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Doom Is Twenty Years Old

Unknown Lamer posted about 8 months ago | from the burning-flesh-of-hate dept.

Classic Games (Games) 225

alancronin writes with a quick bite from the Dallas News about everyone's favorite FPS: "Few video games have had the impact that Doom has on the medium as a whole. While it wasn't the first first-person shooter out there, it was certainly one of the earliest hits of the genre, due in no small part to its revolutionary multiplayer. Today, that game is 20 years old. Made in Mesquite by a bunch of young developers including legends John Carmack and John Romero, Doom went on to 'transform pop culture,' as noted by the sub-title of the book Masters of Doom." Yesterday, but who's counting. Fire up your favorite source port and slay some hellspawn to celebrate (or processes). I'm partial to Doomsday (helps that it's in Debian).

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225 comments

First frag! (0)

Anonymous Coward | about 8 months ago | (#45660193)

HHHHHHnnnnnnnnggggggg

"legends John Carmack and John Romero"? (4, Funny)

Anonymous Coward | about 8 months ago | (#45660205)

That's like saying "Singing legends Elvis Presley and Right Said Fred."

One of these things is not like the other, one of these things just doesn't belong...

Re:"legends John Carmack and John Romero"? (4, Informative)

BanHammor (2587175) | about 8 months ago | (#45660301)

They made their best games together. After that...well, the engines were good, I'd give them that.

Re:"legends John Carmack and John Romero"? (0)

Anonymous Coward | about 8 months ago | (#45660321)

Fire up the Zandronum source port and play the greatest Doom WAD: UAC Military Nightmare! [doomworld.com]

Re:"legends John Carmack and John Romero"? (5, Insightful)

tuffy (10202) | about 8 months ago | (#45660461)

Although John Carmack's engine opened up a lot of possibilities, John Romero's level designs were also a big part of Doom's success. The key difference is that Romero hasn't done much since Daikatana landed with a thud.

Re:"legends John Carmack and John Romero"? (1)

Anonymous Coward | about 8 months ago | (#45660891)

Oblig Penny Arcade:

http://www.penny-arcade.com/comic/1999/11/22

Re:"legends John Carmack and John Romero"? (2, Informative)

geek (5680) | about 8 months ago | (#45661025)

Although John Carmack's engine opened up a lot of possibilities, John Romero's level designs were also a big part of Doom's success. The key difference is that Romero hasn't done much since Daikatana landed with a thud.

Carmack hasn't done much either.

Re:"legends John Carmack and John Romero"? (0)

Anonymous Coward | about 8 months ago | (#45660519)

Did Elvis and Right Said Fred collaborate on a song I don't know about?

Because are more accurate analogy would be Batman and Robin or something along those lines.

Or like the car's engine and the car radio.

Re:"legends John Carmack and John Romero"? (2)

MightyYar (622222) | about 8 months ago | (#45660555)

I'd go with Simon and Garfunkel.

Re:"legends John Carmack and John Romero"? (1)

operagost (62405) | about 8 months ago | (#45660967)

That's a pretty good analogy. Although I don't remember Art Garfunkel making anyone his bitch while ordering them to "suck it down".

Re:"legends John Carmack and John Romero"? (1, Insightful)

VortexCortex (1117377) | about 8 months ago | (#45660973)

One of these things is not like the other, one of these things just doesn't belong...

Did you know that Carmack didn't want to include Multiplayer in Doom? Romero demanded it be in the game. Did you know Carmack sent nasty letters to modders and map editor tool creators like me, and considered us competition? Did you know it was Romero who pushed to have multiplayer included, because it was such fun? Did you know it was Romero who pushed Carmack to release the nodebuilder so we modders could more easily make user created maps/editors? (after we had already reverse engineered the BSP format, and built superior nodes anyway). It was Romero who convinced Carcmack to allow the Doom Community to launch their game into the stratosphere with user generated content, and pre-internet online multiplayer Dwango and Pinnacle.

Instead of a Doom community we were considered by Carmack to be weakening the Doom brand by creating our own maps and map editors. This couldn't have been further from the truth. It was Romero who finally convinced Carmack with sales spikes corresponding to our UNDERGROUND wad collection releases. Yeah, that's right, under-fucking-ground: We gathered our maps in secret under threat of legal persecution, and then coordinated releases to mask the actual identity of the WAD creators. Thank Satan Romero pushed to end this shit and let the things that make Doom great flourish. You know Romero was primarily responsible for refining Doom's gameplay into the fast-frenetic style that the slow-bullet-sponge filled FPS genre is largely still lacking? You could weave in and out of streams of rockets, plasma, BFG blasts. Romero made Agility a power on par with Accuracy.

You're a fucking moron. If anyone doesn't belong in the category of Legend it's that litigious asshole John Carmack who churned out the same game with updated graphics over and over after the design talent like zany fun loving Tom Hall, and dark and twisted John Romeo left ID software. Carmack churned out a nice series of Quake clones. Without Romero Doom wouldn't have been half the game it is, or the empire it became. In many ways I'm glad that Romero left ID software - I'll take Deus Ex over yet another arena shooter any day. Did you know Quake was originally going to be a multiplayer RPG / FPS? Carmack turned it into another Doom clone. Oh hey, you know what, instead of deathmatch, you know would go great in a FPS / RPG? Mario Cart. How "legendary". Rage was a tech demo that wished it was Borderlands.

