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Game Preview: Firefall (video)

Soulskill posted about a year ago | from the massively-multiple-first-people-shooting-at-each-other-for-fun dept.

First Person Shooters (Games) 122

With three letters, you can get most gamers' attention: MMO. With three more, you can just as quickly inspire skepticism and doubt: FPS. Ever since the MMORPG craze got underway, players and developers have been looking for ways to meld it with the FPS craze that's been going on since the days of Doom. Unfortunately, it's proven much more difficult than expected. The spectrum ranges only from high profile failures, like Richard Garriott's Tabula Rasa, to minor successes, like the Planetside games. That's why Red 5 Studios, a company built upon industry veterans from studios like Blizzard, has been hesitant to throw around the term 'MMOFPS' to describe its first game: Firefall. They say emphatically that it's 'a shooter first and foremost,' and that it also has MMORPG elements. It's more than an academic distinction; they feel that you can't simply cobble together two different genres. In order for the game to work, it has to do the shooter part well, with the relevant RPG parts (character advancement, a persistent world, crafting, etc.) added only in service to the shooter aspect. As Firefall takes shape in an open beta period, it's clear that this is the proper approach. Red 5's unfinished experiment is promising.

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Whatever happened to (-1)

Anonymous Coward | about a year ago | (#44866135)

them?

No need for MMOFPS... (1, Interesting)

Anonymous Coward | about a year ago | (#44866167)

... Since MMOFPS = DRM fps. FPS games were never meant to be massively multiplayer to begin with. You have to take special care when you get greater then 32 players on a server all at the same time.

MMO RPG's aren't action oriented to begin with, their combat has been simplified down to click menu buttons to fit latency. FPS games are action games and are latency sensitive. The last thing someone needs is for crap latency/packetloss/flux in their game. Not to mention all the concessions they make in terms of gameplay to attract a casual audience. A big no thanks.

Re:No need for MMOFPS... (4, Informative)

StoneyMahoney (1488261) | about a year ago | (#44866775)

One word for you: Planetside.

Ignore the slight in the summary, Soulskill is just a jealous revisionist. Planetside is 10+ years old (predating Call of Duty, Battlefield Vietnam, Halo 2, most of Medal of Honor, World of Warcraft and the Source engine) as has happily ticked along with up to 450 players per continent (map) in hectic PvP battles that put pretty much every game released since to shame. Despite Sony proving it's possible to scale an FPS up that far, everyone else has been too scared to even try.

Firefall's PvP is 5v5. That's just laughable! Is this really what we're supposed to get excited about these days? The last three PvP FPS games I would have recommended to people were, in reverse chronological order, Natural Selection, Planetside and Counterstrike v1.6. Despite a ludicrous increase in the power of computers and the speed of internet connections since these games were released, the ambitions of developers are going backwards at an increasing rate!

Re:No need for MMOFPS... (3, Interesting)

StoneyMahoney (1488261) | about a year ago | (#44866829)

Actually, it's even worse than I thought. It's not limited to 5v5, it's limited to no PvP at all because it was so terribly bad:

http://n4g.com/news/1354614/firefall-pvp-suspended-while-red-5-studios-completely-rethinks-it [n4g.com]

Re:No need for MMOFPS... (4, Insightful)

StoneyMahoney (1488261) | about a year ago | (#44866907)

(Flicks through the Firefall Wiki)

5v5 map... 7v7 map... 12v12 map... 5v5 map... good god, that's pathetic. The first M in MMO is supposed to stand for Massive, not Matchmaking.

Re:No need for MMOFPS... (2)

Antipater (2053064) | about a year ago | (#44867085)

Planetside was a great game that was slowly and unrelentingly trashed by idiotic devs. Looking back at its heyday I consider it one of my favorite video games of all time. But the devs didn't understand balance and/or were outright biased, so with every patch (and every nerf to anything that wasn't an NC-specific weapon) they kept losing more players. And rather than fix the balance problems, they tried to keep players interested with "Hey, look at this!"-type big ideas that bore the distinctive scent of corporate suits, rather than game designers. An expansion that kept players interested for about a week (I don't think I ever saw a real battle in the Core Combat caverns after the honeymoon period ended), a wtf-level retcon of the entire in-game universe from one world with ten continents to ten separate worlds (???), and of course adding mechwarriors. But crazy new shakeups don't fix a game whose real issue is a simple balance problem. And once enough players had left that full-scale battles became the exception rather than the standard, the entire purpose of the game (massive, army-on-army combat) was gone. I don't know, maybe it's shaped up since I last played (2005 sometime), but it definitely didn't seem to be heading that way.

Now, I'm not arguing with you that Firefall is any better. 5v5 isn't even in the same league as army-level combat. But I wouldn't consider "minor success" to be jealous revisionism. Planetside was driven into the ground, pure and simple.

