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Disney Closes LucasArts

Soulskill posted about a year and a half ago | from the if-you-strike-me-down-i-shall-become-more-powerful-than-you-could-possibly-imagine dept.

Businesses 299

An anonymous reader sends news that Disney is closing LucasArts. The game studio has been around since 1982, and brought us classics such as Labyrinth, The Secret of Monkey Island, X-Wing, TIE Fighter, and Star Wars: Battlefront. They also published Star Wars: Galaxies, Knights of the Old Republic, and Star Wars: The Old Republic. The company held a meeting today informing employees of the layoffs. "In some ways, the news is not a surprise. LucasArts had seemed directionless in recent years. The company's core business of games based on the Star Wars license have been largely disappointing in both quality and sales. While the company had some success with games like Star Wars: The Force Unleashed and the Battlefront series, both of those franchises seemed to have died on the vine. The cancellation of Star Wars Battlefront III was particularly ugly, which led to nasty public fingerpointing between LucasArts and developer Free Radical. ... LucasArt's other big franchise, Indiana Jones, has failed to make much of a dent in games in recent years, with the exception of Traveller's Tales LEGO Indiana Jones series that, once again, was not developed by LucasArts. Meanwhile, series like Uncharted and Tomb Raider, which are both heavily influenced by the Indiana Jones films, have thrived." If only they hadn't abandoned the X-Wing series of games. I would have bought a new one of those in a heartbeat. Update: 04/04 18:09 GMT by T : Dice.com's news service (Dice.com is the corporate parent of Slashdot) mentions one small silver lining for those employees who stuck it out to the end: the best kind of parting gift. "Soon after the acquisition, a number of people departed LucasArts, deciding the time was right to head out in search of a new job. Many others remained, encouraged to hang on as long as they could by talk of generous severance packages. Sources among those laid off say the packages were, indeed, generous."

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First No! (5, Funny)

Anonymous Coward | about a year and a half ago | (#43350371)

Noooo!

Re:First No! (5, Funny)

ackthpt (218170) | about a year and a half ago | (#43350483)

Noooo!

First I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror, and were suddenly silenced. I fear something terrible has happened.

Re:First No! (0, Offtopic)

ColdWetDog (752185) | about a year and a half ago | (#43350621)

Oh cut it out mods. It's on topic, it might not be funny, but if you can't think of something half nice to mod somebody about, leave the keyboard alone.

Re:First No! (3, Interesting)

pwizard2 (920421) | about a year and a half ago | (#43350761)

Seriously, fuck Disney!

I remember the LucasArts games back in their heyday (titles like Outlaws, Dark Forces, Dark Forces II Jedi Knight, etc). One thing I liked about Lucasarts games is they tended to be very mod-friendly; I was part of a community that kept Jedi Knight alive long past its prime with everything ranging from simple weapon mods to custom maps to total conversions. The things that old game engine could do in the right hands were simply amazing.

Swtor (4, Interesting)

Billly Gates (198444) | about a year and a half ago | (#43350385)

I am a subscriber. Will the servers shutdown?

Re:Swtor (3, Informative)

Rinisari (521266) | about a year and a half ago | (#43350423)

I think SW:TOR is a BioWare thing, with LucasArts just owning the IP.

Re:Swtor (5, Informative)

will_die (586523) | about a year and a half ago | (#43350427)

Run by Bioware and EA so not affected. Probably the thing of the future instead of developing in house Disney will sell the Star Wars license to whoever wants to pay.

Re:Swtor (5, Insightful)

ackthpt (218170) | about a year and a half ago | (#43350455)

Run by Bioware and EA so not affected. Probably the thing of the future instead of developing in house Disney will sell the Star Wars license to whoever wants to pay.

Which will probably result in better games anyway.

Re:Swtor (5, Insightful)

wo1verin3 (473094) | about a year and a half ago | (#43350459)

> Run by Bioware and EA ...

>Which will probably result in better games anyway.

Said no one ever.

Re:Swtor (0)

Anonymous Coward | about a year and a half ago | (#43350579)

What's perverse, is while nobody has ever said that- it's likely to be the case all the same. Sad, isn't it?

