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This 'SimCity 4' Region With 107 Million People Took Eight Months of Planning

Soulskill posted about 2 months ago | from the go-big-or-go-home dept.

PC Games (Games) 103

Jason Koebler writes: Peter Richie spent eight months planning and building a megacity in vanilla SimCity 4, and the end result is mind-boggling: 107.7 million people living in one massive, sprawling region (video). "Traffic is a nightmare, both above ground and under," Richie said. "The massive amount of subway lines and subway stations are still congested during all times of the day in all neighborhoods of each and every mega-city in the region. The roadways are clogged at all times, but people still persist in trying to use them."

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And, worst of alll.. (3, Funny)

Anonymous Coward | about 2 months ago | (#47786779)

The rent's too damn high. He built the city, but some of us are forced to live in it.

Re:And, worst of alll.. (0)

smitty_one_each (243267) | about 2 months ago | (#47786965)

Re:And, worst of alll.. (1)

Em Adespoton (792954) | about 2 months ago | (#47787247)

I truly doubt there's a Golden Gate Bridge in it, but there might be a starship....

Re:And, worst of alll.. (2)

mrbester (200927) | about 2 months ago | (#47787495)

Complete with troopers. You don't want to fall in love with one of them...

Re:And, worst of alll.. (0)

Anonymous Coward | about 2 months ago | (#47787999)

It took a bright man to come up with that one.

Re:And, worst of alll.. (0)

Anonymous Coward | about 2 months ago | (#47787785)

It's the population of white rabbits that can be the problem.

Re:And, worst of alll.. (1)

aix tom (902140) | about 2 months ago | (#47787105)

The rent's too high, the air's unclean,
The beaches are dirty and the people are mean,
And the women are big and the men are dumb,
And the children are loopy cuz they live in a slum!
The water is polluted and their mayor's a dork,
They dress real bad and they think they're New York ......

Mega City One (5, Funny)

Majestix (41486) | about 2 months ago | (#47786795)

All we need now are Street Judges!

Just ask ferguson PD (-1)

Anonymous Coward | about 2 months ago | (#47786917)

They are judge, jury, and execution.

I'm recreating Detroit in my SimCity (4, Funny)

NotDrWho (3543773) | about 2 months ago | (#47786803)

Just need more corruption and less jobs.

Re:I'm recreating Detroit in my SimCity (2)

RabidTimmy (1415817) | about 2 months ago | (#47786853)

I thought SimCity was about building cities, not demolishing them.

Re:I'm recreating Detroit in my SimCity (1)

RabidTimmy (1415817) | about 2 months ago | (#47786885)

Or is urban blight now a natural disaster in the game? http://www.nytimes.com/2014/05... [nytimes.com]

Re:I'm recreating Detroit in my SimCity (1)

SrLnclt (870345) | about 2 months ago | (#47786895)

I thought SimCity was about building cities, then demolishing them.

FTFY

Re:I'm recreating Detroit in my SimCity (2)

tompaulco (629533) | about 2 months ago | (#47787491)

I never used disasters in my cities if I could turn it off. Fires and whatnot are disaster enough. I never had any urge to destroy what I had made. I especially hate the unrealistic disasters. Come on, giant monster? Alien attack?

Re:I'm recreating Detroit in my SimCity (1)

Keyboard Rage (3448471) | about 2 months ago | (#47790943)

Clearly the giant monster and alien attack are merely stand-ins for the damage done by corrupt politicians and idiot bosses (like those at Electronic Arts), respectively. How I wish the first had a single monstrous eye and clawed arms and an omnimuous black finishing in real life, it would make recognising them much easier. However, representing idiot bosses using UFOs was not required - you usually notice right away they are not of this world.

Re: I'm recreating Detroit in my SimCity (1)

jd2112 (1535857) | about 2 months ago | (#47787309)

Then why do they include earthquakes, tornadoes, and Godzilla?

