Beta
×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

We are sorry to see you leave - Beta is different and we value the time you took to try it out. Before you decide to go, please take a look at some value-adds for Beta and learn more about it. Thank you for reading Slashdot, and for making the site better!

Hands-On With Sony's VR Headset

Soulskill posted about 6 months ago | from the maybe-that-should-be-heads-on dept.

Displays 46

It wasn't long after the rise of the Oculus Rift that Sony hopped on the virtual reality bandwagon and announced a headset of their own. Now, Eurogamer has had a chance to operate and test Sony's hardware, which they say "has its own distinct vision for VR," as well as a distinct focus on console gaming. "On the 640x768 per eye first-gen Rift, the result was the perception of a disappointingly minuscule resolution, with a highly distracting "screen door" effect where you could see between the pixels. This is far less of an issue with Morpheus, and we were pleasantly surprised by how good image quality is in an environment where resolution remains at a premium. In discussing the situation with Sony, it's clear that some effort has gone into judging how to best apply the fisheye lens effect that distorts the image, with a stronger focus on retaining resolution in the key focus area. Over and above that, we wouldn't be surprised if the narrower field of view also contributes to improving image integrity. ... However, in comparing Morpheus to what we've seen from Oculus VR, it's perhaps surprising to discover that a truly transformative element of the proposition comes from a piece of hardware that you might already own: PlayStation Move. Our aspirations for the hardware were never fully realized, but the hook-up with Morpheus is a match made in heaven - in fact, if there is to be a struggle for market leadership with Oculus (and potentially Microsoft), the existing motion controller is undoubtedly one of the strongest weapons in Sony's arsenal."

Sorry! There are no comments related to the filter you selected.

Go SONY Crush the shitty ad delivery alternative (0, Troll)

Anonymous Coward | about 6 months ago | (#47093043)

Fuck occulus rift

Re:Go SONY Crush the shitty ad delivery alternativ (-1)

Anonymous Coward | about 6 months ago | (#47093097)

Fuck Sony & Facebook. Go that Chinese-company-that-I-dont-know-the-name!

Re:Go SONY Crush the shitty ad delivery alternativ (2)

Jmc23 (2353706) | about 6 months ago | (#47093241)

That would be the Ministry of State Security.

Re:Go SONY Crush the shitty ad delivery alternativ (2)

dmbasso (1052166) | about 6 months ago | (#47093455)

"Chinese technology startup ANTVR [...]"
From: http://games.slashdot.org/stor... [slashdot.org]

Re:Go SONY Crush the shitty ad delivery alternativ (0)

Anonymous Coward | about 6 months ago | (#47093263)

whats wrong with occulus farmville is going to be fucking intense now

Not to mention IP thieves (1)

glrotate (300695) | about 6 months ago | (#47094755)

The lowest of the low.

Call me tron (1)

Noah Haders (3621429) | about 6 months ago | (#47093055)

I'd love to try one. The only problem is you can only play games licensed to playstation, so there won't be any vr pr0n.

Re:Call me tron (1)

gstoddart (321705) | about 6 months ago | (#47093127)

Why would you ... oh, forget it, I really don't want to know.

I'm sure it will exist sooner or later. :-P

Re:Call me tron (1)

GNious (953874) | about 6 months ago | (#47093995)

There is supposedly VR Pr0n available for the Facebook Rift already - go use that

Re:Call me tron (2)

LifesABeach (234436) | about 6 months ago | (#47095157)

I know at my work, having a VR interface that just looked at the screens, without me having to buy all the screens would be very useful.

Re:Call me tron (1)

Noah Haders (3621429) | about 6 months ago | (#47095567)

why don't you just... look at the screens? also, shouldn't you own the screens already?

Re:Call me tron (1)

zurmikopa (460568) | about 6 months ago | (#47095577)

I wrote a thing that does that (virtualizes monitors) but the resolution (at least with the original rift) makes it unusable. I'm hoping DK2 improves things enough that it at least isn't a horrible option, but 960x1080 per eye is probably still too low. Smearing was also a big problem for monitor virtualization, but DK2 should have mostly fixed that.

LOL ... (1)

gstoddart (321705) | about 6 months ago | (#47093071)

but the hook-up with Morpheus

You keep using that word. I am not sure it means what you think it means.

