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Emmett Plant Talks About the Paper-Based RPG Game Business (Video)

Roblimo posted about 3 months ago | from the paper-games-never-quite-went-away dept.

Games 64

Emmett has a good rep as a video game music composer, and he's worked on a number of Star Trek-related projects, including the recently-released audio book, How to Speak Klingon: Essential Phrases for the Intergalactic Traveler. Emmett freely admits that he has no experience with RPG games. The closest he's come was running a major D&D meetup some years back. But he has experience and contacts developed from many years working online not only within the Star Trek community but (years ago) on Slashdot and as editor for Linux.com. And, he says, when he was a teenager he ran comic book stores. So is Emmett suited to run an RPG company? Possibly. He's actively looking for games to publish. Sales aren't going to start for six months or so, so there is no website for Arrakeen Tactical quite yet. Until there is one, you can contact Emmett about his game venture by emailing angelaATclockworkjetpack.com.

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64 comments

I don't like it (4, Insightful)

i kan reed (749298) | about 3 months ago | (#45882179)

The article opens with a line explaining why we should ignore whatever this guy says in the video, as he has no useful experience.

What sort of Plant (1)

rossdee (243626) | about 3 months ago | (#45882181)

I've never heard of an Emmett plant. Can it survive a cold winter?

Re:What sort of Plant (0)

Anonymous Coward | about 3 months ago | (#45882229)

A talking plant? They could make a musical out of that!

Re:What sort of Plant (1)

Anonymous Coward | about 3 months ago | (#45882281)

Pay attention! It is a plant that produces rocket propelled grenades or RPGs. Right now they are making them out of paper, but I'm sure they will be 3-D printing them in the near future....

Intergalactic my ass (1)

Anonymous Coward | about 3 months ago | (#45882211)

Klingon is spoken on in the Milky Way and would be about as useful to an intergalactic traveler as a useless thing is to a utilitarian.

You'd be amazed... (1)

emmett (131645) | about 3 months ago | (#45882533)

...at how often people who work on 'Star Trek' take an extraordinarily dim view of some of the products that surround the franchise. You are not alone.

Re:You'd be amazed... (1)

kelemvor4 (1980226) | about 3 months ago | (#45882999)

...at how often people who work on 'Star Trek' take an extraordinarily dim view of some of the products that surround the franchise. You are not alone.

You may not be surprised at how often fans of 'Star Trek' take an extraordinarily dim view of some of the products that surround the franchise. Ever been to the star trek store in vegas? The only interesting thing there was that there was an actual woman in the store. She was alive, and appeared to be there willingly as well.

Re:You'd be amazed... (0)

Anonymous Coward | about 3 months ago | (#45883111)

The only interesting thing there was that there was an actual woman in the store. She was alive, and appeared to be there willingly as well.

Isn't that the whole point of Star Trek cons? Otherwise, why would a bunch of people get together to see only things they already have seen a hundred times before?

Where's the video? (0)

Anonymous Coward | about 3 months ago | (#45882233)

Where's the video? I haven't been to slashdot in a long time, and accidentally typed it by habit. I wanted to see the video, but I don't see it anywhere.

No. (4, Insightful)

ArbitraryName (3391191) | about 3 months ago | (#45882271)

He is not. I see no mention of any business experience. Working in a comic book store clerk as a teen doesn't count. In running an RPG company, the emphasis is on "running" and "company". Just like every alcoholic dreams of owning a bar, every gamer and comic book nerd dreams of opening their own game or comic store. Just about every one is disastrously unqualified. If you've never worked in a responsible position on the business side of the game industry you have no idea what you're getting in to.

You're not wrong. (5, Informative)

emmett (131645) | about 3 months ago | (#45882369)

I run a profitable media production company called Clockwork Jetpack, and I've been on the business side of video games for more than the past decade. I understand your point-of-view completely, and I agree that working in a market is a hell of a lot different than *playing* in a market. For instance, working in video games makes it almost impossible for me to enjoy video games.

