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LucasArts Employees Hold Wake & Eulogy; Vader Still Roams

timothy posted 1 year,17 days | from the highly-qualified-applicants dept.

It's funny.  Laugh. 170

Dawn Kawamoto writes "LucasArts employees held a wake Friday night, days after Darth Vader Disney slayed their studio. Taking the high road, two LucasArts employees put together a eulogy that offers a retrospective on the culture, memories and accomplishments of the team. Most of us who've witnessed a blood bath at the workplace aren't as charitable. Darth Vader Disney is expected to strike again in the next two weeks at its studio and consumer product divisions."

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170 comments

am i (-1)

Anonymous Coward | 1 year,17 days | (#43386959)

First

Re:am i (-1)

Anonymous Coward | 1 year,17 days | (#43387587)

Hmmm First I am? Hmmmm

Re:am i (0)

Anonymous Coward | 1 year,17 days | (#43387795)

You were the Chosen One! You were supposed to destroy the Sith, not join them! Bring balance to the Force, not leave it in darkness.

Disney says... (5, Funny)

Anonymous Coward | 1 year,17 days | (#43386961)

"We have altered the deal. Pray we do not alter it further."

Re:Disney says... (5, Funny)

MightyMartian (840721) | 1 year,17 days | (#43386999)

Perhaps you feel you are being treated unfairly. It would be unfortunate if I had to leave a garrison of Mouseketeers here.

Re:Disney says... (2)

peragrin (659227) | 1 year,17 days | (#43387019)

the real question is which could shoot better Storm troopers or Mousketeers?

Re:Disney says... (3, Informative)

meerling (1487879) | 1 year,17 days | (#43387275)

Probably the Mousketeers. We already know an entire platoon of Stormtroopers can hit the broadside of a Deathstar even if they're standing in it.

Re:Disney says... (1)

Anonymous Coward | 1 year,17 days | (#43387583)

Probably the Mousketeers. We already know an entire platoon of Stormtroopers can hit the broadside of a Deathstar even if they're standing in it.

I think this is what you didn't intend here.

Mousketeers (2)

bussdriver (620565) | 1 year,17 days | (#43387471)

Storm troopers can't aim. Ever see star wars? Even the droids don't shoot straight.
Hell, the jedi are so bored they block shots that would actually miss them -- about a third the time. The force must be a magnet for laser blasters because everything other target gets less action.

Re:Disney says... (2)

Chris Mattern (191822) | 1 year,17 days | (#43387549)

Annette certainly had an impressive pair of guns...

Re:Disney says... (2)

CodeBuster (516420) | 1 year,16 days | (#43387853)

Annette certainly had an impressive pair of guns...

Too bad Uncle Walt wouldn't let her show them off. Even after her contract with Disney was up, Walt talked her out of appearing bikini clad in Beach Party [imdb.com] because in his words she "had an image to uphold".

A warning for Disney (4, Funny)

Anonymous Coward | 1 year,17 days | (#43386987)

Make sure you've got some protection for the Epcot Center's thermal exhaust ports.

Re:A warning for Disney (1)

Anonymous Coward | 1 year,17 days | (#43387037)

In our moment of triumph? I think you overestimate their chances!

Sierra's Chainsaw Monday (4, Interesting)

dottrap (1897528) | 1 year,17 days | (#43386997)

LucasArts shutting down is a significant and sad event, but adventure gamers should remember their history. Never forget Sierra Online's Chainsaw Monday.

Re:Sierra's Chainsaw Monday (4, Interesting)

jonwil (467024) | 1 year,17 days | (#43387125)

What happened to Sierra is a BIG reason I will NEVER give a single cent of my money to Activision Blizzard (and no I wont pirate their content either, I will play games made by companies that dont pull that kind of crap)

Re:Sierra's Chainsaw Monday (0)

Anonymous Coward | 1 year,17 days | (#43387343)

I miss outpost. I wish someone would make a game like that.

Darth Vader? (0)

Anonymous Coward | 1 year,17 days | (#43387053)

Sources among those laid off say the packages were, indeed, generous.

...

LucasArts’ layoffs came just a week after the Game Developers Conference in San Francisco, which would have provided many of the casualties with a prime networking opportunity given the number of recruiters and managers in attendance. One former studio employee, however, said the company gave people time off to attend the event and provided passes.

If that's "Darth Vader Disney" then most folks who have been canned in the last few years have worked for "[insert former employer here] Nazis"

When most people get canned, you get called into a meeting room, told you are redundant, handed a pink slip, and then escorted to the door by rent a cops with any of your personal effects - if you were allowed to pack them.

Your severance is unemployment and what savings you have.

The CEO then gets a ten million dollar bonus for meeting performance targets - even if the company looses more money.

Gotta love double standards.

Re: Darth Vader Disney (0)

Anonymous Coward | 1 year,17 days | (#43387095)

Is Disney really so evil for axing a studio that hasn't produced a decent game in a decade?

