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Five Years of Quake

Hemos posted more than 13 years ago | from the keeping-it-retrospective-from-the-get-go dept.

Quake 221

Jacek Fedorynski writes "On this day five years ago the shareware version of Quake has hit the Net and changed the world forever. There's a pretty good article about the history of Quake on Methos Quake. It's got an interview with John Romero and Tim Willits."

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q1 didn't change much (1)

Anonymous Coward | more than 13 years ago | (#131910)

Q1 sucked compared to either Doom 2 or Quake 2.

Re:5 years since the release of Quake means... (2)

Bill Currie (487) | more than 13 years ago | (#131911)

eg QuakeForge [quakeforge.net] ? (Not that I'ld actually call it a stable release, but it sure as hell beats anything released by id (no offence)). QuakeForge 0.1.1 got into debian (and still is :/), 0.2 never got released to do some sillyness, 0.3 is, sadly, QuakeWorld only and 0.5 (cvs only right now) is decidedly unstable }:> (hey, so I like breaking the QuakeC interpreter:), but has {Dos,Win,Net}Quake support again (and no menus:/).

Yeah, I'm a QuakeForge developer.

Bill - aka taniwha
--

Re:All the wonderful things Quake gave us: (2)

Bill Currie (487) | more than 13 years ago | (#131912)

My full Quake 1 install is 23M :) (the contents of my pak files have been gzipped. QuakeForge [quakeforge.net] has transparent support for gzipped data files, and a QuakeForge QuakeWorld server will send compressed files to QuakeForge QuakeWorld clients (or any other qw client that cares to implement the needed changes (userinfo "*cap" has "z" and client supports svc_download response code -2 "new file name" (for details, see cl_parse.c and sv_user.c in the QuakeForge source for details)).

A QuakeForge developer.

Bill - aka taniwha
--

Speaking of Romero interviews... (1)

ptomblin (1378) | more than 13 years ago | (#131915)

I have an mp3 which I think came from Old Man Murray, which I think is made by taking an interview with John Carmac (I think it's Carmac, anyway) and changing some of the words. In it, he's say stuff like "Just go ahead and continue doing crack" and "they've completely forgotten that the first time they tried it they were staring up at the ceiling and backing into lava" and "I had to tell some of the level designers to just go ahead and continue doing crack".

Anyway, I'm going nuts trying to figure out what he's saying where ever OMM substituted the word "crack".


--

Re:Changed The World Forever? (3)

ptomblin (1378) | more than 13 years ago | (#131916)

Quake isn't a huge step from Doom.

And if you read the interview, the interviewees seem to be acknowledging that. To paraphrase every single question in the interview:


Interviewer: It was great how Quake invented foo.


Interviewee: We made some improvements over Doom/Wolfstein that regard.

--

Re:Wolfenstein is the real hero here (1)

tomblackwell (6196) | more than 13 years ago | (#131920)

Not even close. Apple II Wolfenstein didn't even pretend to be 3-D.

Quake? (1)

cluening (6626) | more than 13 years ago | (#131921)

You know, I think the release of Doom might have "changed the world forever" more than the release of Quake. But, perhaps that is just my skewed perspective...

Quake ruined gaming!! (5)

j0hn (6818) | more than 13 years ago | (#131922)

Now all games look the same! Give me the good ol' c64-games instead. Atleast back then gameplay was more important than fancy graphics and 3d accelerators.

Re:Changed The World Forever? (2)

PD (9577) | more than 13 years ago | (#131930)

He meant that it changed the world of benchmarking forever. Before computers were tested by running Quake, the program of choice was Sublogic Flight Simulator.

Re:Changed The World Forever? (1)

chrisbolt (11273) | more than 13 years ago | (#131931)

Quake also introduced the console allowing for in-game customization and easy cheating :-)

Re:Changed The World Forever? (1)

Omnifarious (11933) | more than 13 years ago | (#131932)

I did it on purpose. :-) I just wanted the game to be something a little more dignified than "Ultimate Clash of the neferious Space slugs of hate".

Re:Changed The World Forever? (5)

Omnifarious (11933) | more than 13 years ago | (#131934)

Actually, the first multiplayer 3d shooter was probably a tank fighting game that was a GL demo for SGI systems. Kind of a neat game actually. It got better as GL got better. Preceeded even Wolfenstein 3D, but it required awesomely expensive hardware. :-)

Also, the multiplayer innovations in Quake were actually, to my knowledge, pioneered in nettrek for Unix boxes as well.

For a couple of other borrowed ideas...

  • Ultima Online - MUDs
  • Diablo - Rogue/Moria/Nethack/Angband

I like the PC games mentioned, and have a lot of respect for those who wrote them. But, sometimes it irritates me that people forget the genesis of the big ideas that went into them.

Re:Ah yes.. (1)

Lumpy (12016) | more than 13 years ago | (#131936)

Quake never needed a CD key. you just needed the registered versions wad files.

Those file took longer to hit the net, 28.8 and uploading that much data took time (and 99.995% of us were bleeding edge at 28.8) and many attempts.

