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Notch Shelves Space Game 0x10c, Cites Pressure, Desire To Work On Small Projects

samzenpus posted about a year ago | from the not-gonna-do-it dept.

Games 178

Sockatume writes "Marcus 'Notch' Persson of Minecraft fame has indefinitely postponed his planned space game, 0x10c. Taking time to chat during a streamed TF2 game, Notch explained that he didn't have the energy to keep up with the community's interest; fans had gone so far as to transcribe the source code from his development livestream. The game's development had been stalled since April this year, when Notch explained that it simply wasn't fun to play, but other staff at Mojang can resume the project if they wish. He intends to continue his pre-Minecraft habits and 'make small games and talk to other game developers about them'."

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ever going to finish anything Notch? (3, Insightful)

X0563511 (793323) | about a year ago | (#44606905)

minecraft - hands off in alpha
0x10c, hands-off in planning phase

It would be nice to see you see something through.

Have you done more or better? (3, Insightful)

Anonymous Coward | about a year ago | (#44606965)

Be nice to see you accomplish a fraction of what he has ("big talker/armchair qb" that you are by comparison).

Re:Have you done more or better? (-1)

Anonymous Coward | about a year ago | (#44607531)

When you some meth-smoking, wife-beating redneck trailer trash piece of shit wins the lottery, do you consider that an accomplishment, too?

Re:Have you done more or better? (1, Informative)

X0563511 (793323) | about a year ago | (#44607799)

I don't publicize what I can't finish. I don't take money for a product that I'll never finish.

Re:Have you done more or better? (1)

fredprado (2569351) | about a year ago | (#44608671)

Nothing is ever "finished". That said Minecraft is finished enough to have a huge fan base, and enough people content with it and willing to pay for it as it is.

Re:Have you done more or better? (1)

CronoCloud (590650) | about a year ago | (#44609513)

IMHO Minecraft, in it's current state, isn't worth $27. I also believe Mojang shouldn't be charging for what is essentially a Beta.

I did a blog post about Minecraft recently, on my Second Life centric blog, I only started playing it last year:

http://ccslfashionista.blogspot.com/2013/08/a-critical-review-of-minecraft.html [blogspot.com]

Re:Have you done more or better? (4, Insightful)

localman (111171) | about a year ago | (#44609205)

> I don't publicize what I can't finish.

It's a really good thing the open source software movement did not abide by this thinking.

Re:Have you done more or better? (2)

CronoCloud (590650) | about a year ago | (#44609503)

There's plenty of open source software that is far more "finished" than Minecraft, though the flaws of Minecraft and it's development do remind me of open-source software. You know how it is, some visionary starts a project and quits before it's done because starting something new is more "fun" than actually quashing bugs, and finishing and polishing a project.

Re:Have you done more or better? (0)

Anonymous Coward | about a year ago | (#44609529)

Armchair qb's can't sell what they don't make, much less finish it.

Re:Have you done more or better? (2)

Opportunist (166417) | about a year ago | (#44607885)

When I take money for something, I can be expected to finish it!

Define "finished" (2, Insightful)

tepples (727027) | about a year ago | (#44606985)

It's been labeled 1.0 and even released on disc for a closed platform. This makes it "finished" by at least some objective standards. Was Quake III Arena for Mac and Windows not finished while it was still getting patches? Are Xbox 360 and PlayStation 3 games "not finished" while they're still getting DLC? Was Doki Doki Panic for Famicom Disk System "not finished" because Nintendo revised it into Super Mario Bros. 2: Mario Madness for NES, Super Mario All-Stars for Super NES, and Super Mario Advance for Game Boy Advance, adding more than a straight port each time?

Re:Define "finished" (0)

Anonymous Coward | about a year ago | (#44607049)

His point was that it was "finished" under Dinnerbone and others; Notch hasn't been a developer on Minecraft for some years.

Duke Nukem Forever is finished, but 3DRealms didn't finish it, Gearbox did.

Re:Define "finished" (2)

Mitchell314 (1576581) | about a year ago | (#44607237)

Minecraft has been and is under continual development. 'Release' has a much more tenuous meaning here, there was already a large and well established community for the game well before it was officially 'released'.

Re:Define "finished" (1)

jandrese (485) | about a year ago | (#44609029)

Minecraft is kind of like a MMO. Each patch brings out some new feature (Horses! Upside down stairs! Hoppers!), except that they never ask you for any more money. It's best played with a group of people too.

Re:Define "finished" (1)

CronoCloud (590650) | about a year ago | (#44609531)

It's best played with a group of people too.

I consider that a serious design flaw. It's no wonder multiplayer is popular because in single-player there's too much stuff for one player to do and it can become overwhelming, especially with chunks not updating (farms) when you're far enough away from them.

Re:Define "finished" (3, Informative)

Sockatume (732728) | about a year ago | (#44607051)

That's not what X8675309 meant, but he was mistaken anyway; Notch handed over project management of Minecraft to Jeb, but not until after v1.0 was released.

