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IEEE Predicts 85% of Daily Tasks Will Be Games By 2020

samzenpus posted about 7 months ago | from the hit-the-reset-button dept.

Games 146

cagraham writes "According to the Institute of Electrical and Electronics Engineers (IEEE), over 85% of daily tasks will include game elements by 2020. The organization, whose motto is 'Advancing Technology for Humanity,' looked at the growth of games in fields such as healthcare, education, and enterprise when preparing their report. Member Tom Coughlin summarized the findings, saying that 'by 2020, however many points you have at work will help determine the kind of raise you get or which office you sit in.'"

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Yeaaaaahhhhh... (0)

Anonymous Coward | about 7 months ago | (#46390315)

No

Re:Yeaaaaahhhhh... (4, Funny)

Samantha Wright (1324923) | about 7 months ago | (#46390447)

The source for this figure is Richard Garriott, not IEEE. Plenty of people are IEEE members! (My cat's an IEEE member!)

I guess this goes to prove that great old chestnut—linear regression is never wrong, for very small amounts of never and asymptotic amounts of wrong.

Re:Yeaaaaahhhhh... (1)

lgw (121541) | about 7 months ago | (#46391837)

BTW, if your cat is really an IEEE member, that is made of win and awesome.

Re:Yeaaaaahhhhh... (1)

Jeremiah Cornelius (137) | about 7 months ago | (#46391855)

I WISH that it were true.

That would mean there'd be 85% of daily tasks, I could ELIMINATE forever from my life.

Re:Yeaaaaahhhhh... (1)

ubrgeek (679399) | about 7 months ago | (#46392479)

That's what I was thinking (about the source, not your cat.) What component of IEEE? I didn't see a specific mention of the Computer Society portion of the organization and the part that would have carried some weight in the proclamation.

Re:Yeaaaaahhhhh... (2)

i kan reed (749298) | about 7 months ago | (#46390511)

What the IEEE thinks will happen: gamifying work will make work better.
What will actually happen: gamifying work ruins games.

Re:Yeaaaaahhhhh... (1)

CanHasDIY (1672858) | about 7 months ago | (#46390605)

What the IEEE thinks will happen: gamifying work will make work better.
What will actually happen: gamifying work ruins games.

... and work.

Re:Yeaaaaahhhhh... (1)

i kan reed (749298) | about 7 months ago | (#46390665)

Yeah, we're really enjoying that now conspicuously posting on slashdot between 9 and 5.

Re:Yeaaaaahhhhh... (4, Funny)

CanHasDIY (1672858) | about 7 months ago | (#46390743)

Yeah, we're really enjoying that now conspicuously posting on slashdot between 9 and 5.

I'm a paid shill, you insensitive clod!

HA!

Re:Yeaaaaahhhhh... (1)

sstamps (39313) | about 7 months ago | (#46390769)

Of course, because everyone on /. is in the same timezone, and has the exact same work hours as the person reading the post!

Re:Yeaaaaahhhhh... (1)

i kan reed (749298) | about 7 months ago | (#46391493)

Yes, I'm glad you agree.

Re:Yeaaaaahhhhh... (2)

Trepidity (597) | about 7 months ago | (#46391135)

Hey man, the Soviets gamified work [kmjn.org] and it became a worker's paradise as a result!

Re:Yeaaaaahhhhh... (1)

CanHasDIY (1672858) | about 7 months ago | (#46391363)

Boy, the last two paragraphs really sell that one for me:

If it were just an issue of historical credit and the name, that's fine; people rebrand old things all the time. But the claim that we've never explored using game-like mechanics for non-entertainment purposes keeps us from using knowledge we actually have: gamification's rhetoric claims that this is a new, unexplored space in which we're just learning things for the first time. But in fact we already know a lot of things about how gamification works and doesn't work, and have done a lot of thinking about the relationships between things like extrinsic motivation, intrinsic motivation, and gameplay, and pretending that we don't know any of that isn't a good way to make progress.

I mostly ignored gamification for a while, considering it a brief marketing trend. But if it's here to stay, perhaps we ought to retroactively broaden it, and include things like "socialist competition" as an experiment in gamification worth learning lessons from. And of course, that isn't incompatible with also drawing new mechanics from entertainment-oriented games to experiment with in other contexts.

