

Re:"Trounced on"? I don't think so. (-1)

Anonymous Coward | about 2 years ago | (#41960469)

Fuck your queen in her fat jowels, subject unit. You submissive fucks don't deserve to breathe the same air as the rest of us on this planet.

Re:"Trounced on"? I don't think so. (1)

Bitmanhome (254112) | about 2 years ago | (#41965147)

What flavor of Finn? Huckleberry?
Sorry, couldn't resist.
On an unrelated note, "fuck all [wiktionary.org] " is two words.

Uh-huh (4, Insightful)

oGMo (379) | about 2 years ago | (#41958581)

[...] lets you play PSP Games with a touchscreen which was something PSP owners had wanted for years.

I've never heard anyone want this. Is this anything like all the people who wanted a non-UMD version of the PSP, and eventually got it in the PSPgo, which promptly fell flat on its face [pcworld.com] due to lack of actual interest?

Of course, I can always imagine an emulator being popular, if it plays copies of games (regardless of whether you consider this OK or not).

Re:Uh-huh (0)

Anonymous Coward | about 2 years ago | (#41958647)

but they just want it for their homebrew, honestly :)

I'm glad I get my gaming kick from pre-2000 games, things today are so convulted.

Re:Uh-huh (1)

Kkloe (2751395) | about 2 years ago | (#41958711)

you mean people weren't comfortable paying for a psp-device that cost half the price of a ps3? + the additional cost of the games to download for people that might already got the game on emulator at home? now atleast people have a smarthphone so they don't need to get another junk-device to have in their pocket with them

Re:Uh-huh (3, Insightful)

Hatta (162192) | about 2 years ago | (#41958901)

The only additional control mechanism PSP users want is a second analog thumb stick. And maybe another set of shoulder buttons for PSX games.

Re:Uh-huh (1)

oGMo (379) | about 2 years ago | (#41959021)

Agreed.. the Vita has breathed new life into a number of games that were painful to play at best... and they have just about all the useful second-stick mappings now. There are still a few odd/impossible things (button+stick) that won't be possible to fix, but hey, 3rd Birthday is a real shooter now, and Monster Hunter no longer requires The Claw [wikia.com] to play!

Re:Uh-huh (1)

CastrTroy (595695) | about 2 years ago | (#41959023)

I agree. I got the NES emulator for my Android, and about the only thing it's good for is RPGs like Final Fantasy and Dragon Warrior. Of course that's exactly why I bought it, so I'm not unhappy, but playing games that were meant to be played with a game pad or analog stick on a touch screen is very frustrating.

Re:Uh-huh (1)

gl4ss (559668) | about 2 years ago | (#41959063)

well.. there's some android devices with gamepads, like xperia play(dunno if it has the horse power to run this though).

the list of runnable games isn't that big though right now it seems.

Re:Uh-huh (1)

toutankh (1544253) | about 2 years ago | (#41959593)

I have an iControlpad [icontrolpad.com] and games are very playable. Also works with most other emulators, so you can play snes, arcade, psx and n64 games for instance.

Who else would actually buy an iControlPad? (1)

tepples (727027) | about 2 years ago | (#41960681)

I have an iControlpad

But how many other people are willing to buy and carry an iControlPad just to play emulated games on a phone when they could just buy and carry a used PSP? Has the manufacturer released any sort of numbers so that developers can know what size of market to expect for games optimized for the iControlPad?

Re:Who else would actually buy an iControlPad? (1)

toutankh (1544253) | about 2 years ago | (#41966851)

Games don't need to be optimised for iControlpad: you can map the keypresses from the pad to a virtual keyboard using free software. Plus, most people already carry their phone everywhere anyway, so the extra iControlpad is no bigger hassle than the extra PSP. The pad is about the samesize as a regular smartphone. For me it's as convenient as can be. I'd still be interested in seeing numbers though.

Re:Who else would actually buy an iControlPad? (1)

tepples (727027) | about 2 years ago | (#41968445)

Games don't need to be optimised for iControlpad: you can map the keypresses from the pad to a virtual keyboard using free software.

