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Largest-Yet EVE Online Battle Destroys $200,000 Worth of Starships

Soulskill posted about 3 months ago | from the most-interesting-game-you-don't-want-to-play dept.

Sci-Fi 463

Space MMO EVE Online has been providing stories of corporate espionage and massive space battles for years. A battle began yesterday that's the biggest one in the game's 10-year history. The main battle itself involved over 2,200 players in a single star system (screenshot, animated picture). The groups on each side of the fight tried to restrict the numbers somewhat in order to maintain server stability, so the battle ended up sprawling across multiple other systems as well. Now, EVE allows players to buy a month of subscription time as an in-game item, which players can then use or trade. This allows a direct conversion from in-game currency to real money, and provides a benchmark for estimating the real-world value of in-game losses. Over 70 of the game's biggest and most expensive ships, the Titans, were destroyed. Individual Titans can be worth upwards of 200 billion ISK, which is worth around $5,000. Losses for the Titans alone for this massive battle are estimated at $200,000 - $300,000. Hundreds upon hundreds of other ships were destroyed as well. How did the battle start? Somebody didn't pay rent and lost control of their system.

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463 comments

Wow (5, Insightful)

Anonymous Coward | about 3 months ago | (#46095023)

The economy just deflated 300k.

EVE online has slightly re-valued the dollar.

Do it more!

Re:Wow (5, Interesting)

gr4nf (1348501) | about 3 months ago | (#46095101)

While it's obvious that no actual money was lost (just transferred into EVE Online corporate pockets), I can't help but wonder whether or not wealth, in the economic sense, was destroyed. There was time put in to the construction of these ships and mining of the requisite minerals and such (real human capital). Of course, it's not a very concrete representation of that work since it is under the control of the sysadmins, but as long as they're consistent with the laws of their little universe, how different is it from the real destruction of real, valuable things?

Re:Wow (5, Insightful)

EvanED (569694) | about 3 months ago | (#46095127)

how different is it from the real destruction of real, valuable things?

I'd argue it isn't, but I'd also point out that people destroy real, valuable things all the time for entertainment value. And participation in these EVE battles is pretty much that -- it's at least largely voluntary participation for entertainment value.

Re:Wow (5, Insightful)

alexander_686 (957440) | about 3 months ago | (#46095387)

Mod parent up.

It is no more destructive to the economy then drinking a good bottle of wine. While things are destroyed, they are not economically productive assets. EVE is about consumer consumption of entertainment. People pay to play – it just that the recognition of payment is delayed until the destruction of your ship.

Now, if they were an inflated asset that underpinned the credit market – that would be something different.

Re:Wow (1)

unimacs (597299) | about 3 months ago | (#46095507)

I don't know enough about the game to say, but does the destruction of these ships slow down further economic activity either inside the game or in terms of real dollars spent?

Re:Wow (2, Insightful)

pitchpipe (708843) | about 3 months ago | (#46095135)

how different is it from the real destruction of real, valuable things?

Why are things valuable? Because humans value them. So if things were destroyed that humans value, wealth was destroyed.

If humans didn't exist would anything have value?

Re:Wow (2, Insightful)

Anonymous Coward | about 3 months ago | (#46095215)

Food, shelter, safety, and better mating rights have value to all living things. Humans have simply developed a system that doesn't require violence or a zero-sum predator-prey relationship to operate.

Re:Wow (3, Insightful)

gnick (1211984) | about 3 months ago | (#46095233)

Anything that people assign value to has value (e.g. it can be traded). The question is whether any actual wealth was destroyed or merely transferred.

Re:Wow (1)

AK Marc (707885) | about 3 months ago | (#46095479)

The act of destroying doesn't transfer wealth. If you buy a box of 100 rounds, did you destroy anything? No? Just transferred wealth? Yes. The same happened in Eve. The building of the ships and work to get the ISK to buy/build them was the transfer of wealth. Firing off 100 rounds at the range "destroys" the wealth. If you didn't fire them, you could sell them. After you fire them, they are worth less. If we call the brass worthless, then you have nothing left after use, and that would be the Eve analogy.

Re:Wow (1)

Anonymous Coward | about 3 months ago | (#46095267)

If humans didn't exist would anything have value?

Yes, as per definition of mice.