Re:Yeaaaaahhhhh... (2)

epyT-R (613989) | about 7 months ago | (#46391947)

The problem is that associating fun of other activities with activities that are grueling makes the fun activities not fun anymore. Just pay people what they're worth and they'll be motivated enough to come back the next day for more gruel. Gaming it up will just make the most productive of your workers roll their eyes and curse you even more.

Re:Yeaaaaahhhhh... (1)

PopeRatzo (965947) | about 7 months ago | (#46391105)

What will actually happen: gamifying work ruins games.

Brother, you said it.

Also, this study assumes employers want to make their employees' lives better. They would much rather automate a job than make it pleasurable for a human.

Re:Yeaaaaahhhhh... (4, Insightful)

PRMan (959735) | about 7 months ago | (#46391153)

How do you gamify wisdom? People skills? Attention to detail? Polish? Warm customer service? Great design that make future changes easier and faster? Quality code comments?

Plenty of things that make a difference are hard to quantify.

Re:Yeaaaaahhhhh... (1)

ShanghaiBill (739463) | about 7 months ago | (#46391641)

How do you gamify wisdom?

Just dispense a peanut every time someone says something wise. Duh.

Re:Yeaaaaahhhhh... (1)

Jeremiah Cornelius (137) | about 7 months ago | (#46391869)

How do you gamify wisdom?

Just dispense a peanut every time someone says something wise. Duh.

Then come here, now! Here's YOUR peanut, Boy!

Re:Yeaaaaahhhhh... (4, Funny)

NeverVotedBush (1041088) | about 7 months ago | (#46391795)

Old news... Mary Poppins had this all figured out back in 1964...

In every job that must be done,
There is an element of fun.
You find the fun, and snap!
The job's a game.
And every task you undertake
Becomes a piece of cake
A lark, a spree it's very clear to see
That a spoonful of sugar helps the medicine go down
In a most delightful way...

This is as retarded as Beta (0)

Anonymous Coward | about 7 months ago | (#46390327)

People all over North America will be starving by 2020.

Re:This is as retarded as Beta (1)

Jeremiah Cornelius (137) | about 7 months ago | (#46391889)

All useless activity can be represented as another useless activity, ie: games.

Production and capacity for actual labor?

its dead jim (-1)

Anonymous Coward | about 7 months ago | (#46390357)

slashdot is dead

Re:its dead jim (0)

Anonymous Coward | about 7 months ago | (#46390723)

Replacement site: Slashdong [slashdong.org]
 
OH! MY! GOSH!

Dammit (1)

Anonymous Coward | about 7 months ago | (#46390369)

...Another kill-streak and I'd have that corner office.

Re:Dammit (1)

Some_Llama (763766) | about 7 months ago | (#46392421)

*imagines the office of the future daily announcements as people climb the ranks*

general staff...
assistant Manager
Manager!
General Manager!
Vice PRESIDENT!!!
!EXECUTIVE VICE PRESIDENT!
!!CEO!!
!!!CHAIRMAN!!!
WICKED SICK,SICK,SICK...

2020 game run up a 1M in student loans (1)

Joe_Dragon (2206452) | about 7 months ago | (#46390375)

And then you can go a choose your own adventure in how to get rid of them with some tracks having there own side games.

Re:2020 game run up a 1M in student loans (0)

Anonymous Coward | about 7 months ago | (#46390495)

Can't you at least try to be literate when you write? It's fucking embarrassing.

2020, 6 years away? 85% bullshit. (0)

Anonymous Coward | about 7 months ago | (#46390377)

Unless they mean 85% of your day will be a crap grind...

Scoring (0)

Anonymous Coward | about 7 months ago | (#46390383)

And, as usual, mega points for ass kissing the boss.

Put games into Windows bootup (2)

CaptainStumpy (1132145) | about 7 months ago | (#46390393)

I want to have simple games inside of windows boot. At least a snake knockoff. Maybe people will actually want to reboot every patch Tues.