Re:No need for MMOFPS... (1)

StoneyMahoney (1488261) | about a year ago | (#44867241)

It is a shame what happened to Planetside. I played it a few times, the population never really recovered from the BFR exodus. If only Sony would release the source for the server and client... (glances imploringly at Wikileaks)

Nothing even comes close to the scale of Planetside 2's tech, but I must admit to being severely disappointed about how little progress it's made in 10 years. Given the ambition of the original, the sequel is underwhelming to say the least - maybe my imagination is just too far ahead of the game, or maybe Sony just played it safe? Either way, it may be state-of-the-art, but Planetside 2 hasn't shoved Torchlight 2 aside in my gaming schedules (yet?).

Re:No need for MMOFPS... (1)

StoneyMahoney (1488261) | about a year ago | (#44867327)

Sorry, posting from bed with flu, missed the word "since" before that first comma. Forgot to mention the server-consolidation messing up pings for everyone outside the USA as well.

Re:No need for MMOFPS... (0)

Anonymous Coward | about a year ago | (#44868807)

Have you even tried Planetside 2??

Re:No need for MMOFPS... (2)

CanHasDIY (1672858) | about a year ago | (#44867161)

One word for you: Planetside.

Also, though it's not an FPS, and the multiplayer element has been 100% designed and implemented by fans...

Just Cause 2 Multiplayer [jc-mp.com]

Fun fact: a bunch of the guys on the JC2:MP dev team are the same people who developed Multi-Theft Auto (GTA multiplayer mod).

Re:No need for MMOFPS... (1)

StoneyMahoney (1488261) | about a year ago | (#44867303)

Makes you wish Planetside or Freelancer would get source releases. Imagine the possibilities when there's that kind of talent out there...

Re:No need for MMOFPS... (1)

CanHasDIY (1672858) | about a year ago | (#44867421)

Makes you wish Planetside or Freelancer would get source releases. Imagine the possibilities when there's that kind of talent out there...

Man, that would make one hell of a combo, wouldn't it?

Like Star Wars: Battlefront II but with even more awesome.

Re:No need for MMOFPS... (1)

StoneyMahoney (1488261) | about a year ago | (#44867439)

Two words for you: Away Boarders!

Re:No need for MMOFPS... (1)

CanHasDIY (1672858) | about a year ago | (#44867549)

Uh, perhaps I'm off base here, but I don't see what a game based on (particularly kick-ass) papercraft ships have to do with the creation of a land, sea, air, and space MMOFPS.

Re:No need for MMOFPS... (1)

CanHasDIY (1672858) | about a year ago | (#44867563)

board game.

Re:No need for MMOFPS... (1)

StoneyMahoney (1488261) | about a year ago | (#44867885)

To clarify:

https://en.wikipedia.org/wiki/Planetside [wikipedia.org]

mixed with

https://en.wikipedia.org/wiki/Freelancer_(video_game) [wikipedia.org]

with the FPS element also used for in-flight boarding of other people's ships.

Where did the papercraft bit come from? My interest is piqued.

Re:No need for MMOFPS... (1)

Sabriel (134364) | about a year ago | (#44869181)

Maybe Star Citizen [robertsspa...stries.com] ? It's super-Freelancer, and the $20M stretch goal is ground combat.

Re:No need for MMOFPS... (1)

Sabriel (134364) | about a year ago | (#44869165)

Star Citizen [robertsspa...stries.com] is a spiritual sequel to Freelancer, Chris Roberts is the lead dev, and in addition to the official persistent online universe it will allow private servers with modding for your own ships, worlds, etc.

"Basically" it's Freelancer the way the devs always wanted it to be. They've raised $19 million in player-raised funding so far, allowing stuff like player-owned capital ships and space stations. I'm looking forward to seeing what the post-$20M stretch goals are.

Re:No need for MMOFPS... (0)

Anonymous Coward | about a year ago | (#44868793)

Planetside2 is incredible - and the author of this post is a twit for slighting it. It's a marvellous technical achievement that won't easily be copied and improved in some time.)

Sadly, people give up on it too early because of the terrible first impression it can leave, due to steep learning curve that's required to actually figure out how to play AND have fun.

Re:No need for MMOFPS... (1)

interkin3tic (1469267) | about a year ago | (#44868859)

FPS games were never meant to be massively multiplayer to begin with.

What do you mean by "meant to." This game is "meant to" be whatever the people who designed it meant for it to be.

This is the game? (4, Insightful)

i kan reed (749298) | about a year ago | (#44866169)

Of all the hundreds of games that come out, a generic, free-to-play money grubbing MMO is the one that gets coverage on slashdot? One that really brings nothing interesting or new? And in spite of that gets an extremely positive summary that addresses no flaws?