Re:You're not wrong. (1)

BobMcD (601576) | about 3 months ago | (#45882523)

I think this is one of your strengths - you don't seem to particularly like RPGs, but you intend to hire people that do. That's a good feature for the leadership to have. You ought to be able to counter-balance any starry-eyed optimism with actually business sense.

Best of luck to you sir.

It's times like these where I wish I had explored that English degree instead of doing IT... :)

I like 'em, but... (4, Informative)

emmett (131645) | about 3 months ago | (#45882585)

I like RPGs, and I've played a lot of them. Ultimately, I try to hire people smarter than I am. This means that part of my job is hiring those people, but another part of my job is keeping them interested and excited about doing stuff. If they feel like they're wasting their time, they're going to haul ass and work somewhere else.

Starting this company was a really weird way to connect a lot of them together. They like new things, they like games, they share an interest. They enjoy open-ended problems. We bounced the idea around, and here we are.

Re:I like 'em, but... (2, Interesting)

Anonymous Coward | about 3 months ago | (#45882779)

Out of curiosity, what is it that you're hoping to bring to the industry? E.g:

  • Novel mechanics (i.e., not a modification of D20)
  • Novel setting
  • Novel "infrastructure" (e.g., tools that help GMs run better/more organized sessions, etc.)
  • Content for an existing system/setting

Based on your interview and initial focus on authors and writers, it seems more like you're setting up to essentially produce premium content for existing settings/platforms.

Re:I like 'em, but... (1)

phantomfive (622387) | about 3 months ago | (#45885193)

another part of my job is keeping them interested and excited about doing stuff. If they feel like they're wasting their time, they're going to haul ass and work somewhere else.

Well said.

Re:I like 'em, but... (0)

Anonymous Coward | about 3 months ago | (#45888481)

This whole interview seems extremely premature. There is no website, no product, no details. And by no details, I mean, even the basic research needed for a business owner seems missing.

What about things like drivethrurpg.com? Fiasco? Fate? You sound like you aren't even aware of what is out there.. What do you play? What do your people play?
What kind of games do you want to make? Pet genre's?
What important niche will you fill?
What is the hole in the indie gaming industry that you are planning to fill?

These are just a few basic questions I expect you would have to have good answers for in order to seriously try to startup a gaming company.

Frankly, you may have great answers for all of these, but based on the video, there is no indication of it. It sounds like a lot of general conjecture and posturing.

Sorry if it isn't.. But you DID have a video posted to a public forum.

Re:I like 'em, but... (1)

emmett (131645) | about 3 months ago | (#45889347)

This whole interview seems extremely premature. There is no website, no product, no details. And by no details, I mean, even the basic research needed for a business owner seems missing.

As mentioned earlier, I was only comfortable doing the interview before there were products available. I used to write for Slashdot, so I didn't want to create a scenario in which it looked like people were being encouraged to buy stuff from my company because I'm an old friend of the family. When the first products come online, you can rest assured that I won't agree to Slashdot coverage.

What about things like drivethrurpg.com? Fiasco? Fate? You sound like you aren't even aware of what is out there.. What do you play? What do your people play?

We intend to release through Drive-Thru RPG. I play d20 Modern, D&D 3.5, Paranoia, Star Wars d6 (West End Games). Our writers play way more systems (and considerably more often) than I do, but they have a lot more interest in D&D Next, Pathfinder, 13th Age... What I play and what I like isn't terribly relevant (and producing games for dead systems that I like would be the definition of a terrible business plan). I'm good at the business side of things -- Managing people, managing money, investing in products. I'm not a world-class RPG author or even a notable figure in that universe, but one of the consistent problems we've seen with great independent games is that fantastic RPG authors and writers aren't necessarily savvy when it comes to the boring side of building and maintaining a business. They're really good at helping you and your friends have a good time, so my job is to back them up with solid talent to help them do that, and take care of the boring stuff. In a lot of cases, these authors don't have time to focus on business as writing RPG stuff happens in their spare time and isn't their primary means of income. Some are simply insanely bored by the business side of things, so their interest in handling that stuff is roughly on par with cleaning the litterbox.

