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For Playstation 4 Owners, Bad News On USB, Bluetooth Headsets

timothy posted about 6 months ago | from the when-toys-can't-play-together dept.

Input Devices 292

itwbennett writes "Until now Sony has done a pretty good job of keeping future Playstation 4 owners happy. But last week they finally hit a rock when Game Informer posted an article about headset compatibility. At launch, USB headsets that work with the PS3 won't work with the PS4. Sony says that eventually there will be a system update that addresses the problem but for now, even your Sony-branded USB headset won't work. If you use a Bluetooth headset (as most PS3 owners do) the news is even worse. Bluetooth headsets will not be supported and no update is planned to address this. ITworld's Peter Smith is shedding a tear for his $250 Turtle Beach PX5 headset."

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292 comments

Bluetooth woes (5, Funny)

Moblaster (521614) | about 6 months ago | (#45132127)

My bluetooth won't work. My USB won't work. That's sucks. But I got first post. So I got that going for me.

Re:Bluetooth woes (5, Funny)

DeathToBill (601486) | about 6 months ago | (#45132315)

The bluetooth blues, in fact.

Re:Bluetooth woes (2)

oodaloop (1229816) | about 6 months ago | (#45132361)

The First World Problem blues, more like.

Re:Bluetooth woes (0)

Anonymous Coward | about 6 months ago | (#45132511)

No, the other guy's "Bluetooth blues" thing was better.

Re:Bluetooth woes (1, Insightful)

Anonymous Coward | about 6 months ago | (#45132515)

The First World Problem blues, more like.

There's WOOSH, and then there's you, where you didn't miss the joke so much as you stepped all over it. Meanie.

Re:Bluetooth woes (3, Interesting)

TWiTfan (2887093) | about 6 months ago | (#45132591)

Maybe it would be easier for them to tell us what DOES work. Do they have some new headset with some sort of weird proprietary connector (hard as it is to picture Sony going with a proprietary device)?

Re:Bluetooth woes (1)

BitZtream (692029) | about 6 months ago | (#45132657)

Are you being sarcastic? I can't tell, you almost seem to be serious when you act as if Sony never uses proprietary (ANYTHING) in a pathetic attempt to lock people into their crap.

You can rest assured, this is Sony making another MemoryStick and BETAMax decision.

Re:Bluetooth woes (0)

Anonymous Coward | about 6 months ago | (#45132935)

And how soon will the Sony consoles go the way of those? (BETAMax did do some things better than VHS, but the memory stick was pretty meh compared to what already existed at the time it came out.)

Anyhow breaking compatability only makes the consoles of competitors more attractive. This will probably be something the new Steam console could leverage to it's advantage. (That and having strong cross-compatibility with your PC gear.)

Re: Bluetooth woes (-1)

Anonymous Coward | about 6 months ago | (#45133093)

Dumbass

Re:Bluetooth woes (1)

Seumas (6865) | about 6 months ago | (#45132793)

The XBox 360 has a 3.5mm jack on the controller, for headsets to plug into. The PS3 did not. The PS4 is coming with a headset, but I don't think we know anything about it. However, looking at the PS4 controller, there appears to be some sort of wide proprietary jack in the same spot. Presumably, the PS4 headset has a proprietary connection type that will connect to the proprietary jack on the PS4 controller. In which case, the proprietary cheap default PS4 headset would be an option (and nothing else, since it's probably proprietary and your other headsets wouldn't work with it).

Hurrah nickle and diming people!

Re:Bluetooth woes (1)

skids (119237) | about 6 months ago | (#45132925)

The Playstation Store works. It is what they seem to put 99% of their development effort into.

(Disclaimer: The above opinion is from an angry owner of a very nice Sony-Ericsson bt headset that the PS3 won't use.)

Well... it's sony. (-1)

Anonymous Coward | about 6 months ago | (#45132157)

No 'other' sound device for you.

At least they told you before launch instead of years later like 'other os'.

Backwards compatibility is not a right (-1, Troll)

Anonymous Coward | about 6 months ago | (#45132163)

"But it won't work with my ten-year-old $thing!" is the reason so many new products get bogged down before launch.

Re:Backwards compatibility is not a right (-1, Flamebait)

Anonymous Coward | about 6 months ago | (#45132209)

really.. fuck you pal.

You're talking about two current technologies here.

Bluetooth is not about backwards compatibility (2)

ChaseTec (447725) | about 6 months ago | (#45132351)

Not supporting Bluetooth headsets for chat isn't about backwards compatibility considering bluetooth is the standard for wireless headsets designed for chat. If this really is not going to be addressed then either they are being lazy and not developing a full bluetooth stack or they are attempting to force people into buying an expensive proprietary Sony chat solution. As someone that uses a pair of Motorola S10-HDs for chat this is the push I need to completely switch to Steam.