Social Life. (1)

Mullen (14656) | more than 13 years ago | (#131938)

Ironically, when Quake came out, my social life disappeared! Thanks John!
--

Re:I agree, but... (2)

Teferi (16171) | more than 13 years ago | (#131939)

I've always -loved- co-op multiplayer games. Just as an example, System Shock 2, while incredibly fun in singleplayer, takes on an entire new dimension in cooperative play...with multiple players, you can each specialize in one area instead of having to be a little of everything as in SP.

What about Marathon? (3)

BWJones (18351) | more than 13 years ago | (#131941)

It seems to me that I remember playing Marathon from Bungie back at the end of 1994 or early 1995. There was a demo that was released with two or three levels and we had a good number of folks in biology and genetics that would get together for a good net duel on Friday afternoons in eager anticipation of the release of the full product. The grenade hop and the rocket launcher were awesome.

Does anyone know what the timeline was for Quake versus Marathon? I may be wrong here, but Marathon seems to come first in my mind for the first person 3D shooter. It may be that Bungie was developing for the Macintosh and fewer folks were exposed to it at the time, but the story of Bungie goes something like this: A few great programmers and artists get together and make a few killer products on the MacOS (Pathways into Darkness, Marathon etc...). Company decides to move development to Windows in addition to MacOS to make more money. Linux comes along and company starts developing for Linux. An awesome looking program begins development (HALO). Another company, M$ decides they want to own the game console market. M$ buys Bungie and HALO is forever lost to Linux, and possibly the MacOS.

At any rate, I would appreciate any info from those who remembers Marathon and know of the development timeline between Marathon and Quake.

I remember when DOOM came out (2)

The Dev (19322) | more than 13 years ago | (#131943)

The bastards released it during finals week. I set up a spare 386-40 in the frat house and it was played 24hrs/day for that whole week.

Oh yeah, I remember when Quake came out too. It did like 0.5 frames per second on my 486-120, so I never *ever* played it again. That machine would play Descent just fine.

Re:Descent (4)

The Dev (19322) | more than 13 years ago | (#131944)

It was hard to find people who were willing to play Descent. It seems too many people were made physically ill by the realistic nothing-is-up-or-down environment.

My favorite part was when you blew up your opponents their "goodies" would float there for the taking.

I agree, but... (2)

toofast (20646) | more than 13 years ago | (#131945)

The first game I really got into was Doom, but my passion for it faded away. I got back into some serious gaming when Quake II came out. The OpenGL graphics were amazing (compared to Doom, or even GLQuake) and the game was nice and lightweight for the hardware at the time.

QIII was a nice progression but honestly, and I speak for myself, what I enjoyed most were the multiplayer Q2 co-operative games, where up to four people could do the same mission at the same time.

Re:Submission Rejected... (1)

karnal (22275) | more than 13 years ago | (#131948)

stupid question -- just how many of these "un-article-related" (per se) posting forums are there?

Re:Quake ruined gaming!! (1)

Dashslot (23909) | more than 13 years ago | (#131951)

Play Xpilot then. 10 years old. Fast. Multiplayer. Great 2d graphics. Low system requirements. Old school gaming at its best.

Re:All the wonderful things Quake gave us (2)

pangloss (25315) | more than 13 years ago | (#131952)

but quake gave us killcreek [stevana.com] nekkid ;)

small inaccuracy in article (2)

Xmarksta (30211) | more than 13 years ago | (#131956)

From the article:


Quake was the first network / on-line code that let you join in the middle of a game, players could come and go and the games would never end.


This is not the case -- back in my school days I remember playing Xpilot over the net at all hours of the day. You could join in anytime you wanted, send messages to teammates, customize the look of your ship, etc. There was even a worldwide ranking system. Xpilot has been around 10 years old now, and introduced (or at least expanded on) some pretty cool innovations.

Check out the story of Xpilot [acm.org] at http://www.acm.org/crossroads/xrds3-2/xpilot.html.

Re:American McGee is the key (1)

Gr00ve (30611) | more than 13 years ago | (#131957)

DM3 is undisputed for teamplay I agree with that.

DM6 is a little to big for 1-on-1's. DM4 is the premier dueling map IMO. DM2 being awesome for 2-on-2s as is DM6 I conceed.

The domination side is what makes Quake fun. One minute you're running the RL's and you're King of the World, next minute you're shit under your opponents shoe. It creates more tension than Counterstrike ever will.

And come on, DM1?

American McGee is the key (4)

Gr00ve (30611) | more than 13 years ago | (#131958)

The credit for the greatness of Quake is often shared between John Carmack (for his technical prowess) and John Romero (for his design skills). I, however, believe that the real genius behind Quake was American McGee. He made the two awesome maps (DM2 and DM4). Admittedly DM3 was Romero's creation.

IMO, Willits is a 'YES' man of the worst kind. He made DM1 (wtf?!) and the passable DM6 but is lauded like some sort of major contributor.

If you look at the following games that each of them made, Quake II for Carmack, Daikatana (stop laughing at the back!) for Romero and Alice for McGee, I think it is apparent who had the flair and imagination to push boundaries. Even though it was made within a corporate enviroment Alice was still refreshing and innovative (although not without flaws).