What kind of games do you want to make? Pet genre's? What important niche will you fill? What is the hole in the indie gaming industry that you are planning to fill?

These are just a few basic questions I expect you would have to have good answers for in order to seriously try to startup a gaming company.

Frankly, you may have great answers for all of these, but based on the video, there is no indication of it. It sounds like a lot of general conjecture and posturing.

Sorry if it isn't.. But you DID have a video posted to a public forum.

This was a quick-and-dirty interview that took place in my backyard -- It wasn't intended to serve as a line-by-line description of exactly what we're doing, our specific goals for products we intend to introduce, how we intend to market them and how we're going to pay for everything. I understand that this kind of information is craved by a certain percentage of people (and I'm happy to share), but this simply wasn't the best venue for that. I could probably spend a solid hour talking about royalties and how it's set up for products we intend to sell. Interesting to me? Sure. To our authors? Definitely. To everyone reading Slashdot? Extraordinarily unlikely.

The kind of games we produce has a little to do with me, but it has a lot to do with our authors. They're not just writing the games they want to write, they're also actively on the lookout for cool games written by other authors interested in having them produced. Realistically, a lot of our folks have been writing RPGs for a very long time, and while we do pay higher-than-average rates the average rates border on the laughable. For anyone to be writing this stuff in the first place, they have to be interested by it, they have to be excited by it. Enthusiasm matters.

For instance, Rob Alpizar was interested in writing an adventure that's tentatively-titled 'Burning Down The House.' I liked it, and I thought it was fun. He wrote it, I bought it. The backstory for the single adventure is something that Rob's been working on for years. 'Burning Down The House' is a classic D&D one-shot adventure, and there are a lot of interesting decisions that the players will encounter that direct the adventure's conclusion. These choices are not good-vs-evil stark decisions, they live in the grey between. I was so happy at how 'Burning Down The House' came out that I asked Rob if he could dial back to an earlier period in his world's history and write us another one-shot. This one is actually far less tragic than 'Burning Down The House,' and he's working on it now.

The 'type of game' is very difficult to answer with these two products. They're both D&D, they're both high fantasy. One is somewhat dark, and the other is lighter. Neither are full-scale dungeon crawls. They're neither hack-and-slash combat-heavy or puzzle-based brain-teasers. A lot of people absolutely hate Paranoia. Some people believe that the system itself is too dark, that the system is unforgiving. These things are true in some cases. I can tell you that I can distinctly remember laughing so hard during a Paranoia game that I saw spots in front of my eyes. If you try to dial down the question of 'niche' too hard, you're invariably going to run aground.

I could send out an E-mail today telling our authors that I don't want to see any steampunk or pirates. Not long after they told me to get bent, I'd probably see an outline for a fun steampunk pirate adventure. I have zero doubts that they would collude to actively fuck with me. I could lay down the law and say, 'No. We're only doing a certain style of game on a certain platform. We have a specific niche to fill in this market, and that's what we're gonna do.' I pay the bills, so I get to say things like that and make them stick. But... why? To prove that I'm in charge? To satisfy my tremendous ego? Even if they stuck around to do exactly as I said, their work would no longer be inventive or exciting. It would become toil -- Soulless exertion to satisfy one person's idiotic need to be taken seriously. I'd quit!

Okay, this post is over-long, but I hope it answers some of what you're looking for. Let me know?

Re:You're not wrong. (0)

Anonymous Coward | about 3 months ago | (#45882603)

working in video games makes it almost impossible for me to enjoy video games.