Games still need to be optimized for the virtual keyboard, as opposed to exclusive reliance on an on-screen gamepad. And they also need to be ported from the PC in the first place, which developers are unlikely to do if they don't think a lot of people will be buying and carrying external Bluetooth gamepads.

Re:Uh-huh (1)

triffid_98 (899609) | about 2 years ago | (#41959619)

playing games that were meant to be played with a game pad or analog stick on a touch screen is very frustrating.

I couldn't agree more, but you can get around this with a bluetooth joypad. (ex. Bluetooth Wii Classic Controller from Datel).

Of course if you're committed to carrying around an extra piece of hardware anyway just hacking an old PSP probably makes more sense. It's quite capable of emulating many 'legacy' consoles.

Re:Uh-huh (1)

Golddess (1361003) | about 2 years ago | (#41959417)

Is this anything like all the people who wanted a non-UMD version of the PSP, and eventually got it in the PSPgo, which promptly fell flat on its face due to lack of actual interest?

Isn't that like saying people don't actually want a fuel-efficient vehicle because no one was buying one particular vehicle because of all its other flaws. I can only speak for myself, but while the PSPgo is a non-UMD PSP, the design of it makes it uncomfortable to play PSP games. Plus, I think it'd be more accurate to say that people wanted a PSP where the limitations/flaws of UMDs did not impact using the PSP, which does not necessarily translate into "remove the UMD bay". Thankfully, there is custom firmware to give us what we actually wanted. ;)

But to get back on topic, I too am curious about who actually wanted to play PSP games with a touch screen. Maybe such people actually meant "able to play touch-based games on the PSP" instead of "able to play the existing library of games with a touch screen"?

Re:Uh-huh (0)

Anonymous Coward | about 2 years ago | (#41960257)

Agreed. PSPgo had a TON of problems:

1) Not compatible with the games you've already bought (Sony had initially promised a discs-for-downloads trade-in program, but it never materialized)
2) Not compatible with the accessories you've already bought (different proprietary memory card media from the proprietary memory card media used by earlier PSPs, different charging port)
3) Slightly smaller screen
4) Smaller library (not all games got released as downloads)
5) Delayed games (many AAA titles weren't available to download for days or weeks past the release of the disc-based copies)

I didn't own either, but Sony's conclusion that the 'market wasn't ready' was farcical on its face. Several years later, they STILL don't reliably get downloadable versions in the Playstation Store on the same day as retail release (recently I saw them 'bragging' that about 10 games will be DAY ONE DIGITAL!~ this year).

Re:Uh-huh (0)

Anonymous Coward | about 2 years ago | (#41960277)

I forgot to mention, PSPgo was also more expensive than the regular PSP. When asked about this discrepancy, in light of the fact that the PSPgo actually did less than the regular PSP (since regular PSP could play disc-based games OR downloadable games, while PSPgo could only play downloads), Sony responded that they wanted the PSPgo to be seen as a 'premium product'.

We're becoming conditioned (0)

Anonymous Coward | about 2 years ago | (#41959875)

I guess the only reason I've never wanted it is because I expect Sony will trounce on it instantly.

I own a PSP, I also own many UMD based games. Once in a while I'll take it with me on business trips but I tend to try and pack light and even the PSP gets left behind sometimes.

If I could have access to them on my phone without rebuying all the games, that would be fantastic. It's less bulky, one less charger to carry around, no discs to mess with and I always have it with me.

Yeah right (0)

Anonymous Coward | about 2 years ago | (#41958591)

I'll give you that android Cellphones have gotten pretty powerful lately.

But they're nowhere near being able to emulate PSP. I know this is a poor analogy because of all the variables, but to emulate PS2 you need a very hefty PC with a real GPU. Something far beyond the power of a PS3.

Android phones are nowhere near a PS3, CPU nor GPU wise. It could be great in the coming years, but currently this is a pipe dream.

Re:Yeah right (4, Informative)

Trilkin (2042026) | about 2 years ago | (#41958661)

Uh. The PSP is -NOTHING- like the PS3. It's actually also lower spec than the PS2. It's more like a PS1.5.