Re:Wow (1)

RailGunner (554645) | about 3 months ago | (#46095173)

It's completely different.

a new Titan ship is just an object stored in memory -- copying it is no big deal.

Re:Wow (0)

Anonymous Coward | about 3 months ago | (#46095451)

It's completely different. a few new dollars are just objects stored in memory -- copying it is no big deal.

ftfy.

Re:Wow (0)

Anonymous Coward | about 3 months ago | (#46095209)

You mean that EVE Online corporation who happen to be Icelandic, and therefore use the Icelandic krone instead of the US dollar? That EVE Online corporation who, when paid by American users, take that money out of America and store it in their own bank account?

Yes, that EVE Online corporation (more officially known as CCP Games).

Re:Wow (0)

PopeRatzo (965947) | about 3 months ago | (#46095347)

Wait, you can buy stuff with real world money in Eve Online now? I played the game avidly for several years last decade, and there was no real-world economy in the game.

If that is the case, then I'm glad I got out of Eve when I did. Games that are tied to real-world money are never any good, and mostly likely can never be any good.

Re:Wow (2)

operagost (62405) | about 3 months ago | (#46095397)

No. However, as the summary states, you can buy a monthly subscription using the in-game currency. This is what they use to determine the approximate value of ships, compared to the cost of a monthly subscription in real currency.

Re:Wow (5, Informative)

vux984 (928602) | about 3 months ago | (#46095475)

Wait, you can buy stuff with real world money in Eve Online now?

Last I checked the only thing you could buy with real world money is a subscription token that lets you play the game for a month.

However, since the token is tradeable, instead of buying one yourself, you can instead trade in game cash or services to another player who bought one. In effect you give them X, they pay your subscription for the month. Or I suppose you can hoard the token and try and resell it again for "more than you paid for it"...

But eventually somebody somewhere cashes it in for the one month subscription, that was paid for in effect by who ever bought the token in the first place.

In the end, the developer gets paid exactly once for each player playing - so its not really a money grab, but which players pay for whose subscription exactly is a bit muddied by the economics of the tokens.

It does allow players with real money and the desire to spend it to effectively get in game currency and services from other players. But its quite different from typical real-world games, because the all the in game objects being exchanged are still player earned.

For example, you can't spend money to just buy a ship, you must buy subscription tokens and then trade them to a player who has the ship you want. Or sell them for in game cash to a player who wants them and has the cash, and then take that in game cash and in turn use it to get a ship from a player who has one.

Its probably the least objectionable use of real money in a game that there is.

Re:Wow (1)

geekoid (135745) | about 3 months ago | (#46095525)

There are a lot of good games tied to real world economy.
I"m not sure why you think that means they aren't good. TF2 for example...

Re:Wow (0)

Anonymous Coward | about 3 months ago | (#46095211)

Anything lost in a video game is generally speaking a "sunk cost". You already paid for a subscription. You already spent time building a character or ship or weapon or whatever it is that gets lost. All that matters is at what point in time you lose it, whether through death, destruction, or simply failing to renew your subscription or log in to your account.

The only thing gained from a video game for the average person is entertainment. The only time you gain something else is if you violate terms of service and sell an account or items on an account. If you simply lose an item, account, or character, then nothing in general is actively lost or gained.

Now, if you continue to play a game past the point of losing something "valuable" in that game, then you will put more sunk costs into that game, be it time or money, to regain your losses and exceed your previous standing, if possible. However, that is a future sunk cost that will also be lost, unless terms of service are violated and the account or items are sold for real world currency before the player decides to abandon the account altogether.

Re:Wow (1)

Impy the Impiuos Imp (442658) | about 3 months ago | (#46095247)

Uhhhhh, there are people with real jobs who think nothing of buying Plex (1-month tradeable subscriptions) and selling them on the AH for in-game currency.

While most destroyed stuff was probably earned in-game, I'm sure plenty was bought currency via this method.

Re:Wow (1)

erroneus (253617) | about 3 months ago | (#46095375)

What certainly happened is money went to EVE Online pockets. The wealth? Well, let's just say those microtransactions could have stayed where they were a bit longer. People are trading money for recreation. It begs the question, for me, as to how good or bad this actually is. I want to say it's bad, but I don't actually know how much time and other resources were wasted in any of this. There are all sorts of costs here for the users. It's not just their money. It's their time and their mental energies of focus, concentration, planning and all that. Much of this is to the exclusion of other things they could be doing with their time and, indeed, their lives. ...says the man who spends X moments of his life commenting on slashdot.