Re:Bluetooth is not about backwards compatibility (3, Insightful)

Nerdfest (867930) | about 6 months ago | (#45132459)

They're not being lazy, they're being Sony. If you expect anything different you haven't been paying attention.

Re:Bluetooth is not about backwards compatibility (3, Informative)

gl4ss (559668) | about 6 months ago | (#45132733)

yeah it's not like bluetooth was invented at what is now part of sony.................. oh wait it was.

Re:Bluetooth is not about backwards compatibility (1)

skids (119237) | about 6 months ago | (#45133109)

bluetooth is the standards for wireless headsets

FTFY. There are multiple audio protocols in BT, e.g. mono versus A2DP and on top of A2DP a bunch of optional codecs. Also there is Certified Wireless USB, if you can find it.

Re:Backwards compatibility is not a right (4, Insightful)

fuzzyfuzzyfungus (1223518) | about 6 months ago | (#45132407)

"But it won't work with my ten-year-old $thing!" is the reason so many new products get bogged down before launch.

It isn't really Sony's problem to chase down every last bug with every last shit headset on the market; but implementing not-totally-fucked support for the USB Audio Device Class [usb.org] is one of those things that an OS not mired in the stone age is sort of expected to be able to handle.

Similarly, implementing support for Bluetooth 1.0/1.1 headset/handsfree profile and newer Bluetooth A2DP headsets is not exactly rocket surgery by the standards of shipping an operating system.

Again, supporting every last device means running up against some seriously fucked up firmware; but not even supporting your own-branded devices? Pure laziness.

Re:Backwards compatibility is not a right (2)

dj245 (732906) | about 6 months ago | (#45132993)

Again, supporting every last device means running up against some seriously fucked up firmware; but not even supporting your own-branded devices? Pure laziness.

Or a completely transparent cash grab. Consoles have always been about the peripheral upsell. Industry standards throw a huge shoe in that business model.

Presumably... (5, Insightful)

barlevg (2111272) | about 6 months ago | (#45132217)

If they're fixing the USB compatibility problem, presumably someone will make a third-party accessory that's basically just a BT dongle.

Re:Presumably... (1)

Sockatume (732728) | about 6 months ago | (#45132711)

You'd want it to be a bluetooth receiver that understood bluetooth audio, interpreted it, and then in turn emulated an ordinary USB stereo headset where it connects to the PS4.

No big deal for me. (3, Insightful)

Anonymous Coward | about 6 months ago | (#45132245)

When the update comes out, fine.
There likely won't be much in terms of online or multiplay at launch anyhow.

And bluetooth can still suck it.
All I've ever had was problems with bluetooth, whether it was something not supporting it, or something only partially supported, bluetooth is just terrible.

Also, anyone spending that amount of money for a fucking headset should be shot, period.
I bet he can't even say why he bought it other than things that could easily be disproved through simple tests.
B-B-B-BUT MY BRANDS. Surprised it wasn't Skullcandy too. Terrible.

They better not fudge anything else up for launch.
Or remove features again. (even if it was just the terrible Other OS feature that was slow as high hell for anything useful)
Principle shminciple, it was awful. Even for those bootToBrowser installs.

Re:No big deal for me. (3, Insightful)

Anonymous Coward | about 6 months ago | (#45132499)

There is a reason to buy a set of headphones that costs $250. True 5.1 surround with 4 speakers in each cup. When you have 2 consoles sitting next to each other and are playing first person shooters together, it gets annoying trying to figure out from which TV that grenade tink just came. That and it's REALLY nice to be able to hear that guy climbing the ladder behind you so you can shoot him in the face as he begins to breach the floor. Oh yeah, another thing. Some people live in apartments and can't use a real surround system, not to mention some people like to play late at night and don't want to be dicks and disturb the other people in the house that are sleeping.

Re:No big deal for me. (3, Insightful)

gl4ss (559668) | about 6 months ago | (#45132639)

too bad I only have two receptors for those 4 sounds.

Re: No big deal for me. (2, Insightful)

Anonymous Coward | about 6 months ago | (#45132955)

If a car honks its horn, you can close your eyes and point in the direction it came from.

How accurately can you achieve that sensation with a single driver in each ear? A potion of your hearing is through your skull by the way.

Also, speakers can each have a different range of frequencies if you didn't know already.

