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Quake3 v1.30 Final Is Out

timothy posted about 13 years ago | from the quake-in-your-boots-if-you'd-like dept.

Quake 221

ipoverscsi writes: "A new Quake3 binary is out for both Linux and Windows. This is supposedly the final release of the game for all time. You can get the new version 1.3 at FilePlanet or your regular pusher. Mirrors would be good as the hour+ wait will only get worse." Ant provides a link to this thread on Blue's News (including a mirror) as well.

Sorry! There are no comments related to the filter you selected.

woohoo (-1)

lposeidon (455264) | about 13 years ago | (#2362697)

all right.. more quake!!

First message (-1, Offtopic)

Anonymous Coward | about 13 years ago | (#2362699)

Because a post is a fixed pole.

Let me count the ways... (-1, Funny)

Bollie (152363) | about 13 years ago | (#2362712)

A frag by any other smell is still a frag.

Re:Let me count the ways... (-1, Offtopic)

Anonymous Coward | about 13 years ago | (#2362810)

-1 Funny?

Am I seeing things?

Re:Let me count the ways... (-1, Offtopic)

Anonymous Coward | about 13 years ago | (#2362942)

Offtopic? Maybe. I see moderation at (-1 Funny) and I wonder why. A bug in slashdot? If someone could explain to me how a comment could be moderated to to this, I'd appreciate it. I've been reading /. for some time and I have never seen comment moderated to -1 anything other than flamebait or troll.

Re:Let me count the ways... (-1, Offtopic)

Anonymous Coward | about 13 years ago | (#2362980)

Moderation Totals: Redundant=1, Overrated=1, Total=2.

Beats me too, not even been moderated as funny. Was thinking that funny, overrated*x could bring a message down to -1 funny.

Re:Let me count the ways... (-1, Offtopic)

Anonymous Coward | about 13 years ago | (#2363014)

It's slashcode's way of laughing at the -1 crowd. It is kinda funny to see a an "overrated" moderation done to a "0, redundant" post, isn't it?

ok (-1, Redundant)

Anonymous Coward | about 13 years ago | (#2362713)

nice, but i was addicted to quake long ago...now it's wolfenstein wasting my every waking hour.

Re:ok (-1, Offtopic)

Anonymous Coward | about 13 years ago | (#2362721)

another thing, its way too fucking late again. why do i keep playing until ungodly hours? why? i need a pause feature for real life. somebody write one of those.

Re:ok (-1)

Trollificus (253741) | about 13 years ago | (#2362968)

You missed it in the last point release.

last ever patch? (5, Interesting)

MyMarty (262639) | about 13 years ago | (#2362714)

I'm wondering whether that statement is accurate, given that one of the changes that they mention in the readme is:

Within this release is an Auto Update system that can be used to at any time to check for and download updates to Quake 3 and Team Arena.

Kind of pointless if they don't plan to be releasing any more. Perhaps a better interpretation would be that they're going to halt active development in preference for yet-to-be-released projects (Bring it on, i say)

Re:last ever patch? (1, Interesting)

dingo (91227) | about 13 years ago | (#2362739)

Maybe they are going to "auto update" maps or mods or something.

Re:last ever patch? (0)

Anonymous Coward | about 13 years ago | (#2362982)

But those arent patches...patches suggest code changes, not new WADs or whatever...

Re:last ever patch? (1)

dingo (91227) | about 13 years ago | (#2363025)

the thread of discusion is called last ever patch but it is refering to updates which may include those things

FASTER DOWNLOAD MIRROR HERE! (0)

Anonymous Coward | about 13 years ago | (#2362924)

http://www.bsd-security.org/linuxq3apoint-1.30.x86 .run

Mirror powered by Th!nkNerd!

I FEEL A SUDDEN URGE! (-1, Funny)

Anonymous Coward | about 13 years ago | (#2362716)

To pour hot grits down my PANTS and think of NATALIE PORTMAN being PETRIFIED! Yow!

Re:I FEEL A SUDDEN URGE! (-1, Offtopic)

Anonymous Coward | about 13 years ago | (#2362981)

You forgot NAKED! Yow Yow!

Our duty is clear! Quake is excellent practise. (-1, Troll)

Anonymous Coward | about 13 years ago | (#2362719)

Our precious slashdot trolls scream out for vengeance:

1. Kill all Camel Jockeys.
2. Kill all Mohammedans.
3. Kill all Dune Coons.
4. Kill all Rag Heads.
5. Kill all Towelheads.
6. Kill all Arabs.
7. Kill all Camel Rooters.
8. Kill all Osama Bin Laden supporters.

Nuke their countries to hell.
Nuke them again.
Death to Islam.

I piss on Mecca. I wipe my ass with the Koran. I spit upon Mohammed.

How Mohammed met his end (-1, Offtopic)

Anonymous Coward | about 13 years ago | (#2362720)

We shove Jimmy Dean® Homestyle Pork Sausage up Mohammed's ass. Then while the Giver strokes me off I shoot my wad in Mohammed's face, after which we force Mohammed to fellate an 800 pound Chester White [okstate.edu] , while two Hasidic rabbis shit on Mohammed's back. The Giver [goatse.cx] pumps Mohammed from behind. After the hog shoots its wad in Mohammed's mouth, and The Giver shoots his up Mohammed's ass, the China White unexpectedly roots out Mohammeds penis and testicles, hungrily biting them off, and gobbling them in a fully porcine manner. We bury the newly castrated Mohammed up to his nose in pig manure. Two AIDS infected Bowery whores stuff their used condoms and clotted tampax down Mohammed's throat, and crack a bottle of Mad Dog 20/20 over his skull. We then leave him for the hogs to munch on. Mohammed is swine feed, and by tomorrow, he will be swine manure.

