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New DOOM Game Not Dead: Beta Comes With Wolfenstein Pre-Order

Soulskill posted about 2 months ago | from the post-carmack-id-release dept.

First Person Shooters (Games) 108

cold fjord writes "Gamespot reports, 'Remember Doom 4? It's not dead! And it's now just called Doom, presumably. And there's going to be a beta. Anyone who preorders a copy of upcoming Wolfenstein: The New Order will gain access to the Doom beta. But Bethesda isn't saying when that beta might be. Or what platforms it will be on. It is saying, however, that you'll need to be over 18 to participate. Sounds like it might be a bit gory, then. More information can be found on Bethesda's Doom beta site.' Forbes adds that Wolfenstein: The New Order is set for release on May 20th."

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108 comments

oh no (5, Funny)

Anonymous Coward | about 2 months ago | (#46290833)

And there's going to be a beta.

Fuck beta.

Re:oh no (-1)

Anonymous Coward | about 2 months ago | (#46294597)

Well you communist, nigger loving fucktarded shitdot sheeple are all beta and omega male losers that can't get girls to open their fucking meat-wallets to ya so yeah "betas suck" would be more accurate. You fucktards are whining about Duke Nukem and Wolfenstein only because ther are not your precious communist open-sores backed by your communist, nigger loving butt buddy Richard "RMS TitaNIC" Stallman.

GO AHEAD FUCKING FLAME AWAY
OR WASTE YOUR GODDAMNED
MOD POINTS FUCKTARDED SHITDOT SHEEPLE OR BETTER
YET GO SLIT YOUR FUCKING WRISTS
FUCKTARDED SHITDOT SHEEPLE

Re:oh no (0)

Anonymous Coward | about 2 months ago | (#46299723)

I saw a fucking a video of stallman eating something off his foot! His god damn foot! And people here love that fag.

I remember Doom 3. (1, Troll)

Kenja (541830) | about 2 months ago | (#46290911)

And thus do not care about Doom 4.

Re:I remember Doom 3. (0)

Anonymous Coward | about 2 months ago | (#46290927)

Oh, c'mon. That torch thing. That patch. You know. The old days!

Re:I remember Doom 3. (1)

roc97007 (608802) | about 2 months ago | (#46290953)

Out of curiosity, what was the problem with Doom 3? I played Doom and Doom 2 many years ago but didn't have enough horsepower to play Doom 3 when it came out, and by the time my PC caught up it was old news and I had lost interest.

Re:I remember Doom 3. (0)

Anonymous Coward | about 2 months ago | (#46291021)

It was too dark.

Re:I remember Doom 3. (4, Insightful)

rogoshen1 (2922505) | about 2 months ago | (#46291083)

that was completely intentional.. the goal was to build mood and suspense through the lack of visibility.. they accomplished this. things like the 'duct-tape' mod kind of ruined the atmosphere :(

Re:I remember Doom 3. (1)

Alter_3d (948458) | about 2 months ago | (#46291105)

that was completely intentional.. the goal was to build mood and suspense through the lack of visibility.. they accomplished this. things like the 'duct-tape' mod kind of ruined the atmosphere :(

If that is the case, then why did they made the "duct tape" permanent in the BFG Edition?. I think there are better ways to create suspense.

Re:I remember Doom 3. (5, Insightful)

sexconker (1179573) | about 2 months ago | (#46291723)

that was completely intentional.. the goal was to build mood and suspense through the lack of visibility.. they accomplished this. things like the 'duct-tape' mod kind of ruined the atmosphere :(

If that is the case, then why did they made the "duct tape" permanent in the BFG Edition?. I think there are better ways to create suspense.

Because modern gamers are whiny little shits, especially console gamers (remember - the BFG edition was a console-focused rerelease and anthology).
Choosing between a flashlight or gun was great design. It was intentional and it really shaped the game (as well as showed off the lighting engine).

Re:I remember Doom 3. (0)

Anonymous Coward | about 2 months ago | (#46293387)

Choosing between a flashlight or a gun was a PITA. If they wanted me to fight in the dark, they should have ditched the flashlight altogether. I'd welcome that.
I'd rather be choosing between guns - feels more like Doom this way.

Re: I remember Doom 3. (0)

Anonymous Coward | about 2 months ago | (#46297535)

OK, I do maybe 90% of my gaming on consoles and the rest on the PC/Mac. When Doom 3 first came out, my PC couldn't run it. So Doom 3: BFG Edition for the Xbox 360 ended up being the first version I ever played past the demo. I *get* the flashlight thing and I wish I at least had the option of using the original, exclusive mode. Leaving the flashlight on all the time really kills the atmosphere, and having your gun always at the ready really kills the suspense. So I choose to use the flashlight sparingly, but I can't ignore that it's an artificial limitation I impose on myself, like "pistols only". I have my reasons for preferring consoles, but wanting to be treated like a fucking baby isn't one of them. Some of my favorite games are notoriously difficult, like F-Zero GX and Ikaruga. Not trying to earn any proops, here, just wish PC and console gamers would bury the axe. I, for one, did not want a watered-down version of Doom 3.