Re:No big deal for me. (1)

omnichad (1198475) | about 6 months ago | (#45132979)

And it takes really good software to mimic directional cues for forward and behind, even though the ear is capable of detecting it. It exists - if you ever heard the A3D [wikipedia.org] demos before they were bankrupted. But it's much easier to just use 4 speakers and let your ears do it.

Re:No big deal for me. (1)

ArbitraryName (3391191) | about 6 months ago | (#45133111)

Were you in some sort of terrible accident or do you not understand how human hearing works? Personally I have tens of thousands of sound receptors.

Re:No big deal for me. (0)

Anonymous Coward | about 6 months ago | (#45132691)

But the speakers are next to each other - how are you getting any dimensionality for your $250? I get the same thing with my 2.0 headphones that cost me a tenth of that. Turtle Beach et al are all in the same market as Beats; they sell over-amplified bass-heavy headphones for a monstrous premium.

Re:No big deal for me. (0)

Anonymous Coward | about 6 months ago | (#45132713)

Yes, there are reasons to buy $250 headphones (and IIRC, that's pretty cheap for good ones.)
But we're talking about headsets (headphones and mic combined), and worse, headsets targeted at gamers. I would be surprised if they're equal to $20 Sennheisers.

Re:No big deal for me. (1)

Anonymous Coward | about 6 months ago | (#45132581)

Only fools rush out and pay a premium price to be an unpaid beta tester or an early adopter gambling with the success of a technology in a market place.
The prices will come down, critical bugs will be fixed and there will be more games if people are willing to wait.

and the sheep will still buy it (0, Insightful)

Anonymous Coward | about 6 months ago | (#45132255)

and spend hundreds of $$$ to play CoD or Battlefield or whatever

spending all the money pre-ordering a game system where you know next to nothing about a product. funny how these little details only come out so soon before it starts to ship

Re:and the sheep will still buy it (0)

Anonymous Coward | about 6 months ago | (#45132969)

It's adorable that you think you're not one of the "sheep" you're describing.

none of this works, as expected. (5, Insightful)

nimbius (983462) | about 6 months ago | (#45132269)

consumer capitalism basically dictates incompatibility must be built into every successive iteration of a product, to ensure customers continue buying. planned obsolescence is built into everything we own, and why for example cellphone ram is no longer expandable and the USB connector for Android phones is particularly flimsy. The Turtle Beach headset is an excellent, well made product as are many other bluetooth devices for the PS3. making something thats expensive and must regularly be replaced because it becomes incompatible, broken, obsolete or socially shunned is the secret to some of the most lucrative products and wealthy corporations in the world. Apple arguably makes very little changes to each iteration of its iPhone, but people actually reserve precious time in their lives to stand in lines for the privilege of purchasing the next one.

if you dont like planned obsolescence, please step away from the hedonic treadmill and re-evaluate the product from a more fundamental level. What does it do, how well does it do it, and how does it make me feel? it may seem offtopic but its more pertanent than ever during the holidays, an old New England saw: "Use it up, wear it out, make it do or do without."

Re:none of this works, as expected. (1)

gstoddart (321705) | about 6 months ago | (#45132443)

consumer capitalism basically dictates incompatibility must be built into every successive iteration of a product, to ensure customers continue buying

Until consumers start saying "fuck that" and actually stop doing that.

However I fear not enough consumers will make that choice.

I've seen nothing in next-gen consoles which makes a compelling argument for upgrading, and a lot to tell me I'd just get screwed in the process for no benefit to me.

Re:none of this works, as expected. (0)

Anonymous Coward | about 6 months ago | (#45132585)

I've never had anyone I know - nor my own - Android device's USB port break. I think I have a battery pack that corroded, so it no longer makes contact, but that's just cheap manufacturing (though it's the rectangular plug end).

I've had several cheap free / $1-2 cables and adapters not quite make contact requiring me to press the cable upwards to make contact fail, but it's never been the phone end. This is, of course, how USB cables are designed - the springs are on the cable because the cable can be easily replaced. The tongue end of the phone is quite literally just a piece of plastic sticking out. It's even supported by the metal shell on both ends, so the cable never actually touches the tongue - just the springs inside the cable housing.

If you're breaking the port on any USB based phone Android or not, you're seriously putting WAY too much force into it, or you're getting garbage / adhesive inside the port.

Re:none of this works, as expected. (0)

Anonymous Coward | about 6 months ago | (#45132813)

For me, every single bottom-end cheap android phone that myself or my wife have owned has ended up with a broken USB port which will not work with any cable. Not a single medium-high end phone has broken this way. It always seems that you get what you pay for with build quality.