Re:Swtor (2, Informative)

Anonymous Coward | about a year and a half ago | (#43350635)

i like how you decide to cut out the big section of one of your quoted post, that reffered to Disney selling out the licenses, or disney themselves developing
ah internet~

Re:Swtor (2, Funny)

Anonymous Coward | about a year and a half ago | (#43350735)

Yup, not even the person you "quoted" said it!

Re:Swtor (4, Funny)

wisnoskij (1206448) | about a year and a half ago | (#43351021)

Ya, because they have been doing great things with the universe recently. -> Angry Birds: Star Wars

Re:Swtor (0)

Anonymous Coward | about a year and a half ago | (#43350541)

Run by EA; Bioware is dead. Just log into the game and experience the EA goodness... it's been trashed over the last year.

Re:Swtor (2)

MickyTheIdiot (1032226) | about a year and a half ago | (#43350951)

you have to be connected to the Internet and have a special hardware coin acceptor box to get it to run. You have to feed a quarter to that sucker every 10 minutes.

Re: instead of developing in house (4, Interesting)

DocSavage64109 (799754) | about a year and a half ago | (#43350559)

They should outsource to Rockstar Games [rockstargames.com] . GTA set in a Star Wars universe could be fun.

Re: instead of developing in house (4, Funny)

Anonymous Coward | about a year and a half ago | (#43350615)

That way I can always shoot first.

Re: instead of developing in house (2)

Ken_g6 (775014) | about a year and a half ago | (#43350863)

They should outsource to Rockstar Games [rockstargames.com] . GTA set in a Star Wars universe could be fun.

Grand Theft Android? I might buy that.

Re: instead of developing in house (1)

MickyTheIdiot (1032226) | about a year and a half ago | (#43350965)

with free electric sheep!

Re: instead of developing in house (0)

ArhcAngel (247594) | about a year and a half ago | (#43350989)

Isn't that what KOTOR was? Although I wouldn't mind a Rockstar reboot.

Re:Swtor (0)

Anonymous Coward | about a year and a half ago | (#43350545)

I am a subscriber. Will the servers shutdown?

Wow. I didn't realise SWTOR was still running.

Re:Swtor (0)

Anonymous Coward | about a year and a half ago | (#43350693)

In true Slashdot form, the summary is highly inaccurate.

Lucasarts didn't do all that much besides sell a license to the Star Wars IP as it applies to MMO video games to EA, the publisher. The game was developed by BioWare, an EA company.

Sad day (2)

csnydermvpsoft (596111) | about a year and a half ago | (#43350393)

Sad day. Everyone be sure to raise a grog in their honor.

Re:Sad day (1)

ackthpt (218170) | about a year and a half ago | (#43350467)

Sad day. Everyone be sure to raise a grog in their honor.

In the "Do or do not, there is no try" department, Disney didn't "Do"

Re:Sad day (3, Interesting)

h4rr4r (612664) | about a year and a half ago | (#43350589)

That sad day came a long time ago.

LucasArts has not done anything that great in a long time. I guess at least we can hope TellTale can get most of the franchises.

Re:Sad day (1)

Anonymous Coward | about a year and a half ago | (#43351015)

Sad day. Everyone be sure to raise a grog in their honor.

Ugh. Do you know how expensive it is to send a grog through college?

No thanks.

I guess Free Radical is exonerated (0)

Anonymous Coward | about a year and a half ago | (#43350409)

When there's fingerpointing and one of the two dies suddenly...

the other guy wins, right?

Re:I guess Free Radical is exonerated (5, Funny)

Colonel Korn (1258968) | about a year and a half ago | (#43350451)

When there's fingerpointing and one of the two dies suddenly...

the other guy wins, right?

Finger pointing followed by death usually implies force lightning.

Not shocking. (4, Insightful)

Kenja (541830) | about a year and a half ago | (#43350411)

It's now a redundant (meaning duplicated) department. This does not mean the games will stop, it means that they will be made by Disney.

