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Minecraft 1.5 "Redstone" Released

timothy posted about a year ago | from the deep-imagination dept.

Programming 95

First time accepted submitter kdogg73 writes "Jens Bergensten and the Mojang team have released the latest version of Minecraft — version 1.5, dubbed 'Redstone.' Changes and updates include an added redstone comparator, redstone block, hoppers and droppers, light and weight sensors, Herobrine removal, and many bug fixes. Videos detailing the changes and new redstone devices already litter YouTube."

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Herobrine is a lie. (0)

Anonymous Coward | about a year ago | (#43175501)

You can not remove a lie.

Re:Herobrine is a lie. (0)

Anonymous Coward | about a year ago | (#43175541)

That's what THEY want you to think.

Re:Herobrine is a lie. (0)

Anonymous Coward | about a year ago | (#43176865)

And the cake is a lie. If you've ever made cake, you've inadvertently summoned Herobrine into your computer.

That's weird (2)

Anonymous Coward | about a year ago | (#43175509)

Funny what happen to the MOD API.

Re:That's weird (2)

CodeReign (2426810) | about a year ago | (#43175539)

Funny what happen to the MOD API.

appathy

Re:That's weird (2, Insightful)

jythie (914043) | about a year ago | (#43175723)

And lack of pressure. Forge has done such a good job and the community has gotten so comfortable with it, building an official one that is better enough to bring people over is both a tall order and a low demand.

Re:That's weird (0)

Anonymous Coward | about a year ago | (#43175729)

It's called Minecraft Forge, the community made one. If you are waiting for Mojang, it'll be a bit yet and will likely only be server side mods anyways (ala bukkit stuff). If you want to play real mods, you'll have to use stuff like Forge. Programs like MultiMC make this almost trivial, though, with the biggest issue actually finding and downloading the mods themselves. New in 1.5 for Forge- the ability for mods to not have to be released for every minor separate version of Minecraft (provided Mojang doesn't make big changes). All we're missing now is an auto download/auto config from the server to make things even easier...

Re:That's weird (0)

Anonymous Coward | about a year ago | (#43177049)

All we're missing now is an auto download/auto config from the server to make things even easier...

Spoutcraft and the upcoming spout voxel game platform which does not use any minecraft code Spoutcraft [spout.org]

Re:That's weird (4, Insightful)

hairyfeet (841228) | about a year ago | (#43178787)

Is anybody coming out with one that don't run on fricking Java? Because for a decade we retailers saw Java disappear until this damned thing came out and WHAM, suddenly we are seeing Java infections again.

Friends don't let friends use Java for consumer software, server and enterprise is a different story, but Java on the desktop? Gets more viruses than a Bangkok whore on coupon day.

Re:That's weird (0)

Anonymous Coward | about a year ago | (#43179001)

Are you implying that there are other platforms that cover Java's feature set and doesn't have security issues of Java? The fact is Java works and is easy enough to update when needed.

Re:That's weird (3, Insightful)

Lehk228 (705449) | about a year ago | (#43179607)

and is easy enough to update when needed

Every fucking week

Re:That's weird (0)

Anonymous Coward | about a year ago | (#43180615)

So it's slightly better than the Linux kernel.

Re:That's weird (2)

Lehk228 (705449) | about a year ago | (#43183047)

the linux kernel has a remote shell exploit every week?

Re:That's weird (1)

Richard_at_work (517087) | about a year ago | (#43180899)

Yup, agree with this totally.

Java is the only reason I haven't tried Minecraft at all - I've followed its development closely, I like the concept, but its the Java requirement that puts me off totally.

I haven't had Java installed on my systems now for almost a decade, I'm not going to break that habit now.

Re:That's weird (1)

drinkypoo (153816) | about a year ago | (#43181421)

I play Minetest occasionally on Linux, and I have a bunch of mods loaded. So I use a for loop to look for .git directories, cd to their parent, and pull. Then at the end I pull the source and run a make. It's not written in Java. Multiplayer support blows though.

Java plugin VS runtimes (2)

phorm (591458) | about a year ago | (#43183847)

Disable/remove the Java browser plugins, which is what the majority of vulnerabilities prey on.
Since most generally run MC from a local Java install (not the browser), it should be fairly safe.