Bring in a closer (5, Insightful)

tepples (727027) | about a year ago | (#44607243)

If there's one thing I learned from the film Don't Tell Mom the Babysitter's Dead, it's "delegate, delegate, delegate." If you know you're not the right kind of person to finish a project, then bring in someone else who is. Baseball likewise has a concept of a closing pitcher [wikipedia.org] who specializes in finishing games.

Re:Bring in a closer (0)

Anonymous Coward | about a year ago | (#44607777)

I really, seriously don't think we need to be taking advice from anyone who claims to have learned something from the film Don't Tell Mom the Babysitter's Dead if that thing isn't "oh dear god don't ever watch Don't Tell Mom the Babysitter's Dead".

Re:Bring in a closer (1)

interkin3tic (1469267) | about a year ago | (#44608241)

You appear to be judging a book by it's cover. Or more appropriately, rejecting wisdom because it comes from an 80's teen movie. Or 90's.

There are probably some valuable lessons to be learned from anything. I'm going to now watch porn. To prove my thesis that there are important lessons everywhere. I'll report back when I get some results.

Re:Bring in a closer (1)

Anonymous Coward | about a year ago | (#44608395)

I really, seriously don't think we need to be taking advice from anyone who claims to have learned something from the film Don't Tell Mom the Babysitter's Dead if that thing isn't "oh dear god don't ever watch Don't Tell Mom the Babysitter's Dead".

2 words: Christina Applegate

If that it's a good reason (or two, depending on your point of view) to watch it, I don't know what is.

Re:Define "finished" (0)

X0563511 (793323) | about a year ago | (#44607813)

"1.0" means nothing - it's not feature complete, so it's still Alpha.

Re:Define "finished" (2)

localman (111171) | about a year ago | (#44609229)

> it's not feature complete

No software that is sufficiently popular is ever feature complete.

Feature complete basically means EOL.

Re:Define "finished" (1)

Brucelet (1857158) | about a year ago | (#44609373)

That might be true in enterprise, but it certainly isn't in gaming.

Re:Define "finished" (0)

Anonymous Coward | about a year ago | (#44609475)

But it is. Even after original authors move on, every popular game has a dedicated modding community and people thinking about ways to improve and change it, and even such perfect in their minimalism games like Pong, Snake or Tetris get new features added once in a while.

Re:Define "finished" (1)

jythie (914043) | about a year ago | (#44609465)

It was feature complete for 1.0. It has simply gotten upgrades since.

Re:Define "finished" (0)

Anonymous Coward | about a year ago | (#44607081)

X0563511 didn't say Minecraft wasn't finished, he said Notch ceased actively contributing to its development while it was in Alpha.

Re:Define "finished" (0)

X0563511 (793323) | about a year ago | (#44607825)

To be clear, just because they said it was "1.0" and not alpha, doesn't make it not alpha. It's not feature complete - it's still in alpha state no matter what you choose to call it.

Re:Define "finished" (1)

fredprado (2569351) | about a year ago | (#44608717)

Most games in the market are not feature completed as designed. In the design process the vast majority of games suffer cuts. And most never become feature complete. Minecraft being under development is a good thing, because unlike other games that cut features and never implement them, Minecraft will keep having lacking and newly thought features implemented for as long as it is maintained.

Re:Define "finished" (1)

CronoCloud (590650) | about a year ago | (#44609559)

Yes, but that means Mojang has to devote resources to Minecraft....forever. Think about it, do you think Squaresoft or Bethesda have staff devoted to working on the Final Fantasy VI or Oblivion codebase...no. That means that those companies can put their manpower on NEW projects...oh say for example a space game with a built in programmable CPU only hardcore nerds will use.

But Mojang can't do that, which is bad because they're "Indie" and simply don't have enough resources or people to spare.

Re:Define "finished" (1)

jythie (914043) | about a year ago | (#44609515)

The feature complete requirement for beta only really applies to waterfall release models. For products that are on a constant iterative release schedule, once the core product is ready, it is a bit of a useless term. Minecraft alpha was not in 'alpha' in the traditional software development sense.

Re:Define "finished" (1)

Opportunist (166417) | about a year ago | (#44607897)

Yes. The average game today is not finished at release. At least it's not in a state that deserves the name "finished". Considering the amount of alcohole imbibed by some Finns I know, some of the games sure seem very Finnished, (joke works with polish, too, btw) but not finished by any stretch.

Re:Define "finished" (1)

dadelbunts (1727498) | about a year ago | (#44608143)

No, finished is finished. As in a game that makes good on things promised. ESPECIALLY when talking about a game such as minecraft, which was sold as a beta, on the promise of more things coming later. Half the shit in the game he got from community mods, such as grass, and half the shit promised isnt even in the game at all, such as lanterns. If they had a standard business model i wouldnt even care, as what you see is what you get. But since they presold the game promising new features and updates, alot which never came, then thats just fucked up.