Re:Not shocking. (2)

polar red (215081) | about a year and a half ago | (#43350433)

I don't see disney developping good games like monkey island ...

Re:Not shocking. (2)

polar red (215081) | about a year and a half ago | (#43350449)

the star-wars bullsh*t however ...

Re:Not shocking. (2)

MrEricSir (398214) | about a year and a half ago | (#43350463)

Which raises the question: what happens to Telltale Games? Will they be allowed to keep making games based off the old LucasArts franchises?

Re:Not shocking. (2, Informative)

Anonymous Coward | about a year and a half ago | (#43350539)

Which raises the question: what happens to Telltale Games? Will they be allowed to keep making games based off the old LucasArts franchises?

Plural? Their ONLY game based on a LucasArts franchise is Tales of Monkey Island. Sam & Max are owned entirely by Steve Purcell, not LucasArts, and I've yet to hear news of new Telltale releases based on Maniac Mansion, Loom, Full Throttle, Grim Fandango, etc, etc...

Re:Not shocking. (3, Insightful)

h4rr4r (612664) | about a year and a half ago | (#43350605)

I am throwing money at the screen, why is it not working?

Someone make these games, I will buy them, so will many others.

Re:Not shocking. (2)

ColdWetDog (752185) | about a year and a half ago | (#43350651)

I think you're supposed to use a credit card. Never tried it your way.

I bet your roommates like you.

Re:Not shocking. (1)

Kenja (541830) | about a year and a half ago | (#43350485)

Depends on if they get Pixar to make the movie first.

Re:Not shocking. (0)

Anonymous Coward | about a year and a half ago | (#43350525)

Haven't seen LucasArts themselves doing anything like that recently either...

While this sucks, I'm almost surprised it didn't happen sooner with the way the company has been floundering over recent years...

Google Stunt Island (1)

SmallFurryCreature (593017) | about a year and a half ago | (#43350679)

Just Google Stunt Island, http://en.wikipedia.org/wiki/Stunt_Island [wikipedia.org]

That was Disney. They make more then shovel ware movie license games. Well, they used to. Same as Lucasarts really.

Re:Not shocking. (0)

Anonymous Coward | about a year and a half ago | (#43350711)

I don't see disney developping good games like monkey island ...

I didn't see LucasArts making good games like Monkey Island anymore either... Just "Star Wars: *fill-in-the-blank*" over, and over, and over, and over, and over, and...

lucasarts stopped being a developer long ago (2)

gl4ss (559668) | about a year and a half ago | (#43351053)

disney produced some ok stuff back in the day.. experimental even.

now I'm just wondering why the fuck lucasarts is referred to as a games studio in this article when they haven't been a games studio in ages? a games studio makes games.. a publishing company publishes and a middleman just skims money from the deal because they own the ip. now there was a time in the nineties when lucasarts was the developer and someone else was the publisher but lucasarts switched that around about the time lucasarts stopped being a seal of a decent game, so in recent lucasarts releases lucasarts is the publisher and the developer is some random development house they outsourced some slave work to and got slave quality shit as games in return..

Re:Not shocking. (1)

Anonymous Coward | about a year and a half ago | (#43350439)

Not made by Disney. Licensed by Disney, aka outsourced to someone else to bare all the risk.

Re:Not shocking. (0)

Anonymous Coward | about a year and a half ago | (#43350505)

Why did they bare the risk? And how was it that the abstract concept of possible loss or harm was able to wear clothes in the first place?

Re:Not shocking. (1)

ColdWetDog (752185) | about a year and a half ago | (#43350667)

Why did they bare the risk? And how was it that the abstract concept of possible loss or harm was able to wear clothes in the first place?

Must have hired Lindsey Lohan [thehollywoodgossip.com] .

Re:Not shocking. (0)

Anonymous Coward | about a year and a half ago | (#43350781)

Someone lacks the funny gene. As if Disney would bare anything.

Re:Not shocking. (0)

Anonymous Coward | about a year and a half ago | (#43350603)

Yeah uncovering (bareing) the risks is a nasty business, though not as nasty as taking them on (bearing).