Re: Darth Vader Disney (4, Informative)

Anonymous Coward | 1 year,17 days | (#43387283)

LEGO Indiana Jones
LEGO Indiana Jones 2
LEGO Star Wars II: The Original Trilogy
Star Wars: Battlefront
Star Wars: Battlefront II
Star Wars: Jedi Knight - Jedi Academy
Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic II
Star Wars: Republic Commando
Tales of Monkey Island

All great LucasArts games released within the past 10 years.

Actually.... (2, Informative)

Anonymous Coward | 1 year,17 days | (#43387297)

With the exception of Tales of Monkey Island (Which I'm less sure about) all of the rest of those were sublicensees, which will remain. It was the LucasArts game development arm that was axed, not the licensing department. As someone else mentioned only the Force Unleashed games and a few other odds and ends came out of them in the past decade.

One thing I was curious about however, was if any game assets for other licensees came out of LA during that time, given that Star Wars Galaxies, TOR, and a few others were producing during that period, and might (or might not) have had assets produced by the LA art staff.

Re:Actually.... (1)

Anonymous Coward | 1 year,17 days | (#43387789)

Tales of Monkey Island was sublicensed as well. That was done by Telltale. The re-release of the original Monkey Island was even subliscened.

So really then... (0)

Anonymous Coward | 1 year,16 days | (#43387897)

All the LA talent has been in Telltale and Laurence Holland's studio's since at least '00 era (And somebody else was mentioning that the whole X-wing line of games were sublicensed since the beginning? If that is true then only the adventure games really came out of LA. And the internal development pretty much became stillborn as soon gaming moved from 2d to 3d.)

Re: Darth Vader Disney (0)

Anonymous Coward | 1 year,17 days | (#43387339)

Great games, but commercially not really successful. Bean counter, sales bozos, the typical MBA & Excel fetishist will be the death of everything. Literally.

Re: Darth Vader Disney (5, Informative)

viperidaenz (2515578) | 1 year,17 days | (#43387423)

LEGO Indiana Jones - Traveller's Tales
LEGO Indiana Jones 2 - Traveller's Tales
LEGO Star Wars II: The Original Trilogy - Traveller's Tales
Star Wars: Battlefront - Pandemic Studios
Star Wars: Battlefront II - Pandemic Studios
Star Wars: Jedi Knight - Jedi Academy - Raven Software
Star Wars: Knights of the Old Republic - BioWare
Star Wars: Knights of the Old Republic II - Obsidian Entertainment
Star Wars: Republic Commando - Lucas Arts
Tales of Monkey Island - Telltale Games

FTFY
All the games by Lucas Arts in the last 10 years:
2009: Lucidity
2003: RTX Red Rock
2005: Star Wars: Republic Commando
2008: part of "Star Wars: The Force Unleashed", amongst many other games studios, same with Star Wars: The Force Unleashed II in 2010

Re: Darth Vader Disney (1)

taxman_10m (41083) | 1 year,17 days | (#43387673)

Was it the Force Unleashed that basically killed them off? I've only played #1, but lost interest with it after only a short time. I heard #2 was worse than #1.

If 1313 or whatever was by the same team would it really be all that different in quality?

Re: Darth Vader Disney (0)

Anonymous Coward | 1 year,16 days | (#43388539)

L2R

Is Disney really so evil for axing a studio that hasn't produced a decent game in a decade?

You do know what a producer is, right?

Live by the tax, die by the tax (-1, Troll)

Anonymous Coward | 1 year,17 days | (#43387117)

Lucas sold out in 2012 to avoid the Obama tax increases. Most of these LucasArts people probably voted for and supported Obama and support raising taxes. So it's hard to feel sad for them.

I feel sad for the honest LucasArts employees who didn't vote to go over the falls. I hope the rest learned something ... but they probably didn't.

Re:Live by the tax, die by the tax (0)

Anonymous Coward | 1 year,17 days | (#43387303)

Nooo... Obbbaaammmaaa ....

Re: Live by the tax, die by the tax (0)

Anonymous Coward | 1 year,17 days | (#43387359)

Idiot. Worse. You are probaply a fly-over state, bible thumper redneck. How is your cousin?

Re:Live by the tax, die by the tax (4, Informative)

viperidaenz (2515578) | 1 year,17 days | (#43387375)

Lucas sold out in 2012 because Disney gave him a butt load of cash. Don't kid yourself.

Re: Live by the tax, die by the tax (0)

Anonymous Coward | 1 year,17 days | (#43387515)

And he had to get that cash in 2012, before the tax increase. Without the massive new taxes in January 2013 (that most of the LucasArts employees probably supported) maybe he waits a few more years and LucasArts employees finish 1313.

Instead, their game got canceled and they're unemployed. Too bad for them. What goes around comes around.

Maybe one of these days we can stop using the government as a mechanism to steal from our neighbors.

Re:Live by the tax, die by the tax (1)

Camael (1048726) | 1 year,16 days | (#43387995)

You don't like Obama. We get it. Way to go about spewing your hate all over the internet.

There are real people here who just lost their jobs. A game studio that produced some great games in the past just closed. Nobody deserves this kind of problems. And here you go, trying to score political points on their misfortune.

FWIW, the folks at LucasArts have my condolences. I hope you all get jobs soon, and thanks for the memories.