Re:How Mohammed met his end (-1, Offtopic)

Anonymous Coward | about 13 years ago | (#2362735)

thats great, but chester is obviously female.

Oh, great... (-1, Troll)

ymgve (457563) | about 13 years ago | (#2362725)

Let's just hope they haven't backdoored [attrition.org] this one too..

This was fixed quite some time back... (2, Insightful)

Mr. Buckaroo (75837) | about 13 years ago | (#2362848)

Note the 1998 date.

This was well published at the time, and if I recall correctly, promptly fixed.

I realize it is good measure to always be concerned about security. Keeping in mind past exploits is always a good way to foster security awareness, but I think in this case your point is without merrit.

Id's team takes quality of work fairly seriously. Also, consider how many people attempt to break protection on Quake and how many folks are involved in its dev scene.

I would personally be surprised if they ever screw up like that again.

Re:This was fixed quite some time back... (1)

ymgve (457563) | about 13 years ago | (#2362916)

I'm sure they won't, but it makes me wonder if current games have similair backdoors/debugging-modes wide open. Remember that this was discovered almost half a year after Quake 2 was released, and had been in QuakeWorld even longer.
iD might have learned their lesson, but have the others learned?

(And I still think the 'feature' is kinda suspicious because of the filtering of the source address. No need for debug code to have such a thing? Still feels more like iD knew it was there, and were forced to remove it when finally found out.)

(But they still make killer games. No doubt about it. Looking forward to Doom3.)

It's on (-1, Redundant)

chamoru16 (522476) | about 13 years ago | (#2362726)

Time to get your game on boys.

Dear Ann Landers (-1, Troll)

Anonymous Coward | about 13 years ago | (#2362728)

Dear Ann Landers, please help, I have a problem with my son Rob. Rob is homosexual. Although I try not to be judgmental, even though homosexuality is an abomination, I can't help but vomit at thoughts of his face covered in spooge or moaning in pleasure as some random man's cock is plunged into his unlubricated asshole.

Recently, I invited him and his boyfriend Jeff over for a formal dinner. Halfway through, he loudly passed gas, and Jeff yelled out, "so that's where our hamster is!". I fainted from the shock. I don't wish disown my own son, but his lifestyle is disgusting.

Malda's Mom.

Dear Malda's Mom: Please seek counseling at once. Disgusting sex practices are a normal part of being a turd burglar. The two of you need to bond more. Consider taking him shopping with you next time you need to buy a new dildo, and then pick up a well-hung Negro for a 3-way orgy.

What's the point? (-1, Offtopic)

Anonymous Coward | about 13 years ago | (#2362740)

Q3 is old, is dead boring. Give me DoomGL anyday.

Sincerely, Mike Bouma

Come on Doom3! (-1, Flamebait)

laptop006 (37721) | about 13 years ago | (#2362745)

Don't you see that all these school shootings are a way of telling ID that they should be working on Doom3, not more Quake3!

What I really miss in my Unix box... (-1, Troll)

Anonymous Coward | about 13 years ago | (#2362748)

...is not Q3 (it was crap) but King Africa, the famous slashdot troll.

SI cannot even come close.

Killing spree (-1, Redundant)

Smid (446509) | about 13 years ago | (#2362749)

Give us the next UT update and I'll be interested...

Smid

Re:Killing spree (-1, Flamebait)

Anonymous Coward | about 13 years ago | (#2362755)

Update my stinking rectum and I'll be interested, you fucking wankstain.

What's up with fileplanet requiring a login?... (3, Informative)

Malc (1751) | about 13 years ago | (#2362750)

... that's just bollocks, and they f**k off. I went to ftp.idsoftware.com and found the point release there. They don't have a very beefy server, but I've set ncftp downloading it without any of that fileplanet crap. They only allow 150 logins, but you could try: ftp://ftp.idsoftware.com/idstuff/quake3/win32/q3po intrelease_130.exe [idsoftware.com]

Re:What's up with fileplanet requiring a login?... (1, Offtopic)

Domini (103836) | about 13 years ago | (#2362767)

ftp.idsoftware.com given me 'server unavailable' Must be overloaded too. -sigh- I'm boycotting fileplanet from now on. ;)

Re:What's up with fileplanet requiring a login?... (0, Offtopic)

AugstWest (79042) | about 13 years ago | (#2362779)

fileplanet is ludicrous.

Re:What's up with fileplanet requiring a login?... (0)

Anonymous Coward | about 13 years ago | (#2362817)

Fileplanet (part of Gamespy) absolutely sucks. After trying to download something from their site... only to be told I had to register... and then once I registered (with fake details).. had to wait like 2 hours to connect (unless I subscribed)... I blocked the entire gamespy network with junkbuster - just in case in the future I forget how much they suck. I then downloaded the file I needed elsewhere (after finally finding somewhere else that had it).

I suggest everyone boycott these assholes until they figure out how much they suck!

Re:What's up with fileplanet requiring a login?... (0)

Anonymous Coward | about 13 years ago | (#2362886)

I boycoted them a long time ago. Gamespy network sucks!

Re:What's up with fileplanet requiring a login?... (5, Flamebait)

ewhac (5844) | about 13 years ago | (#2362923)

Fileplanet has a rather goofy history. When they first started, they had what appeared to be a massive index of files (replete with banner ads). But when it came time to actually download the file, the download URL pointed at cdrom.com. So Fileplanet got the ad revenue, and cdrom.com got to eat the bandwidth. (Note: I have no idea if Fileplanet struck a deal with cdrom.com to defray their bandwidth costs.)

Now Fileplanet (appears to) have their own servers, but now they're trying to arm-twist you into registering for the service so they can track you. Moreover, the registration requirement seems to vary on a file-by-file basis (some you can snarf anonymously; others require registration).

