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Oculus Rift Guillotine Simulation

Unknown Lamer posted about a year ago | from the death-wish dept.

Games 120

An anonymous reader tipped us to news of an interesting hack for the Oculus Rift: a simulation of being beheaded by a Guillotine. Thrown together in a couple of days at the Exile Code Jam, the simulation lets you... "look around to see the blade above, the crowd of onlookers around them, and the executioner who signals the blade be dropped. It also enhances the experience when someone watches the blade falling on a nearby screen and taps the user on the back of the neck at the time of impact." Just a bit morbid. There's a video of people "playing" (nsfw language in a few reactions to being virtually beheaded).

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It's cool and all, (5, Funny)

Guinness Beaumont (2901413) | about a year ago | (#43649825)

...but it's nothing to lose your head over.

Re:It's cool and all, (2, Funny)

Anonymous Coward | about a year ago | (#43649853)

You sure? Coz it's "cutting" edge.

Re:It's cool and all, (5, Funny)

Rizimar (1986164) | about a year ago | (#43649903)

If you guys keep making lame puns, I swear, heads are gunna roll!

Re:It's cool and all, (1)

Anonymous Coward | about a year ago | (#43650057)

Upset a bit by the guile o' teenage AC pun trolls?

Re:It's cool and all, (1)

Adriax (746043) | about a year ago | (#43650513)

It may be time to execute a change of topic. These puns couldn't slay anyone.

Re:It's cool and all, (4, Funny)

SeaFox (739806) | about a year ago | (#43650679)

I don't know... some of these puns are pretty sharp.

Re:It's cool and all, (3, Funny)

Minupla (62455) | about a year ago | (#43651567)

And really edgy!

Re:It's cool and all, (1)

pokeparadox (2740729) | about a year ago | (#43651695)

OK... I think we get the point...

Re:It's cool and all, (1)

ArcadeMan (2766669) | about a year ago | (#43650313)

What do you mean? African or European heads?

Re:It's cool and all, (0)

Anonymous Coward | about a year ago | (#43650337)

"If you guys keep making lame puns, I swear, heads are gunna roll!"
Why? Even the summary calls it an "interesting hack"

Re:It's cool and all, (2)

udachny (2454394) | about a year ago | (#43650829)

It's all fun and games until somebody loses a head.

--

But like in any simulation, this one would be far more effective if sometimes a real blade was used....

Re:It's cool and all, (2)

cigawoot (1242378) | about a year ago | (#43651905)

Then its hilarious!

Re:It's cool and all, (5, Funny)

ArsonSmith (13997) | about a year ago | (#43649951)

Hardware on the cutting edge rarely is. This is not going to allow the Rift to get ahead of the game. The idea is all right, but the execution is all wrong.

Re:It's cool and all, (-1)

Anonymous Coward | about a year ago | (#43650095)

"Le reddit army" should go the fuck back where they came from, take their shitty humour with them.

Re:It's cool and all, (-1, Offtopic)

Anonymous Coward | about a year ago | (#43650261)

Go choke on a D&D character sheet you boring fuck.

Re:It's cool and all, (-1)

Anonymous Coward | about a year ago | (#43650579)

Go play with gasoline and die in the ensuing fire, you uneducated, redneck piece of shit. Before you do that though, I need you to finish waxing my car, shining my shoes and yes, I'd like fries with that.

Re:It's cool and all, (-1)

Anonymous Coward | about a year ago | (#43650629)

Fries with that? Go choke on a big greasy plate of poutine you Canadian douchebag, eh?

Re:It's cool and all, (1)

i kan reed (749298) | about a year ago | (#43652825)

I'm sorry, but slashdot was here first with shitty humour. We pioneered the bad pun chain(being the first with nested comments). I mean you'll see prototypical bad humour on usenet, but it hadn't bloomed into full-on awfulness until slashdot.

Re:It's cool and all, (0)

Anonymous Coward | about a year ago | (#43649963)

Austin Powers: Not the time to lose one's head.

Vanessa Kensington: No.

Austin Powers: That's not the way to get ahead in life.

Vanessa Kensington: No.

Austin Powers: It's a shame he wasn't more headstrong.

Vanessa Kensington: Hmm.

Austin Powers: He'll never be the head of a major corporation.

Vanessa Kensington: Okay, that'll do.