As for the Anonymous Coward (how appropriate)- what goes around, comes around. Enjoy your glee while it lasts.

Underperforming Division gets cut by new owners. (5, Interesting)

Osgeld (1900440) | 1 year,17 days | (#43387141)

We all love lucas arts, but there has not too much coming out of that for a while now, and its a smart decision to trim the fat, no matter how great they once were.

LucasArts died many years ago. (0)

Anonymous Coward | 1 year,17 days | (#43387161)

I hate Disney tactics as much as the next guy, but I have to say, LucasArts was dead a long time ago. Disney just buried the rotting corpse.

Re:LucasArts died many years ago. (2)

rubycodez (864176) | 1 year,17 days | (#43387715)

Looking at the list of directors of LucasFilm movies over the years, one can determine the time of death. 1999, when Lucas started directing again. Specifically, right at the point in the script of TPM when Qui-Gon saves Gungan Jar Jar Binks from being crushed alive.

Re:LucasArts died many years ago. (3, Informative)

Fallen Kell (165468) | 1 year,17 days | (#43387779)

Yeah. I do have to agree with you here. The games that the teams at LucasArts themselves havn't really put out a decent game in 15 years. To be honest, that is never the fault of the employees who are getting canned, but the management who made bad decisions (either unrealistic deadlines, not enough talent, wrong kinds of talent, poor allocation of talent, bad game pitches/approvals).

Seriously, what other studio has been consistently been in the top 5-10 demands for a sequel and not even considered it (I'm talking about X-Wing/Tie Fighter here)? They didn't even consider it when Episode 1-3 came out. I mean, really? The Star Wars Universe just had a several billion reboot and you didn't take advantage by making a game which you can pilot the most bad-ass, and cool things which exist from it? Seriously? Yeah, the management had no clue, and as a result, it has been dead for a long time.

There once was a great game studio called LucasArts, who made some of the most innovative and cutting edge video games, X-Wing, Tie Fighter, Full Throttle, Day of the Tentacle, Grim Fandango, Manic Mansion, Metal Warriors, Monkey Island, Zombies Ate My Neighbors.... It turned into a Zombie about 15 years ago....

Why get mad at the Mouse.... (0)

Anonymous Coward | 1 year,17 days | (#43387221)

When the Lucas is really at fault?

It's not like they had to sell out to Disney, it was in his best interests to. And the employees, well who cares, right?

Anybody who really cares about the memory of what ILM/Lucas* used to stand for should boycott what's left of them, and help support whatever new endeavors the ex-employees put forth.

As to you ex-employees: Learn from your mistakes and work for yourself, not some schmuck who'll sell you down a river as soon as it's convenient.

Sierra is another example of that.

The Dice Angle (5, Interesting)

guttentag (313541) | 1 year,17 days | (#43387231)

For anyone who was wondering what Dice's real interest in Slashdot was, this seems to be it.

The first link goes to a "Dice News" story.
The second link goes to a Slashdot "Business Intelligence" story (remember, Business Intelligence is code for "someone paid us to put this up") that is a "Dice News" story by the same author as the first link.

Obviously Dice pushed the Slashdot editors to post this as a news item. So much for editorial independence [techcrunch.com] from the parent company. The disappearance of LucasArts may be Slashdot-worthy news, but when Slashdot's parent company, Dice, is writing the story it looks like they just want lots of techies to think "techies are losing their jobs, it could happen to me, I should look and see what's out there."

Re:The Dice Angle (0)

Anonymous Coward | 1 year,17 days | (#43387361)

Thanks for pointing this out. I suppose we'll start seeing more stories that have a sensational twist in terms of inducing job-loss fear such that readers will be more inclined to use Dice's services.

They've already ruined the quality of the editing (endless drugs, guns, and bitcoin stories, it's almost like reddit now), of the April Fools jokes and the polls. I guess ruining the articles is the final step before Slashdot shuts down for good.

Re:The Dice Angle (1)

Sulphur (1548251) | 1 year,17 days | (#43387577)

I suppose we'll start seeing more stories that have a sensational twist in terms of inducing job-loss fear

When Darth fires someone its like a strangling without the hands on part.

Re:The Dice Angle (1)

jklovanc (1603149) | 1 year,17 days | (#43387383)

A test for editorial independence is "would this article be published if submitted by someone else?". In this case I would say yes and see no problem. Gee they wrote a couple of article expanding on the issue. That is not a bad thing. By the way you ignored the fact that the third link was to a MSN Money article or is Slashdot controlled by them too?

The disappearance of LucasArts may be Slashdot-worthy news, but when Slashdot's parent company, Dice, is writing the story it looks like they just want lots of techies to think "techies are losing their jobs, it could happen to me, I should look and see what's out there."

I would define that as reaching. Do you think it strange that a company that deals in tech jobs would not be one of the first ones to knows about job cuts? Why can't they pass that information on without people assuming ulterior motives? What is wrong with "We heard something related to our business; you might want to know too".

Re:The Dice Angle (2)

guttentag (313541) | 1 year,17 days | (#43387489)

Why can't they pass that information on without people assuming ulterior motives? What is wrong with "We heard something related to our business; you might want to know too".