There's some rule 34 fan fiction in there somewhere.

Puff piece propaganda (4, Insightful)

Jmc23 (2353706) | about 6 months ago | (#47093081)

backed with a little bit of revisionist history

At the very least they seem to be thinking about a counter-balance, though the Sony style will probably render that less than ideal.

Terrible field-of-view (4, Insightful)

Prune (557140) | about 6 months ago | (#47093191)

Narrow view angle significantly compromises immersion. I was hoping for better from Sony.

Re:Terrible field-of-view (1)

gl4ss (559668) | about 6 months ago | (#47093271)

the fov is what makes oculus so good.

and also, FUCK THE MOVE CONTROLLER. the best way to play with oculus(and similar) still is sitting on the sofa with a keyboard and a mouse. unless you think your going to play for 10 minutes - and we all know that if a gaming session is 10 minutes then the game isn't that good to begin with...

Re:Terrible field-of-view (1)

GNious (953874) | about 6 months ago | (#47094005)

I've enjoyed some Move games, and thinking a couple of them could benefit from a HMD setup.

If they figure out a wireless lightweight version, Move Sports could be pretty entertaining.

Re:Terrible field-of-view (0)

Anonymous Coward | about 6 months ago | (#47098171)

Sorry, but you're obviously wrong. A decent VR setup clearly needs a camera observing the player in order to correctly model the player's avatar in the world. Read the last Eve article from Chris Smith if you doubt that ... forcing the player to sit and hold a controller is a good present-day solution but it's hardly the future. Once you have this, physical controls are obsolete. Sony aren't there yet because they use these gay move controllers but they're closer than anybody else. Keyboard and mouse? Don't make me laugh. Once you lose the home keys you can't look down and find them again. Hardly a recipe for successful gaming, feeling around in the dark for where the keyboard layout starts. You're just a luddite.

Re:Terrible field-of-view (1)

fractoid (1076465) | about 6 months ago | (#47097889)

Narrow view angle significantly compromises immersion.

This is my biggest issue with it. I almost bought the TMZ-H1 back before Oculus got big, but decided not to because the FOV was so awful.

Not sure Sony are going to do much with this (3, Interesting)

Molt (116343) | about 6 months ago | (#47093225)

I think this'll collapse unless Sony decide to open it to PC and maybe other consoles. It's not something that is general-use enough to bundle it with every console they sell, and there's not been a truly successful aftermarket add-on for a console as game manufacturers don't include support for them.

I was supporting Oculus until the FB buyout, and then I looked to Sony as maybe they'd treat this as a general display device rather than a PS4-exclusive (You can plug an XBox into a Sony Bravia), but now I'm just hoping Valve wake up and Do Stuff with a few of Gabe's millions.

Re:Not sure Sony are going to do much with this (2)

Jmc23 (2353706) | about 6 months ago | (#47093259)

Why would you turn away from Oculus just because of FB and then turn towards Sony?

Yes, FB uses your info, they say they will in their user agreement, and yes they leave a bunch of stuff open but they also give you the option to shut stuff down.

Sony on the other hand has been known for fucking over people with absolutely zero permission and absolutely no way to stop it.

Maybe you're just really young?

Re:Not sure Sony are going to do much with this (1)

Anonymous Coward | about 6 months ago | (#47093749)

because FB will bastardize it into an annoying ad delivery platform more than likely sony makes its money by providing you products and or services rather than knowing a lot about you and force feeding you garbage like FB does

its hard to cheer for sony but given the alternative is fb then i cheer for sony

Re:Not sure Sony are going to do much with this (1)

Anonymous Coward | about 6 months ago | (#47093915)

Sony on the other hand has been known for fucking over people with absolutely zero permission and absolutely no way to stop it.

Google "shadow profiles". I can (and do) boycott Sony products, but FB will sell my data even if I neither give it to them nor give them permission to sell it.

Re:Not sure Sony are going to do much with this (0)

Anonymous Coward | about 6 months ago | (#47096941)

I expect Sony to keep VR as an exclusive until there is even a hint of someone releasing it for everything. Then it'll be like yeaa... we were just testing it on the best gaming platform ever! I really hope Sony doesn't give me an excuse to give em money because well... fuck Sony.