I'd think it was the video games:

  • Cinematics so long
    • the gamepad turns off or you can't enjoy because Press X To Not Die—no wait, it's Y this time but you pressed X so fuck you
    • you have to save multiple times with zero play in between (MGS4, I'm looking at you)
  • Sloppy, latent controls
  • Thumbsticks for aiming
  • Sloppy camera
  • Bleh blah bob loblaw

New Commercial (0)

Anonymous Coward | about 3 months ago | (#45882285)

Seriously, get a new commercial... preferably one that isn't full of accents and boring numbers that nobody cares about.

Wait, what? (0)

Anonymous Coward | about 3 months ago | (#45882299)

He knows nothing about tabletop RPGs so he's going to publish tabletop RPGs. Seems legit.

Re:Wait, what? (1)

glavenoid (636808) | about 3 months ago | (#45882797)

Yeah, but why not though? Sometimes innovation is spurred by a certain naive ignorance, which is to say that there can be valuable insight by not being indoctrinated by idiom and custom, which is yet another way to say that sometimes "not knowing any better" is a good thing.

Damn, that *was* a clumsy sentence.

Do we get that every time now? (1)

Opportunist (166417) | about 3 months ago | (#45882321)

The economy is shot, we got that. So people look for new opportunities, that's a given. If we now get a story every time someone does just that what pretty much everyone does who loses his job, I guess the "stuff that matters" part went out the door of /.

Re: Do we get that every time now? (0)

Anonymous Coward | about 3 months ago | (#45883175)

This is now a dice.com blog. So of course their are going to be a lot of career related posts.

He knows nothing about an established industry... (1)

Anonymous Coward | about 3 months ago | (#45882331)

..but he will totally show them how to do it right.

It sounds like his plan is to take indie games & make them more polished. Which might not be a bad idea in and of itself, but there are a bunch of folks at WOTC, Fantasy Flight, and a bunch of others that do this for a living. And they are plenty polished.

It sounds like he:
- Doesn't know anything about the industry.
- Doesn't know what the existing distribution channels are
- Doesn't have an idea how to build a new distribution channel (never mentions DriveThroughRPG.com)
- Doesn't really understand the economics of the industry
- Doesn't have any idea how his games are different from the ones out there.
- Doesn't know what games are out there other than D&D. (ever heard of Pathfinder? If not you are laughably unqualified to do this)
- Doesn't really know how his games will draw in new markets.
- Doesn't really know how his games will compete in existing markets.

His plan is literally that his employees think it would be fun to run an RPG company. Where do I invest?

Not enough time! (2)

emmett (131645) | about 3 months ago | (#45882447)

I've done a lot of research in the market, and if I'd had a solid hour to talk about the industry (instead of about ten minutes in my backyard) I would have done so! We're planning to distribute via Drive-Thru RPG, and one of our authors (David Flor) is chomping at the bit to get something moving on a 13th Age adventure right now, because he's excited about that platform.

Tim Lord expressed an interest in talking about it, and I agreed to do it specifically *because* we don't have any games out at the moment -- Otherwise it would have been a goddamn commercial, and I wouldn't want to subject anyone to a hailstorm of 'former Slashdot and Linux.com guy wants you to buy his shit! Do it now!'

There are a lot of different systems that deserve attention beyond the d20 D&D stuff -- Hell, I'd love to go back and revisit d20 Modern at some point. I have an idea for a game that doesn't use any existing system, but we'll see how that goes. Ideas for games are a far cry from 'product.'

WTF? (3, Insightful)

wjcofkc (964165) | about 3 months ago | (#45882341)

I read the summary three times in disbelief that it is actually on the front page. Every so often something pops on on Slashdot's front page that doesn't belong, sometimes it really bad. This. takes. the. cake.

It reads like a quickly drafted, brief email where one associate is casually bouncing something off another, or even a scam email. We are not here to do market research for someone that can't do it themselves. Is this a personal favor for someone, Roblimo? Please don't abuse Slashdot like this in the future.

You all can mod me down all you want. This is bullshit.

Re:WTF? (2)

HBI (604924) | about 3 months ago | (#45882373)

Most of Roblimo's posts over the past 10 years have been pretty disconnected from the userbase. This is hardly unusual.