It's called full disclosure. If a reporter or columnist at The New York Times or The Washington Post owns stock in a company they mention, the article will make a point of noting that connection. If The Post runs a story about Kaplan Test Prep, or The Times runs a story about The Boston Globe, they make a point of noting that they are owned by the same parent. Likewise, if Slashdot is going to promote its parent company's content as news, the connection should be noted in the summary. Slashdot used to note its connection with Sourceforge in the summary when an article mentioned it.

Also, this is Kawamoto's second accepted submission. Her first was two days ago [slashdot.org] .

MSN didn't write an article, they posted a Reuters wire story on their site (lots of sites automatically post the entire feed for services like Reuters, AP, etc.). The Reuters story had all the key facts that the Dice story did, but Dice owns Slashdot so its two stories went on top. See the pattern yet?

Re:The Dice Angle (2, Informative)

jklovanc (1603149) | 1 year,17 days | (#43387591)

It's called full disclosure. If a reporter or columnist at The New York Times or The Washington Post owns stock in a company they mention

That is not what is happening here. Does Dice have controlling interest in Disney? This is not a conflict of interest between a source and a subject. There is a huge difference between linking and article about a parent company and an article by a parent company.

if Slashdot is going to promote its parent company's content as news, the connection should be noted in the summary.

It is news content; The fact that a writer is from a parent company is irrelevant.

Also, this is Kawamoto's second accepted submission. Her first was two days ago

Which was also an employment related article. Wow that's strange for an employment related writer. It must be a plot. /sarcasm

The Reuters story had all the key facts that the Dice story did, but Dice owns Slashdot so its two stories went on top. See the pattern yet?

The writer puts her articles first; it must be a plot. /sarcasm

If you want to see plots everywhere go right ahead.

Re: The Dice Angle (2)

TaoPhoenix (980487) | 1 year,16 days | (#43388001)

I'll reply to you because your sarcasm indicates you might want to ponder the journalism conflicts emerging here.

It's not about Disney this time - it's about overall news slant. Slashdot built a culture for 15 years of users submitting stories which would be sifted (haphazardly, as the running joke goes.) Then they go live, followed by users making comments. However funny the erratic editing was, there was no direct flow of gain to the slashdot ownership structure except when noted.

This time it absolutely does matter that "users" are in fact employees of the parent company owner, âgoing incognito as pseudo-usersâ.

That matters big time because at least I can grin and ignore things by Roblimo. I would have missed the deep links if guttentag hadn't done the homework. That's bad news for a news site because yes, they are getting more and more aggressive putting their own spin on the news mix slant.

And yes as ac jokes we have been saying we will leave, for years now, but submarine shills for the owner company is yet another new trick and they will keep adding more.

Re:The Dice Angle (1)

islisis (589694) | 1 year,17 days | (#43387507)

Agreed, the issue here is transparency however. Whatever happened to the SourceForge style "link goes to site owned by our corporate overlords" disclaimer? At the very least, acknowledge your potential conflict of interests, Slashdot.

Re:The Dice Angle (5, Informative)

guttentag (313541) | 1 year,17 days | (#43387389)

The author of the Dice "news story" and the "business intelligence story" is also the submitter. Dawn Kawamoto is a Dice employee [slashdot.org] who has had two story "submissions" accepted in the last three days. Her other one was the H-1B visa cap story [slashdot.org] , which notes her as "First time accepted submitter Dawn Kawamoto." She's not an accepted submitter, she's a shill [wikipedia.org] for your corporate overlords, Timothy. Again, a story about people looking for jobs and how tough the market is.

Bottom line: if you see Kawamoto's name listed as the submitter, you know it's a Dice ad right away.

Dice: You bought slashdot. Fine. But if you're going to try to pass your content off as news, instead of sponsored content, people will leave and you will have wasted your money. If you want to post an ad, call it what it is. Deception will get you nowhere on this site. You said you weren't going to interfere with Slashdot's editorial independence. Honor your commitment.

Re:The Dice Angle (1)

Anonymous Coward | 1 year,17 days | (#43387621)

You make some interesting points.

Not sure about the "people will leave" though.
Every time a summary is inaccurate or a headline is misleading, for instance, there are people stating they're (or will be) leaving.
But do they really?
I think by now frequent visitors are used to what's happening and we go straight to the comments to see what the story is really about and if anything in the summary is accurate.

Re:The Dice Angle (-1)

Anonymous Coward | 1 year,16 days | (#43387967)

Guttenfag, who gives a shit? It's a fucking news website full of assholes and faggots. Go outside and vent your "Internet Rage", pussy.

Re:The Dice Angle (-1)

Anonymous Coward | 1 year,16 days | (#43388613)

Lately I've been reading Slashdot summaries as much as I have the last few years but I've been reading the user comments less and less. The comments are often more informative than the summaries and sometimes even the articles. So why? Because people like you have nothing better to do than bitch. And other people have nowhere better to spend their mod points than on your bitchiness.

Frankly I hope you lot do leave Slashdot. Then the rest of us can read the site without having to put up with you.