Re:Define "finished" (1)

jythie (914043) | about a year ago | (#44609539)

Ahm... lanterns were dropped due to community feedback.

They have had a steady stream of new features and updates the entire time I have been playing, which is close to 4 years now. Any particular feature might not make it in, but that is hardly breaking their promise for adding new stuff.

Release the source! (0)

Anonymous Coward | about a year ago | (#44607393)

We will finish it.

Re:ever going to finish anything Notch? (1)

Junior J. Junior III (192702) | about a year ago | (#44608491)

If we consider Notch as a game designer, he doesn't have to finish the implementation to have done he job well. How was Minecraft harmed by his going hands off while it was in alpha? Do we really expect his next project to be as successful as the Minecraft phenomenon?

Re:ever going to finish anything Notch? (2)

localman (111171) | about a year ago | (#44609253)

After we're done with this thread, we should take Shigeru Miyamoto to task for getting other people to finish his games too.

Re:ever going to finish anything Notch? (0)

Anonymous Coward | about a year ago | (#44608735)

Fair enough. Care to post some links to your apparently voluminous portfolio?

Not a big deal. Well, except the community part. (5, Interesting)

Seumas (6865) | about a year ago | (#44606949)

It's cool that he is handing it off to the community, but other than that -- there isn't much of a story here. Developers -- especially game developers -- prototype ideas and work on them for months all the time. Ultimately, they often result in nothing. Things don't work. Technology isn't there yet. The userbase shows no interest. Or, probably most often, the developer just loses their passion for that project/prototype and moves on to something else. Notch could go through twenty of these before he finally lands on something that he feels passionate about for the long-haul.

He doesn't have to do squat. (1)

Neo-Rio-101 (700494) | about a year ago | (#44606951)

Given that he's made his millions doing Minecraft - it's quite possible for him to do whatever the hell he wants on his own schedule and not give a flying pig's bum about getting anything finished. ...more time to work on that minecraft sculpture of a giant (CENSORED)

Re:He doesn't have to do squat. (1)

gl4ss (559668) | about a year ago | (#44606973)

well.. we're going to get the new elite anyways.

honestly, I didn't think many ideas in this new game were going to work anyways, least the bits I saw discussed.

the problem of finishing software projects (1)

tuo42 (3004801) | about a year ago | (#44606971)

Something I see often about developers and most developers know for themselves.

The first 30% to 60% of a project - especially if you are not simply tying frameworks together but creating most things from scratch - are fun. People work overtime without even knowing it. As soon as the tiresome stuff starts, and the mostly painfull/dull last 5% to 10%, motivation drops.

Then it's a question of wether it's a private or semi-private project or something that HAS to be finished.

Sadly, many (unexperienced) developers tend to give their timeframe projections during those first "proof-of-concept" days or weeks, and then become even more frustrated when they realize they can't hold the deadline and everything becomes even more painful.

I think most of us have been there. And since 0x10c was a very "special" idea from the beginning, I am not as surprised as I though I would have been that the project is shelved.

At least he admits that it simply wasn't fun...not an easy thing to do when you speak about your own pet-project.

Re:the problem of finishing software projects (1)

Whorhay (1319089) | about a year ago | (#44607423)

I was always curious about this game idea because frankly it didn't sound fun to me at all, which I kept assuming meant I just didn't understand the whole concept yet.

Re:the problem of finishing software projects (4, Informative)

VortexCortex (1117377) | about a year ago | (#44607537)

Something I see often about developers and most developers know for themselves.

The first 30% to 60% of a project - especially if you are not simply tying frameworks together but creating most things from scratch - are fun. People work overtime without even knowing it. As soon as the tiresome stuff starts, and the mostly painfull/dull last 5% to 10%, motivation drops.

Well, as someone who develops games, it's actually 9001% creating experimental things and prototyping new ideas. Coming up with the core mechanic(s), and proofing the in-game player interface, etc. That's the hard part. I'd say less than one out of ten ideas plan out. Coming up with tangential mechanics and adding a bit of depth that works is the first 30% to 60% of the actual project, and putting the polish on something and seeing through is the rest, but there was a ton of effort you never even see, possibly even entire games that never see the light of day. Even if you do make public the "in-progress" game/ideas most of the them won't be known to the general public leading up to a successful project.

So, what if someone came along and does most of the experimenting and prototyping and comes up with something playable and fun. What if instead of coming up with your own ideas you just take that? What if you add a bit of the tangential stuff to someone else's proven core mechanics and gameplay platform. If you do that you can avoid all that pre-production work. That's what Notch Did. [youtube.com]

So, if you got rich by co-opting someone else's ideas wholesale, and your own new ideas are bland and self admittedly devoid of fun... What would you do? Would you decide to go back to making procedural rip-offs of mario? Maybe hang out with some indie gamedevs since that's where you got your best idea from in the first place? Isn't that what Notch would do if he needed new ideas to execute before lesser funded folks could?