Re:Wow (0)

Scott Lockwood (218839) | about 3 months ago | (#46095499)

That is completely wrong. There are in fact real dollars behind all the ISK in the game. Real money was "lost". Just because you can't (legally) convert ISK to Dollars doesn't mean the money isn't real. There are quite a few people who convert Dollars to ISK by buying PLEX (Pilot License EXtensions) in game and selling them on the open market. The economy in Eve is a real thing. Some people (Such as The Mitanni) actually make a living off the game and no longer work. Me, I'm satisfied just making enough ISK to buy those PLEX's and not have to pay for my game in terms of Dollars.

Re:Wow (1)

fatphil (181876) | about 3 months ago | (#46095533)

Is $200000 "lost" (using the same definition as the article) when 100000 people's mario characters get hit over the head by a barrel thrown by a giant kidnapping gorilla for the 20th time that evening?

And that happened *every night* back in the 80s.

You put money in, you play, then eventually, almost certainly, you lose. For some the losing is lots of small successive losses, for others it's the occasional big one. The nett result in the end is the same.

Re:Wow (-1, Flamebait)

Anonymous Coward | about 3 months ago | (#46095167)

It seems stupid that if your video game starship is destroyed, that it doesn't respawn and you have just lost all of that money and/or time invested in it.

Re:Wow (4, Insightful)

Entropius (188861) | about 3 months ago | (#46095549)

One of the draws of EVE is that it is an artificial economy, and perhaps the most developed one in existence.

Re:Wow (2)

ackthpt (218170) | about 3 months ago | (#46095225)

Someone call the NFL and tell them they are soon to be history, when this is the sort of thing people get excited about, you know a bunch of sweaty, overpaid mugs ain't got a chance.

Re:Wow (5, Interesting)

CanHasDIY (1672858) | about 3 months ago | (#46095299)

Someone call the NFL and tell them they are soon to be history, when this is the sort of thing people get excited about, you know a bunch of sweaty, overpaid mugs ain't got a chance.

I have to admit, I'd much rather spend 10 minutes watching an epic, simulated space battle, than waste 6 hours watching a bunch of juiced, over-paid prima donnas chase a weird-looking ball around.

These guys should try playing the stock market. (5, Funny)

lxs (131946) | about 3 months ago | (#46095051)

Similar results without the distraction of all those tedious fake space battles.

space spreadsheet armada battels v3.9! (5, Funny)

Thud457 (234763) | about 3 months ago | (#46095199)

and the spreadsheets involved are less complicated...

Re:space spreadsheet armada battels v3.9! (1)

93 Escort Wagon (326346) | about 3 months ago | (#46095467)

Spreadsheets. In a game. Man, sounds like it must be loads of fun.

Is there any actual animation, or does this game boil down to a battle of mad Excel skillz?

Re: These guys should try playing the stock market (4, Insightful)

Reapman (740286) | about 3 months ago | (#46095205)

I dunno, for me if the stock market involved space battles I'd be a lot more interested.

Re: These guys should try playing the stock market (5, Funny)

game kid (805301) | about 3 months ago | (#46095395)

"Coming up: Unilever's share-price nosedives after a terrorist cell's orbital laser blasts 1TUSD of exoplanet megafarm, but first, a look at the company that's building Amazon's delivery-ships: how the VeloTech's hyperdrives and mass drivers will turn FedEx's C-895 into smoldering U-235. Don't go anywhere, you're watching Fox Business Rigel."

Trade Federation (0)

Anonymous Coward | about 3 months ago | (#46095491)

I dunno, for me if the stock market involved space battles I'd be a lot more interested.

Someone should create a Trade Federation to combine the two things.

Re:These guys should try playing the stock market. (2)

ackthpt (218170) | about 3 months ago | (#46095253)

Similar results without the distraction of all those tedious fake space battles.

Exactly. It was the result of a behind the scenes battle to see who could get the closest to insolvency without flinching, which brought about the end of Lehman Brothers.