Austin Powers: Okay.

Re:It's cool and all, (-1)

Anonymous Coward | about a year ago | (#43650761)

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Re:It's cool and all, (2)

zwarte piet (1023413) | about a year ago | (#43651265)

Blooddy rednecks...

Re: It's cool and all, (0)

Anonymous Coward | about a year ago | (#43651745)

These pun threads are even more pathetically unfunny than the ones on Reddit.

Even more cutting edge technology (0)

Anonymous Coward | about a year ago | (#43649843)

It's called Windows 8 I think. They say this provides a very real experience compared to this "simulation".
I am going to try it out now.
*TAP* *TAP* *THUD* *Blood*

first blowjob (-1)

Anonymous Coward | about a year ago | (#43649845)

first post is so pre-oculus

No monitor required. (5, Funny)

Anonymous Coward | about a year ago | (#43649847)

The simulation runs headless.

This is it! (1)

Anonymous Coward | about a year ago | (#43650299)

This is the killer app for Occulus Rift!

Re:This is it! (1)

phantomfive (622387) | about a year ago | (#43650329)

Absolutely the best application of VR ever seen.

Oh joy: (1)

Hartree (191324) | about a year ago | (#43649857)

And you thought being rick-rolled was bad.

Using cutting edge technology (1)

tyrax (907001) | about a year ago | (#43649871)

Bleeding edge you might say

There are lots of things I'd like see via OR (2)

93 Escort Wagon (326346) | about a year ago | (#43649881)

This isn't one of them, though.

Re:There are lots of things I'd like see via OR (0)

Anonymous Coward | about a year ago | (#43650567)

Well there's always the "kick in the nuts" simulation.

Re:There are lots of things I'd like see via OR (1)

93 Escort Wagon (326346) | about a year ago | (#43650899)

Oh, is the Oculus Groinal Attachment finally out of closed beta?

Re:There are lots of things I'd like see via OR (1)

cheetah_spottycat (106624) | about a year ago | (#43651153)

Oh, is the Oculus Groinal Attachment finally out of closed beta?

In fact it has been on the market for almost three years now: http://www.realtouchinteractive.com/

And yes, there are open source drivers. Here's the git repo. https://github.com/qdot/librealtouch

Now go, and make some awesome 3D haptic VR porn :)

Re:There are lots of things I'd like see via OR (0)

Anonymous Coward | about a year ago | (#43651517)

Read the license and weep.

Funny to tap them on the neck (1)

Anonymous Coward | about a year ago | (#43649929)

Funnier to actually decapitate them when the blade falls.
They never see it coming!

Re:Funny to tap them on the neck (4, Funny)

femtobyte (710429) | about a year ago | (#43650013)

Even funnier if they're still around for the aftermath of the joke. Don't decapitate --- just a precise shot of paralytic to the top of the spinal cord, followed by a photorealistic rendering (through the goggles) of the goggles being removed... to reveal the severed-head's view of the "real world" simulation room. Dim lights to black; leave them there to contemplate.

Re:Funny to tap them on the neck (1)

Anonymous Coward | about a year ago | (#43650067)

Thats really messed up man.

Re:Funny to tap them on the neck (1)

Bahamut_Omega (811064) | about a year ago | (#43650149)

Just need a version for the gibbet, the block and the sword.

Re:Funny to tap them on the neck (-1, Offtopic)

ThePeices (635180) | about a year ago | (#43650501)

Even funnier if they're still around for the aftermath of the joke. Don't decapitate --- just a precise shot of paralytic to the top of the spinal cord, followed by a photorealistic rendering (through the goggles) of the goggles being removed... to reveal the severed-head's view of the "real world" simulation room. Dim lights to black; leave them there to contemplate.

Why go through the hassle of that. If you *truly* want your 'victim' to think they are going to die, and go through what it actually feels like to die, but bring them back from the very brink of death, waterboard them.

Dont believe me? Ask the CIA, they know all about it.

Re:Funny to tap them on the neck (2, Insightful)

femtobyte (710429) | about a year ago | (#43650529)

Hey, I'm not a trained professional in maximizing human suffering. You can't expect my glib internet responses to hit on the efficient solutions that real experts in extreme cruelty know. The CIA has undoubtedly dedicated far more time and diligent research to causing unimaginable suffering than I have.