Oh, maybe not. Maybe Notch just needs less pressure, yeah, that's it... Let's ignore the whole "Creative Block" story that came out months ago: [polygon.com] "It's just some kind of weird creative block that's been going on for too long and [0x10c] is going to be put on ice until we can fix that."

Huh, a weird creative block, that's actually very odd. Odder still that this cancellation is news... You know, most game devs, especially indies, suffer from having so many damn ideas they have no time to try them all out. A common problem is having TOO MANY projects going on at once, and these are just a few folks with zero dollars... The games you get could have been 50 times better in most indie devs' minds, they just had to stop adding stuff at some point -- Or strip stuff out to streamline gameplay. How Strange.

FYI: If you hang out with Notch, keep your ideas to yourself, especially if it's kind of fun. Don't get Zynga'd. [wordpress.com] Don't be Notch's next Infiniminer.

Then it's a question of wether it's a private or semi-private project or something that HAS to be finished. Sadly, many (unexperienced) developers tend to give their timeframe projections during those first "proof-of-concept" days or weeks, and then become even more frustrated when they realize they can't hold the deadline and everything becomes even more painful. I think most of us have been there. And since 0x10c was a very "special" idea from the beginning, I am not as surprised as I though I would have been that the project is shelved. At least he admits that it simply wasn't fun...not an easy thing to do when you speak about your own pet-project.

Re:the problem of finishing software projects (0)

Anonymous Coward | about a year ago | (#44607925)

Well, as someone who develops games, it's actually 9001% creating experimental things and prototyping new ideas.

I hope your games don't rely on percentage calculations ...

Re:the problem of finishing software projects (3, Insightful)

Reapy (688651) | about a year ago | (#44608047)

I don't think people praise notch for being a great game designer, do they? He kinda just kept doing stuff and hit it at the right time with the right game. We hadn't been subjected to the alpha funding model before, and that sale of 'promise' was still new and squeaky, and indie games hadn't quite exploded yet, right time, right place.

All games are copies and iterations on existing ones, EQ -> DAOC -> WOW for example, each added their own twist to the previous and improved upon it. I played infiniminer before getting minecraft and it just lacked something that minecraft has, that flavor and personality of the world.

Anyway I agree strongly with your sentiment but the fact is that the world doesn't reward hard work and knowledge and creativity. I have a friend working on a game with this pretty bad ass hand built 2d engine, he made it back before Unity/UDK existed and all that in c++ / dirextx. It is really kickass honestly, and the game play of several of his games is pretty damn good, a one man creation of a functioning RTS.

Though the art was off, he lost money/time to add the polish layer once the engine and gameplay was good, and the game sold basically nothing. That polish push is where the $'s are at, and always has been. The world always walks on the back of great engineers, and unfortunately I don't see this trend ending any time soon.

Re:the problem of finishing software projects (1)

Rakishi (759894) | about a year ago | (#44608521)

The world always walks on the back of great engineers, and unfortunately I don't see this trend ending any time soon.

Why should I praise someone who creates something that is of no value to me or of less value than what someone else made? If you make a device that costs me more time than it saves due to a useless UI how is that of any use to me? You can write the most brilliant code ever but unless that translates to a visible impact or feature for customers what's the advantage?

Re:the problem of finishing software projects (2)

fredprado (2569351) | about a year ago | (#44608775)

The answer is: you shouldn't, but another question is: why anyone should care about what you think is of value? Especially people who managed to make something that is of enough use to millions of others for them to voluntarily give their moneys to him...

Re:the problem of finishing software projects (1)

hackula (2596247) | about a year ago | (#44608285)

As the saying goes: The first 90% of the project takes 90% of the time, and the last 10% of the project takes the other 90% of the time.

0x10c == 0xdeadbeef (0)

Anonymous Coward | about a year ago | (#44606993)

Arithmetic exception, game over

Re:0x10c == 268 (1)

VortexCortex (1117377) | about a year ago | (#44607045)

Arithmetic exception, game over

0x10c = 268; // A play on 286, or 80286

Re:0x10c == 268 (2)

Teancum (67324) | about a year ago | (#44607477)

The number is 0x10^c..... note the exponent.

Not that it matters much any more, but the number is a fair bit larger.

Re:0x10c == 268 (1)

Sockatume (732728) | about a year ago | (#44607815)

My bad. I am ashamed.

puts DNF in perspective... (1)

Thud457 (234763) | about a year ago | (#44608943)

Notch is just back-burnering the project. Heck, he's got 281,474,976,712,643 years to go.

Re:0x10c == 268 (1)

jandrese (485) | about a year ago | (#44609119)

The premise of the game was that someone set the "sleep time" on his cold sleep device but got the byte order wrong and was sent so far forward in time that the universe is almost completely through its lifecycle and is deep into the heat death. Of course that was preliminary, he never developed the storyline much.