Re:Not shocking. (1)

Hentes (2461350) | about a year and a half ago | (#43350469)

The games have already stopped, this just makes it official.

Re:Not shocking. (1)

dadelbunts (1727498) | about a year and a half ago | (#43350557)

Actually Disney had announced recently that they would stop making games after the poor sales of w.e Mickey game they had released last. I was hoping they wouldnt take the axe to LucasArts, but i guess that was too much to hope for.

Re:Not shocking. (1)

Deus.1.01 (946808) | about a year and a half ago | (#43350765)

Quite...they already have Pixar...the old "Lucasfilm Games".

Free the Code!!! (1)

ubersoldat2k7 (1557119) | about a year and a half ago | (#43350461)

I hope that at least Disney tries to get money from me by releasing HD versions of TIE and XWing as LucasArts did with Monkey Island

Re:Free the Code!!! (0)

Anonymous Coward | about a year and a half ago | (#43350595)

There used to be a thriving little community modding the Xwing series games. There was a great BSG mod (before the remade series) that I wish I had saved. Sigh..

Anyone know of a good spacefighter sim that isn't an on rails shooter?

Re:Free the Code!!! (3, Informative)

HaZardman27 (1521119) | about a year and a half ago | (#43350659)

I think Freespace 2 still has a pretty active modding community.

Re:Free the Code!!! (0)

Anonymous Coward | about a year and a half ago | (#43351005)

www.hard-light.net to save you the work of finding it. I just wish that it wasn't so dependent on having an installation of Freespace 2 already, especially if you don't want to play the official campaigns.

Re:Free the Code!!! (0)

Anonymous Coward | about a year and a half ago | (#43350683)

I'll pay good money for even a good answer to this. I've been looking for AGES.

Re:Free the Code!!! (1)

Deus.1.01 (946808) | about a year and a half ago | (#43350775)

"Babylon 5: I've found her"

Grim Fandango (4, Interesting)

Anonymous Coward | about a year and a half ago | (#43350473)

No mention of Grim Fandango in the list of classics?

Re:Grim Fandango (2)

Alejux (2800513) | about a year and a half ago | (#43350611)

No mention of Full Throttle either!

Re:Grim Fandango (4, Informative)

dywolf (2673597) | about a year and a half ago | (#43350909)

or Day of the Tentacle, or Secret Weapons of hte Luftwaffe

Gamers these days.
No sense of heritage.

Here we go. the full list: http://en.wikipedia.org/wiki/List_of_LucasArts_games [wikipedia.org]

Re:Grim Fandango (0)

Anonymous Coward | about a year and a half ago | (#43350999)

Argh! Loved Day of the Tentacle. What a great game!

The problem of in-house development (1, Insightful)

concealment (2447304) | about a year and a half ago | (#43350487)

The company's core business of games based on the Star Wars license have been largely disappointing in both quality and sales.

The hidden story here is this: if your core business is not making computer games, and you decide to have an in-house team to do the games, keep in mind that these people are not driven as hard as they would be on the open market where the game is their only product.

When a team is in house, the customer are the other divisions of the company who need to be "satisfied" by what looks like a good project; this is a layer removed from the customer, who actually determines if the product succeeds by buying it or not.

This is the same reason people make fun of government employees. There's no quality-end-result motivation; the real job is to work the job, and to keep taking money for doing whatever it is hasn't gotten them fired yet.

Re:The problem of in-house development (0)

Anonymous Coward | about a year and a half ago | (#43350657)

The problem was, the acquisition got a company that was a holding of Lucas' but was ran as an independent business separated from the other holdings- when Disney bought it all, they got borged up by them so that they were just another division...on top of the other problems that were going on.

From that perspective, they went from what you're talking to to becoming an "in-house" studio.

Right... can you actually read? (4, Insightful)

SmallFurryCreature (593017) | about a year and a half ago | (#43350665)

I am going to take business advice from a person who can't actually read and hasn't got a clue about the company he is talking about?