Detroit: Don't think you can do in a day... (-1, Flamebait)

Nova Express (100383) | about 2 months ago | (#47787069)

...on a computer what it took fifty years of uninterrupted Democratic rule [battleswarmblog.com] to do in real life!

Re:Detroit: Don't think you can do in a day... (1)

Anonymous Coward | about 2 months ago | (#47787149)

Until you realize that the money being taken OUT of Detroit wasn't done by Democrats.

All the city's productivity and investment? Gone, because private companies decided they could just pack their bags and walk away.

Leaving all the costs behind.

http://www.washingtonpost.com/opinions/five-myths-about-detroit/2013/07/26/132c2932-f478-11e2-9434-60440856fadf_story.html

But hey, I'm sure Grover Norquist really is out for the common man.

Re: Detroit: Don't think you can do in a day... (0)

Anonymous Coward | about 2 months ago | (#47787197)

Soooo... You suggest keeping people or businesses in areas at gunpoint to milk them economically when the denizens of the area become incredibly hostile to them politically and socially?

I believe the USSR referred to that policy as a "closed city". And it didn't fix anything, unless you count " murdering a lot of political enemies" as a success. I get the feeling you might.

Re: Detroit: Don't think you can do in a day... (-1, Flamebait)

0123456 (636235) | about 2 months ago | (#47787333)

Soooo... You suggest keeping people or businesses in areas at gunpoint to milk them economically when the denizens of the area become incredibly hostile to them politically and socially?

Well, yes. That's the Democrat way.

Re: Detroit: Don't think you can do in a day... (1)

Anonymous Coward | about 2 months ago | (#47787379)

You need to read my post again, which was addressing the subject of blame.

Do you disagree that blaming the wrong causes for a problem is a bad thing? I get the feeling you might, since you seem to prefer to create a fantasy to joust against rather than discuss what I said.

If you wanted a suggestion, you should have asked for it, rather than creating your own strawman idea. We could have discussed possible mechanisms for addressing the problem.

But no, you didn't choose to do that, did you? You must get a lot of inspiration from Grover Norquist. He loves that kind of vacuous hyperbole too.

Re: Detroit: Don't think you can do in a day... (2)

kwbauer (1677400) | about 2 months ago | (#47787913)

No, he was wondering why you are suggesting that people stick around to get slowly bled to death instead of taking their stuff to a more welcoming environment and doing more with it.

Re: Detroit: Don't think you can do in a day... (0)

Anonymous Coward | about 2 months ago | (#47788967)

That wasn't inquiring, no. That post above was about making an absurd strawman.

As I already said, I was addressing the subject of blame for it.

If you, or the above poster, wanted a suggestion, asking for it would have been the thing to do.

And no, it wasn't simply taking their stuff to a more welcoming environment. That's the thing you don't understand. It was making a mess, then leaving all the costs behind with no thought or consequence to it.

Re: Detroit: Don't think you can do in a day... (1)

kwbauer (1677400) | about 2 months ago | (#47792253)

No, the mess in Detroit was created by the corrupt government and they were always Democrats.

Re: Detroit: Don't think you can do in a day... (0)

Anonymous Coward | about 2 months ago | (#47788831)

Show us on the doll where Grover Norquist touched you...

Re: Detroit: Don't think you can do in a day... (1)

lgw (121541) | about 2 months ago | (#47789751)

Detroit failed because of those policies that drove the tax base away. Yes, that is entirely the city's fault. No one has any moral obligation whatsoever to live in any given place. Quite the reverse: it's the city leadership's job to make the city inviting. But Detroit chose a different path.

Tax laws are a big part of what makes both people and businesses want to come or go, balanced by the degree to which those tax dollars actually make the city a better place (the absence of corruption). A city seeking prosperity needs to remember that. You can tax all the things, and give all the money to your friends - but not forever.

Re:Detroit: Don't think you can do in a day... (1)

kwbauer (1677400) | about 2 months ago | (#47787899)

Really, imagine the nerve of someone packing up their property and finding a more welcoming place.