PS. Yes, it's ID software, not "id" -- Screw the edgy re-branding. I prefer to remember the better days, and First impressions matter most. [welovedosgames.net]

Ah the memories (2, Insightful)

cold fjord (826450) | about 8 months ago | (#45660207)

There were some fragging good times playing that with friends.

Re:Ah the memories (0, Offtopic)

TheGratefulNet (143330) | about 8 months ago | (#45660369)

modded 'informative' ? what infomation was special about that post?

"I liked it and had fun" is NOT informative, mods. seriously...

Re:Ah the memories (0)

Anonymous Coward | about 8 months ago | (#45660423)

Maybe you already knew cold fjord liked it and had fun, but the rest of us didn't.

Re:Ah the memories (0)

Anonymous Coward | about 8 months ago | (#45660447)

So what is it? Interesting? Off-topic? Funny?

Re:Ah the memories (0)

Anonymous Coward | about 8 months ago | (#45660565)

So what is it? Interesting? Off-topic? Funny?

How about... not worth an up vote? Or at best an "underrated" so that it gets a point, but without calling it any of those things, since it isn't any of them?

Re:Ah the memories (1)

WilyCoder (736280) | about 8 months ago | (#45660779)

"up vote" and high UID. go back to reddit.

Re:Ah the memories (0)

Anonymous Coward | about 8 months ago | (#45661029)

ACs don't have UIDs. Are you referring to the comment ID?

Re:Ah the memories (0)

Anonymous Coward | about 8 months ago | (#45660553)

This is /., nothing surprises me here anymore. [imgur.com]

Re:Ah the memories (4, Informative)

BattleApple (956701) | about 8 months ago | (#45660667)

Did you know that cold fjord liked Doom before you read his/her post? I believe we have all been informed.

Re:Ah the memories (1)

alphatel (1450715) | about 8 months ago | (#45660399)

There were some fragging good times playing that with friends.

Wow if Doom is twenty years old that makes me... scared

Re:Ah the memories (1)

anss123 (985305) | about 8 months ago | (#45660759)

And next year Doom 3 is ten years old.

Time flies

Re:Ah the memories (1)

TheCarp (96830) | about 8 months ago | (#45660413)

Think we finally found something we agree on. There must be some conflict we can find um.... best weapon was clearly the rocket launcher because....gibs thats why.

Re:Ah the memories (0)

Anonymous Coward | about 8 months ago | (#45660537)

I can't log in right now (will try to at lunch) but this seems to be the perfect time to post... QUAKE!! ...also known as DOOM, Jr. Wolfenstein begat Doom (actually there was a precursor to Wolfenstien but I can't remember the name), DOOM begat Quake. My old Quake page was pretty popular from 1998 to its demise in 2003, and it was most popular in December when I ran the Quake Christmas page instead of the normal front page. There are Quake Christmas carol lyrics; two MP3s of a twelve year old girl singing "I saw mommie killing Santa Clause" (illustrated with a screen shot) and "Rudolph the Four Legged Stroggie"; a Christmas tree made of guns, ammo, and armor; skins, including South Park Kenny, Santa, Mrs. Clause, nudechick, and more.

Unfortunately the javascript broke and I've forgotten most of what I knew about javascript, so you won't see the Strogg stomping Sonic the Hedgehog.

I decided to put it up ten years after its demise because I started a web site to sell my books. The Quake Christmas is at mcgrewbooks.com/Christmas [mcgrewbooks.com]

Enjoy!

Re:Ah the memories (5, Funny)

danbert8 (1024253) | about 8 months ago | (#45660663)

Bah, why isn't there an undo mod command. I accidentally hit underrated instead of overrated. Now I have to reply, lose a mod point, and can't mod anymore in this thread. Oh and so I have a relevant comment: iddqd I AM INVINCIBLE TO YOUR MODS!

Bought from a shareware machine! (3, Insightful)

Pope (17780) | about 8 months ago | (#45660209)

I remember a friend and I bought the full version of Doom at a shareware vending machine at a local mall. We brought our own floppies and a two rolls of loonies to pay for it. Then spent the rest of the day taking turns playing on his 486. Good times! :D

Re:Bought from a shareware machine! (4, Interesting)

gstoddart (321705) | about 8 months ago | (#45660517)

I remember a friend and I bought the full version of Doom at a shareware vending machine at a local mall. We brought our own floppies and a two rolls of loonies to pay for it.

Wow. I don't remember vending machines like that at all.

I do, however, remember loading programs off cassette tape. :-P

Re:Bought from a shareware machine! (2)

operagost (62405) | about 8 months ago | (#45661009)

READY.
LOAD

PRESS PLAY ON TAPE

SEARCHING

FOUND DOOM
LOADING
?LOAD ERROR

SUCK IT DOWN.

bhsihbvhb ruif v riuvhwer ur viurvye whb ru wiu ergwer
65fub yuv54r ^5vdc ^ &r 856* ^t8V^*679

Re:Bought from a shareware machine! (3, Funny)

93 Escort Wagon (326346) | about 8 months ago | (#45660535)

I remember a friend and I bought the full version of Doom at a shareware vending machine at a local mall. We brought our own floppies and a two rolls of loonies to pay for it. Then spent the rest of the day taking turns playing on his 486. Good times! :D

You forgot the "eh".

