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60,000 Oculus Rift DK2 Orders, 20,000+ Units Shipped, New Orders Ship In October

timothy posted about a month ago | from the perfect-for-watching-movies-on-the-plane dept.

Displays 67

An anonymous reader writes The much lauded Oculus Rift DK2 is in high demand. Shipping began at the end of July and Oculus says they've already shipped more than 20,000 of their 60,000 orders. The company recently updated their order page to indicate that new units are expected to ship starting in October. The Oculus Rift DK2 is the company's second development kit which offers a number of major improvements over the original kit, called the DK1, which was the result of a successful Kickstarter back in August, 2012. Although the DK2 is intended for developers, the company openly offers the VR headset up for sale to anyone interested for $350. The Oculus Rift DK2s most notable enhancements are a higher resolution display and positional tracking capability as well as a number of other under-the-hood enhancements make the DK2 a huge improvement over its predecessor.

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Eh, Suckers! (0)

Anonymous Coward | about a month ago | (#47683015)

so in other words, you're paying over $300 for a tablet and a cardboard..err..plastic enclosure?

Re:Eh, Suckers! (-1)

Anonymous Coward | about a month ago | (#47683057)

Your parents paid me $100 to fuck your dad while your mom tossed my salad.

Re:Eh, Suckers! (-1)

Anonymous Coward | about a month ago | (#47683071)

I never thought I could make $3850 per week on the Internet with one weird trick. Ask me how.

Re:Eh, Suckers! (1, Insightful)

Anonymous Coward | about a month ago | (#47683087)

You suck 3850 cocks for $1 each?

Re:Eh, Suckers! (0)

Anonymous Coward | about a month ago | (#47683413)

38 and a half, but who's counting?

Re:Eh, Suckers! (0)

Anonymous Coward | about a month ago | (#47686549)

"38 and a half, but who's counting?"

Me. The half ones are a bitch to suck.

Re:Eh, Suckers! (0)

Anonymous Coward | about a month ago | (#47683989)

Im not sure that's doable. With 12 hour working days without weekend, you'd still have to suck around 46 cocks per hour. Is it realistic to assume that you can bring each one of the bearded fat guys whose cock you blow to an orgasm in just one minute and 15 seconds? You'd have to be damn good at cock sucking.

Count me among the skeptics.

Re:Eh, Suckers! (1)

ShanghaiBill (739463) | about a month ago | (#47683073)

so in other words, you're paying over $300 for a tablet and a cardboard..err..plastic enclosure?

Plus the optics and software to make it work. But it is really Oculus that are the suckers, since it is clear they could have priced it quite a bit higher and still sold every available unit.

Re:Eh, Suckers! (1)

Anonymous Coward | about a month ago | (#47683093)

The only sucker around is Facebook for throwing down $2 billion (aka 2 Instagrams), and even that's a matter of debate. Pricing these relatively cheaply could increase the chances of building a sustainable and profitable platform.

Re:Eh, Suckers! (2, Insightful)

Anonymous Coward | about a month ago | (#47683185)

The real suckers are the people who gave Palmer $2.4 million but didn't demand an equity stake.

Re:Eh, Suckers! (0)

Anonymous Coward | about a month ago | (#47683095)

Fuck that. They said it was going to be $300 or less, now they want $350?!? What the fuck?

This was crowd funded, then they sell out to Facebook and raise the price. Fuck Oculus Rift, I hope they fail now.

Re:Eh, Suckers! (0)

Anonymous Coward | about a month ago | (#47683101)

Of course they sold out. You loser "crowdfunders" didn't own any equity stake to have any say.

Re:Eh, Suckers! (1)

Anonymous Coward | about a month ago | (#47683129)

The $300 or less target is for the final release, not for the dev kits. Did you somehow miss the fact that DK1 was $500? Or did you just suddenly need a reason to hate it now that it's owned by Facebook?

Re:Eh, Suckers! (0)

Anonymous Coward | about a month ago | (#47683477)

DK1 = $300 + shipping

Re:Eh, Suckers! (2)

Bing Tsher E (943915) | about a month ago | (#47683883)

Why would one need any other reason to hate now that it's owned by Facebook?

Re:Eh, Suckers! (0)

Anonymous Coward | about a month ago | (#47683987)

Did you somehow miss the fact that DK1 was $500?

Odd, the one I got from the kickstarter was $300. I have no problem with the DK2 being $350, surprised it's so cheap in fact, but DK1 was not $500.