We should have a federal law in the US that makes it illegal for a business to ever relocate or close its doors.

Re:Detroit: Don't think you can do in a day... (1)

khallow (566160) | about 2 months ago | (#47788897)

All the city's productivity and investment? Gone, because private companies decided they could just pack their bags and walk away.

And they were right. Once again, the victims get blamed because the city drove them away. All these companies, all those workers, and all that productivity and investment would have stayed if the environment were far less toxic.

I also find it odd how irrelevant the "myths" of your story are to the original poster's assertion. For example, "Detroit will be saved by bankruptcy" is just so totally on topic.

Re:Detroit: Don't think you can do in a day... (0)

Anonymous Coward | about 2 months ago | (#47789135)

Right? In what sense? That they could make more money elsewhere? Sure. Just like a con artist is right that they can make more money by selling promises than actually doing work.

They could have stayed, and fixed their mess before leaving, but instead, they picked the cheap way out, and left a toxic environment behind, and then have the temerity to blame the victims who suffer from their actions.

And FWIW, Detroit was one of the scenarios in the original SimCity. But if you want to complain about the thread starting, go to the beginning, with NotDrWho.

Re:Detroit: Don't think you can do in a day... (1)

khallow (566160) | about 2 months ago | (#47793811)

More blaming the victim garbage (though bonus points for pretending the victims were the perpetrators). There are plenty of other cities out there that would and, as it turned out, did treat the people or businesses formerly of Detroit well.

You can spin these ridiculous fantasies about "con artists" and "fixing their mess" (said mess not actually being theirs), but the bottom line is that in a free world, other people aren't forced to deal with your shit. When you treat them like crap, they leave.

Re:Detroit: Don't think you can do in a day... (0)

Anonymous Coward | about 2 months ago | (#47790443)

It's a lot harder to pick up and walk away if you have actual money invested.

Re:I'm recreating Detroit in my SimCity (0)

Anonymous Coward | about 2 months ago | (#47788093)

Just need more corruption and less jobs.

Fewer, not less. Detroit schooling?

Judge. Jury... (0)

Anonymous Coward | about 2 months ago | (#47786815)

All they need now is someone to be Judge, Jury, and Executioner....

https://www.youtube.com/watch?v=aavS_XUITXU

Impressive (1)

fxsoap (1562569) | about 2 months ago | (#47786821)

I haven't played Simcity since the original...but if you can still create and cause disasters....I would LOVE to see that.

simcity 4 is best simcity (2)

steak (145650) | about 2 months ago | (#47786825)

too bad it is over 10 years old at this point.

Re:simcity 4 is best simcity (1)

Daniel Hoffmann (2902427) | about 2 months ago | (#47787007)

Really? I found sim city 4 to be quite bad compared to sim city 3 it is overly complex in some departments and the UI could be a lot better. But what really grinds my gears in sim city 4 are all the The Sims advisors and people running around, the advisors in Sim City 3 had a lot of character and were quite funny as well.

Re:simcity 4 is best simcity (1)

Sowelu (713889) | about 2 months ago | (#47787023)

Really? I had a lot of trouble taking the "mood" of SimCity 3 seriously, and the difficulty was ridiculously low. For those main reasons I enjoyed it the least of the series (haven't played 5...)

Re:simcity 4 is best simcity (2, Interesting)

Anonymous Coward | about 2 months ago | (#47787301)

SC4 was the last "real" SimCity before EA started completely raping the franchise. (They only raped SC4 a little.)

The region mechanic was a completely game-able loophole. It needed quite a bit of work, TBH.

Go to small city area, fill with landfills and a road. Go to neighboring large city area, build a beautiful, trash-free city. Never re-load the original or even think about it again lest it update its region stats and go bankrupt while poisoning the entire universe. Repeat with anything that is undesirable in any way (read: generates pollution and doesn't grow).