Re:Bought from a shareware machine! (4, Insightful)

Nerdfest (867930) | about 8 months ago | (#45660659)

The first machine I played it on cost in the areas of $2000. Now I can run it on a $10 MP3 player smaller than a pack of matches using RockBox. I kind of like the future.

1st 1st-person shooter (1)

schneidafunk (795759) | about 8 months ago | (#45660225)

I believe Wolfenstein 3D was the first, but I could be wrong about that.

Re:1st 1st-person shooter (0)

Anonymous Coward | about 8 months ago | (#45660271)

It's a good thing the post acknowledges that Doom wasn't the first, then.

While it wasn't the first first-person shooter out there...

Maze War (5, Informative)

Anonymous Coward | about 8 months ago | (#45660285)

Maze War, 1973 [wikipedia.org]

Re:1st 1st-person shooter (0)

Anonymous Coward | about 8 months ago | (#45660317)

Depends on your definition. It was the first "functional" fps as we know the genre today though.

Re:1st 1st-person shooter (1)

Russ1642 (1087959) | about 8 months ago | (#45660905)

Wolfenstein was functional. Played it for a long time before Doom came out.

Re:1st 1st-person shooter (4, Informative)

LoRdTAW (99712) | about 8 months ago | (#45660365)

If you read the wikipedia article on the FPS genre, Wolfenstein 3D was not the first FPS. Turns out that FPS games started in the 70's but were not released to the public (one was a US Army tank simulator). the first publicly released FPS was Battlezone released in 1980.

Wold 3D did however put the genre on the map. Doom had the privilege of being the first FPS with true modem and networked multiplayer.

Re:1st 1st-person shooter (1)

olsmeister (1488789) | about 8 months ago | (#45660445)

Battlezone ate a LOT of my quarters when I was a kid. I absolutely loved that game. I was convinced that eventually I could get to those damn mountains...

Re:1st 1st-person shooter (1)

93 Escort Wagon (326346) | about 8 months ago | (#45660571)

Ha! I remember driving for minutes and minutes just to see if I could actually reach them!

Re:1st 1st-person shooter (5, Interesting)

CastrTroy (595695) | about 8 months ago | (#45660525)

Most people don't realize how far we've come until you go back and play those games. If I recall correctly, in Doom, there was no jumping, and you couldn't aim up and down. The only way to move vertically was going up small steps, which your character automatically walked up. The levels were all 2 dimensional. It didn't support rooms above other rooms.

Other games like Descent, were more 3D, but as someone who designed levels in his spare time for the game, there's some weird stuff you can do in that game because the 3D engine was flawed, most likely to make it run fast enough. You could build a room with a floating cube in the middle. Put a door on one side of that cube. When you go through the door, you could enter a room bigger than the encompassing cube.

Re:1st 1st-person shooter (5, Funny)

ArcadeMan (2766669) | about 8 months ago | (#45660611)

Was your cube blue, by any chance?

Re:1st 1st-person shooter (1)

CastrTroy (595695) | about 8 months ago | (#45660789)

I think it was. I made a few levels and put them on my Tripod page, so it's possible you could have played it. I also remember making a roughly spherical room which had the walls looking like a checkerboard or soccer ball. Another level (or part of the same) required you to shoot down a long narrow shaft to hit the reactor, like destroying the death start in the battle of Yavin. I don't have copies of the levels anymore, but I went back using DOSBox a couple years ago, and verified that you could indeed do this, so it's not just my nostalgic childhood memory playing tricks on me.

Re:1st 1st-person shooter (2, Insightful)

timftbf (48204) | about 8 months ago | (#45660863)

Most people don't realize how far we've come until you go back and play those games. If I recall correctly, in Doom, there was no jumping, and you couldn't aim up and down. The only way to move vertically was going up small steps, which your character automatically walked up. The levels were all 2 dimensional. It didn't support rooms above other rooms.

See, for me, these are features, not limitations.

One set of directional controls. Look where you move where you shoot. That's controls I can have fun with.

FPSes went downhill as soon as Quake introduced mouselook, and haven't been able to interest me since.

Re:1st 1st-person shooter (0)

Anonymous Coward | about 8 months ago | (#45661015)

To be honest, you can do that in pretty much any 3D engine - It's not worth the effort to enforce consistency; and besides, it allows for 'teleportation' type effects by pretending that different sectors are disjunct,.

Re:1st 1st-person shooter Phantom Slayer! (2)

guynorton (149974) | about 8 months ago | (#45660725)

First commerically available FPS? I nominate Phantom Slayer..1982

FIrst Person? Yes!
Shooter? Yes!
Spooky as well....

http://www.youtube.com/watch?v=6uFxq0dZ49c

Re:1st 1st-person shooter (1)

jellomizer (103300) | about 8 months ago | (#45660873)

Well Wolfenstein 3d wasn't the first either, but it was on that set the bar. For the model of the 3d Shoot-em-ups. Which doom then used with some more advanced technology that made it move a little smoother and a little more interesting game.

I think TFA over did the multi-player. As you needed 2 computers next to each other over a Null-Modem Cable, so most people didn't play multi-player.

Memories (4, Insightful)

Anonymous Coward | about 8 months ago | (#45660287)

My first memory of DOOM was playing it on a 385 25MHz with 2 MB of RAM. Yeah, that ran like a slideshow. I couldn't understand the big deal. Shortly thereafter I got a screaming 486DX 66MHz with 8 MB of RAM. THEN I understood why the game was a big deal.

