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Microsoft's Future of the Living Room Starring SuperTuxKart

Unknown Lamer posted about a year and a half ago | from the couldn't-afford-mario's-appearance-fee dept.

Microsoft 82

New submitter Antoine.Stroll writes "Microsoft's concept of the living room's future doesn't include Master Chief apparently. In fact, it's starring several FOSS games including Red Eclipse and SuperTuxKart (video). Does FOSS just allow more possibilities for research and experimentation? SuperTuxKart had their 0.8 release last month. Go check out the website and download the game that Redmond's researchers couldn't resist. STK gets its Microsoft closeup at 48 seconds into the demonstration." This is the full room projection tech detailed in an earlier story about the patents Microsoft filed relating to it.

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I think I saw Halo? (3, Insightful)

Megor1 (621918) | about a year and a half ago | (#42552223)

At 55 seconds that looks like the halo shard gun or whatever it's called?

Re:I think I saw Halo? (2)

TheAngryMob (49125) | about a year and a half ago | (#42552457)

As did I. Poster was a little too anxious to post, weren't they?

Re:I think I saw Halo? (1)

kevin_j_morse (1282350) | about a year and a half ago | (#42555861)

If you look at the credits at the end of the video it clearly states:

In-game footage (order by appearance) Red Eclipse, Super Tux Cart, Halo Anniversary, Worldwide Telescope

In other words Microsoft's concept of the living room of the future includes Master Chief and two FOSS games... Not several, but two.

Re:I think I saw Halo? (1)

Synerg1y (2169962) | about a year and a half ago | (#42552713)

So... anytime something like this, the kinect, etc... is about to be rolled out, you can safely assume that big game manufacturers aren't going to screw you over and big games will have support.... 90% of the time :)

Re:I think I saw Halo? (1)

Bruce McBruce (791094) | about a year and a half ago | (#42552715)

Yep, Halo: CE made an apperance. Couldn't tell if it was Anniversary, but it was specifically Master Chief in the campaign to the original Halo: Combat Evolved, I think in Assault on the Control Room.

Re:I think I saw Halo? (-1)

Anonymous Coward | about a year and a half ago | (#42553143)

How in the HELL could you not tell that it was Anniversary?

What in the HELL is wrong with you Slashtards?

If you had taken your Ritalin, maybe your ADHD would have been suppressed enough for you to make it to the 67 second mark where the fine print SAID THAT IT WAS HALO ANNIVERSARY!

You people are tards.

Re:I think I saw Halo? (0)

Anonymous Coward | about a year and a half ago | (#42558103)

Because Halo fucking sucks. Seriously, one of the worst FPS games ever.

Re:I think I saw Halo? (0)

Anonymous Coward | about a year and a half ago | (#42563373)

I've never played Halo, so I wouldn't have known it was Halo if not for the fact that the video specifically said, "HALO ANNIVERSARY EDITION" ON THE SCREEN!

Re:I think I saw Halo? (2)

im_thatoneguy (819432) | about a year and a half ago | (#42552767)

Definitely Halo. But it's telling that they only use the generic snow effect.

Why Open Source games? Obviously because they need a dual rendering path for the wide angle immersive projector's viewpoint as well as the high resolution HDTV viewpoint. Good luck getting Bungie to hand over the source code for Halo to work on a research lab project.

Re:I think I saw Halo? (0)

Anonymous Coward | about a year and a half ago | (#42552899)

Bungie is owned by Microsoft.

Re:I think I saw Halo? (4, Insightful)

deadhammer (576762) | about a year and a half ago | (#42553001)

Yes they are. And that's a huge problem if you want to look at their source code, as in Microsoft departments tend to be incredibly clannish and intra-competitive. So Microsoft Research has the following choices:

A) Spend weeks or months bickering back and forth with the gaming division for access to the Halo source code, or
B) Just grab some open source code and get on with it.