He's just started a new company and I await its creations with baited breath.

Re:American McGee is the key (2)

mav[LAG] (31387) | more than 13 years ago | (#131959)

McGee also designed the nailguns - excellent single-player weapons and vastly underestimated for multiplayer too.

Oh I remember the day... (1)

Alphix (33559) | more than 13 years ago | (#131962)

...I lugged a pile of disks to my friends house to copy the last files. We had cooperated on downloading it from a BBS (last program I downloaded from a BBS by the way) and it was in the range of 20-30 disks...found out that some disks were broken as always and had to go back to do some more copying....but finally it was working on my computer...those were the days...seems to be more than 5 years ago though...

Re:Wolfenstein is the real hero here (3)

GuavaBerry (50743) | more than 13 years ago | (#131966)

And computers are just a bloated rehash of television, which is just a bloated rehash of radio, which is just a bloated rehash of the written word, which is just a bloated rehash of people using their imaginations for everything.

Who the hell modded this 'insightful?'

Re:Just Imagine (1)

vbrtrmn (62760) | more than 13 years ago | (#131970)

No, Ozzie made your child bit the head off a bat :)

--
microsoft, it's what's for dinner

bq--3b7y4vyll6xi5x2rnrj7q.com

Re:Wolfenstein is the real hero here (1)

vbrtrmn (62760) | more than 13 years ago | (#131971)

Castle Wolfenstein was just a bloated revamp of the old Castle Wolfenstein for the Apple II (and Amiga, i think).

--
microsoft, it's what's for dinner

bq--3b7y4vyll6xi5x2rnrj7q.com

Just Imagine (2)

joq (63625) | more than 13 years ago | (#131972)


Quake The Movie. Politicians, and politically (in)correct parents would have a field day with it. "Quake made my child bite the head off a bat!"

two cents (2)

joq (63625) | more than 13 years ago | (#131973)


I would say Myst has done more for 3d graphics than Quake has, and Nintendo did some really cool stuff with games like Legend of Zelda, Metroid, etc., Quake just hit it on the nose by being a really great interactive game.

Errors? (1)

Stonehand (71085) | more than 13 years ago | (#131977)

The fact that the very first reason why "Quake changed the world" is NOT a quake innovation does not inspire confidence in the rest of the article. There were Internet games such as Netrek that allowed players to join and leave games in progress at arbitrary times, and likewise did not have scheduled time limits -- a game was over when one side lost its last-planet stand.

Re:Just Imagine (2)

technos (73414) | more than 13 years ago | (#131980)

What did Harriet make him do?

Re:Changed The World Forever? (1)

dogbowl (75870) | more than 13 years ago | (#131981)

yea. I was never blown away by quake. I quickly got bored and never even finished the game...

but Doom and Doom2, now those were some amazing games for the day!!
I can still hear the Doom soundtrack in my head, just in the same way the soundtracks on Super Mario Brothers for the NES and Tetris on the gameboy infected my brain.

Re:5 years? (2)

Speare (84249) | more than 13 years ago | (#131990)

ts also almost 5 years to the date that my grades started slipping, and I started failing all of my classes. But those all-night frag-fests were worth it, eh?

Ah, so that's what they mean by "changed the world forever." The braindrain of millions of college-grade would-be engineers in North America and Europe. This is a good thing?

Where were you? (3)

zpengo (99887) | more than 13 years ago | (#131996)

I remember that day, sitting in front of a 486 in a community college computer lab, reading Happy Puppy trying to find the latest crappy shareware demo, when suddenly I realized that there was more to life than Pac-Man clones.

I remember this: "What are they thinking? Why would they give something like this away for free?"

Where were you when Quake was released?

Actually.... (2)

XJoshX (103447) | more than 13 years ago | (#132000)

Wolf 3d was just a revamp of catacombs 3d.. Don't fuck with me, I know my Apogee/Id/etc. etc. history..

Descent (2)

NewOrder (103784) | more than 13 years ago | (#132002)

Descent, the frist 360 degree game that requires skill was the game that kicked off this technolgy. Not quake. What kicked off quake of course was Wolf3D and the like.

The reason I think Descent didn't catch on as vivid as Quake and the like did was cuz the average gammer couldn't handle descent. Most of my friends couldn't figure out controls in a manner that proved usefull. (I loved my old Gravis phoenix! the throttle needed a spring tho). So most of the ppl I knew just gave up and went for the easy point and shot and hope to kill games like Doom and Quake.

Re:Imfamy (1)

Glonk (103787) | more than 13 years ago | (#132003)

That would work, except sometimes it's nice to play with no lag. :)

Re:Wolfenstein is the real hero here (1)

garoush (111257) | more than 13 years ago | (#132006)

I still have a copy of "Castle Wolfenstein" if anyone is interested.
---------------
Sig
abbr.

Wolfenstein 3D (1)

garoush (111257) | more than 13 years ago | (#132007)

I still have my copy of "Wolfenstein 3D" for th C-64. Should it be in a museums? Nah! Bill G. is more qualified.
---------------
Sig
abbr.