Re:none of this works, as expected. (-1)

Anonymous Coward | about 6 months ago | (#45132615)

Cell phone RAM isn't expandable because everyone uses SoC's these days due to efficiency concerns (power and space) you idiot.

Re:none of this works, as expected. (0)

somersault (912633) | about 6 months ago | (#45132699)

cellphone ram is no longer expandable

When was it ever?

the USB connector for Android phones is particularly flimsy

There is no "USB connector for Android phones". Some use micro-USB standard, some the mini-USB standard. A very few use proprietary connectors. It's not the connector design that is even the problem, it depends on the implementation. Some devices have USB ports that fit very snuggly and securely (for example the mini-USB ports on PS3 controllers), others are atrocious.

Re:none of this works, as expected. (4, Insightful)

radiumsoup (741987) | about 6 months ago | (#45132731)

yawn.

The obvious counter to your sentiment is that any one entity can come along with a product that lasts longer and does not have some phantom "planned future incompatibility" and will generate a ton of sales, disrupting any so-called market stranglehold. Many people buy reliable, long-lasting cars based on exactly this principle - "I want it to last, and I'm willing to pay more for that." Honda did this with their more reliable cars (and cheaper, too, which REALLY upset the market), and while it took 20-30 years for the sea change in the US (bankrupting a few domestic manufacturers in the process), ALL mainstream auto manufacturers now employ similar techniques to ensure longevity of their cars. Because that's what the market wants.

What you claim as a "must" for capitalism is simply a result of making devices cheaper and more accessible to as many people as possible. Here's a hint: companies make what people want. If people want little flimsy connectors in order to make their devices smaller and lighter, manufacturers will make them, and people will buy them. If someone invents a better quality connector that doesn't give up on size or weight, people will demand that better connector - that is, unless there is no competition... but luckily for you, our good ol' consumer capitalistic system allows for a lot of competition. The fact that you believe that cellphone RAM is not expandable is due to planned obsolescence shows you have not thought about the simple relationship between the cost of making removable/upgradable RAM versus the demand for the feature. It would cost more and would make for bigger, heavier phones to allow end users to swap out RAM on their phones, and there's so little demand for that feature, someone made a tactical business decision that it wasn't in the best interest of the company to offer such a device for the mass market. It's not a big conspiracy. Look at MicroSD cards - there is a demand for removable slow storage memory, so most phones do have removable MicroSD cards for storage - again, because the market demands it.

Just because your favorite device isn't available over the counter today with all the things you want for the price you want to pay doesn't mean that capitalism requires planned obsolescence - it simply means that you're unwilling to pay what it takes to get everything you want today. Wait a little while, pay more, or go into business yourself and make it happen the way you want. With "consumer capitalism", it's your choice.

Re:none of this works, as expected. (0)

Anonymous Coward | about 6 months ago | (#45132901)

Turtle beach is horrible, I bought a TB 150$ wireless headset for my ps3 and the extending slider piece on both sides broke and had to be taped, and it's had nonstop connection issues with the ps3, requiring 3-5 reboots each time I played multiplayer to get it to work as both a mic and speaker, replaced it with the official sony bluetooth, nowhere near as nice, but it works every time. I can't believe I'm the only one that had those problems with Turtle Beach.

I do agree with the planned obsolescence issue, it's the reason I bought ps3 acouple years after it came out and bought each game used for under 20$, with only 2 exceptions. If you aren't dumb you can get the product for 1/3-1/4 price in most cases.

$250 for a headset? (3, Interesting)

smooth wombat (796938) | about 6 months ago | (#45132283)

I don't want to hear anyone saying what someone else buys is unnecessary if this guy is spending that much for a headset. I don't care about the tonal values or fit or anything else. To someone looking in, that is just a waste of money to play a game.

Re:$250 for a headset? (0)

Anonymous Coward | about 6 months ago | (#45132357)

these sheep will buy anything to feed their delusions of grandeur to play battlefield and make pretend they aren't really fat overweight slobs sitting in front of a TV all day

Re:$250 for a headset? (0)

Anonymous Coward | about 6 months ago | (#45132593)

Fat overweight slobs ROFL I'm all of 120 lbs soaking wet and don't play battlefield. They're GREAT for story-driven immersion games as well. Take your gaming-uneducated trolling elsewhere.

Re:$250 for a headset? (0)

Anonymous Coward | about 6 months ago | (#45132625)

great, you're a teenager who thinks you matter
go back and make pretend you're an individual and be part of the herd

Re:$250 for a headset? (1)

somersault (912633) | about 6 months ago | (#45132847)

Please, tell us how much more special you are, AC. The majority of people like to "make pretend" every so often that they don't live in boring, overly protective/prescriptive western society.