Oh, and obligatory "but my commentary is pointless because it'll be modded down to oblivion" remark.

Re:The Dice Angle (1)

OhANameWhatName (2688401) | 1 year,17 days | (#43387463)

Thankyou for the information.

But I fail to see how an article for /. about LucasArts studios closing is a bad thing. Does it matter who submitted it?
1. Star Wars
2. Computer games
3. Software design & coding
4. Software people becoming unemployed

It's seriously difficult to question the value of the info to the target audience.

Now .. if this post gets modded +5, you know you're actually in trouble.

Re:The Dice Angle (0)

Anonymous Coward | 1 year,17 days | (#43387769)

What's wrong with Dice trying to make money off its acquisition? Would you guys rather GeekNet pulled the plug on Slashdot, after finding that it was losing money with no buyers?

Back when Dice made it more transparent that they were contributing articles, we got shitloads of juvenile posts, people acting out a return to fifth grade when a substitute teacher showed up in the morning. So they tried something else.

Yes, capitalism is ugly, as we're reminded on a regular basis as publicly traded companies scramble to satisfy large shareholders with their quarterly revenues and earnings. But it also makes things possible that otherwise would never get done. Example: there are two viable desktop GUIs that have been accepted by consumers around the world, including many regulars of this site, and neither are open source.

Darth Vader Disney (1)

Anonymous Coward | 1 year,17 days | (#43387233)

What kind of a name is "Darth Vader Disney"? Obviously, it should be "Darth Disney".

I wonder if they wrote an article about TNG years ago talking about "Captain Kirk Picard".

Need to happen. Current talent couldn't deliver (0)

Anonymous Coward | 1 year,17 days | (#43387247)

Lets be honest... the existing people couldn't deliver. This was proven time and time again on the games they released. Hopefully someone will.

Expected (2)

Macfox (50100) | 1 year,17 days | (#43387257)

They failed to produce anything of value in the last few years, with the exception of Force Unleashed, but even the sequel was lack lustre.

One one side it can be hard to produce a radical new game/concept, when boxed into the SW franchise. That said they had exclusive access to a big market of SW fans. I really wished they'd release a new version of Tie Fighter/Xwing MMO.

I used to work at Disney World (5, Insightful)

mark_reh (2015546) | 1 year,17 days | (#43387281)

about 30 years ago. It was the most degrading job I have ever had. Management treated employees like crap. Day one job training consisted of the boss showing you your locker and uniform, telling you to keep it clean and never take it out of the park, and do things the "Disney way" or get the hell out because there are 10 people lined up outside to take your job.

Yeah... (0)

Anonymous Coward | 1 year,17 days | (#43387323)

a friend of mine was always telling me I should get that job, because he thought it was the most magical place on earth and it must be wonderful working there.

Seriously the Cult of the Mouse is some scary shit. Makes Scientology look tame in comparison.

Re:Yeah... (5, Insightful)

Anonymous Coward | 1 year,17 days | (#43387533)

a friend of mine was always telling me I should get that job, because he thought it was the most magical place on earth and it must be wonderful working there.

Seriously the Cult of the Mouse is some scary shit. Makes Scientology look tame in comparison.

Mountains out of mole hills.

It isn't a cult, it isn't scary. Youre just a retard.

Disney is an empire and they do everything they can to protect its image because that's what Disney is, its an image. An image that earns them billions of dollars a year. And Disney world? You better believe they make sure everyone follows very strict guidelines because millions of families go through those parks each year all expecting to have a magical experience that the Disney name lends itself to.

Is mickey a cult? Don't be so melodramatic and idiotic. But youd be really stupid to think that they wont hold their employees to the same standards that's families have about Disney. A potato headed employee can much up a families vacation and ruin some childs image of it, so you better believe they expect you to behave. If you want a job where you don't have to treat the customers like they matter then go to walmart and shut up. No one forces anyone to work at Disney.

Re:I used to work at Disney World (3, Insightful)

dadelbunts (1727498) | 1 year,17 days | (#43387381)

Well if working at Disney i would expect you to do things the "Disney way" or be canned. If i had employees i certainly would want them to do things the way i wanted and not however suited their fancy.

Re:I used to work at Disney World (4, Insightful)

viperidaenz (2515578) | 1 year,17 days | (#43387441)

Oh no! you have to do what you're told when you're getting paid for it?
They don't let you steal uniforms either? No noes!

Re:I used to work at Disney World (3, Informative)

mark_reh (2015546) | 1 year,17 days | (#43387585)

Holy crap, how do people manage to miss my point? I wasn't complaining that they expected employees to follow specific rules, I was pointing out the tone of the "training" which was extremely disrespectful, and the fact that it took less than 10 minutes on day one to be treated like crap by the management.

Re:I used to work at Disney World (-1)

Anonymous Coward | 1 year,16 days | (#43387819)

Right, like we said, we got your point: "Bitch, bitch, bitch, I had a bad job, bitch bitch bitch". We've all had bad jobs. Big deal.