It's like you think we're too damn stupid to see when content is replaced with ads. Can't you stop insulting our intelligence enough to mark sponsored content? Please?

Re:This is the game? (1)

TWiTfan (2887093) | about a year ago | (#44866225)

I guess Rockstar wasn't buying any ads on Slashdot this week.

Re:This is the game? (4, Funny)

girlintraining (1395911) | about a year ago | (#44866265)

It's like you think we're too damn stupid to see when content is replaced with ads. Can't you stop insulting our intelligence enough to mark sponsored content? Please?

But we have to monetize the web 2.0 synergy between IT professionals and the data matrix, in order to actualize the potential of emergent market forces! Telling them would ruin our market capitalization! MOAR ADVERTIZINZZ!!!

Re:This is the game? (2)

echolocate (82673) | about a year ago | (#44866421)

Buzzwords make me cry.

Re:This is the game? (1)

techprophet (1281752) | about a year ago | (#44868577)

Every time a buzzword is uttered, a little child has to put down his puppy. For the sake of the cute children and cuter puppies, it is time to put a stop to this buzzword madness!

Re:This is the game? (2)

Keith111 (1862190) | about a year ago | (#44866385)

Whether or not the poster is being paid to comment or not... I have played Firefall for a few months now and it is quite awesome. It's one of the best MMOFPS since Neocron 2.

Re:This is the game? (1)

Roblimo (357) | about a year ago | (#44866757)

Of course he's not getting paid to post a video about a game he likes. If it was a paid post, it would be marked "advertisement." Like you, Jeff just likes the game.

Re:This is the game? (2, Funny)

poly_pusher (1004145) | about a year ago | (#44866759)

Whoa Whoa Whoa... How dare you post a positive comment free of cynicism. This is Slashdot, we hate everything other people make a living off of...

Re:This is the game? (1)

Sperbels (1008585) | about a year ago | (#44867101)

F2P kills MMOs. It attracts the lowest form of gamer...obnoxious children who like to do nothing more than grief and yell obscenities and clutter up the forums with repetitive complaints about whatever they don't like.

Re:This is the game? (0)

Anonymous Coward | about a year ago | (#44867157)

Coincidentally, subscription-based also attracts such gamers (example: Eve online).

The payment model has no impact on attraction to griefers or complainers.

The only thing that does NOT attract griefers is game design that makes griefing impossible (or very close, such as in Guild Wars 2).

The complainers, unfortunately, are ubiquitous.

Re:This is the game? (1)

bdwebb (985489) | about a year ago | (#44867521)

I've never understood why people have a problem with griefers. People who spawn-camp repeatedly and the like, sure, but unless the game is shitty enough that you are forced to contend with the same asshole over and over, so-called griefers are easy to get away from. Most commonly I hear people say 'griefer' but what they really mean is 'PK' or 'PVPer'. Personally, I could give 2 shits about PKs or even griefers...IMO they make the game more interesting.

Some of the best games I've ever played have been rife with assholes just waiting to take advantage. Is it frustrating dealing with them or losing to them? For sure. Does it make your heart beat and give you more excitement in 2 minutes than any raid or encounter possibly could? Hell yes. It makes you better and makes you want to overcome and when you do, the experience is that much sweeter. I am personally more offended by carebears who don't want anything unexpected happening in their perfect little craft world. THOSE are the lowest form of gamer because they are fair-weather fans and they clutter forums and overwhelm GMs with incessant complaints about people who bother them. Ultimately these people play for 6 months, do all the crafting they can, and get bored and quit after fucking up whatever game they are playing. They are more vocal than ANY other group and they invade games which are clearly built with PVP in mind and systematically destroy the PVP element of those games.

Re:This is the game? (1)

Sperbels (1008585) | about a year ago | (#44867585)

Sorry. I don't mean griefer in the same way. I mean griefer as in someone who deliberately tries to annoy you. I'm not including PKers in that definition... unless they're doing something like resurrecting you and killing you over and over, which is obviously griefing.

Re:This is the game? (0)

Anonymous Coward | about a year ago | (#44867695)

Whoa Whoa Whoa... How dare you post a positive comment free of cynicism. This is Slashdot, we hate everything other people make a living off of...

F2P kills MMOs. It attracts the lowest form of gamer...obnoxious children who like to do nothing more than grief and yell obscenities and clutter up the forums with repetitive complaints about whatever they don't like.

There we go! Much better! Keep that hate flowing, else someone might smile today!

Re:This is the game? (0)

Anonymous Coward | about a year ago | (#44866771)

Whether or not the poster is being paid to comment or not... I have played Firefall for a few months now and it is quite awesome.