SSD (0)

Anonymous Coward | about 7 months ago | (#46390475)

My machine takes ~10-15 seconds to boot.... For serious.

captcha: bloats

Re:SSD (1)

Iniamyen (2440798) | about 7 months ago | (#46391791)

I work for a large company where the time savings of daily startup/shutdown, multiplied by tens of thousands of employees who use a company computer on a daily basis, would equate to tens of millions of dollars a year of time savings (very conservative estimate.) All of this for a very modest initial investment (it's not a new component, just a slightly more expensive existing one.)

If you could explain to me how I can make this business case to short-sighted idiots, I could probably get promoted to upper management. Sadly I haven't been able to (yet.)

Re:SSD (1)

Iniamyen (2440798) | about 7 months ago | (#46391821)

Oh, and I wanted to also illustrate my point - before our latest computer refresh cycle, from power-on to useable desktop took me 12+ minutes, the last time I bothered to time it.

First Life (1)

Stormy Dragon (800799) | about 7 months ago | (#46390395)

First Life would be a fun game if it were for the Pay2Win nature of the in game cash shop.

We don't need more competition (4, Insightful)

raxhonp (136733) | about 7 months ago | (#46390397)

We desperately need more cooperation if we want to survive..

Re:We don't need more competition (1)

rtaylor (70602) | about 7 months ago | (#46391197)

And if they award points for cooperation?

This is taking KPI (Key Performance Indicator) to a personalized level and giving them scores. Of course, as with current KPIs you get what you measure, and they rarely measure what senior management thinks they do.

The most effective way to stop getting customer complaints is to stop answering the phone.

Re:We don't need more competition (2)

epyT-R (613989) | about 7 months ago | (#46392203)

No, not necessarily. While too much competition can prevent individuals from getting much done as a group, too much cooperation oppresses individual initiative when it denies the opportunity for the individual to advance socially in the group (and materially) for his efforts. It also encourages laziness and apathy among the less capable individuals which creates more resentment from the more capable. This dynamic is the foundation of bureaucracy.

Re:We don't need more competition (1)

d'baba (1134261) | about 7 months ago | (#46392545)

Yes. Most definitely more tit for tat.

What is a game? (0)

Anonymous Coward | about 7 months ago | (#46390399)

It depends on how you define game. There may be rules, and scoring, etc. but most of that 85% won't be any fun. Is it a game if it's not fun?

Cows or cookies (1)

tepples (727027) | about 7 months ago | (#46390577)

Is it a game if it's not fun?

I think that depends on whether you thought Cow Clicker [wikipedia.org] was fun or whether you think Cookie Clicker [wikipedia.org] is fun.

Re:What is a game? (2)

gbjbaanb (229885) | about 7 months ago | (#46390593)

it means gamification - so getting karma in /. for example, or points on stackoverflow, or likes on facebook, or retweets on twitter.... they're all the same thing, making you come back for more. Its a non-'game' equivalent of levelling up in traditional games.

Re:What is a game? (0)

Anonymous Coward | about 7 months ago | (#46390981)

Except that the horrible moderation system and PC moderators on /. made me switch to Anonymous Coward for the rest of my days, you are absolutely 100% correct!

Business Productivity (0)

Anonymous Coward | about 7 months ago | (#46390409)

ah yes, because gaming within customer service, R&D, manufacturing, or just about 90% of a companies' departments, is really going to benefit a business.

My personal theory on getting people to do stuff (3, Interesting)

deathcloset (626704) | about 7 months ago | (#46390423)

To get someone to do something, it must be all three of these things:

1) Simple
2) Engaging
3) Rewarding

I came up with this recently when I was trying to define why some games make you want to play them more than others and I realized that it might apply to just about any activity that people engage in. Do this to housework/chores and voila! People will do it. The challenge is how to do this to chores and such. If I could just find a way to make making things this way also be this way...moving on...

Now, I'm not saying people will not do things that are not all three of those, but I'm saying that people will do things that are all three of those. Maybe I have defined an activity which elicits a very basic type of "flow".

I now welcome the critical crucible of slashdot with open arms (and fireproof pants).