I feel silly, but I started playing this game pretty young, about 9 or 10. And I was terrified. Not enough to stop playing mind you. But the snorts of the imps in adjacent rooms really terrified me. If I wanted a bigger scare, I'd turn off all the lights. I sure played games differently then. Not like I play games now, where I stroll around with a cocky sense of invincibility, just soaking damage and pressing the kill button as fast as I can.

Re:Memories (0)

Anonymous Coward | about 8 months ago | (#45660335)

Tell ya what though, there's nothing quite like shrinking the screen down to the size of a postage stamp to squeeze out a few extra frames per second. Ah memories, so much squinting...

Re:Memories (0)

Anonymous Coward | about 8 months ago | (#45660531)

We did that and then used a large magnifying glass.

Re:Memories (0)

Anonymous Coward | about 8 months ago | (#45660431)

I have a similar experience... Thou my upgrade was from 386 to 486DX2 with 16Mb of memory... My dad worked in an IT department of big-ish company back then and salvaged some random parts from broken machines over the time and eventually built a quite top notch PC of the time for us (some might consider it stealing, but the machines were going to garbage anyway).

Few months later he salvaged another 16Mb more from a broken machine... I remember my friends pissing honey (so to say) when I had a whooping 32Mb of ram!

Thou I can't remember any games that would of gained any speed from the extra memory.

This was back in early 90's IIRC

Re:Memories (1)

X0563511 (793323) | about 8 months ago | (#45660455)

Clearly you are playing the wrong games, or you're not playing them in "hardcore" mode.

Generally, players (and other things) die in 1 to 3 hits.

Re:Memories (1)

jandrese (485) | about 8 months ago | (#45660513)

If you wanted to really troll your friends, you could bring that 386 to a LAN party, especially if they all had shiny new Pentiums. Doom framelocked everybody to the slowest computer in the group, so the previously butter smooth Doom gameplay would instead be a slideshow on their powerful machines.

I remember the days of doing 4 player games using serial ports (you had to have guys with 2 serial port machines in the middle) using some third party utility that I've long forgotten the name of. In college we used the ROLM phones to dial two computers together, and NULL modem cables to connect the roomates up for 4 player games without having to lug any machines around, it was glorious, unless we were connecting to that jerk with the 25Mhz 486 Packard Bell with the flaky UART.

Re:Memories (0)

Anonymous Coward | about 8 months ago | (#45660631)

rmssetup was the program I used for Serial 4 player Doom. I always ended up in the middle since I didn't need to devote one port to the mouse as I was a strict keyboarder back in the day.

A cow to get working properly, but when it did, WOW! Even managed to get one game running with one player hanging off a modem instead of a null modem cable. Noone dared even sneeze in that connection's general direction for fear of disconnection.

Re:Memories (2)

Andrewkov (140579) | about 8 months ago | (#45660541)

Ah yes, I remember playing Doom on a 386 with the view minimized as small as possible to make it playable. We had a 486 as well, the two machines cobbled together with Arcnet so we could play on the network. The guy on the 486 had a huge advantage in frame rate and larger viewing area, but only the 486 had a soundcard, so the guy on the 386 could get an advantage by listening to the sound from the other computer (you could guess how far away the opponent was based on the volume of your gunfire coming out of the other computer's speakers).

Wow, 20 years, I can't believe it.. thanks for making me feel old today, Slashdot!

IDDQD (1)

Anonymous Coward | about 8 months ago | (#45660295)

May the game live on forever in everyone's PCs.

Re:IDDQD (3, Insightful)

X0563511 (793323) | about 8 months ago | (#45660475)

IDSPISPOPD - that was the fun one.

I love you... (2, Funny)

wiredog (43288) | about 8 months ago | (#45660323)

...you love me..
BLAM!

good times (0)

Anonymous Coward | about 8 months ago | (#45660329)

I remember waiting for the usenet post.

Whoever posted this was a genius

https://groups.google.com/forum/#!topic/comp.sys.ibm.pc.games.action/KJfJPpeTsNw

We called them (5, Interesting)

spywhere (824072) | about 8 months ago | (#45660351)

My roommate came home back in '93 with a bootleg copy of the original game. After we installed it, we were concerned about "going to HELL," so we called id Software.

"Hi, we're calling because someone gave us a bootleg copy of Doom...
"And...?"
"We need the address, so we can send a check... how much do we owe you?"

The person on the phone, after recovering from their shock, gave us the address, and told us to make sure to include OUR mailing address with the check.

A few weeks later, we received a boxed copy of Doom, and a bunch of other cool swag.

Re:We called them (5, Insightful)

Fluffy the Destroyer (3459643) | about 8 months ago | (#45660435)

We need more people like you

Re:We called them (4, Insightful)

X0563511 (793323) | about 8 months ago | (#45660483)

Ah, back in the days when developers (and players) were (mostly) honest.

Re:We called them (1)

MightyYar (622222) | about 8 months ago | (#45660605)

I never knew those people. Most of my games for the Apple in the mid 80s came from a college-age uncle and every single one started with a "cracked by" splash screen.

Re:We called them (2)

X0563511 (793323) | about 8 months ago | (#45661017)

Then you were not one of the honest ones, you were one of the ones who's existence I implied with "mostly."