Most of the focus seemed to be on the in-game computer thing, which was neat but Notch never seemed to have a very good idea what he wanted to do with the rest of the game. I think he lost interest when he couldn't figure out a way to make it a game.

Gaming. (4, Insightful)

Rod Beauvex (832040) | about a year ago | (#44607017)

Taking time to chat during a streamed TF2 game...

Well there's the problem right there.

It kills me how people complain about how in a hurry they are and how they never have the time to do anything, and they never connect it with the fact that they're always gaming.

Karma going down in 3...2...1...


Fortune: System going down in 5 minutes. :D

Market research (4, Insightful)

tepples (727027) | about a year ago | (#44607043)

Except that when your own company develops video games, gaming is more like researching a competitor's product or service.

Re:Market research (-1)

Anonymous Coward | about a year ago | (#44607459)

Except in the case of Notch, he'd rather play games and dream about a similar game.
Then make an attempt at it using the same dated code he used for Minecraft and all those other small games, realise how awful it is in comparison and give up.

The problem with Notch is he is an ideasguy with grand scopes for things but has knowledge of coding left in the 80s and 90s.
He SHOULD take time out, take time out and read a book about modern graphics design, tell nobody, show nobody, no expectations, ignore everything, done.

And also never post about others grand ideas in relation to code because you made one successful game that relies on a voxel structure when Minecraft is the worst example of it in recent history. *cough* unlimited detail live demo with HardOCP *cough* damn that is a nasty cough indeed.
That whole thing was embarrassing to watch. Then he tried to piggyback on Carmack who said something COMPLETELY different to him and actually obliterated Notch and what he said, in an indirect way.
Of course he never said shit when said HardOCP interview came out after the internal demo was uploaded previous. IMAGINE THAT.

If anyone has ever watched them livestreaming, they will know how opposite this is to what Notch is.
He is and truly only will be lazy and finding any excuse NOT to code. He is content with the money he got from Minecraft
Entirely his life, but it doesn't make it any less true.
If I could have been in his position would I fuck be sitting around doing nothing. But here I am sitting with chronic autoimmune illness wasting away while he... wastes away playing TF2 and doing "interviews" and crap games for game jams. He gets no fucking sympathy from me. None at all.

Re:Market research (1)

LordLimecat (1103839) | about a year ago | (#44607613)

Im not gaming, Im developing my typing skills!

Re:Market research (4, Insightful)

discord5 (798235) | about a year ago | (#44607775)

Except that when your own company develops video games, gaming is more like researching a competitor's product or service.

Nah, in Notches case it's just a lack of attention span. Don't get me wrong, he's an okay guy, but just follow his twitter account for a month or two. He hops from idea to idea, would rather be working on something else once he starts, drops everything for a 7-day FPS competition, etc. The old joke used to be that notch codes a few lines in between his vacations.

I think his attention span problem comes from a lack of incentive to work on something from start to finish. With minecraft his incentive was that it was making him a millionaire, but then at some point (when it went from "ludicrously popular" to "proposterously popular") he delegated that to someone else.

Having said that, he got lucky and he seems a guy with a right mindset at times. So he failed this time, as do many. They just don't have a billion followers wolfing down every word they utter.

Re:Market research (1)

Opportunist (166417) | about a year ago | (#44608035)

Yes, but why is that? I mean, there are people who are famous for one reason or another, maybe they did something right ONCE, maybe they got lucky, maybe they just happened to be hyped to the top by someone who makes money off them, and suddenly everyone cares about their opinion about ... well, EVERYTHING.

Yes, he made a game, one that a lot of people enjoy, as do I (ok, no more, but I have spent my time playing it). It has its charm. But that doesn't mean that his opinion on gaming matters any more than anyone else's. And he sure as hell isn't the authority on graphics design, I hope we can agree on that one.

Basically, what he did is to mix playing with Legos with a survival game. Of course, that has some appeal. It doesn't make him any kind of expert in game design, though. Essentially, his feat was to have the idea first, and the guts to implement it. It was finally something new after thousands of FPS and RTS games. But purely from a programmer's point of view, it was hardly a big leap ahead.

I don't want to belittle him, he deserves what he got, simply because he was the first to have the idea, to risk implementing it and to simply "do it", when everyone else was, at best, pondering whether it would be a good idea. But acting like he is some kind of "game guru" is a bit far fetched, IMO.

Re:Market research (2)

dadelbunts (1727498) | about a year ago | (#44608207)

No, he wasnt the first to have the idea nor implement it. Pretty sure Roblox was out way before MC. He just got lucky his version got popular.

Re:Market research (0)

Anonymous Coward | about a year ago | (#44608481)

Mod this up. Roblox was out long before Minecraft. Kids been playing it for years. They have a lot more options and things you can do than in Minecraft too.