Re:My personal theory on getting people to do stuf (4, Interesting)

CanHasDIY (1672858) | about 7 months ago | (#46390641)

To get someone to do something, it must be all three of these things:

1) Simple

2) Engaging

3) Rewarding
 

I'd say 2 out of 3 - I have no problem with complex tasks, so long as they're engaging and I get something out of completing them. Conversely, simple tasks, such as sweeping the floors in your house, don't need to be engaging to be rewarding (the reward, of course, being that you're not constantly stepping on dirty shit).

Re:My personal theory on getting people to do stuf (0)

Anonymous Coward | about 7 months ago | (#46390701)

"just a spoonful of sugar..."

Re:My personal theory on getting people to do stuf (0)

Anonymous Coward | about 7 months ago | (#46391629)

There's one thing missing from chores that games have, and people seem to miss it with gamification ideas all the time. That missing thing is the lack of necessesity. Games are fun not just because of their inherent properties, but because they are something which is NOT required to be done. Humans like to engage in optional activities and derive pleasure from leisure.

Re:My personal theory on getting people to do stuf (1)

Immerman (2627577) | about 7 months ago | (#46391649)

Well, housework and other chores are mostly simple, and if you get paid for doing them they can be rewarding after a fashion. Engaging requires they be approached with a rather Zen-like attitude, but two out of three isn't bad.

I don't know tat it's explicitly gamification, but I've actually had great results by making myself a chore-and-behavioral-modification list that I check off regularly, including many things like "do 10 reps of an exercise - $0.20" that I'm permitted to repeat many times per day. Other little tasks that I'm tempted to skimp on are listed as well, and more onerous or time consuming tasks get paid more (whatever it takes to get myself to do them reliably). Basically it's a variation on the "set aside 10% of your paycheck for self-indulgence" advice, I just make myself jump through hoops to get it. I also make it a bit more satisfying by using a cool-looking "treasure jar" to keep track of my earnings, filled with various markers since I'm not inclined to keep a big jar of cash laying around, and metal money feels more "real" somehow: basically I use loose change as denominated markers, with one penny = $1, and ball bearings representing $0.20 since they're easy to separate from the rest for consolidation. Do 3 sets of exercises while waiting on the commercials? I immediately make three ticks on the chore sheet. Brush, floss and rinse? Three more ticks at least twice a day. Then at the end of every day I tally up that days earnings and add it to the treasure jar. After a few weeks without many indulgences those those pennies have really started piling up. And the dense chore sheet (3 months per page) lets me keep an eye on trends to figure out which things I need to up the reward on, and which I can cut back.

Re:My personal theory on getting people to do stuf (0)

Anonymous Coward | about 7 months ago | (#46391807)

Well, housework and other chores are mostly simple, and if you get paid for doing them they can be rewarding after a fashion. Engaging requires they be approached with a rather Zen-like attitude, but two out of three isn't bad.

I don't know tat it's explicitly gamification, but I've actually had great results by making myself a chore-and-behavioral-modification list that I check off regularly, including many things like "do 10 reps of an exercise - $0.20" that I'm permitted to repeat many times per day. Other little tasks that I'm tempted to skimp on are listed as well, and more onerous or time consuming tasks get paid more (whatever it takes to get myself to do them reliably). Basically it's a variation on the "set aside 10% of your paycheck for self-indulgence" advice, I just make myself jump through hoops to get it.

The question is...can you afford yourself? :)

Sounds horrible (5, Insightful)

the_scoots (1595597) | about 7 months ago | (#46390425)

I make games for a living, and have tried many of the gamification apps for things like household chores or which beers you've drank to see what they're like. They're a pain in the butt to enter things into and just aren't much fun IMO.

I've seen some interesting things in education, where achievement and point systems are used to construct a less bad grading system, which is cool. But to get to 85% of daily tasks being gamified would take a ton of amazing experience design and technological advancements that I just don't see happening by 2020. Maybe more like 5% would be a more reasonable estimate.

Also, if my HR department decides to gamify performance reviews I'm going to lose it.