Re:We called them (4, Interesting)

UnknowingFool (672806) | about 8 months ago | (#45660855)

I was listening to a talk by a ROM hacker recently. He was looking at old cartridge games from the 80s and 90s and looking through them for Easter Egg comments. The first one he came across was "Jeff Spangenberg is a weenie". It was put in by the programmer who was not happy on the treatment he got from Jeff. The hidden comments ranged from dedications to humor. Some of the Easter Eggs contained threats of all sorts, but, surprisingly, a few of them were job offers. Those companies figured that someone with enough talent back then to crack the game to see the source code was talented enough to work for them.

Re:We called them (1)

Anonymous Coward | about 8 months ago | (#45660817)

And today we just laugh and say "no one loses anything, it's just a copy". :-(

My first multiplayer game (4, Informative)

Martz (861209) | about 8 months ago | (#45660363)

Doom always reminds me of my first first person shooter multiplayer experience.

My friend got his first 1x CDROM/Soundcard package for his 486 SX 25, and it came with a bunch of free games. We haggled and traded these crappy games at our local computer shop for a Null Model Cable, after discovering the Intersrv.exe and Interlnk.exe files and reading the help /? and realising that we could get 2 computers to "talk" to each other.

After enormous amounts of trial and error, tweaking config.sys and auto exec.bat, we were able to copy the doom.exe using a null model transfer to another computer, and have player vs player games. We had a lot of fun and felt like this was the cutting edge of gaming, or at least in our world.

Doom for me is the foundation of all modern multiplayer games, regardless of it was the first - i still have fond memories of where it all started for me. It's mind blowing to think about the games industry these days and how it's evolved.

We didn't have search engines or ways to connect with other people of similar minds to solve the problems that we encounter. From these early gaming experiences I learnt enough about DOS and the PC to make it my hobby and later my career.

I owe Doom more than just many hours of entertainment, in a round-about way.

Re:My first multiplayer game (1)

Fluffy the Destroyer (3459643) | about 8 months ago | (#45660491)

That reminds me, I used BBS (Internet v0.2 lol) to find people to play with on my dialup 56k modem

Re:My first multiplayer game (1)

X0563511 (793323) | about 8 months ago | (#45660495)

I hope you managed to copy more than just the executable ;)

I remember playing via dialup. That was 'fun' (people kept answering the phone)

Re:My first multiplayer game (0)

Anonymous Coward | about 8 months ago | (#45660529)

>We didn't have search engines or ways to connect with other people of similar minds to solve the problems that we encounter.

Dude, I guess you missed out on BBSes then...it was the first time I realized Europe was not a backwards place with yodeling sheepherders and dirt roads when I downloaded a bunch of cracked games and assembly demos written by geeky european dudes. BBSes were a real private peer to peer network, someone would release a crack in Europe and then it would slowly get copied from BBS to BBS until it made it to the states. Back then not everything was "0 day" some people would brag of having "2 days warez" etc. Come to think of it, if the NSA keeps up the bullshit we may have to go back to BBSes, sure they'll have the metadata of the phone logs but it would be hard to know exactly what is going on unless they start recording and decrypting all the phone calls.

This game LITERALLY changed my life. (4, Interesting)

Lester67 (218549) | about 8 months ago | (#45660389)

I'd starting tinkering with computers about the time the MicroAce came out. I moved through the Vic, C64 and C128... and then to the Amiga. While I wouldn't consider myself a fan-boy, I supported the brand almost to a fault.

It wasn't until one day, in a Sears, I saw an Asus 486/DX2-66 for sale, and they were running DOOM on it. I bought a PC for no other reason than to play Doom.

I'm now an IT manager over our hardware repair and oncall function, and I owe it to the day I went "PC Compatible"... over a freakin' video game.

Re:This game LITERALLY changed my life. (1)

BringsApples (3418089) | about 8 months ago | (#45660637)

I personally know 4 other people (including myself), almost the exact same scenario (not Doom, but other fun aspects of computing, as thought to be in the 90's). Had you seen the IT world (as it is today), you'd have been an idiot to get involved. At least that's what we all say.

Re:This game LITERALLY changed my life. (1)

Bing Tsher E (943915) | about 8 months ago | (#45660713)

It's refreshing to see an "I got over the Amiga quick enough to not be permanently mired in it" post here on Slashdot.

Re:This game LITERALLY changed my life. (0)

Anonymous Coward | about 8 months ago | (#45660825)

Meh, I saw Wolf 3D running on a PC, got permission from iD, and ported it, then did the same for DOOM.

Some people just have no commitment :p

Tunnels of Doom (1)

Baron von Daren (1253850) | about 8 months ago | (#45660403)

The first 1st personish game I remember on a PC was Tunnels of Doom on the TI 99. It's certainly wasn’t an FPS, but good portion of the game was moving through the hallways (or tunnels I suppose), which was from a 1st person perspective.

Ahh Tunnels of Doom; nothing like sitting around for 40 minutes while the game loaded from a cassette tape drive.

If you need a Doom fix... (1)

wjcofkc (964165) | about 8 months ago | (#45660405)

If you suddenly feel the need to play Doom after reading this and long since don't have a copy, I recommend Freedoom. Same engine and gameplay, levels are little different. Tons of fun.
http://www.nongnu.org/freedoom/ [nongnu.org]

If your running a debian\ubuntu system, it's probably as simple as sudo apt-get install freedoom
I don't think you need a special PPA
I gather it runs on Windows, but I don't know much about that.