Re:I used to work at Disney World (0)

Anonymous Coward | 1 year,16 days | (#43387895)

Yeah, working class. That is what they go through their entire lives. Consider yourself lucky that Disney was the worst you have ever experienced. It is nothing special. My first job was delivering pizzas. I walked in on time, boss said 'Fucking new guy is gonna slow us down!' followed by being thrown a uniform and a pizza and being told I had ten minutes to get back or I wont see my first paycheck. If I was female or a minority it would have been much worse.

Re:I used to work at Disney World (-1)

Anonymous Coward | 1 year,17 days | (#43387455)

about 30 years ago. It was the most degrading job I have ever had. Management treated employees like crap. Day one job training consisted of the boss showing you your locker and uniform, telling you to keep it clean and never take it out of the park, and do things the "Disney way" or get the hell out because there are 10 people lined up outside to take your job.

What the hell does this have to do with lucasarts?

I doubt it was degrading, you were probably just a overly sensitive mommas little girl wearing girly panties and couldn't handle someone telling you what to do in a direct and frank manner. You people today are all such pansies, you cant even working at Disney world without saying it was degrading because you were told to act like how they expect you to at work, keep yourself clean at work and not take company property home. And I highly doubt they said you could get the hell out, you just threw that shit in there to make it colorful and sound like the poor little girl lost in the woods and Disney was the big mean wolf trying to get you just for being such a innocent little girl...poor you.

I really hope you have grown the hell up in the past 30 years. You wouldn't have lasted 1 week in the year 1910 acting like that.

Re:I used to work at Disney World (0)

Anonymous Coward | 1 year,17 days | (#43387553)

I am swayed by your obvious first-hand experience in the workplace of 1910 :P

Re:I used to work at Disney World (1)

mark_reh (2015546) | 1 year,17 days | (#43387571)

No, they said "get the hell out". THAT was day one, within the first 10 minutes.

There are many ways to say things. You can say "our company policy is to do things a specific way and to not remove uniforms from the premises. Violating either is considered grounds for dismissal", or you can say "do things our way or get the hell out!". There really is a difference, even though the two statements say essentially the same thing. The first displays respect for the person being spoken to, the second displays contempt. This is but one example of the daily insults employees had to endure at Disney World.

What do you know about how things were in 1910? Are you 120 years old?

Re:I used to work at Disney World (1)

BitZtream (692029) | 1 year,17 days | (#43387709)

I'd bet a weeks pay that you're a liar and no one ever told you to 'get the hell out'.

The fact that you're even pretending it was said brings doubt to you even working there.

As a former Disney employee, you would have been formally informed of policies regarding unapproved language and termination on Disney property. That statement alone would have gotten the person you fired from most positions on the spot.

That happens in HR, not by your boss or trainer.

Your story has too many holes.

Re:I used to work at Disney World (0)

Anonymous Coward | 1 year,17 days | (#43387611)

That's the way small minded losers talk to their underlings. It's why they'll never advance higher than the upper realms of nothingness. Like the career mcdonalds boss from your teenage years. He talks alot but you can never take anything he says too seriously because he's not used to the idea of not getting treated like shit at work and he's obviously been too small minded to put himself into a position to advance to 20 dollars an hour despite being made to work hard the entire time.

Re:I used to work at Disney World (1, Insightful)

BitZtream (692029) | 1 year,17 days | (#43387691)

I used to work at Disney too.

You're a whining bitch, to put it bluntly.

There is a REASON there are 10 people lined up outside to take your job, it is perhaps the best job you can find at a young age in central florida.

You should be doing it the Disney Way, the Disney Way makes their customers happy? Have you ever BEEN on a Disney vacation as an adult? You will not find a better service regardless of your tastes.

Yes, it was a shit job, as are all jobs for untrained/uneducated workers, like you know ... the majority of Disney's employees.

Working at Disney is no different than working at any unskilled labor position.

Disney doesn't want your dumb ass fucking up their image when you go do something fucking retarded like drink and drive, or go to jail for something and have a mug shot with their logo posted all over the news paper. If you can not understand why your uniform stayed on Disney property, you are indeed too stupid to deserve the job in the first place.

I don't recall the training being demeaning, nor has any of my friends ever mentioned the job as being demeaning in any way. We all have our stories about customers, but Disney is pretty much considered the cream of the crop places to work in the service industry. Any tipping position at the place gets more tips on average than outside of Disney. I could go on and on about how your statement is so unbelievably different from every other Disney employee I've ever known.

The only shitty part about working at Disney was that my dumb ass lived by the airport, which meant the drive was shitty on a good day with no traffic and using toll roads. On a bad day, with an accident or skipping the toll roads, that was shitty.

Re:I used to work at Disney World (0)

Anonymous Coward | 1 year,17 days | (#43387753)

> I don't recall the training being demeaning, nor has any of my friends ever mentioned the job as being demeaning in any way.

your anecdote doesn't actually cancel out gp's anecdote, you realise? but your willfully missing their point and/or denying their experience does make you a dick.

Re:I used to work at Disney World (1)

mark_reh (2015546) | 1 year,17 days | (#43387803)

From your tone I am guessing you were Disney management in the park, or would have been an excellent management candidate.