And since the government just printed stacks and stacks of money to bail out the whole mess and put a splint on the economy, it's all pretty much the same virtual game.

$200,000 of what? (5, Funny)

Anonymous Coward | about 3 months ago | (#46095071)

This just in, vitually NOTHING was lost.

yet another virtual FAIT currency, just like the dollar was lost. Nothing of real value was lost. News just in.

Re:$200,000 of what? (0)

Anonymous Coward | about 3 months ago | (#46095113)

This is modded down, but it made me laugh.

Re:$200,000 of what? (1)

Carewolf (581105) | about 3 months ago | (#46095193)

Nothing of real value was lost. News just in.

That is not true, a lot of time was killed, or perhaps even brutally slaughtered.

Re:$200,000 of what? (0)

Anonymous Coward | about 3 months ago | (#46095261)

ok ok i agree, a lot of time that could be better spent masturbating over internet porn was wasted. But imagine the saving on KiloJoules of energy saved!

Re:$200,000 of what? (2, Insightful)

ackthpt (218170) | about 3 months ago | (#46095263)

This just in, vitually NOTHING was lost.

yet another virtual FAIT currency, just like the dollar was lost. Nothing of real value was lost. News just in.

People's time to build this fleets up was expended. I don't think of that as nothing, particularly after I took a long hard look at how much of my life I spent glued to MMO play, which only gave me a lot of stress and very little to hold onto (nothing, actually, aside some memories) when I left the game.

The rent... (3, Funny)

Anonymous Coward | about 3 months ago | (#46095073)

was to damn high?

Re:The rent... (0)

Anonymous Coward | about 3 months ago | (#46095249)

No. Actually, the rent was too high.

Nope... (-1)

Anonymous Coward | about 3 months ago | (#46095079)

No matter how many storys we see here about EVE... It's still not a cool or fun game.
It's still boring slow and expensive.

And... I don't care how much money people into boring slow expensive games pissed away in a virtual world.

The only impressive thing at all about EVE is their server hardware and network ability.

Worth it (1)

Anonymous Coward | about 3 months ago | (#46095081)

So was it worth it? Was something valuable gained? Does control of this system give CFC a strategic advantage, or remove a strategic advantage from RUS? Clearly CFC won this in terms of raw attrition which itself carries strategic heft, but that can be rebuilt so it's only a temporary strategic advantage.

It sounds cooler than it is... (5, Insightful)

Wulfrunner (1213776) | about 3 months ago | (#46095083)

To manage the number of users involved in that battle, the system went into "Time Dilation". What that means in practice is that you queue an action, go make coffee, drink the coffee, then queue another action. Very cool in concept, but when a 30 "minutes" take 6 hours of real time to process, it looses its novelty fairly quickly.

Let's say you own a Capital Ship and want to play EVE, so you commit to the fight. An hour later you have to go get groceries / make dinner for the family / go to the toilet. You are unlikely to be able to disengage, and so you can just log off and your ship gets destroyed instead. Not much fun.

To me, the battle doesn't even look cool. The ships are all mashed on top of one another, pointing in random directions, and it's almost impossible for an observer to see what's actually going on. If I wanted to interest someone in EVE, I wouldn't show them a video of this battle, nor The Battle of Asakai. I would show them the Alliance Tournament XI (if anything).

Re:It sounds cooler than it is... (0)

Anonymous Coward | about 3 months ago | (#46095159)

To manage the number of users involved in that battle, the system went into "Time Dilation". What that means in practice is that you queue an action, go make coffee, drink the coffee, then queue another action. Very cool in concept, but when a 30 "minutes" take 6 hours of real time to process, it looses its novelty fairly quickly.

Let's say you own a Capital Ship and want to play EVE, so you commit to the fight. An hour later you have to go get groceries / make dinner for the family / go to the toilet. You are unlikely to be able to disengage, and so you can just log off and your ship gets destroyed instead. Not much fun.

To me, the battle doesn't even look cool. The ships are all mashed on top of one another, pointing in random directions, and it's almost impossible for an observer to see what's actually going on. If I wanted to interest someone in EVE, I wouldn't show them a video of this battle, nor The Battle of Asakai. I would show them the Alliance Tournament XI (if anything).

Yeah, not like a real starship fight at all. where quick thinking and fast fingers ends battles for control of light years of space in a few seconds so you can go watch the latest TV show live at its regularly scheduled time.