Re:Java plugin VS runtimes (1)

blippo (158203) | about a year ago | (#43189753)

Wouldn't that be "all" vulnerabilities?

A locally installed application is doing whatever it pleases, be it java or c++.
It's just a matter of trust and wishful thinking that it won't wipe your harddisk
or send every file to the Russian mafia.

There is a sandbox built into java which is used for applets and java-webstart apps,
which is why you can run applets supposedly without risk. (Unlike ActiveX plugins, which is in the wishful thinking category)

The reason for using java plugins for exploits is that it's ubiquitous, and the user relies on that the sandbox works.
The other target is flash which is also running its apps in a sandbox.

So, neither Java or Flash is primarily targeted because they're crap, but because they're installed everywhere,
and secondary because they are both very complex products and for that reason likely to contain vulnerabilities.

Re:Java plugin VS runtimes (1)

hairyfeet (841228) | about a year ago | (#43191621)

Except the Java sandbox has shown itself as trivial as a child's sandbox to get out off, which is why everybody talks about "herpa derp disable browser plug in"...well if security on Java and its sandbox wasn't such shit we wouldn't NEED to disable the fricking plug in, now would we?

The simple fact is its too damned easy to call Java whether you have the plug in or not and its security is so shit that its a major weakness in any desktop. I mean most don't have Adobe Reader plugged into their browser yet hackers still use it right? Its just as trivial to punch holes through security and the fact people are being put at all this risk when 1.- there are plenty of other languages that aren't getting pwned weekly and 2.- They should pretty much all have C++ installed already if they play games which hasn't had anywhere near the risks java has had.

Re:That's weird (-1)

Anonymous Coward | about a year ago | (#43175733)

If I want to see entitled 12 year olds whine about the mod API I'll go read minecraftforums.net

Re:That's weird (1)

Timendainum (2857681) | about a year ago | (#43176057)

Agreed. It is very frustrating running a server without a official mod API.

Litter? (0)

Anonymous Coward | about a year ago | (#43175515)

Fuck you kdogg73.

Rocket (1)

Anonymous Coward | about a year ago | (#43175531)

Bonus points to whomever builds a Redstone rocket using this version!

Re:Rocket (0)

Anonymous Coward | about a year ago | (#43176213)

Was already possible with previous versions...
(I did one with about 10 automatic loads, firing above the clouds from water level)

And bugs (and fixes) (5, Interesting)

Anonymous Coward | about a year ago | (#43175609)

And many many bug fixes too, including one I really liked that could be used to make turbo-firing dispensers in a tiny space. I used that for potions and eggs.

There was some interesting ones removed that I hope they actually add in as effects, such as some curious mixture of potion effects that effectively flips your screen on the horizontal. (and controls)
That would make for a fantastic effect. That plus a double reverse potion (cure) would be pretty interesting if also combined with the beacons.
You could create an area effect around your base that flips every other players controls and your team use the de-flip potion.
Would be a great defensive use of Beacons, which are its main use from what I have seen on several huge faction servers.
Another was also one that flipped on the vertical two.
They really should heavily expand the potion system and allow for negation potions to disable potential effects getting applied to you.

I have heard the next update is supposed to be another biomes update.
I sure hope so, SO MANY biomes were removed in a recent update, that was annoying.
To be honest, seed generation should be based around peaks and depths, with biomes placed around them in a normal realistic sense.
It still annoys the hell out of me to see a snowy biome separated by a river, and then a damn desert next to it.
Then temperature can actually be made better use of, instead of just a very simple use that it is now.
And fix weather as well. Weather is still terrible. Weather is still global, it needs to be seed + biome based.

Re:And bugs (and fixes) (3, Funny)

Anonymous Coward | about a year ago | (#43175657)

And many many bug fixes too, including one I really liked that could be used to make turbo-firing dispensers in a tiny space. I used that for potions and eggs.

Obligatory: http://xkcd.com/1172/ [xkcd.com]

Re:And bugs (and fixes) (0)

Anonymous Coward | about a year ago | (#43175797)

I have heard the next update is supposed to be another biomes update.
I sure hope so, SO MANY biomes were removed in a recent update, that was annoying.
To be honest, seed generation should be based around peaks and depths, with biomes placed around them in a normal realistic sense.
It still annoys the hell out of me to see a snowy biome separated by a river, and then a damn desert next to it.
Then temperature can actually be made better use of, instead of just a very simple use that it is now..