5 years since the release of Quake means... (5)

mr_gerbik (122036) | more than 13 years ago | (#132010)

The first stable release of Quake for Linux should be out soon.

-gerbik

Re:Changed The World Forever? (1)

piser (122882) | more than 13 years ago | (#132011)

Ahh, but you're missing the point. Nobody cares about Single-player quake. Quake was the first multiplayer game (besides text-based muds) to really be popular on the internet. QuakeWorld is actually playable on a modem, and people still play it to this day. Quake also featured its own programming language allowing people to totally customize it, which I believe was a first at the time of its release. This allowed Quake to spawn a vast community of high-quality user-created mods such as Team Fortress, Future vs. Fantasy, Capture the Flag, Clan Arena, etc. Quake really laid the foundation for the popular online games of today, such as uber-popular Counterstrike.

Ah yes.. (1)

btellier (126120) | more than 13 years ago | (#132013)

On this day five years ago the shareware version of Quake has hit the Net and changed the world forever.

And mere seconds later the first Q1 CD key hit the Net. Ahh, the halcycon days of client-side key authentication were great, weren't they? *sniff*

What made quake different (1)

Schroedinger (141945) | more than 13 years ago | (#132022)

What made Quake really different than say doom or wolfenstien was the multiplayer code. After playing quake online with other ppl I've have since been unable to play a single player game. The amount of fun to be had trying to outsmart some static computer algorithm pales in comparison to trying to adapt to other real players. Quake was the first game to have infinite replayability. As proof of that I still play the original quake1 today avidly.
I'm not too keen on anything else Id or anyone else has produced in the fps area since making the game look nice has since been the primary goal of those game developers. And making it look nice and having it playable are contradictory imho. Take for example the way good q3 players play: gl_picmip 5 ...the game looks like ass..whereas with just plain old glquake where you have a fixed set of colors from an 8 bit palet you have a much cleaner looking game and hence it's easier to interact with.

Re:American McGee is the key (1)

Schroedinger (141945) | more than 13 years ago | (#132023)

Both DM2 and DM4 have major flaws for competive play. In DM2 it's way too easy to run the rl's and DM4 has a dead end that severly slows down a game. DM6 is quite possibly the perfect 1on1 level. I've yet to see a 1on1 level even come close in terms of balance and speed. DM3 is best team game level I've come across. DM6 and 3 are what is keeping q1 alive today.

Re:American McGee is the key (1)

Schroedinger (141945) | more than 13 years ago | (#132024)

DM2 is not a bad 2on2 level..tho i'd rather play dm3 2on2. DM6 is the perfect size...with rl jumping you can really move around that level fast. The reason ID made DM1 was they felt they needed a level without an rl or shaft so ppl would learn to use other weapons...little did they know how sucky those other weapons were in comparison and hence everyone's hatred of it.

Re:5 years since the release of Quake means... (2)

Schroedinger (141945) | more than 13 years ago | (#132026)

With the release of the source code a while back I've long since had quake1 running stably under linux not to mention much faster than under windows.. Nvidia's new linux drivers are hands down faster than they're windows drivers.

Quake was a late-comer (2)

kalifa (143176) | more than 13 years ago | (#132027)

1 - Wolfenstein 3D, 1991
2 - Doom, 1993
3 - Quake, 1996

Wolf 3D was a revolution, and Doom was a huge step from Wold 3D. Quake was a minor improvement, but a huge commercial success.

5 years (1)

Linguica (144978) | more than 13 years ago | (#132028)

Although it's getting closer to 8 years now, don't forget the 5 Years of Doom [doomworld.com] retrospective I did back in late 1998...

Re:Descent (1)

ellem (147712) | more than 13 years ago | (#132030)

Descent (and more importantly Descent 2) was a very important game but being that it was clearly derivitive it never got the respect it should have.
---

Re:I remember when DOOM came out (2)

ellem (147712) | more than 13 years ago | (#132031)

I rememeber D2 with my first Voodoo card... I almost threw up the first timne I played it accelorated...
---

Changed The World Forever? (4)

ellem (147712) | more than 13 years ago | (#132032)

--come'on.

--Quake isn't a huge step from Doom. Yes, it is better than Doom in some technical ways but as a game it (and Doom for that matter) are not terribly different from Space Invaders or Asteroids. [It's you against a never ending supply of baddies coming at you.]

--FPS hadn't changed much from Wolfenstein. In terms of importance I'd rate Zork, Pirates!, Sim City and Civilization MAGNATUDUES higher than Quake.
---

John (1)

copec (165453) | more than 13 years ago | (#132038)

That John Romero chick seams to be doing pretty good.

Evolution of Gaming (2)

EraseEraseMe (167638) | more than 13 years ago | (#132039)

Quake really opened the door for a lot of new game mechanics...3-dimesional characters, professional soundtrack, massive advertising..

I think it would be sufficient to say that the popularity of Quake, the original, really added a lot to the stagnating gaming industry 5 years ago

Re:But that name! (2)

denshi (173594) | more than 13 years ago | (#132040)

Myst isn't even 3D; it's just prerendered snapshots and video sequences. OK so I guess that's 3d, but not LIVE 3d.
Myst isn't 3D - it has no internal representation of objects in 3 dimensions and no method to manipulate such. You were right the first time.