Don't get me wrong, I'm not into those time sinks either, but Eve is great at what it is.

Re:It sounds cooler than it is... (1)

Wulfrunner (1213776) | about 3 months ago | (#46095243)

Yes, EVE is great at perpetuating broken game mechanics. For example, please explain how an energy transfer module can provide more energy to its target than it takes to activate? Or, explain how a starbase (POS) forcefield can "eject" the ships inside at a velocity that will literally "bowl" anything in their path out of their way (e.g. Drebuchet [youtube.com] )? I'm sure you had fun in B-R5RB but let's face it, EVE's subscriber base isn't exactly growing.

Re:It sounds cooler than it is... (2, Informative)

Anonymous Coward | about 3 months ago | (#46095323)

Yes, EVE is great at perpetuating broken game mechanics. For example, please explain how an energy transfer module can provide more energy to its target than it takes to activate? Or, explain how a starbase (POS) forcefield can "eject" the ships inside at a velocity that will literally "bowl" anything in their path out of their way (e.g. Drebuchet [youtube.com] )? I'm sure you had fun in B-R5RB but let's face it, EVE's subscriber base isn't exactly growing.

I've never played and have no idea what Br5rb is, but I'll take a crack at the others:
The energy transfer module is a self consuming catalyst. Eventually it malfunctions/burns out and is thus lost. This eliminates the infinite energy option. If things never break in Eve, no fuel is used etc for that thing, then, well, it gets blown up with the ship in combat or at the least you can consider the Plex things as fueling it. No Plex no Xfer or whatever. You could also have Maxwell's demon catching 1*K heat energy void of space and firing it out the other side, or a wicked efficient thermoelectric panel as your source.

The starbase push thing folds space. What you perceive as pushing them out of the way is in fact the "wake" of the fold/wave, where the ships "fall" out of the path of the fold. Simple enough, really. Once you cede FTL travel to a universe, the rest of the tech can get pretty darn exotic too, while being internally consistent.

Re:It sounds cooler than it is... (5, Insightful)

gr4nf (1348501) | about 3 months ago | (#46095165)

To me, the battle doesn't even look cool. The ships are all mashed on top of one another, pointing in random directions, and it's almost impossible for an observer to see what's actually going on.

As beings raised in a mostly 2 dimensional plane, it's natural for a truly 3-dimensional no-gravity-bias large-scale interaction to bewilder us. I think this might be one of the things EVE got right.

Re:It sounds cooler than it is... (2, Funny)

Wulfrunner (1213776) | about 3 months ago | (#46095277)

As beings raised in a mostly 2 dimensional plane,

I have stairs in my house, don't know about you. :)

Re:It sounds cooler than it is... (0)

operagost (62405) | about 3 months ago | (#46095441)

So do I, but my second floor isn't directly over the first floor.

My buddy's second floor is, but every time he goes upstairs he has to hop. "Hrup! hrup! hrup!"

Re:It sounds cooler than it is... (1)

CanHasDIY (1672858) | about 3 months ago | (#46095313)

As beings raised in a mostly 2 dimensional plane,

Uh... come again?

Re:It sounds cooler than it is... (1)

gr4nf (1348501) | about 3 months ago | (#46095447)

By which I mean: well over 99% of the movement relative to the Earth that you will do in your life will be in 2 dimensions. We think of our world in maps (2 dimensional). We talk about the 4 cardinal directions (2 dimensions), and when we look at a multiple-player interaction (like a battle), we rarely consider "above" and "below" as valid relative positions on a large scale.

Re:It sounds cooler than it is... (1)

fatphil (181876) | about 3 months ago | (#46095423)

Close one eye.
Look at the nearest wall you are close to the middle of.
Now look at the corner of the ceiling at the left of that wall.
Then follow the ceiling/wall interface to the right until you get to the top right corner of the wall.
Now defocus and just try and take the whole into view. Move your head left and right if need be.

What you will have seen is
- the ceiling dips down to the left
- the ceiling bulges up to the middle
- the ceiling dips down to the right
- yet the ceiling is straight, a contradiction with the above three other things you have seen.

The human brain is *very* good at making *good sense* of sets of 3D clues which may confuse or even contradict in isolation. Even in the absense of binocular vision (which is why I asked you to close one eye at the start).