HI NSA (0)

Anonymous Coward | about 3 months ago | (#45882537)

GUess your medling with slashdot again

Re:WTF? (0)

Anonymous Coward | about 3 months ago | (#45882927)

"...drunk people; people with substance abuse problems, people unloved by their parents and desperately trying to do something with their lives that they can justify as worthwhile."

We're not doing market research for him, he's already done that.

Re:WTF? (1)

Bogtha (906264) | about 3 months ago | (#45885247)

It's true to form. This guy tried to make an open-source time travel game a while back, but it ended up him having an idea and wanting everybody else to write the code and create the graphics while he made all the decisions. Needless to say it didn't go anywhere despite him calling in the favours to get it publicised on Slashdot and elsewhere.

Re:WTF? (0)

Anonymous Coward | about 3 months ago | (#45902579)

Since this is Roblimo's blog, I think you are out of line, sir.

This is interesting to him. This is what matters on this blog.

He knows nothing about an established industry... (1)

Anonymous Coward | about 3 months ago | (#45882375)

..but he will totally show them how to do it right.

It sounds like his plan is to take indie games & make them more polished. Which might not be a bad idea in and of itself, but there are a bunch of folks at WOTC, Fantasy Flight, and a bunch of others that do this for a living. And they are plenty polished.

It sounds like he:
- Doesn't know anything about the industry.
- Doesn't know what the existing distribution channels are
- Doesn't have an idea how to build a new distribution channel (never mentions DriveThroughRPG.com)
- Doesn't really understand the economics of the industry
- Doesn't have any idea how his games are different from the ones out there.
- Doesn't know what games are out there other than D&D. (ever heard of Pathfinder? If not you are laughably unqualified to do this)
- Doesn't really know how his games will draw in new markets.
- Doesn't really know how his games will compete in existing markets.

His plan is literally that his employees think it would be fun to run an RPG company. Where do I invest?

Er...what?! So very confused (1)

TangoMargarine (1617195) | about 3 months ago | (#45882391)

I'm confused as to how much the headline actually relates to the article...

"Emmett Plant Talks About the Paper-Based RPG Game Business"

In the summary, the only bit that's anything "paper-based" is a reference to the guy DM'ing (presumably?) D&D at some point...which I'm not convinced would qualify him to speak on "the paper-based RPG game business." And he's starting a company to make RPGs...are they paper-based RPGs?

And the first sentence starts with telling us he's a *musical composer* and references an audio book, which is the exact opposite of a paper-based anything!

Rather afraid that if I read the article, this'll turn out to be Bennett Haselton's cousin or something.

Re:Er...what?! So very confused (0)

Anonymous Coward | about 3 months ago | (#45882467)

hahahaha i can't stop laughing at this. this summary is so confusing, it's funny.

He's actively looking for games to publish. (1)

xxxJonBoyxxx (565205) | about 3 months ago | (#45882409)

>> He's actively looking for games to publish.

I'd start by looking through http://rpg.drivethrustuff.com/ [drivethrustuff.com] - looks like there's plenty of off-brands that could use a push from a dedicated publisher.

>> Arrakeen Tactical

Always a good way to launch a for-profit brand: rip off a major desert+space+melee-combat science fiction franchise. Hope you cleared that with your attorney first...

Strange to relate... (1)

emmett (131645) | about 3 months ago | (#45882479)

The first purchase we made was of Darklight Interactive's work which was on Drive-Thru RPG. I think we're going to do a great job with that, and I hope that the final products are good enough to get the authors of other well-written adventures to sign with us.

Re:Strange to relate... (1)

xxxJonBoyxxx (565205) | about 3 months ago | (#45882611)

>> first purchase we made was of Darklight Interactive's work which was on Drive-Thru RPG

Sweet - because I wasn't kidding about the quality out there. Good luck!