Personally I think the 'games are stagnating b/c Quake was successful' reasoning is crap. If games are stagnating, and that's a big if, it's not because of their popularity. Small niche groups do a fine job stagnating all by themselves. Look closely at the history of technical innovation.

Ah, nostalgia... (2)

wishus (174405) | more than 13 years ago | (#132041)

Running to 7-11 to get the Quake demo... Bragging that by running Quake in linux I got 3 fps more than in windows... Hearing the words "Stop evading me, you BASTARDS!" from the dorm room across the hall... Future vs. Fantasy!

wishus
---

DOOM and Quake were okay... (3)

dark_panda (177006) | more than 13 years ago | (#132043)

But the truly l33t were all over Smashing Pumpkins into Small Piles of Putrid Debris (aka SPISPOD [trilobite.org] ), which essentially "[was] to DOOM what DOOM was to Pong."

J

Re:five years.. (1)

TheABomb (180342) | more than 13 years ago | (#132047)

It has been for some time now.

Glory to the Day!!! (2)

cOdEgUru (181536) | more than 13 years ago | (#132048)

Glory to the day when young Carmack stood before his first video game arcade and wished "Gosh! I wish I could do that!"

Hats off to you! Thanks for making a difference. And I am gonna sue your ass for making me waste those countless hours (till daylight broke) pummeling through hordes and hordes of demons and grunts.

Changed the World? (1)

kral (182123) | more than 13 years ago | (#132049)

I feel a little sad that people's worlds are so limited that a shoot-em-up computer game even registers as world-changing. .

first 3D games and cool sountracks (2)

Sebastopol (189276) | more than 13 years ago | (#132051)


I believe Battlezone (circa early-80's) was the first 3D game, followed by Stellar 7 on the Apple ][+. Let's hear it for pale blue vector rasterization and green-monochrome-phosphor wireframes!

I liked Quake because it had that badass Trent Reznor soundtrack, which I still listen to every few months. I think the only game with a soundtrack by a major musician prior to Quake was something David Bowie did... can't remember the game, but it was pre-7th Guest days... sometime in 1990, right when 66MHz 486DX2s and CDROMs were becoming ubiquitous...


---

bah, doom1 started the 3d craze (1)

Billly Gates (198444) | more than 13 years ago | (#132055)

doom1 is a hell of alot better in many area's.

The graphics are better, it runs on a 486 and quake1 requires a good pentium for really smooth gameplay. Just look at the screenshots for the two. Doom is partial 3d becasue all the maps and code use x,y,z axis but I know when you go foward the game is just zooming in with the apearance of 3d so some say its not really 3d.

Anyway I consider doom1 more fluid and 3d like in actual gameplay. Its just so smooth and I like the bobbing up and down in doom. It makes you feel like your really walking. The only negatives are you can't aim up or down because of the 2d/3d issues and there is no real internet support. I tired playing doom1 with kali on an old 28.8 modem and it was painfull. Kali was an old novel ipx emulator to trick doom1 into thinking it was on a slow lan.

But because doom1 did not rely on polygons due to the 2d code in the engine, you can have alot more detail without slowing down your computer. I remember corpses everywhere and all sort of detial which gives you the creeps. I also loved the music on doom1. I found quake1 music just distracting. Doom1 with its creepy music, dark atmosphere, lots of gory detail was jsut creepy and changed the game industry forever. It truely created the market of 3d gaming.

Today I would like a modern 3d engine with some old 2d code mixed in from 1 for things like gory detail. The reason why quake1 had empty hallways with just nice wallpaper was to keep the polygon count low. I hope doom3 lives up to its reputation.

Wolfenstein is the real hero here (1)

micromoog (206608) | more than 13 years ago | (#132057)

Quake is just a bloated revamp of Doom, which was just a bloated revamp of Castle Wolfenstein.

The release of Castle Wolfenstein would be an anniversary worth mentioning; not this.

Re:Changed The World Forever? (2)

pcidevel (207951) | more than 13 years ago | (#132058)

now I'm sure that 50 people are going to reply and explain how the Ultimate Clash of the neferious Space slugs of hate or some other such game was the first 3d shooter

Actually, the first multiplayer 3d shooter was probably a tank fighting game that was a GL demo for SGI systems. Kind of a neat game actually. It got better as GL got better. Preceeded even Wolfenstein 3D, but it required awesomely expensive hardware. :-)


Thank you for proving my point! Did you do that on purpose? Like I said, I'm sure there were a million truely 3d (not 2d as in wolfenstien and doom) games that came out before Quake; however, not one of them had the success that quake did...

Re:Changed The World Forever? (2)

pcidevel (207951) | more than 13 years ago | (#132059)

I did it on purpose. :-) I just wanted the game to be something a little more dignified than "Ultimate Clash of the neferious Space slugs of hate".