Brutal Doom (2)

anss123 (985305) | about 8 months ago | (#45660875)

Neat, I'll have to check it out. Wonder if it works with Brutal Doom.

Brutal Doom is possibly the best Doom mod ever. Check out this review. [youtube.com]

Had a ton of fun with it. It's not extra levels, instead you play the same old levels with smarter monsters, heavier weapons and extreme brutality. The latter seems silly now, it's all just sprites, but I wonder how that would have been received in 1993.

Dear Google... (1)

Mr Krinkle (112489) | about 8 months ago | (#45660415)

IF EVER office productivity needed a kick...
Why is the google doodle today NOT a playable version of Doom?
Make note. For the 21st bday, it should be a link to local liquor stores and a playable version... You have one year to get on that...

Sincerely

Everyone that does not feel like working today...

Because it's only 20 years old, not 95 (1)

tepples (727027) | about 8 months ago | (#45660889)

Doom tourney (1)

Alioth (221270) | about 8 months ago | (#45660439)

We celebrated the 20th anniversary of Doom this year at RetroEuskal (which is held within Euskal Encounter in Bilbao, one of Europe's largest LAN parties with about 5000 people who bring their machines (Euskal Encounter itself has been going for 21 years now, it came out of the Amiga demoscene and still hosts quite a bit of demoscene stuff).

Here's the video I made of the tournament. Proper e-sports with prizes and everything :-)

http://www.youtube.com/watch?v=ukdDE96RN3w&noredirect=1 [youtube.com]

We also had a tournament in November at RetroMañía at the University of Zaragoza.

first time i play a "death match"... (0)

Anonymous Coward | about 8 months ago | (#45660457)

over 56kbps on the landline to my neighbors house.

Re:first time i play a "death match"... (1)

ZorinLynx (31751) | about 8 months ago | (#45660547)

I remember having to turn off error correction and compression on the modem to this, because the "packetizing" of the data stream made gameplay very laggy otherwise.

You also needed a 16550A UART for smooth gameplay. Most PCs at the time had 8250s or 16450 which had NO BUFFER! Every byte that came in generated an interrupt, which slowed things to hell. The 16550A had a 16 byte buffer, but that was enough to solve the problem.

The first time I played 4-player multiplayer DOOM on a gaming BBS with a 16550A UART (add-in serial card!) and error correction/compression turned off on the modem, I was blown away. It was the best multiplayer gaming experiences I had ever had to that point.

Doom fans everywhere (1)

allcoolnameswheretak (1102727) | about 8 months ago | (#45660459)

Check out DoomRL for a rougelike Doom experience. It works surprisingly well.

does anyone remember arcade games? (1)

wickedsteve (729684) | about 8 months ago | (#45660463)

Yes I am gonna be that guy. Doom was certainly one of the earliest hits of the genre ON THAT PLATFORM. The FPS Tail Gunner came out in 1979. I thought it was quite a hit. Maybe I was wrong.

Re:does anyone remember arcade games? (0)

Anonymous Coward | about 8 months ago | (#45660597)

Well that depends on your definition of FPS. Wasn't Tail Gunner more of a on rails shooter which currently holds a very different genre in the game landscape?

I saw a Wolfenstein VR arcade game. (1)

Joe_Dragon (2206452) | about 8 months ago | (#45660633)

And the day I really wanted to play it was gone.

Doom was good... (1)

Rone (46994) | about 8 months ago | (#45660527)

Marathon was better.

It's a shame that Marathon was a Mac-only game for the most part, as a lot of PC gamers missed out on a great title.

Bungie later got their just desserts through the success of the Halo franchise, but said rewards were quite overdue by that point.

Re:Doom was good... (0)

Anonymous Coward | about 8 months ago | (#45660649)

We were busy playing duke3d when marathon came out :)

Re:Doom was good... (1)

anss123 (985305) | about 8 months ago | (#45660655)

Marathon does not hold a candle to Doom.

graphics (0)

Anonymous Coward | about 8 months ago | (#45660557)

i saw some screenshots of Doom. The graphics are blocky and the characters look flat. Needs anti-aliasing and Anisotropic filtering badly. I didn't see any shadows, specular lights or high quality shaders either. How did people stand low quality graphics 20 years ago? I'm not trolling, just asking.

I think the old graphics of World of Warcraft look better. I rather play Aion, Guild Wars 2, Age of Conan, Rift or Star Wars the old republic.

Re:graphics (0)

Bing Tsher E (943915) | about 8 months ago | (#45660757)

I'd rather play Minecraft, because there's more depth of gameplay. An Open World is better than any Velvet Rope out there.

Re:graphics (0)

Anonymous Coward | about 8 months ago | (#45660803)

How did people stand low quality graphics 20 years ago? I'm not trolling, just asking.

20 years ago the technology allowed 8 bits-per-pixel 640x480 resolution on a graphics card with a 2D framebuffer and zero 3D support. The only place you got to see high-quality graphics was on SGI workstations, and those were expensive and few and far between.

DOOM's graphics were also an order of magnitude better than what was available previously, with the possible exception of Wing Commander.

Re:graphics (0)

Anonymous Coward | about 8 months ago | (#45660909)

How old were you 20 years ago, and did you have a computer back then?

