Beta
×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

Epic Online Space Battle

Unknown Lamer posted 1 year,30 days | from the get-the-hell-out-of-our-galaxy dept.

Space 296

New submitter nusscom writes "On July 28th, as has been reported by BBC, a record number of EVE Online players participated in a record-breaking online battle between two alliances. This battle, which was essentially a turf-war was comprised of over 4,000 online players at one time. The load was so large that Crowd Control Productions (CCP) slowed down the game time to 10% of normal to accommodate the massive amount of activity." This is the largest battle to ever occur on EVE Online.

cancel ×

296 comments

Sorry! There are no comments related to the filter you selected.

Old men having fun. (-1)

Anonymous Coward | 1 year,30 days | (#44418527)

Video games are for old men.

Re:Old men having fun. (3, Insightful)

gagol (583737) | 1 year,30 days | (#44418615)

Video games are for old kids.

FTFY.

Re:Old men having fun. (2)

2fuf (993808) | 1 year,30 days | (#44418653)

Men will be kids

Re:Old men having fun. (0)

Anonymous Coward | 1 year,30 days | (#44418827)

kids (of the male kind, usually) will be men.

FTFY

Re:Old men having fun. (0)

Anonymous Coward | 1 year,30 days | (#44419459)

Kids will become goats.

Re:Old men having fun. (5, Funny)

slick7 (1703596) | 1 year,30 days | (#44419159)

Men will be kids

As long as it's for the sake of national security. Remember, in online chat rooms, chicks are chicks, guys are chicks and kids are cops.

Re:Old men having fun. (4, Funny)

foniksonik (573572) | 1 year,30 days | (#44419449)

CCGCKC got it...

Re:Old men having fun. (1)

gagol (583737) | 1 year,30 days | (#44418951)

For the record, not judging here, simply observing. I have to confess I am sometime an old kid myself (usually around christmas...)

Who cares (-1)

Anonymous Coward | 1 year,30 days | (#44418531)

nt

Re:Who cares (-1)

Anonymous Coward | 1 year,30 days | (#44418613)

Losers, I guess.

Re:Who cares (5, Insightful)

Andy Prough (2730467) | 1 year,30 days | (#44418747)

You do. Only a complete lack of response would show otherwise.

And then you hid your screen name, afraid that others will find out that you actually care.

Which means that you not only care - you care whether others perceive that you care. And you try to obscure it by pretending not to care.

Amazing that you have time to think of anything else, actually.

Re:Who cares (-1, Troll)

Anonymous Coward | 1 year,30 days | (#44418801)

Dear God are you a wanker.

Re:Who cares (0, Redundant)

Cosgrach (1737088) | 1 year,30 days | (#44418829)

As are you.

Re:Who cares (-1)

Anonymous Coward | 1 year,30 days | (#44418969)

Can't wait till summer is over. Then idiot children like you will (ideally) be too busy doing homework to post your stupidity here.

Re:Who cares (0)

Anonymous Coward | 1 year,30 days | (#44419457)

Oh look at the little boy who plays his video games try to call others children. Go play with your toys and shut the fuck up, junior.

And now for the Ioncaine powder~ (4, Funny)

Guppy (12314) | 1 year,30 days | (#44419013)

Amazing that you have time to think of anything else, actually.

I read your post imagining it was being spoken using Vizzini's [wikia.com] voice. Much more amusing that way.

Re:And now for the Ioncaine powder~ (0)

Intrepid imaginaut (1970940) | 1 year,30 days | (#44419171)

Bernard Black is better,

Re:Who cares (0)

Anonymous Coward | 1 year,30 days | (#44419111)

Not true. Just ask any Carebear. Being annoyed every [slashdot.org] time [slashdot.org] a new "largest battle ever" story pops up on /. is not the same thing as "caring".

Though in my defense, I swear there have been more than just 2 other stories like this since 2010, but that's all I found from a quick Google.

Re:Who cares (1)

Urza9814 (883915) | 1 year,30 days | (#44419267)

Yeah, I was gonna comment the same thing. Do we *really* need a front-page story every single time there's a battle on some MMO? What next, a Slashdot article every time the Horde raids Stormwind?

I mean, I get that it's interesting how much load their servers were hit with and such, but if that's why you're posing it you should talk about *that*, not who was fighting over what.

Then again, what do I care...I used to read practically every single story on Slashdot...now I just pop in when I have an abnormally boring shift...

Re:Who cares (-1)

Anonymous Coward | 1 year,30 days | (#44419439)

lol, you are a fucking loser.