Re:I remember Doom 3. (1, Insightful)

0123456 (636235) | about 2 months ago | (#46291145)

that was completely intentional.. the goal was to build mood and suspense through the lack of visibility.

There's not a lot of suspense when something jumps out of the wall behind you every time you go around a corner.

Re:I remember Doom 3. (1)

rogoshen1 (2922505) | about 2 months ago | (#46291303)

well considering the length of the game, there's roughly infinity situations for that to occur. =(

Re:I remember Doom 3. (1)

Harvey Manfrenjenson (1610637) | about 2 months ago | (#46295601)

It was too dark.

That wasn't the only problem. The game was about 50% too long, and the middle section just went on and on with very few surprises. I also hated the fact that enemies just spawned out of thin air most of the time. One of the pleasures of a good FPS is figuring out how to enter/explore a room without letting enemies get the drop on you. You lose that element of gameplay if the enemies just materialize next to you.

Re:I remember Doom 3. (0)

varkk (1366053) | about 2 months ago | (#46291073)

It was dark, and wasn't as good as Half-Life 2

Re:I remember Doom 3. (0)

Anonymous Coward | about 2 months ago | (#46293007)

It has a better engine than Half-Life 2, but that is all.

Re:I remember Doom 3. (1)

Blaskowicz (634489) | about 2 months ago | (#46296891)

Half-Life 2 had an extremely linear design and healthpacks every couple meters. It was all "run, shoot at stuff, face no consequences" imo. Some rollercoaster/shooting gallery thing.

Re:I remember Doom 3. (0)

Anonymous Coward | about 2 months ago | (#46291175)

They made it really dark to deal with the fact that the engine wasn't powerful enough to render everything if you could see well.

Re:I remember Doom 3. (2)

sexconker (1179573) | about 2 months ago | (#46291759)

They made it really dark to deal with the fact that the engine wasn't powerful enough to render everything if you could see well.

Outright lie. Darkness wasn't used to hasten rendering. To the contrary, the flashlight and muzzle flashes were dynamic light sources that lit up the environment and models. It was very taxing. Even modern games such as L4D2 (released a full FIVE years later) don't do it to the degree that Doom 3 did. In L4D2 you can only see your own flashlight and whether your teammates' flashlights are on or off. The only dynamic light source is your own flash light (and it's not very dynamic).

It would have been far easier for Doom 3 to use global illumination and drop the flashlight and not have muzzle flashes be light sources.

Re:I remember Doom 3. (0)

Anonymous Coward | about 2 months ago | (#46293173)

Right, sure they did. Nevermind the fact that if you take away the lighting system and pixel shaders in Doom 3, the game could have been done on the id Tech 3 engine.

Then there are Quake 4, Quake Wars, Prey, Wolfenstein and Brink, all of which use the id Tech 4 engine without any problem rendering large, detailed, well-lit environments.

I have been mapping on the id Tech engines since Doom and have always been impressed with how powerful and flexible that are. You really have no idea what you are talking about.

Re:I remember Doom 3. (0)

Anonymous Coward | about 2 months ago | (#46291297)

Let's go over the historical events:

Doom. Hey man, this game is so bloody gorey, it is great!
Doom 2. Oh man, this is even better!
Final Doom. Holy shit dude!
Doom 64. All new levels! SWEET DUDE
Doom 3. WHO?!

Doom 3 was not Doom. Period.
It was Marines in Space.
It was Doom made in to a story instead of the story just being a fun side thing that was referenced AS the gameplay and setting as it slowly got more corrupted and hellish as you progressed.
Doom3 was "oooo it's dark, scary!", sorry, I am not a child, darkness isn't scary. Seeing a big fucking demon with 5 arms and chainsaws coming out his eyeballs, now that would be scary. (add that to the game please, fund it, kickstarter it, etc.)
Hearing "rawr" 15 times before some random monster throws a fireball and lights a corridor. That isn't scary at all, that is annoying as shit and cheap. It is the jumpscares-of-scary -tier. Visibility > shit > "fog of war". (in a bloody building no less!)
Fog of war, obtuse levels of darkness, "light circles", these only make sense in very limited use. As a gameplay mechanic that is constantly there, NOPE, JUST NOPE.
Same applies to say, Killing Floor as well. I hate you if you ever selected Farm. Farm is a terrible level. It is a level for children.
Meanwhile, great level design is having dark, shaded areas in with very bright areas, good use of varying light levels, you know, like Doom had?

Re:I remember Doom 3. (0)

Anonymous Coward | about 2 months ago | (#46293123)

It was Doom made in to a story instead of the story just being a fun side thing that was referenced AS the gameplay and setting as it slowly got more corrupted and hellish as you progressed.

You're kidding, right? Doom 3 had a very minimal story, most of which you could pass over by ignoring message logs. Doom 3 is just Doom with better graphics, sound and controls.

Doom3 was "oooo it's dark, scary!", sorry, I am not a child, darkness isn't scary. Seeing a big fucking demon with 5 arms and chainsaws coming out his eyeballs, now that would be scary.

Neither are scary, nor are the games which employ those tactics. If you want a true scare, System Shock 2 is it.

I still like and play the Doom games from time to time, but my motivation was never because I thought they were scary, they were simply fun to play. Doom 3 is a perfectly good remake of the original game.