Is there a fire in your industrial district? Let it burn. Nothing of consequence will catch fire, since it's in a separate city from anything you actually care about. They'll rebuild anyway, and fire stations cost money. So does water. To hell with both. Keep that nice stuff for the residential and commercial areas.

God, SC4 was so much fun. I wonder if I can get it working on my 64-bit Win7 box. Last I checked, it had some problems with that.

I just keep waiting for someone to make a new SimCity that isn't fucked over by Origin. (No, CitiesXL is shit and doesn't count.) I'll be waiting a while.

Re:simcity 4 is best simcity (1)

ericloewe (2129490) | about 2 months ago | (#47787577)

SC4 works reasonably well on Windows 7 x64

Even back in the day it crashed quite a bit, but I do think it's worse on Windows 7.

Re:simcity 4 is best simcity (1)

ultranova (717540) | about 2 months ago | (#47790475)

The region mechanic was a completely game-able loophole. It needed quite a bit of work, TBH.

The region mechanic was always an attempt to limit the size of the simulation. The individual citizes in SC4 are too small, presumably because the machines of the day couldn't handle bigger ones. So a real improvement would be redoing the game as a 64-bit only version and discarding the region system.

Re:simcity 4 is best simcity (1)

fafalone (633739) | about 2 months ago | (#47792271)

It's not just a computer hardware limitation; the simulator gets very inefficient at certain things. I running a reasonably modern system with 12GB RAM, and a large amount of custom content (20-40,000 files totalling 8-12GB, common among everyone still playing) on a large city still brings my system to its knees. Switching to underground view for subways, for instance, takes at least 20 seconds.

Re:simcity 4 is best simcity (1)

fafalone (633739) | about 2 months ago | (#47792293)

God, SC4 was so much fun. I wonder if I can get it working on my 64-bit Win7 box. Last I checked, it had some problems with that.

There's no problems at all running it on Win7 x64. And you should see the amazing custom content that's still being developed. Not just the thousands upon thousands of buildings; but an entirely new highway system with 2-10 lanes and completely custom ramps, tile-by-tile canal systems, or the incredibly detailed modular airports- can cover an entire large city tile with just an expansive airport; I released an entire plugin that's just tiles to make lines on the taxiways. Other modular sets let you construct expansive seaports, military bases, and any kind of landscape you can imagine.

Re:simcity 4 is best simcity (1)

Daniel Hoffmann (2902427) | about 2 months ago | (#47787307)

Well I was a lot younger when I used to play sim city 3, but as far as complexity goes, it is way more complex than sim city 2. Yet it was not as frustrating because you don't need to electrify and provide water for every single block by hand like in sim city 2, that was annoying as hell.

I haven't played sim city 4 as much as I have 3 and 2, but I will give it a try. I haven't played 5 either, I don't mind so much about the always online bullshit, but when I saw you needed to make several smaller cities like sim city 4 that drove my interest way down, sim city 3 supported huge maps and if you wanted you could completely ignore your neighbors and do fine.

Re:simcity 4 is best simcity (1)

tompaulco (629533) | about 2 months ago | (#47787547)

Ok, have to give SOME credit to SC5 for this. You don't have to micromanage getting utilities to everyone. The distribution system appears random and thus can be sucky if your building is out of water or power and is off on a long branch with a bunch of buildings in between. It will take forever to get the utility watering or powering them again.
Upgradable buildings is another plus, though I have hosed myself several times by not leaving space to upgrade around the building itself. Come on people, build UP!
Most of the rest of SC5 is suck, suck and more suck.

Wish I could get myself to stop playing it.

Re:simcity 4 is best simcity (1)

tompaulco (629533) | about 2 months ago | (#47787507)

SC4 was the best graphically and simulation wise to date. The awful part of SC$ was the stupid side missions which must be accomplished to unlock this or that thing, most of which involved trying to control a vehicle on a diagonal roadway with a keyboard. Total setup for the BS which is Simcity5 Online Version.