Re:Who cares (5, Funny)

perpenso (1613749) | 1 year,30 days | (#44418857)

The aliens who are monitoring the video game and looking for those with aptitude. ;-)

Re:Who cares (0)

Anonymous Coward | 1 year,30 days | (#44418905)

Aha! Nice starfighter reference. :D

More to come (0)

Anonymous Coward | 1 year,30 days | (#44418537)

Every other month i hear about larger and larger eve battles.

Escalation can be the only outcome.

You know what's better than fake worlds? (-1)

Anonymous Coward | 1 year,30 days | (#44418541)

..... Real worlds. You know, the kind with actual girls you can talk to and touch (if you're lucky). I guess for the typical EVE online players, they'll stick with virtual women because it's the closest they can get.

Re:You know what's better than fake worlds? (2)

amiga3D (567632) | 1 year,30 days | (#44418575)

Less chance of diseases at least.

Re:You know what's better than fake worlds? (2)

MacGyver2210 (1053110) | 1 year,30 days | (#44419129)

I don't know, some of those Prostitutes [eveonline.com] in game are pretty...well, sketchy at best.

Re:You know what's better than fake worlds? (4, Insightful)

AdamWill (604569) | 1 year,30 days | (#44418721)

Real world is noticeably lacking in large-scale space battles (at least, to the best of our knowledge). Swings, roundabouts...

Re:You know what's better than fake worlds? (1)

Anonymous Coward | 1 year,30 days | (#44418897)

..... Real worlds. You know, the kind with actual girls you can talk to and touch (if you're lucky). I guess for the typical EVE online players, they'll stick with virtual women because it's the closest they can get.

Many EVE online players have far more experience with women than you. They are merely married, get close every night but don't get to touch nearly as much as they would like. So they have plenty of time for video games.

If you ever see a graph of video gamer ages you will typically see two spikes, one at about age 15 and another at about age 35. Get back to us when you are 35 and let us know how studly your life is when you are married and have kids.

Re:You know what's better than fake worlds? (1)

Dunbal (464142) | 1 year,30 days | (#44418945)

Funny, I have been living with a girl for the past 5 years and just got engaged to be married. Pretty much everyone else I know in game has a girlfriend and a social life. A lot of us are professionals too, myself included (I'm a doctor). I think you've got the wrong demographic.

This story sounds familiar (0, Informative)

Anonymous Coward | 1 year,30 days | (#44418561)

oh wait

here [slashdot.org] and
here [slashdot.org]

why on earth does slashdot have to report this as news each time it happens? Its the same boring shit about how eve's terrible servers can't handle all the buffered state updates and slows to a crawl, and only eve players actually give a shit about the meta politics.

Re:This story sounds familiar (5, Insightful)

AdamWill (604569) | 1 year,30 days | (#44418729)

"Its the same boring shit about how eve's terrible servers can't handle all the buffered state updates and slows to a crawl"

Or to see the half-full glass, it's a story about how EVE is the only MMO game that really even attempts to let stuff happen on this kind of scale; it's the only major single-server MMO, i.e., the only one that doesn't just cheat by only having as many people on any given 'instance' of the game as their server code can handle.

Re:This story sounds familiar (0)

multimediavt (965608) | 1 year,30 days | (#44419273)

The load was so large that Crowd Control Productions (CCP) slowed down the game time to 10% of normal to accommodate the massive amount of activity.

"Its the same boring shit about how eve's terrible servers can't handle all the buffered state updates and slows to a crawl"

Or to see the half-full glass, it's a story about how EVE is the only MMO game that really even attempts to let stuff happen on this kind of scale; it's the only major single-server MMO, i.e., the only one that doesn't just cheat by only having as many people on any given 'instance' of the game as their server code can handle.

So, the story is their code and single-server suck because they can't handle the load, right? If the game has to slow to 10% how does that prove anything good? I can run a simulation on my home computer and have it run at 10^-100 slower than it would run on the cluster at work. It will run, but be slow as glass flowing at room temperature. When they can do that at 100%, I will be impressed.

Re:This story sounds familiar (2)

mrchaotica (681592) | 1 year,30 days | (#44419309)

It will run, but be slow as glass flowing at room temperature.

The scientists changed their minds; glass is considered a solid again.

Re:This story sounds familiar (-1, Redundant)

Urza9814 (883915) | 1 year,30 days | (#44419291)

And that's news again every couple months because...?

Also, if the story is about how their servers handle the load, then talk about how their servers handle the load, not who the alliances were and what they were fighting over. The only people who care about that crap are active EVE Online players....and I'm guessing this isn't really news to any of them.

Of course, I'm just reading this while I wait for more comments to read on the next article, so...guess it's better than nothing? ;)

Re:This story sounds familiar (0)

Anonymous Coward | 1 year,30 days | (#44418735)

And 4,000 players in one place is such news to begin with?