The funny part is that I rejected about a dozen much worse names in my head before I finally decided on the much less offensive sounding space slugs title.. In other news, I've begun developing UCotNSSoH in another window here on my desktop, because it's just too good of a title not to have a booth at E3 next year.. I'm envisioning Space Slug Booth Babes!! WOOT! :)

Re:Changed The World Forever? (3)

pcidevel (207951) | more than 13 years ago | (#132061)

Does anybody remembers when exactly it all has started? The first game I remember is Wofenstein 3d, and is worse than Doom, but not that much. IMHO Doom is a better milestone than Quake.

If my memory isn't core-dumping, I remember that Doom had an improved 3d engine and better camera move as you walk. Oh, and had also 3d scenarios (although it has only 2d maps).

Can anybody help us to find where all this started?


Uhmm.. If you mean Doom had an improved 3d engine over quake then your memory has definately core dumped.. Doom was still 2d (only it was produced to look 3d.. but it had no Z dimension (i.e. you couldn't jump)).. quake was the first commercially successfull 3d first person shooter.. now I'm sure that 50 people are going to reply and explain how the Ultimate Clash of the neferious Space slugs of hate or some other such game was the first 3d shooter and that I'm a non-1337 14m3r and I should kill myself.. but Quake was the first COMMERCIALLY SUCCESSFULL 3d shooter, there may have been other games that entered the field first, but non of them had the success of quake...

Both Wolfenstein and Doom were 2d shooters that attempted to make you think you were playing something in 3d.. look at the bad guys in those 2 games, they weren't 3 dimentional bad guys (i.e. there wasn't a model with 3 dimensions) but 2d drawings that were moved like sprites in a simulated 3d world.. if you looked at the sprite from the side or the back you just saw the front, or a 2d image of the side or a 2d image of the back of the critter.. i.e. there were no angles, not true 3d..

Re:What about Marathon? (2)

graveyhead (210996) | more than 13 years ago | (#132063)

I was working at Kinkos here in Chicago at the time... The folks from Bungie came in to use our design station to produce comps for the box graphics. Pretty cool. That was in '94 or '95. Pretty sure it was '94 though...

Well, your fingers weave quick minarets; Speak in secret alphabets;

Subservient Serfs (1)

jo42 (227475) | more than 13 years ago | (#132070)

Twixt Quake and Doom, without a doubt, the biggest wasters of time since Windows Solitaire and writing 'applications' in Java.

At least the doppelgangers helped drive 3D PC video card development - for whatever that is worth to the real world.

"This is a Linux-free zone." - me

Re:All the wonderful things Quake gave us: (1)

sheetsda (230887) | more than 13 years ago | (#132072)

When I cleaned out original system I had Quake2 on (P120, maybe 32 megs), the game's directory with all the mods I had was taking up something like a third of the 2 gig drive.

the CD had not more than 30 or 40 MB of files
Quake's full install: 75 MB, Quake2's full install: 400 MB. (just checked both)

"// this is the most hacked, evil, bastardized thing I've ever seen. kjb"

Re:Imfamy (1)

sheetsda (230887) | more than 13 years ago | (#132073)

Uh, have you checked how many people are playing Quake3, the multiplayer-only game versus how many people are playing Half-Life, the FPS with the best single player game/story I've ever played. A quick check of the numbers on GameSpy.com [gamespy.com] shows, right now, there are 4,715 people playing Quake3, and a massive 64,317 playing Half-Life. That only includes people playing online. And just for comparison, Unreal Tournament is in second place behind Half-Life with 5,962 players. Half-Life has three times as many players as the rest of all the other games on the stats page combined. Rumor has it that id Software has been talking to various mod teams asking them what they'd need in order to "de-throne" CounterStrike.

"// this is the most hacked, evil, bastardized thing I've ever seen. kjb"

Re:Evolution of Gaming (2)

sheetsda (230887) | more than 13 years ago | (#132074)

and don't forget true 3D environments, OpenGL support(well, that came later, but...), and Total Conversion mods.

"// this is the most hacked, evil, bastardized thing I've ever seen. kjb"

Re:Imfamy (1)

sevensharpnine (231974) | more than 13 years ago | (#132075)

The elements that they (i.d.) used to "initially make the genre great" was to create games the fans wanted to play, NOT games that would fly off the shelf at wal-mart. I.d. knowingly took a risk by releasing a muiltiplayer-only title, and suffered a loss in sales compared to what your ideal version of Q3 would have been like. The success of Q1-Q2 multiplayer stood testament to the viability (though at reduced sales) of a multiplayer-only game, and fans like myself were eager to see them refine what I enjoyed most about these games. While I can sympathize with the people who wanted a massive single-player campaign, I applaud the rare gaming company these days willing to take a risk to create something for their fans, not what a publisher thinks is "hot" this week.

Re:first 3D games and cool sountracks (1)

jockm (233372) | more than 13 years ago | (#132076)

Devo did the soundtrack to the Neuromancer game in the late 80's

All the wonderful things Quake gave us: (3)

Bonker (243350) | more than 13 years ago | (#132079)

  • Aiming proxies
  • Campers
  • Lusers who complain about packet latency
  • Hundreds, if not thousands of lame imitations
  • Massive hardware requirements for *every* game, regardless of genre
  • Game developers who are more concerned with game-engine mechanics than gameplay
  • dozens of lame gaming comics
  • CTF jokes
  • Daikatana
Need I go on?