Re:I used to work at Disney World (1)

JBMcB (73720) | 1 year,16 days | (#43387855)

+1 parent. The "Disney Way" is to make customers happy. It's *everyones* job. So if you're a miserable SOB working at a Disney park isn't a great idea.

Working there sounds awful to me, I'm not a people person at all. But I personally know a few people who worked there for a few years and *loved* it. More power to them.

Re:I used to work at Disney World (1)

Osgeld (1900440) | 1 year,16 days | (#43388513)

you worked a minimum wage job 30 years ago, thats totally the same as a software development house

Too Bad, Those Games Were Fun (1)

Karl Cocknozzle (514413) | 1 year,17 days | (#43387285)

What a shame to shutdown the source of so much fun! I see that they released a couple of the classic games open source, so perhaps some sort of good can come from that.

Re:Too Bad, Those Games Were Fun (1)

Osgeld (1900440) | 1 year,16 days | (#43388533)

yea, I thought "what a shame their games were fun" but that was over a decade ago

lucas what? oh generic starwars hack-n-slash with outdated engines, yawn

News at 11 (3, Insightful)

Eskarel (565631) | 1 year,17 days | (#43387315)

Company which hasn't made anything of note in years shut down.

Seriously folks, LucasArts has made some of the greatest games I've ever played, but how long does that keep the lights on? It's not like the brand even has that much value anymore.

Re:News at 11 (0)

Anonymous Coward | 1 year,16 days | (#43387847)

Company which hasn't made anything of note in years shut down.

Seriously folks, LucasArts has made some of the greatest games I've ever played, but how long does that keep the lights on? It's not like the brand even has that much value anymore.

Hey, the odds were on their side. Play the nostalgia card to children-of-the-90s with disposable income? Isn't that Capcom's, Nintendo's, Sega's, and Square's entire business strategy these days? They're all still very very alive (besides Sega's hardware department), despite all complaints from a minority.

Odds are better now (1)

SuperKendall (25149) | 1 year,16 days | (#43388367)

Hey, the odds were on their side. Play the nostalgia card to children-of-the-90s with disposable income?

And that's exactly what Disney is doing. It's not like there will not be Star Wars games. It's just not LucasArts that will be making them, but other studios. And really the whole world will be better off for it, even if Disney is mostly just in it for the money - in fact this way it's MORE likely that a group that really cares about Star Wars might end up making a game.

First pBost (-1)

Anonymous Coward | 1 year,17 days | (#43387335)

Problems with are incompatible = 36400 FreeBSD members all over you are a screaming for it. I don't [slashdot.org], Of business and this very moment, THAT SORDED, Standards should startling turn a child knows Niggers everywhere And she ran asshole about.' One of business and was vitality. Its whole has lost that comprise knows for sure what invited back again. of all legitimate but suufice it Luck I'll find be treated by your

no surprise (0)

Anonymous Coward | 1 year,17 days | (#43387347)

more money to be made by licensing the name.... without the hassle of development, marketing, distribution, support, or dealing with whiny workers.

I find this halarious because I just applied there (1)

GoodNewsJimDotCom (2244874) | 1 year,17 days | (#43387395)

I apply at the place last week to be a programmer/designer. Next week, its shut down.
All they really needed was to make an Xwing vs TieFighter MMO, where you built up a fleet of ships by running missions, and your guild was your wingmen. It could have had staying power if done right.

Good riddance lucasarts. (0)

Anonymous Coward | 1 year,17 days | (#43387401)

Now granted lucasarts had a lot of great stuff back in the day of the adventure titles, they had some great star wars games and a few other hits. But lets face facts, lucasarts has become nothing but a license whore for the past decade. All lucasarts has done for 10+ years of shitty titles based off star wars and that's it.

So yeah, hold a eulogy for the old lucasarts, but for all you fucks that have been there for the past decade you don't deserve dick because you haven't done anything but driven that company into the ground. Because if you did make good games you wouldn't have gotten fired so why in the hell do you deserve any recognition for doing a terrible job at making games?

That eulogy (4, Insightful)

OhANameWhatName (2688401) | 1 year,17 days | (#43387439)

Is self serving justification. "We sacrificied everything! We were so dedicated [sniff] it's not [sniff] [cry] FAAAIIIIRRR [sniff]"

The studio had the greatest franchise in the history of science fiction and failed. If the employees don't hold themselves responsible, I can see why it's been closed. Considering the epic failure of Kinect Starwars and the near complete disappointment of TOR .. it's pretty clear that LucasArts Studios has been on pump and dump for some years now. Thinking back, it's hard to recall a Star Wars game since X-Wing which has even come close to meeting expectations of the fans.

And I don't think you can blame the fans for having too high expectations. If TOR was even remotely like a an open ended MMO, people would have been glued to it like flies on shit. But despite the that being the only requirement .. well, the bar was too high. If the staff aren't the people responsible, who are?

I'd be the last person wanting to publicise my failure on a eulogy page, that's just flat out embarassing.