Re:Not sure Sony are going to do much with this (1)

drinkypoo (153816) | about 6 months ago | (#47093365)

I think this'll collapse unless Sony decide to open it to PC and maybe other consoles.

Could easily go either way, and there's plenty of room for hacking a driver to make it work with PC. The interface box just uses HDMI and USB so it's at least got standard interfaces.

Re:Not sure Sony are going to do much with this (2)

gl4ss (559668) | about 6 months ago | (#47093395)

and you can hack a powerglove to work with your pc too.

but your cousin isn't going to. unless it's really, really, really really good compared to oculus&others then it'll collapse. but if it's not pc compatible it's dead.

I Love the PowerGlove (1)

Guppy (12314) | about 6 months ago | (#47096135)

and you can hack a powerglove to work with your pc too.

but your cousin isn't going to. unless it's really, really, really really good

No, no. It's a Powerglove, you only do its because it's so Bad [youtube.com] !

Re:Not sure Sony are going to do much with this (1)

jeti (105266) | about 6 months ago | (#47093655)

1. Yes, Sony has a bad track record when it comes to marketing VR glasses. (Did you even know that VR glasses for the PS2 [impress.co.jp] exist?) However, with all the press Oculus has generated and the competition getting ready, Sony may be willing to make a bigger bet on VR.

2. FB seems to be going for a hands off approach that won't hinder the adoption of the Oculus Rift. I'm at least willing to take a wait and see approach before condemning the buyout. Apart from that, core members of Oculus like John Carmack and Michael Abrash as well as Mark Zuckerberg seem to be inspired to implement the Metaverse as described in Snow Crash. This is likely a medium term goal that comes on top of the general Oculus platform.

3. Valve has clearly stated that they are not interested in producing their own VR hardware. And the former core members of Valves VR team are now employed by Oculus. Valve will likely promote good VR hardware solutions and software and provide a uniform VR API. It's also probable that we'll see recommended bundles of VR hardware, Steam boxes and the Steam controller.

Re:Not sure Sony are going to do much with this (0)

Anonymous Coward | about 6 months ago | (#47095099)

1. Yep, and usually after a while sony makes a damn good
2. Of course they already soured the milk with the acquisition they need to back off and try to make it look like business as normal for oculus so they can get everyone in then change the EULA and privacy agreement or disable your device and then start shoving ads in your face literally
3. Valve is awesome. please valve come save us from the madness so we're not just deciding which evil we prefer

Re: Not sure Sony are going to do much with this (0)

Anonymous Coward | about 6 months ago | (#47094143)

and there's not been a truly successful aftermarket add-on for a console as game manufacturers don't include support for them.

Why would a new gaming peripheral fare any better on PC than a first party console add-on?.

Re:Not sure Sony are going to do much with this (0)

Anonymous Coward | about 6 months ago | (#47098217)

I was supporting Oculus until Notch came out against the FB buyout

FTFY.

as maybe they'd treat this as a general display device rather than a PS4-exclusive

Lulz.

Valve wake up and Do Stuff with a few of Gabe's millions

Um, sorry, Abrash and Forsyth already went to Oculus (that company you stopped "supporting" because they now have lots of investment money ...)

Maybe Jeri Ellsworth can pick up where they left off ... oh, wait.

Re:Not sure Sony are going to do much with this (1)

UnknownSoldier (67820) | about 6 months ago | (#47102675)

> Abrash and Forsyth already went to Oculus

When did that happen? ? So [Michael] Abrash and [Tom] Forsynth AND John Carmack are at Oculus now !

It will be interesting to see if VR _finally_ takes off.

Huge content advantage (-1)

timeOday (582209) | about 6 months ago | (#47093229)

Sony's offering has a huge advantage in being coupled with the PS3. After all, content is king. And in the same way that 3d has shifted how movies are directed, game design will surely need to be optimized for goggles. That's not to say Sony will manage to leverage their advantage effectively and win the day - but they should.

Final Fantasy XIV (0)

Anonymous Coward | about 6 months ago | (#47093419)

At the risk of repeating myself, I'd like to know if Final Fantasy XIV will support that VR headset on the PS4 version.

Re:Final Fantasy XIV (0)

Anonymous Coward | about 6 months ago | (#47093901)

That will always be a fantasy, and not a final one.

