Beta

Slashdot: News for Nerds

×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

HP To Package Leap Motion Sensor Into — Not Just With — Some Devices

timothy posted about a year ago | from the unhand-me-sir dept.

HP 54

cylonlover writes "It hasn't even been released yet but the Leap Motion could already be considered something of a success – at least with PC manufacturers. Following in the footsteps of Asus, who announced in January that it would bundle the 3D motion controller with some of its PCs, the world's biggest PC manufacturer has joined the gesture control party. But HP has gone one step further, promising to build the Leap Motion technology into some future HP devices." (See this video for scenes of users scrabbling with their hands in empty air, and get ready for more of it.)

cancel ×

54 comments

I still like my mouse (3, Informative)

pellik (193063) | about a year ago | (#43482297)

While I appreciate what was said in the video, I can't imagine that I'd ever prefer leap motion, or even touch screens, over a mouse. It all boils down to the physical exertion of lifting my arm to perform input vs resting my arm on a desk and lightly moving my wrist. I can overcome intuitive input by learning to use a less intuitive system, but I will never overcome more physically exertive systems being more physically exertive.

I recall hearing that Chefs learn to manipulate a whisk with their wrist because the smaller muscles are less tiring in the long run, even though it's more natural to want to use your shoulder and arm to perform the action. This seems to be analogous to these new input styles.

Re:I still like my mouse (1)

Kildjean (871084) | about a year ago | (#43482389)

Have you thought that using this in combination of a mouse would give you more liberty during a presentation or general computer usage? I wouldnt use this alone without a mouse, but i think it works better than the kinect does and it will be integrated on laptops. That is big.

Re:I still like my mouse (1)

gl4ss (559668) | about a year ago | (#43482577)

Have you thought that using this in combination of a mouse would give you more liberty during a presentation or general computer usage? I wouldnt use this alone without a mouse, but i think it works better than the kinect does and it will be integrated on laptops. That is big.

well, taking into consideration that the range for this isn't that great.. which is the tradeoff compared to kinect.. I doubt he would be using this on-stage standing up.

what it does give is depth, which would be useful for some tasks. but lying on the sofa.. I'll still prefer kb + mouse for this.

Re:I still like my mouse (1)

Zero__Kelvin (151819) | about a year ago | (#43483809)

"what it does give is depth, which would be useful for some tasks. but lying on the sofa.. I'll still prefer kb + mouse for this."

Jesus Christ man! Your mom has to sit on that sofa when you are done. Can't you at least take your laptop down to the damn basement?

Re:I still like my mouse (1)

Sockatume (732728) | about a year ago | (#43482453)

It's assumed that it's going to be a supplimentary input device, and not the main one. There are times I wish I had a more intuitive way of rotating 3D objects, for example.

Re:I still like my mouse (1)

gregor-e (136142) | about a year ago | (#43483455)

It also doesn't solve the switching between keyboard and mouse problem. If Leap could implement human interface software that somehow seamlessly integrated a chording keyboard with their positional interface, and if Herman Miller created a workstation chair with arm supports that can suspend the user's arms weightlessly in front of them, this could offer some big advantages.

Re:I still like my mouse (2)

Zero__Kelvin (151819) | about a year ago | (#43483785)

"I recall hearing that Chefs learn to manipulate a whisk with their wrist because the smaller muscles are less tiring in the long run, even though it's more natural to want to use your shoulder and arm to perform the action. "

You heard wrong. Operating a whisk is like playing the drums. Using the wrist allows much faster action and more subtle control. It may also be true that it is less tiring, but that is incidental, rather than the driving reason.

Re:I still like my mouse (0)

Anonymous Coward | about a year ago | (#43484877)

"I recall hearing that Chefs learn to manipulate a whisk with their wrist because the smaller muscles are less tiring in the long run, even though it's more natural to want to use your shoulder and arm to perform the action. "

As a Chef I can attest that this is backwards. Using your wrist will cramp it up fiercely if you are stirring anything for say half an hour. Using your shoulder and bicep is far less tiring once you get used to it.

Re:I still like my mouse (1)

Zero__Kelvin (151819) | about a year ago | (#43485777)

You're not a Chef.

