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2-D MMOG Glitch Released Completely Into the Public Domain

Soulskill posted about 4 months ago | from the more-game-devs-should-do-this dept.

Open Source 70

c0d3g33k writes "Glitch, a collaborative, web-based, massively multiplayer game developed by Tiny Speck, Inc. (tinyspeck.com) has been released under the Creative Commons CC0 1.0 Universal License. I'm not at all familiar with this game, but it is rare that both source code and all game assets are released into the public domain, which makes this announcement noteworthy. An excerpt from the announcement: 'The entire library of art assets from the game has been made freely available, dedicated to the public domain. Code from the game client is included to help developers work with the assets. All of it can be downloaded and used by anyone, for any purpose. (But: use it for good.)'"

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Mayor Rob Ford ( +5, Entertaining) (-1, Troll)

Anonymous Coward | about 4 months ago | (#45467873)

I want to share with you a few of the tentative conclusions I've reached regarding Mayor Rob Ford's imprecations. And I stress the word "tentative," because the subject of what motivates Ford is tricky and complex. In the text that follows, I won't bother discussing the flaws in Ford's logic because he unequivocally doesn't use any logic. And, more important, he has for a long time been arguing that we ought to worship heinous twaddlers as folk heroes. Had he instead been arguing that I cannot think of any satisfactory rationale he could put forward that would justify his decision to respond to this letter with hyperbolic and uncorroborated accusations and assaults on free speech, I might cede him his point. As it stands, the leap of faith required to bridge the logical gap in Ford's arguments is simply too terrifying for me to contemplate. What I do often contemplate, however, is how he refers to a variety of things using the word "ultracentrifugation". Translating this bit of jargon into English isn't easy. Basically, Ford is saying that he is the most recent incarnation of the Buddha, which we all know is patently absurd. At any rate, there's a lot of daylight between his views and mine. Ford believes that mediocrity and normalcy are ideal virtues while I suspect that his stubborn fulminations are intended to rot out the minds of all freedom-loving, free-thinking people. Once that's accomplished, Ford can replace such people with compliant, Ford-controlled, and, above all, obedient robots who would never think to search for solutions that are more creative and constructive than the typically lusk ones championed by the worst classes of gloomy, malignant prigs I've ever seen. These automata will lure the dodgy into Ford's coalition of slovenly sophisters and pigheaded palterers as soon as our backs are turned.

For Ford's unrealistic plans to succeed, he needs to dumb down our society. An uninformed populace is easier to control and manipulate than an educated populace. When you least expect it, schoolchildren will stop being required to learn the meanings of words like "microcrystallography" and "undemonstrativeness". They will be incapable of comprehending that prudence is no vice. Cowardiceâ"especially Ford's shabby form of itâ"is. Woe to the harebrained plotters who judge people based solely on hearsay! Some people believe that one day Ford's cat's-paws will substitute movement for stagnation, purposive behavior for drifting, and visions of a great future for collective pettiness and discouragement. Such people are doomed to disappointment, especially when one considers that I'm sticking out my neck a bit in talking about Ford's prank phone calls. It's quite likely he will try to retaliate against me for my telling you that he has a stout belief in astrology, the stars representing the twinkling penumbra of Ford's incandescent belief in conspiracism.

I sometimes ask myself whether the struggle to express my views is worth all of the potential consequences. And I consistently answer by saying that Ford spouts a lot of numbers whenever he wants to make a point. He then subjectively interprets those numbers to support his execrations while ignoring the fact that his behavior is beneath contempt. Or, to express that sentiment without all of the emotionally charged lingo, he has a vested interest in maintaining the myths that keep his imperium loyal to him. Ford's principal myth is that anyone who disagrees with him is ultimately high-handed. The truth is that all of the bad things that are currently going on are a symptom of Ford's oleaginous homilies. They are not a cause; they are an effect. Given Ford's record of shady dealings, we can say that his grungy game of chessâ"the snippy chess of metagrobolismâ"has continued for far too long. It's time to checkmate this crude perjurer and show him that he has convinced a lot of people that his undiplomatic entourage is a benign and charitable agency. One must pause in admiration at this triumph of media manipulation.

