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Ultima 1 Remade & Reborn

Hemos posted more than 12 years ago | from the this-time-without-the-britishing dept.

Games 153

sheetsda writes "A company called Peroxide Entertainment(a freeware company) is remaking Ultima 1 under the title Ultima 1 - A Legend is Reborn. They're using their own engine, 'featuring most of the goodies you'd expect of a modern commercial 3d engine in the market' and recycling the overall plot but adding details."

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153 comments

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of course (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#2319271)

I have the first post! shoutouts to mick, the TPM!! w00t!! w00t!! Rune rocks!!! mcdougal

Re:of course (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#2319277)

Sweet hot buttered Elvis, the mexicans are soggy!!!

sweet! (1)

poptix_work (79063) | more than 12 years ago | (#2319272)

i loved this game to death, it's too bad they aren't using a decent well-tested engine though, but then, maybe it will be better than the ones currently in use (mostly from id)...

:/ (-1)

isudoru (452928) | more than 12 years ago | (#2319276)

i never heard of ultima 1, but nothing really beats quake 1 :D some engine remakes to that and you have the unofficial sequel Nehahra :D

Rights? (1)

asdfasdfasdfasdf (211581) | more than 12 years ago | (#2319278)

Do they have the rights to this?

Or is U One Public Domain?

Re:Rights? Read the FAQ... (4, Informative)

Halo1 (136547) | more than 12 years ago | (#2319300)


Q: How does the project relates to Origin Systems, legal owner of copyright?

A: Origin Systems, affiliated to Eletronic Arts has no part on the development of the game, although Peroxide has informal allowance to develop the game and gain attention of the media, since there is no marketing and financing involved.

Muslims and Islam is the enemy. (-1)

CmdrTaco on (468152) | more than 12 years ago | (#2319281)

Muslims all over the world are our enemies. Why is it that everywhere in the world where Muslims are in the majority, their minorities are persecuted?In Egypt, Nigeria, Afghanistan, Iraq, etc., they enslave all non-Muslims. Right now Muslim militants are burning down churches in these nations. And the Muslims here are pleading with us to spare them because they don't agree with what's happening around the world. BULLSHIT!. If the tables were turned and they were the majority, we would be their fucking slaves. We'd be beaten for being Christian, Jewish, Hindu, Buhdist, any religion, even athiest. What a hipocritical religion. And if you don't think that guy sitting in the cube next to you that wears a turban and beard and prays to Allah on his lunch break isn't your enemy, you deserve to die. He's just waiting for the call, like those 19 other assholes waited for. Waiting. Waiting to fry our babies. Waiting to blow our brains out. Waiting.

But I ask you, what are YOU waiting for?

Re:Muslims and Islam is the enemy. (-1, Offtopic)

Genoaschild (452944) | more than 12 years ago | (#2319480)

Ever heard of freedom of religion? Other countries may not have it but America does. We are above burning Mosques if they are not breaking the law. Not every Muslim is going to bomb the WTC or torture Christians, Buddhists, etc. It is not going to happen. I'm not muslim but I have friends who are Muslim and they are nice for the most part. You can't just categorize an entire group by the actions of a few. Every other religious organizations have did similiar things throughout their lifetimes and we don't judge them because they pillaged a villiage in the fourth century. Get over it. If it is every single one of them, it would be different, but it is not.

Bad Troll (-1)

egg troll (515396) | more than 12 years ago | (#2320232)

This was a pretty piss poor attempt at a troll. You bring shame to the great Troll Nation with this. Try to be a little more subtle next time.

Don't get too much food. (2, Funny)

Neon Spiral Injector (21234) | more than 12 years ago | (#2319283)

If you buy too much food it will roll over to 0 and you'll die.

Re:Don't get too much food. (1)

EnderWiggnz (39214) | more than 12 years ago | (#2319356)

oh my, you're showing your age.

wonder if they fixed that bug in the one tower...

Waiting for Bard's Tale (4, Interesting)

hubertf (124995) | more than 12 years ago | (#2319286)

I'd actually consider finding spare time for THAT.

- Hubert

Ahh... Memories (1)

steveo777 (183629) | more than 12 years ago | (#2319389)

I loved Bard's tale! We had it on our old IIGS and it absolutly rocked. I wasn't even 12 years old and I was hooked on RPGs... on the other hand, I never could find the level-up sage guy in the first one.
I used to have a monk named Fried-Tuck!

Re:Waiting for Bard's Tale (1)

Kingu (517605) | more than 12 years ago | (#2319956)

ahh, the good ole berserker runs in the castle

Re:Waiting for Bard's Tale (0)

Anonymous Coward | more than 12 years ago | (#2320236)

Ahhh yes....

A high level mage could simply cast a single MIBL (Mangar's Mind Blast) spell and wipe out 99% of them.

Good XP builders.

If I can remember this, why can't I remember to take out the trash????

Re:Waiting for Bard's Tale (1)

MaufTarkie (6625) | more than 12 years ago | (#2320168)

You probably know about The Bard's Legacy [bardslegacy.com] then, right? If not, check it out. You'll be pleasantly surprised.