Re:This story sounds familiar (5, Informative)

MacGyver2210 (1053110) | 1 year,30 days | (#44419151)

I don't think you understand. Each 'solar system' in EVE runs on a single core - the system is not multi-processor friendly within a single solar system.

They moved the 6DVT(where the fight happened) system to the same blade server as Jita(the huge trade hub which regularly hosts around 1000-1500 people, most inside a station) but on a separate core.

400% of normal traffic to a single processor. That's impressive. Also, it's running python, so there's that as well.

Re:This story sounds familiar (1, Redundant)

Urza9814 (883915) | 1 year,30 days | (#44419301)

Would be nice if the summary talked about *that* then instead of just who was fighting over what....

Re:This story sounds familiar (4, Insightful)

perpenso (1613749) | 1 year,30 days | (#44418915)

why on earth does slashdot have to report this as news each time it happens?

Occasionally they need a gaming story that does not involve a Blizzard game. :-)

Re:This story sounds familiar (-1, Troll)

hairyfeet (841228) | 1 year,30 days | (#44419329)

Well to me it shows that 1.- Either the massive part of MMO isn't accurate or 2.- CCP can't code for shit. I haven't played the game so I don't know how well they code but it wouldn't be the first time I've seen a big name game with shitty code...Crysis 1 carrier level anyone?

Oh, valiant warriors! Of you, we are proud! (1)

Anonymous Coward | 1 year,30 days | (#44418573)

These men of war, they are so valiant and strong. They are our finest lads, muscled and brawny, fighting for the sake of our realm. They fight not for a single king, nor for a sole lord; nay, they fight for the glory of battle itself, and the pride of their people. We are their people, and of them we are proud.

Re:Oh, valiant warriors! Of you, we are proud! (-1)

Anonymous Coward | 1 year,30 days | (#44418925)

How does masturbation works for you?

huh (1)

Anonymous Coward | 1 year,30 days | (#44418577)

News for Nerds and you get scooped on the largest MMORPG fleet fight in history by...really the BBC?

Re:huh (0)

Anonymous Coward | 1 year,30 days | (#44419455)

This is a news aggregator, not a news agency.

How many entities? (0)

Anonymous Coward | 1 year,30 days | (#44418595)

Okay, 4000 players, how many entities were in the battle?

Re:How many entities? (0)

Anonymous Coward | 1 year,30 days | (#44418933)

4000
likely closer to 3000 players and if you factor the amount of people that run multiple clients

Re:How many entities? (2)

Dunbal (464142) | 1 year,30 days | (#44418953)

4000 in the same battle, out of 36k online in the game. There was a large battle a few weeks ago too, at least until CCP mistakenly crashed the node while trying to reinforce it with more hardware. But this one was pretty epic.

Re:How many entities? (0)

Anonymous Coward | 1 year,30 days | (#44419259)

4000 entities isn't a lot.

The army runs simulations with a lot more than that. Do some research on Omni Fusion.

Yawn (2, Insightful)

C0R1D4N (970153) | 1 year,30 days | (#44418663)

We saw basically the same story six months ago and already discussed it. [slashdot.org]

Are we gonna put it on the front page each time they add a few people to their cap?

Re:Yawn (1)

Ardyvee (2447206) | 1 year,30 days | (#44418687)

Of course. Otherwise it wouldn't be slashdot. Oh, and btw, it was very fun, but man was it frustrating to try to do *anything* in the fight.

Re:Yawn (1)

Dunbal (464142) | 1 year,30 days | (#44418961)

Still TiDi is better than staring at a blank screen for 30 mins before your client crashes.

Re:Yawn (1)

MacGyver2210 (1053110) | 1 year,30 days | (#44419161)

It's not a hard cap, it changes to match actual server load. The more they 'reinforce' the node(aka put it on the good machines) the better the numbers get. Can't wait for some serious cluster upgrades on the CCP end.

Acronyms (0)

Anonymous Coward | 1 year,30 days | (#44418689)

Too bad the BBC didn't dare to write out what CFC actually stands for.

These big battles are a rarity (3, Insightful)

GodfatherofSoul (174979) | 1 year,30 days | (#44418697)

I started my account after hearing about the last huge battle a few months ago and very coincidentally uninstalled EVE the day after this battle. When the game is fun, it's great, but there's SOO much downtime in between PVP fights (PVE, PI, mining and such get old fast). CCP took the approach of more content rather than focusing on playability and new players get a truckload dumped in their laps. The UI is murder on new players and even the plugins could use a major upgrade or at least more consistency with colors. I had major friendly fire annoyances with color tags that were too close or misleading.