Re:simcity 4 is best simcity (1)

azcoyote (1101073) | about 2 months ago | (#47790583)

I myself miss Sim City 2000 the most, especially for the wacky newspapers.

Re:simcity 4 is best simcity (2)

newcastlejon (1483695) | about 2 months ago | (#47787253)

Virtual Rome wasn't built in a day, you now.

Re:simcity 4 is best simcity (2)

maliqua (1316471) | about 2 months ago | (#47787685)

incorrect, best was simcity 2000

Re:simcity 4 is best simcity (1)

UnknownSoldier (67820) | about 2 months ago | (#47788253)

Have to agree.

But then again I had more fun removing the copy protection from SimCity 1 then playing the game, so *shrug*.

Re:simcity 4 is best simcity (2)

r_pattonII (1960654) | about 2 months ago | (#47789831)

SimCity2000 I would also agree was the best. Playing that game on My AST Adventure Advantage! 6066d (MS-DOS 6.22 and Windows 3.11) was so much fun. I put alot of time and effort in building those cities. Putting all those water pipes was a chore! It was a great game and it sure brings back alot of memories. Remember, if you will, we also had Microsoft Flight Simulator 5.1 on floppy disks that also came out! Great times and great games!

Did it... (2)

Arkh89 (2870391) | about 2 months ago | (#47786831)

Did it also crashed 107 million times while simulating this city?

Re:Did it... (0)

Anonymous Coward | about 2 months ago | (#47788125)

If it didn't i'm sure EA will some how disable his account if they're unable to force some expansion down his throat.

Los Angeles (1)

sycodon (149926) | about 2 months ago | (#47786839)

So, it's Los Angeles?

Re:Los Angeles (2)

weav (158099) | about 2 months ago | (#47786869)

So, it's Los Angeles?

Kinda sounds more like Tokyo. You are in a maze of twisty little subway lines, all different.

Re:Los Angeles (1)

Smidge204 (605297) | about 2 months ago | (#47786901)

You are in a maze of twisty little subway lines, all different.

What happens if you try shouting "xyzzy" ? Or I suppose you'd need to translate it into Japanese first...
=Smidge=

Re:Los Angeles (0)

Anonymous Coward | about 2 months ago | (#47786971)

You will get sick gainz [wikipedia.org] .

Re:Los Angeles (0)

Anonymous Coward | about 2 months ago | (#47787191)

repped, bruh

Re:Los Angeles (1)

Ol Biscuitbarrel (1859702) | about 2 months ago | (#47787299)

priscilla

Re:Los Angeles (1)

Em Adespoton (792954) | about 2 months ago | (#47787265)

What happens if a grue shouts "xyzzy"?

Re:Los Angeles (1)

mark-t (151149) | about 2 months ago | (#47787289)

It becomes pitch black. He is liable to eat himself.

Re:Los Angeles (1)

mysidia (191772) | about 2 months ago | (#47787669)

What happens if you try shouting "xyzzy" ?

A hollow voice says "PLUGH".

Re: Los Angeles (0)

Anonymous Coward | about 2 months ago | (#47788837)

ah, yes, somebody else who remembers. Thanks for that nostalgia!

Re:Los Angeles (0)

Anonymous Coward | about 2 months ago | (#47786983)

So, it's Los Angeles?

Kinda sounds more like Tokyo. You are in a maze of twisty little subway lines, all different.

You have been eaten by a gruezilla.

Re:Los Angeles (1)

GiganticLyingMouth (1691940) | about 2 months ago | (#47788445)

If only, Los Angeles has a vanishingly small subway system. One subway line that goes from downtown LA to North Hollywood, and an aborted line that was meant to go to Santa Monica but only made it to Wilshire.

Tetsuoooo !!!! (1)

alexhs (877055) | about 2 months ago | (#47786847)

Tetsuoooo !!!!

(Couldn't he have credited the music ?)

Re:Tetsuoooo !!!! (1)

Nrrqshrr (1879148) | about 2 months ago | (#47788075)

Kanedaaaaaa!!!