Re:I remember Doom 3. (4, Informative)

AdamHaun (43173) | about 2 months ago | (#46291355)

1. It was way too dark. They designed it to show off John Carmack's fancy new real-time lighting engine, but went too far. You couldn't use a flashlight and a weapon at the same time, which was ridiculous and broke suspension of disbelief. (One of the first mods was called "Duct Tape", and did exactly what you'd expect.)

2. The gameplay was repetitive. Every time you found a lit hallway with an item at the end, you knew that taking the item would cause the lights to go out and monsters to appear from behind hidden doors. This happened way too often, further breaking suspension of disbelief.

3. The story wasn't very exciting. It's Doom. You already knew what was going on before you even started the game.

4. Half-Life 2 came out three months later and revolutionized first-person shooters, particularly in the area of in-game storytelling. It was also the first (?) FPS to have a real physics engine with interactive environments. It still compares favorably with AAA shooters released in the last year. Doom 3 seemed mediocre by itself, but in comparison it looked even worse.

That's the history. Personally, I think the Doom concept translates poorly to modern gaming. It is to first-person shooters what Tolkien-esque fantasy is to RPGs -- revolutionary in its time, but bland and generic today. Modern games need distinctive characters, settings, stories, and gameplay to succeed (artistically, anyway). All Doom's got are space marines and monsters, which is the same recipe that ruins most of the Aliens games. But that's another rant...

Re:I remember Doom 3. (1)

pavon (30274) | about 2 months ago | (#46291629)

Personally, I think the Doom concept translates poorly to modern gaming. Tolkien-esque fantasy is to RPGs -- revolutionary in its time, but bland and generic today. Modern games need distinctive characters, settings, stories, and gameplay to succeed (artistically, anyway). Modern games need distinctive characters, settings, stories, and gameplay to succeed (artistically, anyway).

I disagree. The recent Serious Sam releases were great, and showed that the old-school FPSs formula still makes for a good game in today's world. Fast paced, lots of shooting, and meaningless plot. The good character helped, but it was the gameplay that really made it stand out. The problem with Doom 3 wasn't that it failed to add all the things that modern FPSs have, but rather that it failed to replicate the fun gameplay of the originals.

Re:I remember Doom 3. (1)

ausekilis (1513635) | about 2 months ago | (#46294117)

Personally, I think the Doom concept translates poorly to modern gaming. Tolkien-esque fantasy is to RPGs -- revolutionary in its time, but bland and generic today. Modern games need distinctive characters, settings, stories, and gameplay to succeed (artistically, anyway). Modern games need distinctive characters, settings, stories, and gameplay to succeed (artistically, anyway).

I disagree. The recent Serious Sam releases were great, and showed that the old-school FPSs formula still makes for a good game in today's world. Fast paced, lots of shooting, and meaningless plot. The good character helped, but it was the gameplay that really made it stand out. The problem with Doom 3 wasn't that it failed to add all the things that modern FPSs have, but rather that it failed to replicate the fun gameplay of the originals.

I agree with this sentiment. Doom 1 and 2 were about survival in a swarm from hell. Some enemies did a craptop on damage (i.e. cyberdemon and other bosses), others were middle-ground (barons, hellknights), and the rest were mostly pushovers. What made it challenging wasn't always the individual enemies, but the hordes and mixtures of them given the level you are in. One of the most frustratingly fun levels in Doom 2 had a staircase along one wall with lost souls chasing you. Doom 3 took the same plot, and turned it into a survival horror game. They effectively made Resident Evil into a first person shooter with demons instead of zombies.

Serious Sam 1 and 2 had cartoony graphics, but really took the Doom1 and Doom2 formula to the point of absurdity. On harder difficulties even the basic enemies did a fair amount of damage and it wasn't unheard of to end up in a small room or hallway and for dozens of enemies to spawn in, and to run out of ammo in all your bigger guns, forcing you to use pistols to finish off the last dozen or so. Serious Sam 3 took things a little more realistic and mature, but followed the same formula of throwing more enemies at you than you can handle. The story is a little different in that an alien warlord is invading earth, but the game doesn't take itself too seriously. I'd argue that the SS games are what Doom should have done. Hell even Quake 4 is more Doom than Doom3.

Re:I remember Doom 3. (1)

AdamHaun (43173) | about a month ago | (#46307429)

I disagree. The recent Serious Sam releases were great, and showed that the old-school FPSs formula still makes for a good game in today's world. Fast paced, lots of shooting, and meaningless plot.

Thank you for providing a counterpoint. My memory of the first Serious Sam mostly involves running backwards in circles, but I know a lot of people enjoyed it.

Re:I remember Doom 3. (2, Interesting)

sexconker (1179573) | about 2 months ago | (#46291781)

I found the lighting to be perfect and the duct tape mod to make the game far worse.

It was repetitive, just like every single FPS.

The story was Doom. This is not a con.

HL2 didn't revolutionize shit. HL did. HL2 was hyped to no end, but it was a generic, boring shooter. The "story telling" revolved around watching other characters do things while you stood around. It wasn't new or special, nor was the story worth a damn.