There was a Serious Sam mod I wanted to download last week (Seriously Warped), and Fileplanet was the only operational server that had it. And they wanted me to register before they would cough it up. So I registered. Feel free to use this login at will until they wise up and cancel it:

Username:
none_of_your@fucking.business.com
Password: slashdot

I don't know where these so-and-sos got the idea that following people around and making notes on their every move, even electronically, was ethically defensible. I wish more people would take a stand on this.

Schwab

Re:What's up with fileplanet requiring a login?... (5, Informative)

Anonymous Coward | about 13 years ago | (#2362929)

I go to fileplanet so I know the file name of a file I want then I use lycos ftp search (http://download.lycos.com/static/advanced_search. asp) to actually download the file.

Re:What's up with fileplanet requiring a login?... (3, Funny)

ziggles (246540) | about 13 years ago | (#2362990)

yeah.. damn them for providing us with millions of files and expecting something for all that bandwidth! what were they thinking.. you can't just go around asking people to register with you, just because you would have taken a nose dive a long time ago without it!

Re:What's up with fileplanet requiring a login?... (2)

Hard_Code (49548) | about 13 years ago | (#2363142)

I believe they are part of the "Gamespy Network" which means that you can use your Gamespy id to login. It's probably just to integrate the various aspects of gaming and foster a "community" (which they oversee of course). Really I don't give a damn if I have to register, and it's only an annoyance the first time. What the hell are they going to track anyway? I don't participate in any of their other services (if there are any).

Re:What's up with fileplanet requiring a login?... (5, Insightful)

Masem (1171) | about 13 years ago | (#2362925)

Fileplanet *used* to be a good mirroring of many popular game files. Then Gamespy got greedy, and started to change everything; the number of FP mirrors dropped significantly, and then of late, they *require* you to log in to download something, and even then, you have to wait in their so-called queue because their FTP servers are so slow and heavily used. And unfortunately a lot of game companies release their patches through FilePlanet exclusively (at least for the first week), presumably because of their 'mirroring' abilitiy.

Fileplanet needs to take a less from a site like Tucows; mirror and mirror often. Even if there were only 10 US mirrors instead of 3 or 4, they'd be much better off and I'd have less of a problem with them requiring a login. But as it stands, many alternative gaming sites are picking up the slack, such as www.3dgamers.com, which while not having the polish of FP, does have the files and capacity of it.

Re:What's up with fileplanet requiring a login?... (3, Informative)

YKnot (181580) | about 13 years ago | (#2362962)

The number of FilePlanet mirrors decreases, they are not faster than other sites (on the contrary, at least not for me), the pop-ups drive me mad, their download-queue scheme prevents me from comfortably using a download manager - in other words: they suck. Don't go there anymore.

Re:What's up with fileplanet requiring a login?... (0)

Anonymous Coward | about 13 years ago | (#2362998)

user: isuckass@gamespy.com
pass: isuckass

SGI IRIX port? (2)

green pizza (159161) | about 13 years ago | (#2362752)

I would imagine we'll be seeing 1.30 for Windows, Linux, MacOS Classic (8.x, 9.x) and MacOS X. But has there been any word on a port to SiliconGraphics IRIX? I recall one being started about a year ago, but I haven't heard anything since. Quake and Quake2, I know, have already been ported. Q3A would be a nice additional diversion on our machines at work. We fire up a Q2 deathmatch on our old Octanes every now and then.

Re:SGI IRIX port? (1)

siliconincdotnet (525118) | about 13 years ago | (#2362773)

There actually is a IRIX port. The website for it was somewhere on reality, which of course is down now (but rumor has it may return one day. sooner than you might think too hopefully). However it needs something with TRAM is my understanding. Try Octane MXE, or maybe SE will do. For now Ill stick to Q2 on my octane se.

Irix? What?!? (2)

Wee (17189) | about 13 years ago | (#2362782)

I would imagine we'll be seeing 1.30 for Windows, Linux, MacOS Classic (8.x, 9.x) and MacOS X. But has there been any word on a port to SiliconGraphics IRIX?

You're not serious, are you? The rest of us are lucky to get a non-Win32 port. Do you have any information which would lead id to believe that the market share for Irix is large enough to justify a port? I mean, SGI isn't exactly what it used to be, is it? Technically, it's not a stretch, but this is an era of belt tightening. An Irix port seems a bit superfluous.

I'm not bagging on SGI or Irix, it's just that neither of them are doing particularly well as far as market share, you know?

-B

Re:Irix? What?!? (0)

Anonymous Coward | about 13 years ago | (#2362835)

It's not a official ID software release silly. Ported by hackers who doesn't care weather their beloved Irix is popular or not. :)

Irix is dying ! (0)

Anonymous Coward | about 13 years ago | (#2363001)

You heard it here first !

Oh no ... (3, Funny)

Dr. (74418) | about 13 years ago | (#2362754)

... as if the global recession isn't enough! Now all production will end as well! I can already picture several fridays ending in gaming and beers. =D

Re:Oh no ... (0, Funny)

Anonymous Coward | about 13 years ago | (#2362776)

Eih bennek, eih blavek

Tintin, eh? King Ottokar's Sceptre, iirc...

Re:Oh no ... (1)

Dr. (74418) | about 13 years ago | (#2362995)

Yup.
It's the motto of Syldavia: "Here I am, here I stay."