Game could be fun if there was more interaction, but from my experience there's a lot of spinning ships in station and yacking on Mumble. My two recommendations would be for CCP to create true CCP-sponsored corporations that stage lots of PVP and training against each other (much like the Blue and Red do) and do away with the non-functional NPC noob corps where new toons get dumped. Second, they need to improve the UI standardize that overview. The colors and codes are head scratching and sometimes *way* too similar.

The curve is just too high for people looking to have fun and not turn the game into a way of life. I felt barely competent after 4 months of play.

Re:These big battles are a rarity (4, Insightful)

DJ Rubbie (621940) | 1 year,30 days | (#44418771)

> I felt barely competent after 4 months of play.

Try three years. Nobody is really competent in this game. If you are looking for fun in the game play you won't really find it, I've had more fun chatting with the people I met there, maybe while doing things which may or may not be tangentially related to the actual game play. It is an MMO after all.

Re:These big battles are a rarity (1)

phantomfive (622387) | 1 year,30 days | (#44419027)

If you are looking for fun in the game play you won't really find it,

Wait, what is the purpose then, really?

Re:These big battles are a rarity (4, Interesting)

DJ Rubbie (621940) | 1 year,30 days | (#44419155)

Think of it as an open sandbox. There isn't any purpose to any single pile of sand, except to individuals who are creative and persistent enough to sculpt something out of it, and changes made inside the sandbox has long lasting legacy (if not impact) for future users of that sandbox.

If you think of EVE Online as a means to an end, not the end in itself, it makes much more sense. Consider that in other games, the achievements within often are the end in themselves. While being the first group to beat a raid boss in WoW might get you talked about for a week, pulling off a legendary heist or being a double agent to take down an empire results in the party responsible still being referred to many years later. This is the kind of thing that EVE Online provide that no other games out there have.

Re:These big battles are a rarity (5, Interesting)

dpidcoe (2606549) | 1 year,30 days | (#44419389)

Wait, what is the purpose then, really?

To do what you want and have fun. I know this is a foreign concept to veterans of other MMOs who have been brainwashed into thinking that fun == reaching endgame, but as soon as you break out of that way of thinking, a huge amount of possibilities open up.

When I started playing eve, I subscribed at the same time as 3 other friends. We formed a corp, picked a .5 system bordered by several lowsec systems, and based out of there. After about a week of playing, we announced to anyone we saw in system that we were pirates and started demanding protection money from the local miners. No one paid up, so we read up on canflipping mechanics and started stealing their ore. Then we figured out how to suicide gank and racked up quite a few expensive mining barges that way. Eventually one of us pissed off the wrong person and a rather powerful mission running corp filled with veterans who had been around for years declared war on us. We read up on wardec mechanics, and won that through by exploiting the fact that an industrial is no match for three people in competently fit pvp ships, no matter what the player ages are. That got us into the business of wardecs, and we ended up merging with another corp at about the three month mark in our eve careers. From there we spent a good three years terrorizing people in highsec for isk, with some side interests of ninja salvaging and scamming.

The end result of all of my time playing is that I legitimately ruined the lives of several people (drama queens make great targets, several corps we went after had members who are now no longer RL friends), have two scams named after my scamming character, and made some awesome online friends. And when I flew through our old home system recently after after having been unsubbed for two years, the miners apparently still remembered me. Within minutes of entering the system they all docked up and immediately began cussing me out in local chat, so apparently I made a lasting impression on them.

Re:These big battles are a rarity (2)

Pinhedd (1661735) | 1 year,30 days | (#44418981)

I played EVE for years and I concur completely. It's more of a chore at times than a game. Ultimately I think that it's more fun to talk about EVE than it is to actually play EVE.

Re:These big battles are a rarity (0)

Anonymous Coward | 1 year,30 days | (#44419053)

It's not just the learning curve, and It's not even necessarily skill related. XWA, I can kick ass. Age of empires / strategy games? Very good. Sim city , resource management? I spend the hours at a time perfecting cities.

  There are no "Levels" per se, so nowhere to cap. People that play the game for 5 years will ALWAYS be better, faster, stronger, better than someone who's played for 6 months. There is an imbalance inherent in the design of the game.

Also, it's a glorified spreadsheet. Not that that is a bad thing, but you can't even turn your ship without three dropdowns.

Re:These big battles are a rarity (1)

Impy the Impiuos Imp (442658) | 1 year,30 days | (#44419167)

Imbalance between 5 year and 6 month players is at issue in 1-on-1. In multiplayer battles, it shouldn't be if the game is designed correctly. Not that an older player's "stuff" isn't better, but that one of many noobs shooting is highly effective.

As long as traditional levels don't come into play (someone 10+ above you, your shots bounce off them) then an old musket is still effective if it hits you.