Re:I think I saw Halo? (2)

moogaloonie (955355) | about a year and a half ago | (#42553541)

They have been a separate company since 2007. No doubt Microsoft does have the source to Halo as they hold the rights to the franchise.

Re:I think I saw Halo? (1)

RaceProUK (1137575) | about a year and a half ago | (#42556541)

Not Microsoft directly, but probably 343 Studios, which was created to continue the Halo franchise when Bungie moved to other projects.

Re:I think I saw Halo? (1)

tlhIngan (30335) | about a year and a half ago | (#42558919)

Not Microsoft directly, but probably 343 Studios, which was created to continue the Halo franchise when Bungie moved to other projects.

Not 343 Studios. 343 Industries. Which isn't a separate company owned by Microsoft, but the name of the group managing the Halo franchise. It's a group of Microsoft employees who oversee Halo. Microsoft Studios (formerly Microsoft Game Studios) is the publisher of these games.

343 holds all the rights and "owns" it, and they have all the source code. And given lead times, I'm sure Halo Anniversary was the latest they could adapt. Halo 4 would've been in heavy development still and not ready for demoing at all (plus 343 would've put restrictions on what they could show, but Halo Anniversary wouldn't have such restrictions, being released in 2011 and fundamentally complete much earlier).

Re:I think I saw Halo? (1)

RaceProUK (1137575) | about a year and a half ago | (#42559111)

Not 343 Studios. 343 Industries.

Knew it was one of those, just couldn't remember exactly :)

Re:I think I saw Halo? (1)

monkeyhybrid (1677192) | about a year and a half ago | (#42553625)

No, they're not.

They became a privately held company in 2007 [wikipedia.org] . Microsoft does retain a minority share in the company, however.

Re:I think I saw Halo? (1)

tgd (2822) | about a year and a half ago | (#42553851)

Bungie is owned by Microsoft.

No, they aren't. And haven't been for years. And if you think 343 would share code with MSR for that, you're high as a kite.

Needler (2)

Qubit (100461) | about a year and a half ago | (#42554591)

Don't ask me why I remember the name.....why can't I remember useful information, like my girlfriend's phone number?

Re:Needler (-1)

Anonymous Coward | about a year and a half ago | (#42555793)

perhaps because inflatable dolls generally don't have phones?

Channeling Rodney Dangerfield... (1)

Qubit (100461) | about a year and a half ago | (#42563411)

Oy! Right where it hurts!

Loss? (1)

recoiledsnake (879048) | about a year and a half ago | (#42555037)

Was the quarterly loss that bad?

WTF, anyone know what the submitter is blabbering about here?

Re:Loss? (0)

Anonymous Coward | about a year and a half ago | (#42560245)

I don't know maybe it a joke that you and I are too stupid to understand.... You moron.

All your IP is belong to us? (1)

faragon (789704) | about a year and a half ago | (#42552225)

So, years after SCO, FAT patents... any MS insider knows if they think about FOSS as their bitch?

Re:All your IP is belong to us? (4, Insightful)

ackthpt (218170) | about a year and a half ago | (#42552793)

More like Microsoft may see their future survival as hinging on collaboration rather than confrontation.

Lord knows they've dropped the ball, missed the bus and done everything they can to paint themselves into a corner in the past few years.

XBox was supposed to be the gateway to them providing all the information services you need in your home (like anyone really needs to live like they would in Bruce Wayne's Bat-Cave.)

Sounds rosey, but honestly the paradigm wasn't how we used information in the house, that happened over 20 years ago, it's that we take it all with us and Apple has been eating their lunch.

Re:All your IP is belong to us? (0)

Anonymous Coward | about a year and a half ago | (#42554119)

More like Microsoft may see their future survival as hinging on collaboration rather than confrontation.

LOL, ROFL, LMAO. Ha-ha-ha-ha. That's really funny. I couldn't stop myself from laughing. You're really funny. If I had mod points I would have modded you Funny. Keep up the good work.

Re:All your IP is belong to us? (0)

fisted (2295862) | about a year and a half ago | (#42555803)

Great. Now think about why you /don't/ have mod points.