Re:Market research (1)

localman (111171) | about a year ago | (#44609357)

I have no race in this horse (never played Minecraft or Roblox), but why do you assume it was luck that let Minecraft take the lead over Roblox, as opposed to it being better?

And I'm not looking for some subjective response like "Roblox has way better XYZ!" I'm wondering why people flocked to Minecraft. There must be a reason. If the answer is "luck" that probably just means Minecraft is better in ways that are hard to quantify.

Re:Market research (1)

jandrese (485) | about a year ago | (#44609149)

Notch loves doing demos and one-offs. He's also really good at it, which is why you'll see him at every "Code something over the weekend for Charity!" type events. He's got millions of euros now that says he can do that if he wants.

Re:Gaming. (0)

Anonymous Coward | about a year ago | (#44607413)

Man, it's almost like he has a life outside of working! Who would imagine such a thing...

Re:Gaming. (1)

spire3661 (1038968) | about a year ago | (#44607645)

I would like to point out Notch has his own, one-of-a-kind hat in TF2.

Re:Gaming. (1)

PCM2 (4486) | about a year ago | (#44607681)

It kills me how people complain about how in a hurry they are and how they never have the time to do anything, and they never connect it with the fact that they're always gaming.

Haven't you heard? Gamifying a thing always makes it better.

Re:Gaming. (1)

jareth-0205 (525594) | about a year ago | (#44607773)

It kills me how people complain about how in a hurry they are and how they never have the time to do anything, and they never connect it with the fact that they're always gaming.

How dare he not work all his waking hours on a single project! The lazy bastard!

Strange Guy. (5, Insightful)

Bill, Shooter of Bul (629286) | about a year ago | (#44607033)

He heavily promotes a new project, even live streams his coding of it, then quits because people are paying too much attention to it. WTF. If you don't want anyone paying any attention to your projects, don't live stream the coding of it. Just don't talk about it, and release it when its done.

Re:Strange Guy. (4, Insightful)

spiffydudex (1458363) | about a year ago | (#44607125)

Seriously, Notch brought this upon himself. He asked for the attention and got it. Complaining about it isn't going to fix anything and this stunt will make the masses unhappy because he is a quitter.

Re:Strange Guy. (1)

Crimey McBiggles (705157) | about a year ago | (#44607297)

When I started at my current job, I began pair-programming with the system architect. Seeing him work before being expected to contribute helped me gain understanding of the state of the system, things that need to be done, and things that must be postponed due to complexity. Eventually, the architect moved on to a better job, and it became my task to fill the void - in part by emulating the actions of the former architect. Complain all you want about how the developer left something unfinished. Realistically, he inspired the community while providing direction on a nascent project in an innovative fashion. Maybe he grew weary from all the input into his idea, maybe he genuinely felt his contribution had maxed out. Sometimes a developer has to move on to more inspiring work.

Re:Strange Guy. (2)

Nemyst (1383049) | about a year ago | (#44607547)

I think it's just an excuse for a much more simple fact: there was no game behind this. All he had was an idea (just like Minecraft, really) which wasn't much of a game. Let's have space ships and programming and let's make it like Minecraft and Elite and whatever! Then, unlike Minecraft, he didn't manage to figure out how to make it into a game. It just ended up being a bunch of disparate systems which didn't work well together or just weren't fun to use.

That's the way I see it anyway. Throughout the news about that game, all I ever heard was how cool some feature was, except it really wasn't. Coding in assembly? Dear god no. Exploring procedurally generated space? That's been done before, and most of it would turn into Minecraft again. There wasn't a whole lot to it yet.

Re:Strange Guy. (1)

Whorhay (1319089) | about a year ago | (#44607839)

i don't doubt that he was feeling a lot of pressure to succede wildly again. But I do agree with you that it just didn't sound like much of a game. In fact I would have liked the idea of it a lot more as a straight up expansion or addon for Minecraft. Simply enabling the building of space ships. You could keep the computer programming and maybe add robots and such that you can build and program to do your bidding, whether that is flying your ship, gathering materials, automating mining and construction on larger scales, manning the defenses of your ships, stations, and fortresses.

Re:Strange Guy. (0)

Anonymous Coward | about a year ago | (#44607865)

To be fair Elite wasn't much of a game either, but it was still an awesome way to spend your time.

Open Ended (1)

tuppe666 (904118) | about a year ago | (#44608251)

To be fair Elite wasn't much of a game either, but it was still an awesome way to spend your time.

No Elite was a lot of game. http://www.oolite.org/ [oolite.org] current remake.

Re:Strange Guy. (1)

chuckinator (2409512) | about a year ago | (#44607647)

Software is on the list of stuff you don't want to watch being made along with sausages and laws. Seriously, it can be boring, exhausting, and tedious, and having hordes of outsiders playing armchair project manager only interrupts the process. It's a different story if you're working on a free software community project in an open forum, but even that needs an assigned project manager to field the input from people not in the inner circle.