Re:Eh, Suckers! (0)

Anonymous Coward | about a month ago | (#47691561)

Wrong. It was ALWAYS $300 until they got greedy, STOLE millions from crowd funders, sold out to Failbook and jacked the price up to $350.

Re:Eh, Suckers! (4, Insightful)

Kenja (541830) | about a month ago | (#47683287)

While I'm not a fan of the system, what you are paying for is mostly the motion tracking system. I do have the first generation dev kit and it's rather nice compared to similar prior systems (Virtual-IO for example). But it is also majorly over hyped and Facebooks involvement was a death blow for me. But that's just me...

how many will actually be used (-1)

Anonymous Coward | about a month ago | (#47683079)

and how many are just for show, to compensate for the owner's tiny dick?

captcha: ovaries

The captcha seems to think women should buy useless electronic shit to impress their friends too.

I guess that means (1)

Anonymous Coward | about a month ago | (#47683085)

40000 will be 3D printed, right? Man, in spring I kept hearing about how it's a game changer, the world's never going to be the same, it's post-scarcity!

I'm still waiting.

Re:I guess that means (1)

RabidReindeer (2625839) | about a month ago | (#47684105)

You can already get 3D print files for Oculus-like DIY sets.

But I suspect that it might be just a little bit cheaper for them to injection-mold the plastics once you deliver them pre-built in the tens of thousands.

Consumer Release (1)

Ksevio (865461) | about a month ago | (#47683099)

Hopefully they'll get a faster supply line for a consumer release. At this rate, it will be several years before you'll be able to buy one next day delivery.

Sorry, Occ! (0)

Anonymous Coward | about a month ago | (#47683109)

Doesn't help you from selling out!

Fuck kickstarting people who whore out to corporate cash.

Re:Sorry, Occ! (0)

Anonymous Coward | about a month ago | (#47683113)

Then you morons should have demanded shares rather than plastic junk in exchange for your money.

It's a Samsung Note (-1)

Anonymous Coward | about a month ago | (#47683127)

Well done Oculus. It's taken you a year to put a Samsung note display in a plastic box, and add extra cables.

Durovis Dive is way cooler, wireless, works with nearly any mobile and is much more open source.

Re:It's a Samsung Note (3, Insightful)

Alejux (2800513) | about a month ago | (#47683273)

So the flawless ultra low latency positional head tracking, the low-persistent display and the SDK with time warping and all other optimizations that will likely come from Oculus mean nothing, right? Good luck with your Durovis Dive and your Cardboard box HMD.

Re:It's a Samsung Note (0)

Anonymous Coward | about a month ago | (#47683597)

Flawless low-latency head tracking is easily doable with any phone that has a 3-axis gyro.

Re: It's a Samsung Note (1)

Alejux (2800513) | about a month ago | (#47683961)

The key word is positional. Makes the world of difference.

Re:It's a Samsung Note (1)

Latinhypercube (935707) | about a month ago | (#47686013)

Yes ! Thats exactly right. The piece of shit positional tracking that no one will ever use in a game and could get you killed while blinded by the Oculus is... WORTHLESS. This thing is at best a $10 gimmick. The ONLY things going for it are : STEREOSCOPIC and HEAD TRACKING. BOTH of which work PERFECTLY with DUROVIS and ANY new phone. Once again. F.U. FACEFOOK.

Re:It's a Samsung Note (1)

GrBear (63712) | about a month ago | (#47683369)

> Well done Facebook. It's taken you a year to put a Samsung note display in a plastic box, and add extra cables.

FTFY.

Re:It's a Samsung Note (1)

RabidReindeer (2625839) | about a month ago | (#47684097)

> Well done Facebook. It's taken you a year to put a Samsung note display in a plastic box, and add extra cables.

FTFY.

Yeah. I hear that one all the time.

"All You Have To Do Is..."

A lot of devs (1)

Bram Stolk (24781) | about a month ago | (#47683139)

Wow... That is a LOT of devs.
So we got 60k games coming to the platform.

I got a dk2 as well, and yes: I am a dev.

Re:A lot of devs (0)

Anonymous Coward | about a month ago | (#47683155)

Not everyone buying one is a game dev. Not every sale is to a distinct individual. Many are probably being bought for teams who are working on just one game. So, no, that does not translate into 60k games.