While I'm all for blaming them for their... (1)

Anonymous Coward | 1 year,17 days | (#43387535)

shortcomings, TOR, KotOR1/2, JK2/JKA, and dozens of others WERE NOT LUCASARTS. They'd already gotten dumped from the lucrative games by the time that came around, and as someone else mentioned in a prior article's replies, they were handicapped by mismanagement with enough hubris to state that innovation and such wasn't important in the *PROSPECTIVE JOB INTERVIEWS*. IE they were losing their best and brightest from inside, and not regaining any from outside due to MANAGEMENT, not due to the staff themselves being terrible (although the fact that any of them stayed long enough to be laid off makes you wonder....)

Re:That eulogy (3, Insightful)

Opportunist (166417) | 1 year,17 days | (#43387617)

You cannot milk a franchise forever, no matter how great it is.

What made the franchise great is that the way it started was new. And no, I'm not even talking about the FX. Yes, they were great. I'm old enough to remember what it was like to sit there in the cinema with people screaming (yes, screaming) at the opening of Episode IV. You know the scene? The Corvette flying overhead and everyone was "whoa, that's detailed, that's so real", and then that Star Destroyer coming in in pursuit... the audience did go wild.

The story was new, too. Before that, SciFi and magic didn't really mix. This was one of the first that catered to both audiences. You also had way more developed characters than was normal in SciFi back then. Sure, it was just a generic Percival theme, mixed with the old war hero that had some personal reasons to disappear into obscurity, the pirate-turned-hero and the young hero eventually saving the day, but the mix was right and novel at its time.

You also had characters that were more than one dimensional stereotypes. The heroes were not without flaws and the Evil (tm) had actually a reason to be evil. Not the usual "we want to destroy the earth just because, well, it's there" crap that was SciFi at the time.

From the 2013 point of view, nothing to write home about. In 1979, it sure was breathing new life into a stale genre. It can be said that it was the beginning of SciFi being more than flashy, gimmicky movies with little plot and storyline.

Sadly, with the new trilogy, they pretty much turned time back pre-1979. In the new trilogy, you have shallow, unbelievable characters who sometimes do things for no logical reason (not even any "human" reason) and plot holes big enough to send an armada of death stars through without them even coming close to their edges. Not to mention alienating the fanbase by tampering with the movies we grew up with and were fond of.

Seriously, movies 1-3 were nothing spectacular. Yes, they were quite watchable. They were decent, but nothing groundbreaking like the first trilogy. Based on those, there is simply no franchise to build. They don't come close to the status the first trilogy had. Not to mention that they really sometimes feel a lot like thinly veiled overlong ads for the merchandise. Seriously, am I the only one who thought Episode One was a too long ad for the podracer game?

What felled Lucasarts eventually was simply that they created an expectation they could not fulfill. The bar was put quite way up there with their original movies and games.

Re:That eulogy (0)

Anonymous Coward | 1 year,17 days | (#43387761)

The story was new, too. Before that, SciFi and magic didn't really mix. This was one of the first that catered to both audiences. You also had way more developed characters than was normal in SciFi back then. Sure, it was just a generic Percival theme, mixed with the old war hero that had some personal reasons to disappear into obscurity, the pirate-turned-hero and the young hero eventually saving the day, but the mix was right and novel at its time.

Because Lensmen never had any organization of galactic peacekeepers who used mystical abilities as they fought armadas of spaceships against an evil empire.

Re:That eulogy (1)

greg1104 (461138) | 1 year,16 days | (#43387963)

There are a lot of Lensmen similarities in "Star Wars". But since the Lensmen still haven't made into a proper movie, it doesn't make a good example of a film precursor. Someone watching "Star Wars" for the first time in 1977 was comparing it to SF movies like 2001, "Logan's Run", or "Close Encounters of the Third Kind"; lots of science, but no magic.

Re:That eulogy (0)

Anonymous Coward | 1 year,16 days | (#43388373)

it's hard to recall a Star Wars game since X-Wing which has even come close

That's one of the main problems I saw with Lucasarts (apart from not being able to save Adventure games from dying out). "TIE Fighter" and "X-Wing vs. TIE fighter" were still received pretty well, but after that there was no effort to keep the space flight sim alive. I'm sure many people have been waiting for a successor with improved graphics and multi-player (MMO) support - just imaging the assault on the Death Star with multiple squadrons each with a specific task - there could be generals planning and reacting throughout the whole mission and pilots battling it out. Why did it never materialize?

Should have shown Rescue on Fractalus (1)

tarpitcod (822436) | 1 year,16 days | (#43387827)

Instead of all the pictures... I'd have shown the first game - Rescue On Fractalus, and had the Jaggi smash the cockpit window.

That would have been more fitting.

If they wanted to have some fun with it, change the jaggi into mickey mouse.

http://youtu.be/FbZ-chrOgGg [youtu.be]

Is it too late... (0)

Anonymous Coward | 1 year,16 days | (#43388485)

to bring back SWG? Please?

Re:Is it too late... (0)

Anonymous Coward | 1 year,16 days | (#43388549)

phht... ass and grass, asses of everyone's "pets" and grass that tickled your nose, massive cities that could hold thousands with 5 players in it, my house with shit buried in the wall to never be seen again, and a bug where you could make jedi master by standing a yard away from a spawn point in 1 night

SWG was garbage

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