Re:All your IP is belong to us? (2)

Mike Frett (2811077) | about a year and a half ago | (#42555705)

If I can help it, Microsoft will never be a part of my living room; or any room in my house. And yes, let's not forget how they channel money to companies to destroy FOSS while making it seem like they are not involved. That kind of behavior is unforgivable.

Well, that's great, and it's a good achievement... (1)

hattig (47930) | about a year and a half ago | (#42552227)

Well, it's probably a good game and I'd be more than chuffed to write even a portion of it myself, but the video makes it feel like the kart is disconnected from the ground.

They should turn of skidmarks if they can't get them to emerge from the tyres for a start.

It's just a bit floaty, isn't it. One of the things about Mario Kart is that the kart feels connected to the ground, like there is some invisible force that is pushing the kart downwards onto it that adds an aspect of realism to an otherwise fantasy karting world.

Re:Well, that's great, and it's a good achievement (1)

ChunderDownunder (709234) | about a year and a half ago | (#42553047)

STK is a fun game even if it doesn't meet the realism of commercially developed titles.

They switched to a new graphics engine a while back, so adding realistic skidding might be on the roadmap.

Re:Well, that's great, and it's a good achievement (2)

moogaloonie (955355) | about a year and a half ago | (#42553603)

They should turn of skidmarks if they can't get them to emerge from the tyres for a start.

In the 3DS version of Gameloft's Asphalt, the skidmarks visibly hover above ground when 3D is on (and for some reason car shadows aren't even drawn in first person views). I've always loved the driving games in which if you do donuts in one spot, your oldest skidmarks eventually begin disappearing. I believe Asphalt3D may have this also...

Re:Well, that's great, and it's a good achievement (1)

Junta (36770) | about a year and a half ago | (#42556959)

<quote>and for some reason car shadows aren't even drawn in first person views</quote>

In general, games that do explicitly support 3D often do things like disable shadows and other lighting related things. Those lighting effects are acheived through interesting 'tricks' that end up looking wrong in stereoscopic situation. This wouldn't be a problem for real time ray tracing in theory.

Well it could be... (2)

tywjohn (1676686) | about a year and a half ago | (#42552231)

The R&D team prefer to use their money on say...R&D?

Re:Well it could be... (1)

Anonymous Coward | about a year and a half ago | (#42552423)

"The R&D team prefer to use their money on say...R&D?"

You'd think that plenty of game publishers would be willing to pay a small amount of $ to have their game in a commercial.
MS wouldn't need to pay to feature games, it's a opportunity to make money.

Re:Well it could be... (1)

SomePgmr (2021234) | about a year and a half ago | (#42552439)

Don't rain on our parade with your damned logic.

Re:Well it could be... (1)

SuricouRaven (1897204) | about a year and a half ago | (#42552647)

I'm guessing the R&D team didn't produce the ad.

Re:Well it could be... (1)

ackthpt (218170) | about a year and a half ago | (#42552807)

I'm guessing the R&D team didn't produce the ad.

probably produced by a bunch of people who knew their jobs were going to be cut.

Re:Well it could be... (1)

tywjohn (1676686) | about a year and a half ago | (#42553341)

Good point

Master Chief (2, Interesting)

Anonymous Coward | about a year and a half ago | (#42552275)

Master Chief makes his appearance at 55 seconds into the video. If only for a second. And I'm pretty sure the "immersive" parts of it are just visual effects created for the following clip that carry over.

In their defense, it's really cool and I'm sure it's hard for even the Microsoft Research people to get access to the source code for Xbox games >.

Re:Master Chief (1)

ackthpt (218170) | about a year and a half ago | (#42552819)

Master Chief makes his appearance at 55 seconds into the video. If only for a second. And I'm pretty sure the "immersive" parts of it are just visual effects created for the following clip that carry over.

In their defense, it's really cool and I'm sure it's hard for even the Microsoft Research people to get access to the source code for Xbox games >.