Re:A lot of devs (1)

DigiShaman (671371) | about a month ago | (#47683183)

No. Most of those are just enthusiastic beta testers toying with a handful of demos.

Re:A lot of devs (1)

0100010001010011 (652467) | about a month ago | (#47684449)

Where it'll sit on a shelf then get put in a box and at a garage sale in 5 years someone will put it out for $20 and it'll still be over priced.

Re:A lot of devs (0)

Anonymous Coward | about a month ago | (#47684919)

Which is made more annoying because, unlike any other hardware company I know of, they don't in any way prioritize actual game/app developers. It took a good amount of time to get our DK1, and we ship real, millions of sales games. We preordered the DK2 immediately though, so that's at least shipped with this first 20k batch.

No Luck on Linux (2)

jasonrice22 (3458571) | about a month ago | (#47683151)

I got mine a week ago. I couldn't get it to work on Linux, and it has been sitting in the box since then. Version 3.2 was just a black screen, so I tried rolling back to 2.5c and got something but it was skewed in a weird diamond pattern.

Re:No Luck on Linux (-1, Troll)

Anonymous Coward | about a month ago | (#47683171)

Install a real OS, then.

Re:No Luck on Linux (0)

Anonymous Coward | about a month ago | (#47684929)

I got mine a week ago. I couldn't get it to work on Linux, and it has been sitting in the box since then.
Version 3.2 was just a black screen, so I tried rolling back to 2.5c and got something but it was skewed in a weird diamond pattern.

jason,
I was able to get the same weird pattern with 3.2 but I had to copy the config files from my Windoze installation to get it to work that much since the OVR config script for Linux was _binary_ so I could not modify it for my OpenSuse 13.1.

Where are the Linux devs?

Cheers, Davo

Sweet! (3, Insightful)

pitchpipe (708843) | about a month ago | (#47683221)

60,000 Oculus Rift DK2 Orders, 20,000+ Units Shipped, New Orders Ship In October!

Sweet! Keep this up and they'll never have to hit alpha.

Wow, so much bitter negativity for no good reason (0)

Anonymous Coward | about a month ago | (#47683419)

Does everyone on ./ really hate Facebook that much? Oculus is on the bleeding edge of consumer VR, and if their little Kickstarter never came along, it might be another 20 years before a viable mass-market headset was in the pipeline.

Now we've got Oculus DK and DK2, Google cardboard, Samsung's upcoming Note VR headset, and Sony Morpheus. I understand that people have reservations with Facebook's ownership, or with the quality of the experience (1080p still not good enough), but these guys have brought VR a very long way. Their support of developers and the SDK is pushing a lot of content right now

Re:Wow, so much bitter negativity for no good reas (1)

ravenlord_hun (2715033) | about a month ago | (#47683581)

Personally, I'm not THAT thrilled; I'm more interested in AR than VR. As for the imporvement: it would've happened, sooner or later. Technology marches on, etc, etc.

Oh, and I loathe facebook. DK lost any appeal to me when they sold out.

Re:Wow, so much bitter negativity for no good reas (0)

Anonymous Coward | about a month ago | (#47684075)

Does everyone on ./ really hate Facebook that much?

Everyone on Slashdot has read about all the backstabbing done by Mark Zuckerberg, all the data-gathering done by Facebook, all the security problems of Facebook and Facebook working with underground world governments to spy on Facebook users.

So yes, everyone on Slashdot fucking hate Facebook with a passion, and with good reason.

Re:Wow, so much bitter negativity for no good reas (0)

Anonymous Coward | about a month ago | (#47684393)

...1080 with a Pentile [wikipedia.org] display so that resolution is only for green.For red and blue the resolution is half that. There are controversy about if it's openly a scam [wikipedia.org] or not.

And have to split the display between both eyes. That is 960x1080 for green and 480x540 for red and blue per eye, for a total of 1555200 subpixels

The first DK1 with 640×800 per eye for every color has almost the same number of total subpixels 1536000. The "upgrade" is 19200 more subpixels!

Oh. Dev Kit. (0)

Anonymous Coward | about a month ago | (#47683443)

For some reason I was thinking Dungeon Keeper.

It is what it is (1)

Anonymous Coward | about a month ago | (#47683917)

Got one at work the other day. Definitely an improvement over dk1, but the resolution just ain't there yet - can still see the red green and blue pixels with black in between. I get the feeling they're waiting for the gpus to catch up, we need 4k res at at least 60fps, probably more for decent quality vr. Gonna be a few years b4 we see that on google cardboard..