Seriously! (1)

emmett (131645) | about 3 months ago | (#45882643)

Sometimes it's like watching a very old science fiction movie that has a fantastic story, but the effects are cringe-worthy. I hope that we're able to grab some more work by those authors, do a great job with it and really expand their vision by bringing in some of the other pieces of the puzzle.

Even at that, I still think that something like Drive-Thru RPG is a billion times better than waiting for an expensive 'module' at the local hobby shop. I just think we can add some juice, that's all.

OK I'll bite and treat this as legit 'news' story (2)

argStyopa (232550) | about 3 months ago | (#45882759)

Guy with NO EXPERIENCE in a field decides to run a company in that field.

Said field has been on the commercial denouement (at the very least) for 20+ years, with only a slight bump in the otherwise-downward curve for the last few years as small publishers are able to get into the market (I'm looking at Paizo, fr'instance).

I can see this ending in nothing but tears.

Why didn't he just start up a buggy whip company while he's at it?

Re:OK I'll bite and treat this as legit 'news' sto (2)

msobkow (48369) | about 3 months ago | (#45882831)

As long as there are Amish, there will be a market for buggy-whips. And as long as there are people who like to get together with their friends instead of hunching in front of a computer, there will be a market for paper RPGs.

Re:OK I'll bite and treat this as legit 'news' sto (1)

BobMcD (601576) | about 3 months ago | (#45882879)

Henry Ford was an electrical engineer.

Steve Jobs was a circuit board technician.

Orville and Wilbur Wright ran a bicycle shop.

And so on, and so on, and so on.

Re:OK I'll bite and treat this as legit 'news' sto (1)

westlake (615356) | about 3 months ago | (#45890875)

Orville and Wilbur Wright ran a bicycle shop.

The Wrights were machinists who built and sold bicycles of their own --- recognizably --- modern design. Original St. Clair bicycle [si.edu] [1898]

In their view, dynamic control in three dimensions was essential to successful heavier-than-air flight. It's an insight that would come naturally to a cyclist.

Re:OK I'll bite and treat this as legit 'news' sto (1)

BobMcD (601576) | about 3 months ago | (#45892487)

Cool.

Were they airplane mechanics or were they not?

Will probably do fine (2)

JMZero (449047) | about 3 months ago | (#45882829)

Most companies in the RPG space are very poorly run, and many are hamstrung by preconceptions, their knowledge of how you "have to" do things. Being free from those bad ideas is probably a good head start.

The other, solitary thing I know about this guy is that he can get free advertising on slashdot without even a hint of an interesting story. That's worth something.

Paper-Based RPG Game Business (0)

Anonymous Coward | about 3 months ago | (#45883061)

I love reading about role-playing game games.

Let me get this straight (1)

DerekLyons (302214) | about 3 months ago | (#45883559)

Let me get this straight - this is a video interviewing a guy about a business he's never been in, selling something he has no experience with... and his company not only doesn't have a product, it's not expected to for months? And we're supposed to think this is worth watching?

Christ, who set the wayback machine to 1998 and confused Slashdot with a bunch of vulture capitalists?

Re:Let me get this straight (0)

Anonymous Coward | about 3 months ago | (#45897501)

But he's a "good business guy"... Really? What 'good business guy' has so little to offer and publishes something so useless as the interview that was presented? It's the opposite of a shrewd business decision.

Does anyone remember Star Fleet Battles? (1)

sandbagger (654585) | about 3 months ago | (#45884575)

That was bloody amazing. Too bad such wonderful work got more or less lawyered out of existence. Yes, I understand that Paramount must enforce its trademarks but ...

Re:Does anyone remember Star Fleet Battles? (0)

Anonymous Coward | about 3 months ago | (#45885111)

Here is the link to Amirillo Design Bureau http://www.starfleetgames.com

Steve Cole still maintains and sells the game. His update Federation Commander is nice modernization of Star Fleet Battles.