*gasp* ZOMG SHIIIIIILLLLLLLLLLLLL! Everyone on TEH INTARTENTZ knows that if someone likes something, they're clearly nothing but a corporate shill! Doesn't matter what it is, either; it's a well-known fact of life* that the only REAL emotions in life are hatred, disdain, and and scorn, meaning anything else MUST be a fake designed to advertise to us (THE Cardinal Sin of the internet)!**

*: A well-known fact of life, that is, if you're a standard internet commenter, the sort whose emotional maturity sort of just froze partway through junior high.
**: THIS POST IS SARCASM.

Re:This is the game? (1)

gl4ss (559668) | about a year ago | (#44866409)

well, at least you can tell right away from the bat that the article is bullshit.

MMO f2p. with those two acronyms you can make most gamers look away.

Re:This is the game? (2)

ArcadeMan (2766669) | about a year ago | (#44866605)

You can get them back with seven more letters, though.

MMO F2P BREASTS.

Re:This is the game? (1)

aliquis (678370) | about a year ago | (#44866415)

lol @ video starting with advertisement... That is if it starts at all.

Slashdot 0 - Advertiser 1

Re:This is the game? (1)

reboot246 (623534) | about a year ago | (#44867337)

It was more like
Slashdot 0 - Advertiser 2

When the second ad started I said "Fuck it!"

Re:This is the game? (1)

guises (2423402) | about a year ago | (#44866545)

Firefall's been getting attention, from me at least, because it's done by ex-Tribes devs. Granted, there are many many games out there that don't do the free-to-play bullshit and are probably much more deserving of attention, but my love for Tribes doesn't let me ignore this one.

Re:This is the game? (1)

StoneyMahoney (1488261) | about a year ago | (#44866793)

Whoa, wait, the PvP is limited to 5v5 but it gets attention because it's ex-Tribes devs? What happened to them, they get hit in the head by a truck or something?

Re:This is the game? (0)

Anonymous Coward | about a year ago | (#44868113)

Whoa, wait, the PvP is limited to 5v5 but it gets attention because it's ex-Tribes devs? What happened to them, they get hit in the head by a truck or something?

Seems consistent. Tribes 1 was amazing at the time. Tribes 2 was still great when it worked, bug buggy as hell. Tribes 3... we shall not speak of, and 4 (current) is OK. In other words, Tribes got worse with every release, fewer players, smaller maps, less fluidity. I mean T1 didn't even have a map boundary, you could fly a scout for 20 minutes after carjacking it and park it in the boonies, suicide and then leave the other team scoutless for the rest of the map.

Re:This is the game? (1)

zippthorne (748122) | about a year ago | (#44869253)

T1 had a map boundary. IIRC, the "main" game area was rougly 1kmx1km (there were no hard boundaries, but there weren't any interesting structures or powerups outside this zone either), and the whole map was 10kmx10km.

I think they did it by repeating the landscape and keeping the poly count super low. The playable area didn't really end, but you could fall off the edge of the world when you reached the end of the map.

If you flew in a straight line for 20 minutes in a scout, I'm pretty sure you'd be about 10 minutes off the edge, and the weird flying physics would have long since taken over and gotten you killed.

I always wanted to try taking a scout or that quad transport thingie over the edge of the map, then under the map to have it appear in the enemy basement on that one map with the bridge and bunkers. Never tried it, though.

Re:This is the game? (1)

CanHasDIY (1672858) | about a year ago | (#44867181)

It's, what, 2 months until the release of Watch Dogs?

Considering the plot [wikipedia.org] , I'm surprised that one doesn't get more press 'round these parts.

FTP = Don't bother (1)

zippthorne (748122) | about a year ago | (#44869137)

If they're not getting their money from you paying them to provide a great game, how are they getting it?

Two 60 second ads??? (5, Informative)

Anonymous Coward | about a year ago | (#44866171)

I stopped the video once the 2nd of two 60 second ads came on.

Re: Two 60 second ads??? (0)

Anonymous Coward | about a year ago | (#44866535)

Thx for warning. I won't bother logging in my desktop to watch it.

Obvious advert is obvious (0)

Anonymous Coward | about a year ago | (#44866179)

I wonder how much slashvertisment costs.

Warning to readers.. (4, Insightful)

Thesis (1983882) | about a year ago | (#44866185)

The video has loud obnoxious ads which you cannot skip.

FTFY (5, Insightful)

Hentes (2461350) | about a year ago | (#44866301)

The video is a loud obnoxious ad.

Re:FTFY (1)

Anonymous Coward | about a year ago | (#44866445)

Well at least you can skip that one if you want

Re:FTFY (0)

Anonymous Coward | about a year ago | (#44866917)

if by skipping you mean going to youtube to watch a video that's shorter than the ads, then yes... you can skip it.