Re:I still like my mouse (1)

Dixie_Flatline (5077) | about a year ago | (#43484161)

I worked on the XBox Kinect game Your Shape 2012. The menu system in the game was the single best use of the kinect I've ever seen. At first, you make these huge gestures with your hands and arms, swiping really obviously, pushing the buttons with big strokes.

But after you get used to it, you sort of lift your hand and twitch your fingers to flip through menus. Pushing a button means pushing your palm forward ever so slightly. It became a really good way to move through on-screen menus without reaching for the controller. (This is something I'd like to see in a game like Rocksmith, where I'm already holding my guitar and don't want to pick up the controller to select a song.)

So while I don't know how well the leap works, I suspect that the controls are much explicit than they show. After a while, you'll basically just be wiggling your fingers a bit here and there and still getting full functionality.

Re:I still like my mouse (1)

RearNakedChoke (1102093) | about a year ago | (#43484357)

While I appreciate what was said in the video, I can't imagine that I'd ever prefer leap motion, or even touch screens, over a mouse. It all boils down to the physical exertion of lifting my arm to perform input vs resting my arm on a desk and lightly moving my wrist. I can overcome intuitive input by learning to use a less intuitive system, but I will never overcome more physically exertive systems being more physically exertive.

I recall hearing that Chefs learn to manipulate a whisk with their wrist because the smaller muscles are less tiring in the long run, even though it's more natural to want to use your shoulder and arm to perform the action. This seems to be analogous to these new input styles.

I agree with you for desktop work. But other situations would benefit from Leap. If I'm in a kitchen, cooking, looking something up, like a recipe would be much easier using Leap. Or the usual living room, entertainment PC - I don't want to have to track down a mouse and find a surface to use it on. A few simple air-gestures to select a movie is all I need. Or conference presentations - gestures to highlight areas or move to the next slide. Etc, etc.

Couple this with google glass and you can use your gestures to integrate with the real world. Point to an object with a special gesture and it performs a search or takes a pictures of it or saves it as a GPS waypoint with a custom note.

The point is, you have to think beyond your current desktop limitations. Don't be that naysayer who has no imagination and shoots an idea down because it may not apply to your 1 use case.

Re:I still like my mouse –– Precisely! (1)

Sir Holo (531007) | about a year ago | (#43485011)

While I appreciate what was said in the video, I can't imagine that I'd ever prefer leap motion, or even touch screens, over a mouse. It all boils down to the physical exertion of lifting my arm to perform input vs resting my arm on a desk and lightly moving my wrist. I can overcome intuitive input by learning to use a less intuitive system, but I will never overcome more physically exertive systems being more physically exertive. I recall hearing that Chefs learn to manipulate a whisk with their wrist because the smaller muscles are less tiring in the long run, even though it's more natural to want to use your shoulder and arm to perform the action. This seems to be analogous to these new input styles.

Precisely. Well said.

I will give you a tip. Buy a "low-profile" mouse instead of those big-humped things that come with most machines. Your forearm will then be able to rest on the desk. Thus, instead of using your wrist muscles, you will only need to use your fingers muscles to mouse. That is, it will be even less physically exertive.

If you do this, you will eventually feel a need to turn the sensitivity of the mouse up, due to the decreased effort, and will end up never really using your wrist muscles for mousing again. Bonus: no carpal tunnel.

Fingers are designed for fine movement and control. The wrist, not so much.

Re:I still like my mouse –– Precisely! (1)

Sir Holo (531007) | about a year ago | (#43485175)

Sorry to double-post...

These days, I have given up my mouse almost entirely––for a trackpad.

I now use only two fingers to interact with all the usual types of software. Additionally, I am now quite fast with Photoshop, Google Sketchup, Power Point (ugh), various games, and advanced scientific software like LabView (a graphical programming language). All with two fingers. The wrist is only involved in moving my hand from the keyboard to the very close-by trackpad (well, really it's more of a shoulder motion, but a short distance).

Anyone thinking that we are headed towards a "Minority Report"-type of interface is simply going in the wrong direction. Less physical exertion, not more.

Re:I still like my mouse (1)

dinfinity (2300094) | about a year ago | (#43487551)

It all boils down to the physical exertion of lifting my arm to perform input vs resting my arm on a desk and lightly moving my wrist.