For your information, Lucasarts THRIVED when it developed games internally, it was when they outsourced development that the rot set in. So... the history of Lucasarts 100% invalidates your rant and proofs you are a silly person nobody should listen too.

You must be a Romney voter because logic just doesn't exist for you does it? It is generally accepted that first party titles for consoles are the must haves, the once of most reliable high quality.

You can spot the downfall of Lucasarts when during the opening graphics of X-Wing vs Tie-Fighter between the iconic logo's, there was a silly little bi-plane animation of a the 3rd party studio that got involved. And while the game offered some intresting new features, it just couldn't hold a candle to the solid quality of its ancestors. Some more disasters followed until the company was reduced to ordering totally unrelated companies to produce mods for other peoples games.

Inhouse = Solid quality and must buy titles each and everyone of them

Outsourced = meh

You might make fun of government employees, while you pay a fortune to save the privately run industries like the car and banking industries saying Romney was cheated because people like the editors of financial news papers just didn't get his policies and recommended right wingers vote for a left wing black guy.

Oh and to get back on topic, the only GOOD Disney game, was an inhouse title as well, Stunt Island. Google it, it was amazing for its time and is still unique.

In reality, in house means putting the interest of the company, YOUR company first and the intrests of your company are the customers. For 3rd party developers, the customer is the publisher NOT the plebs in the shops.

Just see what happened to Bioware when it stopped being a publisher and had to dance to EA's tune instead of listening to customers.

Hell, all the most respected studio's are those who develop their own games. Unreal, Id, Blizzard etc etc. It is the publishing houses and their slave companies that everyone looks down upon.

Re:Right... can you actually read? (1)

xhrit (915936) | about a year and a half ago | (#43350921)

Hell, all the most respected studio's are those who develop their own games. Unreal, Id, Blizzard etc etc. It is the publishing houses and their slave companies that everyone looks down upon.

Really? ID and Epic are notorious for releasing games that are little more then tech demos for their latest engines, which is where those two studios have traditionally made most of their money. The best games developed using ID tech engine have been 3rd party games; Doom engine gave us Hexen and Strife, Quake engine gave us Half-Life, Quake 2 engine gave us SiN, and SoF Quake 3 engine gave us Medal of Honor, Call of Duty, Enemy Territory, Jedi Academy, Alice. The best games developed using Unreal Engine have likewise been 3rd party; Deus Ex, BioShock, Republic Commando, Arkham Asylum, Borderlands, Mass Effect, XCOM: Enemy Unknown.

Re:Right... can you actually read? (5, Insightful)

dywolf (2673597) | about a year and a half ago | (#43350955)

because he said something you dont like he must be a romney voter? dude. let it drop. your bias is both obvious and misplaced. you spew vitriol at every opportunity it seems. you tie everything back to an election you already wona nd (mis) characterize people based on completely seperate and unrelated topics. give it a rest

signed, a fellow obama voter

Re:Right... can you actually read? (0)

Anonymous Coward | about a year and a half ago | (#43351007)

"For your information, Lucasarts THRIVED when it developed games internally, it was when they outsourced development that the rot set in."

Seems to sum up outsourcing in general...

ovo -hoot

Re:Right... can you actually read? (1)

Wildfire Darkstar (208356) | about a year and a half ago | (#43351055)

Just see what happened to Bioware when it stopped being a publisher and had to dance to EA's tune instead of listening to customers.

BioWare was never a publisher. The two Baldur's Gate games, Shattered Steel, and MDK were published by Interplay, Neverwinter Nights was published by Atari, Star Wars: Knights of the Old Republic was published by LucasArts, and Jade Empire was published by Microsoft Game Studios (for the Xbox) and 2K Games (PC version).

I don't disagree with your larger point, though.

Re:Right... can you actually read? (0)

Anonymous Coward | about a year and a half ago | (#43351073)

I am going to take business advice from a person who can't actually read and hasn't got a clue about the company he is talking about?

For your information, Lucasarts THRIVED when it developed games internally, it was when they outsourced development that the rot set in.

Good points, well-made, we see what you mean.