Re:These big battles are a rarity (1)

CFBMoo1 (157453) | 1 year,30 days | (#44419061)

Star Trek Online is no Eve by a long shot but it does have that nice and quick aspect your looking for. Doesn't take long to level up and do stuff on there from what I've messed around with. The ground combat aspect of it is iffy I think but it's got it's moments as well.

Re:These big battles are a rarity (0)

Impy the Impiuos Imp (442658) | 1 year,30 days | (#44419191)

Could. Not. Stand.

Between the warp space being idiotic and non-treky, and combat being godawfully silly (It's a freaking computer-controlled ship. Can the computer please do it instead of me button mashing and clumsily flying in circles? That is not a game to me.)

Re:These big battles are a rarity (4, Interesting)

MacGyver2210 (1053110) | 1 year,30 days | (#44419225)

As an 8-year player of EVE, I have heard this a whole lot. What you are really saying is, "I'm not good enough to play this game, waaaaaah". If you don't like it, don't play it. Much like I don't play Final Fantasy games, you're welcome not to play EVE. Some of us love it the way it is, and can appreciate where the good moments are without bitching about having to loadout ships or move assets to a system for a sov takeover.

The more you play the game, the more you get used to the interface. The good players(the real die-hards) love the UI, and know and use every inch of it. We need all of those displays for information, because otherwise we miss something important and die(not fun). You think it's bad when your Battlecruiser goes down? Imagine how we feel when our supers pop. Hell, I know people who run 4-6 clients at once, some running ships that cost over a billion isk on all of the screens. I believe the guy on the Alliance Tournament this weekend would call them 'richfags'.

The more you play, the less time you spend looking for controls and instead actually spend that time trading, building stuff, fighting, making iskies, whatever. You start to memorize components for your ships so you know exactly what equipment you want for what task. You get used to fleet formations and how to travel as a group without becoming the next Leroy Jenkins.

Don't like PVP? Go PVE, Faction Warfare, or be a Miner/Trader or something 'safe'. You can make assloads of currency with a quickness if you pay attention and know what you're doing. Shooting rocks too boring? Join a decent corp/alliance, and get in on these enormous battles. You can find some REALLY cool mods on the field after popping a few old-hat players in their special tourney ships.

It's a difficult game for sure, but the fact that you want everything just handed to you immediately with no work or waiting, having only played the game for a few months, says more about you than about the game.

Re:These big battles are a rarity (2)

GodfatherofSoul (174979) | 1 year,30 days | (#44419317)

And, your attitude, much like that of CCP in general I'm guessing, is why nothing changes and why EVE is a minor MMO. If you don't appeal to new players and simply dismiss criticisms of game complexity as some "l337 h4x0r IQ threshold" to keep stupid people out, EVE is going to stay right where it is. CCP seems to have this philosophy that anything that exists in the game is acceptable as an artifact of the game world. They don't have to assume everything that exists is as it was meant to be. Make it better, get more players, get more action, make more money.

And, I gave the game 4 months of my time. That's not expecting handouts.

Re:These big battles are a rarity (0)

Anonymous Coward | 1 year,30 days | (#44419411)

is why nothing changes and why EVE is a minor MMO

And you're the sort that's left the industry in decline, having pouted and raged and thrown temper tantrums demanding all games be World of Warcraft.

The genre is littered with the corpses of games and studios destroyed by your insanity.

EVE's players and developers are generally quite thrilled at where EVE is. For good reason.

Re:These big battles are a rarity (0)

Anonymous Coward | 1 year,30 days | (#44419465)

This is how you get 2-3 million new players who hang around for 2-3 months, get bored and leave.
In the mean time you've destroyed the game for the existing player base who are now forced to fly around in Hello Kitty livery and can't shoot each other anymore.

Re:These big battles are a rarity (2)

sheetsda (230887) | 1 year,30 days | (#44419331)

but there's SOO much downtime in between PVP fights

I reopened my account a little under a month ago (originally quit when Diablo 3 came out, THAT game was a waste of time and money.). After two weeks back with my old alliance, spinning ships, AFKing in station, I joined a new one. Night and day. I have seen more action every day in the new alliance than all 2 weeks with the old one. The problem for me was that the old alliance had largely faded from glory and the remaining members are 80% people in a 12 hour different time zone, and located way out in the middle of where there was nothing for a lone player to shoot at. The remaining 20% were insulated in their own system 15 jumps away and own teamspeak server. They invited no one else to come with them. The new one is right in the sweet spot for my time zone, and in a much better location for PVP and quite active. There is so much PVP going on I haven't had as much time to try out the new exploration mechanics as I would like, and best of all I don't feel like I need to be on all the time so that I don't miss what little action there is.

Ultimate lesson: A new corp solved your situation in my case.

I felt barely competent after 4 months of play.