(It sounds like the SimCity4 OST soo much too)

Tokyo is tiny by comparison (0)

Anonymous Coward | about 2 months ago | (#47786915)

I wonder if, in time, we will see a regression back to city-states once urban populations get big enough. Tokyo is basically its own country, and the same goes for SF, LA, and NYC.

Re:Tokyo is tiny by comparison (1)

TFlan91 (2615727) | about 2 months ago | (#47786987)

Until tech can support the "greater metropolis area" of each city INSIDE of the actual city limits... no.

Re:Tokyo is tiny by comparison (0)

Anonymous Coward | about 2 months ago | (#47786995)

I wonder about that myself... of course, my biggest concern about highly dense cities is that should something happen that might interrupt commerce... 72 hours after the food trucks stop rolling in, the area will turn into one massive Donner Party, with full-tilt riots and such. This is from contractors who worked in Iraq and Afghanistan who saw this first-hand when tribes/gangs would blockade major roads. Here in the US, this could be easily caused by a disaster, or just someone hacking GM and telling all OnStar-protected cars to shut down their engines, then ignore any further commands. In the rest of the world, if the US stops exporting, starvation would be rampant.

I prefer a more sustainable way of life, not exurbs/suburbs, but more farmland and smaller towns that can, $DEITY forbid, exist by themselves from what comes from farmer's markets and not be dependent on a failing transportation infrastructure. No, living in a small community may not be as "eco" as living in a 300 square feet apartment in a high rise, but it can be a lot more sustainable should a disaster happen, especially with the lack of interest the politicians pay to infrastructure.

Re:Tokyo is tiny by comparison (1)

rasmusbr (2186518) | about 2 months ago | (#47787409)

Cars wouldn't be much of a problem. Within hours of all cars breaking down there would be small businesses offering to transport goods from stores to your door with makeshift bicycle drawn carriages. The distances are also small enough that a lot of people could go get supplies on foot.

Highway trucks and freight trains on the other hand. Yeah, that would be bad. If someone hacked all highway trucks and freight train locomotives, starvation would set in within a couple of days, since there is no other way to effectively transport resources over long distances and stores only last a day or two at most. Ships rely on trains and trucks for the last 100-500 miles to the consumer.

Modern civilization is still very much in beta.

Re: Tokyo is tiny by comparison (0)

Anonymous Coward | about 2 months ago | (#47789185)

I think you missed the point. Let's say you shut down all the OnStar cars during the morning commute. All of the highways would be gridlocked by disabled cars, meaning the food trucks couldn't get through.

Re:Tokyo is tiny by comparison (0)

Anonymous Coward | about 2 months ago | (#47787415)

"In the rest of the world, if the US stops exporting, starvation would be rampant."

Yeah, you just keep telling yourself that, you self-important little tit. Contrary to so many people's beliefs, the US is not the source of all the wealth and food in the world - it is, however, a region of rampant social inequality and man-assisted drought.

The US could stop exporting food and we'd have maybe three years of increased prices in the rest of the civilised world (stretching "civilised" to include the USA, of course) before we were covering the "generous" US contributions to "food aid" across Africa - which normally seem to involve asset dumping.

Re:Tokyo is tiny by comparison (1)

plopez (54068) | about 2 months ago | (#47789463)

I've lived in cold snow blasted parts of the US where roads can shut down for days due to winter storms. After a couple of days the super markets and liquor store shelves start looking a bit... bare. I have no doubt a few days of interruptions would cause problems. My solution is camping gear; including water purification kit; and a pantry which includes canned good and dried food such as lentils and dried fruit. A few days,,, meh. A month, then I will be taking notice.

Re:Tokyo is tiny by comparison (1)

kwbauer (1677400) | about 2 months ago | (#47787949)

If only SF was its own country and would stop trying to force its decisions on the rest of us.