Re:$250 for a headset? (1)

Seumas (6865) | about 6 months ago | (#45132387)

$250 for a headset is nothing, really. A good pair of headphones can easily run you $500 (that's considered mid-tier). A passable head*set* will run you $300-$500 and it isn't that such a headset is really good, so much as . . . it's about your only option. There are just very few options with headsets and you usually end up paying a lot more for the combination headphone/mic than you would for a high quality headphone and mic, separately.

The problem is that $250 for headsets for consoles is that you're getting a $50 headphone with a $5 mic attached and the other $195 goes toward the branding and gimmicky "I got's me a RAZR bruh!" bullshit.

Ideally, both consoles would open up to non-proprietary options and you could have a single high end set of headphones and a microphone that you already use on your stereo system, PC, podcasting, etc ... *and* use it on your consoles. Instead of having to pay through the nose for a headset just for the console that is really only marginally better than the $15 ear-mount proprietary bullshit that you can get for each console. $250 for a proprietary peripheral for one single $400 console is absurd, though.

Let's talk about headphones for a minute. (5, Informative)

djdanlib (732853) | about 6 months ago | (#45132809)

A good pair of headphones can easily run you $500 (that's considered mid-tier).

You can easily spend that much if you don't find the less-known options while doing your research, that's very true. Stay away from the marked-up versions that are easily accessible and order yourself something for professionals instead. Especially look out for the brands like Sony, which may have innovated with their high end MDRs in the 1980s, but can't really justify the price tag today when everyone else is using the same drivers for much less money. You don't have to spend that kind of money.

I am a sound engineer, live and in the studio. I have to have accurate, reliable cans that I can use for hours every day and I can find them for far less than $500. You can get Etymotic in-ears for vocalists, drummers, etc onstage for $200-250. You can buy a nice pair of professional 250-ohm DT990 over-the-ears for $160 (new on Amazon no less) that you can wear all day. They stand up very well to a pair of $1500 electrostatic headphones and blow everything under $1500 away. Haven't heard them? Don't believe me? Try them out, A/B test with any more expensive pair through a few different audio clips, and you'll see exactly what I mean if your ears aren't shot. I acknowledge that some people have blown out their ears with concerts and construction equipment, or old age has taken its unfair toll on the ears. To them, there will be no difference and you just want comfort and construction quality at that point. But for those of us who somehow retained good hearing despite the odds... Talk to studio professionals to find out how to get a good pair of headphones, not gamers or people listening to their iPod on the bus. Good involves accurate sound, wearability all day, and replaceable parts that you can still order 10 years down the road. If you're spending that kind of money, you want it to be good.

To gamers: I guess that at the end of the day though, if you really want that unnatural jaw-vibrating bass boost for your explosions and dubstep soundtracks (and who wouldn't want that for their entertainment!!) you will probably want to start with good headphones that reach down very low and boost that bass with active electronics like an EQ or old DFX box. There's no substitute. Otherwise you'll have to buy the gimmicky crap like those battery-powered Beats / Monster headphones, but you know you're getting ripped off the whole time you do it. Get something that makes you happy but shop around for goodness' sake, you can be happy for a lot less than $500.

Helpful link to check out objective qualities of headphone sound: http://www.headphone.com/buildAGraph.php [headphone.com] - and if you only shop by frequency response curves... you're missing the point. Look at the harmonic distortion curves as well.

Re:$250 for a headset? (1)

drinkypoo (153816) | about 6 months ago | (#45132389)

I think it's too much to pay, too. When I saw headsets that cost that much on the wall at Gamestop I just shook my head. But it's not that much money for someone without dependents. If it really enhances their life, I can see spending that much money. On the other hand, I can't personally see not kitbashing something myself rather than spending $250.

Re:$250 for a headset? (1)

xombo (628858) | about 6 months ago | (#45132393)

That's just MSRP. If you look online you can usually get them over 50% off retail price.

I got mine because I live in an apartment, so I wanted to have good surround sound headphones to play at night and not disturb my neighbours. Cost me about $80. They will not be compatible with the PS4 except as game audio. I'd have to have a separate device just for chat, which is not an acceptable solution when you have over the ear headphones.

I may not pick up my PS4 reservation because of this and the poor launch titles.