Re:Funny to tap them on the neck (1, Offtopic)

TheLink (130905) | about a year ago | (#43650975)

Given the many advances of medical technology I'm sure that waterboarding is far from the worst.

You could probably hook stuff up and play a person like an instrument without killing them.

On a related note, if there really were hard to kill creatures like vampires, werewolves or those "highlander" bunch, they would certainly not want to ever get caught by a sadist.

Re:Funny to tap them on the neck (1)

ganjadude (952775) | about a year ago | (#43650619)

torture replacement at gitmo? you should patent that and sell it to the DoD for... 1 MILLION dollars!!! Muahahahah

Re:Funny to tap them on the neck (1)

pspahn (1175617) | about a year ago | (#43650651)

Ah! Perfect gift for the gf's birthday coming up!

My name is Robespierre (3, Funny)

Anonymous Coward | about a year ago | (#43649939)

And I am imagining a Beowulf cluster of these.

put it on death row and people may not want to end (1)

Joe_Dragon (2206452) | about a year ago | (#43649943)

put it on death row and people may not want to end up there.

Re:put it on death row and people may not want to (5, Funny)

Jeremi (14640) | about a year ago | (#43650065)

put it on death row and people may not want to end up there.

As opposed to now, where people are clamoring to get in?

Re:put it on death row and people may not want to (0)

Anonymous Coward | about a year ago | (#43650351)

put it on death row and people may not want to end up there.

As opposed to now, where people are dieing to get in?

My Product (1)

Anonymous Coward | about a year ago | (#43649967)

I thought of building a home guillotine for family or friends who might feel the need for a quick exit or perhaps to chop some cabbage. And perhaps I could sell and distribute home guillotines. After all there is so much whining about people using their hand guns for suicide.
                      But then I thought I was being greedy and just maybe I should be more oriented towards helping the entire community. So I want to build a guillotine that people walking by would be free to use. If they stop and chat a moment and decide not to stick their heads under the blade I'll offer them a cigarette. Of course the cigarette would cause a far slower and much more painful and degrading death than the guillotine so I suppose that handing them a smoke is more immoral than loaning out my guillotine to them.
                      Does the Slashdot community feel that I would have legal issues if I allow people to chop their heads off? I would not want to suffer like Dr. Jack did and go to prison and all. Matter of fact the convicts might love a guillotine to be handy that they could use at will any old time. Getting one's head chopped off is a treat compared to old Sheriff Joe in Arizona and his green baloney sandwiches. Between death and our justice system it is pretty much a toss up even without green baloney sandwiches.

Re:My Product (0)

Anonymous Coward | about a year ago | (#43649985)

Could I 3D print this? Can it be run by a Raspberry Pi?

Re:My Product (0)

Anonymous Coward | about a year ago | (#43650447)

You should rent guillotine time. Just market it as a cloud-based service! Of course, make sure you take the money up front.

Re:My Product (1)

smooth wombat (796938) | about a year ago | (#43652115)

So what you're thinking of is a Suicide Booth ala Futurama?

Somebody's going to die... (1)

doug141 (863552) | about a year ago | (#43650071)

... playing the next Silent Hill.

Terroristic Activity (0)

Anonymous Coward | about a year ago | (#43650117)

Has anyone involved in the development been arrested yet?

Re:Terroristic Activity (0)

Anonymous Coward | about a year ago | (#43650363)

Has anyone involved in the development been arrested yet?

There have been no viruses reported yet either.

Laughter and emotional response (4, Interesting)

SpectreBlofeld (886224) | about a year ago | (#43650135)

I find it fascinating that the universal response of the 'victims' in the video is laughter. They're not laughing because anything is particularly funny. It's the sort of laughter that is created by an inappropriate joke or a stressful situation that is avoided.

This speaks to the quality and efficacy of the simulation - it elevates stress enough that it causes participants to need to 'laugh it off'.

This leads me to consider the possibility of use of simulations like this ones to test for things like psychopathy. A psychopath will remain calm and unaffected by things that will trigger stress response in typical individuals. I know this is a dicey road to go down in terms of law enforcement and personal rights, but it could be a useful tool for psychologists.

In writing this, my mind went to the Voight-Kampff test in 'Blade Runner'. Perhaps, instead of an inquisitor reading off questions, a potential psychopath/replicant plays out a VR simulation of a tortoise stranded on its back...