Lookup mods like ExtraBiomesXL and Biomes o Plenty. Way way waaaaay better than any biomes Mojang's ever put into the game.

Re:And bugs (and fixes) (-1, Offtopic)

sutabipo (2865937) | about a year ago | (#43177345)

http://www.cloud65.com/ [cloud65.com] uptil I saw the draft four $5491, I have faith that...my... sister woz like they say realey receiving money parttime on there computar.. there sisters neighbour had bean doing this for only 22 months and at present cleard the dept on there mini mansion and bourt a new Infiniti. this is where I went,

Re:And bugs (and fixes) (0)

Anonymous Coward | about a year ago | (#43183381)

ya i live in a damn desert with a snow covered mountain next to it. (some parts of winter at any rate) Its called Albuquerque NM. I'm pretty sure Afghanistan is fairly similar. Just sayin...

Yawn - (0)

Anonymous Coward | about a year ago | (#43175617)

Nothing that player-made mods haven't done better, years ago.

Here's an update I'd care about: A total refactor that makes the game not run like shit.

Re:Yawn - (1)

PhreakinPenguin (454482) | about a year ago | (#43175701)

You'd probably enjoy TrollCraft more though

Re:Yawn - (0)

Anonymous Coward | about a year ago | (#43176339)

Oh come on, Minecraft has terrible performance issues. When a quad core i5 with 4GB RAM struggles to not look like a Pentium for other games, you know something is drastically wrong, particularly as the assets are trivial and complex rendering is non-existent.

Fucking around with config files for java tells you Minecraft needs a real rewrite by people that can actually program properly, and not a bunch of l337 haxors that couldn't get a real dev job. They have enough money to redo it several times over.

Re:Yawn - (0)

Anonymous Coward | about a year ago | (#43177169)

Jebus...splurge for some RAM, cheapskate.

Re:Yawn - (0)

Anonymous Coward | about a year ago | (#43180155)

RAM is not the issue for Minecraft. You need a high-end GPU to make the game playable in my experience. Which is absurd considering how lame the graphics are.

Re:Yawn - (0)

Anonymous Coward | about a year ago | (#43180823)

> Which is absurd considering how lame the graphics are.

Do you have any idea how many polygons have to be processed per frame? Any clue how much time it takes to cull that many backplanes?

In short, do you have even the slightest inkling of a clue?

Re:Yawn - (0, Insightful)

Anonymous Coward | about a year ago | (#43175719)

That would mean moving off of Java. Everything running on Java runs like shit.

Re:Yawn - (0)

Anonymous Coward | about a year ago | (#43175915)

The problem is that you have to have a computer that can handle your view distance^3 blocks simultaneously. Lets say you can see 1000 blocks away (500 in both directions), that's a trillion blocks. They have a system that kinda shortchanges your height (you don't miss it anyways) and loads the terrain in blocks, but the way that the game functions has some limitations that even the coolest tomfoolery doesn't alleviate.

Re:Yawn - (1)

Spiridios (2406474) | about a year ago | (#43176611)

The problem is that you have to have a computer that can handle your view distance^3 blocks simultaneously. Lets say you can see 1000 blocks away (500 in both directions), that's a trillion blocks. They have a system that kinda shortchanges your height (you don't miss it anyways) and loads the terrain in blocks, but the way that the game functions has some limitations that even the coolest tomfoolery doesn't alleviate.

Nooooooooooooooooooooooooooooooooooooo! It's java! Java is teh suxors! It would get a bajillion frames per microsecond if they just wrote in pure machine code!

Sorry, the Java is slow meme has gotten way too old and posts like yours shouldn't be necessary. Voxels are not as simple as people think they are. There's way more vertices, surfaces, and triangles in a simple voxel landscape than in a typical mesh landscape, primarily because voxels also have depth while a mesh is just just the surface. You basically take the amount of data a "traditional" game is trying to shove down the video card's throat and raise it by a couple of factors then desperately try to reduce that number by employing clever hacks. So, yeah, someone can try to look smart and compare Minecraft to Crysis (really? We're still on the Crysis standard?), but all they're really showing is their ignorance of how complex voxels really are.