Re:$250 for a headset? (0)

Anonymous Coward | about 6 months ago | (#45132469)

I had a Turtle Beach PX3 headset. It was total garbage and definitely not worth the money. I used it every day for about 6 months and it started falling apart. They used too much flimsy plastic in the construction. After that I got the Sony Pulse headset for the PS3 and its been working great for a year and no signs of cracks forming where the TB headset had issues. Its a bit heavy and I've had to resync the BT on it only once even though I move the BT dongle from my PC to the TV on a daily basis.

Re:$250 for a headset? (0)

Anonymous Coward | about 6 months ago | (#45132561)

It makes sense when there are multiple consoles next to each other being played simultaneously. It also helps keep it more quiet during late night gaming and for people that live in apartments/townhouses.

Would you spend that much on a surround system to watch movies or sports? With a price tag like $250 you're getting at least true 5.1 or 7.1 surround in your ears, which is at least 4 speakers per cup.

Re:$250 for a headset? (0)

Anonymous Coward | about 6 months ago | (#45132589)

Yeah I bet you've never bought anything that someone wouldn't consider a waste of money.

People go out and work hard; they can buy whatever they feel like. Technically you can live in your parent's basement and never spend any money, but that wouldn't be living either.

Re:$250 for a headset? (1)

BitZtream (692029) | about 6 months ago | (#45132743)

Yes, if you're not 'in to' what people like then you won't understand why those same people spend large sums of money on the things they are 'in to'.

I wouldn't pay $250 myself, but having worn a pair that cost about that much, I can see why people do. With noise canceling and a really comfortable fit, I can see the value to some people, even if not myself.

Re:$250 for a headset? (4, Insightful)

ranton (36917) | about 6 months ago | (#45133105)

I can't believe so many people agree with this post. We are talking about game systems that cost around $500 that are probably played on TVs that cost $500-$1000 with perhaps a dozens games costing $60 each. And you are saying that a $250 headset is excessive? I don't find sound quality very important either, but who am I to judge what others find important enough to spend their money on? A $250 expenditure on a hobby is still pretty tame compared to most. I spent close to that on just one of two tickets to the musical Wicked, even though a movie ticket would have been $15.

Spending $250 on a headset instead of perhaps $50-100 is really no different than buying a 55" TV instead of a 40" one.

What works? (5, Insightful)

Russ1642 (1087959) | about 6 months ago | (#45132285)

If USB doesn't work and Bluetooth doesn't work then what does?

Re:What works? (0)

Anonymous Coward | about 6 months ago | (#45132321)

Like plain old 3.5mm jack?

Re:What works? (0)

Anonymous Coward | about 6 months ago | (#45132347)

Earbuds from dollar store radios. That is all.

Re:What works? (0)

Anonymous Coward | about 6 months ago | (#45132375)

Typical Sony doings....

Re:What works? (1)

DeathToBill (601486) | about 6 months ago | (#45132391)

Er, analogue audio? HDMI? S/PDIF? TOSLINK? ADAT? SSB? VHF FM? DAB?

No idea if any of these are supported by PS4, just stunned that someone thinks USB and Bluetooth are the only possible options for audio IO.

Re:What works? (1)

Russ1642 (1087959) | about 6 months ago | (#45132415)

The vast majority of headsets use either Bluetooth or plug in with USB.

Re:What works? (2)

Seumas (6865) | about 6 months ago | (#45132613)

*Console headsets*, yes.

Both are shitty solutions. When we have games that are putting out high quality 5.1 and 7.1 audio streams and sometimes even PCM, why in the fuck would they limit people to only listening to them over bluetooth or USB, which are notoriously shit for audio quality?!

Re:What works? (1)

gl4ss (559668) | about 6 months ago | (#45132673)

generally you might just want different audio to the headset and from headset back to the console.

now if it had a headphones and mic connector this wouldn't be a problem at all, fixed by a ten dollar dongle.

but if it has a bluetooth chip then why the fuck wouldn't they update it to support audio?

Re:What works? (1)

S.O.B. (136083) | about 6 months ago | (#45132707)

Er, analogue audio? HDMI? S/PDIF? TOSLINK? ADAT? SSB? VHF FM? DAB?

No idea if any of these are supported by PS4, just stunned that someone thinks USB and Bluetooth are the only possible options for audio IO.

This isn't about general audio I/O. This is about supporting headsets. As far as I know there are no headsets in existence that use the interfaces you listed.

I know it's like pissing up a rope to expect someone to RTFA but can we at least read the summary before barfing something out.

Re:What works? (1)

Russ1642 (1087959) | about 6 months ago | (#45132995)

I love it when people criticize my posts without having a clue what they're talking about. I didn't feel like dishing out a pile of hate at them as I knew someone else would come along eventually and do it for me. Thanks.