For a full intro to Syldavian, see here [zompist.com]

Re:Oh no ... (-1, Offtopic)

Anonymous Coward | about 13 years ago | (#2362808)

What recession? I only see some paniked Admins and Dolar$ lovers protecting their ca$h... and fireing lots of people, close down business and thrus in fact provoking a recession...

download mirror (3, Interesting)

jhealy (91456) | about 13 years ago | (#2362765)

i'm mirroring the update to test out my dsl line, and because i'm probably stupid... anyways. ftp://download:software@pugetsoundmedia.com/q3poin trelease_130.exe

Re:download mirror (-1, Flamebait)

Anonymous Coward | about 13 years ago | (#2362783)

And because you are a karma hooker

THE REAL MIRROR HERE (5, Informative)

jhealy (91456) | about 13 years ago | (#2362811)

Re:THE REAL MIRROR HERE (0)

Anonymous Coward | about 13 years ago | (#2362987)

Hmmm started at 4k/sec... now 1k/sec. I don't think your connection is up to this :P

Hey Muslim pigs ! (-1, Troll)

Anonymous Coward | about 13 years ago | (#2362766)

Hahaha you dirty, filty, smelly, circumsized, muslim pigs who are running this useless website. Look t This Picture [homestead.com] and get ready to piss in your pants along with your Mohammed (piss be upon him) and your dirty QUEERAN, that tells you that you will have 72 houris and 28 gay boys for sex in heaven.

by the way the israeli's like to kill muslims and so do WE, hey pathan gay power, WE HINDU'S ARE THE MANLIEST, READ THE ARTICLES ON THIS WEBSITE ABOUT THE MUSLIM GENOCIDE, AND HOW WE LOVE TO HARASS AND RAPE MUSLIM WOMEN,

Wecreated pakistan for you bastards and w will not rest till each and every muslim motherr fucker is wiped out of INDIA.

JAI HINDU RASHTRA(brahmans, dalits, kshatriya, vaishnav's, buddhists, jain's, sikhs)

WUAHHAHAHAHA wuahahhahahaha later loserssss!!!!

Use this fileplanet login (5, Informative)

MyMarty (262639) | about 13 years ago | (#2362777)

If you're paranoid (or lazy) use this to log into fileplanet:

user: wuuhuu@eudoramail.com
pass: slashdotted

Quite Sad (4, Funny)

squaretorus (459130) | about 13 years ago | (#2362815)

I find it pretty sad (as in dead hamster) that we're all pretty much excited about this. Where are the new games???

It's like the music industry - you know your getting old when your more interested in a new best of, or an album from a 15 year old band than something fresh.

Either that, or all the new stuff is just dross. Are we all getting old, and reliving our youths through Quake and the B52s? or are all new games just dross?

What with my aged fragile maind I cannot decide!

FYI (5, Informative)

stevarooski (121971) | about 13 years ago | (#2362827)

If you want to avoid the mirror snag, use Q3's automatic update feature. Not sure if linux has this too, but the Win version got the game patched pretty quick.

Re:FYI (2)

OblongPlatypus (233746) | about 13 years ago | (#2362840)

It doesn't, but I got 500 kB/s from q3ctf.de :)

I'm not sure if I like the new rail and plasma effects though. They both make me think of soap bubbles.

OS X (0)

Thaidog (235587) | about 13 years ago | (#2362834)

So when for OS X? As I recall, I can get the one now to work with OS X 10.0.4. Hopefully they will get this going.

huh? (0)

Anonymous Coward | about 13 years ago | (#2362837)

Sys_Error: Couldn't load default.cfg

[1]+ Done ./quake3

ok... what am I missing??

Re:huh? (0)

Anonymous Coward | about 13 years ago | (#2362928)

Besides the exe file you need the actual game.

Sincerely, Mike Bouma

Re:huh? (0)

from mars (191694) | about 13 years ago | (#2362954)

have a look @ http://www.linuxdoc.org/HOWTO/Quake-HOWTO.html

Cheers

(OT) Something I've always had a problem with... (1, Offtopic)

DarkEdgeX (212110) | about 13 years ago | (#2362847)

I use an ATI Rage Fury Pro 32MB ViVo AGP card, and while playing Q3A (retail) the textures will ocassionally become corrupted and look "funky" (honestly, for lack of a better term-- I'll explain "funky" at the bottom in more detail), but everything will continue as normal (eg: poly's still moving and I can still make out SHAPES of objects). I actually have this problem with more than just Q3A, but other titles (like Emperor: Battle for Dune) appear to handle it more gracefully or atleast update their textures often enough that this corruption lasts only briefly.

Has anyone else had this problem, and if so, was there a solution or work-around to keep it from happening?

(Definition of "Funky" -- Textures will sometimes keep SOME of their original image, but will have dots or hatches in them (lines dotted through the texture), while other times the colors will become corrupted but everything else remains the same. Usually though, it's a combination of both of these, colors AND texture become corrupted and it never reverts back unless I quit (again, this is only in Q3A that I've noticed so far, Emperor: B4D appears to update cached textures (I assume this is the problem) frequently, so if a texture does become corrupted it's usually updated again within a few seconds.).)

(Other system specs-- Windows 2000 Server, 1.25GB PC133 SDRAM, Tyan Tiger 133 (S1834D) motherboard, Intel Pro/100S Ethernet adapter, Dual Pentium III 800 MHz processors, SB Live! Value (OEM), various (more than 4) hard drives, and a Promise Ultra100 IDE controller (used in conjunction with the onboard Via ATA/66 controller).)

Re:(OT) Something I've always had a problem with.. (1)

Dashslot (23909) | about 13 years ago | (#2362861)

I've started seeing this with RtCW. At first I thought it might be because of my Matrox G400, or even something to do with XFree86. Looks like it isn't. I haven't been able to get rid of it.