Re:Yawn - (0)

Anonymous Coward | about a year ago | (#43177101)

I can assure you that they're rendering triangles and not voxels. And hopefully only the ones that are front-facing. However, I don't know if they use any occlusion culling but they should. Regardless, the geometry is trivial still. The issue is loading, saving, and generating chunks as you move through the world as well as the mod and block updates. That is the part that is done like shit. The video card doesn't break a sweat. It's the massive amount of CPU cycles being wasted in a combination of code and Java performance bottlenecks.

Your smug ignorance is showing...

Re:Yawn - (0)

Anonymous Coward | about a year ago | (#43177291)

Sorry, the Java is slow meme has gotten way too old and posts like yours shouldn't be necessary. Voxels are not as simple as people think they are.

It doesn't matter how complex or trivial voxels are, Java still lacks performance documentation. Knowing what a function does is not enough, without information of how it does it the language is useless for anything performance critical like user interaction.

Re:Yawn - (0)

Anonymous Coward | about a year ago | (#43179191)

There's way more vertices, surfaces, and triangles in a simple voxel landscape than in a typical mesh landscape, primarily because voxels also have depth while a mesh is just just the surface.

If you are rendering more than just the visible surface of something made out of a bunch of axis aligned boxes (plus a few not aligned boxes), then you are doing it wrong. There are really simple occlusion culling algorithms for such geometries, such that you should only be drawing what is visible with ease. While more complex and generic geometries like meshes of arbitrary triangles can take a lot more effort to cull than to draw sometimes, so you end up culling conservatively and over drawing a lot more.

Re:Yawn - (1)

Anubis IV (1279820) | about a year ago | (#43176363)

They actually refactored the code awhile ago, and are refactoring it currently in order to merge the single and multi-player sides to the code base. The game definitely runs better than it used to, though they're using each performance gain to pay for new features, such as smooth lighting. Thankfully, many of those features can be disabled, and doing so should leave you with a game that performs better than it once did.

Re:Yawn - (0)

Anonymous Coward | about a year ago | (#43177569)

Disagree. I've looked into many redstone-overhauling mods and I don't like any of them. Some of them have some good ideas, but they get so wrapped up in trying to emulate real-world systems that they forget about gameplay, which becomes a tedious mess.

The vanilla redstone system is streamlined, intuitive and most importantly it's a lot of fun. I'm trying to play a game, not run an engineering simulator.

Ok but when is the Minecraft soundtrack coming out (0)

Anonymous Coward | about a year ago | (#43175691)

Epic Noises from Minecraft. But in all seriousness, the music is really really good for its purpose and they should make a wider variety of it. That shit puts me right to sleep.

Re:Ok but when is the Minecraft soundtrack coming (1)

Anubis IV (1279820) | about a year ago | (#43176307)

The soundtrack was released over two years ago [bandcamp.com] . You can pick it up for $4 now. Most of the tracks it features are only heard in-game if you collect records (which drop from creepers when they're killed by skeletons) and play them in a jukebox.

Herobrine is a prank (1, Informative)

Anonymous Coward | about a year ago | (#43175749)

They say "Removed Herobrine" in every changelog.

Re:Herobrine is a prank (2)

Daetrin (576516) | about a year ago | (#43175855)

They keep removing him, and yet somehow he keeps coming back. Maybe this time it will stick?

Hey, there's something weird going on over in the other corner of my base. Probably just those damn sheep glitching through the fence again, but i better go check it out. brb...

Tekkit Lite (0)

Anonymous Coward | about a year ago | (#43175761)

Sweet. When will tekkit lite support it?

Re:Tekkit Lite (0)

Anonymous Coward | about a year ago | (#43175851)

Or rather which mod in tekkit will support it last

Ah yes... (0)

pspahn (1175617) | about a year ago | (#43175933)

I was implored to download this and play for a bit...

Then I remembered it requires Java. So much for that... I'm too lazy to set up a VM just for that.

Re:Ah yes... (2, Funny)

Anonymous Coward | about a year ago | (#43176061)

Not only that, Mincraft has terrible memory and performance issues. I'm really surprised they haven't spent some of their vast money mountain to get it a lot more efficient, even if it means replacing some of the calc intensive java stuff with something offering better throughput, like interpreted BASIC on an 8 bit micro.