So... the history of Lucasarts 100% invalidates your rant and proofs you are a silly person nobody should listen too.

Hm... a little snide, yes, but definitely more civil than most smartass responses we see on Slashdot. All in all, an above-average post, and-

You must be a Romney voter because logic just doesn't exist for you does it?

Aaaaaaaaaand then in comes the completely out-of-fucking-nowhere political bullshit for a carbon-copy Rich White Guy(tm) who already lost months ago, damnit and who nobody cares about anymore. Why'd you stop there? Couldn't think of a Chester A. Arthur reference?

Re:Right... can you actually read? (1)

skine (1524819) | about a year and a half ago | (#43351089)

Oh and to get back on topic, the only GOOD Disney game, was an inhouse title as well, Stunt Island. Google it, it was amazing for its time and is still unique.

You make a few good points, but this is NOT one of them.

The best Disney games were outsourced to Capcom in the early 90's.

Some good games (0)

Anonymous Coward | about a year and a half ago | (#43350491)

Yeah, I miss TIE Fighter. That game was really cool.

Re:Some good games (1)

Armakuni (1091299) | about a year and a half ago | (#43351033)

I would mod you up if I could. But I can't.

Good (3, Interesting)

arekin (2605525) | about a year and a half ago | (#43350509)

Now other developers can buy into the star wars license and make good games without the license holder holding back out of fear of competition. Waiting for someone to license and start production on a good star wars mmo.

Re:Good (1)

HaZardman27 (1521119) | about a year and a half ago | (#43350757)

Waiting for someone to license and start production on a good star wars mmo.

There have already been two of those, and I don't think either of them did as well as was planned. I wouldn't expect another one to pop up for at least 5 years.

It's now a redundant (meaning duplicated) departme (0)

Anonymous Coward | about a year and a half ago | (#43350511)

... Its just the life of workers and their families...

Looks like... (0)

Anonymous Coward | about a year and a half ago | (#43350527)

Its time to setup dosbox and play some Tie-fighter and Xwing...

Not the same copmany you used to know (0)

Anonymous Coward | about a year and a half ago | (#43350549)

The LucasArts that's closing today isn't the same company that made all of those games you loved in the past. They really have not put out a decent title in near a decade. All of the good talent left and started/joined other companies ages ago, pretty much around the time the company became a development house for making star wars franchise shovelware. (Not to be mistaken for many of their earlier excellent star wars franchise games, like x-wing, tie fighter, super starwars, etc)

Loom (4, Informative)

ygtai (1330807) | about a year and a half ago | (#43350551)

IIRC, there's this classic Loom.

A new X-Wing series would have been an insta-hit (4, Interesting)

BenJeremy (181303) | about a year and a half ago | (#43350561)

I would have paid full price in a heartbeat for a new X-Wing series and a season Pass for the first 4 major DLCs.

What a cash cow that could be - selling E-Wings or Pirate Frankenfighters for .99 and eventually tying everything back to an MMO. LucasArts should never have ignored the fan's outcry for the past decade for a new reboot of that series on modern desktops.

I would just hope they would make sure not to piece it up too badly, as many games are these days... but the X-Wing series would have been a natural for the trend. Major DLC to add new missions and fleets would be a no-brainer.

Re:A new X-Wing series would have been an insta-hi (1)

JThundley (631154) | about a year and a half ago | (#43350607)

I grow a massive boner when I fantasize about a new X-Wing [vs Tie Fighter] game. That's the only game I've ever used a DOS emulator to play.

Re:A new X-Wing series would have been an insta-hi (1)

JTsyo (1338447) | about a year and a half ago | (#43350625)

Hopefully, the games can still be made. Disney paid for the IP, I hope it wasn't just to make movies.

Re:A new X-Wing series would have been an insta-hi (2)

gl4ss (559668) | about a year and a half ago | (#43351081)

Hopefully, the games can still be made. Disney paid for the IP, I hope it wasn't just to make movies.

lucasarts hadn't been actually making any games in years .. disney will still license the ip or produce games - that much is certain. they just don't need a bunch of suits sitting in an office labeled lucasarts. lucasarts track record for the past 10 years is publisher, publisher, publisher and the development houses they chose to make the games almost all were never heard no history development houses they paid bottom dollar for.