Nothing in my system looks similar to yours, except perhaps the network adaptor: Debian, 512 Rambus PC600 (yuck), Intel 840(probably) motherboard, probably Intel Pro/100S Ethernet adapter, Single P3 733, on board i8x0 sound (double yuck), fast IBM hd of some description. (In case you're wondering, its an IBM intellistation)

Re:(OT) Something I've always had a problem with.. (2, Informative)

zardor (452852) | about 13 years ago | (#2362894)

Hi DarkEdgeX
The usual suggestions in this case are:
try the latest drivers [ati.com] , ease off on the overclocking (if you are!), and if that's a VIA chipset motherboard, download the latest via4in1 drivers from 'just about anywhere' (don't have link handy)
You could also try some of the various rage tweakers [rageunderground.com] and fiddle around with the texture settings. Lastly, check the agp settings in your BIOS, and try a slower spead (1x instead of 2x).
Happy fragging,
zardor

linux version (1)

Simm0 (236060) | about 13 years ago | (#2362849)

Are there any links to the linux version of the v1.30 point release?

Re:linux version (0)

Anonymous Coward | about 13 years ago | (#2362868)

Idiot. Did you try clicking on the Blues News link in the article?

Re:linux version (2, Informative)

Simm0 (236060) | about 13 years ago | (#2362869)

After a bit of looking around I finally found linux v1.30

Grab it here [idsoftware.com]

Mirror for Win32 and Linux (3, Informative)

TalShiar00 (238873) | about 13 years ago | (#2362877)

Here is a mirror to the different distributions available: http://www.cartsys.com/ted/q3/ [cartsys.com]

And if you would like to send us a nice note thanking us for making the mirror available (while it lasts) info@cartsys.com [mailto]

Re:Mirror for Linux (4, Informative)

gimpboy (34912) | about 13 years ago | (#2363019)

mirror for linux [pitt.edu]

i dont understand the lameness filter is requiring me to type more crap here.

Q3A v1.30 Readme [Text File] from Windows Patch (5, Informative)

antdude (79039) | about 13 years ago | (#2362880)

I copied, pasted, and reformatted:

8-23-2001 (1.30)

NOTABLE CHANGES IN QUAKE III AND TEAM ARENA - (1.30)

-IF YOU ARE HAVING MOUSE SENSITIVITY ISSUES WITH THIS, AND THE VERSION 1.29g POINT RELEASES PLEASE READ THIS - This and the last version of the point releases, were compiled with a new version of Direct Input that may have changed your mouse sensitivity. If you have noticed a change, we have a fix for you. The cvar \in_mouse can be used to set the "feel" of the sensitivity back to previous versions of Quake III. At the console type:

\in_mouse 1 - To get the same "feel" as version 1.27h. This is the default "feel" that was shipped with Team Arena.

\in_mouse -1 - To get the same "feel" as version 1.17 of Quake III. These are the only 2 "feels" that Quake III and Team Arena have ever had, so one of the settings should get you back on track.

\in_restart - must be used to initialize both of the above commands.

-NEW id CREATED PRO MAPS - One of our newer employees, Fred Nilsson, is an avid fan tournament style game play, and is very interested in the professional gaming community. Via feedback from professional Quake 3 players, Fred has made some modifications to some of the more popular maps that shipped with Quake 3 including "The Camp Grounds", "Lost World", "The Proving Grounds", and "Vertical Vengeance" You can play them in the single player game by advancing to tier 7, or run them on your server by using the map names "PRO-Q3DM6", "PRO-Q3DM13", "PRO-Q3TOURNEY2" and, "PRO-Q3TOURNEY4". These are a lot of fun! Give them a try!

-NEW NETWORK CODE - There is a new compression system built into the network code of the latest point release. Essentially, this reduces the bandwidth usage of Quake 3 and Team Arena by a ratio of 5:1 over previous versions of the game. Modem players, as well as everyone else, should experience a significant improvement in internet game play because of this.

-AUTO UPDATE SYSTEM - Within this release is an Auto Update system that can be used to at any time to check for and download updates to Quake 3 and Team Arena. When you install the point release a file will be created in your Quake III Arena directory and in the Start Menu called, "Check For Quake III Arena Updates". Running this file will check our servers for updates and notify you if there is a newer version or inform you that your files are up to date. The auto updater will create a directory on your C: where downloaded updates will be stored. It is important that you DO NOT delete this directory. If you plan to uninstall Quake III, make sure to uninstall all of the point releases as well. (Auto Update is for Win32 systems ONLY.)

-NEW RAIL, ROCKET LAUNCHER, PLASMA GUN, and LIGHTNING GUN EFFECTS - There have been several new weapon effects that we've managed to sneak into this release. We've turned them off in the game by default, but you can enable them from the console by pressing the ~ key and typing the following commands:

\cg_oldRail 0 (enables the new rail effect)
\cg_oldRocket 0 (enables the new rocket effect)
\cg_oldPlasma 0 (enables the new plasma effect)
\cg_trueLightning 0.5 (enables the new lightning gun effect)

In addition, the colors of the new rail effect can be changed with the cvars \color1 and \color2 with values of 1 through 8. (ex. \color1 1 or \color2 5). The new Rail gun effect was donated from the Alliance mod team http://www.planetquake.com/alliance/ The new Lightning gun effect was donated from the CPMA mod team http://www.promode.org/

-NEW CHEATING COUNTER MEASURES - There has been quite a bit of new code added to make it much more difficult to cheat and hack the game. We'd tell you more, but that would be defeating the purpose... Rest assured that it will be harder to cheat than ever before.

-NEW PROTOCOL CHANGE - The changes made to improve network code and prevent cheating will make this and future version of Quake 3 and Team Arena incompatible with older versions. This will affect older versions of demos as well. We wish it were possible to maintain game compatibility through each release, however major code changes limit our ability to do so.

QUAKE III ARENA AND TEAM ARENA EDITING CHANGES

-TEAM SELECTION - When a player starts a game with map or devmap the team logos displayed will be the last two teams used in the single player game. The console cvars g_blueteam and g_redteam commands will allow server admins to change the teams being played on dedicated servers.