Re:Ah yes... (0)

Anonymous Coward | about a year ago | (#43176775)

Not only that, Mincraft has terrible memory and performance issues. I'm really surprised they haven't spent some of their vast money mountain to get it a lot more efficient, even if it means replacing some of the calc intensive java stuff with something offering better throughput, like interpreted BASIC on an 8 bit micro.

Really, I get 200-400 fps in the game.

Time to get a better computer.

Re:Ah yes... (5, Interesting)

ProzacPatient (915544) | about a year ago | (#43176123)

Maybe you'll want to look at Minetest [minetest.net] instead?
Granted it's not as polished as Minecraft yet but; it's open source, the engine is written in C++ and the gameplay logic is written in Lua.

I plan to contribute something to the project once I find some free time on my hands.

Re:Ah yes... (1)

Barlo_Mung_42 (411228) | about a year ago | (#43176343)

Wouldn't work well in a VM anyway.

Re:Ah yes... (0)

Anonymous Coward | about a year ago | (#43176427)

What is wrong with having java installed?

fhfilter=java (1)

tepples (727027) | about a year ago | (#43177185)

What is wrong with having java installed?

Several zero-day privilege escalation vulnerabilities, for one. Watch an applet take over your user account. Do these stories [slashdot.org] interest you?

Re:fhfilter=java (1)

Anonymous Coward | about a year ago | (#43177313)

Because java is the java browser plugin. right.

Re:fhfilter=java (1)

tepples (727027) | about a year ago | (#43177429)

When you install Java, the browser plug-in gets installed automatically. I'm not sure, but I think it gets reinstalled whenever you update Java. I know Java Quick Starter keeps getting turned back on whenever I update Java.

Re:fhfilter=java (1)

kregg (1619907) | about a year ago | (#43179149)

No excuses, there are ways to have java without the plugin if you are that paranoid :)

Re:fhfilter=java (-1)

Cito (1725214) | about a year ago | (#43179423)

Javascript is NOT Java
and
Java is NOT Javascript

http://kb.mozillazine.org/JavaScript_is_not_Java
---
JavaScript is a completely separate technology from Java. Java was the "in thing" back in the days when Brendan Eich at Netscape created a programming language that was originally going to be called LiveScript, so unfortunately they decided to rename it from LiveScript to JavaScript in the hope of catching the media’s interest.

A JavaScript script is usually a small series of commands that are often embedded in a webpage to do things like create fly-out menus, invoke pop-up windows, and validate form data. Support for JavaScript is built into all XUL-based applications such as Firefox, Thunderbird and Mozilla Suite. (Note that JavaScript is actually a complete programming language, and it is one of the languages in which Mozilla products are written.)

Java is a programming language used to create stand-alone software applications (including games). Java programs can also be embedded in webpages, in which case they are called ‘applets’. Java applications and applets require additional software (the Java Runtime Environment) to be installed on your system.
----

Re:Ah yes... (4, Insightful)

dissy (172727) | about a year ago | (#43176529)

Then I remembered it requires Java. So much for that... I'm too lazy to set up a VM just for that.

You imply a VM would help.

Save yourself the overhead, install a 64 bit JRE so there is no browser plugin, and you will be equally as safe as if running it in a VM - only getting 120 FPS instead of 1-2 :P

If you arn't running a 64 bit machine, then
A) wtf?!
and
B) Make double/triple sure you remove the browser plugin, else you'll be in a world of hurt.

There have been hundreds to thousands of exploits for the browser plugin these past few years, but thankfully none for the JRE in at least two years, and all those have long since been patched.

Re:Ah yes... (2)

angryfirelord (1082111) | about a year ago | (#43177361)

Also, if you're a Linux user, you can use the OpenJDK packages as well if you don't want to use anything Oracle related. Minecraft runs fine with OpenJDK on my Slackware 14 setup.

Still no mod API (3, Informative)

Timendainum (2857681) | about a year ago | (#43175997)

As a server admin, this release continues my frustration of the lack of a mod API which was promised a LONG time ago.

Re:Still no mod API (0)

Anonymous Coward | about a year ago | (#43176177)

As a server admin I would be more concerned with Java then the fact it has no Mod API yet.

Re:Still no mod API (0)

Anonymous Coward | about a year ago | (#43179365)

I'm not sure if you think displaying your ignorance is supposed to make for a compelling post. I can assure you, it does not.