Re:Yeah right (4, Informative)

oGMo (379) | about 2 years ago | (#41958677)

I know this is a poor analogy because of all the variables, but to emulate PS2 you need a very hefty PC with a real GPU. Something far beyond the power of a PS3.

Utterly irrelevant. A PS2 uses an unusual proprietary architecture [wikipedia.org] and games tend to take advantage of very low-level architecture-specific tweaks. A PSP is a pretty standard MIPS R4000 and a fairly crappy but fairly standard GPU. With high-level emulation [wikipedia.org] , dyamic recompilation [wikipedia.org] , etc, it shouldn't be hard to emulate even on modest hardware. With today's GHz+ CPUs in phones, brute forcing may even be a reasonable option.

Re:Yeah right (1)

PPalmgren (1009823) | about 2 years ago | (#41959109)

This reminds me of the work some enthusiasts have done with old games. Due to fundamental changes in the way shaders are done by GPUs, Theif 1 and 2 look like a green mess of hot garbage if you try to play it on a modern comp. I dont know how it works, but someone made a little hack that feeds the shading requirements to the CPU instead of GPU and it works great. It allowed me to re-enjoy those great games again, and I applaud the work they put into it.

Re:Yeah right (2)

hairyfeet (841228) | about 2 years ago | (#41959559)

I bet if you'd ran it on an AMD card instead of an Nvidia you wouldn't have had that problem, Nvidia tends to drop support for older games fairly quickly while AMD don't. I don't have that game to fire up and test but I do have Deus Ex 1, by the same company, and it plays just fine without any tweaks.

As for TFA I'm all for emulators, it quickly becomes a royal PITA to keep up with all the damned carts and consoles, anything that will let me play more games on my device of choice is a plus in my book.

Re:Yeah right (1)

PPalmgren (1009823) | about 2 years ago | (#41960379)

Can't look it up while at work, but if I recall it was a fundamental shift away from how graphics cards were made at the time. Theif came out back when Voodoos were still the shiznit, and we've come a long way since then.

Re:Yeah right (1)

hairyfeet (841228) | about 2 years ago | (#41964731)

It was released in 1998, the same year as Deus Ex and Half Life. again five will get you ten that if you'd have played it on any current AMD card it would play just fine, Nvidia tends to drop support in their drivers for older games quicker while AMD tends to keep support.

Like I said I have Deus Ex 1, Half life 1, even the old Team Fortress Classic (man that is STILL fun and packed with players BTW) and while my HD4850 isn't cutting edge (I plan to go HD6850 after the holidays) it plays those games just fine, both the stand alone and steam versions. When I was running Nvidia cards (I got bit by bumpgate so I will NEVER buy Nvidia again) I often had to hunt down tweaks because as i said they drop support pretty quick. Now I don't know if this will still be the case after AMD switches to vector over VLIW when it comes to their graphics engine, but if previous years are an indicator they will simply keep support in the drivers and have some sort of translator to emulate the VLIW for older games.

I just wish someone would come out with a DOSBox for Win9X, there are several games from that era that will NOT run on XP or newer because of all the hacks they used to speed up performance. try Mechwarrior 3 or i76 sometime, both are completely unplayable on anything other than a less than 2Ghz single core running win98. While I used to keep a SFF 733MHz just for Win9X it finally died and I just don't have the room to keep another tower just for a few old games.

Re:Yeah right (1)

Andtalath (1074376) | about 2 years ago | (#41966441)

Virtual Machines ftw.

Re:Yeah right (1)

hairyfeet (841228) | about 2 years ago | (#41973667)

Won't work as the quirks are dependent on the hardware and a generic VM simply won't function properly. For an example take i76, a great game from which a lot of the "cars with guns" ideas came from. When it was written it used the chip clock as a timer for in game events, this was to help lower the amount of CPU cycles because it had so many objects, bombs, bullets, missiles, that had to be calculated. Now if you load this onto a Win95 VM? Oh it'll start alright, and you'll actually be able to play the first two levels fine, after that though halfway through the third level is a jump that you will NEVER MAKE as an in game event is required to happen at a certain time and because it doesn't recognize a modern CPU's clock, even with something like MoSlo running the event never happens and you can't go any farther.