But competent nonetheless... Mastering a game ultimately makes it boring. Four months would be quite a short time scale to master any decent MMO. The deeper the game, the longer it takes.

The curve is just too high for people looking to have fun and not turn the game into a way of life

I assume you have seen this, but I will post it for the amusement of others: EVE Learning Curve [google.com]

Unrelated comment: I have only recently come to realize that EVE is only cosmetically a game about space ships. Its true nature is more a game of risk versus reward. You can mine in 0.5 space and make money faster... but those suicide gankers are 2 jumps away, or you can mine in 0.9 space and make less. Make your choice and live with the consequences. Trust no one, and never undock anything you cannot afford to lose.

Play by E-Mail ediition (0)

Anonymous Coward | 1 year,30 days | (#44418717)

Next up, in order to fight lag, all new major alliance wars will be conducted as Play by E-Mail.

Re:Play by E-Mail ediition (2)

perpenso (1613749) | 1 year,30 days | (#44418955)

Next up, in order to fight lag, all new major alliance wars will be conducted as Play by E-Mail.

Actually in the very early 90s that is close to how EVE-like games worked. For the one a friend wrote and operated it was a big open ended turn based game that had one turn per day. It was EVE-like in the sense that it was space based, involved exploration, exploitation, trade, alliances, government (security and taxation), pirates, smuggling, etc.

slowed game time... (0)

Anonymous Coward | 1 year,30 days | (#44418753)

In just the affected areas, or serverwide?

I do like to log into EVE and do some hi-sec space trucking and trading from time to time

Re:slowed game time... (1)

Dunbal (464142) | 1 year,30 days | (#44418977)

Just the affected server. The game is hosted on basically a supercomputer consisting of many blade servers and other hardware. Usually when a battle like this happens everything else on that server gets slowed down too (maybe 10 solar systems or so), and the devs try to move all non-essential stuff off the server, or even try to move the fight to their fastest hardware. It's safe to say, however, that most of the rest of the game was not affected at all by this battle, although its repercussions will be felt in the next few weeks as increased demand for "building blocks" on the EVE in-game market. Everything in the game is built by players from very basic materials that are harvested and then assembled through many intermediate components into final products. Demand will be going up to replace today's losses. Happy days.

Does this mean CCP have made EvE fun now? (0)

Anonymous Coward | 1 year,30 days | (#44418781)

Just checking - is EvE Online fun now?

At 10% play speed (YAY KGO TD) I would just imagine it being ten time more frustrating trying to get a anything done.

Y'know virtualisation offers a way they could have approached the load so it remained closer to 100% normal performance, but I hear CCP don't do VMs.

4000 players? lol (-1)

Anonymous Coward | 1 year,30 days | (#44418849)

4000 players? lol.. That must be some shitty code you got there. I could handle that on a 286.

Re:4000 players? lol (1)

Dunbal (464142) | 1 year,30 days | (#44419005)

4000 players. And their missiles/shots/drones/fighters also need to be tracked. At any time you might have up to 20 objects flying around tied to a single player, so you're tracking 80,000 things in real time. You say you can do that on a 286. OK. Pics, or it didn't happen.

Lag vs 'playing fair' (1, Interesting)

Anonymous Coward | 1 year,30 days | (#44418859)

Laggy gameplay may seem unacceptable these days, BUT massively multiplayer games without lag have to cheat like crazy. Even classic online FPS games like 'Enemy Territory', with only a handful of players on each side, use 'predictive' techniques to make the experience appear smooth at the cost of true accuracy.

I think EVE Online takes the attitude that the players must see and be able to respond to a 'universal' truth, not a synthetic client-side 'truth' that merely attempts to be convincing enough to most players. Clearly the game is so popular because it actually bothers to notice what really matters to its core audience.

Of course, this being so, there is ZERO achievement when the parent company handles a battle of any given size. "Our system simply slows down under stress" is no kind of technical achievement whatsoever. So, why is the story worth reporting? Because a record number of players fancied a rumble? The BBC is the world's most crap news site of repute (repute with the sheeple, that is), and is never worth using as a reference.

Interesting things have happened in EVE Online, and many have been mentioned here. They almost always have to do with unique meta-aspects of the game. "Biggest battle evar11!!!!!1!1!" is no news whatsoever, unless there is some amazing backstory to the event, or some extraordinary aftermath.

Re:Lag vs 'playing fair' (3, Informative)

dpidcoe (2606549) | 1 year,30 days | (#44419015)

Of course, this being so, there is ZERO achievement when the parent company handles a battle of any given size. "Our system simply slows down under stress" is no kind of technical achievement whatsoever. So, why is the story worth reporting? Because a record number of players fancied a rumble?