Re:Laughter and emotional response (4, Interesting)

femtobyte (710429) | about a year ago | (#43650235)

So, when does a "first person shooter" become too "first person"? In the past, it's been obvious that video game players stomping on turtles and blowing away enemies on a tiny computer screen can easily tell the difference between real life and game realities --- whatever keyboard-mashing reflexes they develop won't correspond to real-world actions. But, is there some point when game realism becomes so immersive that deep physiological responses to your virtual character's fate are invoked, and the human brain stops clearly drawing the line between reality inside and outside the computer world? When interaction with game opponents is done through the same whole-body movements, with realistic visual/sensitive feedback, as real-world actions? At the subconscious level (which, according to numerous fMRI studies, often decides actions before the conscious mind rationalizes choices), can we still distinguish between virtual and real worlds once the technology for fully realistic virtual interactions catches up? Will the crippling PTSD experienced by soldiers involved in real combat start to show up among early adopters of overly realistic simulations?

Re:Laughter and emotional response (0)

Anonymous Coward | about a year ago | (#43650319)

I would like to try a simulation so realistic all your senses take part of the simulation, including pain, and you interact with the simulated environment like you would in the real world: by sending stimulus to your muscle (wich stimulus is somehow suppressed to avoid unwanted muscular reactions). Such a simulation would be fare more realistic than any dream you ever had. Something like a computer-generated pseudohallucination [wikipedia.org] . Or like the Matrix, but knowing nothing is real and dying in it doesn't involve dying in the real life.

Re:Laughter and emotional response (0)

Anonymous Coward | about a year ago | (#43650345)

Bonus points if sais simulation accelerates time and one minute in it equal twenty seconds in the real life, giving you a 200 years percepted lifetime.

Re:Laughter and emotional response (0)

Anonymous Coward | about a year ago | (#43650891)

There is movie "Avalon" about this:

http://en.wikipedia.org/wiki/Avalon_(2001_film)

Re:Laughter and emotional response (2)

zwarte piet (1023413) | about a year ago | (#43651279)

Yes, you've been playing in such a game for a few decades now...

Re:Laughter and emotional response (0)

Anonymous Coward | about a year ago | (#43650525)

To be perfectly honest, what you just described sounds incredibly fun. I wish i was born 50 years in the future, so I can hurry up and enjoy the technology already.

Sigh

Re:Laughter and emotional response (1)

Anonymous Coward | about a year ago | (#43650711)

Conversely, it would be interesting to see this technology used for various therapeutical situations, such as treating phobias through exposure. Both for the more obvious ones such as acrophobia, but also for things such as arachnophobia and even for social phobia. A speak-in-front-of-a-crowd simulator or even an awkward dinner simulator.

Re:Laughter and emotional response (1)

readingaccount (2909349) | about a year ago | (#43650855)

I play FPS games and enjoy them because even in "realistic" games with realistically modeled weapons, the actual effect of weapons on the human body is still mostly superficial. Yeah the guy dies and falls down dead, but a headshot is still either not shown on the corpse or at worst is a red splotch applied to the model. The Soldier of Fortune games got a reputation for being very graphically violent, but that was their hook - most FPS games don't bother going for the level of gore SOF had, just the action.

If games become so realistic and immersive that they represent what bullets really do to human flesh, I imagine they'll start to become a bit unpleasant to play. FPS games are still mostly divorced from the realities of death. They're like a cartoon in a way. Make them almost indistinguishable from the real world, and I'll play something else.

Re:Laughter and emotional response (0)

Anonymous Coward | about a year ago | (#43651049)

Red Orchestra 2 is very unpleasant to play, though it doesn't have a realistic bullet vs flesh model. It doesn't really need to.

Re:Laughter and emotional response (2)

gl4ss (559668) | about a year ago | (#43650865)

well.. when can you tell the difference between reading real news and reading a novel? this wouldn't work for testing psychopathy.. just for testing how people happen to react in a simulation they know there's nothing to do in it except watch the film go by.

the ptsd gamers need to worry in near decades is just EA fucking up some franchises even more.

Re:Laughter and emotional response (1)

AmiMoJo (196126) | about a year ago | (#43651039)

Other potential (ab)uses:

- Mental torture (leaves no marks)

- Treatment of PTSD

- Porn

Re:Laughter and emotional response (0)

Anonymous Coward | about a year ago | (#43652717)

It might require a bit more subtleties than realistic graphics, as we can still tell the difference between game and real life when it comes to airsoft and paintball...