You shouldn't have to. Considering the precision of Leap Motion, it could behave like sort of a 3D touchpad that you mainly operate by moving your finger(s) slightly (although large arm based motions should be easy to support simultaneously). It should even be possible to put a Leap Motion unit in a monitor and then interpret the movements of your hand on your desk as if you were moving a mouse.

The awesomeness of the sensing technology simply cannot be contested. The challenges lie in where to physically put the technology and how to interpret the data.

Hey douchebags: [Democratic] Senate rejects backgr (-1)

Anonymous Coward | about a year ago | (#43482307)

Hey douchebags: [Democratic] Senate rejects background checks on gun purchases in 54-46 vote

http://thehill.com/homenews/senate/294571-senate-rejects-tougher-background-checks-on-gun-purchases

Just had to gloat.

Gloat.

Gloat.

Gloat.

Feeding off-topic troll (1)

billstewart (78916) | about a year ago | (#43484257)

Actually, the Republicans got a few Democrats to join them in a filibuster, because they were too cowardly to let the actual bill come up for a vote. They would have easily defeated it in the House, but they'd rather not lose a vote to the Democrats, and the House GOP reps would rather not have to go on record for the vote.

I'm against the bill, but I think the Republicans should at least have the courage to do a talking filibuster if they're going to filibuster.

Finally, the savior of the PC (1)

jacksonic (914470) | about a year ago | (#43482311)

With all the fancy touch enabled UIs floating around on tablets and phones, the PC can finally make a similar evolutionary advancement. Touch screens on the desktop or a laptop are annoying to reach for, but a device sitting in the keyboard is even closer at hand than a mouse. Windows 8 doesn't seem so silly now.

Re:Finally, the savior of the PC (3, Insightful)

Zero__Kelvin (151819) | about a year ago | (#43483835)

"Windows 8 doesn't seem so silly now."

Rest assured. It continues to be just as silly.

They should build this into touch-screen devices. (1)

mark-t (151149) | about a year ago | (#43482321)

If this sort of thing were built into touch-screen devices, when the screen is touched, it would be possible for the device to identify exactly which finger was responsible for the touch. This could considerably increase the versatility of using a touch-screen as an input medium

Also, you could get hover-detection practically for free.

Re:They should build this into touch-screen device (1)

h4rr4r (612664) | about a year ago | (#43482491)

Will it magically get rid of fingerprints too?
How about solving the low accuracy of touch issue?

I can understand touch when you don't have better controls available, but at a PC you have much better controls right there.

Re:They should build this into touch-screen device (1)

mark-t (151149) | about a year ago | (#43482793)

Fingerprints can be dealt with by regularly wiping the screen. If you wipe down a touch screen just once a day, it will make a huge difference.

Touch screens involve the very natural gesture of pointing... a communication mechanism that human beings learn to use even before they've learned to talk. It's admittedly imprecise, but not every type of application requires any more precision than that. Conversely, however, some types of application *DO* require more precision than that, and it's a grievous user-interface mistake to utilize an imprecise input device for such contexts.

I agree with you about input devices on a PC. They are already sufficiently diverse that a touch-screen isn't really necessary outside of an application that is designed to be used only in a kiosk situation.

Re:They should build this into touch-screen device (1)

EdZ (755139) | about a year ago | (#43482991)

it would be possible for the device to identify exactly which finger was responsible for the touch

Unfortunately, the Leap Motion cannot do this. Or at least, if this functionality exists it is not available to developers working with the Leap. You don't get any sort of point cloud, or even raw camera data, all you get is a series of vectors where the Leap has detected linear highlights (and using stereo cameras, deduced to be cylindrical objects) and the positions where it has detected them. You know where fingers are, but not which fingers are which.

Re:They should build this into touch-screen device (1)

mark-t (151149) | about a year ago | (#43483043)

You can deduce which fingers are which by counting the number of fingers to the left and right of the one that touched the screen, and assuming a particular handedness (which could be provided to the program as a user profile setting, for instance).