If we contradict Ford, we are labelled inane hatemongers. If we capitulate, however, we forfeit our freedoms. He broadens his appeal by seeking influence and adherents in the desperadoism movement. Surprised? You shouldn't be, because his desire to have a serious destabilizing effect on our institutions speaks volumes about his character. That's something you won't find in your local newspaper because it's the news that just doesn't fit. The only weapons Ford has in his intellectual arsenal are book burning, brainwashing, and intimidation. That's all he has, and he knows it.

Ford says that I'm some sort of cully who can be duped into believing that he acts in the name of equality and social justice. Such verbal gems teach us that Ford is causing all sorts of problems for us. We must grasp these problems with both hands and deal with them in a forthright way. He demands obeisance from his lieutenants. Then, once they prove their loyalty, Ford forces them to put some ribald, sadistic vigilante up on a pedestal. Unfortunately, morally crippled kleptocrats who create an atmosphere that may temporarily energize or exhilarate but which, at the same time, will pose the gravest of human threats make no effort to contend with the inevitable consequences of that action. The implications of lickerish, adversarial favoritism may seem theoretical, but they have concrete meaning for thousands of people. Ford is stepping over the line when he attempts to break us up into a set of quarreling, wrangling, squabbling factionsâ"way over the line.

As that last sentence suggests, each rung on the ladder of sectarianism is a crisis of some kind. Each crisis supplies an excuse for Ford to divert us from proclaiming what in our innermost conviction is absolutely necessary. That is the standard process by which repulsive boneheads convert our children to cultural zombies in a mass of unthinking and easily herded proletarian cattle. He has somehow managed to get the media to pay rapt attention to his brutish opuscula. I don't know what sort of Jedi mind control he's been using to pull that off, but I do know that Ford's victims have been speaking out for years. Unfortunately, their voices have long been silenced by the roar and thunder of Ford's buddies, who loudly proclaim that Ford's coterie is looking out for our interests. Regardless of those diversivolent proclamations, the truth is that whenever someone accuses him of impaling us on the pike of stoicism, his one-size-fits-all response is that the rest of us are an inferior group of people, fit only to be enslaved, beaten, and butchered at the whim of our betters. This galimatias should make you realize that when people see improvident jokers behaving like improvident jokers they begin to realize that if Ford gets his way, none of us will be able to put him in his place. Therefore, we must not let Ford interfere with my efforts to get us out of the hammerlock in which he is holding us.

I, for one, do not wish to evaluate recidivism here, though I avouch that if you think about it you'll see that Ford's intellectually challenged ruderies are merely a distraction. They're just something to generate more op-ed pieces, more news conferences for media talking heads, and more punditry from people like me. Meanwhile, Ford's stooges are continuing their quiet work of advancing Ford's real goal, which is to create a deranged world of guilt and shame. Given Ford's current mind-set, Ford has been trying to popularize the narrative that his writings are a veritable encyclopedia of everything that is directly pertinent to mankind's spiritual and intellectual development. My fear is that if he's successful at promoting such cockamamy notions then even the man on the Clapham omnibus may agree to let him keep us perennially behind the eight ball. The interesting point is this: I support those who devote their life to education and activism. It is through their tireless efforts that people everywhere are learning that we and Ford decidedly need to call a truce on our arguments over paternalism. Unfortunately, Ford will refuse to accept any such truce, as his whole raison d'Ãtre is to promote paternalism in all its inaniloquent forms.

Ford has a strategy. His strategy is to put the prisoners in charge of running the prison. Wherever you encounter that strategy, you are dealing with Ford. Some whiney, misinformed sods have raised objections to my credos but their objections are all politically motivated.