Re:Tokyo is tiny by comparison (1)

phantomfive (622387) | about 2 months ago | (#47788473)

I wonder if, in time, we will see a regression back to city-states once urban populations get big enough. Tokyo is basically its own country, and the same goes for SF, LA, and NYC.

I believe the limiting factor on country size is 1) communication ability, and 2) transportation (force projection) ability.

Roads were a major factor in the size of the Roman Empire, for example. City-states were common when there was no force regionally large enough to conquer the city. City states also needed to maintain farmland surrounding them, so they could remain fed.

... and (0)

Anonymous Coward | about 2 months ago | (#47786993)

... you expect me to buy this? Hahahahaha! I'd sooner have a boil on my dick lanced.

Proof SimCity 5 was crap (1, Interesting)

kolbe (320366) | about 2 months ago | (#47787005)

Seriously,,, If they had to default back to SC4, it shows that SC5 was not a real enough simulator and totally incapable of fielding such a project.

Re:Proof SimCity 5 was crap (1)

tompaulco (629533) | about 2 months ago | (#47787465)

I've heard tell of some people who managed to get 600k or so in SC5, but yes, it is crap. Highly visual and oooh shiny crap, but crap.
For those unaware, they finally came out with the offline version back in March, but I was so disgusted with the initial online only launch that I didn't even know this until a few weeks ago. I bought it, and am highly, highly disappointed. A HUGE step backward from Simcity4 in almost every area.
The city sizes are tiny. Basically, you can get a perhaps 10 by 10 city blocks in the city. This is probably about 5% of the size in a large city in SC4. It is unrealistic that a city of 10 by 10 blocks would sprout populations of huge skyscrapers and boast populations of over 200k. Unless it were a city within a sprawling metropolis, but that is not what SC5 is. You have huge empty regions with absolutely nothing between anywhere from 3 to 8 or so cities that are limited in size and have incredibly dense population.
Maxis says that the reason for this is that they thought peoples computers wouldn't be able to handle larger sized cities. Well, tough titty if they have to upgrade their computer once a decade. My three year old computer handles SC5 without a hiccup even with cities over 200k in size. Perhaps if people are having framerate issues, they should (gasp!) back off the sliders? Frankly, I think the Maxis response is a lie to cover the fact that online probably can't handle the large city sizes, and they are too proud to admit that online is a complete and utter fail and waste for a game like Simcity.

Re:Proof SimCity 5 was crap (0)

Anonymous Coward | about 2 months ago | (#47787641)

When the game came out, there were complaints that it was too resource-intensive.

Re:Proof SimCity 5 was crap (1)

Nemyst (1383049) | about 2 months ago | (#47787639)

SimCity 2013 can't scale to anywhere near such numbers because it's a more fine grained simulation. This is like saying a car is crap because it can't fit the number of people a bus can.

If you were to analyze the city you'd quickly realize that the statistical systems used in SC4 are a rather coarse approximation of reality with many downsides. They're a "top-down" approach to 2013's "bottom-up". Mind you, 2013 also had many approximations in order to reduce performance requirements so that the average player could run the game on their machine.

Re:Proof SimCity 5 was crap (1)

BitZtream (692029) | about 2 months ago | (#47787723)

Sorry dude, but before SC5 was even released to the public, the idea that it had a more complex simulation was utterly destroyed. The SC5 simulation is very very weak.

8 months? That's Nothing! (0)

Anonymous Coward | about 2 months ago | (#47787019)

A company I once worked for took 12 months planning to update all their systems to a "client / server" model a decade and a half ago.

It was, as I'm sure you've already guessed, an enormously expensive, badly managed failure.

Article Thumbs Down (4, Insightful)

jbmartin6 (1232050) | about 2 months ago | (#47787033)

This article is all about speculations on our megacity future, I was more interested in how he got the city that big.

Re:Article Thumbs Down (0)

Anonymous Coward | about 2 months ago | (#47787273)

+1.