If the sum of all the 3D clues in the EVE image leave the viewer confused, then it's either deliberate optical trickery (which would be dumb), or far more likely, because it's not a believable or meaningful scene. 3D shoals, swarms, and flocks just don't behave that way.

Re:It sounds cooler than it is... (1)

Threni (635302) | about 3 months ago | (#46095371)

> It sounds cooler than it is...

It didn't sound at all cool. It made me think of Pacman-playing binges. I can imagine the story now..."if each dot costs 4p, then in the 48 hour session, almost £833 worth of dots were consumed". This is - easily - the lamest Slashdot story of the year so far.

This is a game for dorky button mashers (-1)

Anonymous Coward | about 3 months ago | (#46095105)

This is a game for dorky button mashers. Seriously, it's not fun at all.

Re:This is a game for dorky button mashers (0)

Anonymous Coward | about 3 months ago | (#46095453)

If you have $3000 to spend on a ship that might stand a chance, it is a great game.

Otherwise expect to get your derriere podded the second you hit space where the CONCORD ships don't come...

Play to get ganked, pay to actually have a chance.

90k$ for snake bite (-1)

Anonymous Coward | about 3 months ago | (#46095123)

imagine if it had had complications http://news.yahoo.com/snake-bite-89000-162515519.html

In other news... (5, Funny)

ausekilis (1513635) | about 3 months ago | (#46095129)

5 girlfriends went to bed alone.

Re:In other news... (1)

Anonymous Coward | about 3 months ago | (#46095163)

>>Hundreds upon hundreds of other ships were destroyed

5 girlfriends went to bed alone.

LOL!

EVE (5, Insightful)

BobSwi (607571) | about 3 months ago | (#46095141)

Always more fun to read about EVE than it was to play it.

Re:EVE (1)

Anonymous Coward | about 3 months ago | (#46095269)

I was there, and your assessment is correct.

Re:EVE (2)

ackthpt (218170) | about 3 months ago | (#46095291)

Always more fun to read about EVE than it was to play it.

Disney does this with movies. Did you see the Lone Ranger?

Re:EVE (2)

GodfatherofSoul (174979) | about 3 months ago | (#46095385)

SO true! I signed up after that big battle headline from a year ago and quit 3 months later. EVE is an epicly huge and complex world that recreated all of the tedious boredom of real life. They should change the tagline to "Space: where more is less."

The most interesting thing is what it looks like (4, Insightful)

JoshuaZ (1134087) | about 3 months ago | (#46095143)

I've never played Eve Online and have no intention of doing so. But I'm continually fascinated by how cool the space battles look. Essentially we have a computer game today where the unchoreographed battles look better than the space battles made using special effects from the late 1980s. That's an amazing testament to how far the technology has come.

I wonder if it will hold true (0)

Anonymous Coward | about 3 months ago | (#46095257)

In real space battles this large in the far away future

In my mind space battle this large would be neutralized by a huge neutron bomb , and it would annihilate all those little "sharks with lazers"

I doubt futuristic space combat will be fought on this scale. I envision stealth nuclear tech doing the job - Not a million ships shooting lazers.

It does look cool though.

Re:I wonder if it will hold true (0)

Anonymous Coward | about 3 months ago | (#46095343)

Nukes? Try this: http://en.wikipedia.org/wiki/Relativistic_kill_vehicle

Re:The most interesting thing is what it looks lik (1)

nemo (2417) | about 3 months ago | (#46095501)

So with the right setup, all the Babylon5 CGI could be re-done by mechanimation?

(Google for "Babylon5 cgi lost" as to why redoing the Babylon5 CGI is in serious need)

Strategy? (1)

phantomfive (622387) | about 3 months ago | (#46095223)

Looking at the picture [gfycat.com] , it seems like there are two sides with their ships lined up shooting at each other. Is there any use of strategy in this battle, or is it all about who has the biggest army?

Re:Strategy? (0)

Anonymous Coward | about 3 months ago | (#46095283)

As an armchair general myself, I'm curious as well. Do the corp's set up little squadrons of quick/nimble fighters to just grief or lure other ships away etc. etc. Basically is there any method to the madness beyond "hey! I think I'll target that guy next" with no coordination?