Re:FTFY (0)

Anonymous Coward | about a year ago | (#44866893)

Yeah, but his voice is just so pleasing! LOL

Re:FTFY (0)

Anonymous Coward | about a year ago | (#44867335)

It might be an ad, but it certainly isn't loud.

Didn't they just susped all PvP in the game? (4, Informative)

TWiTfan (2887093) | about a year ago | (#44866203)

I read earlier today on The Escapist that they've basically suspended [escapistmagazine.com] all PvP in the game. So it looks like they've got a lot of kinks to work out.

Re:Didn't they just susped all PvP in the game? (1)

WuphonsReach (684551) | about a year ago | (#44866381)

Yes, it's an "open beta" - which means that things may not work correctly or be changed/removed.

(The other part of the issue is that there just weren't enough people willing to play PvP. But I'm not sure if that due to population or whether people just got tired of PvP in its current shape.)

Re:Didn't they just susped all PvP in the game? (1)

StoneyMahoney (1488261) | about a year ago | (#44867047)

Yes, it's an "open beta" - which means that things may not work correctly or be changed/removed.

The hype around this game comes from the pedigree and experience of it's dev team and they've made a mess of what should have been THE core feature of the game. Remove the whole game from the Internet already, it'll never live up to it's promise.

Re:Didn't they just susped all PvP in the game? (1)

pla (258480) | about a year ago | (#44866389)

they've basically suspended all PvP in the game.

A multiplayer FPS... Without PvP? Wow. Just... Wow.

I mean, I admittedly hate involuntary PvP in most online games. But I can't really imagine how they plan to attract people to an FPS without PvP as a core game mechanic - "Come play a UT clone against AI opponents, oh and don't forget your freemium upgrades if you want to have any chance at lasting 30 seconds"?

Re:Didn't they just susped all PvP in the game? (1)

UnknownSoldier (67820) | about a year ago | (#44866597)

Well, it did "work" for Valve's TF2 - Man vs Machine mode. Got a bunch of playing TF2 since it is 6 player co-op that would of never played TF2 otherwise. We now play 8 humans vs 8 bots on the regular TF2 maps.

Re:Didn't they just susped all PvP in the game? (0)

Anonymous Coward | about a year ago | (#44866623)

don't forget your pay to win upgrades if you want to have any chance at lasting 30 seconds

FTFY.

Re:Didn't they just susped all PvP in the game? (1)

Luckyo (1726890) | about a year ago | (#44867605)

Warframe is so popular, that it's advertised as a "major game for PS4".

It's pure PvE FPS game that's played in 4 man squads. And it's quite fun.

more like (4, Insightful)

phantomfive (622387) | about a year ago | (#44866207)

With three letters, you can get most gamers' attention: MMO.

More like you can get every game producer's attention, wondering how he can get a piece of that revenue.

The three letters that get most gamers' attention: FUN. Who cares if it's MO or not.

Re:more like (1)

TWiTfan (2887093) | about a year ago | (#44866247)

Just remember the phrase "This game is going to do for you what WoW did for Blizzard!!" in your pitch and you'll get funding, no problem.

Re:more like (0)

Anonymous Coward | about a year ago | (#44869701)

> Just remember the phrase "This game is going to do for you what WoW did for Blizzard!!" in your pitch and you'll get funding, no problem.

"Just remember I love you, and it'll be all right."

Re:more like (0)

Anonymous Coward | about a year ago | (#44866679)

No kidding. You only need to look at the on-line haberdashery that is Team Fortress 2 to know that it doesn't need to be MMO to generate revenue or be a whole lot of fun. The "massive" part is overrated. Plain old MO is sufficient if you want an ongoing potential revenue stream. And plenty of games sell well as single-player anyway.

Re:more like (1)

interkin3tic (1469267) | about a year ago | (#44868921)

With three letters, you can get most gamers' attention: MMO.

More like you can get every game producer's attention, wondering how he can get a piece of that revenue.

Is even that true anymore? Seems like that was at least 5 years ago when everyone was sure that someone could make the next WOW. And THAT was long after it should have been clear that trying to make "The next (insert popular game here)" was a really good way to utterly and totally fail to make a good game or much money, WOW or other title.

Invest time and energy into being creative, or at least buy people who do, and then invest heavily into marketing it. If you want a formula for success, that seems like it. If you think you've found a shorter path, why not claim it will make consumers lose weight, grow a bigger penis, and earn money from home too?

To be fair, firefall is CLEARLY at least doing the marketing part.