Changing the original? (1, Insightful)

Wind_Walker (83965) | more than 12 years ago | (#2319288)

While I would enjoy playing the old Ultima 1 again (unfortunately, Windows 2000 doesn't allow for very good DOS compatability games, and won't run it) I'm worried about their claim of "adding more details". Unless they have Lord British himself working on this project (which, judging from what I could find on their homepage, they do not) then they're likely to get things wrong.

They'll likely put in details that were never meant to be revealed in the original (mainly because no sequels were planned, so the story was completely self-contained). Also, if they put in any kind of false information or take any artistic liberties with the story, then they're risking alienating the die-hard fans of the Ultima series.

It sounds like a good idea, but I'm concerned that adding in details would alter the original game too much and make for a less enjoyable experience. That having been said, sign me up; I can't wait to play the original all over again...

Re:Changing the original? (0)

Anonymous Coward | more than 12 years ago | (#2319372)

"They'll likely put in details that were never meant to be revealed in the original (mainly because no sequels were planned, so the story was completely self-contained). Also, if they put in any kind of false information or take any artistic liberties with the story, then they're risking alienating the die-hard fans of the Ultima series."

Oh my gosh they risk alienating people who have done Ultima to death.

Gimme a break, many people can't even play the origionals anymore without an emulator. Some nice people worked hard on a project and you claim they can't take any artistic liberties. Hell what if they made it a 3D engine game with all the fixings of modern day games. If you don't play it only because it's not Lord British's baby then you are elitest and just plain lame.

Playing the original (0)

Anonymous Coward | more than 12 years ago | (#2319878)

You can try to use an emulator.

I've been playing Ultima I and II lately through a C-64 emulator. Not quite the same feel as the lovely IBM compatibles, but still entertaining. Try www.lemon64.com for c-64 emulators and games.

Re:Changing the original? (2)

iceT (68610) | more than 12 years ago | (#2320065)

I guess I assume that when they said "adding detail" they meant adding graphic detail (rendering)...

I could be wrong...

Good Thing (-1)

INicheI (513673) | more than 12 years ago | (#2319289)

This is sure to be a great upgrade. More companies need to do things like this. Peroxide Entertainment is hopfully setting a trend for more up and coming developers to follow.

Ultima was the best series (1)

purduephotog (218304) | more than 12 years ago | (#2319296)

From about Ultima 4 on to maybe 7 or possibly 8. But before and after that, well.... spaceships?

Definately worth picking up. I never could stick it out on the earlier ones.

Re:Ultima was the best series (2)

Blue Aardvark House (452974) | more than 12 years ago | (#2319304)

That was the beauty of the game. Some of the stories seem to transcend time, especially Ultima II, in which time travel was an integral part of the game. It was a fantasy game, after all.

Re:Ultima was the best series (2, Interesting)

kria (126207) | more than 12 years ago | (#2319380)

Personally I always enjoyed Ultima III, but maybe I'm biased - we played that on our old Atari 130XE (or was it the 800? Whatever) so much that when I went to school (elementary school, mind you) I could hear the music everywhere. It was a wonderful bonding experience with my brother, my dad and myself.

I also enjoyed the fact that each game had a random map, so you had the cloth map to put labels on (we used right protect tabs, yes those paper things). The spell casting books were just awesome.

And, of course, the fourth adventure was where they screwed up and killed off all races but humans. I don't remember for sure, but I also think that's where you stopped having a party that you completely controlled.

Enough nostalgia for now, I suppose.

ah, the music... (1)

EnderWiggnz (39214) | more than 12 years ago | (#2319404)

remember the first time you heard the music from when you went down the whirlpool? (which happened to be the same as when you met the time lord)

or the wonderfully eerie dungeon crawl music?

Re:ah, the music... (2)

Andrewkov (140579) | more than 12 years ago | (#2319508)

I played it first on the C64, then the Atari ST .. The Atari used 3.5" drives, which held a lot more data and was a lot faster. But you're right, the music in U3 was fantastic, anyone know where you can download mp3's or midi files of this stuff?

Re:ah, the music... (1)

jth1234567 (514045) | more than 12 years ago | (#2319646)

Check out Auric's Ultima Moongates [moongates.com] , it has a huge Ultima music library in MIDI format. The site also has other Ultima-related material, but unfortunately it's very rarely updated, and many of the links won't work.

Re:ah, the music... (1)

Karn (172441) | more than 12 years ago | (#2319990)

Ahh, you are referring to Ambrosia!

That aspect of the game (the whirlpool and the strange new exotic land filled with really hard mosters) was a really cool experience.

Ultima 3 was a pure fantasy game. One day i'll get off my arse and get moving on my plan to create an Ultima3-like game [sourceforge.net]

Re:ah, the music... (2)

EnderWiggnz (39214) | more than 12 years ago | (#2320076)

not only was it full of nasty monsters, but where the nasty mosters were, you couldnt see what you were running into because it was in the deep forests.

when i ran into those damn dragons i nearly pissed my pants.

i also remember being able to steal massive amounts of crap from dawn because of the "AI" (and i use that term REALLY loosely) of the guards in Dawn.

then i'd run out, rinse, repeat.