Maybe if they knew the right people in Anonymous...

j/k ... I think.

Last thing I want (4, Insightful)

Conchobair (1648793) | about a year and a half ago | (#42552377)

The last thing I want is Microsoft scanning my living room.

you had me... (3, Funny)

Anonymous Coward | about a year and a half ago | (#42552441)

...at "Microsoft"

Re:Last thing I want (2)

ProzacPatient (915544) | about a year and a half ago | (#42553059)

I don't know about you but I certainly don't mind if they defrag my living room!

Re:Last thing I want (2)

closer2it (926190) | about a year and a half ago | (#42559005)

I don't know about you but I certainly don't mind if they defrag my living room!

I'm sorry, but in order to defrag your room is required at least 15% of free space. ;)

Re:Last thing I want (1)

DarwinSurvivor (1752106) | about a year and a half ago | (#42554299)

You mean like the Kinect does every time you turn it on?

Re:Last thing I want (0)

Anonymous Coward | about a year and a half ago | (#42558093)

So no kinect for you!

they needed source. (3, Interesting)

gl4ss (559668) | about a year and a half ago | (#42552453)

they needed the source code to mess around with it.. to do the outside of the screen stuff.

BUT.. if you had a projector, why the fuck use the tv.

Re:they needed source. (3, Interesting)

SuricouRaven (1897204) | about a year and a half ago | (#42552665)

The ad appears to be showing some sort of rapid scanning and 3d compensation technology that allows for projecting an image onto a set of nonplanar surfaces (Like, say, living-room furniture) in a manner which still appears as a single coherent image when viewed from the player's position. It's a handy tech to have when you have an actual room for living in, rather than a room dedicated for gaming.

Re:they needed source. (1)

Nyder (754090) | about a year and a half ago | (#42553369)

The ad appears to be showing some sort of rapid scanning and 3d compensation technology that allows for projecting an image onto a set of nonplanar surfaces (Like, say, living-room furniture) in a manner which still appears as a single coherent image when viewed from the player's position. It's a handy tech to have when you have an actual room for living in, rather than a room dedicated for gaming.

My living room is my gaming room, is my dining room, is my bedroom. And it's a mess. I don't need MS scanning it and then suddenly I get a ton of cleaning ads.

Re:they needed source. (3, Interesting)

Immerman (2627577) | about a year and a half ago | (#42552703)

Seriously? It wasn't obvious from the video? It's a simple enough concept: TV = small area, high resolution, high color fidelity = primary vision. Projector = large area, low resolution, poor color fidelity = peripheral vision / situational awareness.

I'd been playing with such an idea for years, but never set it up for lack of games that supported multiple monitors with wildly different and overlapping fields of view. I'm glad to see someone with some clout is finally thinking about it. Of course I think I'll still be buying an Occulus Rift before a projector.

Re:they needed source. (1)

bartoku (922448) | about a year and a half ago | (#42552757)

BUT.. if you had a projector, why the fuck use the tv.

Simple, the pixel density and picture quality from the LCD display will be better than the projector.

If you had a nice projector screen and a projector with a crazy resolution then by all means ditch the LCD display, but it will cost you a good amount and is not really novel.
However this solution can combine a sub $500 projector and sub $500 LCD display and provide a novel new display that increases immersion without compromising the current image quality.

I agree it is not exactly mind blowing, this is today tech, if not yesterday tech.
It is simply a matter of software support, the hardware is sitting at your local electronics store waiting to be purchased and setup in your living room.
However, it is clever, no one else bothered to do it that I have seen. Furthermore, I would be interested in seeing it in person or setting up my own version.
That being said, I would love for them to take this a minor step forward.
I would love to see four cheap projectors combined and strapped to the ceiling with an LCD in front.
Now the entire virtual world is around me, I am immersed in it; and still a potentially affordable solution.
Heck, I am going to Amazon.com right now to buy me some cheap projectors to build this setup and trump Microsoft!