-Q3:TA TEAM CREATION - It is now possible to create original Team Arena teams with new team logos, body models, head models, voices and skins. Previously the code had been designed to limit the game to use of two body models (James & Janet). With this point release, hobbyists who know their way around the skills of model-making, animating, and skinning can make new team content for Team Arena. The "how-to" details for the creation of new teams are extensive and will be documented in a separate publication. These new teams will be available for use in single player, and multiplayer games.

-INCREASED VERSATILITY FOR USER-CREATED TEAM SKINS IN Q3A AND Q3:TA - When a user-created skin for a model is accompanied by a set of similarly named matching team color skins, the game will now use those instead of the model's default team skin. For things to work right you have to have the following in the pak file for a blue team skin for and example skin for the Crash model name Hellion:

Hellion_blue.tga models\players\crash\
Hellion_blue_f.tga models\players\crash\
Hellion_blue_t.tga models\players\crash\
Head_Hellion_blue.skin models\players\crash\
Icon_Hellion_blue.tga models\players\crash\
Lower_Hellion_blue.skin models\players\crash\
Upper_Hellion_blue.skin models\players\crash\
Head_blue.skin models\players\crash\Hellion\

Note that the head_hellion_blue.skin file must be in the crash directory and the head_blue.skin must be in the crash/Hellion directory for the model to work properly. A model configured in this manner will be back-compatible with earlier versions of Q3A.

The search process for model skins has been refined for core Q3A and Q3:TA. Details will be in the Team Creation document to follow. Essentially, the game will look deeper into model directories when looking for model head selections.

- NEW MODEL ANIMATION COMMANDS -

Fixedlegs : put in the animation .cfg this command freezes the programmatic rotation of the legs.
Fixedtorso : put in the animation .cfg this command freezes the programmatic rotation of the torso.

- MAPMAKING CHANGES - ENTITIES CAN BE SET TO APPEAR (OR NOT) BASED ON GAME VERSION. Map makers now have the option to make their maps use different entity sets if a game is being played in original Quake III Arena or in Quake III: Team Arena. By adding one of the following key/value epairs, the mapper can create conditional tests that look for what code is being used or NOT being used to run the game.
KEY: "notq3a" (i.e.; Not Quake III Arena)

VALUE: "1" or "0" The default value is zero for an unmarked entity. If this value is set to 1, the marked entity will not appear if the game is played with "vanilla" (unmodified) Quake III Arena game code. Example: A Chaingun from Q3:TA could be marked with this epair. It would show up in Q3:TA game, but not in a Q3A game.

KEY: "notta" (i.e.; Not Quake III: Team Arena)

VALUE: "1" or "0" The default value is zero for an unmarked entity. If this value is set to 1, the marked entity will not appear if the game is played with the Team Arena expansion set and its game types.

Should you want an entity to NOT appear in either game type (Q3A or Q3TA), you would set BOTH keys to 1. In this case, it would work with any other game mod which supports that entity

If botplay is desired, these epairs should not be used on entities, such as func_statics, that significantly change the flow of the game map.

Fixed Issues with TA and Q3

8-23-01 (version1.30)

-Fixed sound bug (with Graeme hints) -- this crashed some mods

-Made sure Sys_Printf doesn't get into an endless loop if logfile is on

-Fixed qconsole.log issues, +set logfile 1 +set fs_debug 1 was crashing (any OS)

-Fixed logfile 1 / ttycon 1 issue, didn't exit properly (same endless looping)
Also fixes an issue reported by q3f team

-Changed rcon commands from Com_DPrintf to Com_Printf so that they show up
in the console (with IP information)

-Fixed autodownload toggle in q3 ui

WARNING! KARMA WHORE! (-1, Offtopic)

Anonymous Coward | about 13 years ago | (#2362892)

Yes, Whoring indeedy.

Why does Quake have a console? (3, Interesting)

infiniti99 (219973) | about 13 years ago | (#2362996)

Offtopic, I know, but after reading about these commands in the parent post, I have to ask.

I thought most people didn't like the command line, which is why Windows is so popular. And yet it is in a game? Played for fun?

Don't get me wrong, I love the command line. However I can't imagine all Quake players are Unix-lovers. And Quake is not the only game to contain a console. Although I can't remember the name, I even saw an Interplay RPG with one. Do gamers suddenly want to be l33t? Anyone care to explain this?

IMO, I think a console in a game is actually kind of cool. Now if it were extended to be able to run external commands.... "!ssh", hehe :) Oh, and virtual terminals..

Re:Why does Quake have a console? (1)

vrt3 (62368) | about 13 years ago | (#2363095)

You don't have to use the console, it just provides more features, is more convenient for some things and allows you to make scripts. So people who don't like CLIs simply don't use (or don't even know it exists), and only the more CLI-minded people care for it, and use it.

Sounds like a good explanation to me, though I can be wrong off course, as I have proved often times in the past.

Re:Why does Quake have a console? (5, Interesting)

Jburkholder (28127) | about 13 years ago | (#2363099)

Funny thing was that the quake 1 command line was one of the things really drew me in. It started small: you could set up a config file to do things like set your rendering params, bind special commands to certain keys (really useful things like combinations for rocket jumping and sending common chat phrases and the like).

I had never experienced this level of control in a game before. Quake 2 came out and a really excellent mod called lithium came out. Lithium was basically a customizable server mod that let the admin change a wide variety of gameplay characteristics (change the weapon damage, gravity, spawn delay, you name it). I decided to try to build a server for the first time and hook it up to my brand-new cable modem and run lithium.

I was hooked, except the only thing I had around to use for a "server" os was NT4 workstation. Needless to say, I had no end of grief getting the thing to do everything I wanted. I started to lurk on the lithium server op mailing list to pick up any tips, and the conversations were dominated not by how to set up a server using nt, but which linux distro was easiest to use to get quake going and the like.