Re:I remember Doom 3. (1, Insightful)

vux984 (928602) | about 2 months ago | (#46292425)

HL2 didn't revolutionize shit. HL did. HL2 was hyped to no end, but it was a generic, boring shooter.

Yes, thank you, yes.

It was worse than that. I was 1/3rd of the way through the game before I realized ... this was the actual game.

You get off the train, and you escape, and you need to get to someone... and you are going to teleport and it doesn't work, so you have to get there 'manually' and I sort of thought this "get there" step was a prologue and the game would actually "start" when I got there...and it just keeps going and going and going. It was also extremely linear.

The bridge level was pretty breath taking though.

It wasn't a bad game at all, and the "story telling" involving in game characters talking instead of cut scenes was certainly novel and interesting in its way, although the decision not to give the character a voice and the fact that he doesn't participate in any conversation including the ones he's ostensibly the central figure in doesn't really do much for the immersion.

The more rhetorical exposition of the story by the 'characters' in both portal and portal 2 I thought worked a LOT better than HL2 for the most part. GlaDOS didn't care what you had to say so the silence was less jarring.

The story was Doom. This is not a con.

Agreed. And Serious Sam BFE was likewise devoid of story and did not suffer for it. Duke Nukem Forever, too, I actually quite enjoyed and really just found how deep they dipped into the toilet humor to be regrettable... well that and the dream sequence level.

Re:I remember Doom 3. (0)

Anonymous Coward | about 2 months ago | (#46292845)

I found the lighting to be perfect

I have even better version of that game for you. Run the game first. Close your eyes and do not open it until you complete the game. Will be awesome!

Re:I remember Doom 3. (1, Funny)

Nyder (754090) | about 2 months ago | (#46293477)

I found the lighting to be perfect and the duct tape mod to make the game far worse.

It was repetitive, just like every single FPS.

The story was Doom. This is not a con.

HL2 didn't revolutionize shit. HL did. HL2 was hyped to no end, but it was a generic, boring shooter. The "story telling" revolved around watching other characters do things while you stood around. It wasn't new or special, nor was the story worth a damn.

Sorry to hear your taste blows.

Re:I remember Doom 3. (2)

fsck-beta (3539217) | about 2 months ago | (#46293717)

Queue the Valve fanboys! Nothing Gaben does could ever be less than perfection!!!11

Re:I remember Doom 3. (1)

shiftless (410350) | about 2 months ago | (#46295919)

I'm not a "Valve fanboy." I am a Valve fan, however, because Valve has consistently released amazing titles. HL2 was far better than Doom 3. If you disagree, it's probably because you have poor taste.

Re:I remember Doom 3. (0)

Anonymous Coward | about 2 months ago | (#46296101)

Valve hasn't released a single good game. Half-Life 2 was just mediocre. Everything else they have ever made pretty much sucks.

Re:I remember Doom 3. (0)

Anonymous Coward | about 2 months ago | (#46291801)

Doom is so much more than space marines and monsters. It is a quest to avenge your pet bunny. I would like to see the pet-owner relationship explored further. Perhaps this new game will be a prequel, in which your bunny is alive and happy, and you get to feed it and pet it?

Re:I remember Doom 3. (1)

vux984 (928602) | about 2 months ago | (#46292351)

. It is a quest to avenge your pet bunny.

I thought it was alive until the end of episode 3, I seem to recall it still being around after episode 1 or 2 at least, and that makes the quest to avenge it the 'expansion' episode 4 "Thy Flesh Consumed"... or perhaps Doom 2

Re:I remember Doom 3. (0)

Anonymous Coward | about 2 months ago | (#46292381)

I don't think shooters necessarily need to have AAA theater-style stories to succeed. I still, to this very day, play Doom 2. Because it's simple and I enjoy it.

But I never finished Doom 3. Or, for that matter, Half-Life 2.

Re:I remember Doom 3. (1)

oogoliegoogolie (635356) | about 2 months ago | (#46292429)

1. it was way too dark
At times, but having something jump out of the darkness , even though I knew it was going to happen as soon as I opened the door or picked up something, made me have to change my shorts more often than any other game I played. I remember playing it in with the lights off and somehow a CD case fell off my desk onto the hardwood floor. I hit the roof! Then, another time my GF walks silently behind me and puts her hand on my shoulder as I am sneaking around a dark corridor. OMG, I think I jumped so high that both of us required a change of underwear after that.

2. The gameplay was repetitive.
Isn't every game? From Pacman to Mortal Combat to to COD 14, or whatever they are at now, to Bioshock Infinite, once you get over the initial 'WOW, that's so cool to swing thru the city on your skyhook', each level of the game plays the same as the one before. Yes, it was walk into the room, lights go out, monsters come out, you shoot them, repeat. It was repetitive, but I never got tired of it.

3. The story wasn't very exciting
It's a FPS, what did you expect? You go in. You shoot monsters or bad guys, and kill the boss at the end.

A game doesn't have to be revolutionary to be fun.

Re:I remember Doom 3. (0)

Anonymous Coward | about 2 months ago | (#46293419)

3. The story wasn't very exciting
It's a FPS, what did you expect? You go in. You shoot monsters or bad guys, and kill the boss at the end.

Um. Less talking heads and more shooting things?