AND they should build in a kinect/leap to bring the rest of the body in to the experience.

Re:It is what it is (1)

LabRatty (96497) | about a month ago | (#47684379)

For that res we also need to wait for widespread HDMI 2.0 on gfx cards. v1.4 bandwidth cannot do that res and fps. 1440p is the practical limit for HDMI1.4 with good maximum frame rates.

Re:It is what it is (0)

Anonymous Coward | about a month ago | (#47684443)

Or just buy a card with DisplayPort...

Re:It is what it is (0)

Anonymous Coward | about a month ago | (#47685981)

Meanwhile I'm running a pair of samsung U28D590s at 3840x2160@60 over displayport with a 3 year old HD6870...

Re:It is what it is (1)

LabRatty (96497) | about a month ago | (#47687889)

Yes, display port is much better, and if it was widespread enough and not a niche feature then they would be supporting it. They don't currently, so it must not be worth the investment effort. Perhaps it will make it to CV1 but there is not even the smallest mention of that yet while other targetted features have been. By CV2 HDMI2 will be established so the window where it may happen is very small.

Wonder it sells so much worse than the DK1? (0)

Anonymous Coward | about a month ago | (#47684107)

Its really strange. Who would buy the DK1 and NOT buy the DK2?

FB = no deal (0)

Anonymous Coward | about a month ago | (#47684373)

Facebook's ownership makes this a non-starter.

Re:FB = no deal (0)

Anonymous Coward | about a month ago | (#47684405)

Then try CastAR instead. It claims to do AR/VR and projected AR.

INTENSE shit! (4, Interesting)

Wraithlyn (133796) | about a month ago | (#47684999)

My friend and I were playing around with his DK2 last night. We fired up Half-Life 2 (and later Half-Life 1 Source).

That big room with all the crates hanging from the ceiling that you have to jump your way across? That was just about the most intense gaming experience I've ever had. The vertigo feels completely real and you feel actual panic if you fall.

My friend fell down that elevator shaft in "Unforseen Consequences" and his brain just about melted. An hour later, his real-world balance was still fucked up and he had to go to bed.

They need higher-res, but other than that the illusion is pretty damn convincing. You completely forget that the screen is redrawing itself based on your head movements... it just feels like you're looking around inside a virtual space. (To the point that when the head-tracking effect pauses, like on loading screens, it feels BIZARRE)

Re:INTENSE shit! (0)

Anonymous Coward | about a month ago | (#47685667)

My friend fell down that elevator shaft in "Unforseen Consequences" and his brain just about melted. An hour later, his real-world balance was still fucked up and he had to go to bed.

I'd say it's not a good thing. I own an Oculus Rift DK2 and find it vomit inducing when playing first person shooter games. The Rift mostly sits on my desk untouched.

Good thing this isn't the finished product; it needs another year or two in the oven.

Re:INTENSE shit! (0)

Anonymous Coward | about a month ago | (#47687585)

Have you tried ginger and/or promethazine for the motion sickness? http://en.wikipedia.org/wiki/Motion_sickness#Medication

Re:INTENSE shit! (1)

Wraithlyn (133796) | about a month ago | (#47689181)

I seem to be immune. I happily played Half-Life Source for over an hour and just wanted more.

I think the Rift will be best suited to games where you sit in a cockpit. So like racing, space/flight sim, mechwarrior...

Re:INTENSE shit! (1)

RivenAleem (1590553) | about a month ago | (#47693139)

My friend fell down that elevator shaft in "Unforseen Consequences" and his brain just about melted. An hour later, his real-world balance was still fucked up and he had to go to bed.

I don't know if this was your intention or not, but this may be one of the best unintentional advertisements for the product I've seen in a long while.

"My friend fell down an elevator shaft in game and had to quit and have a lie down to recover."

Good lord... (0)

Anonymous Coward | about a month ago | (#47685769)

The hatred for a company that is legitimately doing some ground-breaking stuff just because they got bought by FB is such hipster reactionary BS that it's astounding. As a developer for the upcoming Oculus commercial product, I can tell you personally that there are much bigger issues than just the hardware itself when it comes to making something that will work with the hardware without causing an uncomfortable experience. Hate on them for taking 2.2 bil from FB if you want (kinda a lame attitude from my perspective, which isn't to say that I don't hate FB--I do), but the nausea/discomfort issues have a lot more to do with software than hardware. It's extremely difficult building things for Oculus. You basically have to try to build a video game at 1/4 the expense (expense meaning graphical resource intensity) you normally would. We're talking months and months of going through every single element of your build and optimizing, re-optimizing, re-re-optimizing every single aspect of the way things function in order to hold to the 60 FPS frame rate required to achieve a smooth VR experience. Oculus is doing some really amazing stuff and supporting their developers tremendously. When you see some of the launch products, you'll change your tune.