Re:They should build this into touch-screen device (1)

EdZ (755139) | about a year ago | (#43483171)

Only if all fingers are currently present and visible, or all have been present (and externally identified, either using manual calibration or an additional camera and some sort of classifier) at once and the remaining fingers have been continuously visible since (no occlusions), and the hand has not changed orientation. Forming a fist and then extending a single finger would prevent identification.

Re:They should build this into touch-screen device (1)

Bobfrankly1 (1043848) | about a year ago | (#43483401)

Only if all fingers are currently present and visible, or all have been present (and externally identified, either using manual calibration or an additional camera and some sort of classifier) at once and the remaining fingers have been continuously visible since (no occlusions), and the hand has not changed orientation. Forming a fist and then extending a single finger would prevent identification.

...and we could all guess which finger that would be.

Re:They should build this into touch-screen device (1)

mark-t (151149) | about a year ago | (#43483793)

If your hand is close enough to the device for any finger to touch the screen, given the actual range that the device detects on, how would any fingers be not within the field of view of such a sensor?

Re:They should build this into touch-screen device (1)

TuringTest (533084) | about a year ago | (#43494027)

"Forming a fist and then extending a single finger" is not a very good gesture, so that is not a major concern.

A good variety of user interfaces can be developed without exact identification of all fingers in all possible positions. Identifying a finger in a touchscreen can be done if that finger is the thumb, in a natural resting position; then, the other fingers can be from their relative distance.

This in particular allows for chording gestures, the ones used for touch-typing and that could be used for other precision tasks.

Wayne Westerman, who invented the software technology later bough by Apple to become the iPhone [203.197.81.56] , explains in his master theses [udel.edu] how it's done (see chapter 4), and how they're used for reliable input (chapter 5).

Re:They should build this into touch-screen device (1)

MrBandersnatch (544818) | about a year ago | (#43483073)

"You know where fingers are, but not which fingers are which"

  I know exactly what you mean, but surely you can use heuristics for this, at least some of the time?

Now I'm curious about how reliably this is able to detect and track a pinch gesture....

Re:They should build this into touch-screen device (1)

TuringTest (533084) | about a year ago | (#43494191)

You don't need 3D space recognition to identify which finger is being used - it can be done from their size and relative positions for a good deal of versatility.

Re:They should build this into touch-screen device (1)

mark-t (151149) | about a year ago | (#43496111)

Relative position to what, exactly? The other fingers aren't touching the screen.

Re:They should build this into touch-screen device (1)

TuringTest (533084) | about a year ago | (#43508145)

Relative to the thumb, which can be recognized on its own. The other fingers will touch the screen later at some point after the thumb; all fingers have a fixed position and distance from it, so you can identify each finger after calibrating for hand size.

If you add the temporal dimension, you can recognize a variety of chords and multi-touch positions. Sure, it's not perfect tracking of all fingers the all time, but you don't need that to recognize a high number of hand positions, enough to provide a varied gesture-based control.

Waving hands in front of a printer? (0)

smooth wombat (796938) | about a year ago | (#43482329)

While the press release for Leap doesn't go into specifics, I can only imagine how bad HP will screw this up like they've done with their printer drivers. They haven't bothered to give you real drivers, just some generic universal drivers which, pointedly, sucks. Even for their newest printers, you get only a Universal driver. I guess they need to pay all those executives who keep halving the stock price every few years the big bonuses they've come to expect rather than invest in producing the software.

Not to mention the new interface on their printers, like Windows 7, make you jump through more menu selections to accomplish simple tasks. And like Windows 7, the interface is slower as are the start up times.

If this is the way HP is going to go, I forsee a very bleak future for them.

Re:Waving hands in front of a printer? (1)

vswee (2040690) | about a year ago | (#43482421)

I actually wouldn't mind waving at my printer to perform tasks from across the room maybe. As far as in computers, I can only see it really being useful for giving presentations or displaying 3D models or something of that sort and even then it's slightly gimmicky.

Don't hate the player (0)

Anonymous Coward | about a year ago | (#43482471)

Don't hate the player (HP), hate Windows 7.