Re:I remember Doom 3. (1)

AdamHaun (43173) | about a month ago | (#46307655)

2. The gameplay was repetitive.

Isn't every game?

Not to that extent. The skyhook tracks in Bioshock Infinite at least had different shapes. I'm glad you enjoyed Doom 3 more than I did, though.

It's a FPS, what did you expect? You go in. You shoot monsters or bad guys, and kill the boss at the end.

Even in 2004, there was more to it than that. Wikipedia has a list [wikipedia.org] of shooters that you can sort by release date. Looking at 2003-2004, I see:

* Unreal 2, which had a hub-based mission structure with consistent secondary characters. (I liked it, but nobody else did.)
* Vietcong, which tried to capture the feel of the Vietnam War (and did okay, IMHO). It was also one of the first games to allow iron sight aiming instead of crosshairs.
* Nosferatu: Wrath of Malachi, which I didn't play but I know had randomly-generated environments.
* Far Cry, which had semi-open world gameplay with stealth mechanics, plus a cool setting and okay story.

Going farther back, we have games like NOLF2 (comedy), Battlefield 1942 (vehicles galore), the first Aliens vs. Predator (play as an alien), System Shock 2 and Deus Ex (action RPGs), etc. So there was quite a lot of precedent for shooters being more than running and shooting around the time Doom 3 came out.

Re:I remember Doom 3. (0)

Anonymous Coward | about 2 months ago | (#46293203)

It was way too dark. They designed it to show off John Carmack's fancy new real-time lighting engine, but went too far. You couldn't use a flashlight and a weapon at the same time, which was ridiculous and broke suspension of disbelief.

It was a gameplay mechanic. All good games have them.

The gameplay was repetitive. Every time you found a lit hallway with an item at the end, you knew that taking the item would cause the lights to go out and monsters to appear from behind hidden doors. This happened way too often, further breaking suspension of disbelief.

Most FPS games are repetitive. That's why it's a shooter and not an adventure.

Half-Life 2 came out three months later and revolutionized first-person shooters, particularly in the area of in-game storytelling.

No it didn't. Deus Ex did.

It was also the first (?) FPS to have a real physics engine with interactive environments.

Nope. Trespasser was. Doom 3 also has its own physics engine, which is how id Software made some of the trashed looking environments; by using a "gravity gun" type weapon before Half-Life 2 did.

It still compares favorably with AAA shooters released in the last year.

You have got to be kidding. The Doom 3 engine is vastly superior to Source in every way.

That's the history. Personally, I think the Doom concept translates poorly to modern gaming. It is to first-person shooters what Tolkien-esque fantasy is to RPGs -- revolutionary in its time, but bland and generic today. Modern games need distinctive characters, settings, stories, and gameplay to succeed (artistically, anyway). All Doom's got are space marines and monsters, which is the same recipe that ruins most of the Aliens games. But that's another rant...

Speak for yourself. I prefer a game that is a game first and anything else second. Graphics, story, music, etc. None of that matters if there isn't a solid game there and Doom 3 is a solid game.

Re:I remember Doom 3. (1)

surd1618 (1878068) | about 2 months ago | (#46294783)

I new Doom-like game could still be super-cool, if it were fuck-all hard and full of archviles and shit. It wouldn't sell, but I'd kick ass at it. The only problem would be AI. I think the best solution would be to keep them stupid, just like before. Crazy? Maybe. But I bet, if a 'clever' version with a 'plot' and 'advanced AI' came out, I'd be playing the new 'DOOM 2 ' mod in a week, and vice versa, except I wouldn't play the "HALF LIFE MOD" (I'd be too busy kicking ass!). In a month I'd be playing the team fortress mod though, once I'd beat the game in NM

Re:I remember Doom 3. (1)

surd1618 (1878068) | about 2 months ago | (#46294809)

More to say. Doom 3 sucked b/c it was easy. Monster closets blow, but not as much as crackhead imps

Re:I remember Doom 3. (1)

gl4ss (559668) | about 2 months ago | (#46294043)

multiple problems actually.

it was dark, too dark. so most people remember complaining about that. there's long stretches that are just totally dark, with 1 bit variation from total dark to navigate(if you pump up gamma).

but that was just one problem. the whole level design was just fucked up. it could have been system shock cool but it was more like "teleport enemies behind your back so you'll end up walking backwards since you know there's going to be some shit like that at every 4th corner". sure, it had those pda's to tell the story but that never got you much info anyways and frankly the story doesn't make any sense at all so good action would have been the only redeeming thing and it lacked that.

personally for me the quake franchise game made with the same engine as doom3 was pretty good, ok story, ok action, not that much bullshit scares and so forth.

Re:I remember Doom 3. (-1)

Anonymous Coward | about 2 months ago | (#46294685)

It's not communist open-sores that's backed by RMS Titanic so you fucktarded shitdot sheeple don't want anything to do with it and you all whine that everything should be communist open-sores. Of course you are just a bunch of communist, nigger loving fucktards who should go and slit your fucking wrists.