What was wrong with Herobrine? (0)

Anonymous Coward | about a year ago | (#43176067)

Somebody fill me in. Not very often that removing an existing feature / content from a game is enough to warrant mention on Slashdot, so SOMETHING must have been a big deal with it.

Re:What was wrong with Herobrine? (1)

Minwee (522556) | about a year ago | (#43176105)

Here, I have gone to great lengths to address your question on this page [lmgtfy.com] .

Re:What was wrong with Herobrine? (0)

Anonymous Coward | about a year ago | (#43176337)

...and here I was expecting a privilege-escalation flaw in the item code or a game-breaking exploit that was being used to totally upend the game community.

Meh.

Re:What was wrong with Herobrine? (0)

Anonymous Coward | about a year ago | (#43176483)

It's a prank, a character that appears in single player games:

http://www.minecraftwiki.net/wiki/Herobrine

from a parent's perspective (2, Interesting)

605dave (722736) | about a year ago | (#43176719)

The good news is my 9 year old loves Minecraft, and I like how it encourages his creativity and isn't all about violence.

The bad news? Its a Java app, which is the last thing I want on any of my Macs. Not to mention that adding mods is a total pain in the ass. It's like they built an app specifically to screw with parents and make their computers vulnerable. Thanks...

Re:from a parent's perspective (0)

Anonymous Coward | about a year ago | (#43176799)

The good news is my 9 year old loves Minecraft, and I like how it encourages his creativity and isn't all about violence.

The bad news? Its a Java app, which is the last thing I want on any of my Macs. Not to mention that adding mods is a total pain in the ass. It's like they built an app specifically to screw with parents and make their computers vulnerable. Thanks...

Java is fine on your Mac. Turn it off in your browser and/or skip the porn sites. Enjoy Minecraft (and be thankful no other C variants run in a browser).

Re:from a parent's perspective (1)

Barlo_Mung_42 (411228) | about a year ago | (#43177063)

It's got nothing to do with porn sites. The sites where you have to go to get mods are a bitch and deliberately try to trick you into clicking on false downloads and the ads often trigger virus alerts because they know everyone that goes there has Java.

Re:from a parent's perspective (1)

605dave (722736) | about a year ago | (#43177153)

Bingo. I really wish Mojang would host popular mods and addons. And build a way into the app to install them.

Re:from a parent's perspective (0)

Anonymous Coward | about a year ago | (#43178847)

I wish he'd rewrite it in C++.

Re:from a parent's perspective (0)

Anonymous Coward | about a year ago | (#43179667)

Minecraft PE can't be Java, neither can the Xbox version. If either one can be ported to x86, then there's your non-Java version. Unfortunately, they lack the same features as the current Java version.

Re:from a parent's perspective (1)

Teancum (67324) | about a year ago | (#43179347)

There is a bug report that was filed that attempted to address this very issue. Sadly, it isn't even remotely something that Mojang seems interested in doing... at least so far as something that mod developers could actively participate in using:

https://mojang.atlassian.net/browse/MCAPI-102 [atlassian.net]

I would love to see Mojang offering a direct plug-in service for mod developers that could even include a payment stream like the Apple app store. I wouldn't personally mind Mojang getting a cut of anything I wrote if they offered this service, and "free" plug-ins could still be offered through a service like this.

That seems to be the reason for Ad Fly links as well, since most developers wouldn't mind some pizza money (they rarely make much more than that, if anything at all) for their efforts.

Re:from a parent's perspective (0)

Anonymous Coward | about a year ago | (#43177197)

Hint: site:minecraftforum.net

Re:from a parent's perspective (0)

Anonymous Coward | about a year ago | (#43177235)

And just about every mod seems to use adf.ly to distribute the mods- hence the GP's point. What would be nice is if Mojang provided a repository for people to be able to download mods. On one hand, it might be tricky to do for liability reasons. On the other hand, a lot of other companies do the same sort of thing with an automatic "I agree not to hold anyone responsible for what I download from here." On the third hand, those other companies/mod repositories aren't mods written in full Java (or full executables that basically have permission to do whatever on your system).

Re:from a parent's perspective (1)

605dave (722736) | about a year ago | (#43177135)

I always have it turned off in the browser. That doesn't mean that mods and add ons aren't a risk.