Re:Ultima was the best series (2)

EnderWiggnz (39214) | more than 12 years ago | (#2319391)

Ultima III was probably the second best game in the series...

Played it extensively on my Commie 64... it was teh first game that i really got deeply involved in.

8 was just plain horrible, and 7 was a pain in the ass with the "feed the whining party members" thing.

Re:Ultima was the best series (1)

pomakis (323200) | more than 12 years ago | (#2319465)

I found both Ultima III and Ultima IV [pomakis.com] very enthralling. Like most of the people reading this, I blew many many hours playing these games on the Commodore 64, eventually completing both.

I found that the later games, however, didn't have the same attraction. Perhaps it was just because I was growing up (*gasp!*), but I think it was more that the first few games left more to the imagination, whereas the later games tried to compensate for imagination by adding more graphic realism. Don't get me wrong, I think adding more graphic realism is a noble goal. But it doesn't actually improve game play. Ultima III fit on one 180kb disk, but the world of Sosaria within was very rich. The secret to achieving this was to let the mind fill in the details as to how things actually looked and sounded, etc.

(Although I'm sure at the time the designers were just thinking "shit, this is the best we can do in 64K of memory, oh well!".)

Re:Ultima was the best series (1)

EnderWiggnz (39214) | more than 12 years ago | (#2319516)

the funny thing is, that today, i dont think that anyone could squeeze anything of value into 64k.

Re:Ultima was the best series (1)

Drey (1420) | more than 12 years ago | (#2319770)

64K doesn't even cover most of your textures ...

Nostalgia (1)

saqmaster (522261) | more than 12 years ago | (#2319297)

Does that mean I can re-write "Horace Goes Skiing" using some neato current day 3D engine?

That'd be cool. 8-bit games transferred into 3D FPS types..

Not many people can argue that 8/16-bit days were the best for gaming ;)

Re:Nostalgia (2)

onion2k (203094) | more than 12 years ago | (#2319301)

Bundle it up with revamped versions of Horace in the Caves and Horace and the Spiders and you've got my money.

Re:Nostalgia (4, Funny)

ConceptJunkie (24823) | more than 12 years ago | (#2319331)

Yeah, but what I'd really like to see is a 3D first person updating of that old Apple II, etc, classic "Castle Wolfenstein"... er... never mind.

Re:Nostalgia (1)

LocalYokel (85558) | more than 12 years ago | (#2319346)

Classics are good because they are classics. If Galaga or Centipede were new games, they would be dismissed as mindless twitch, no matter how fancy the engine was.

Re:Nostalgia (0)

robvasquez (411139) | more than 12 years ago | (#2319487)

classics rock that worthless shit game companies make now. it's all FPS or RTS

Mario, Dig Duge, Donkey Kong...you know whats the greatest...MAME and NES/SNES/ATARI for life!

Hrm... (2, Funny)

Bob McCown (8411) | more than 12 years ago | (#2319298)

I wonder if Im going to have to swap floppies like I used to on my C64....

Re:Hrm... (1)

saqmaster (522261) | more than 12 years ago | (#2319307)

You were obviousely one of the priveleged users to own a blisteringly-fast Commodore 1541 floppy drive...

Re:Hrm... (1)

EnderWiggnz (39214) | more than 12 years ago | (#2319409)

i had a 1571, beeyotch...

of course i also had a 128 which had twice the RAM of the 64...

Re:Hrm... (1)

saqmaster (522261) | more than 12 years ago | (#2319416)

I seem to remember I owned one of the Evesham Micro slimline drives - I think it was ex-x86 equipment somehow taped and stuck together to work on a C-64/128.. I believe they said "yes sir, we can assure you 80% compatibility with this drive..." - that was only after i'd sent it back 2-3 times as it didn't work with the software (GeOS) that they supplied with it.. nice sense..

Re:Hrm... (2)

Andrewkov (140579) | more than 12 years ago | (#2319496)

I actually had 2 1541 drives, which I needed to run a fairly busy BBS (at 300 baud, no less). Man, I miss those days!!

Re:Hrm... (1)

Dysan2k (126022) | more than 12 years ago | (#2319729)

2-1541's (With JiffyDOS), 2-1541 Clones (With JiffyDOS), and a 1581 (The ol' 3.5"ers). I've been online since 300 baud was new for the C=64! That had to have been the most fun I've ever had in technology! Especially with Butterfield's reference books! ML RULES! Ok.. ok.. it's just assembly, but to us, it was VERY fun! Even figuring out how to build a reset switch off of 2 pins on the expansion card bus. (Or was it the Cartridge slot bus? I can't remember any more).

Ahhh.. those were the days! I ran boards up through the 2400 days, then retired for about 4 years and sold out when I bought my first 486DX-50.

Re:Hrm... (0)

Anonymous Coward | more than 12 years ago | (#2319623)

swapping floppies...lol

thats so ghetto..I had TWO hds.