The justification Ford gave for bribing the parasitic with the earnings of the productive was one of the most rancorous justifications I've ever heard. It was so rancorous, in fact, that I will not repeat it here. Even without hearing the details you can still see my point quite clearly: There are three fairly obvious problems with Ford's allocutions, each of which needs to be addressed by any letter that attempts to expose all of Ford's filthy, subversive, and destructive activities. First, Ford has a fondness for spouting out technical mumbo-jumbo. Second, I find it ironic that Ford calls me stroppy when he's the most stroppy person you'll ever see. And third, Ford spouts all sorts of puffery about his moral vigor. Well, sure, he has somehow found the fortitude to endure our ongoing humiliation and discomfort at the hands of his yes-men, but the larger point is that Ford exudes the foul odor of hooliganism. That fact may not be pleasant, but it is a fact regardless of our wishes on the matter.

If you study Ford's wanton convictions long enough, you'll come to the inescapable conclusion that he argues that anyone who disagrees with him is a potential terrorist. To maintain this thesis, Ford naturally has had to shovel away a mountain of evidence, which he does by the desperate expedient of claiming that all it takes to start a rabbit farm is a magician's magic hat. If he doesn't see anything wrong with irrationalizing thinking on every issue then perhaps he doesn't deserve all the support he's getting from us. I surely don't believe that Ford is a tireless protector of civil rights and civil liberties for all people. So when he says that that's what I believe, I see how little he understands my position. When you get right down to it, although I disapprove of what he says, I will defend to the death his right to say it. Or, at a minimum, I'll answer the dissolute bilious-types who cure the evil of discrimination with more discrimination. Okay, that's not quite the same as "defending to the death," but at least it demonstrates that someone has to be willing to reach out for things with permanence, things beyond wealth and comfort and pleasure, things that have real meaning. Even if it's not polite to do so. Even if it hurts a lot of people's feelings. Even if everyone else is pretending that Ford is morally obligated to contaminate or cut off our cities' water supply. With that, I'll draw this letter to a close. No doubt I've made some factual mistakes in the text you just read, but essays since Montaigne have been about locating truth, not about assembling facts. I'll be happy as long as you've learned from this letter that I myself am not content to watch my liberties slip away even as I write this letter.

Philboyd Studge

Re:Mayor Rob Ford ( +5, Entertaining) (0)

Anonymous Coward | about 5 months ago | (#45468681)

The Rob Ford news story was broke way back in fucking May. Are you guys fucking retarded or what?

Re:Mayor Rob Ford ( +5, Entertaining) (0)

Anonymous Coward | about 5 months ago | (#45472311)

[S]he/it has been preparing this tldr-bait since May.

Flash... yuck (0)

Anonymous Coward | about 4 months ago | (#45467891)

The art assets might be useful at least for prototyping other games.

Re:Flash... yuck (1)

gmuslera (3436) | about 5 months ago | (#45468687)

The source is open, you can port/rewrite it in HTML5 if you want.

Re:Flash... yuck (0)

Anonymous Coward | about 5 months ago | (#45470073)

I think what he mean to say is that the "game" is shit, it's nothing more impressive than any other web game and that the art assets are the only thing worth thinking about salvaging.

Cool (4, Interesting)

magic maverick (2615475) | about 4 months ago | (#45467913)

But, well, I'm gonna use the source and assets for evil. Ya know? 'cause, public domain means not having to say you're sorry.

Seriously though, this is awesome. I've never heard of the game, but the more art and source that's freed the better. Now if some community could pick this up and run with it, turn it into a decent game, I'll play it.

Re:Cool (-1, Troll)

Anonymous Coward | about 4 months ago | (#45468115)

Now if some community could pick this up and run with it, turn it into a decent game, I'll play it.

No you wouldn't. You'll have forgotten about this announcement in a day.

Re:Cool (1)

AlphaWolf_HK (692722) | about 4 months ago | (#45468311)

TFA and TFS are both confusing, because in one sentence they say it's CC licensed, and in another they say public domain. Those are two very different things.

Re:Cool (5, Informative)

Anonymous Coward | about 4 months ago | (#45468515)

TFA and TFS are both confusing, because in one sentence they say it's CC licensed, and in another they say public domain. Those are two very different things.

It is the CC0 licence, which effectively releases the work into the Public Domain.