Re:Laughter and emotional response (2, Interesting)

Samantha Wright (1324923) | about a year ago | (#43650361)

I somewhat disagree. I think the laughter is more social, in response to the absurdity of the victim's own reaction. No laughter would occur in the absence of observers. The stress would still occur, but the (already synthetic and awkward) laughter would have to be emulated.

It's the same as any other reaction to a prank of shock. Note that the most prominent reactions were when the user was being tapped. Other demographics besides highly social youths would probably not react the same way; plenty of older or more self-important people may simply be bewildered or get mad.

And, at any rate, it's such a glaringly weird facet of human behaviour that any seasoned psychopath should learn to emulate it quickly!

Re:Laughter and emotional response (-1)

Anonymous Coward | about a year ago | (#43650763)

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Re:Laughter and emotional response (0)

Anonymous Coward | about a year ago | (#43650873)

Interesting. I think there are existing tests of a non technical nature that do just what you describe but rather bluntly. For example, the parts of one's brain that lights up when words like 'mother' or 'accident' are viewed is not the same for sociopaths. Where I think it would be useful to go with your idea is in more nuanced triggers. It could be subtle tests within a greater VR experience to avoid making it obvious to a clever subject. It could also be more visceral to avoid missing triggers in individuals better at dissociating from simulated events.

Re: Laughter and emotional response (2)

Anonymatt (1272506) | about a year ago | (#43651421)

We laugh after stuff like this (tripping on the sidewalk) to let people know everything is okay.

Re:Laughter and emotional response (0)

Anonymous Coward | about a year ago | (#43651611)

This leads me to consider the possibility of use of simulations like this ones to test for things like psychopathy. A psychopath will remain calm and unaffected by things that will trigger stress response in typical individuals. I know this is a dicey road to go down in terms of law enforcement and personal rights, but it could be a useful tool for psychologists.

Won't work. Psychopaths are also masters at faking normal human reactions in order to be manipulative. In order to fit in, a psychopath would behave exactly like other people but would of course do so on "calculative autopilot" and not in response to any emotions. Unless you scan their brain during the experiment, their reactions would be the "most normal" ones. However, what is obvious is that as we get technology that brings us closer and closer to the matrix, psychologists will have new options for experiment set ups. Something that gives insight like the Stanford prison experiment could be set up with a lot less resources.

Maybe some treatments could also be possible. I was beaten a lot in school and I believe that that's why I feel a lot of discomfort any time somebody surprises me with any touch that is a little rough even though they have the best intentions (like "good job!" pats on the back by some of my best friends actually feel uncomfortable to me). To alleviate that problem of mine, I've even started practicing Krav Maga to intentionally get rough physical contact with people that nevertheless aren't doing so to bully me at all and I also enjoy going to the gym (purely for fitness reasons) so rationally thinking, I would probably be very much able to defend myself if anybody actually attacked me and perhaps I have to some extent succeeded in feeling less discomfort in those normal, friendly physical contact situations but still have a long way to go. Perhaps a very accurate simulated recreation of those schoolyard situations in which I instead of just being a defenseless geek hoping that they get tired soon and that my bruises won't be too bad, fight back until they stop, would make me get a normal, positive reactions to what is normal physical interaction between friends. That would be a new form of treatment that hasn't been possible before since obviously I have no intention of getting into a real fight for the sake of not feeling completely helpless in such a situation. Not even with the guys who beat me since I've sort of accepted that kids do stupid shit and they might have had problems of their own at home and whatnot.

Re:Laughter and emotional response (1)

FatLittleMonkey (1341387) | about a year ago | (#43651759)

I find it fascinating that the universal response of the 'victims' in the video is laughter. They're not laughing because anything is particularly funny. It's the sort of laughter that is created by an inappropriate joke or a stressful situation that is avoided.

The young of many species of mammals have such sounds, yips, pant-hoots, etc, when mimicking adult behaviours (such as challenging/fighting) that might be taken as serious. It's a way of indicating that all parties understand that it is play behaviour. In primates, it's also a submissive gesture, "Heh heh, you wouldn't hurt me, would you Boss? All kidding, right, heh heh?"