Re:Sounds horrible (2)

gtall (79522) | about 7 months ago | (#46390541)

However, Buzzword Bingo is a great game for CEOs as one of your contestants. Imagine this, you get team from company A and team from company B, both of whose CEOs are to speak at some bs-a-thon. Both teams get to construct their own bingo boards within certain rules, i.e., all the entries need be unique, a CEO has to utter precisely the phrase on a spot, etc. Then to make it a bit interesting, the teams get to make wagers.

The game can be player intra-company as well. Here, we can have teams of contestants. I see a bright future for games.

Hell, it would get more interesting if we run HR departments against each other for the most seriously stupid "requirement". Two company's rank and file agree to contribute an equal number of judges.

Re:Sounds horrible (0)

Anonymous Coward | about 7 months ago | (#46390555)

Just hope they don't decide to include English literacy in your performance review. I'm sure there are tons of qualified, literate people who can do your job.

Re:Sounds horrible (2)

east coast (590680) | about 7 months ago | (#46390603)

Also, if my HR department decides to gamify performance reviews I'm going to lose it.

Mine already throws darts at a board and hopes your happy with the results.

Re:Sounds horrible (4, Interesting)

jxander (2605655) | about 7 months ago | (#46391017)

Anecdotal, but a friend of mine is a teacher who has implemented a video-game style "points" system

Every student starts with 0 points at the beginning of the year, and counts up from there. At the end of the semester, everything is exactly the same. Total grade is the exact same balance of homework, quizzes, tests, etc... but instead of students bouncing around (A after the first few assignments, down to a C after a bad test, up to a B in a few weeks, back down to a C after skipping some homework, etc) they just count up up up and can see each threshold as they approach it.

Anecdotal, but he's noticed a definite improvement in overall student participation and engagement. Instead of working hard to try and maintain your grade, you're working from the ground up and can better visualize the progress.

Re:Sounds horrible (1)

tlhIngan (30335) | about 7 months ago | (#46391563)

Anecdotal, but a friend of mine is a teacher who has implemented a video-game style "points" system

Every student starts with 0 points at the beginning of the year, and counts up from there. At the end of the semester, everything is exactly the same. Total grade is the exact same balance of homework, quizzes, tests, etc... but instead of students bouncing around (A after the first few assignments, down to a C after a bad test, up to a B in a few weeks, back down to a C after skipping some homework, etc) they just count up up up and can see each threshold as they approach it.

Anecdotal, but he's noticed a definite improvement in overall student participation and engagement. Instead of working hard to try and maintain your grade, you're working from the ground up and can better visualize the progress.

That's rather interesting. I suppose it also makes "extra credit" (or bonus points) much more interesting as it could push you up a mark if you're near the threshold (far too often extra credit is imposed at times where it doesn't really help all that much, leading to some students to simply not try).

I wonder if he's noticed any sort of drop off near the end of the term as the grades get closer to the final mark - those students who are satisified simply stop doing stuff having worked hard at the beginning, while others work diligently to get their mark up higher.

Re:Sounds horrible (2)

jxander (2605655) | about 7 months ago | (#46391827)

Possible, but doubtful. The final is still worth a pretty large chunk of the total grade (15%, I think) so it's impossible to have an A halfway through the semester and coast to the finish.

Also, generally the A students need less motivation. It's the C students who need help visualizing the importance of the coursework. For instance, each test is worth around 5% of the total grade. Completely bombing a few tests is worth a full letter grade. Conversely, getting an A on a test will cause a significant bump up in your grade.

Amusing that you should mention "Extra Credits." Extra Creditz is a web video series from which he got the idea for this method, a few years ago.

Re:Sounds horrible (1)

PRMan (959735) | about 7 months ago | (#46391171)

Already been there. It turned into a popularity contest.

Re:Sounds horrible (1)

Jeff Flanagan (2981883) | about 7 months ago | (#46391219)

>Also, if my HR department decides to gamify performance reviews I'm going to lose it.

Just wait until they award you a badge instead of a raise.