Re:Strategy? (2)

notea42 (926633) | about 3 months ago | (#46095301)

There is a lot of strategy. However, since the battle happens in 3D and there's no real way to maintain formations, you tend to end up with these blobs of friendly ships and enemy ships. The strategy is in maintaining the proper range to friends and enemies. Weapons have different ranges and tracking speeds. Similarl, the repair ships (think healers) have limited range as well (roughly 50 km for the largest). In these big fights, a lot of the work is in choosing targets, trying to do enough damage to destroy the target before his repairs kick in. There's also a fair amount of complication from the electronic warfare possibilities - jamming and such.

Re:Strategy? (5, Informative)

joelleo (900926) | about 3 months ago | (#46095443)

There is a LOT going on that isn't encompassed by just the grid where the main battle is being fought. There were swarms of interceptors in surrounding systems preventing reinforcements, there were blockade fleets at our staging systems for much the same reason, there were strategic positions set up all around the grid to enable friendlies to get in and out avoiding bubbles. Things happen in waves - when the CFC jumped in 12 carriers and EACH ONE lit a cyno I knew we were in for a ride...

I was in the fight in a supercarrier and the sheer complexity and coordination necessary to make something like this happen is pretty astounding. We had 3 different alliances (NC., Pandemic Legion and Nulli + friends) in a "Wreckingball" fit for the main battle on our side - we had to be orbiting a certain way, aligned a certain way and within very certain ranges for all of it to work. Supers' Fighter Bombers had their own orders, dreads had separate orders, titans had their coordinated doomsdays + guns, archons and triage carriers all had their own parts to play as well as they could in the extreme tidi and this is before we even begin to talk about the support fleets for tackle, strategic warp-ins etc.

Beyond the in-game coordination, the out of game coordination is incredibly complex as well. I was on two different voice comms, different chat systems and we were all receiving pings via Jabber. Gameplay on this level is hard to comprehend, but I wouldn't trade it even with the tidi lagfest. Eve Online 2014 - Children and the ADHD-afflicted need not apply =)

Going stupid with afterburners engaged..... (0)

rts008 (812749) | about 3 months ago | (#46095401)

You took the time to look at that image, got confused, then posted a worthless comment.

In that same amount of time and effort, you could have RTFA (it's very short) and had the answers to your questions.

Talk about stupid and lazy....

And no, I will not answer your questions and further enable/contribute to this phenomenon of posting stupidity instead of RTFA.

Re:Going stupid with afterburners engaged..... (1)

phantomfive (622387) | about 3 months ago | (#46095477)

In that same amount of time and effort, you could have RTFA (it's very short) and had the answers to your questions.

I did RTFA and it doesn't answer the questions.

And no, I will not answer your questions and further enable/contribute to this phenomenon of posting stupidity instead of RTFA.

Hey, I can gratuitously insult you too! Stupid git.

Tried getting into EVE but.. (1)

GrBear (63712) | about 3 months ago | (#46095241)

I quickly discovered how big of a time sink it could be.

To fly a Cheetah coverts op ship, my character requires 302 days of 24/7 training to meet all the necessary requirements. And this wasn't even an uber ship at that!

I mean, thankfully you don't have to be online for your character to train, but come on.. who plans their MMO for the next year's worth of gameplay?

Re:Tried getting into EVE but.. (0)

Anonymous Coward | about 3 months ago | (#46095345)

302 days for a Cheetah? You did something incredibly, terribly wrong.

Either your stats were ruined during character creation (and worth resetting) or you're trying to max every potentially related skill (which is completely unnecessary). It shouldn't take more than 30 days, 60 at most, to be able to competently fly any T2 frigate in the game.

Re:Tried getting into EVE but.. (1)

GrBear (63712) | about 3 months ago | (#46095373)

I was going by what EVEMON said for my character *shrugs*

Re:Tried getting into EVE but.. (0)

Anonymous Coward | about 3 months ago | (#46095445)

I could see that timeframe if it created a plan to literally train every tangentially related skill to max level (all supports, all specialties, all passives, all equipment-affecting skills, etc), but that's about it.

As massive and overwhelming as the game can be, if you specialize correctly you can get into the game and be "almost" as effective as players with 5+ years of experience in just a couple of months.