Doesn't "Borderlands 2" Qualify? (1)

dryriver (1010635) | about a year ago | (#44866217)

Borderlands 2 is an FPS game with heavy RPG elements, and you can play co-op with 4 players, and it is heaps of fun. --- Sure, it isn't an "MMO" at this point. But the idea that RPG and FPS have never been "blended" is false. Borderlands 2 does it, and does it in a package that is great fun (good for 150 hours or so of gameplay if you want to reach Level 70). Maybe Borderlands 3 can have a MMO aspect as well? Who knows? ----- There is also the Just Cause 2 Multiplayer Beta going on. That supports up to 2,000 players per server and is "FPS-like". http://www.jc-mp.com/ [jc-mp.com] What it lacks in RPG elements, it makes up for in terms of a huge map littered with vehicles you can drive, fly or float. My 2 Cents...

Re:Doesn't "Borderlands 2" Qualify? (2)

black3d (1648913) | about a year ago | (#44866485)

Both the Borderlands world and gameplay style would make for a great MMO and I sorely hope to see it done one day. The respawn rates, loot distribution, etc, have already been designed nicely around both a perpetual multiplayer and continuing singleplayer experience. Sure, they'd have to open the world up a bit more, make maps much larger than they already are, etc, but Borderlands seems a great contender for "could be an awesome MMOFPSRPGOMGBBQ"

Re:Doesn't "Borderlands 2" Qualify? (1)

CanHasDIY (1672858) | about a year ago | (#44867315)

... the idea that RPG and FPS have never been "blended" is false. Borderlands 2 does it, and does it in a package that is great fun (good for 150 hours or so of gameplay if you want to reach Level 70)

Also, you know... pretty much every Bethesda game starting with Fallout 3.

There is also the Just Cause 2 Multiplayer Beta going on. That supports up to 2,000 players per server and is "FPS-like". http://www.jc-mp.com/ [jc-mp.com] [jc-mp.com] What it lacks in RPG elements, it makes up for in terms of a huge map littered with vehicles you can drive, fly or float.

Well, 'right now' is a bit of a misnomer - there's an open beta once every 4-8 weeks it seems.

Regardless, I recommend anyone with a copy of JC2 to sign up, as it's fucking spectacular. No, really, you haven't had fun in a game until you've circled a gigantic yacht suspended from balloons with your military jet, while flying through a wall of 300 skydivers [wikia.com] AND engaging in a dogfight with a tuk-tuk [blogspot.com] swinging from your tail section.

At night.

With your wings aflame.

Re:Doesn't "Borderlands 2" Qualify? (0)

Anonymous Coward | about a year ago | (#44867341)

no borderlands 2 does not qualify

planetside however does and did so ten years ago

nobody has said this was never done before

Public-access production quality (3, Insightful)

handshake, doctor (1893802) | about a year ago | (#44866227)

Slashdot - why is the production value of your in-house video content so poor? The cheap headset mic audio quality and low bitrate compression make this kind of content feel hackey and effectively unwatchable. I know video is new-ish for /. but you're not reinventing the wheel, and you've had a minute to sort this stuff out guys ... it's amateur hour.

Re:Public-access production quality (0)

Anonymous Coward | about a year ago | (#44867733)

Shitty mike, bad compression options... heh, yah. Oooh! Oh! Watch this: I'm going to add a bunch of spaces to the end of the lines of code in my next Linux kernel patch pull request.

Three letters continued (0)

nitehawk214 (222219) | about a year ago | (#44866231)

With three letters, you can get most people's attention... YOU. With three more letters, you can piss them all off... ASS

Re:Three letters continued (2)

TWiTfan (2887093) | about a year ago | (#44866309)

But it won several Oscars!

Re:Three letters continued (0)

Anonymous Coward | about a year ago | (#44867753)

With three letters, you can get most people's attention... YOU. With three more letters, you can piss them all off... ASS

SO U SAY.

Re:Three letters continued (0)

Anonymous Coward | about a year ago | (#44867777)

YO USSA!

Re:Three letters continued (0)

Anonymous Coward | about a year ago | (#44867909)

O, U SASY...

Re:Three letters continued (1)

VortexCortex (1117377) | about a year ago | (#44867951)

YA, SO'S U.

Is there a non-flash version of the vid? (0)

Anonymous Coward | about a year ago | (#44866237)

Would be highly appreciated.

PVP removed from the game (5, Informative)

ShaggusMacHaggis (178339) | about a year ago | (#44866239)

They just decided to remove PVP from the game for the time being while they work out the kinks. I have been in the beta since the beginning and I'm not sure what to think. When the game first was unveiled, it seemed like PVP (normal fps multiplayer) was the main focus of the game. Fast forward to today, the CEO claims only 3% of Firefall players are playing PVP (I believe it). PVP definitely needs work, so this is probably a good thing - but I have to wonder how deep The9's pockets are (Red5's Chinese investors)....so far, they have allowed Red5 to completely change gameplay over and over....which can be a good thing, but I worry about how many people are getting burned out due to the game changing every few months. I read somewhere that they have spent more on this game than Blizzard spent on the making of WoW and Diablo3. I don't know if that is true though....if so, it should be worrisome because this game is nowhere near as complete as either of those games.