Re:All the wonderful things Quake gave us: (1)

flynt (248848) | more than 13 years ago | (#132080)

Quake 1 required a Pentium 90, and the CD had not more than 30 or 40 MB of files. Quake 2 on the other hand, went up to like 400 MB. But as for system requirements and Q1, I feel they were very reasonable, even at the time.

why i feel quake was important (3)

flynt (248848) | more than 13 years ago | (#132081)

Yes, Quake might feel like another doom clone. While not initially impressed by Quakes graphics or game play (although good) , what made Quake was TCP/IP. Who doesn't remember their first time joining a server hundreds of miles away and fragging people you never knew. Kids today don't think twice about doing that with Counterstrike/Q3 etc, but it used to mean something. We used to have LAN emulation with things like Kali and the like, and the games WOULD NEVER WORK. Yet we'd keep trying. I think I maybe had 1 playable game of DuekNukem on Kali in 3 months, but just the fact I was playing was cool enough. Now if you have an 80 ping, players bitch of Lag. I only stopped playing Quake last year, but its amazing how far online gaming has come since, and due to, Quake I. Long live Quake I, tonight I'll drink to you.

The most important event in Quake history (1)

Kraft (253059) | more than 13 years ago | (#132082)

When Stevie Case aka Killcreek [stevana.com] - the multifragging playboy bunny who's dating Romero - entered the quake scene.

Here's a nice picture [stevana.com] (go on, just click it, I know you want to...)

-Kraft

Re:American McGee is the key (1)

DivineOb (256115) | more than 13 years ago | (#132083)

Interesting point

Re:Imfamy (1)

SuperHeavyg (257560) | more than 13 years ago | (#132084)

#1 I hope you are sitting at home programming some AI into the game you plan on playing in 10 years. If you start now you might be able to get it up to a tenth of the current level of your average 11 year old Q3 player. In other words, I am playing the game now that you want to play at home in 10 years. Suspend your belief and pretend that you are playing bots, with some nice AI.

Good for society (1)

zerofoo (262795) | more than 13 years ago | (#132085)

Quake has many benefits: 1. By keeping punks inside playing quake the crime rate drops. 2. Playing quake during the day reduces your exposure to damaging UV rays, reducing your risk of cancer. 3. Reduces stress at work during LAN quakeathons, keeps workers from really going postal on co-workers. Can anyone think of any more? -ted

And just look what it's done to our society! (4)

Dolly_Llama (267016) | more than 13 years ago | (#132088)

You never saw Beaver Cleaver try a rocket launcher jump! Nowadays you cant go anywhere without being accosted by a gang of 13 year old miscreants with BFGs. Back in my day...

Re:Ah yes.. (2)

Zaknafein500 (303608) | more than 13 years ago | (#132092)

And mere seconds later the first Q1 CD key hit the Net. Ahh, the halcycon days of client-side key authentication were great, weren't they? *sniff*

Ummm... Unless I am mistaken-- and I don't think I am-- Quake didn't use CD keys. As a matter of fact, I don't think it even looked for the CD. It did have some Redbook audio tracks on the disc that it would play, but it just knew which tracks to play and played those numbers. It would actually play any audio CD that happened to be in the drive. I don't even think Quake2 had a CD key you had to type in. Half-life, OTOH, always did, and was a real pain about it too.

Perhaps you mean the demo CDs that id distributed that had the shareware version, along with the full version you could unlock by calling id.

Re:Quake was a late-comer (1)

tdye (308813) | more than 13 years ago | (#132096)

Yeah, the change from 2.5D to a full 3D environment with real physics modelling was just a babystep.

Fond memory (2)

tdye (308813) | more than 13 years ago | (#132098)

I remember standing around the only PC with net access in the Egghead Software where I worked, watching the ftp site as the qtest files got uploaded... we set up a 6 person network in my house that stayed there for 2 months. Everyone just came over after work and ate whatever and played Quake...

Quake got me into this industry, really... I might never have learned networking if I hadn't had to troubleshoot that damned BNC network.We had old AnselNet NICs that should have been identical but weren't... had to start the server from a PC in the middle of the BNC chain because of the lag at the ends.

those were the days!

5 years? (2)

BIGJIMSLATE (314762) | more than 13 years ago | (#132100)

Wow, what a coincidence! Its also almost 5 years to the date that my grades started slipping, and I started failing all of my classes. But those all-night frag-fests were worth it, eh? Hm...I wonder if the release of GLQuake has any similarities to my getting kicked out of college...

Re:Imfamy (1)

number one duck (319827) | more than 13 years ago | (#132102)

No you aren't. I'm not especially interested in the intellegence of my opponents. (The singleplayer bot mode of Q3 is one of the single most worthless piles of hookah I've ever played in recent years)

Some of the best elements of the fps, for me, were always the exploration and puzzle solving. People can, and have, gotten away with poor ai when they coupled it with genius level design.