Re:they needed source. (3, Interesting)

im_thatoneguy (819432) | about a year and a half ago | (#42552795)

BUT.. if you had a projector, why the fuck use the tv.

Because if you had an HD projector you probably wouldn't set its FOV to be covering most of your room, you would focus it onto a narrow screen. And if you did set it to a wide angle projection the center of the screen would be very low resolution.

This is a good use of a high pixel density display in the center of your view and a low pixel display for your peripheral view where your eyes aren't very focused anyway.

Re:they needed source. (2)

simonbp (412489) | about a year and a half ago | (#42553481)

And isn't it great that the creators of SuperTuxKart make that source code available. And wouldn't it be nice if Microsoft reciprocated and some of its source code available?

Re:they needed source. (0)

Anonymous Coward | about a year and a half ago | (#42555345)

http://www.microsoft.com/opensource/directory.aspx

Here, knock yourself out.

Re:they needed source. (0)

Anonymous Coward | about a year and a half ago | (#42560259)

My thoughts... Anyone can set this up themselves by splitting the signal to a projector positioned at the back of the room.

Low FOV (1)

SpeZek (970136) | about a year and a half ago | (#42552553)

Considering the low FOV of most console games, I imagine the device won't be the only thing projecting all over the room if this makes it to market.

Re:Low FOV (3, Interesting)

VortexCortex (1117377) | about a year and a half ago | (#42553035)

I use a tool (glIntercept) when debugging my OpenGL products that lets me disconnect the camera and fly around in the scene, on any OGL software, even closed source. It works by pre-transforming the projection matrix, essentially creating an additional modelview matrix...

The XBox 360 inside has the same low level control over the graphics being rendered...

To make nice reflections we use something called an Environment Map, or Cube Map. It's the same sort of tech that Google Street View uses. To make a real time updating reflection where what's reflecting isn't a fixed env map, simply render the scene to a texture from the object's perspective with a 90 degree FOV in each 6 cardinal directions, and use them as the env / cube map for the object.

So, any vantage point can be converted into a full 360 degree render from that camera's position. MS could take advantage of this technology to send the images to each projector automatically, for legacy games, and/or provide an API so that devs can take advantage of the feature directly -- maybe have an equipment loadout on one wall, health display on the right, Radar on the ceiling, etc.

Distracting (1)

StarWreck (695075) | about a year and a half ago | (#42552635)

Honestly, that extra projection stuff just seems like it would be horribly distracting

Re:Distracting (1)

ikaruga (2725453) | about a year and a half ago | (#42555387)

The extra distraction can be really useful, if done right. Imagine seeing a offscreen enemy approaching you from the side or a rushing zerg army from two screens to the north.
I just hope this tech becomes an open standard/output method and gets delivered by some other companies and not only be a MS/Sony/Apple/Nintendo monopoly. It's already sucks that MS patented(or at least filled a patent) even though there are plenty of prior art.

Extend, embrace extuinguish (0)

Anonymous Coward | about a year and a half ago | (#42552707)

It starts with a logo on a racecar, and before you know it Microsoft owns the race-circuit banning Gnu and Tux from racing because of false substance-abuse allegations.

Mark my words!

Re:Extend, embrace extuinguish (1)

GodInHell (258915) | about a year and a half ago | (#42552737)

Tux is totally into Roids though. True story.

Irony of ironies, Microsoft needs to use FOSS!!! (1)

girlinatrainingbra (2738457) | about a year and a half ago | (#42552875)

Funny how Microsoft finds (1) a need for and (2) the utility of "free as in libre software" and the honest-to-god-truly Open Source Software. Considering they proclaim themselves to me masters of the software production game, you think they could generate a team to code up a useful game to showcase in their prototype like this. Somehow, they couldn't work together with the Halo guys and show Master Chief strutting his stuff?
.
This is dripping with irony. However, they must have used an irony-proof filter when they created the video, as the delicious irony is not as apparent on the surface.
;>)

Re:Irony of ironies, Microsoft needs to use FOSS!! (1)

flimflammer (956759) | about a year and a half ago | (#42553705)

There's no irony here. Microsoft Research does all sorts of things with open source software, including giving it away themselves. There is no reason to write completely new games for a one minute demonstration. That is just ridiculous.