Re:A new X-Wing series would have been an insta-hi (1)

DontBlameCanada (1325547) | about a year and a half ago | (#43350931)

Totally agree. I never had much free dough, back in the day. But I scrimped and saved to buy each X-Wing game as it was released. I'd also buy a new flight stick - as I'd worn the last one out playing the previous versions.

What? No! Wait! (1)

Anonymous Coward | about a year and a half ago | (#43350587)

In the past, I just got the sweater into the dryer, and in the future I'm just now getting the hamster of the freezer! DON'T PULL THE PLUG! I WANT TO BEAT THE EVIL TENTACLE! PLEEEASE!

Re:What? No! Wait! (1)

ColdWetDog (752185) | about a year and a half ago | (#43350695)

WTF? Did QOTD get misplaced or something?

Re:What? No! Wait! (0)

Anonymous Coward | about a year and a half ago | (#43350973)

He's saying he wants to keep playing Maniac Mansion: Day of the Tentacle. I guess the joke being that he can't now that the company that made it is closed.

This would have been news 15 years ago (1)

beantherio (922523) | about a year and a half ago | (#43350627)

The Lucasarts that produced all those legendary games was already long gone. Did they still even have their own internal development studio? I am not sure. They seemed to be more on the publishing side of things for the past decade.

Give me KOTOR 3! (3, Insightful)

Aboroth (1841308) | about a year and a half ago | (#43350643)

Regarding Star Wars titles, Knights of the Old Republic was great, part 2 was clearly rushed and unfinished, but still very enjoyable. Somebody (not EA) should put some effort into a part 3 (and not involve EA in any way whatsoever) and I'd buy that! (Did I mention I wouldn't buy it if EA had anything to do with it?)

Re:Give me KOTOR 3! (1)

xhrit (915936) | about a year and a half ago | (#43350995)

TOR is a horrid mmo, but a decent enough RPG. In fact, I think if TOR had been released as single player console game it would have gotten GOTY. The game lost more then it gained in the transition from single player to mmo. For example, the main story is actually quite good, but the pacing is way off, due to the need to stretch out the story through a typical mmo style grind. If there was no grind the story would be way better - not because of content, but pacing.

Just a (maybe mistaken) restructuring decision (5, Insightful)

SmokeSerpent (106200) | about a year and a half ago | (#43350661)

LucasArts hasn't *created* anything in nearly a decade. It's been a licensing wing of Lucas for years, and Disney's being financially smart to roll it into their other licenses. However, it's a strong name in the gaming industry for a reason, and for historical reasons, they'd have done better to keep the name while rolling it into another division.

Re:Just a (maybe mistaken) restructuring decision (2)

Trepidity (597) | about a year and a half ago | (#43351063)

It did do a lot of licensing, but they also had an in-house development division, which is the ~130 people who were laid off today. The last game I can think of that game from them was Star Wars: The Force Unleashed II [wikipedia.org] (2008), which didn't do that well, though. They were also in the process of developing two new in-house titles, Star Wars 1313 and Star Wars: First Assault, both of which are presumably now cancelled (unless they shovel the in-progress work over to a licensee).

Star Wars Galaxies (0)

Anonymous Coward | about a year and a half ago | (#43350699)

One of the few things still with some support is the original Star Wars Galaxies game, though it has passed from the commercial realm ages ago. Several teams of developers have been building and running two different emulator systems, which are "clean room" re-developments of the start wars galaxies back-end servers. Sony Online Entertainment, the company that ran the Everquest series of MMOs ran the original, and tried to focus it on an fps-like Jedi vs Bounty Hunter, with the galactic civil war as a secondary PVP aspect. What they missed however, was the fact that the richness and familiarity of the Star Wars worlds created a place where players went to "live", rather than to score against some game mechanics. Player associations (Guilds) built cities which they could fortify, with shared amenities like cantinas, med centers, cloning facilities and transport shuttles. Player crafters could create top level gear and weapons, as well as support items, houses, foods, vehicles and other items which were sold to other players. The world and the community participations made for a lasting experience, which has outlived the commercial game itself.