I think you misunderstand how their system works. When an event such as 4000 players in the same place at the same time all shooting at each other happens (no other MMO has come close to doing this), time in the game actually slows down in order to allow the servers to process everything. Now even though your ship is traveling at 300m/s, it will take it 10 seconds in realtime to travel 300 meters ingame. If your gun cycles in 6 seconds, it now takes it 1 minute of realtime to cycle. Game balance is unaffected, since everything scales at the same time.

It's also notable in that it fails gracefully. As more players enter the system, TDI begins to kick in and everything slows down in proportion to the server load. Eventually the server will crash if enough people show up. However, it's a huge improvement over abrupt crashes and/or disconnects once some load (I think they could semi-smoothly get to around ~600 people pre-TDI) over the more traditional system they used to use (which is still used by pretty much every other mmo out there).

Snore fest (3, Interesting)

aoism (996912) | 1 year,30 days | (#44418887)

Before I tried out Eve, I thought these epic space battles were technological breakthroughs. At the time, I was playing WoW was was restricted to 40 players and some mobs up at once. When I actually played Eve, I was quickly disillusioned. There are not many real-time controls in the game. You pick an action, then when the game decides when it's time, it executes it. It's a queuing system and it's nearly turn-based, like Civilization. You aren't controlling your space craft in real time. I am not as experienced as a lot of you guys are and you may have other input, but I quickly gave it up because it was boring as hell to do something then wait 10 seconds until it completed.

Re:Snore fest (0)

Anonymous Coward | 1 year,30 days | (#44418993)

I love to ask EVE players how to get my joystick to work with the game.

Re:Snore fest (2)

Dunbal (464142) | 1 year,30 days | (#44419023)

This lets you focus on the core of the game. Strategy and tactics. It's not a flight simulator. Which guns will you fit on your ship, at what range will you engage, which ships do you not bother engaging and run away from, what skills you have, what skills you need to fight more efficiently.....

Re:Snore fest (2)

aoism (996912) | 1 year,30 days | (#44419069)

Totally. I am not knocking folks who enjoy that kind of game at all :) I think, if anything, is a pretty accurate simulation of what space would be like. Empty, quiet, not much action except on a few bases and sectors where there were resources. The newbie help channel was very beneficial -- the best community support in any game I've played (rightfully so, the UI is crazy). I was mostly speaking from a server technology standpoint. I marveled at how some random company could do better to handle user load than old guard Blizzard when it comes to MMOs, and I found the painful truth :)

Re:Snore fest (2)

westlake (615356) | 1 year,30 days | (#44419091)

You pick an action, then when the game decides when it's time, it executes it. It's a queuing system and it's nearly turn-based, like Civilization. You aren't controlling your space craft in real time.

sounds close to what real space ship combat would be like.

Re:Snore fest (1)

GodfatherofSoul (174979) | 1 year,30 days | (#44419271)

Actually, I like that aspect. It simulates how a ship commander works. It's analogous to Warcraft III. You put one peon to work, and he does it until you tell him otherwise. Just like me, you probably assumed you'd by flying the ship like a simulator such as X-Wing.

Re:Snore fest (1)

MacGyver2210 (1053110) | 1 year,30 days | (#44419305)

Your complaint is so generic, I feel like I'm reading about someone complaining that they have to move a mouse to click on something. How abstract and ubiquitous of a concept can you find to bitch about? As was said, it's not a flight simulator. Your job is to fly to the right place, lend your guns to the right team, and make better decisions than the other team. You are a pawn that trains to become a better piece. Like in Chess, you can't win if you're playing as a pawn all alone.

Would it be amazing if you could fly first-person in a cockpit? Hell yes. Has CCP toyed with the idea? You bet. Will it ruin the general gameplay of EVE to implement it? Most likely. In case you were unaware, though, you can manually fly your ship in EVE by double-clicking in space in the direction you want it to fly. You can adjust the speed by clicking the readout, and stop your ship at any time with CTRL+Space. That's pretty real-time to me.

YOU FAIL IT? (-1)

Anonymous Coward | 1 year,30 days | (#44418889)

All those moments will be lost in time... (2)

Gabest (852807) | 1 year,30 days | (#44418899)

like tears in rain...

What an apt quote. (1)

MRe_nl (306212) | 1 year,30 days | (#44419131)

"Time to die", or in this case
"Time to slow down the game time to 10% of normal to accommodate the massive amount of activity" ; ).

Re:All those moments will be lost in time... (1)

Impy the Impiuos Imp (442658) | 1 year,30 days | (#44419211)

Welcome to City of Heroes :(

Not only that, but they kicked the base-builders in the balls.

Look at all the wonderful Minecraft things people have made. Now imagine Minecraft's parent company saying, "Oh well. We're shutting you down, go play something else we make", and they shut down all the servers and everybody's painstaking constructions over months and years evaporated.