So you see what we need is NOT a high level emulator like a VM, but more of a DOSBox style low level emulator that will provide emulation of the standard components of the time. Probably the perfect emulation would be of a PIII 733Mhz, with a Soundblaster 16 for audio and your choice of a VooDoo II or Nvidia GeForce 4 for the graphics. Now this of course would cost more overhead, as you are going to emulate hardware and translate its calls into something a modern system can understand, but frankly its the only way to get a LOT of the great Win9X era classic to run short of the company releasing the source so it could be recompiled with the hacks replaced. But just off the top of my head I can tell you MechWarrior 3, Final Fantasy VII, and i76 all don't run worth a crap even in a VM, even VMWare simply doesn't simulate the hardware to a point that these classics will run correctly.

Re:Yeah right (0)

Anonymous Coward | about 2 years ago | (#41959391)

I play PS2 games on my PC via PCSX2. It really depends on the game. Some games are light enough that even a mediocre desktop will run them flawlessly, others require a lot of experimentation to find stable options that squeeze out the speed desired, most work full speed with little to no tweaking.

Sadly I don't really care about emulators for Android. Gave an honest shot to several emulators, including a few I had to compile myself, and I was far from impressed. Don't get me wrong they ran the games flawlessly, some even enhanced the visual slightly, but none of them could recreate the feel of playing a console game like a PC with a gamepad does. Sure you can carry a gamepad around with you, but good luck keeping the analog sticks functional unless you carry around a case designed just for a gamepad.

Re:Yeah right (0)

Anonymous Coward | about 2 years ago | (#41959737)

And yet you're still a virgin, go figure.

Re:Yeah right (2)

Megane (129182) | about 2 years ago | (#41958737)

That's because the PS2 has a rather complicated graphics subsystem, which is the hard part to emulate. All of the options you can tweak in PCSX2 are because of this.

But the PSP is more like a souped-up original Playstation, with 10x CPU speed, 16x RAM, 100x GPU speed, and an MPEG-4 decoder. I'm going to guess that the GPU is more like modern GPUs than the PS2 was, which would mean that the GPU in the host Android device can be used to do the 3D stuff. This would be like how N64 emulators can use the host's GPU for 3D, and even produce better graphics than the original.

Re:Yeah right (1)

geminidomino (614729) | about 2 years ago | (#41959337)

Another thing to consider is this: Yes, PCSX2 requires a beast of a CPU, but it will only use 2 cores. That's all it was coded for. Unfortunately, when CPUs started expanding by adding cores instead of upping mips, the emulator didn't benefit from it. A 3.2GhZ 8-core is pretty much 3.2GhZ dual-core as far as PCSX2 is concerned.

Sadly, coupled with the fact that most of the game-specific optimizations are for the popular crap I don't want to play (Final Fantasy Whatever, etc...) it never reached its full potential for me. It does play Persona 3 rather nicely, though, so it's better than nothing!

Re:Yeah right (1)

rvalles (649635) | about 2 years ago | (#41964119)

For a while, it has profited directly from having a third one, as these days, the VU can run on its own thread, so it's one for GS, one for the VU and one for EE.

Re:Yeah right (1)

geminidomino (614729) | about 2 years ago | (#41966729)

Cool, I wasn't aware of that. Apparently my information is dated. I'm not sure how much it will help me personally, since the EE was always my bottleneck, but I'll have to grab a newer version and try it now that GW2 is getting stale(r).

Re:Yeah right (1)

Zero__Kelvin (151819) | about 2 years ago | (#41960017)

"But they're nowhere near being able to emulate PSP."

I'm afraid you don't know the definition of the word emulate. Once you do, you will realize that you made and extremely foolish statement. Any Turing complete software system can emulate any other implementation.

Turing complete neither necessary nor sufficient (2)

tepples (727027) | about 2 years ago | (#41960751)

Any Turing complete software system can emulate any other implementation.