Rootkit Sony (1)

Mister Liberty (769145) | about 6 months ago | (#47093543)

[ten foot pole out of reach]
Is this from the All-your-tronic-are-belong-to-us Rootkit-first-adopters Sony?

Seriously? (1)

Anonymous Coward | about 6 months ago | (#47093683)

The PS4 is already struggling to handle 1080p 30fps, I can't imagine it being able to even drive this thing properly.

Re:Seriously? (1)

Narishma (822073) | about 6 months ago | (#47093967)

That's hardly a problem. You just reduce the image quality until you get the required framerate. The game may not be as pretty as the non-VR ones, but it'll probably be more immersive if done right.

I wouldn't bet against jc & abrash (0)

Anonymous Coward | about 6 months ago | (#47093979)

Sony is competing against john carmack and mike abrash, with facebook money. john carmack has personal ties with nvidia, and VR promises to gobble up lots of GPU power... I would not bet on sony.

Summary (3, Informative)

abies (607076) | about 6 months ago | (#47094261)

Trying to put it in concise list, TFA is bit too verbose. Short version - it is a real DK1 killer, too bad DK2 is already out there...

Comparing to DK2 (prototype versus prototype, so don't jump with 'it will get fixed in final version'):

- horizontal FOV 90 deg (instead of 100)
? no data about vertical FOV
+ better perceived pixel density (because of lower FOV)
- blurry, high-persistence LED screen
- 60Hz instead of 75 Hz (but high-persistence anyway is a killer here)
- no mention of any advanced techniques like time warp
+ headband with tracking leds, which allows proper tracking even when you look behind
+ reported to be more friendly for people with prescription glasses
+ considerably better looking
+ headphones included
- with jack input INSIDE the visor !
= PS4 versus PC
? no exact data regarding tracking quality, seems to be lacking magnetometer compared to DK2, not sure if it makes a difference
+ utilizing PS Move and PS controllers fully, has some concept for VR interaction besides 'up to game designers'

If Oculus will 'borrow' idea of tracking headband and Morpheus will get low-persistence OLED display, we will have very close match here for consumer version...

Re:Summary (0)

Anonymous Coward | about 6 months ago | (#47097517)

I wanted to post exactly this. WHY are they comparing the first oculus dev kit with morpheus instead of the latest prototype ? I can as well compare the new nVidia GPUs to AMD GPUs from 1-2 years ago...but is it relevant ??

Re:Summary (0)

Anonymous Coward | about 6 months ago | (#47097713)

I wanted to post exactly this. WHY are they comparing the first oculus dev kit with morpheus instead of the latest prototype ? I can as well compare the new nVidia GPUs to AMD GPUs from 1-2 years ago...but is it relevant ??

Clearly Sony paid them, either in money or swag.

Re:Summary (1)

balaband (1286038) | about 6 months ago | (#47097723)

I would put "headphones included" as a minus; rather I get headphones I like + it doesn't become expensive paperweight in case one of the headphones goes funky

Re:Summary (0)

Anonymous Coward | about 6 months ago | (#47098235)

To be fair, you're comparing Sony's first prototype with Oculus Rift's second prototype. This is clearly biased in Oculus' favour, and yet Sony get a lot of wins even so.

- blurry, high-persistence LED screen

Yes, if only Sony made OLED screens. Like, if they had the world's first OLED TV ten years ago or something.

= PS4 versus PC

PS4 is a clear win over PC. There is only the game and some light system software running on the console, with a guaranteed GPU performance & timeshare, and a guaranteed CPU performance & coreshare. PC is a complete and utter mess in this respect, and if you're trying to pump a fast fixed frame rate and monitor 1KHz+ sensors you're going to need consistent performance. PC is going to fall on its face in this market once the fixed hardware spec machines get going.

VR hasn't been proven in the market, but... (1)

wjcofkc (964165) | about 6 months ago | (#47098251)

I think it's safe to say that the upcoming VR offerings will find success and that the technology is here to stay. This looks like a perfect application for the OLED technology we have seen demoed by Samsung. I would much rather have a single flexible screen that wrapped completely around my field of view completely. I imagine it would also cut down on the bulk substantially while also offering the ability to provide long battery life units.
Check for New Comments
Slashdot Login

Need an Account?

Forgot your password?