One 1541, and one 3rd party drive I can't remember.

But it was sooo sweet...it was slim (err..relatively), black, quiet(err..relatively) and had a clear cover that you could pull down over the disk.

Re:Hrm... (2)

EnderWiggnz (39214) | more than 12 years ago | (#2319652)

ghetto?

your saying that swapping floppies is ghetto?

here's my definition of ghetto -
Making double sided floppies by cutting out the notch with a hole punch.

_THATS_ ghetto.

Re:Hrm... (1)

Un1v4c (226792) | more than 12 years ago | (#2319912)

I still have my C64, and she still runs well.

It's just that [TV Game] adaptor on the back of the TV that annoys me so much.

load *.*,8,1

is around a long time now... (1)

XRayX (325543) | more than 12 years ago | (#2319312)

I heard first about this project at 3dfiles.com (R.I.P.) and was tested the very early alpha. I was great and it's getting better and better with every version.

I never had problems reaching their site... until today...

All I can say is..... (1)

Pinkeleph (449586) | more than 12 years ago | (#2319314)

DAMN I'm gonna miss the music!

Recycling the overall plot? (2, Insightful)

Mark J Tilford (186) | more than 12 years ago | (#2319316)

Umm, there wasn't a real plot in Ultima I. You didn't really see games developing plots for some years after that.

Re:Recycling the overall plot? (2)

scrytch (9198) | more than 12 years ago | (#2320023)

Umm, there wasn't a real plot in Ultima I

It didn't have much for character development, but it did have an ultimate goal (kill the big foozle, mondain) with various large steps toward it, including having to go back in time and destroy his gem of immortality. This is more plot than akalabeth had, for example.

U4 was where Ultima peaked in terms of concept, it was unfortunately downhill from there.

Old news... (0)

DeepMind (444458) | more than 12 years ago | (#2319320)

Actually this is old news.

The available demo is out to date. One of the guys at Peroxyde told me to forget the demo, the current engine being far better than the old one we can play with. For instance, the day cycle with light shifts etc is implemented in the current development version.

Julien.

There goes the gaming industry (1)

AshPattern (152048) | more than 12 years ago | (#2319322)

Ultima I was extraordinary, and I loved playing it. I'm looking forward to seeing the remake.

But...

Are there so few new ideas in the world that we have to pick up the old ones? This reminds me of the horrific trend in the music scene of doing teeny-bopper remixes of 80's and early 90's tunes.

Ultima 7 for Linux / Windows / Mac (5, Interesting)

kramer (19951) | more than 12 years ago | (#2319329)

Fans of the ultima series might want to check out Exult [sourceforge.net] which will allow you to play Ultima 7, Ultima 7 II, and their add ons without using a speed limiter in DOS.

It's still development, but you can apparently paly Ultima 7, and it's expansion "Forge of Virtue" in their entirety, and most of Ultima 7 II is playable.

It does require you to have the actual game, so it's not a complete game itself, just a re-written engine.

Re:Ultima 7 for Linux / Windows / Mac (2)

Luyseyal (3154) | more than 12 years ago | (#2319527)

Exult absolutely rules. One of these days, I'm going to take a week's vacation and send my son to his mom's house and play U7 straight through because it's such an awesome game and because I know the machine's not gonna lock up on me after four or five hours of gameplay. I'm not a gamer, but I love U7. Go figure. -l

Re:Ultima 7 for Linux / Windows / Mac (0)

Anonymous Coward | more than 12 years ago | (#2319550)

I spent months trying to get Ultima 7 to work on Dos 6.2. I have never seen more arrogant (and all memory management is essentially arrogant) memory management than that on Ultima 7. You could either run Ultima 7 or anything else. No i between. Ultima 7 or anything else. At least we got rid of that. Thanks Mr Gates.

Re:Ultima 7 for Linux / Windows / Mac (1)

kirkb (158552) | more than 12 years ago | (#2319808)

Mr. Gates can't really take much blame for this. Ultima 7 uses Origin's proprietary VOODOO memory management system, which puts the CPU into a little-known, semi-documented, "big real mode" that is incompatible with extended memory managers. Maybe you should blame Mr. Garriott instead.

Re:Ultima 7 for Linux / Windows / Mac (1)

Tonytheloony (462274) | more than 12 years ago | (#2319827)

they did this to get over the "limitations" (Rolls down laughing) that Mr Gates hacked in DOS.

Re:Ultima 7 for Linux / Windows / Mac (1)

Karn (172441) | more than 12 years ago | (#2320058)

Good god what a nightmare that was.

On a 386, that game ran like doodoo unless you have smartdrive loaded. If you have smartdrive loaded (which took a big chunk of system memory) then you had to make sure you had enough memory to load your mouse driver (which could be 9k or greater.)

IIRC, you couldn't load anything into high memory (b/c voodoo didn't work with emm386).

The good ole days.