Guess what? I went out and got a RedHat 5.2 boxed cd from compusa and dove in with both feet. By the time q3test came out I had learned quite a bit, had networked my whole house, set up a masq box to do the connection sharing instead of the quake server and I had moved to debian.

Command line in Quake is fairly unique in games overall. I think having command line interpreter in the game was a strong contributing factor in the game's popularity with the budding online gaming community. It gave a fine-grained control to the user that was willing to tweak a custom .cfg file and no doubt led to a certain feeling of 133t-ness among those who followed the mod community.

Re:Q3A v1.30 Readme [Text File] from Windows Patch (2, Interesting)

Peyna (14792) | about 13 years ago | (#2363113)

NEW CHEATING COUNTER MEASURES - There has been quite a bit of new code added to make it much more difficult to cheat and hack the game. We'd tell you more, but that would be defeating the purpose... Rest assured that it will be harder to cheat than ever before.

Obscurity not Security, which means it will only be a matter of time before someone figures out a way to cheat just the same...... *sigh*

Re:Q3A v1.30 Readme [Text File] from Windows Patch (0, Redundant)

Dead Chicken (125539) | about 13 years ago | (#2363173)

Just because it is obscure doesn't mean it isn't secure. I read an article once where it said that security SOLELY through obscurity is bad, but if it is in addition to it can just enhance the already existing security

Linux? (-1, Troll)

Anonymous Coward | about 13 years ago | (#2362887)

So can someone explain how to get the Linux version then? I have no way of running these .EXE-files on my Linux box...

Re:Linux? (-1, Flamebait)

Anonymous Coward | about 13 years ago | (#2362906)

Not a troll, just an idiot [slashdot.org] .

Your comment violated the postercomment compression filter. Comment aborted

Q3A Mods seems to be backward compatible? (4, Informative)

antdude (79039) | about 13 years ago | (#2362888)

I was able to play Urban Terror [urbanterror.net] mod in Quake 3 Arena v1.30 without problems. I didn't find out if the servers were using v1.30 when I played tonight.

To bad Carmack improved the wrong things. (2, Funny)

Anonymous Coward | about 13 years ago | (#2362909)

AKA "The turd is finally polished!"
Counterstrike has completely quad rocketed quake3 into submission. Don't believe me? Check gamespy.com's stats. I'll even save you the trouble....

Top 5 Games By Players

Half Life
25155

Quake 3: Arena
2353

If this isn't "Ma Mmma Ma Monster Kill" I'll buy you a copy of Unreal Touranment. How did an old creaky 3 year old engine (21 October 1998 release) have an order of magnitude of difference in popularity. Didn't Carmack get the curved surface alpha blended Wow-a-tron 9000 SIMD enhanced shaders right? Unfortunately he did at the cost of his core audience.

The CPL (Cyberathelete Professional League) [thecpl.com] has dropped Q3 support. Other major tourneys are considering following suit and there seems to be a lot of frustration with the limitations of VQ3 (Vanilla Quake 3) turning into an eleborate game of pong. He with the best aim wins 40K!

This is obviously an overstatement but isn't far from the truth. Read some of the pro tourney demo reviews (zero4, fatality, lakerman) and commentary on challenge-world.com (and affiliates). Search for the word "aim". All of the pro players recognize that big league Q3 is all about the crosshair. Obviously you need to hit your target but is that all deathmatch is about?

Q3 seems to be bunny hopping right into the "wrong place", errr... Actually it isn't, and thats some of the problem. You can't bunny hop, acceleration jump, double jump, do complex air manauvers, and perform weapon switch combos (rocket to shaft -> pin to wall) because these were obviously bugs and Carmack fixed them. Its a near wonder that rocket jumping isn't "fixed". Maybe it is in Wolfenstin MP Test, I'm not sure. Q3 is bad deathmatch. Why? Let me count the ways:

You can't control a map with 5 second item respawns, Depleting armor makes it armor heavy, you can't enhance your velocity, way too much weapon balence, the Grenade Launcher is timed poorly and is about as precise as throwing a dead tuna, the rockets are still too slow, etc, etc...

Wait a minute you're saying... If these are legitimate problems that hardcore quakers tend to agree on, and the Q3 source is open, and easily moddable- why don't I shut up and start coding?

Simple. Its already being done for and by hardcore quakers. Its called CPM Challenge Pro Mode [promode.org] it essentially rebreaks what Carmack has "fixed", and it makes a much more enjoyable (rewards dedication >> depth) deathmatch experience. It isn't nearly as fringe as you might think. If I was a betting man I'd give it 2to1 to overtake VQ3 in 2 years when all of the "I do it for the pretty colors" first person shooter llamas have moved on to the NBT.

Look at the featureset, here [promode.org]
See what hardcore quakers have said about it here [promode.org] and here [gamepig.com]

Vanilla Quake3 is finally "gold"? Great. I could care less.

Re:To bad Carmack improved the wrong things. (4, Insightful)

ewhac (5844) | about 13 years ago | (#2362960)

Your Half-Life numbers are a bit disingenuous, as the crushing majority of "Half-Life" servers are actually serving TeamFortress Classic and CounterStrike. There are comparatively few HL servers running straight HL deathmatch (not to be confused with DeathMatch Classic, which attempts to recreate original Quake deathmatch, but with brand new art).

As for the rest: Though the technique has been shown to me, I have yet to develop any bunny-hopping skill. Frankly, I have enough trouble shooting straight without having to worry about whether I'm turning the right amount in the middle of a jump. Don't get me wrong; I've spec'ed rather skilled bunny-hoppers, and it's very impressive when it's done well, but at my current skill level, it's a hopeless distraction.