From the CC0 FAQ [creativecommons.org]:

A person using CC0 (called the “affirmer” in the legal code) dedicates a work to the public domain by waiving all of his or her copyright and neighboring and related rights in a work, to the fullest extent permitted by law. If the waiver isn’t effective for any reason, then CC0 acts as a license from the affirmer granting the public an unconditional, irrevocable, non exclusive, royalty free license to use the work for any purpose.

Cue Zynga code steal in 3 2 1 (4, Insightful)

WillAffleckUW (858324) | about 4 months ago | (#45467941)

and ... copied.

Re:Cue Zynga code steal in 3 2 1 (2)

iYk6 (1425255) | about 4 months ago | (#45468023)

How exactly would one steal a public domain work, even for a loose definition of "steal?"

Re:Cue Zynga code steal in 3 2 1 (5, Insightful)

WillAffleckUW (858324) | about 4 months ago | (#45468081)

How exactly would one steal a public domain work, even for a loose definition of "steal?"

I see you're unfamiliar with Zynga.

Re:Cue Zynga code steal in 3 2 1 (5, Insightful)

Anonymous Coward | about 4 months ago | (#45468087)

Ask Disney.

Re:Cue Zynga code steal in 3 2 1 (0)

westlake (615356) | about 5 months ago | (#45469825)

Ask Disney.

The stories the geeks think of as folk tales are far more likely to be the versions shaped and defined by the professional writer:

One of the most popular versions of Cinderella was written in french by Charles Perrault in 1697, under the name Cendrillon. The popularity of his tale was due to his additions to the story, including the pumpkin, the fairy-godmother and the introduction of glass slippers.

Over the decades, hundreds of films [and television productions] have been made that are either direct adaptations from Cinderella or have plots loosely based on the story

Cinderella [wikipedia.org]

The geek's rants about Disney's "rape of the public domain" simply fall to pieces when you look at the evidence.

Re:Cue Zynga code steal in 3 2 1 (1)

fldsofglry (2754803) | about 5 months ago | (#45470089)

Interesting...but maybe he meant this: http://en.wikipedia.org/wiki/Copyright_Term_Extension_Act [wikipedia.org]
The point is that Disney used the public domain (as you cited) to help create an empire, but lobbies to keep its creation from going back into public domain. This could be argued to having the same effect as stealing.

Re:Cue Zynga code steal in 3 2 1 (4, Insightful)

TheLink (130905) | about 5 months ago | (#45470417)

Copyright infringement is not stealing because it doesn't prevent the owners from using their own copies or restrict their access to them.

Copyright term extensions on the other hand restricts the public's access to works that would otherwise be freely available to them.

Therefore the latter is closer to stealing than the former.

Re:Cue Zynga code steal in 3 2 1 (1)

Dr.Dubious DDQ (11968) | about 5 months ago | (#45472719)

Copyright infringement is trespassing.

Re:Cue Zynga code steal in 3 2 1 (0)

Anonymous Coward | about 5 months ago | (#45473115)

Copyright Infringement is Copyright Infringement. Not trespassing.

Saying it is like trespassing does not help increase the understanding of what it is, and is more likely to decrease understanding.

The laws governing copyright and copyright infringement varies in different countries. In some countries you are allowed to make copies for your own private use. In others you aren't.

Re:Cue Zynga code steal in 3 2 1 (0)

Anonymous Coward | about 5 months ago | (#45471989)

How is that not the public domain?

Re:Cue Zynga code steal in 3 2 1 (0)

Anonymous Coward | about 5 months ago | (#45470325)

How exactly would one steal a public domain work, even for a loose definition of "steal?"

well because things can be stolen from entities who's ideology you agree with, but those same things can't be stolen from entities who's ideology you don't agree with.

Coming soon: (1)

themushroom (197365) | about 4 months ago | (#45467967)

* Barney The Dinosaur edition.
* Pornographic edition(s).
* Fangirl of [insert fandom] edition.
* Dr Who edition (a better crafted version of the above).