Those generic universal drivers which you feel suck are exactly what makes HP printers work great with 'other' operating systems.

if it's Win8, I only have one gesture for you (2, Funny)

swschrad (312009) | about a year ago | (#43482403)

interpret THIS, buddy

Leap Motion+Kinet=Minority Report style control..? (0)

Anonymous Coward | about a year ago | (#43482529)

Leap Motion + Kinet = Minority Report style UI control becoming a reality..??

Re:Leap Motion+Kinet=Minority Report style control (1)

Sockatume (732728) | about a year ago | (#43482651)

Leap Motion works a lot like Kinect, but scaled down. It works over a smaller volume, so it can track smaller objects more accurately. On the downside, your hands have to be inside that small volume.

Leap Motion+Kinet+red bull=gangnam style control? (2)

Thud457 (234763) | about a year ago | (#43482659)

makes you wonder exactly what PSY's printing out on his TPS reports.

Re:Leap Motion+Kinet=Minority Report style control (1)

TuringTest (533084) | about a year ago | (#43494217)

Why are people so fixated with the Minority Report UI? It was a terrible interface. I prefer the one from Harry Potter, way cooler.

Tactile feedback (4, Insightful)

PSVMOrnot (885854) | about a year ago | (#43482657)

People keep coming up with these nice shiny user interface devices, but they always seem to forget how important tactile feedback is.

Sure I can type on a touchscreen keyboard, but it takes twice as long, because I have to actually look at the screen and check that a) it has noticed I am typing, and b) it has correctly recognised what I had intended to type. With a proper physical keyboard I can pick up such information purely by proprioception, audio and tactile feedback.

The same sort of issue applies with any sort of hand waving interface: there is a much greater potential for the computer getting it wrong, and it takes longer to recognise & fix it when it occurs.

Untill these things can be made as reliable as a physical push button I think people should be a lot more careful where and what they use them for.

Re:Tactile feedback (1)

Zero__Kelvin (151819) | about a year ago | (#43483929)

You're doing it wrong. They have this technology called Swype now. Before Swype you would be correct, but now the issue is that you don't know how to properly type (i.e. swype) on a smartphone screen.

Re:Tactile feedback (1)

PSVMOrnot (885854) | about a year ago | (#43484413)

For basic typing, which is only one specific case, swype comes close to being suitable. However, swype is still limited. It guesses what you are typing based on a weighted dictionary of common words. While it may be fairly accurate it is still only a guess. Add to that it will not be able to handle uncommon words or symbols as well.

In other words: programming on one of those is a pain. Accurately entering lots of numbers is a pain. Playing Doom would be a pain.

To sum it up: swype may be good for inputting basic text on capacitive touchscreen devices - and this may be enough for 90% of people - but it doesn't hold a candle to a keyboard in many other areas.

All that said, that was still only one case: text input/keyboarding. Don't forget all the others.

Re:Tactile feedback (1)

dkf (304284) | about a year ago | (#43489853)

You're doing it wrong. They have this technology called Swype now.

How does that work when writing Perl? Heck, how does it work even with something as verbose as Java? (No, having to go back to using COBOL would not be a step forward!)

Re:Tactile feedback (1)

Zero__Kelvin (151819) | about a year ago | (#43492373)

You use an IDE designed specifically to work with it. Since those haven't been invented yet, I cannot give you the specifics. However, the discussion is about typical use cases. Programmers and people here in general tend to forget that they are not the typical use case.

Re:Tactile feedback (1)

chispito (1870390) | about a year ago | (#43484277)

Seems like it would be better than a keyboard for, say, learning sign language.

Re:Tactile feedback (1)

PSVMOrnot (885854) | about a year ago | (#43484441)

Seems like it would be better than a keyboard for, say, learning sign language.

Yes! That! The right technology in the right place, rather than just because it's shiny.

Ditto. (1)

antdude (79039) | about a year ago | (#43485683)

I love them, but apparently females seem to hate them [slashdot.org] . :(

This is the "new" HP weÂre talking about, fol (1)

rodrigoandrade (713371) | about a year ago | (#43482975)

Had this news come from Apple, Razer, Samsung, Huawei, or any other tech manufacturer, I'd be fairly excited.