Yep. You had to dual-boot DOS. :) (2)

brennanw (5761) | more than 12 years ago | (#2320135)

I had it worked out so that when I wanted to play U7, I used a specialized config.sys that would load a bare-bones OS so I could have the memory I needed to play, and when I was doing work I'd boot to the "regular" config.sys, which gave me access to all my stuff.

Does anyone know where one can actually buy the game these days? I think I still have the disks around, but I don't know where they are. :(

Ultima II is what is most needed. (1)

TimeHorse (6545) | more than 12 years ago | (#2319332)

Ultima II is a game that most people seem to forget. It, like Ultima 1 is a GCA-graphics (read: 3 colour + black) game BUT unlike Ultima II, Ultima 1 was remade in the early 1990s for EGA so thus has the same graphics quality as Ultima III, leaving Ultima II to look the old, unexciting game of the lot. What's more, the current distributor (austensibly EA, though at one time it was Sierra "Online") can't even be bothered to fix an install bug in which the original version contained 2 floppy discs where some of the files had the same name. When this game is distributed now, those 2 discs are copied onto 1 CD and the files (map files) with the same name on disc 2 are erased. Thus, game play is incorrect for acts of the game because the maps are wrong.

Ultima II was an epic tale in which one visited Earth in the past, future and present as well as the planets of her solar system. The black sheep of the Umtima series, it has been much forgotten most likely because of its CGA Graphics.

In conclusion, much as a NEW NEW Ultima I would be nice, could we at LEAST have an EGA version of Ultima II FIRST?? I mean, a game series is only as strong as its weekest link...

Devo Andare,

Jeffrey.

Re:Ultima II is what is most needed. (1)

RexRuther (221243) | more than 12 years ago | (#2320235)

I feel the same way. Ultima II rocked! I used to play on my old Atari 800. The game had a cool cloth map. I loved robbing the towns, finding the invincible guards, creating boats from thin air, flying the planes.

I wonder why no one else feels the same.

You can still play it with an emulator though.

Don't forget about Exult (1)

mbanck (230137) | more than 12 years ago | (#2319337)

Exult [sourceforge.net] is an awesome reimplementation of the Ultima7 engine. They use the original graphics, so you need the original game, but it's GPL'd and SDL'd so you can play Ultima7, eh Exult under Windows, MacOS, BeOS and Linux :) Michael

You might want to check here... (5, Informative)

weslocke (240386) | more than 12 years ago | (#2319338)

Over at the Fans for Ultima [fansforultima.com] website they have quite a bit of information about the various Ultima remakes & patches in the works.

This is yanked from that page... some info on other remakes:

Monday, September 3, 2001: Remake Mania

Hello people,
This is my first news update for FfU. Maigo and I decided to share the work, so that the site sees changes more often. This one is just a news update, the subsections will be updated soon. We're glad you've stayed tuned over the past months.

A lot has happened in the fan community, with several new and interesting projects announced. Most of them try to recapture the magic of the earlier games with newer technology, so this is both for nostalgic fans and for those who never played the older Ultimas because of their dated graphics. So here are the new projects, in "chronological" order:

Ultima IV: The Dawn of Virtue [www.hut.fi] : The Dawn of Virtue: Using a self-written engine similar to Bioware's Infinity engine (which powered games like "Baldur's Gate" and "Planescape: Torment"), project leader Jaako Peltonen plans to redo "Ultima IV: Quest of the Avatar", released 1985. The website provides several concept renderings and drawings.

Ultima Underworld 1 and 2 [twistsoft.co.uk] : Twister Software is currently working on a complete remake of the two Ultima Underworlds with a new 3D Engine. Surprising is the announcement of a multiplayer mode; up to 8 heroes will be able to explore the Abyss or shatter the Blackrock dome.

Ultima VII: The Black Gate and The Serpent Isle [azmodean.com] : Like Ultima V: Lazarus, this project is going to use the Dungeon Siege engine. Interesting are the "Expected Outcome Pictures", Dungeon Siege promotional shots showing what some Ultima locations could look like.

Ultima IX: Redemption [home.net] : Another project using the Dungeon Siege engine. As a response to the plotwise disappointing Ultima IX: Ascension (Dialogue/Plot patch downloadable here), Ultima IX Redemption is not a remake, but a completely new attempt at finishing the trilogy of trilogies. Avatus, the project leader, promises a rich and compelling storyline with several endings, depending on your decisions.

A similar attempt is Ultima IX: Eriadain [multimania.com] , which will make use of the upcoming Neverwinter Nights engine.

Ultima IV: Elijah [geocities.com] : Elijah rocks. Plain and simple.

This means that teams are working on remakes for every Ultima except 2, 3, 8 and the Worlds of Ultima series. That's a lot. It's great to see that the community is that active. If even half of these projects get finished, we'll have a lot to play in the future.