You can't control a map with 5 second item respawns, [ ... ]

Whenever I can, I play deathmatch mode 3 (weaponstay). I detest deathmatch mode 1, since it basically turns the whole thing into a game of keep-away (which is about as fun for me as it originally was in the schoolyard). It's especially bad on DM3 (The Abandoned Base) in Quake{World}. "Kwitcher whinin'," I hear you say, "and go develop your 5k1llz." Well, thanks. Just how, in practical terms, do I go about doing that without some advice? Doing it on one's own tends not to yield helpful results: *blam* "Well, that didn't work." *blam* "That didn't work, either." *blam* "Fragged me again." *blam* "Nope, he's still not injured." *blam* "So he's got -- what? -- 90 rockets by now?" *ZOT!* "Oh, I guess he got bored with the rocket launcher." *blam* "Sigh..."

I agree that Q3 rockets are too slow, and that they impact and detonate in a manner most unfamiliar to longtime Quake{World} players.

Schwab

Re:To bad Carmack improved the wrong things. (1)

Lord Kenja (45995) | about 13 years ago | (#2362978)

This is likely to be the stupidest thing I have ever heard. Is it really true that the 'pro's want flawed games with bugs they can exploit.

I would think that skill and strategy would be the biggest factor in what makes people good at a game. And not the knowledge of some bug/flaw.

Re:To bad Carmack improved the wrong things. (0)

Anonymous Coward | about 13 years ago | (#2362992)

It appears so. You should have seen the number of people whining when strafe jumping was taken out of the half-life engine. "It was a skill!! Now the game's gonna be dominated by noobs!"

Of course, more people were happy that the bug was removed...

The point though, is that a lot of veteran players have based their game around obscure bugs/features, which makes them much better than the opposition. To them, their edge is being removed. TS is all I can say.

Re:To bad Carmack improved the wrong things. (2)

onion2k (203094) | about 13 years ago | (#2362993)

So you don't like it. Fine. Play something else. But whats the point in banging on for ages about how its not good enough for the 'hardcore elite'? These people make up maybe 2% of the sales of the game, probably less. The rest of us buy a game to HAVE SOME FUN! For goodness sake, does a Formula 1 driver whine that a Ford Focus isn't 'hardcore' enough to do 200MPH? No. He realises that maybe its not what hes after and he finds something that is.

Frankly, I'll wager you lose most of the Quake games you play and you're just looking for an excuse. And Carmack is an obvious target. Grow up.

Re:To bad Carmack improved the wrong things. (0)

Anonymous Coward | about 13 years ago | (#2363167)

Uh... are you comparing Quake to a Ford Focus ?????

I understand what you are saying but your comparison is way out there. I would think you would compare a Daikatna to a Ford Focus and Quiake would probably be a Lexus. Not to nitpick, but your Ford Focus is pretty bottom of the barrel and Quake, while not perfect, is certainly on a much higher plane than that.

Re:To bad Carmack improved the wrong things. (0)

Anonymous Coward | about 13 years ago | (#2363000)

What's even worse, Half-Life is based on Quake 1 and it shows. It' wasn't the latest in 3D engines even back in 1998. Look at those awfully blurry textures, bad netcode and the size of the maps (some of this has been addressed with recent patches). It all smells of Q1 and bubble gum.

Re:To bad Carmack improved the wrong things. (2)

Edmund (19021) | about 13 years ago | (#2363038)

You know, to this day, Carmack still gets a cut off the Half-Life / Counterstrike sales.

Look who's crying now, eh?

:)

- Ed.

Fileplanet. (-1)

Trollificus (253741) | about 13 years ago | (#2362934)

Fileplanet sucks ass. They have always sucked ass.
I can't begin to tell you of the hatred I feel for these people. Are they hosting that service on a fucking dialup or something?

assembly woes (-1, Offtopic)

Anonymous Coward | about 13 years ago | (#2363002)


I have been using tasm+tlink for a DOS app that I am writing but it turned out i needed MMX support and that forced
me to change my assembler. I chose nasm because I have been using it before in my other programs. I am still linking
everything with tlink.

The problem is: Everything compiles and links without warnings and usually runs but I can't link the debug version
correctly - if I do: nasm16 -f obj -g myfile.asm tlink /zi myfile.obj I get some messages
about wrong segment offsets and don't get any executable (if I exclude -g and use tlink /x everything is fine)

Other thing I found out is that the code mov ax,seg variable mov ds,ax mov di,var loads ds:di with different (however
valid) segment and offset than equivalent tasm code. My question is: what should I do to make nasm produce object
files that exactly match ones produced with tasm, so that I can link debug executable and don't get these segment/offset
differences?

My Mirror (3, Informative)

alexburke (119254) | about 13 years ago | (#2363007)

Here's my mirror [alexburke.ca] (Windows only, unfortunately).

Don't hit this mirror before 8:15AM EDT since the file is currently being uploaded to the webserver.

Trying SMP acceleration... (1)

Tomun (144651) | about 13 years ago | (#2363046)

...failed.

The one thing I wanted in the next linux version and its not there. Oh well.

*sigh* (0, Troll)

Runt-Abu (471363) | about 13 years ago | (#2363110)

In the words of my geek code...

"I miss Zork..."

yeah right. (-1)

j0nkatz (315168) | about 13 years ago | (#2363119)

This is supposedly the final release of the game for all time.

Yeah and this is my last troll of all time too. NOT!

Mirror List (3, Informative)

onco_p53 (231322) | about 13 years ago | (#2363135)

Hit these... q3pointrelease_130.exe [clanbase.com]
q3pointrelease_130.exe [pugetsoundmedia.com]
q3pointrelease_130.exe [jetstreamgames.co.nz]
q3pointrelease_130.exe [paradise.net.nz]

Actually I had over 30 mirrors but the Lameness filter decided it would be in your best intrest if you did'nt see them Head over here [filemirrors.com] for more
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