Re:from a parent's perspective (1)

Barlo_Mung_42 (411228) | about a year ago | (#43177089)

Oh how I feel this pain.
Every time I'm asked to install a mod for my daughter I swear it will be the last time.
But it isn't.
The tears of your child are corrosive in nature and work their way through the thickest veneer, finding their way into your heart one way or another. So inflicted, we return again and again to that which hurts us.
Powerless to those tears.

Re:from a parent's perspective (1)

605dave (722736) | about a year ago | (#43177155)

No kidding. And telling your kid "No, sorry it's a security risk" doesn't really help.

Re:from a parent's perspective (1)

osu-neko (2604) | about a year ago | (#43178207)

No kidding. And telling your kid "No, sorry it's a security risk" doesn't really help.

Do you tell them that if they ask you to install any other apps, or are you under the delusion that a Java app is a bigger security risk than a native app?

Re:from a parent's perspective (0)

Anonymous Coward | about a year ago | (#43177201)

The bad news? Its a Java app, which is the last thing I want on any of my Macs. Not to mention that adding mods is a total pain in the ass. It's like they built an app specifically to screw with parents and make their computers vulnerable. Thanks...

Use MultiMC, seriously. The hardest part about using mods are finding and downloading them. Well, okay, and block ID conflicts on occasion if you use lots of mods (mainly the non popular/big ones that aren't in the FTB modpack). Or if you're really lazy, you could always just use FTB (you can add/remove mods just as easily from their launcher).

Basically, if you're mucking about editing jar files in order to play mods, then you're doing it wrong (yes, even on servers- you don't even need to install Forge into the server jar). The modding community has made great strides to make playing mods easier... Forge for 1.5 should even let mods made for one version of MC to continue to work even when MC updates (all depends on how drastic Mojang changes are in the future). All we need from Mojang (or someone else willing to do so) is a central mod repository so that clients can auto download mods as needed (and to generally make it easier to find/get new mods- the saftey thing will come into play with the new Forge feature for handling signed mods and such, though there is still a certain amount of trust involved... I'm not familiar enough with Java to know if the game could be ran inside a proper sandbox to limit the possibility of a bad mod doing bad things).

Re:from a parent's perspective (1)

Megane (129182) | about a year ago | (#43178417)

Use a launcher. But for what it's worth, the official OS X launcher has never worked for me. So I use a shell script to run the Linux launcher. I used to have a lot of problems running Minecraft until I did this. Create a text file named "mc" with the following and do what the comments say.

#!/bin/sh
# Minecraft startup for OS X
# download Minecraft.jar for Linux and put this in the same folder with it
# chmod +x this script and drag it into the document side of your Dock
cd "`dirname "$0"`"
java -Xmx1024M -Xms512M -cp Minecraft.jar net.minecraft.LauncherFrame >/dev/null 2>/dev/null &

Re:from a parent's perspective (0)

Anonymous Coward | about a year ago | (#43178533)

Visit technicpack.net and tell me that installing mods is a pain in the ass.

Re:from a parent's perspective (0)

Anonymous Coward | about a year ago | (#43184343)

The FTB launcher really makes getting a pack of mods working easy. It's used for the mod packs of several well known groups of youtubers and streamers. ( Direwolf20, the Mindcrack members, even Yogcast ( pack is called yogcraft ) has their pack in it now )

http://feed-the-beast.com/ [feed-the-beast.com]

Good. Now focus on PE (0)

Anonymous Coward | about a year ago | (#43176831)

Shift some programmers to Minecraft PE. The release rate for updates is too long, and they can't apparently figure out why people want dynamite in creative (add flint&steel!).

I remember (0)

Anonymous Coward | about a year ago | (#43177253)

I remember the first time I played it my friend tried to explain the point of it. I thought, "meh". He told me how to make a shovel after I punched some trees. I started digging straight down. Fell out into a cave with a giant lavafall and waterfall next to each other flowing down into an even deeper cavern. Awesome. I was hooked.

HunkaJunk... grumble.... (-1)

Anonymous Coward | about a year ago | (#43177259)

Seriously, I doubt I've come across a more poorly written, garbled codebase than minecraft. Not to mention a complete lack of any software architecture. And a joy to see all the malware/adware infested sites hosting the "mods" which trash the average windows install in less than 30 minutes.