All the announcements have inspired Evil_Freak Dragon to write a pretty hilarious story featuring all the major projects. "Lazarus' Redemption Prophecy: A Legend is Reborn with the Dawn of Elijah's Great Balls of Fire" features some insider humor, but it might still be a great read even if you aren't involved in any of the projects.
-Grandor Dragon

Excellent information! (1)

Arcturax (454188) | more than 12 years ago | (#2319446)

Thanks :) I have always wondered if there was any place keeping track of all these remakes. I keep meaning to start reading the Ultima Dragon's newsgroup again. It is great to see these being remade and to live again. The best thing about the older Ultima's is that they were made back when you had to rely more on story than good graphics.

IMO the absolute best story wise was Ultima V. I loved Ultima V to death and spent years playing it over and over. The whole intrigue of the resistance and the oppression and thwarting Blackthorn and the Shadowlords was just so thrilling!

That and I loved the fact you could murder people in their beds, steal torches, smash mirrors and push the cannons around and shoot people with them. *evil grin*

Might not be a good idea... (2)

chill (34294) | more than 12 years ago | (#2319360)

Some memories are better left alone. I played the first 3 Ultimas on a C64, and was enthralled. A couple of classmates (high school) and I went as far as to write a basic, in BASIC, 2D engine for displaying Ultima-like graphics and dealing with movement, collisions, etc. It seriously helped propel some of us into computers.

HOWEVER, thinking back on what was fond memories of hours, no WEEKS, lost to playing these games it is better left alone.

You can never go back. I fear all this project will do is demonstrate the reality isn't a match for my memory of the past.

Re:Might not be a good idea... (2)

tmark (230091) | more than 12 years ago | (#2319408)

You can never go back. I fear all this project will do is demonstrate the reality isn't a match for my memory of the past.

Amen. On the Apple II I *loved* the game Wizardry. That game was so far ahead of its time. However, I'm (just) smart enough to realize that no manner of updating the engine/graphics/etc is going to bring this game up-to-snuff with modern games designed from the ground up with today's technology, unless the whole game is reworked. And if the latter, what's the point ? To me, this is just like the colorization of all those old movie classics that Ted Turner was - rightly - so roundly criticized for - it just tarnishes what was once golden.

Re:Might not be a good idea... (0)

Anonymous Coward | more than 12 years ago | (#2319431)

Here's what I see:

Everyone complains today about how games are just rip offs, knock offs of a few genres.

But then you say you wouldn't play a game that would probably take you back?

I understand there's some form of "tarnishing" in re-working the engine, but honestly, why should that matter?

Re:Might not be a good idea... (-1, Offtopic)

Vain (195850) | more than 12 years ago | (#2319702)

I'd have to agree. Not to try to sound off-topic, but I feel the same exact way about Gauntlet. I played that for hours and hours on my NES, time that could have been better spent doing something like, oh, sleeping.

Recently it came out for the Dreamcast, N64, and stand-up arcade, so I went out and bought it. Even though the game was semi well done it just reminds you of the mindless amounts of time you spent playing the original. It's nice to think back and say to your friends "Yellow Wizard is about to die!", but some things are best left alone.

Re:Might not be a good idea... (1)

klitze (122322) | more than 12 years ago | (#2319882)

Funny, that's exactly what happened to me: played Ultima on my old '64 when I was 13, this got me into programming BASIC (argh, blae, yuck) to render Ultima maps for printing, then I reprogrammed the 2D view of U3 (which only showed parts of the landscape not obstructed by mountains), learned to optimize this via lookup tables and finally made the big leap and started programming in assembler to speed everything up.

Now I'm sitting here on my butt, earning money by software development.

So I can truly say that Ultima influenced my life.

Kudos to Richard Garriott [gamespydaily.com] aka Lord British!

Mirror of the Technology Demo (1)

Turmio (29215) | more than 12 years ago | (#2319365)

I noticed the site is getting slow so I decided to mirror the Technology Demo. It's 3.9MB and available here:
http://shakti.tky.hut.fi/slashdot/u1_tech.zip [tky.hut.fi]

No linux port? (1)

Diclophis (203740) | more than 12 years ago | (#2319367)

This just seems to be a marketing scheme to pimp their new 3d-engine... I don't see how it is of much intrest to anybody here... there is not even a linux port.. or even a mention of one on there website. We could probably wine the older version and be better off. oh well...

Re:No linux port? (1)

EllisDees (268037) | more than 12 years ago | (#2319433)

It might be possible to port the whole thing to linux using the CrystalSpace 3d engine if they don't build everything too windows specific. If they GPL the thing, why not?

Intellectual property (1)

mystery_bowler (472698) | more than 12 years ago | (#2319371)

As I read about this same story in this month's issue of PC Gamer I thought the coolest part was that Peroxide got permission to re-create Ultima I by simply calling up Richard Garriot and asking his permission. The only stipulation he placed on it was that Peroxide couldn't sell it.

I'd love to see some of those classic games make come backs with updated technology. Many of the early computer games (especially RPGs) had to have depth and imagination to make up for the lack of presentation.

*sigh* Still waiting for a decent remake of Pirates.

Re:Intellectual property (1)

EnderWiggnz (39214) | more than 12 years ago | (#2319622)

amen on the pirates.

wasnt there a Pirates Gold that came out recently, but still blew the moose?