Re:Article Thumbs Down (3, Insightful)

gargalatas (924373) | about 2 months ago | (#47787405)

Obviously in a site like this that matters the most :)

Agreed (1)

s.petry (762400) | about 2 months ago | (#47789021)

Maybe, but I don't think that any real discussion could be had about our megacity future based on this type of video game. Notice there is no food growing anywhere, very little greenery (think pollution), every inch of terrain was flattened, there was no water, etc..

Don't get me wrong, I think SimCity is a cool game. I don't think it's simulation software, and therein lies the big issue.

Re:Agreed (0)

Anonymous Coward | about 2 months ago | (#47789735)

thie big issue? It's a video game.

Re:Agreed (1)

ToddInSF (765534) | about 2 months ago | (#47792435)

Why choose just one, when being both would be freakin' AWESOME.

Re:Article Thumbs Down (1)

fafalone (633739) | about 2 months ago | (#47792247)

SC4 allows region play; that's the population of a region composed of large city tiles that top out at 1.6m each.

Grid city (4, Interesting)

LoRdTAW (99712) | about 2 months ago | (#47787271)

Building using a grid layout never changes. Back when I first played sim city on the Super Nintendo, the strategy to build megalopolis (population 500k+) was building on a grid. You build using 3x3 clusters of R, C or I but left the center of the 3x3 open. Instead you put special buildings and police/fire buildings in the center of the 3x3. To reduce pollution you built rail instead of roads. Fun game for its time and a friend and I came close to a megalopolis on stock maps without beating the scenarios, alien invasion and getting the water free map. I think we had 480-490k people.

Re:Grid city (3, Informative)

tompaulco (629533) | about 2 months ago | (#47787473)

In SC5, the traffic algorithm is so broken that a grid layout will leave you awash in traffic jams. The most efficient layout in SC5 is a snake pattern with one end being the (single) connection to the region.

Re:Grid city (1)

ProzacPatient (915544) | about 2 months ago | (#47787681)

It always annoyed me how in previous versions you could just build huge blocks of buildings without direct access to a road.

SimCity 4 was the first iteration that required buildings to have road access to develop or to be of benefit to the area and this brought with it a vast variety of different types of roads and this was probably the best improvement of the series IMO because it meant you really have to think about the layout of your city and balance the cost of building roads versus streets everywhere along with the noise and pollution high volume roads create.

Regardless SimCity 4 was not my favorite for a long time after it came out because it felt so vastly different from SC2K or SC3K but after awhile, especially with the Rush Hour expansion, it easily became my favorite of the series and I fear the short sighted money grabbing DLC infested executives at EA may never top it. SC4 is truly a masterpiece of a game in my opinion.

Re:Grid city (0)

Anonymous Coward | about 2 months ago | (#47791451)

sim city on nintendo.... lol

you're such a dipshit.

Underground it is... (1)

pubwvj (1045960) | about 2 months ago | (#47787367)

This city sounds like an incarnation of Hell.

8 months on this?? (0)

Anonymous Coward | about 2 months ago | (#47787511)

Eight months? Wouldn't it be more efficient to learn programming(if needed), understand the layout of the map file, and write a script to generate this very well structured and organized hell on earth?

Re:8 months on this?? (1)

jareth-0205 (525594) | about 2 months ago | (#47788469)

Eight months? Wouldn't it be more efficient to learn programming(if needed), understand the layout of the map file, and write a script to generate this very well structured and organized hell on earth?

Couldn't that be said of any game? Write a better AI and let it play itself? Why do any gaming when programming is more efficient?

Sounds like mass immigration... (-1)

Anonymous Coward | about 2 months ago | (#47787691)

... in a white country, doesn't it...
Millions of hate-filled, fucked up, parasitic, criminal, selfish non-white SCUM, invading your country, and the Jews are laughing their heads off as they destroy everything the white race created.

www.nazigassings.com

Alien attack...meh (1)

VTBlue (600055) | about 2 months ago | (#47788791)

Man! Aliens would invade and most people wouldn't even know!

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