[Speaking of: Psychopaths/sociopaths love this instinctive behaviour. "I'm hurting you and you're laughing! Brilliant!" They probably can mimic it, if they know it's a test, but don't think they don't naturally have it.]

Re:Laughter and emotional response (0)

Anonymous Coward | about a year ago | (#43653063)

You know what else this will test for? Right, heart problems. If this gets popular sooner or later someone will get a heart attack.

This is somebody's "wet dream"? (-1, Flamebait)

Anonymous Coward | about a year ago | (#43650141)

Yeah ... put a bunch of Muslim developers together and look what happens.

Re:This is somebody's "wet dream"? (0)

Anonymous Coward | about a year ago | (#43650483)

All the 72 sheep they can fuck? Or a simulation in which rocks are thrown? Oh oh, I know! Being able to blow yourself up over and over again!

Re:This is somebody's "wet dream"? (0)

Anonymous Coward | about a year ago | (#43650585)

Yeah ... put a bunch of Muslim developers together and look what happens.

Dont hold back now. Show us the true extent of your hatred.

Re:This is somebody's "wet dream"? (0)

Anonymous Coward | about a year ago | (#43653143)

Don't worry, German engineering [youtube.com] will save us.

Re:This is somebody's "wet dream"? (1)

i kan reed (749298) | about a year ago | (#43652931)

Thanks mods. Casual bigotry without so much as a punchline: +1 funny, right?

Real victims (3, Interesting)

Anonymous Coward | about a year ago | (#43650479)

It must be pretty awful do die like that. I cannot imagine instant death would occur, there must be a few seconds or more after your head is chopped off until you lose consciousness. Its not like being shot through the brain. They say Hearing is the last to go, so you can hear the reaction of the crowd as you die. ;-(

Re:Real victims (0)

Anonymous Coward | about a year ago | (#43650831)

I wonder if it would be possible to surgically remove the head, attach it to a HL machine and keep the person alive for a day or two.

Re:Real victims (0)

Anonymous Coward | about a year ago | (#43651645)

They've done that to dogs. It works.

So, does the mind makes it real? (2)

Requiem18th (742389) | about a year ago | (#43650609)

I always though that was a stupid idea.

Publicity stunt to distract us (1)

Anonymous Coward | about a year ago | (#43650663)

Just a PR stunt to distract us from the abusive and deceiving changes to the "open source" license they stated in their kickstarter, and that when money came through the door it was quickly abandoned.

Re:Publicity stunt to distract us (0)

Anonymous Coward | about a year ago | (#43651063)

It's open source. It's not FOSS, but it's open source.

Re:Publicity stunt to distract us (0)

Anonymous Coward | about a year ago | (#43651083)

It's "open source" much in the way Microsoft does, and is quite different from the kickstarter, by their own admission.

Awesome (1)

Anonymous Coward | about a year ago | (#43650805)

This is kind of a turn-on. I can see this being part of BDSM in the future.

I expected something else (1)

bickerdyke (670000) | about a year ago | (#43650913)

I seems I was wrong. I expected the first tasteless use for the Oculus rift would have something to do with pr0n.

Interesting but... (1)

ctrl-alt-canc (977108) | about a year ago | (#43650939)

...why play with a simulation, when you can easily get the real thing [designlessbetter.com] ?

Congratulations, folks... (3, Insightful)

RedBear (207369) | about a year ago | (#43651127)

Congratulations, folks... And welcome to the Future!

We had the era of paintings, then the era of photographs, then the era of moving pictures, then the "talkies" and (gasp!) colorized films, then direct-to-video home porn rental, and now we are entering the era of the "feelies".

And of course with each new era we have a lovely renewed bout of public "moral outrage" over the increased stimulation the viewer receives with each new technology, and how it contributes to moral depravity that will destroy our nation if it isn't stopped!

During the coming decade or so we will begin to hear whispers, then breaking news stories, and finally public outcry, hysteria and demands that the government "do something" about all this simulated violence and suicide our children are partaking in, before we tragically lose an entire generation to the "new drug" of Virtual Experiences.

Brace yourselves, folks.

Re:Congratulations, folks... (2)

abies (607076) | about a year ago | (#43651197)

There is small difference. I don't think that futurists of 18th century were writing about passive societies being entrapped by looking at photographs of real world - but SF writers from half century ago were warning about civilizations stagnating because of VR addiction. Not Oculus Rift VR, but 'real' VR - but question is, how far the magic barrier is.