Re:Intellectual property (2)

SuiteSisterMary (123932) | more than 12 years ago | (#2320078)

The great thing about Pirates! is that it runs at proper speed on modern machines. All you need to find is one of the versions with the ASM hack so it runs as an executable. Pirates! Gold, on the other hand, required VESA, which blows blows blows. Quick tip: Find one relative, then find the lost inca gold. Then, find the next relative. New map, new inca treasure! Repeat for all relatives. Boom, baby!

That's not my Ultima I (3, Funny)

consumer (9588) | more than 12 years ago | (#2319386)

Ultima I was a great game, and I ground my Apple II+ floppy drives to dust playing it. I fondly remember outrageous playability bugs like stealing in town and then killing absolutely everyone in it with the sci-fi weapons that become available at one point. I also remember the cool downview graphics that looked like they were done with nothing fancier than a custom font. Remaking this game in 3D would rob of it of its charm.

Forget Ultima I (2)

tmark (230091) | more than 12 years ago | (#2319394)

What we really need is an up-to-date remake with a modern 3-d rendering engine of the classic Apple game 'Lemonade'.

Re:Forget Ultima I (2)

b1t r0t (216468) | more than 12 years ago | (#2319604)

...and Little Brick Out.

Yes! (2)

Pope (17780) | more than 12 years ago | (#2319624)

Then we need a 3-d verson of Beer Run.
"Artisians on the roof!"

Nothing new (2)

FortKnox (169099) | more than 12 years ago | (#2319469)

Nothing new here. Lots of remakes of most of the popular ultimas (1, 4, 6) are being done. Look around [tripod.co.uk] and you'll find them all over the place. Some look pretty promising. Most are done with the Vampire or Neverwind nights engines.

it has always struck me as funny (0)

AssFace (118098) | more than 12 years ago | (#2319484)

as a former art major (with mad skills) that is now a programmer... that is now working on a game - it is always funny to me when I go to these sites and see pretty impressive screen shots, some well rendered and textured models, and then they show the concept art and it SUCKS!!!!

It looks like they hired retarded 3rd graders and gave them crayons and 2 hours to come up with stuff. As long as it gets the job done, then fine - but why the hell put it on the site?

good concept art and storyboards would be in the Matrix book, and I think the second warcraft had some good concept art... other than that - total crap.

I know on the animation boards and mailing lists there are many of them that are AMAZING artists and animators - but I suppose not all software houses can get them (most of them - the really amazing ones - were with disney if I recall correctly).

'Bedroom' coding is making a comeback :) (1)

thesurfaces.net (196820) | more than 12 years ago | (#2319497)

See Blitz 3D [blitzbasic.com] ... for evidence of its capabilities, see Skidmarks Construction Kit [acid.co.nz]

Something I don't understand. (1)

WesternActor (300755) | more than 12 years ago | (#2319528)

If they make all of those changes, how can it still be considered Ultima?

ultima remakes (2)

Restil (31903) | more than 12 years ago | (#2319558)

There are also major remakes in progress for U5, U6, and U9.

U9 has several actually.. One is just a dialog patch, which keeps the same game but redoes all the dialog to change the plot of the game. There are also plans to completely recode the game from scratch with a plot and features that are typical to ultima games (a party for instance).

As for rights, I don't think any of these games have permission. Most of them have tried and have gotten no response. They are pursuing with the hope that the non-commercial intent will fall under the radar. If they DO respond negatively, the engine and new media can be utilized for other games unrelated to the Ultima series.

As for alienating ultima fans, the series is closed. There won't be any more Ultima games as far as the Avatar in Britannia is concerned. Details can be safely invented at this stage, as long as they don't interfere with stock storylines, as there won't be any more to interfere with it later. And the long term plot tends to contradict itself on several occasions anyways, so its not a major crisis anyways.

The point of remaking these older games is to provide a way to more modern gamers to experience the enchanting wonder of the Ultima games. This way the series will be kept alive even if no new titles are released under the name.

-Restil

The Best Ultima (0)

rambot (466616) | more than 12 years ago | (#2319656)

Any real Ultima fanatic knows the best Ultima ever made was U5. U4 was great as well, but everything they did good in 4, they did GREAT in 5. I played them all up to 8 + Ascension + UO. 6, 7, and 8 in my opinion where not as good primarily do to technical reasons. For instance, in 6 if you do something wrong (kill the wrong person) your pretty much done as you can't complete the task at hand, be it from lack of information or the proper item.

Ascention / UO. One of the memorable disappointments in my life. Corporate termoil probably primarily to blame for that one.

Ultima 1 and 2 are very special episodes in the series. The go beyond the whole mid evil era to new times and dimensions. For that fact alone, I think it is a neat idea to revist the stories themselves with a technically modern approach and see what comes out of it. With any luck, at the very least, it will remind me of days long gone and playing computer games with life long friends when there was no such thing as the "interweb".

final note - In Ultima 3..who would have guessed that Exodus was MACHINE!! So cool, so funny.