DOOM added a year to my Ph.D. (0)

Anonymous Coward | about 8 months ago | (#45660559)

I kid you not. Loaded up on the box running a lightly used department instrument. I felt guilty about not running those electrochemistry experiments at the time, but given the state of the chemical industry in the last 20 years, I look back on it as time well spent.

What was that black-goo of a Controller Called ? (0)

Anonymous Coward | about 8 months ago | (#45660575)

I bought a strange 3D device in 1997 called the "Orb" when I was on holiday in California.

It had a small amount of buttons and had a big ball ball which pivoted on a small stick on all 3 Axis.

It was amazing and I would have loved to get in to work with the http://doomwiki.org/wiki/Vavoom Port.

Does anyone remember the company that made these ( note it was nothing like a gamepad ) ? Although I did find a minor entry on wikipedia once, it had little or no info . It would be great to play all of the 90's ID-games, the way that they were probably intended to be played, that is with full 3D controller.

In fact, I think I'd crowdfund the driver to be available to the Linux project, if I could just find-out the name of the 3D controller, which I no-longer have.

Also, did anyone suffer a strange pre-Matrix motion-sickness ? (especially after 20 hours of play, that is :)
I take this post's Subject Title from my all-time favorite show .. http://redlettermedia.com/red-letter-media-talks-about-prometheus-spoilers/ . Why no-one made a Doom-level outta that , I have no clue.

Memories... (1)

LoRdTAW (99712) | about 8 months ago | (#45660587)

My first encounter of doom was when browsing the shareware rack at the local computer shop. I already had Wolfenstein 3D and loved the game and I remember it was made by id. So this Doom game was also made by id and looked interesting. Installed it on my 486DX-33MHz with 4MB ram and was blown away. Didnt run smooth but that was fixed when my father bought a 486DX2-66MHz with 16MB of ram for CAD work. what an amazing game and it sucked up hous of my time.

In high school our computer lab consisted of 486's (either DX25's or SX25's) which were networked with 10base2 coax and network booted though they also had 3.5 floppy drives. The server was netware and there was a shared student directory with a directory for each student to store their work in. The teacher was also the head of IT and he was frequently absent for most of the class allowing us to goof off as much as possible. I then got an idea: could I install Doom on the server? So I brought in my floppies and installed doom in my shared directory under another directory to keep it "hidden". I tested it out and it worked! My friends were all going ape shit when they saw me playing doom in class. Of course any student could read and write the other students directories so the other students had no trouble running doom from my directory. It was my first experience playing true multiplayer over a network. Though it wasn't all that great with the slow PC's and it took forever to load the damn game over the sickly slow network. But we had a shitload of fun. That was around 1994/95. Good times.

right in the childhood. (4, Interesting)

nimbius (983462) | about 8 months ago | (#45660615)

sit down kids, the old mans about to tell a story.
Doom, the game, meant so much more than any bejewel clicking farmville grinding facebook gaming ass-scratching fruit-ninja with a bird in a slingshot can ever hope to understand; but you can learn to.
it was 20 years ago that I sat in a dark bedroom beset with mountain dew and doritos, the boomy din of Nine Inch Nails churning away as I poured through the WAD file editor on a sunny saturday afternoon and a smirk on my face knowing the level I uploaded to the BBS that evening would be a work of art. It was designs for floors and trap doors and creative new weapons that filled my 3 ring binder during gym class and on the bus ride home I'd power through 30 minutes of the most unforgiving motion sickness in the tri-county area thinking about new places to stick a cacodaemon or a pain elemental. Doom was my respite, but it was also my temple. the days torment and teasing in school meant nothing once i heard the first few notes of the devils tri-tone main-screen theme and laid eyes on 'doom guy.' Network modem multiplayer and the joy of a friends new map, or the hillarity of a deathmatch laiden with machine gun rocket launchers of our own devise were the the epitomy of my childhood. Dooms wad editing frenzy pushed me into computer programming despite all odds. Six years later the mere act of playing doom was enough to send parents scrambling for body armor and in my case, suspended me for a week thanks to my inability to stop talking about Doom 2's shotguns and their modifications in school after the Columbine Massacre revealed its duo played the dreaded game.

Doom was analogous to who i was as a child. one lone guy trying to get past an ocean of seemingly endless torment and assault if only to make it to the next level where despite the horror of it all I still tried as best i could to beat the records and discover everything i could.

now go. buy a copy of doom and start knee deep in the dead as so many of us have, and *sniff* .....get off my lawn.

Re:right in the childhood. (-1)

Anonymous Coward | about 8 months ago | (#45660765)

Today the U.S. Environmental Protection Agency (EPA) is adding nine hazardous waste sites that pose risks to people’s health and the environment to the National Priorities List (NPL) of Superfund sites. EPA is also proposing to add another eight sites to the list. Superfund is the federal program that investigates and cleans up the most complex, uncontrolled or abandoned hazardous waste sites in the country to protect people’s health and the environment.

“Superfund cleanups protect the health of nearby communities and ecosystems from harmful contaminants,” said Mathy Stanislaus, assistant administrator for EPA’s Office of Solid Waste and Emergency Response. “They can also provide positive economic outcomes for communities including job creation, increased property values, enhanced local tax bases and improved quality of life.”

The Comprehensive Environmental Response, Compensation and Liability Act (CERCLA), the law establishing the Superfund program, requires EPA to update the NPL at least annually and clean up hazardous waste sites to protect human health with the goal of returning them to communities for productive use. A site’s listing neither imposes a financial obligation on EPA nor assigns liability to any party. Updates to the NPL do, however, provide policymakers with a list of high priority sites, serving to identify the size and nature of the nation’s cleanup challenges.