GO AHEAD FUCKING FLAME AWAY
OR WASTE YOUR GODDAMNED
MOD POINTS FUCKTARDED SHITDOT SHEEPLE OR BETTER
YET GO SLIT YOUR FUCKING WRISTS
FUCKTARDED SHITDOT SHEEPLE

Re:I remember Doom 3. (0)

Anonymous Coward | about 2 months ago | (#46298925)

WOW

Dude, you shoulda worn a crash helmet

Re:I remember Doom 3. (1)

hcs_$reboot (1536101) | about 2 months ago | (#46292777)

I also found Doom 3 pretty boring. On the plus side, as for being scary, that was the scariest game I ever played. The dark atmosphere contributed to amplify the scary ambiance. I'll always remember that sound made by the medical stations bip bip bip.... scary, I tell you!

Please stop recycling sequels renaming & dropi (5, Insightful)

UnknownSoldier (67820) | about 2 months ago | (#46290957)

/rant I wish people realize that they are fucking up searching for your product when they rename the sequel back at 1.

Xbox
Xbox 360
Xbone One .. no it's not one .. its the third generation / version.

iPad
iPad 2
iPad ... no, it's the 3rd or 4th generation ... does "iPad" refer to the latest version or the "iPad" original ??

* I can understand the iPad Air because there wasn't a previous version, though technically it is the iPad 5.

Re:Please stop recycling sequels renaming & dr (1)

mythosaz (572040) | about 2 months ago | (#46291077)

Xbone One

Yeah, you seem fairly unbiased.

These are all simply marketing choices.

When you call the follow-up to the Xbox the "Xbox 360" you get a few choices - you can come up with a new number - 720, 361, 2014 - or you can change the name to convey something else. Microsoft went with "One" to imply that it's the one device you need in your living room, the primary device connected to the TV, one you watch TV through and make your Skype calls from.

Sony has linear numbering and kept it.

Apple wants you to forget the numbering scheme and just think "iPad" apparently.

Re:Please stop recycling sequels renaming & dr (1)

hermitdev (2792385) | about 2 months ago | (#46291911)

Yeah, you seem fairly unbiased.

Unbiased, probably no, but he does have a fair point. MS, Apple, Intel, Nvidia, AMD have all pulled this shit. Name + number = product. New product = Name + old number + 1. Then, the company marketers get "bored" and change it up. Now, same name + new number = product, but new number less than old number, consumer doesn't buy because 1 4. why would I buy a lower number? that's not how tech works. My 5 or 6 year old desktop as a Geforce 8800 GTX. My 1 year old desktop has two Geforce 690 GTX. If you were to show those 2 model names to tech illiterate people, which do you think they'd think was the modern piece of equipment?

Re:Please stop recycling sequels renaming & dr (3, Funny)

Malizar (553281) | about 2 months ago | (#46291979)

That is ok, I am waiting on Windows 180, when Microsoft does a complete turn around and puts out a good operating system.

tech literate (0)

Anonymous Coward | about 2 months ago | (#46292101)

I'm tech literate and I still have to remind myself that 690 / 750 whatever is NEWER than the 8800. ATi/AMD has done this often enough that I don't even attempt to understand there numbers and use a release date chart to figure it out.

Re:tech literate (1)

vux984 (928602) | about 2 months ago | (#46292295)

I'm tech literate and I still have to remind myself that 690 / 750 whatever is NEWER than the 8800.

And I've been on the treadmill long enough that I sort of did a double take when the numbers started wrapping around; my first geforce was a geforce 256, so i chuckle at the 250 in my HTPC upstairs.

Re:Please stop recycling sequels renaming & dr (0)

Anonymous Coward | about 2 months ago | (#46293235)

No, your old desktop has a GeForce 8800 GTX. Your newer desktop has a GeForce GTX 690.

Re:Please stop recycling sequels renaming & dr (3, Informative)

asmkm22 (1902712) | about 2 months ago | (#46291287)

Naming conventions are stupid, but I think you're overreacting a bit. Xbox One is named so because they are wanting to make it the ONE device to rule them all near your TV; not because they think people are going to somehow get confused about the difference between it and the Xbox.

Apples naming conventions have been like that for 15 years. I was actually surprised when they tacked on the "2" to for the iPad 2, because they normally just name everything in a product line the same thing. You have to use either the year built, or the "generation" it belonged to. Again, that's one hell of a rant to last 15 years.

At least they aren't naming things like TV manufacturers, where you get crap like UN46F6030FXZA, or TC-P65TZT60.

Re:Please stop recycling sequels renaming & dr (1)

jones_supa (887896) | about 2 months ago | (#46291575)

How about the newest SimCity or Thief, then? I'd say there is currently a slight trend in the marketing department to rename titles back to the first one.

Re:Please stop recycling sequels renaming & dr (1)

asmkm22 (1902712) | about 2 months ago | (#46292625)

Both of which are basically reboots to the series, rather than weird or misleading naming schemes.

Re:Please stop recycling sequels renaming & dr (0)

Anonymous Coward | about 2 months ago | (#46294647)

You have to use either the year built, or the "generation" it belonged to.