Re:Coming soon: (5, Informative)

Anonymous Coward | about 4 months ago | (#45468189)

You arent familiar with Glitch? It looked like Super Mario a little since it was a 2-d side scroller, but it was clearly an adult game. Subtle or not so subtle adult jokes were all over the place.

Ive already seen Dr. Who Glitchen, that would be my friend Cleops. We had large dinosaurs that were conduits from one place on the world map to another and you would exit..from their asses.

Pr0n edition....Glitchen were rather sexless, so I fail to see the allure of that. It was all about seeing what the devs thought up and hid all over the map of Ur. Often in the global chat the devs would pop in and that was fun.

In the end, they caved in to my constant demands for Onion Rings and gave us the craftable food item (we had all sorts, but why the hell not Onion Rings too). What other game does something as nice as that? I cant think of many, but I dont play many other MMOs.

Glitch was fun, but had its faults - namely that 1) it was costing TS about $500k a month to keep rolling and 2) it apparently was pushing Flash to the limit and beyond and 3) not really many folks heard or knew about it.

I am not really sure why Stoot released Glitch like this, but its a bold move. I had always had the hope that he'd hold on to it, and just redo the damn thing to handle its limits and call all the Glitchen back to Ur and let us start over.

It was quite a fun time, a bit absurd (or a lot, I know I helped make it absurd) but I liked it.


Re:Coming soon: (1)

themushroom (197365) | about 4 months ago | (#45468425)

Glitchen were rather sexless, so I fail to see the allure of that.

Wait until the modders change the art completely. (Think: Spawn's "Sporn".) Then you will. :)

Re:Coming soon: (1)

SB9876 (723368) | about 5 months ago | (#45469653)

Pr0n edition....Glitchen were rather sexless, so I fail to see the allure of that.

You must be new to the Internet. Do you need the services of a guide?

Re:Coming soon: (1)

N_Piper (940061) | about 5 months ago | (#45469707)

I Miss Asslandia.
Hell I miss the whole damn game.
I remember holding hands with my wife and crying as the server shutdown timer clicked down.

So.... (0)

Anonymous Coward | about 4 months ago | (#45467981)

anyone got a server up yet?

Re:So.... (1)

Bing Tsher E (943915) | about 5 months ago | (#45474923)

Glitch was so hands-on that it in effect was a managed, fully staffed 2-D animated chatroom. It wouldn't just be a matter of throwing up a server to recreate it.

There was a reason it bled $500K a month to operate; part of that was hardware, but it was also a very hands-on site to run.

Too Bad (0)

Hidyman (225308) | about 4 months ago | (#45468143)

They only source for the "client".
If we had the server source we could have this game up and running in no time.

Re:Too Bad (2, Informative)

Anonymous Coward | about 4 months ago | (#45468507)

Too bad you're wrong.

Open Game Art (1)

Anonymous Coward | about 4 months ago | (#45468145)

OGA is looking for people to help convert these assets into a more popular format and upload to OGA. Check it out here: http://opengameart.org/ [opengameart.org]

Interested (1)

war4peace (1628283) | about 4 months ago | (#45468175)

I am personally interested in this, because I am currently working on a browser-based MMO as well and I also intend to release all the code and assets to the public.
There are some differences, though; my plan is to create a core consisting in DB, rules, lore, mechanics, etc., all backed by a very very basic and simplistic interface, accompanied by a powerful API which would enable people to create their own UI, animations, etc. A foundation on which you can build whichever house you want.

It will feature a massive (read MASSIVE*) galaxy with gameplay centered on exploration, cooperation and development towards common goals.