If I had a dev write code (or such a garbage install; how about putting it in a "real" program location?) like minecraft, a swift "out the door" would be as polite as I could be. Even worse is if you have a friend with a kid that likes it, discovers you know how to sling code, and you watch pre-NES graphics being the "cool thing" before the next text asking to fix a huge mess the following day. I tried it on linux just for kicks, and it tossed up all sorts of root escalations and file ownership changes in the first minute. NO thanks!

I'm guessing the devs all failed classes at ITT-Tech, or junior high :-) Then again, I picture them still living in their parent's basement at the age of 35.

Re:HunkaJunk... grumble.... (0)

Anonymous Coward | about a year ago | (#43177585)

If I had a dev write code (or such a garbage install; how about putting it in a "real" program location?) like minecraft, a swift "out the door" would be as polite as I could be.

Which, given the incredible commercial and critical success that Minecraft has been, is an indictment of your own abilities, not Mojang's.

Re:HunkaJunk... grumble.... (0)

Anonymous Coward | about a year ago | (#43177953)

I'll take original gameplay with a shitty codebase over yet another flawlessly-coded platformer any day of the week.

Regarding mod hosting, I agree. It is a disgrace, but not at all suprising given that minecraftforum.net is run by Curse. They have repeatedly demonstrated that they don't care about modding communities at all, they're in it purely for the money.

Is Redstone Fun (1)

Anonymous Coward | about a year ago | (#43177519)

Is Redstone fun? Redstone always seemed very wierd in minecraft. Minecraft is all about simple things. Then you have Redstone with its wierd rules. You can't just pickup and use Redstone. Look at this stupid chart: http://www.minecraftwiki.net/wiki/Redstone_Circuits/Logic
It feels very tedious compared to circuits in say little big planet 2.

Re:Is Redstone Fun (2, Funny)

Anonymous Coward | about a year ago | (#43177947)

You're complaining about having to learn digital logic on /.?

Re:Is Redstone Fun (1)

Teancum (67324) | about a year ago | (#43179331)

Yes, you can just pickup redstone and use it for ordinary things like turning on power for a rail or ringing a doorbell. Where it gets complicated is trying to figure out digital logic based off of nor circuits.

That silly chart is really just how to make "compact" circuits based off of that same logic. This latest update adds an additional layer of complexity as now you can send "numeric" values through redstone circuits and not just ones and zeros. The old circuits still work pretty much as they used to though.

Re:Is Redstone Fun (1)

True Vox (841523) | about a year ago | (#43179397)

I'm not familiar with the Little Big Planet series, but if you don't care for the complexities of Redstone circuits, might I suggest trying RedPower? It's a great little mod that I use for my item sortation, but they also have much simpler to use variants of the base Redstone circuits.

Don't wanna fool around installing mods by hand? Try Feed The Beast (most options in their launcher have RedPower IIRC) or Technic/Tekkit (ditto).

And remember - One More Block! ;D

Disappointing (1)

FyberOptic (813904) | about a year ago | (#43187109)

And yet it was released with a bug of white pixels between textures in dark areas on some video cards, which their error reporting site has marked as "fixed." It also has a very sporadic framerate from the "improved" lighting engine, even though the biggest lighting glitch (the dark spots) still exists in full force. Not to mention, they buffed skeletons to be way more annoying, to the point that they shoot so fast you can't get out of the water to kill them, yet nerfed bonemeal to need multiple pieces to grow something. The latter is particularly ironic given that this is the "redstone update" which attempts to implement automation, and yet here they threw unpredictability into the equation, which is the exact opposite of what you want in an automated system.

And when you consider that the "redstone update" does nothing to actually improve redstone itself, which is still a huge pain to work with, you wonder what the overall point to this version was. Anyone who's used the Redpower mod knows that once you've used red alloy wire that you'll never use redstone dust again. All we really get here are variable redstone signals and some hoppers for the most part, which still requires fighting the game's implementation of redstone with crazy block configurations to pass signals rather than just focusing on building the creations themselves.

There's other various bugs and annoyances introduced or unfixed in this version, to the point that when you combine that with the performance and visual issues, it's just a rather disappointing update. But I'm waiting for 1.5.1 before I completely throw up my hands with it. In the meantime, we still have modded 1.4.7 to enjoy.

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