Also, Master Chief was in the demo; the original poster (and perhaps you) was just too blinded by seeing something open source on the screen to notice it.

MSR is one of the few branches of Microsoft that doesn't feel like traditional Microsoft. But by all means, continue hating every little thing that has to do with Microsoft.

Re:Irony of ironies, Microsoft needs to use FOSS!! (0)

Anonymous Coward | about a year and a half ago | (#42554141)

There's no irony here. Microsoft Research does all sorts of things with open source software, including giving it away themselves..

Any examples? I'm not doubting you, I'm just curious since you probably do recall Ballmer a few years ago saying that GPL code is like a virus since if it's once included in a program it never goes away and spreads to all later versions blah, blah, blah...

Re:Irony of ironies, Microsoft needs to use FOSS!! (0)

Anonymous Coward | about a year and a half ago | (#42566897)

The GPL isn't the only open source license.

:p - Irony+Hate. Please look up the definitions. (0)

girlinatrainingbra (2738457) | about a year and a half ago | (#42554315)

re: There's no irony here.
.
Dude, you need to learn the definitions of two words: "irony" and "hate". That's because your reply to me makes it obvious that you don't know the meaning of either word, flimflammer.
.
You accuse me of "hating", yet all I did was point out an ironic point of fact. Feel free to research that on your own while you look up the meanings of those two words. I had no hate on my side, tongue, spleen, or little toe. :>p
.
As for irony: this meets the definition of irony beautifully. Maybe you shouldn't take your understanding of the definition of ironic from Alanis Morissette [wikipedia.org] , who also does not appear to understand the meaning of the word "ironic". !!! :>)
.
I wish for you... no rain... on your wedding day. Peace... out... :>)

Re::p - Irony+Hate. Please look up the definitions (1)

flimflammer (956759) | about a year and a half ago | (#42555203)

I know these definitions well enough. I contend there is no real irony in the fact that Microsoft Research uses open source software as this is not at all uncommon for them. Microsoft and Microsoft Research might as well be two totally different entities as far as anyone is concerned, because the former and the latter have two totally different demeanors regarding the usage and support of open source. Speaking of demeanor, yours is quite easily where I got the opinion of hate from you. Not from your message, but from the way in which you chose to convey it.

Honestly, you are kind of ridiculous. Perhaps ridiculous isn't the word. I want to say obnoxious but I'm not sure of that either.

Research is a division/part of the whole. (1)

girlinatrainingbra (2738457) | about a year and a half ago | (#42555313)

re: Microsoft and Microsoft Research might as well be two totally different entities as far as anyone is concerned, because the former and the latter have two totally different demeanors regarding the usage and support of open source
.
Yet they are both under the same umbrella. I am sorry that you believe that I am being obnoxious; it's your right to feel that way. I am expressing my opinion, and not in an obnoxious way [in my humble opinion :>) ], and it certainly wasnot meant to be obnoxious. But I tend to explain myself and tend to correct others when they misinterpret or misunderstand me.
.
And while you say "they might as well be two totally different entitites", they in fact are actually not. One is a division of the other. It's the same as seeing two different sides in a person, or saying that they are "of two minds", or the old definition of schizophrenic as in "split personality". In any case, I stand by my words.
.
I didn't intend any hostile demeanor; I'm sorry that you've interpreted it that way. I'd be pleased if you point out which of my words you inferred as "hateful" or "hating" so that I can better express myself. I'm not even sure how you can discern or infer demeanor from these typed words alone.

Re:Irony of ironies, Microsoft needs to use FOSS!! (1)

Antoine.Stroll (2799111) | about a year and a half ago | (#42554429)

Also, Master Chief was in the demo; the original poster (and perhaps you) was just too blinded by seeing something open source on the screen to notice it.