Gaming the system (1)

danlip (737336) | about 7 months ago | (#46390433)

gives a whole new meaning to the phrase

Define "game" (1)

timeOday (582209) | about 7 months ago | (#46390451)

I can believe that 85% of productivity will be measured with metrics. But does that mean slaving away in a 110 degree warehouse [salon.com] under the very real threat of being fired if you don't hit your newly-doubled target for picking items from shelves is a game? Certainly not a fun game:

At the Allentown warehouse, Stephen Dallal, also a "picker," found that his output targets increased the longer he worked at the warehouse, doubling after six months. "It started with 75 pieces an hour, then 100 pieces an hour. Then 150 pieces an hour. They just got faster and faster." He too was written up for not meeting his targets and was fired. At the Seattle warehouse where the writer Vanessa Veselka worked as an underground union organizer, an American Stakhnovism pervaded the depot. When she was on the line as a packer and her output slipped, the "lead" was on to her with "I need more from you today. We're trying to hit 14,000 over these next few hours."

Re:Define "game" (1)

Jeff Flanagan (2981883) | about 7 months ago | (#46391251)

Terrible managers will determine an employee's limits by piling on work until the employee cracks under the pressure. It does tell you the employee's limit, but they don't tend to be much use after they snap.

cryogenic freeze till 2020 (1)

invictusvoyd (3546069) | about 7 months ago | (#46390473)

When I wake up, I wanna play :

Prince of persia (warrior within)
some Tom Clancy splinter cell
some Blazing Angels
and some Vegas 2

For a day job :)

We Welcome You to the United Federation of Planet (0)

Anonymous Coward | about 7 months ago | (#46390489)

So soon already upcoming pronto.

UA and RU still fighting it out.

UK sinks, whatever the cost may be (didn't surrender, just sank).

US ran out of politians yet to be bribed so nothing at all worked. President Cruz declared victory; the nation was in shambles.

DE demanded more land. No one left to argue with it so it got all of Europa.

CN is under a metre of black and yellow ash.

JP glows at night.

Southern hemispehere nations, again, matter none.

Way to destroy games... (1)

jfbilodeau (931293) | about 7 months ago | (#46390491)

I though games were _supposed_ to be fun...not feel like work!

Re:Way to destroy games... (1)

Jason Levine (196982) | about 7 months ago | (#46390601)

It depends. Does this mean work will come with cheat codes also?

Up-Up-Down-Down-Left-Right-Left-Right-B-A

You've Unlocked: Infinite Salary! *goes on a spending spree*

(Back when I played SimCity and Warcraft - pre "World Of"- I was horrible at managing resources in the game. Mainly because it always felt like work instead of fun. So I'd just use cheat codes to give myself infinite of whatever I needed and then had fun from there.)

Re:Way to destroy games... (0)

Anonymous Coward | about 7 months ago | (#46390619)

I suggest trying out free to play / freemium games. All the game, no fun. These games feel like work, or at least like babysitting, unless you drop significant money* to progress at an enjoyable rate. (*more money than a reasonable flat fee upfront).

Gamify all the things (5, Funny)

0xdeadbeef (28836) | about 7 months ago | (#46390503)

My tasks are already games. I push buttons for money points, and the more money points I get, the easier it is to get more money points.

A lot of people have been saying the programmer class is overpowered, but they're usually just envious whiners who dumped all their talent points in the humanities skill tree, and then QQ when they get pwned at life. Besides, most of them borrowed money points in the tutorial levels, the noobs, and now they wonder why they can't afford the endgame gear and think we should just give it them. Can you imagine that? Welfare epics! As if!

Re:Gamify all the things (1)

Anonymous Coward | about 7 months ago | (#46390975)

You win the internet for today.

Oh great (0)

Anonymous Coward | about 7 months ago | (#46390535)

We'll be climbing radio towers or collecting useless feathers or other annoying mini-games just to do anything in 2020.

Experience Points (1, Offtopic)

Jason Levine (196982) | about 7 months ago | (#46390547)

I don't really have a comment. I'm just trying to get more Slashdot Experience Points so I can level up. Now to answer some more e-mails. I'm already a Level 11 Inbox Reply Wizard. Level 12, here I come!

Games are not points (1)

Dunge (922521) | about 7 months ago | (#46390551)

Games are not achievements, games are not scores and character build. That's only a small subset of games, the games that I don't play. There are artistic games, action games, story-based games that don't have elements mentioned here.