For one thing, Turing completeness is unachievable because the memory of the universe is not unbounded. (Did you mean LBA completeness, which is the same thing minus the unbounded tape?) For another, Turing completeness or LBA completeness is not sufficient for gaming applications, which has soft real-time requirements.

Re:Turing complete neither necessary nor sufficien (1)

Zero__Kelvin (151819) | about 2 years ago | (#42089865)

Holy shit. You truly are a complete moron ... Turing approved.

Re:Yeah right (1)

sjames (1099) | about 2 years ago | (#41960791)

That would be one reason they chose to emulate a PSP rather than a PS2 or PS3.

This is gonna be sweet! (1)

InterruptDescriptorT (531083) | about 2 years ago | (#41958643)

Wow. This is something I've been waiting for for a long time. I've never been a fan of the style of games on the iTunes App Store--I like my old school gaming, and I'm excited that it's available to me in a mobi--

What?

Oh, I have an iPhone. I'll never get to experience this.

Never mind then. Thanks, Steve.

Re:This is gonna be sweet! (1)

Anonymous Coward | about 2 years ago | (#41959123)

You knew what you were buying into.

Re:This is gonna be sweet! (-1)

Anonymous Coward | about 2 years ago | (#41959333)

Nah, he's too stupid to realize what he bought. Probably an Obama voter, too.

Re:This is gonna be sweet! (2)

_xeno_ (155264) | about 2 years ago | (#41959275)

Oh, I have an iPhone. I'll never get to experience this.

Sure you will. Man up and buy a real smartphone.

They're cheaper than the iPhone, so why didn't you just buy a real phone to begin with?

Re:This is gonna be sweet! (1)

Bitmanhome (254112) | about 2 years ago | (#41965167)

Put an Android emulator on your iPhone, and you'll be good to go.

Bleem was awesome (1)

bugnuts (94678) | about 2 years ago | (#41958659)

I bought multiple copies to support Bleem years ago.
Clean room reverse engineering is a consumer rights issue. It should be supported when someone has the cojones to stand up to a large, litigious company.

Re:Bleem was awesome (0)

Anonymous Coward | about 2 years ago | (#41959057)

i like the word litigious, it makes me wet

Reverse engineering, format shifting (1)

Alwin Henseler (640539) | about 2 years ago | (#41959187)

A right to reverse consumer electronic devices (including game consoles) should be codified in law, IMHO. Right along the lines of format shifting, skipping adds in TV recordings, etc.

Especially if you realize that most emulator users are folks that a) already own the emulated device, or b) wouldn't buy it anyway. And it takes time to develop a decent emulator, so it won't be useful until a device has been on the market for some time. So it's not like the company would lose lots of sales because emulators exist (more likely the contrary, if it gets emulator users interested in the real thing).

So kudoz to these developers. If Sony decides to stomp on them: upload your torrent! ;-)

Re:Bleem was awesome (1)

EGSonikku (519478) | about 2 years ago | (#41959633)

Yup. Unfortunate that they had to give up the fight not because they were losing in court, but because they didn't have the funds to continue.

Source: I was a bleem! Beta tester, one of the bleem.com forum administrators, and was part of their E3 booth in 2000.

The coder Randy Linden was all about the fact that it was a 'clean room' reverse engineering project that didnt require the PSX BIOS. Also as far as I know they were the first to figure out how to get the Dreamcast to boot a CDR as if it were a legit disc. I remember seeing the bleemcast CDR's and being shocked when told they were using off the shelf consumer Dreamcast's and not developer units. It was several months AFTER that E3 that the infamous piracy boot discs and self loading homebrew hit the Dreamcast scene.

Remember, they weren't licensed by Sega at all. I remember the booth being visited by several Sega high ups that thought it was the coolest thing they'd ever seen, I still have some of the Sonic Team's business cards. Ah, memories.

Re:Bleem was awesome (0)

Anonymous Coward | about 2 years ago | (#41960137)

Wow, I probably met you at that booth. I was hoping for a sample (I was press), but none were being given at the time. I had high hopes for Bleemcast.