Re:Tried getting into EVE but.. (1)

Spiked_Three (626260) | about 3 months ago | (#46095357)

I started Eve this week. I tried to cancel this week.

What a horrible game. inconsistent user interface, out of date (if any) documentation. Terribly inadequate tutorials, of which there are two ways to get there, and partly but not fully the same.

I am unable to cancel since the web logon requires a character name I no longer have since I uninstalled the POS.

Seriously, why would so many people put up with something so poorly done? Pretty pictures?

Re:Tried getting into EVE but.. (0)

Anonymous Coward | about 3 months ago | (#46095449)

Eve has a unique way of doing skills. Some of the skills are transferable between ship types, some aren't. You can be the best cheetah pilot out there in about 75 days from a new character (where you got 302 from, I don't know) You don't have to have everything to 5, most the time 4's are just fine (and take 1/4 the training time) And half those skills you train transfer over to flying a stealth bomber. Plus you don't have to fly nice ships. a cheaply fitted tackle Rifter (which you can fly with 1-2 days of training) can easily ruin someone's day. It'll die, but it's a disposable ship.

Bigger and more expensive is not necessarily better in eve. PL came in with a lot more titans than CFC, but CFC had the dreads to support knocking out the titans. PL didn't.

"Somebody didn't pay rent" (1)

Anonymous Coward | about 3 months ago | (#46095251)

That's up there with "who the hell is Archduke Fernidand?"

"Destroyed"? (1)

RevWaldo (1186281) | about 3 months ago | (#46095295)

Destroyed as in vaporized, or destroyed as in lots of wreckage and parts and metal floating about, with armadas of salvage ships waiting on the outskirts to hoover it all up?

.

Hopefully this will provide good analysis (0)

Anonymous Coward | about 3 months ago | (#46095307)

Just like the WOW plague was an excellent simulation of a pandemic, I feel like this is an excellent simulation of a World War 1-style global conflict. Hopefully sociologists and historians are taking notes.

Hi. Eve player here. (4, Interesting)

girlintraining (1395911) | about 3 months ago | (#46095315)

Everything in that story just about is wrong. Firstly, "Over 70 of the game's biggest and most expensive ships, the Titans, were destroyed. Individual Titans can be worth upwards of 200 billion ISK, which is worth around $5,000." ... They aren't actually worth that. Because the game offers the ability to exchange realworld money for a "plex" -- this valuation is almost twice what you'd pay for game time if you bought it straight up. In other words, it's the highest valuation possible. Realistically, it'd be worth less than half that.

Secondly, the guy responsible, a 29 year old banker who was literally asleep when it all went down, insists that the virtual money was in the account and it was set to autopay. People close to this suggest the word for this is "bullshit", but it has been "petitioned" -- a claim by a player that the server screwed up. This isn't without precident, as the game is currently limping about with it standings system broken. Standings is basically Eve's IFF system. Right now, nobody in the game can tell friend from foe. Needless to say, it's a massive issue. So it's possible they farked up, but unlikely.

There are allegations as well that CCP intentionally did this to drive up the price of PLEX (and in fact, just about every resource in the game)... which has happened. And CCP has colluded with players before to give valuable assets out -- and admitted to this.

In short, while the cover story smells of stupidity, greed could also be in play.

Re:Hi. Eve player here. (-1, Flamebait)

Anonymous Coward | about 3 months ago | (#46095545)

Your name suggests you are a woman, so I can confidently conclude that you're a liar one way or another, because women don't play EVE Online.

Better article headline (3, Insightful)

Andy Dodd (701) | about 3 months ago | (#46095321)

"Largest-Yet EVE Online Battle Destroys $200,000 in game time Worth of Starships"

You can't purchase real life money for ISK. You can only purchase game time cards for ISK (or other ingame items).

When someone buys PLEX for real life money and sells it for ISK ingame, they forget that intermediary step where CCP got the money, not the person who gave you the ISK.

Not bad! (1)

PPH (736903) | about 3 months ago | (#46095471)

Lets host all of the world's conflicts on EVE Online. In the real world, we can't even dent an M2 Bradley without running up a bigger bill than that.

The game is shit... (0)

Anonymous Coward | about 3 months ago | (#46095509)

...and anyone who thinks WoW players are lifeless husks have never met eve online players.

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