Re:Strange Guy. (1)

Anonymous Coward | about a year ago | (#44607927)

You mean the same way Minecraft was developed? Completely and utterly unprofitable, went through about 60 alpha versions, completely ignored by the gaming press and only caught the public's attention when it was pirated, popularized and /.'ed by 4chan? Yeah, thats a great way to make money.

By the way, you should stop talking and only release your thoughts when you're done thinking them through.

Re:Strange Guy. (1)

Bill, Shooter of Bul (629286) | about a year ago | (#44608315)

I don't think you understood my point. I don't know the best way to do anything, least of all think or develop games. But Notch was asking for the very things he was complaining about. Its like ordering vodka at a bar and then complaining to the waiter that he served you alcohol. What the hell did he expect?

Re:Strange Guy. (1)

dadelbunts (1727498) | about a year ago | (#44608551)

Are you seriously trying to victimize Notch? What about all the people that made basically the same game before he did, yet no one knows who the fuck they are. Do you know who made Infiniminer? Fortresscraft? Exactly.

"We love your game Mr Notch!" (0)

Anonymous Coward | about a year ago | (#44607039)

"Well screw you, you ain't getting shit now!"

Notch is like... he hates himself because he is popular or something.
He has something wrong with him.
Spacecraft would have sold like crazy and retained a decent number of subs too.

"Small games", aka ones he can release with bugs and give zero fucks about after.
He is the worst example of an indie dev, one success and live off it.

Re:"We love your game Mr Notch!" (1)

Somebody Is Using My (985418) | about a year ago | (#44607133)

I think he's a great example of an indie dev.

He's made one huge success. Let him live off it. He doesn't /have/ to keep producing games for us. It's great that he was so successful and I wish him the best. Maybe one day he'll return to 0x10c, or think of something new. It's wonderful that he has that sort of leisure. And it's awesome that he hasn't just shoved the code for 01x10c in a (virtual) drawer somewhere; he's letting others on his team keep working on it.

Frankly, 0x10c never sounded that interesting to me so I'm not that upset about it. I'm sure it would have sold well, but more because of its connection to Minecraft than because of its inherent value. That Notch can step back and look at the project and say, "ehn" is encouraging; it shows his focus is on the love of the game and not just about the money. Isn't that what we love about independent developers over the mass-produced pablum coming out of the big publishers?

So good for you, Notch. Do what you want and even if you never produce another title, Minecraft will remain an awesome legacy and your success helped pave the way for thousands of other independents.

Re:"We love your game Mr Notch!" (1)

seebs (15766) | about a year ago | (#44607195)

I have never known a creative type who didn't get frustrated with projects when people were getting up in their face about what they were working on. So I guess I don't feel much reason to complain here. Yeah, he sort of caused it, but lots of people make that mistake a few times before getting the hang of it.

Re:"We love your game Mr Notch!" (1)

gl4ss (559668) | about a year ago | (#44607203)

no.. what he means with small games is games that could actually work as games with finite development time.

the concept was unrealistic(as a nice game) and the kind of concept you get if you smoke weed with some nerds who don't actually code.

the released video footage on the other hand seems to have 0% to do with the concept.

so.. there we have it.

Re:"We love your game Mr Notch!" (1)

Redmancometh (2676319) | about a year ago | (#44607593)

Wanting to code what he wants to code, and how. What a dick.

More Upset by Scrolls (1)

tuppe666 (904118) | about a year ago | (#44607147)

Scrolls is currently Mac and PC only, it looks great https://scrolls.com/ [scrolls.com] There is a indication that it will be coming soon http://www.gamingonlinux.com/articles/mojangs-scrolls-is-coming-to-linux-soon.2135 [gamingonlinux.com] although personally I am not holding my breath. Fortunately Linux isn't short of games anymore.

Notch beaten to the punch (5, Insightful)

StupidKatz (467476) | about a year ago | (#44607163)

There are quite a few games already well on their way to completion that are generally similar to the publicized ideas for 0x10c:

Blockade Runner will feature "fully destructible, operational, crewable 'living' starships in a procedurally generated galaxy".
https://blockaderunnergame.com/home.aspx [blockaderunnergame.com]

Shores of Hazeron is a first-person 4X-style game featuring fully-customizable spacecraft, city building and management, exploration, trade, combat, and more. It's playable right now, though it's under heavy development.
http://hazeron.com/ [hazeron.com]

... and then there's Star Citizen, of course; a cross between Freelancer and Wing Commander - but you'll need to wait a while.
http://robertsspaceindustries.com/ [robertsspa...stries.com]

Re:Notch beaten to the punch (2)

aztektum (170569) | about a year ago | (#44607267)

couple more....

http://star-made.org/ [star-made.org] ... pretty much minecraft in space

http://www.starforge.com/ [starforge.com] ... interesting mix of minecraft, halo graphics/combat, supposedly spaceships, though they have yet to ship that