We already have perfect sound simulation. With Rift, we are getting a lot closer to have good enough visual simulation. Taste probably doesn't matter, smell can be solved it if ever becomes a major obstacle. Only things left is full-body tacticle feedback (including temperature), muscle/motor capture in unrestricted environment and gravity/vestibular system interaction. I'm in no way saying these are simple things to do - but I could imagine, in 20 years or so, somebody suspended in some kind of non-viscous liquid, attached to rotating frame, with full-body suit simulating touch feedback, with motion capture being done by monitoring nerves (while being partially paralysed thanks to some chemicals) with vestibular system being stimulated by some kind of ultrasound device (this one was already tried). Expensive like hell, but easier than flying cars probably...

Re:Congratulations, folks... (0)

Anonymous Coward | about a year ago | (#43651807)

20 years sounds way too soon for something like this. It's going to be 10 years just to get a good, truly useful version of Google Glass. I mean, the Nintendo VideoBoy came out like 20 years ago. I'd give it 50-100 years.

Re:Congratulations, folks... (1)

rasmusbr (2186518) | about a year ago | (#43652251)

Something like that is sure to happen in the research community, certainly in the military research community, but it's pretty unlikely to become a consumer product. Consumers tend to go for ease of use. 20 years from now the most popular consumer VR products will probably be small lightweight headsets that look like a pair of large sunglasses.

You could also create some pretty convincing additional effects for cheap. Imagine having a $30 variable speed fan pointed at your face while you're playing a game.

Re:Congratulations, folks... (2)

Junta (36770) | about a year ago | (#43652849)

We already have perfect sound simulation

Actually, we can *reproduce* sound 'good enough' but generating convincing sound from nothing is still beyond at least anything I know of. Speech synthesis, for example, is always obviously unnatural. We are still at a point where we have to assemble sounds from samples recorded or carefully engineered rather than spontaneously generated. Sure, we can do things like manipulate where the sound is being perceived as coming from, but we still require scripted voices and sound samples.

Video is more complicated so we can't cheat as much.

Reminds me of an exhibit (2, Interesting)

Anonymous Coward | about a year ago | (#43651155)

At the local science museum there used to be (there may still be) a mock guillotine that you could put your head in. There was a mirror at the bottom that allowed you to watch the cardboard blade slowly rise "above" you and then fall at a semi-random time once it got to the top. When it hit the bottom it blew a small jet of air at the back of your neck.

The reactions I've seen watching people do that are pretty similar to this, so it's interesting to see how immersive it is despite having a display strapped to your head.

Not very realistic (1, Informative)

allcoolnameswheretak (1102727) | about a year ago | (#43651315)

The simulation is not very realistic because in reality your head would be pushed down, facing the ground and fastened by a wooden block, so you could hardly move. If you looked up with your eyes you would maybe see the crowd in front of you, but you would never see the blade coming.

Re:Not very realistic (1)

Anonymous Coward | about a year ago | (#43653047)

The simulation is not very realistic because in reality your head would be pushed down, facing the ground and fastened by a wooden block, so you could hardly move. If you looked up with your eyes you would maybe see the crowd in front of you, but you would never see the blade coming.

The simulation isn't real because they're like...still alive at the end. Lame.

It's surprisingly hard to get people to put their head into a wooden block and have their hands immobilized. It provokes a fear response, naturally. You begin to wonder if there was some gang rape plan or if any of your colleagues had psychopathic tendencies. Which you might argue would enhance the experience, because that may be what you should ferl in that situation...but I'm certain you will have less participants.

"Put this bulky goggle thing on" is not the same as "let me immobilize you for the sake of realism. You can totally trust me"

Is the Rift medically registered? (1)

Angeret (1134311) | about a year ago | (#43651531)

After all it seems to be the cutting edge for simultaneously curing people of neck pain and clean underware.

A joke needs to be revised (0)

Anonymous Coward | about a year ago | (#43651639)

This [polylith.com] old joke needs to be revised. The engineer must say "wait, I think I know where the bug is..."

Alternative scenarios (0)

Anonymous Coward | about a year ago | (#43651983)

When can I get the Nick Berg experience?

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