It also seems weird that they are spending all this money on marketing (million dollar statues, multiple RED cameras, advertising blasted all over PAX and other conventions) - without generating money.

Re:PVP removed from the game (0)

Anonymous Coward | about a year ago | (#44866353)

I might have to go try it again if that's the case.
Back when I was playing, a lot of the excuses for the changes/nerfs were "Oh, it wasn't fair/balanced in PvP", and I don't give a rat's ass about PvP.

Re:PVP removed from the game (1)

DNS-and-BIND (461968) | about a year ago | (#44866795)

They're taking their investors for a ride. The executives spend money on a marketing campaign, and the marketing company gives them some of the money to keep in their own pockets. Works like a charm.

State of game is ambiguous. (1)

Anonymous Coward | about a year ago | (#44866255)

It's in "Open Beta" currently. The closed beta was basically the game with no purpose: one PvP mode: TDM; no PvE other than "run around and shoot things". The "Alpha" stages were only available to Red5 employees. IMO it's still in Alpha. It certainly has promise to be a decent game, but it's by no means nearing release. At their rate of development, it probably needs about 1.5-2 more years of "beta" before it's ready.

And yes, they've recently scrapped much of the PvP game, as it wasn't working like their "plan" said it should be. I put that in quotes because their "plan" has changed significantly approximately 5-6 times in the past 1-1.5 years. As in "complete overhaul" of a system.

It's still fun, however, and I will continue to play it.

Re:State of game is ambiguous. (4, Informative)

WuphonsReach (684551) | about a year ago | (#44866507)

I've been playing it for about 2 weeks:

- The content that is there, mostly works. There's still some wonky stuff like Tornadoes getting stuck in cliffs, mobs that get stuck in geometry, mobs that spawn in strange places, etc.

- They've done something intelligent by making the ARES missions dynamically generated. While you may know the terrain of a particular cave / interior, there's half a dozen different missions that can play out in that location.

- The overworld is seamless and reasonably large (3-4km from end to end, about 1.5km wide). But they've hit the technical limits, so future areas will have to be done like the "melding pockets" where you have some sort of zone transition. (In fact, I believe they are currently going back and reworking the melding pockets to be full-sized or larger zones then they are in the current beta.)

- Resource acquisition with thumpers is something new. No cliched swinging of picks to tap off a few resources. Instead, you have to defend it against the local wildlife.

- The locations are very well designed. One cave feels different then another cave, most of the locations feel very unique. Whoever designed the world did a very good job of giving the different outposts a specific feel and then decorating them accordingly. Much better then the cut-n-paste dungeons or outposts from some other games.

- The chatter from Aero and Oilspill (in-game NPCs who talk to you over the radio) still needs a lot of work. They tend to natter on a bit much and if you complete a mission quickly, they may end up telling you things that happened 2-3 minutes ago or give you information that is not needed. That being said -- their lines are very well done, and you will get different lines in different locations based on the local design. It's a feature that I think is unique to Firefall.

- The gunplay is reasonably solid and has a decent feel. The enemy AI still needs work, but does okay.

All-in-all, it's not a bad way to spend 40-60 hours of playtime without having to pay a penny. And I've had enough fun so far that I went and plunked down $75 for the ARES starter pack. Although I'm not sure that I will sign up for a membership package where I pay $15/mo. The content is still a little too thin for that level of commitment.

Re:State of game is ambiguous. (1)

gimmeataco (2769727) | about a year ago | (#44868139)

I've been playing on and off for months. I really like it but it doesn't have replay value yet. PvE is fun but limited, and while I've never been a PvP'er, I didn't like the arena matches. They have made massive changes over prior months which is a double edged sword. It means they're changing/fixing things, but if there isn't a fixed direction, when is it going to be "done"? Motorbike races anyone?

Open Beta Player there (4, Insightful)

war4peace (1628283) | about a year ago | (#44866259)

I love the game, I sank some money in it already, but man, the game's having a crapload of issues. Between lost transaction data and buggy PvE missions, to bugs introduced to the game simply because some sub-team did something with the code right before the patch is released... They have lots to fix there.

Few days ago they announced they will completely drop the PvP part of the game (until further notice). I just hope this means more focus on the PvE part, which is nice... until you do that for 20 days and realize there's not much else to do.

a series of ads? (0)

Anonymous Coward | about a year ago | (#44866261)

Is there more to the video than just the ads? I couldn't make it past the first minute and a half to find out for myself.

Ads!? (0)

Anonymous Coward | about a year ago | (#44866273)

2 FULL minutes of unskippable, non-blockable ADS before the video?? What the FUCK!? Soulskill get the fuck out and stay out.