Re:Games are not points (-1)

Anonymous Coward | about 7 months ago | (#46390753)

But the most popular games certainly have them. Think of any of the sort of games CONservatives use to control the general population like Farmville, SimCity, or all of the new "casino" games. For the Republicans, they use it as a modern form of Bread and Circuses. So while a tiny minority of people play games like you, When I worked for those horrible people at Zynga, we had 281.9 MAU, and that was nearly three years ago! Just think how many people they control now.

Games? (0)

Anonymous Coward | about 7 months ago | (#46390573)

Did someone say GAMES? [youtube.com]

Omission (0)

Anonymous Coward | about 7 months ago | (#46390607)

TFA omits one important part of the prediction: by 2020, 85% of daily tasks will be jumping over lava pits and trying to find money.

Obligatory SMBC comic (0)

Anonymous Coward | about 7 months ago | (#46390617)

Saturday Morning Breakfast Cereal:

http://www.smbc-comics.com/?id=2286

Obligatory SMBC comic (0)

Anonymous Coward | about 7 months ago | (#46390657)

Infantilization (1)

realmojo (62898) | about 7 months ago | (#46390687)

And all medicine will come in gummy form!

Depending on your definition (0)

Anonymous Coward | about 7 months ago | (#46390719)

With the way the worlds resources are being used up, fights over clean water, energy, let alone the world economy, it will be a "game" by 2020 to find employment let alone provide for the survivors.

Really? (0)

Anonymous Coward | about 7 months ago | (#46390737)

Maybe I am pessimistic, but if eastern emperor Pu I continues his conquest, 99% of time in future for lucky survivors will be spent fighting for survival in radioactive wasteland, thus any predictions of future technologies are just waste of time.

Step it up Slashdot! (1)

hurfy (735314) | about 7 months ago | (#46390739)

Since I spend half my time here this place is going to have to get a lot more exciting.
Punch the Capcha and Shoot the Trolls aren't enabled yet :/

A new way of working with 85% uptake in 6 years?!?
I'll have what he's having please......

IEEE? (0)

Anonymous Coward | about 7 months ago | (#46390741)

The IEEE predicts no such thing. The original press release says, "Members of IEEE anticipate..." In other words, couple of dues-paying researchers have said this, and it was interesting enough news to catch the eye of the IEEE's press office.

not games, simulations (2)

Mr. Slippery (47854) | about 7 months ago | (#46390757)

Sayeth TFA,

Video games are currently used in healthcare to teach some basic medical procedures, but as wearable and 3D surface technology improve, they will be used to practice complicated surgeries and medical methods.

Those are not games. They are simulations.

When I take a CPR class and use a mannequin to practice, is that a game? No. And it's no different than using a computer program to simulate a procedure. These are not games.

Re:not games, simulations (2)

Daniel Dvorkin (106857) | about 7 months ago | (#46391367)

When I take a CPR class and use a mannequin to practice, is that a game? No.

Unless you get points for how you give the mannequin CPR, in which case the answer is "yes." Not all games are simulations, and not all simulations are games, but the area of overlap is pretty large.

Note that I'm not saying that making CPR classes into games is a good idea. In fact I think it's a lousy idea. But I have the feeling it's happening whether we like it ot not.

Workification (1)

itamihn (1213328) | about 7 months ago | (#46390777)

I stopped playing games the moment I realised how similar to working were: go to this place, speak with this person, go to this other place, kill 1000 orcs, take this object and figure out how to better fuse it with these other 7...

Re:Workification (1)

operagost (62405) | about 7 months ago | (#46391777)

The only difference is at work, I'm not allowed to kill the orcs.

Re:Workification (1)

itamihn (1213328) | about 7 months ago | (#46391871)

The only difference is at work, I'm not allowed to kill the orcs.

Ah, you are not?

Ironic... (1)

sootman (158191) | about 7 months ago | (#46390779)

... because Tapped Out is a lot like work. :-)

Yet another bullshit article. (0)

Anonymous Coward | about 7 months ago | (#46390847)

No one with a brain gives a fuck about articles like this.