Re:Bleem was awesome (1)

EGSonikku (519478) | about 2 years ago | (#41960401)

Yeah, nothing really to give away. There was literally only enough copies of the beta bleemcast for the Dreamcast's on hand (and I think maybe one emergency backup), and the PSX to DC controller adapters were prototypes.

It was all VERY beta at the time.

Fixed title (-1)

Anonymous Coward | about 2 years ago | (#41958883)

Emulator for a game console that nobody uses is now available on a crappy open-source operating system that everyone hates.

Re:Fixed title (0)

Anonymous Coward | about 2 years ago | (#41959493)

Oooooh modded Flamebait, I'm scared! Stupid Fandroids.

Author here (5, Informative)

hrydgard (2772871) | about 2 years ago | (#41958911)

This is a bit too early for a slashdot post in my opinion. The emulator was just open sourced and it plays only a few games, not very well.

However, like it happened with Dolphin ( http://www.dolphin-emu.org/ [dolphin-emu.org] ), I'm sure that compatibility will grow as quickly as we gain contributors. Here are the real links:
http://www.ppsspp.org/ [ppsspp.org] and http://www.github.com/hrydgard/ppsspp [github.com] .

Thanks!
Henrik

Re:Author here (0)

Anonymous Coward | about 2 years ago | (#41959045)

Great job Henrik, someone mod this man up NOW! :)

Re:Author here (-1)

Anonymous Coward | about 2 years ago | (#41959899)

Eat shit faggot emulamer, go back to posting on kiddie forums. Who the heck would want to play these games on a touch screen.

Re:Author here (1)

LoneTech (117911) | about 2 years ago | (#41961355)

Looks like a decent start to me. I'm going to want better controls, obviously, as the SDL build seemed to think the world is a crappy touchscreen. I tried Disgaea (backup of my own disc), but it got stuck at the loading screen; not really sure what it was waiting for. I did rather expect the unimplemented functions it warned of, Atrac+ doesn't seem that popular - but it's used extensively by this game, which was what I bought the PSP for in the first place.
When building, the inline assembly for CPUID didn't want to work (replaced it with cpuid device support), and I had to add a -march=core2 flag to enable SSE2.

Re:Author here (1)

hrydgard (2772871) | about 2 years ago | (#41961879)

Yeah that inline asm doesn't seem to work on 32-bit linux. Feel free to send a pull request with your replacement code :)

2005 called (0)

Anonymous Coward | about 2 years ago | (#41959073)

2005 called: it wants its flagship portable gaming system back.

PS Vita is what kids play these days, and it's far better than any mobile platform can offer.

Re:2005 called (1)

Revotron (1115029) | about 2 years ago | (#41959475)

I know a very mobile platform with great battery life that can offer more:

A book.

Why do we need to buy our children $300 mobile game systems to sate them? Are they that mindless, and their parents so careless, that they need to be electronically entertained and stimulated every waking minute of the day?

[/oldmanrant]

Re:2005 called (1)

csumpi (2258986) | about 2 years ago | (#41959653)

A tablet/handheld is a much better babysitter than books. They offer instant gratification, while books require a lot of work, not inline with today's value system. There are studies on their way to prove how much more educational tablets/handhelds are vs books. They are less of a health risk, as opposed to the eye strain suffered from reading. Much nicer on trees, too.

[/sarcasm]

Re:2005 called (1)

gmhowell (26755) | about 2 years ago | (#41961687)

No paper cuts either.

Re:2005 called (1)

luther349 (645380) | about 2 years ago | (#41961459)

vita has the hardware but no games. tablets are taking over handheld gaming probably due to you know the far cheaper prices.

Great... (0)

Anonymous Coward | about 2 years ago | (#41959247)

Now only if I could figure out how to rip my PSP games from UMD so I can legitimately acquire games. AFAIK the only solutions require a rooted PSP which would require firmware older that what my PSP has.... Could be wrong though...