But this is fucking HP, for crying out loud. The same HP that lost its lead in desktop PC sales, had serious QC issues with its notebooks recently, botched what was to be the biggest merger in the PC industry, drove its lucrative digital camera business into the ground, and is on the fast track to demolish its lead in the undisputed cash cow, printers, as well.

Should we really give them another chance on a new product, when there are alternatives??

Re:This is the "new" HP weÂre talking about, (1)

Bobfrankly1 (1043848) | about a year ago | (#43483553)

Should we really give them another chance on a new product, when there are alternatives??

Depends on the alternatives, and intended use. While HP has made some mis-steps, I'd still put their hardware over most of their competitors, and right along-side the rest. The leap motion *could* be a great product for artists. I'm wondering how it could implement with autodesk's sketchbook, google's sketchup, Zbrush, 3DS Max, etc. This plus a wacom tablet could offer quite a few methods of creative expression. In time we will see how widely it is supported, and that will be the difference maker.

I'm picturing a 17 inch HP Envy with an integrated Leap sensor just past the trackpad. If it can calibrate 1-to-1 with the screen and be supported by the software I use, that would be a hell of an incentive for me to upgrade.

Re:This is the "new" HP weÂre talking about, (1)

Misagon (1135) | about a year ago | (#43486801)

It can't match 1:1 to the screen. There is no eye tracking, which would be required for proper eye-hand-screen coordination.
Sony managed to be first to patent a combo with eye tracking, however.

Re:This is the "new" HP weÂre talking about, (1)

Bobfrankly1 (1043848) | about a year ago | (#43530879)

It can't match 1:1 to the screen. There is no eye tracking, which would be required for proper eye-hand-screen coordination. Sony managed to be first to patent a combo with eye tracking, however.

of course, I forgot the eye-tracking, but with the web-cams these things come with, it wouldn't be out of reach...

Re:This is the "new" HP weÂre talking about, (0)

Anonymous Coward | about a year ago | (#43484183)

Huawei? Really?

Hopeless peripheral is hopeless (0)

Anonymous Coward | about a year ago | (#43483781)

Using cameras to track motion for the purpose of computer input pre-dates the mouse. It is neither a new idea or a clever one. It failed then, and it will fail now for the same reason- uncertain input and lack of 'punctuation'.

The 'mouse' is NOT a passing gimmick. The mouse is an insanely perfect input device. Consider the mouse:
- cheap
- comfortable and convenient to use, even over long sessions
- mechanically reliable
- accurate, repeatable input
- buttons allow for trivial input of perfect punctuation

Leap Motion tracks your fingertips sometimes with RELATIVE high-accuracy, and that's it. Absolute spatial accuracy requires constant calibration, which is not practical. Obviously, Leap Motion can mitigate this somewhat with a 'floating' cursor, but this makes less sense if you are tracking more than one fingertip.

So Leap Motion really wants you to track 'gestures', but gestures are notoriously unreliable. Do we use the mouse to input gestures? Almost never. Worse, the gestures have to be chunked into those representing 'punctuation' and those representing 'motion data'. The unreliability of such a system goes thru the roof.

OK, so you say you'll use one hand on the keyboard for 'punctuation' input and the other hand floating for Leap Motion positional input. Hmmm. Better make that one hand on the mouse, and one above LM. Now, at least, you can isolate periods of LM 'input' in time, but you can see how LM is becoming more of a pain.

As a general peripheral, LM really is a non-starter (which is why the company attempted to crowd-source killer-apps by giving away so many of the things). As a highly specialised device to, say, allow an animator to construct some quick-n-dirty motion capture, Leap Motion could be very useful indeed, but that market is going to be very small- which is why previous similar devices have been very expensive and very narrowly marketed.

Don't get me wrong- like so many I was excited at the possibilities of LM if it proved to be a real product. Unfortunately, a little bit of thought and research suggested that LM was really far closer to Microsoft's Kinnect- ie., a camera based input device only suited for simple games aimed at young children- games that act is if they have correct input whether you do anything in front of the camera or not.

Fp cuM (-1)

Anonymous Coward | about a year ago | (#43483863)

On 5lashdOt.org
Check for New Comments
Slashdot Account

Need an Account?

Forgot your password?

Don't worry, we never post anything without your permission.

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>
Create a Slashdot Account

Loading...