Thanks, Perfect World. You couldn't even sell it to the EverQuest people to maintain it in slow mode along with 30 other old properties.

What is that in electricity? (1)

Required Snark (1702878) | 1 year,30 days | (#44418967)

Any idea of how many kilowatt hours it consumed? CPU hours? Bandwidth?

Pull it together, Slashdot. If this is "News for Nerds" then let's go full nerdgasm!

"Set the Mertilizer on Deep Fat Fry!" -- Spaceman Spiff

Re:What is that in electricity? (0)

Anonymous Coward | 1 year,30 days | (#44419081)

Well, 500W per computer, 4000 computers, and a two hour long battle = 2MW, 4MWh

The Bright Side (0)

Anonymous Coward | 1 year,30 days | (#44419019)

And nothing of value was lost.
Whoops. Nevermind.

But was this battle fun ? (1)

Anonymous Coward | 1 year,30 days | (#44419029)

Because I did take part into some big battles and more often than not it was incredibly boring due to technical difficulties and lack of actual freedom for an individual.
Eve online is a game it is very interesting to read about, but not necessarily fun to play. Especially when it comes to fights involving many players. I find it pretty sad that this kind of news is almost the only thing reaching people outside New Eden when there are things so much more interesting in this game, be it its unique economy, the freedom players have or the game's unforgiving nature.

Lets face it (3, Insightful)

Anonymous Coward | 1 year,30 days | (#44419379)

In big battles you aren't some sort of superman. You are a grunt. One of many, many cogs in a giant organization playing your role and trying to not get squashed.

The real joys of Eve are in both the subversion of structure or the creation and management of it. Being a market manipulator and crashing a market segment just because it gains you an extra 20% on your investments for several hours or creating your own empire within an empire complete with command structure, commerce, human resources and manufacturing facilities. Being a kingmaker because of your connections and savvy or a destroyer of alliances through a diverse intelligence network are all part and parcel of such an immense environment to certain people.

People that go into a game like Eve and expecting to be a walking god like every other game, being in a never ending war and felling no loss or casualties, having their hand held and directed where to go for greatness, or not having to make many allies and a few friends just to survive will always be disappointed.

Eve is too much like real life. The people that have the most fun are those that are already winning in life or could if they didn't have some specific issue in their way. The rest just see Eve as work. Nobody wants to indulge in escapism by entering a world where they feel the same as everyday life.

Because... (1)

Greyfox (87712) | 1 year,30 days | (#44419033)

"Epic Excel Spreadsheet Recalc" just doesn't have quite the same ring to it :-P

The battles was just bang at the end (5, Informative)

NeoKarn (3000973) | 1 year,30 days | (#44419065)

I was there (TM) It's not just the battle. It's the buildup. For 4 days we worked the system. Disrupting the enemy, destroying infrastructure. In the background spies worked there magic and Logistics move the materials of war into position. The phyc-ops and propagandist people boosted moral an got people to log in and participate. The battle is just one of the fun bits. 4000 pilots where just in the system. Without a doubt over 6000 pilots were involved on the day and closer to 10,000 for the buildup. EvE is serious spaceship business and this whole war is business. In EvE we are not ashamed to admit. We went to war for the Space monies.

Re:The battles was just bang at the end (1)

GodfatherofSoul (174979) | 1 year,30 days | (#44419255)

That sounds pretty cool, but one thing I didn't like is the spying aspect. Not because spying isn't cool, but because the spying is external to the game. People use their alts to see what's going on in an enemy corporation, then report back. CCP should either limit alts to NPC corps or to the same corp as main.

Re:The battles was just bang at the end (1)

Anonymous Coward | 1 year,30 days | (#44419313)

CCP touts this kind of activity as the correct way to play, however. They don't want to regulate it.

Re:The battles was just bang at the end (0, Flamebait)

Anonymous Coward | 1 year,30 days | (#44419307)

We went to war for the Space monies.

And nothing of value was gained, but valuable time was lost.

Life Follows Art (1)

Foozy (552529) | 1 year,30 days | (#44419067)

Enders Game : http://www.imdb.com/title/tt1731141/ [imdb.com] Well, soon to be art, anyway...

Re:Life Follows Art (1)

multimediavt (965608) | 1 year,30 days | (#44419315)

Enders Game : http://www.imdb.com/title/tt1731141/ [imdb.com] Well, soon to be art, anyway...

Are you saying the book wasn't art? WTF? The movie is most likely going to be poop compared to the book.

Damn the spreadsheets, all macros ahead! (1)

dicobalt (1536225) | 1 year,30 days | (#44419073)

That's EVE Online.
Load More Comments
Slashdot Login

Need an Account?

Forgot your password?

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>