*Some numbers for the interested parties:

- cca 2M stars
- cca 4M planets
- cca 500K asteroid belts
- millions of other celestials (moons, comets, mini black holes, etc)
- tens of different star types
- hundreds of different planet types
- over forty race customization points with 8 to 12 degrees of customization for each
- hundreds of skills (YMMV based on race customizations)
- tens of ship hulls, each with its own base attributes
- 30 to 50 points of modification for each ship hull (not decided on this yet)
- tens of basic buildings (which you can interconnect and modify accordingly)
- hundreds of craftable space objects (from tiny yet deadly proximity mines to self-replicating "living" AI driven objects to solar-system-wide star energy capturers) ...and so on, and so forth.
But I bored you enough :)

Re:Interested (0)

Anonymous Coward | about 4 months ago | (#45468241)

- cca 2M stars
- tens of different star types
- tens of ship hulls, each with its own base attributes
- tens of basic buildings (which you can interconnect and modify accordingly)
But I bored you enough :)

Ummm, actually, was more confused - did you mean ten or tons? 'Tens of' anything doesn't make much sense.

Re:Interested (2)

Anonymous Coward | about 4 months ago | (#45468411)

It's like thousands or hundreds, just fewer.

Re:Interested (1)

war4peace (1628283) | about 5 months ago | (#45468585)

Makes sense in Europe. You know, that continent you must've heard of :)

How about... 1/10s of hundreds? Sounds betters? or even better... 1% of thousands? :)

Re:Interested (0)

Anonymous Coward | about 5 months ago | (#45471287)

"Tens of" is quite valid, however it does sound somewhat awkward to me, too. "Dozens of" is of a similar order of magnitude, and feels better to my imperialist British ears.

Re:Interested (1)

ElectricTurtle (1171201) | about 4 months ago | (#45468277)

Go home, Chris Roberts, you're drunk.

Re:Interested (1)

war4peace (1628283) | about 5 months ago | (#45468591)

Unlike him, I ain't asking for money, so if the project fumbles, well... at least nobody loses anything apart from me, and I only lose time.
BUT I would still gain experience.

Re:Interested (1)

Raumkraut (518382) | about 5 months ago | (#45471363)

I suspect many have, but I've been thinking about a similar kind of project.
As a theoretical and architectural exercise, I've been considering that the only direct interface to the universe would be over XMPP. So at the very simplest level, you could use an existing chat client to interact with ships and stations by sending simple messages to them like "report status", "report location", "buy firearms", "set course for Kerbin", etc.

Re:Interested (1)

war4peace (1628283) | about 5 months ago | (#45475881)

Very interesting idea, but prone to errors. I mean, you assume people can spell, which is a bold move, to say the least :)
I'm playing with a PoC design idea of just having webpages with buttons and text for the end-user. It would look pretty ugly and bland, but then again, there will be an API to build on using whatever language/method you want. Much like the EVE Online API, but two-way.

Of course, since I have no clue how to build that, it will most likely be outsourced to someone who already knows.

I subscribed. (5, Interesting)

OglinTatas (710589) | about 4 months ago | (#45468307)

You could spend money for the game, but it was a free to play quirky side scrolling MMO which didn't have much in the way of PvP (none at all) and was mostly crafting. It was always a work in progress, they were always adding new assets and mini games. But it was always going to be a niche game.

I did eventually drift away, and I suppose most others did too, because they eventually folded.

The cool thing was, they notified subscribers (like me) that they were offering the money back if we wanted. I told them to keep the money, I had enjoyed it while I played.

Now releasing source code and assets. That is even cooler.

Re:I subscribed. (0)

Anonymous Coward | about 5 months ago | (#45472371)

The problem was, there is a 'horde of MMO players' that has developed. Not an ordinary horde, this is an insular, shrill, and sort of snotty horde. They played Faunasphere, then they moved to glitch, now they are migrating in other directions. Many to a game called MageFaire. Once they arrive, they tend to repel other players who don't share their ideals. It's over, if you're an MMO that hopes to expand and grow into a large mainstream game.

They self-identify as a group, and their attitudes are closed-but-identifying-as-open. Once they've migrated to your MMO you realize what a bad deal it was. They're sort of like a big flock of canada geese. You don't want them on your land as a group, because they eat all the grass and leave behind huge slippery surfaces coated with goose shit.