In my day (get off my lawn...), we used the development codenames. I have a "Lombard" Powerbook and a "Yosemite" Power Macintosh. Everyone pitied the poor saps that bought a "Yikes!" that thought they were getting a "Sawtooth". It wasn't too long after that they started calling them after new features like "Digital Audio", then back to codenames with "Quicksilver", then to appearance with "Mirrored Drive Door". Their naming conventions have been the same for 15 years, but about 10 years ago, they locked out their enthusiast community and hid their codenames, making it more difficult to determine what exact model each unit is. It was a stupid change, honestly. It didn't gain them anything, and it gave the appearance that they had something to hide.

Also, that Samsung TV model number is easily recognizable and understandable if you know what to look for.
- "UN" means it's an LED backlit LCD.
- "46" is the diagonal measurement in inches.
- "F" is the 6th model year, starting from 2008, so this one is a 2013 model.
- "6" is a Series 6 feature package, which includes high-end port configurations, but few if any "smart TV" features.
- "030" is the sub-model, and basically means "not an 020 or an 010, which are the models sold at WalMart with a red power LED and Best Buy with a blue power LED, this one has a white LED and those retailers won't price-match this model if you find it on NewEgg".
- "FXZA" is a newer addition to the model number, and is probably a code for features on this unit that aren't normally included in the Series 6 package, or it may be code for what color the power LED is, or both.

For reference, mine is an LN52B750, which is CCFL-backlit LCD, 52-inch, 2009-era, Series 7 with DLNA and some fancy ports (at the time), from NewEgg with a white indicator LED. (Best Buy's comparable model that year was the 710, and was identical except it had a red LED. Best Buy would not price-match because it's obviously a different model number. I don't think I've bothered to go back to Best Buy since then.)

Re:Please stop recycling sequels renaming & dr (2)

sexconker (1179573) | about 2 months ago | (#46291795)

/rant I wish people realize that they are fucking up searching for your product when they rename the sequel back at 1.

Xbox
Xbox 360
Xbone One .. no it's not one .. its the third generation / version.

iPad
iPad 2
iPad ... no, it's the 3rd or 4th generation ... does "iPad" refer to the latest version or the "iPad" original ??

* I can understand the iPad Air because there wasn't a previous version, though technically it is the iPad 5.

HTC has a new flagship phone - the HTC One 2.
I swear I'm not trolling you. I love to fucking troll, but HTC beat me to it.

Re:Please stop recycling sequels renaming & dr (0)

Anonymous Coward | about 2 months ago | (#46292997)

That's Apple. Think about the Apple ///

Is there a Mac 3? An iMac 3? A MacBook 3?

Even the iPhone is iPhone 3G (for 3G)

Re:Please stop recycling sequels renaming & dr (0)

Anonymous Coward | about 2 months ago | (#46294067)

How about video games?
Game
Game II
Game III: Subtitle
G4ME
Game

Re:Please stop recycling sequels renaming & dr (0)

Anonymous Coward | about 2 months ago | (#46294493)

Look on the bright side.

Sun Micro-systems is no more. They could out-fuck up any other naming/numbering system.

Only reason I ordered Wolfenstein (1)

MoronGames (632186) | about 2 months ago | (#46290989)

Was to get the new Doom beta. Been too long since iD came out with a Doom installment IMO

Re:Only reason I ordered Wolfenstein (0)

Anonymous Coward | about 2 months ago | (#46291043)

but a preorder for it? Zenimax you bastard.
id Software always released public tests for many months before their final release.

though this marks a rare moment when zenimax is going for actual beta testing on one of their products -too bad it's treated as a cheap promotional tie-in.

Did you play Doom 3? (1)

argStyopa (232550) | about 2 months ago | (#46291087)

Seriously, it was Doom 2 with better graphics. That's it. Nothing, absolutely NOTHING new in gameplay.

And then Rage? LOL.

Seriously, Doom4 should be dead before it ever gets published.

Re:Did you play Doom 3? (3, Informative)

0123456 (636235) | about 2 months ago | (#46291133)

Seriously, it was Doom 2 with better graphics. That's it.

No, it wasn't. Doom 2 had some colours on screen other than black.

Re:Did you play Doom 3? (0)

Anonymous Coward | about 2 months ago | (#46291399)

Rage is awesome! I haven't liked any of the DooM/Quake games since the first Quake... Then I had doubts about Rage and I was wrong, the gameplay is more satisfying than any other shooter I've played to date.

Re:Did you play Doom 3? (0)

Anonymous Coward | about 2 months ago | (#46291187)

"LOL" at you for being an internet tough guy who only follows the big AAA+ names until everyone else craps on the thing that everyone else is crapping on. How about you try having your own expectations for once?

I bet you're the type that thinks polygons>art direction.

Re:Did you play Doom 3? (2)

ACS Solver (1068112) | about 2 months ago | (#46291221)

Not having anything new in gameplay was the point. Doom 3 was an old-school shooter, you with a huge arsenal of weapons vs. hordes of monstrosities from hell. And that was with amazing graphics. Doom 3 might have had really low resolution textures, but I think the lighting and shadowing remained unrivaled for years.

Though Doom3 did have a minor novelty I wish more games adapted. It had a really nice way of interacting with in-game monitors and computers, and I can't remember if any other games have done the same. Certainly not many, if there are any at all.

Re:Did you play Doom 3? (2)

serviscope_minor (664417) | about 2 months ago | (#46291369)

Seriously, it was Doom 2 with better graphics.