Of course, no one with a brain is going to be around by the time
the dickeating sons of bitches who run Slashdot are through ruining
the site.

Skinner Box (1)

jxander (2605655) | about 7 months ago | (#46390849)

In general, most of the addictive games out there (from MMOs to Vegas Slot machines) utilize a version of the Skinner Box [wikipedia.org]

I'm honestly surprised that the lessons learned there haven't been put to use in office or schools already.

Re:Skinner Box (1)

jxander (2605655) | about 7 months ago | (#46390895)

A web video going into details on Skinner box, here [extra-credits.net]

The Idiotification of humanity (1, Insightful)

kheldan (1460303) | about 7 months ago | (#46391061)

That's what we should call it. People are getting dumber and dumber by the decade, we're being force-fed Playskool-like operating systems for computers, computers aren't even computers anymore, they're turning into high-tech Etch-a-Sketches, kids are only being taught by rote to pass pointless "standardized" tests and not ever taught to think for themselves, and now we're going to turn everything into some idiotic video game to complete humanity's descent into a pre-sapient state. Fuck this, fuck and fuck them. Enjoy the world while you can, people, we're probably one of the last generations of our race that will be able to think for ourselves and actually do anything on our own.

Re:The Idiotification of humanity (1)

jd2112 (1535857) | about 7 months ago | (#46391227)

we're being force-fed Playskool-like operating systems for computers

Hey, Even Microsoft realized that the default color scheme in Windows XP was a bad idea.

When you're work is puzzle solving... (2)

David_Hart (1184661) | about 7 months ago | (#46391269)

...doesn't it already have game elements?

As a network engineer, most of my work is largely a lot like the hacking game in Bioshock where you have to move the puzzle pieces to get the path right. The only difference is today it is accomplished via text commands and physical connections. With SDN, it wouldn't surprise me that the interface changes from text based to GUI game based. Pick a packet type or subnet, drag it through a path where you want it to flow, assign a priority via colors, and then push out the routing policy... Hey, I should patent that... (evil grin)

Pick a Packet (0)

Anonymous Coward | about 7 months ago | (#46392517)

You've ... got to pick a packet or two,
You've got to pick a packet or two!

malware link (0)

Anonymous Coward | about 7 months ago | (#46391285)

I am getting a warning that the prnewswire link is serving malware. FYI...

Pretty silly (1)

ErichTheRed (39327) | about 7 months ago | (#46391329)

I think this might work for _some_ millenials who are so used to this kind of reward system that this becomes the only way they can function in a work environment. If someone is raised on video games and collecting badges/trophies/points/whatever for doing a task, then it becomes a good workplace motivator. This would be especially true for younger software developers -- grind out this module/finish this sprint/debug this feature and receive the "Chief Debugger" badge. It could also work for mundane tasks that younger workers might turn their noses up at if there wasn't some sort of bragging rights attached to it. I'm not that old, and I was raised on video games, but not the whole "status collection" thing.

For someone who is already motivated to do a good job and doesn't need this, I can see it becoming a huge wedge issue. Not everyone works for companies that are arranged around being an extension of the college dorm lifestyle. Different people are motivated by different things. Money is nice for me, for example. Same goes for finishing something, seeing it go out to a customer or one of our internal guys, and having it work without coming back. I don't care if I have 16 badges and 20,000 points for doing that -- I care about the end result.

This makes sense though (0)

Anonymous Coward | about 7 months ago | (#46391819)

Look at the generation of completely dependent, wrongfully entitled, idiot morons that are coming into the work force in 2020. I don't think we have a choice as a species. No work will ever get done unless it is disguised as Call of Duty.

IEEE Predicts 10% of IEEE Will have commited .. (1)

burni2 (1643061) | about 7 months ago | (#46392603)

1.) a crime
2.) a suicide
3.) to play a game
4.) gamefication of others
5.) a murder
6.) adultery
7.) sins only god hates
8.) apostasy
9.) something completly unforgiven

10.) a big fat trolling

has the IEEE gamyfied it's self, the troll level is on the rise,
gamefication is on the rise!

We have a correllation

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