Epic Advertising Fail (0)

Anonymous Coward | about a year ago | (#44866285)

Congratulations. Your video with 2x60 second non-skippable Ads ( I gave up after the second one started) has thoroughly convinced me to NEVER play this game. Advertising on Slashdot fail.

Not even worth logging in to avoid AC.

Do NOT trust the Firefall community leaders (0)

Anonymous Coward | about a year ago | (#44866315)

If they think they can get their game in the news they will spam you non stop and flood your gaming forum with their "players" which is a nice way of saying shills. This is a game that's been in beta longer than some games are in development. You have been forewarned.

From someone who plays there and again (4, Informative)

JustAnotherIdiot (1980292) | about a year ago | (#44866407)

I've been playing this game here and there since I saw their booth at AX...2...3 years ago? I can't remember.
It's an interesting game, and it is fun for a while, but the biggest problem is that there's not much to do.
The world is fun to explore, especially when equipped with jetpack/boots/whatever, but there's only so much of it.
Beyond that, it quickly becomes a grind, and as such quickly gets boring.
They introduced a good deal of dynamic events and such to try to keep it interesting, but they don't change much.
The end/world boss seems interesting, but every time I've attempted it the game lags so bad, seemingly due to the lack of optimization on the server end to deal with so many players in a compact space. I usually die long before I know what even hit me.

TL;DR: It's a good way to kill a little bit of time if you're bored, but if you're looking for a serious game to sink your teeth into, look elsewhere.

It could have been a contendah! (1)

Anonymous Coward | about a year ago | (#44866457)

When I first caught wind of this game in spring 2012 I tried to get into the Beta, it took FOREVER to gain access through their system, i was jonesing hard for this game when I first saw videos posted. By the time I got in a lot of stuff had changed and it wasn't bad but... it wasn't great either.

I mean it was okay, even had a few friends playing but things would get buggy or the servers couldn't handle the load on weekends and eventually it was just not something I wanted to mess with any more. I realize it was a Beta, but still, it always felt like one set of problems would get fixed only to be replaced by a new set of problems, you can only put up with that for so many months before you just don't care anymore.

Recently I tried it again and found a lot of issues had been fixed and was having a pretty good time but I see now that PVP has been disabled and there still seems to be latency / connection issues. There are just too many other great games out there that I want to play over this, I feel like it had a chance to be something awesome but kind of didn't roll out fast enough to really grab the players it needs.

I haven't exactly been with it through all the bumps but it seemed like such a great concept when I first jumped in, now it just seems like a shadow of what it could have been...

Still better than that Star Wars MMO though, by a LOT

Craze? (2)

DoomHamster (1918204) | about a year ago | (#44866715)

"the FPS craze that's been going on since the days of Doom"

A 20 year "craze"?

Actual Innovation in a FPS (1)

Flere Imsaho (786612) | about a year ago | (#44866809)

I came across the trailer for Superhot http://www.youtube.com/watch?v=JYAUlPMqnKk [youtube.com] the other day - a FPS where time only passes when you move. Sort of a Braid/Max Payne mashup.

Two Ads - No video. (1)

XcepticZP (1331217) | about a year ago | (#44866835)

What the fuck did I just spend 2 minutes watching? Two advertisements for some sort of IBM social engineering pep talk about hiring employees. FFS, Slashdot. Now I don't feel the slightest inclination to watch this stupid video. Too bad I already gave them the ad view on their stupid un-skippable advertisement video.

And they wonder why we rebel and bypass their artificial restrictions? One ad would have been enough, thank you, but they just had to push it.

NEVER watch ads. (0)

Anonymous Coward | about a year ago | (#44867325)

Don't ever watch ads on the internet, cmon guys this is OUR internet, don't let them do that to us. As soon as an ad comes on close the browser window.

MMO vs Shooter (0)

Anonymous Coward | about a year ago | (#44867171)

In an MMO, you want to level up, in a shooter you want a level playing field. If the MMO aspect is too strong, new players will give up when they are faced against an opponent they can't beat due to gear/levels.

Too many ads (1)

s2r (461076) | about a year ago | (#44868057)

Two ads before watching the review? Bye, stop wasting my time.

Two advertisements? Fuck you. (0)

Anonymous Coward | about a year ago | (#44868321)

I don't know if Slashdot is getting paid for the stupid ads at the start of the video, or if someone else is getting that money. Doesn't matter. Fuck you guys. Two minutes of advertisements in front of what is basically a video (ad) to promote the developers of the game.

Do you realize that this is the web, where you can view such videos without waiting 120 seconds for ads to end? You are ruining the internet.

captcha: paradise

System probably chooses something like that any time someone's post contains 'slashdot' and a couple f-bombs. =)

video? (1)

binarybum (468664) | about a year ago | (#44868377)

anyone have a link to the video? When I hit play it was just a series of ads strung together.

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