Re:Notch beaten to the punch (1)

pmikell (578334) | about a year ago | (#44608829)

Another game in the genre: http://www.master-space.com/ [master-space.com]

Don't forget Rodina (1)

toygeek (473120) | about a year ago | (#44608001)

Don't forget Rodina http://elliptic-games.com/ [elliptic-games.com]

Re:Notch beaten to the punch (1)

thereitis (2355426) | about a year ago | (#44608129)

Procedural-generated space game - nice. I was thinking a couple days ago about whether there's a Tradewars 2002 type of game with procedurally generated warps, resources, etc. Yeah, retro. :)

Pfft. Tekkit, again. (0)

Anonymous Coward | about a year ago | (#44608377)

Seriously, the packs included in Tekkit Main really is all the spacecraft he'd be able to get in.

He's currently fubaring it with making it impossible to stay still whilst not helping with a nomadic lifestyle (seriously, you need a sodding cart when you've managed to work out a good location for a few days. That stuff won't shift. Meanwhile, for the incentive to go exploring, Hexxit has managed that.

Seriously, Minecraft is a five-dollar game if it weren't for things like Tekkit, FTB, Hexxit, etc.

Re:Notch beaten to the punch (1)

sourcerror (1718066) | about a year ago | (#44608761)

There's also Rawbots, a robot building game where you can design your own robot, program it, and battle against other robots in arenas that you can design yourself. Multiplayer isn't done yet, but they're working on it. The robot building/programming and level editing features already work and are quite fun.

http://www.rawbots.net/ [rawbots.net]

Re:Notch beaten to the punch (1)

jandrese (485) | about a year ago | (#44609199)

It's also important to remember that of all of the projects announced, maybe 10% of them will make it to release. So working on something that someone else has announced interest in doesn't mean much. There are a bajillion minecraft clones out there that claim they will do it better, but I've yet to see one that works as well as the original. Often times they'll have a couple of features the developer really wanted, like realistic water physics, but utterly fall down in many other ways (no mobs, horrendous performance, etc...)

Project Trillek (1)

Meneth (872868) | about a year ago | (#44607211)

Open-source game "inspired by 0x10c: http://trillek.org/ [trillek.org]

Re:Project Trillek (1)

Teancum (67324) | about a year ago | (#44607935)

It will be interesting to see if anything happens with Trillek. At the moment it is a whole lot of talk and bruised egos with not much code, but I'm hoping that changes. They are still arguing about what compilers are going to be used, and almost universally they are moving away from Java.

As a fan community which attracted a whole bunch of programmers, it isn't surprising that they are picking up their tools and making the game they wanted to play in the first place. I guess that will be a sort of legacy even if Notch is not directly involved. It would be funny as hell if Notch used a pseudonym and joined the community helping to contribute a little bit of code but staying low key otherwise.

ITT: Armchair QB's n butt hurt nobodies (1)

Anonymous Coward | about a year ago | (#44607455)

I love all the opinions being tossed about by folks that are butthurt someone else couldn't complete something.

If you're all so much better at getting things done than Notch, own it and write your own space game. Otherwise, quit complaining someone else decided not to do the work for you.

Fix Minecraft x 1.6.x sucks donkey balls (0)

Anonymous Coward | about a year ago | (#44607695)

He should get rid of Jeb and continue working on Minecraft. The entire Minecraft community is split up. Many gamers simply hate what Jeb made with Minecraft 1.6.x. The new Launcher causes a lot of pains and simply sucks. He also started to turn the entire game into some sort of Adventure gaming. Go and read all the Minecraft forums, with people totally upset and pissed off.

Re:Fix Minecraft x 1.6.x sucks donkey balls (1)

flimflammer (956759) | about a year ago | (#44607863)

Dear god no. If Notch went back to writing Minecraft I would probably stop getting updates for it. At least Jeb can actually follow through with implementing new features that are at least moderately interesting and not just adding rare half-heart cooking recipies to the game which do ultimately nothing.

I will give you the new launcher is a steaming pile of pig vomit, but it is merely the first iteration.

Re:Fix Minecraft x 1.6.x sucks donkey balls (1)

thereitis (2355426) | about a year ago | (#44608113)

It makes no sense that horse armour can't be crafted. I hope they change it. The new launcher is a step in the right direction - upgrades were a killer for bukkit servers since you couldn't play them after a client game (until the server also upgraded). Now at least you have a fairly straight-forward way to play on servers running older software. I wish horses could be summoned like on World of Warcraft. In their current form your horse is basically locked to a continent unless you want to build a massive bridge to get somewhere else. Horses also wander off too quickly. Can't even cut down a tree without having to go and chase it down. I also find the constant need to get XP to repair items is makes minecraft "grindy". I use my tools/weapons to gather resources and the XP I get is enough to keep them repaired, but more often not enough left to enchant new tools.
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