Re:Great... (0)

Anonymous Coward | about 2 years ago | (#41959773)

Unless your PSP has firmware 6.61 which is only available from a single Japanese UMD game (the latest available via system update or Sony's site is 6.60) then you can root/hack your PSP. Yes, all firmwares up to 6.60 can be used as CFW (though if you have a 3000 or Go it will be temporary unless you downgrade to 6.20).

Lawsuit waiting to happen (0)

Anonymous Coward | about 2 years ago | (#41959409)

Lawsuit in 3, 2, 1...

Good news for Android users (0)

Anonymous Coward | about 2 years ago | (#41959451)

Now you have more than 5 games worth playing.

Re:Good news for Android users (2)

JackAxe (689361) | about 2 years ago | (#41959977)

The only thing offensive here, is your ignorance.

Hey, let's use this opportunity to share some facts person that's obviously jealous of this news for Android.

Not only do Android users have access to pretty much all of the same smudge-screen derived free-to-play social vomit that's been so popular on devices like the iPad, we also have access to pretty much every emulator available; and they can be purchased or downloaded freely -- even from Google's market; which is just one of many places to shop.

And since touch-screens suck ass for most games that weren't derived for this type of input and Android devices generally have USB ports, we can plug in actual gamepads, keyboards, mice, whatever; and yes, there's also Bluetooh.

And Android users don't need to do something strange, like jailbreaking their device if the want to access content like this PSP emulator.

Since moving to Android, I've not hit any lame walls and now have access to WAY more games -- better games -- than what that fruit company has allowed through its locked-down iGate.

Re:Good news for Android users (1)

tepples (727027) | about 2 years ago | (#41960815)

[Android device owners with a USB OTG adapter] can plug in actual gamepads, keyboards, mice, whatever; and yes, there's also Bluetooh

But how many people, other than you and toutankh [slashdot.org] , have actually bought a USB or Bluetooth gamepad to carry with your phone or tablet?

Re:Good news for Android users (1)

JackAxe (689361) | about 2 years ago | (#41961797)

Hey thanks for quoting my sentence, but then modifying it with a "partial" truth that only goes to show what you don't know. That rocks!

Yeah, some Android devices need an adapter, others do not. Many devices ship with micro USB and some even have full size USB. What really matters though -- especially for me, is that USB is a supported "OPTION" that's available on Android. It's why if I want, I can plug an arcade stick into my phone or any of my tablets -- well, not my iPad.

And I really can't give you an answer to your presumptuous question, nor do I care, as its outcome does not effect my choices; let alone the fact that USB is an option on Android.

Gamepad popularity affects selection of games (1)

tepples (727027) | about 2 years ago | (#41968983)

Hey thanks for quoting my sentence, but then modifying it with a "partial" truth that only goes to show what you don't know.

Thank you for the correction. Next time could you please use a bit less sarcasm though?

It's why if I want, I can plug an arcade stick into my phone or any of my tablets -- well, not my iPad.

True. I just want to know how many people "want", as I'll explain next.

And I really can't give you an answer to your presumptuous question, nor do I care, as its outcome does not effect my choices

It costs a developer time=money to port a game optimized for arcade sticks to Android, and developers won't do it if they think there's not big enough of an audience. If few people own arcade sticks and are willing to plug them into an Android device, then few developers will find the audience large enough to make it worth their while to make such a port, and you will end up with fewer choices of games that support an arcade stick. That's probably part of why Mortal Kombat (2011) isn't on PC or Android.

Re:Good news for Android users (1)

bfandreas (603438) | about 2 years ago | (#41964875)

Me! And I use a stock DualShock. No need for specialized hardware, rooting and other electronic gymnastics.

But I don't always bring it with me. Only for lenghty away missions.

Bleemcast was commercial/proprietary (0)

Anonymous Coward | about 2 years ago | (#41959611)

This is not.

That is a big difference. Sony can't touch this, short of the emulator itself shipping with copyrighted code (firmware/bios/etc).

Re:Bleemcast was commercial/proprietary (1)

EGSonikku (519478) | about 2 years ago | (#41961465)

Being free or for sale is irrelevant. Sony can go after them just as hard if they choose.