The Superfund program has provided important benefits for people and the environment since Congress established the program in 1980.Those benefits are both direct and indirect, and include reduction of threats to human health and ecological systems in the vicinity of Superfund sites, improvement of the economic conditions and quality of life in communities affected by hazardous waste sites, prevention of future releases of hazardous substances, and advances in science and technology.

By eliminating or reducing real and perceived health risks and environmental contamination associated with hazardous waste sites, Superfund actions frequently convert contaminated land into productive local resources and increase local property values. A study conducted by researchers at Duke and Pittsburgh Universities concluded that, while a site’s proposal to the NPL reduces property values slightly, making a site final on the NPL begins to increase property values surrounding Superfund sites. Furthermore, the study found that, once a site has all cleanup remedies in place, surrounding properties have a significant increase in property values as compared to pre-NPL proposal values.

Since 1983, EPA has listed 1,694 sites on the NPL. At 1,147 or 68 percent of NPL sites, all cleanup remedies are in place. Approximately 645 or 38 percent of NPL sites have all necessary long-term protections in place, which means EPA considers the sites protective for redevelopment or reuse.

With all NPL sites, EPA first works to identify companies or people responsible for the contamination at a site, and requires them to conduct or pay for the cleanup. For the newly listed sites without viable potentially responsible parties, EPA will investigate the full extent of the contamination before starting significant cleanup at the site. Therefore, it may be several years before significant EPA clean up funding is required for these sites.
The following nine sites have been added to the NPL:
  Beck’s Lake (former automotive and hazardous waste dump) in South Bend, Ind.;
  Garden City Ground Water Plume (ground water plume) in Garden City, Ind.;
  Keystone Corridor Ground Water Contamination (ground water plume) in Indianapolis, Ind;
  Cristex Drum (former fabric mill) in Oxford, N.C.;
  Hemphill Road TCE (former chemical drum recycling) in Gastonia, N.C.;
  Collins & Aikman Plant (Former) (former automotive rubber manufacturer) in Farmington, N.H.;
  Jackpile-Paguate Uranium Mine (former uranium mine) in Laguna Pueblo, N.M.;
  Wilcox Oil Company (former oil refinery) in Bristow, Okla.; and
  Makah Reservation Warmhouse Beach Dump (municipal and hazardous waste dump) in Neah Bay, Wash.
The following eight sites have been proposed for addition to the NPL:
  Macmillan Ring Free Oil (former oil refinery) in Norphlet, Ark.;
  Keddy Mill (former sawmill, grist and wool carding mill) in Windham, Maine;
  PCE Southeast Contamination (ground water plume) in York, Neb.;
  PCE/TCE Northeast Contamination (ground water plume) in York, Neb.;
  Troy Chem Corp Inc (chemical manufacturer) in Newark, N.J.;
  Unimatic Manufacturing Corporation (former chemical manufacturer) in Fairfield, N.J.;
  Wolff-Alport Chemical Company (former metal extraction facility) in Ridgewood, N.Y.; and
  Walker Machine Products, Inc. (former machine screw products manufacturer) in Collierville, Tenn.
In the proposed rule, EPA is also soliciting additional comments on the Smurfit-Stone Mill site based on additional references to the Hazard Ranking System documentation record being made available to the public for review.
EPA is also changing the name of the B.F. Goodrich site in Rialto, Calif., which EPA added to the NPL on September 23, 2009 (74 FR 48412). The site’s new name, Rockets, Fireworks, and Flares (RFF), informs the public of activities that are believed to have contributed to contamination at the site.

Federal Register notices and supporting documents for the final and proposed sites: http://www.epa.gov/superfund/sites/npl/current.htm [epa.gov]
Information about how a site is listed on the NPL:
http://www.epa.gov/superfund/sites/npl/npl_hrs.htm [epa.gov]
Superfund sites in local communities:
http://www.epa.gov/superfund/sites/index.htm [epa.gov]
More information about the Comprehensive Environmental Response, Compensation and Liability Act (CERCLA), the law establishing the Superfund program, can be found at:
http://epa.gov/superfund/policy/cercla.htm [epa.gov]

Play the music! (0)

Anonymous Coward | about 8 months ago | (#45660729)

If you like playing video game music, download the MIDI versions of Doom's soundtrack by Bobby Prince, and this plugin [github.com] softsynth that turns the DOSBox Yamaha OPL sound chip emulator into a VST instrument!

If you're really a kind soul, you could use DOSBox to extract the instrument settings from the DOOM WAD as .sbi files and contribute them to the project! He already has sound sets from the Dune series ripped.

Doomed (1)

tverbeek (457094) | about 8 months ago | (#45660777)

Doom came out around the time that I lost interest in gaming. I think the fact that the medium was overtaken by first-person shooters was part of the reason.

Thanks (1)

scuzzlebutt (517123) | about 8 months ago | (#45660959)

Thanks for making me feel old, Slashdot. I remember skipping classes at college because of DOOM.

Thanks, now I'm feeling old today (1)

neo-mkrey (948389) | about 8 months ago | (#45661011)

Although I thought Doom was cool and all at the time, it wasn't until Half-Life that first person shooters became my game genre of choice.
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