Quake III style games are, almost by definition, more of the same, more of the same, constantly.

Sigh, its a matter of personal preference really, but it stinks of laziness on the developer's side (Quake II, Halflife, for example, were brilliantly done.) But if they release a doom title without a storyline... (Many fighters come together for great justice! isn't a storyline) ...they have commited sacriledge. :)

Imfamy (2)

number one duck (319827) | more than 13 years ago | (#132103)

Someday, Quake will live in infamy as the game that clued in the software manufacturers that they could make multiplayer-ONLY trash like Quake III and still have it sell out. Multiplayer is nice and all, but I'd still like to be able to play an interesting game without a net connection... or in 10 years or so, when no-one else is playing.

Not intended as a flame to Quake fans, but they've knocked out some of the elements that made the genre initially great.

Re:Changed The World Forever? (1)

famazza (398147) | more than 13 years ago | (#132108)

Does anybody remembers when exactly it all has started? The first game I remember is Wofenstein 3d, and is worse than Doom, but not that much. IMHO Doom is a better milestone than Quake.

If my memory isn't core-dumping, I remember that Doom had an improved 3d engine and better camera move as you walk. Oh, and had also 3d scenarios (although it has only 2d maps).

Can anybody help us to find where all this started?


Don't worry, I'm too addicted [to|every]day

Wolfenstein (1)

Invisible Agent (412805) | more than 13 years ago | (#132110)

Quake is beautiful, Doom was brilliant, but nothing changed my world as much as the first time I played Wolfenstein 3D on my friend's 368. That was truly a life changing experience. Especially having played the two original Wolfensteins on my C64.

Freund Lieben!

Invisible Agent

Ah, The power of Quake (1)

tradez (413137) | more than 13 years ago | (#132112)

Quake in it's grandest form has become the epitamy of 1st person RPG experience. Though it may have taken an idea established in even Wolfenstein 3d, it did it any a way that only Id Software could have done it. I believe that quake has been, and will continue to be the precedence for 1st person shoot-em-ups.

If you wanted a revolutionary 3d fps... (3)

Violet Null (452694) | more than 13 years ago | (#132117)

Then you've got to be talking about Marathon. Sure, it was only for the Macintosh for the longest time, but not only did it manage to include some amazing 3d engine work (for the time), it had a plot.

Shocking, I know. But that's why li'l ol' Marathon still beats out Quake [II[I]] in my book. Now that it's open sourced [bungie.org] , it even has OpenGL support. All it's missing now is some good ol' TCP/IP networking...

Re:Changed The World Forever? (1)

NickFusion (456530) | more than 13 years ago | (#132119)

Oh come on...I think the billion dollar 3D Acceleration Hardware industry that was spawned by the massive popularity of polygonal shooters counts as world changing.

Anyone have a dedicated Civ accelerator card? A maxis hardware social-interaction accelerator?

Thought not.

Re:Changed The World Forever? (1)

Purple_Walrus (457070) | more than 13 years ago | (#132120)

Well DooM and Wolfenstein 3D started it all. Especially DooM.... I think that Sim City and Civilization are very large steps in the gaming world but you can not forget DooM. I remember the days when the bullets flew right to the targets without you aiming;)
---

Recent developments (4)

return 42 (459012) | more than 13 years ago | (#132121)

Haven't really been keeping up with things...is this anything like Pong?

Re:small inaccuracy in article (2)

dghcasp (459766) | more than 13 years ago | (#132122)

Or NetTrek...

Or Empire (the Online Unix game [empire.cx] , not the PC or Spectrum version)

Or any of 10,000 MUD's.

Quake / Doom / &c. were the first time you had 3-D (or 3-D'ish) versions of the old "shoot anything that moves" games (asteroids, space invaders, &c.) They had better graphics than most of their progeniters. But the ideas were all done before.

Quake and the like are perfect for the "I've spent 25% of my life watching TV and am proud of it" generation. As for me, I got bored after the first hour.

Personally, I'd rather fire up the old Atari 800 and play M.U.L.E. any day. Crappy graphics with awesome gameplay will always win out over simple gameplay with incredible graphics...

But that name! (1)

Unknown Bovine Group (462144) | more than 13 years ago | (#132123)

Myst isn't even 3D; it's just prerendered snapshots and video sequences. OK so I guess that's 3d, but not LIVE 3d.

But what about that name? Quake? I mean sure it's a household name now -- I don't even think about the meaning of the word but when I heard about the game I expected some kind of spelunking game or at least some Duke-Nukem style earthquake effects.

Quake, the biggest quake ever (1)

MC68040 (462186) | more than 13 years ago | (#132124)

In my belif, if it woulden't have been for ID software and Quake the Shoot 'em up game genere would probably have been looking alot different today...

"Quakers" the documentary (1)

JamesColburn (462193) | more than 13 years ago | (#132125)

The game inspired my friends and I so much that I just had to drain my bank account and take on unmanageable debt to make a 40 min documentary on the subject. Visa is still threatening me.

http://www.pringo.com/quakers.html [pringo.com]

Best game ever!
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