MSR is one of the few branches of Microsoft that doesn't feel like traditional Microsoft. But by all means, continue hating every little thing that has to do with Microsoft.

Yeah, you're right. I noticed the shard gun after posting. Microsoft research does amazing things, but it's still surprising to see a game named after, and starring, the Linux Mascot on Microsoft's official videos.

Re:Irony of ironies, Microsoft needs to use FOSS!! (0)

Anonymous Coward | about a year and a half ago | (#42554667)

The only two reasons MS doesn't use more FOSS is because it's a company policy to use internal products when possible (dogfood). Note the "when possible" part. The second is the legal department doesn't really like to go to there, so they need to approve all the things, and they sometimes do for stuff like this.

./supertuxkart: /lib64/libc.so.6: version `GLIBC_2 (2)

hduff (570443) | about a year and a half ago | (#42553309)

./supertuxkart: /lib64/libc.so.6: version `GLIBC_2.15' not found (required by ./supertuxkart)

Seriously, WTF?

What is is about GLIBC_2.15 that makes it magic for opengl games? The STEAM Linux client has this requirement as well.

Re:./supertuxkart: /lib64/libc.so.6: version `GLIB (0)

DarwinSurvivor (1752106) | about a year and a half ago | (#42554327)

Try using the repositories instead of installing stuff the "windows way".

Re:./supertuxkart: /lib64/libc.so.6: version `GLIB (1, Troll)

Iceykitsune (1059892) | about a year and a half ago | (#42554505)

Was that too hard? [lmgtfy.com]

Re:./supertuxkart: /lib64/libc.so.6: version `GLIB (0)

Anonymous Coward | about a year and a half ago | (#42560295)

Is that you MS R&D?

Or maybe... (1)

Anonymous Coward | about a year and a half ago | (#42553635)

...FOSS doesn't require licensing to use images from it (fair use notwithstanding).

Small wonder (0)

Mister Liberty (769145) | about a year and a half ago | (#42553707)

it's a society where a quiet week means no
mass school slaughters pas coupl'-a-days.

"Tux?" (0)

Anonymous Coward | about a year and a half ago | (#42553725)

Could this signal the beginning of MicroSoft's surrender of the OS market to Linux?

Re:"Tux?" (0)

Anonymous Coward | about a year and a half ago | (#42554903)

No.

what sensationalist bullshit (0)

Anonymous Coward | about a year and a half ago | (#42554899)

Halo's right in the demo, and it makes perfect sense as to why open source games are primarily being used. They need to render parts of the view that wouldnt be rendered normally, which is kinda hard to do without mucking about in the source code. I bet you the reason halo's such a short clip is because they didnt change it at all, it was postprocessing so they could feature their most infamous game in the demo.

STK on a GUI? (0)

Anonymous Coward | about a year and a half ago | (#42555891)

Who plays SuperTuxKart with a GUI? Clearly Microsoft's n00b engineers haven't discovered that CLIs are always better and more efficient.

95% of video was FPS footage... (0)

Anonymous Coward | about a year and a half ago | (#42556589)

...it only lacks the graphics to practice shooting up a school.

An Asian girl playing a few seconds of Tux and using an astronomy program.

The state of the games industry is pretty appalling. It desensitizes players to the idea of mayhem.

Violence-as-entertainment really needs to be re-examined broadly.

It's striking to me that Microsoft ended up producing some so lame as the demo for any new supposed killer technology. It seems incredible that they managed to presenting an interesting new technology as just another way to deliver violent games to children. Or the mentally ill.

Re:95% of video was FPS footage... (1)

Rik Sweeney (471717) | about a year and a half ago | (#42556941)

...it only lacks the graphics to practice shooting up a school.

But that's the beauty of FOSS, you can modify the graphics and shoot up schools to your heart's content!

Re:95% of video was FPS footage... (0)

Anonymous Coward | about a year and a half ago | (#42558715)

Praise Stallman!

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