And for what it's worth, bleem! was a clean room reverse engineering, and used no Sony code whatsoever (no PSX BIOS, etc.).

Re:Bleemcast was commercial/proprietary (0)

Anonymous Coward | about 2 years ago | (#41963837)

The makers of bleem! made the mistake of selling their creation. Had they not asked for money, and just released the code into the wild for the public to burn onto disc, Sony would not have been able to do anything.

Sure, they wouldn't have made money, but they also could have slept easy at night without worrying about lawyers breathing down their necks.

Re:Bleemcast was commercial/proprietary (1)

EGSonikku (519478) | about 2 years ago | (#41964339)

Making money is kind of the point of a company, which they were.

And to be fair, in every court appearance they 'won' and helped set some legal precedence in regard to emulation. In the end, they did just run out of money. bleem! wasn't out to screw Sony over or promote piracy, which is why it didn't support loading of .ISO's. the idea was to make sure the original PSX disc was used.

I have - Xperia Play and i 3 it (1)

Wingfat (911988) | about 2 years ago | (#41959983)

So I have been playing PSP games on my Android for over a year... also it plays NES, SNES, PS-One, N64, Genesis so smoothly and with the pop out game pad i am the talk of the street or store when i pull it out to play a quick game of Donky Kong - NES og.. or to jump in Madden 2012 and pass a few balls, then back to playing Crash Bandicoot all with leaving Madden and NES running i can still take calls and surf the web with no issues. PSP game rips into iso and placed on my system works fine. I bet i would have to be one of the only people out there with a full working version of Diablo 1 for Ps 1 running on my cell phone. follow me at @answerbird for answers to all your questions or sweet pics on instgram

Lumines : PSP :: Rebirth : Android (1)

BlackSupra (742450) | about 2 years ago | (#41960443)

Check out Rebirth on the Android! https://play.google.com/store/apps/details?id=com.plusonelabs.rebirth [google.com]

Re:Lumines : PSP :: Rebirth : Android (1)

Parker Lewis (999165) | about 2 years ago | (#41962139)

As I can read in the comments, music is weakest then Lumines, and there is no story mode.

Wanted for years on a touchscreen? (1)

Anonymous Coward | about 2 years ago | (#41960779)

Cant say Id ever heard anyone say they wanted psp games on a touch screen. Especially considering the psp has a circle pad, 4d pad, 4 face buttons, 2 shoulder buttons, start and select buttons I cant imagine thats going to work real well on a touchscreen.

Great (0)

MoronGames (632186) | about 2 years ago | (#41962453)

Now Android software pirates can pirate this emulator, and play their pirated PSP games with it! Brilliant!

Not "for android" but portable (1)

rvalles (649635) | about 2 years ago | (#41964189)

OP title is very misleading. This is a new PSP emulator that has been written from scratch in c++ with portability in mind, so it's not locked to x86. It doesn't have to be run for Android, nor is it made with Android as the main target. It also failed to link to the project's website at http://www.ppsspp.org/ [ppsspp.org] .

Previous leading PSP emulator is written in java: http://jpcsp.org/ [jpcsp.org]

A C++ conversion of it was attempted at some point but it never gained steam. PPSSPP might, as it was founded by people who've made successful emulators before (Dolphin, a GC/Wii emu) and has already gathered the attention of many relevant names in the emulator development scene.

Cheap Discount UGG Boots sale (0)

dsangdhw (2778837) | about 2 years ago | (#42057461)

Hello!! Fashion,low price,the good shopping places, Cheap wholesale and retail Gucci/Shoes , ( Discount UGG/Boots ) LV Shoes , DG Shoes , BURBERRY Shoes , LACOSTE Shoes , Women Boots , handbags(Coach lv fendi d&g/Gucci) , Sunglasses(Oakey,coach/Gucci,Armaini) , free shipping and quantity discount, Accept credit card and PAYPAL ==== http://www.cbssbase.com/ [cbssbase.com] ==== ==== http://www.cbssbase.com/ [cbssbase.com] ====
Check for New Comments
Slashdot Login

Need an Account?

Forgot your password?