Re:Does anyone remember Star Fleet Battles? (1)

clickclickdrone (964164) | about 3 months ago | (#45885759)

That was one of the first (might even be the first) paper based games I ever played. I remember trying to get the sheets photostatted (not photocopied, get off my lawn etc) to prolong the life. Just looked it up on Google and it still seems to be around. Plus Google images game me a major nostalgia rush so thanks for that :-)

Re:Does anyone remember Star Fleet Battles? (1)

emmett (131645) | about 3 months ago | (#45887129)

We used to keep the ship sheets in a plastic cover, and mark up the plastic cover with a grease marker as the battles raged on. I really like what I'm seeing with Federation Commander, but to be fair I haven't played either SFB or Federation Commander recently. I made the mistake of picking up a 'battle box' of ships, and I enjoy painting and re-painting them. I don't do it as often as I'd like, but such is life. :)

Re:Does anyone remember Star Fleet Battles? (0)

Anonymous Coward | about 3 months ago | (#45888799)

It still in existence and still publishing.

http://www.starfleetgames.com/

So is an Ermine suited to run an RPG company? (0)

Anonymous Coward | about 3 months ago | (#45884757)

Possibly.

Good luck with the spam.

Rock N' Roll Emmett Plant!!! (1)

Anonymous Coward | about 3 months ago | (#45885459)

Rock'nRoll Emmett Plant! This is exciting and wonderful news.

The traditional tabletop RPG market needs smart, fresh blood and new ideas. The explosion of popularity in board games and card games shows that people want face to face actual play experiences beyond their computers. RPGs offer a unique experience, one that comps can't currently duplicate. There is no reason to fear not having experience in the field. You can certainly learn about the RPG market, its past and present history and the current trends all very quickly. Anyone who wants to immerse themselves in the RPG community and learn about it can do so incredibly fast and easily today.

BTW, look up a company called Evil Hat Productions. They are hugely transparent about their business numbers and their years of growth and development. If I was starting a RPG company, I'd look there first and even contact them for advice.

I welcome you to come on by theRPGsite.com and chat with a bunch RPG players, but unlike most RPG forum ours is the most wretched hive of scum and villainy so you will get unfiltered discussions from veteran players, GMs and game designers. - Spinachcat

CT (1)

clickclickdrone (964164) | about 3 months ago | (#45885749)

I miss Classic Traveller and my 3 little black books. Spent a huge chunk of my teens/twenties running games. That is all.

Re:CT (0)

Anonymous Coward | about 3 months ago | (#45886721)

No need to miss them: http://www.farfuture.net/

Bank Holiday Monday (1)

clickclickdrone (964164) | about 3 months ago | (#45885957)

(Non Brits stop reading now, this won't make any sense) Back around 1980 a friend developed an RPG called Bank Holiday Monday where you could play a Mod, Rocker, Punk, New Waver etc and was based around the regular mass fights that featured heavily at seaside resorts back then between the various factions. He had maps of Southend, Brighton etc and you moved around, using weapons and vehicles etc to try and demolish the other faction. You could build your characters up with skills like 'Motor Cycle maintenance' if you were a mod or 'Chain attack' if you were a rocker. ISTR a 'More eyeliner' skill for New Wavers that made it likely an enemy would get scared and retreat. Was quite good fun in an English sort of way.

Evilhat (2)

flymolo (28723) | about 3 months ago | (#45890125)

Look at Evil Hat. Fred Hicks is the most open I've seen of the RPG publishers. You see hard sales numbers quarter to quarter. Discussions on what makes a kickstarter work. Shipping costs. All sorts of useful stuff. Steve Jackson Games yearly reports are good too, but they are more summarized. SJG at this point is basically the Munchkin company with everything else as a sideline, so their information will be less relevant.

But this is a good time to be an RPG publisher, print runs and poor management crippled a lot of companies. One of those problems has been eliminated, and the other is easier due to the way the market has shifted.

Good luck.

He has no clue (0)

Anonymous Coward | about 3 months ago | (#45890205)

Wow he has no idea about RPGer's, "everyone who plays them is unwanted and a drunk or druggie"? what a dickhead.

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