Why think? (1)

SilencedScream (517078) | more than 12 years ago | (#2319679)

Why should people even use the grey matter that is found between their ears when they can just ride the coat-tails of another person's success to the top? It is the same in the music industry, find an old hit, add a beat to it, butcher the lyrics, cut print, watch money roll in.

Now if you'll excuse me I have to get back to codeing my new game, Nibbles 2002.

Re:Why think? (0)

rambot (466616) | more than 12 years ago | (#2319715)

these people aren't doing it for the money. its freeware! they are doing it because they love the game. pure and simple.

Re:Why think? (0)

Anonymous Coward | more than 12 years ago | (#2319848)

They are making a tribute to the game and lord british, and making the game and its world more accessible to new players who would not be too impressed seeing the game run on emulator.

Plus, it's free no ones benefiting more than the original creators!

None of the target audience for the music reissues you mention don't know who the original was by cos theyre too young, doing this for games is in my opinion a diff kettle of fish.

1: The ultima / british name is perpetuated

2: People wanting to play more ultima after playing the remake will buy origin products.

Im off to try find bards tale.

Ultima Links (1)

rcmiv (68991) | more than 12 years ago | (#2319710)

I am playing U4 straight through right now using the ccs64 [ccs64.com] emulator and the rom [lemon64.com] . The game is very playable this way (unlike the Ultima Classics EA disc with moslo bs). You get all the music, and the rare pleasure of the Commodore 64 interface as well.

Rocking good fun!

Also -- for a bit of well crafted flash reminiscence -- check Lazarus [purdue.edu]

rcmiv

Re:Ultima Links (1)

WWWWolf (2428) | more than 12 years ago | (#2319900)

I am playing U4 straight through right now using the ccs64 emulator and the rom.
(Kids...) Calling 5,25" floppy images "ROMz" is just plain silly...

...then again, I've ocassionally talked of "burning d64z to floppies" myself so maybe I should just shut up... =)

(Personally, I almost completed the PC version of U4, but the floppy I had copied the game from wore out and I didn't have a copy of the files. Damn...)

Goldmine (1)

SyFryer (173279) | more than 12 years ago | (#2319747)

Very impressive remaking of an old classic, looks promising.

I think there would be a huge double edged market for old titles remade to fit with todays tech.

Imagine bards tale, phantasm, saboteur with new engines e.t.c, the developers would get both us set of old geeks wanting to play (I can still remember my way around the town in bards tale 1, but not it's name! That was AGES ago.) and new people who think its a crash hot title.

I reckon there would be a lot more interest in the RPG side of things than in the remakes of space invaders (virgin?) and Frogger (activision) we have seen recently.

If anyone is else is planning or doing something like this for another rpg system i.e bards tale, moonstone knights then let me know and I will help out.

Syrf1@yahoo.com

Skara Brae (0)

Anonymous Coward | more than 12 years ago | (#2319821)


Remakes I'd like to see:
  • Bard's Tale
  • SSI Gold Box Series (All of them!)
  • Eye of the Beholder

Re:Skara Brae (0)

Anonymous Coward | more than 12 years ago | (#2319859)

Here here

Never been a fan of Ultima I (1)

foo fighter (151863) | more than 12 years ago | (#2319799)

I know it's been lauded over and over as a revolution in role playing on the computer, but I always thought it was boring and ugly. It was almost as bad as the first Dragon Warrior for walking around for hours and killing things without advancing the plot at all.

It's neat that it's getting a facelift but if it's still all about roll playing and not role playing I think I'll pass.

The Stone Age (0)

Anonymous Coward | more than 12 years ago | (#2319935)

From the faq...
Q: Will it require 3d acceleration?
A: Yes, we left the stone age in '99 ;)

Many of the best 3D games never required 3D hardware acceleration. Lots of manufacturers are making 3D Accel optional because users don't think the installation hassle and added cost are worth it for a single game. Most people just flocked to the console instead of forming the world of Haves and Have Nots that the hardware industry lusted after. But it works for these guys because they obviously don't care whether you play this game or not.

If you want to play Ultima I... (1)

tshoppa (513863) | more than 12 years ago | (#2320019)

If you want to play Ultima I, I think you should run one of the original Ultimas in one of the apailable emulators.

Or, even better, run Akalabeth.

This was all "hot" stuff for Apple II emulators circa 1996; see these google archives [google.com] for details.

Should be a Cash Cow (1)

SloppyElvis (450156) | more than 12 years ago | (#2320102)

This is a fantastic idea.

Examples in other industries have shown that playing on people's nostalgia can be very profitable indeed.

Take, for example, the success Fender had in bringing its line of "re-issue" guitars. Let's face it, sometimes the things of the past were made with greater care, quality, and creativity than their modern counterparts, and recapturing that lost craftsmanship is a fine idea, especially if you enjoy lining your pockets with cash.

I wish this idea would reach the automobile industry, I could really go for a revamped late 60's Mustang!

All well and good, but... (2)

Junta (36770) | more than 12 years ago | (#2320212)

When are they going to do their interpretation of nethack? I want to see my ascii characters in full 3d rendered action!
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