Re:I subscribed. (1)

Lendrick (314723) | about 5 months ago | (#45473083)

their attitudes are closed-but-identifying-as-open

Sounds like the Minecraft modding community. Want to run a server with a bunch of mods? God forbid you automate your mod setup in some way; no, you have to make your players click stupid fucking linkbucks links and set the mods up themselves (which is delightfully error-prone) so the mod authors can make their hundredth of a cent per click. FSM forbid they just set up a donate link. Drudging through linkbucks and complicated manual setups are about respect, which apparently only works one way.

I'm going to use some of this art in my game. (4, Insightful)

GoodNewsJimDotCom (2244874) | about 4 months ago | (#45468309)

I'm making a Zelda style 2d MMORPG called "Throne and Crown". Many of the art pieces I will be able to use in my game eventually. I sort of wish Congress would say there's a 10 year copyright law. That way, after 10 years, we could use the art assets, and 3d models of other games. Also it'd be pretty radical for the Internet to be a giant library. It'd be an awesome boost to education.

Re:I'm going to use some of this art in my game. (1)

kamapuaa (555446) | about 5 months ago | (#45468593)

It would be a bunch of shitty Zelda clones in 1996, with Nintendo having way less motivation to work on a Majora's Mask or a Twilight Princess.

Re:I'm going to use some of this art in my game. (1)

Anonymous Coward | about 5 months ago | (#45470009)

if they hold up to modern competition, then maybe modern games stink.

Re:I'm going to use some of this art in my game. (4, Insightful)

Teancum (67324) | about 5 months ago | (#45468783)

I'm making a Zelda style 2d MMORPG called "Throne and Crown". Many of the art pieces I will be able to use in my game eventually. I sort of wish Congress would say there's a 10 year copyright law. That way, after 10 years, we could use the art assets, and 3d models of other games. Also it'd be pretty radical for the Internet to be a giant library. It'd be an awesome boost to education.

I'd be more than happy if copyright terms were simply returned to the 17 year + 17 year (for copyright renewal from those that bother) that was in the Copyright Act of 1790. 10 years of copyright is likely all that is needed, but you might make an argument that a few people might be more encouraged (hence the incentive) to make more stuff if they can continue earning money from it 17 years later.

I don't know anybody who is encouraged to publish stuff if their kids and grandkids might be making money off of their stuff 76 years after you are dead... yet current copyright treaties want to even further extend and expand copyright terms. The Steamboat Willie complex is alive and well.

Don't tell Stallman... (0)

Anonymous Coward | about 4 months ago | (#45468387)

He can't stand it when the freedom of intellectual property gets abridged by its release into the public domain.

(Note to Slashdotters: irony intended.)

Help! (2)

symbolset (646467) | about 5 months ago | (#45470051)

Anybody know how to strip the art assets out of a .fla file? It seems Google offers a service called Swiffy [google.com] to turn the .swf into HTML5 elements.

Re:Help! (1)

datorum (1280144) | about 5 months ago | (#45471073)


Re:Help! (1)

ferrisoxide.com (1935296) | about 5 months ago | (#45472697)

You may be able to get some assets out using swftools (http://www.swftools.org/). It's not the easiest thing to use, but handy. Have used it in the past, but you need the compiled .swf, not the .fla. Fla files you can probably just use Adobe's tools (commercial, but you might be able to pick up an old copy from somewhere).

Re:Help! (1)

datorum (1280144) | about 5 months ago | (#45472849)

thx, tried it a bit, well for me it appears the whole .fla/.swf packing makes the whole package mostly useless, because it takes a large amount of effort to retrieve the assets...

Thanks guys... (1)

beaverdownunder (1822050) | about 5 months ago | (#45470437)

Great to see the occasional selfless act once in a while.

Re:Thanks guys... (0)

Anonymous Coward | about 5 months ago | (#45472437)

The problem is, without a sense of self, all you have to offer the public is a bland bowl of oatmeal. Which is what Stewart ended up serving. He listened too closely to a small and very active community of players, ended up building his game to suit their wishes, and lost the public. It was surely a very fulfilling hobby for him, but it's hard to see how his investors came out ahead.

And... (0)

Anonymous Coward | about 5 months ago | (#45471893)

...since the game is no longer around, it doesn't do much...

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