Did you play Doom2 or 3 for that matter?

I don't recall the vast outdoor expances with massive brawls involving hundreds of monsters in Doom 3.

Re:Did you play Doom 3? (2)

hermitdev (2792385) | about 2 months ago | (#46291971)

No, Doom 3 wasn't just Doom 2 w/ better graphics. Yes, Doom 3 was still the basic scripted FPS. But, they added new means to the scripting. Enter room, kill everything. Done. Now what? Doom 2: you're done, free to leave. Doom 3: head up the stairs, and a new demon materializes out of the stairs in front of you. I wasn't expecting that, the first time. Another shocker in Doom 3 was the, for lack of a better term to describe them, the flying babies. First time you encountered them, you're walking down a hallway with fog on the floor. You hear a baby crying in the distance, and you get closer and closer and closer. Eventually, you see the head of the baby, but that's all you see, sticking out of the fog. Once you get close enough, the little fucker flies at you and you blasting away at it with your shotgun. Id had just gotten you to fucking fire a shotgun at a baby. Yes, not a real shotgun, but still. That was more that a little fucked up.

...And nobody cared (3, Interesting)

Anonymous Coward | about 2 months ago | (#46291093)

Carmack's gone, Romero's long gone, Id is now owned by Zenimax.

Basically, nobody gives a shit about this game.

Re:...And nobody cared (0)

Anonymous Coward | about a month ago | (#46303469)

The issue is that Carmack was the driving force behind the engine, he was the "engine John".
I hope I read Masters of Doom right, and I like to think I know Carmack from reading the book.
I think that the code produced at id was high quality because Carmack probably reamed anyone that didn't produce good quality code.
Now, I know TTimo (AKA: Zerowing) did the porting, but even HE is gone.

I don't trust whoever took Carmack's place to make a good engine that's highly portable. Let alone someone inside id hasn't been assigned porting.
Now that both Carmack and TTimo are both gone, we can forget Doom 4 *EVER* coming out on Linux.
I'm willing to bet that id Tech 6 will not have the *.pak system all together.

I know this is a lot of doom-saying and earth-quaking that I'm doing right now (pun intended).
But, man? The Doom 4 tech is probably gonna fucking suck more than Doom 3 sucked.

Why do I think Doom 3 sucked? The levels are linear. The flashlight ruins the feel. The shotgun is way too slow. Hell, the ENTIRE game feels nothing like what II or I felt like.
I'm gonna stop preaching and letting you guys form your own opinion. This is my prediction and my $0.02, take it or leave it.

Sigh... If it's not broke don't fix it. (1)

Anonymous Coward | about 2 months ago | (#46291447)

I'm going to find myself another news site because this crap is ridiculous. I love SD it's my favorite news site, actually it's my most visited about 3x as much as my second most visited which happens to be Google. I don't care about the beta, but I'm sick of all the beta bashing comments instead of relevant post pertaining to the subject. You have turned me into a goddamn hypocrite just so I can write this...

My advice, please put your ego aside and give people what they want so they'll shut the hell up.

Romero... (1)

Anonymous Coward | about 2 months ago | (#46291515)

This time, Romero really is going to make you his bitch!

Doom 3 was that the game was linear (0)

Anonymous Coward | about 2 months ago | (#46292307)

My biggest beef with Doom 3 was that the game was linear. You could only move about a few room until you had to hunt down something to let you progress further first from A to B, and then B to C. Rise and repeate. In the original Doom, you could explore half the map before running into any kind of roadblock.

Re:Doom 3 was that the game was linear (1)

Blaskowicz (634489) | about 2 months ago | (#46298327)

True, but in doom 3 I had lots of backtracking and running in circles. I'd have explored 90% of the "Delta Labs 3", "Alpha Labs 2", "Kappa Labs 7" whatever (remembering the map names is impossible) but then, what to do?
Finding that one door/switch/PDA was a bitch, and everyone was dead. I would save game, retry days later and run around randomly again.
Sometimes I got fed up and remembered I can open the console and use NOCLIP. As others said, there's a lack of action.

Carmack is gone, probaby for a reason (0)

Anonymous Coward | about 2 months ago | (#46292319)

Ever since Carmack left ID the writing is on the wall. Any of there new stuff will probably be crap.

WINNER (0)

Anonymous Coward | about 2 months ago | (#46292461)

"Bring it ON."

Best news all day! A winner! Now, there needs completion.

Make it dark? MAKE IT DARKEST!

Make it sarcastic? BURN SOCRATES!

Make it bloody? THERE WILL BE BLOOD!

Make it long? 24000000 HRS REAL TIME TO WIN!

Dude! That would be awesome.

"Presumably"? (1)

wonkey_monkey (2592601) | about 2 months ago | (#46293053)

And it's now just called Doom, presumably.

Why "presumably"? It either is or it isn't, or there's some apparently widely-known reason why they can't call it Doom 4.

Blame Canada (0)

Anonymous Coward | about 2 months ago | (#46294885)

Apparently you can only pre-order your 'boxed copy' (what year is this again?) if you live in the United States or a handful of other countries, none of which are named 'Canada'. Why isn't this shit on Steam? Jesus, it's like they want this to fail hard.

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