Re:What works? (2)

Seumas (6865) | about 6 months ago | (#45132399)

Exactly. Unless the new PS4 controllers have an audio jack just like the 360 controllers did?

Re:What works? (1)

DeathToBill (601486) | about 6 months ago | (#45132521)

It does? Shit. I never noticed that before. ...facepalm...

Re:What works? (1)

Seumas (6865) | about 6 months ago | (#45132659)

The 360 controller has a 3.5mm audio jack facing the user between the handles. It's where you plug headsets into, like the one that comes with the 360 console. I presume it would handle any headset that didn't have to be powered (ie, require an amp). I don't believe the PS3 controller has a jack, but if the PS4 controller does, that would probably be the audio solution until they get USB/bluetooth working.

However, I don't have a clue if the PS4 will have this.

Re:What works? (1)

robmv (855035) | about 6 months ago | (#45132649)

The 3.5mm jack on the controller. I am the owner of the Sony Pulse Elite headset, I bought it because it is a very good device. The feature that I like the most is that you can plug it on a USB port (dumb one, only for power) and plug a standard 3.5mm jack with stereo sound and microphone connection and the USB dongle will wireless stream it. I am not buying the PS4 on the first months, but if I could, I probably use that feature until the USB audio support is added on the promised firmware update

Re:What works? (1)

Seumas (6865) | about 6 months ago | (#45132833)

Where is the 3.5mm jack? I don't believe the PS3 controllers have one and the PS4 does not (according to images online). The images I've seen of the PS4 controller show that it has a weird wide jack, that looks like some sort of proprietary 8pin or something.

Never buy consoles at launch. (5, Insightful)

JustAnotherIdiot (1980292) | about 6 months ago | (#45132293)

Shit like this is becoming more and more frequent, consoles are shipped missing key features with updates promised.
If it's not right, don't ship it. If it's not ready, don't ship it.
A company I used to work for lived by these words, if only the rest of the world did. (and if only they did too, they kinda don't anymore)

Re:Never buy consoles at launch. (2)

atomicxblue (1077017) | about 6 months ago | (#45132341)

They're under a time crunch right now. They have to rush to finish building the consoles before those students' internship is over.

Re:Never buy consoles at launch. (2)

bazorg (911295) | about 6 months ago | (#45132419)

If it's not right, don't ship it. If it's not ready, don't ship it.
A company I used to work for lived by these words, if only the rest of the world did. (and if only they did too, they kinda don't anymore)

bankrupt, I presume?

Re:Never buy consoles at launch. (1)

JustAnotherIdiot (1980292) | about 6 months ago | (#45132679)

Nope, typical change to "CEO/Board says we're not making enough money, fire all the workers and ship anything that's even half ready"

Re:Never buy consoles at launch. (2)

Seumas (6865) | about 6 months ago | (#45132455)

Unfortunately, that doesn't fly here, because they're in a race to launch against Microsoft and they already suffered a bit of defeat the last eight years, because they launched late and their competition ate their lunch. Besides, Microsoft already demonstrated that it doesn't matter. Your hardware can literally burn itself out with an eventual failure rate of 100% (100% of launch 360s were guaranteed to eventually red-ring) and people will just give you another $500 and buy another one.

Re:Never buy consoles at launch. (0)

Anonymous Coward | about 6 months ago | (#45133113)

Then you will HAVE TO connect your console to the Internet!

My buddy bought a PS3 just to play GTA5. Completely offline too. Yeah, no game updates or multiplayer, but who cares? The game works.

When you buy a PS4, you will NEED to connect to the internet for major features like USB to work... Okay, the game isn't DRM'd to shit, but the hardware is. :)

Christmas doesn't move (1)

YesIAmAScript (886271) | about 6 months ago | (#45133115)

Complaining about companies not managing to keep schedules is valid. But suggesting they just delay a few months and ship after Christmas is absurd. And suggesting they delay an entire year makes no sense either. A tech product which is up-to-date for a Christmas release this year is behind the curve if it is delayed a year.

I wonder (1)

Anonymous Coward | about 6 months ago | (#45132313)

What might be the reason for this?

Wow..... (-1)

Anonymous Coward | about 6 months ago | (#45132325)

Looks like Sony is taking a play out of Apple's playbook and sticking it to its customers.