Correct insult (1)

puddingebola (2036796) | about a year and a half ago | (#43350737)

I can't remember from my pirate classes with Guybrush Threepwood what the correct insult is for this story... anyone? Maybe, I hear the end of Lucas Arts is near, I hope Disney gets skunk mucus in its ear.

I really wanted to like x-wing (1)

roc97007 (608802) | about a year and a half ago | (#43350741)

I bought x-wing when it first came out, but ended up abandoning it due to the poor targeting graphics. The target would turn a dark red, and like many males I have red/green colorblindness, which caused the targeted object to pretty much disappear. Had they left the object brightly lit and put a bracket around it, like Wing Commander or Comanche, I would have been more interested. I liked the degree of control of your ship's resources (something nobody else had at the time) and really wanted to like the game, but my wife got tired of standing behind me saying "Left. A little more. Too far. Go down. Down to the right. No, up." (Helping me play the game, you juveniles.) The experience was frustrating enough that I didn't bother with the rest of the series. And so, my feeling of loss at LucasArts going away is at best abstract.

Re:I really wanted to like x-wing (2)

PhxBlue (562201) | about a year and a half ago | (#43350959)

I bought x-wing when it first came out, but ended up abandoning it due to the poor targeting graphics. The target would turn a dark red, and like many males I have red/green colorblindness, which caused the targeted object to pretty much disappear.

To be fair, you would also have a hard time with being an actual pilot. That said, it would be nice if more companies gave some thought to the colorblindness issue: I remember Sid Meier's Alpha Centauri had problems as well.

Great, I can see the new Disney titles now.. (1)

sl4shd0rk (755837) | about a year and a half ago | (#43350795)

Jar-Jar vs. tie-fighter
Interplanetary Karaoke with Jar-Jar Binks
Jar-Jar Dance Revolution
Jar-Jar's Cajun Cuisine Database
Typing Tutuorial Featuring Jar-Jar Binks with Free McDonalds Happy Meal

Re:Great, I can see the new Disney titles now.. (1)

ilsaloving (1534307) | about a year and a half ago | (#43350885)

Star Wars: Clone Wars 2: Rise of the Disney Princesses.

Re:Great, I can see the new Disney titles now.. (1)

PhxBlue (562201) | about a year and a half ago | (#43350943)

Any one of those would be better than Star Wars Kinect, which will forever live in infamy.

in the beginning (1)

clickclickdrone (964164) | about a year and a half ago | (#43350813)

For me, they'll always be the firm that produced incredible Atari 800 games, Ballblazer, Behind Jedi Lines and The Eidelon. Fractal games in 1982, Hell yeah!

Too bad... (1)

ilsaloving (1534307) | about a year and a half ago | (#43350867)

I remember absolutely loving Day of the Tentacle.

I had always hoped they would bring out more such games.

Not surprising. Nothing good in 10 years... (1)

Aereus (1042228) | about a year and a half ago | (#43350899)

I can't say I'm surprised at this announcement. Really, what has LucasArts done in at least 10+ years that has been good?

They used to be known for not only their movie-related games, but also creative original ones like Grim Fandango, Full Throttle, etc. But they stopped doing all of that when Episode 1-3 came out. At that point it was just a string of shovelware Starwars games. Even their once successful space-sim games like Xwing and TIE Fighter were abandoned.

Can you imagine how awesome a modern Starwars space-sim game would be that featured massively multiplayer battles? MAG showed that you can successfully do 256 players in an FPS environment, so the same should be feasible for Xwing as well. Even some of the Commander-type things MAG did might be possible to actually have someone command the ISD or MonCal Cruisers, etc.

Such a wasted opportunity.

Bad title (1)

Dunge (922521) | about a year and a half ago | (#43351083)

Close the GAME SUBSIDIARY of LucasArt, LucasArt is still alive.
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