Re:Good lord... (0)

Anonymous Coward | about a month ago | (#47686103)

Aren't you sometimes ashamed to spend so much energy and time on something so ephemeral and pointless?

try a game that has you in a cockpit (2)

Mysticeti (69304) | about a month ago | (#47685801)

DK2 rocks for any game with a cockpit -- space sims, driving sims, and some Mech Warrior like games.

FPS'... no so much. It's real easy to get queasy (for me anyway, YMMV). I'm hoping this becomes less of an issue over time but since there are other experiences out there that really excel with the Rift I'm not too concerned.

Oculus also has to come up with an standardize input system to enable more complex experiences. Something that is also positionally tracked (like the headset it) would be ideal since once you have your headset and headphones on fishing around for your mouse/keyboard or game controller is a pain.

20k shipped? Doubt that. (1)

TheScream (147369) | about a month ago | (#47686795)

There is a lot of dissatisfaction from many people over on the Oculus forums [oculusvr.com] due to lack of information and shipping delays. Many who ordered within the first 48 hours after orders opened on March 19th have not received units or even an update other than "we're working real hard to ship orders as quickly as possible".

Based on comments from the forums, information given about how many were sold how quickly and feedback from the oculus forums, about the only way they could claim that 20k were shipped is if they were shipped from the manufacturer to the distribution centers, not the customers.

Oculus has had my money from March 20th and I'm yet to receive any kind of shipping confirmation. They did not sell 20k in the first 24 hours.

Re:20k shipped? Doubt that. (1)

HornWumpus (783565) | about a month ago | (#47689263)

Ha Ha. Got mine first day.

You dragged your feet, now you're pissed.

I got my DK2 A couple weeks ago (1)

zurmikopa (460568) | about a month ago | (#47689561)

I ordered within the first 24 hours and got my DK2 a couple weeks ago.
I also have a DK1

My initial impressions

- Screen certainly much improved. I like how vibrant the OLED makes things.
- Screen door effect much reduced, but certainly not eliminated.
- The low persistence display seems to help considerably with the previous blurring on head movement problem.
- Much easier to position on your head such that everything is crisp and clear.
- Having head position tracked in addition to orientation feels much more natural.
- Having your head position suddenly not tracked because you went out of the FOV of the tracking camera is very jarring.
- The FOV of the display seems slightly reduced from the DK1, reducing peripheral vision.
- No more breakout box & power supply being optional does not mean the setup is any less complicated. Now there's a camera to worry about along with a new sync cable connecting the camera and the headset.
- Chromatic effects, especially near the peripheries.

Overall, a very solid improvement over the DK1.

I actually talk about it (and the google cardboard I have) a bit on a podcast I contribute to.
Aliens Land here [alh.fm]

Hold on a sec... (0)

Anonymous Coward | about a month ago | (#47689893)

Despite the agonizingly frustrating setup, chromatic aberrations and slightly juddery motion, the full system really is quite impressive.

Hold on a sec, pause the game, I have to vomit again.

Ok, back. This sure is lots of fun.

In all seriousness, this consistently hurts my head within 30 min or so of use.
Does that mean its "too good" ?

Awesome! (0)

Anonymous Coward | about a month ago | (#47692829)

So which one will be the final costumer version, DK5?
It feels like Steam's Early Access. I would never play an Early Access game, but I don't mind games that are in there, and actually like it because other, people more 'enthusiast' than me, get to test and improve the final product so when I get to it, it's much better than if it had only been 'internally' tested.

I didn't KS the thing, but I don't see why people would be pissed about it (or worse, 'demand' a refund or even worse than worse, a stake of the money???). They received their Oculus Rift before anybody else, it's like anybody complaining that they paid more for a game on release than if they had waited 3 months and see the game half price on Steam.

DK2? (1)

Rafael Jaimes III (3430609) | about a month ago | (#47705709)

I didn't realize Donkey Kong 2 was making such a comeback.
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