More proprietary bullshit. (1)

Seumas (6865) | about 6 months ago | (#45132329)

The problem with all of this proprietary bullshit is that even if you're willing to spend the money, there is no option. There is only "spend nothing and get shitty solutions" and "spend a lot and get shitty solutions". Already have a $500 set of HD650s or AGK 712s for your headset and a sweet separated mic for communication? Sorry, can't use that on your consoles! Nope, instead, you have to spend $400 for our shitty TurtleBeach or Razr branded pieces of shit that will work only on this one console and don't have the sound or mic quality to justify the investment. This is where both consoles fail and one of them could make a really solid mark for themselves by bucking the trend and just allowing bluetooth isn't a solution; unless you give no shits for quality or battery life and want wireless).

But they won't.

Huh? (3, Informative)

rsilvergun (571051) | about 6 months ago | (#45132331)

Isn't this a feature pretty much taken for granted? My $80 Hauwei Ascend II has bluetooth for pete's sake... It's a $10 dollar chip (maybe $2.50 at the bulk Sony buys)... I get that margin's are slim but come on...

Re:Huh? (2, Interesting)

Anonymous Coward | about 6 months ago | (#45132621)

Heck, the damn thing probably _has_ Bluetooth capabilities, they just didn't want to bother writing the software to integrate support for it in the PS4 OS..

Worth Noting that a Compatible Headset (4, Informative)

adisakp (705706) | about 6 months ago | (#45132355)

Is included with the purchase of PS4. Sony is probably just prioritizing what they can do in the time before launch. There's no reason they couldn't choose to eventually support Bluetooth later as well as USB (even though they're not promising Bluetooth now) and there's presumeably no reason why a third party couldn't create a USB-to-Bluetooth dongle for headsets either.

Re:Worth Noting that a Compatible Headset (1)

Seumas (6865) | about 6 months ago | (#45132701)

But how does the headset they're including in the console work, if it isn't USB or bluetooth? (Note that the PS3 controllers didn't have an audio jack on the controller, I'm pretty sure, so there's a good chance the PS4 won't, either).

They have to be really careful about this, because they didn't include headsets with the PS3 and as a result, few people use headsets on the PS3 even eight years later. It's often like a wasteland and it gives the PS3 a certain community-less atmosphere that pushes a lot of people away. If they fuck up pushing communication options early on, they could repeat it all over again.

Re:Worth Noting that a Compatible Headset (2)

unapersson (38207) | about 6 months ago | (#45132811)

The DualShock 4 does have an audio jack and the included headset works with that. I'm still surprised they've dropped Bluetooth support though.

Top Gun Sony Looses in a gunfight (0)

BoRegardless (721219) | about 6 months ago | (#45132411)

They are quickest and stand ready to demolish their opponent, go for the gun ... pull trigger ...

Re:Top Gun Sony Looses in a gunfight (0)

Anonymous Coward | about 6 months ago | (#45132495)

Too loose bro.

No necessarily a problem... (1)

Lisias (447563) | about 6 months ago | (#45132461)

... as I won't going to buy a PS4 while my PS3 setup is working fine.

I can change my mind when the migration to PS4 could fit my pockets. Until there, Sony can do whatever they want that it will only affects the ones willing to buy a PS4! ;-)

Just another (2)

Stumbles (602007) | about 6 months ago | (#45132497)

reason I decided to stay away from consoles of any type. IMO the Bluetooth implementations of Sony (PSanything) and Microsoft's Xbox are pure shit.

serves them right (-1, Flamebait)

Luca Meneghini (3159915) | about 6 months ago | (#45132537)

as console owner you should be used getting milked every step of the way so this is par for the course. Once you get your new console you can try to forget the problem playing games in 30 fps, good luck with that.

USB Truth (5, Funny)

Anonymous Coward | about 6 months ago | (#45132617)

USB, the only rectangular connector that takes 3 attempts to connect properly.

Except for... (1)

Daetrin (576516) | about 6 months ago | (#45132767)

"Until now Sony has done a pretty good job of keeping future Playstation 4 owners happy."

Except for that little bit where there's zero backwards compatibility with PS3 games, beside which the lack of backwards compatibility for headsets is a pretty minor thing. It's certainly the #1 reason i'm not going to be getting a PS4 at launch. #2 of course being the wait until any initial hardware issues are resolved and #3 being that if i wait long enough there will be a price cut. I've got too many PS3 games i need to finish up and having to keep both the PS3 and PS4 hooked up at the same time seems like an annoyance.

Most PS3 users do not use a headset (2)

gsslay (807818) | about 6 months ago | (#45133049)

If you use a Bluetooth headset (as most PS3 owners do)

Most PS3 users do not use any headset, never mind those that are Bluetooth.

I think what you meant to say was "If your PS3 headset is Bluetooth (as most are).."

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