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Farewell to SNK

michael posted more than 12 years ago | from the jump-out-when-the-tank-starts-smoking dept.

Games 161

pliew writes: "There's a good article over at classic gaming with a reader's digest version of the history of SNK. I'm sure all readers here have at one point experienced video games on the neogeo console."

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woot! (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#2639300)

first post billy!

What (-1)

ArchieBunker (132337) | more than 12 years ago | (#2639302)

the fuck is SNK?

w00t! (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#2639303)

numero uno!

Violence (-1, Troll)

The Lyrics Guy (539223) | more than 12 years ago | (#2639307)


Walking down the road with a dozen pals of mine
Looking for some aggro just to pass the time
We met a stupid hippie who tried to run away
I punched him in the nose just to pass the time of day

Great big boots great long laces
Jeans held up by scarlet braces
Get out of our way or get took for a ride
We've just got violence in our minds
In our minds we got violence in our minds

Wake up in the morning I have me Ready Brek
I drink me cup of Bovril and wring me mother's neck
I stroll into town beat a soulboy black and blue
Put fruit gum in the meter 'cos there's nothing else to do

We go to football matches we always have a laugh
We always get some bovver in before the second half
We really have a smashing time we really have some fun
Especially when the odds are ours 25 to 1, to 1

Samurai Shodown (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#2639308)

God, i loved that game.

Shobu Owari! (1)

czardonic (526710) | more than 12 years ago | (#2639309)

I must have bought versions of Samurai Spirits for half a dozen platforms. It has been really sad watching SNK fall into obscurity over the last few years. Especially with the comparatively shallow games of Capcom continuing to rake in the bucks.

Re:Shobu Owari! (2)

b_pretender (105284) | more than 12 years ago | (#2639358)

NeoGeo? Samurai Spirits?

My favorite SNK product was a NES game called 'Athena'. I used to call their customer support line and get tips for the game.

Re:Shobu Owari! (1)

AgentUmino (518891) | more than 12 years ago | (#2639383)

My favorite SNK product was a NES game called 'Athena'

Ah yes Athena, the game that gave us the Athena (albiet a bit better clothed) that would appear in lots of SNK fighting games. That NES game was my first exposure to SNK.
My theory on why Capcom is more popular is because their games appeal to scrubs, especially arcade scrubs more than anything. (Though they can be played on a high level.)
Man I'm going to miss SNK, they tried to innovate in fighting games and produced some of the greatest 2d fighting games I've ever played. Too bad it wasn't enough to save the company.

SNK for life (1)

MalcalypseTheYounger (398517) | more than 12 years ago | (#2639313)

I think I like Penny Arcade's response [] too it more, though.

Re:SNK for life (0)

Anonymous Coward | more than 12 years ago | (#2639544)

i know i will be getting an SNK tatoo for sure.
Long live SF, KoF, DD, IJ, and MF, the best years
of my teens :-(

History of NeoGeo (0)

Anonymous Coward | more than 12 years ago | (#2639315)

Clunky box. Cartridges too large. Price too high. Game selection very limited.

Who is really surprised that it died?

As for SNK, they will truly be missed. Even if you didn't enjoy their arcade games, there is no doubting their impact in the gaming industry.

Re:History of NeoGeo (0)

Anonymous Coward | more than 12 years ago | (#2639880)

I'm sure all readers here have at one point experienced video games on the neogeo console.

Ummm, no. Some of us are out of diapers.

Hell, although I've heard of NeoGeo, I have yet to figure out what the hell it was. Way after my time.

These guys must be psychic.... (2, Funny)

snake_dad (311844) | more than 12 years ago | (#2639318)

I mean... Osama wars [] ???

Somehow.. (1)

Axe (11122) | more than 12 years ago | (#2639320)

..somehow I do not feel like crying - companies come and go what is TBFD?

Change is good. (evil grin of survivor of 70% layoffs :)

Re:Somehow.. (2, Interesting)

czardonic (526710) | more than 12 years ago | (#2639335)

what is TBFD?

This is just one more nail in the coffin of quality, hand-drawn, 2D arcarde style games. Many generes have benefited or even spawned from the switch to 3D, but I'll take Samurai Spirits (2-4) over Soul Caliber any day of the week.

Re:Somehow.. (1)

Axe (11122) | more than 12 years ago | (#2639390)

This is just one more nail in the coffin of quality, hand-drawn, 2D arcarde style games.

You know, when something is in the coffin, somehow I do not mind few nails to close it down.. Will even throw a handful of dirt into the ditch.. ;-)

Dead is dead.

Re:Somehow.. (1)

czardonic (526710) | more than 12 years ago | (#2639476)

You know, when something is in the coffin, somehow I do not mind few nails to close it down.

It's a figure of speech. There is no reason why 2D games should be dead OR buried, other than lazy programmers and shallow gamers.

Re:Somehow.. (1)

Cuthalion (65550) | more than 12 years ago | (#2639824)

I still have more fun with a neogeo than I have with any other console.

Re:Somehow.. (5, Insightful)

Winged Cat (101773) | more than 12 years ago | (#2639421)

what is TBFD?

Sure, all companies - like all organizations, teams, governments, clans, and so forth - are ultimately temporary, no matter how long they do last. It is sad to see the good ones go, but like (current) people, they do eventually die. But that does not mean their lives must be in vain.

Support the ones you like. Let the lessons they demonstrated be applied to new forms. Find out why they died, and if you are ever in a similar position, learn from their mistakes and their sucesses.

Celebrate the dead, perhaps. Does anyone know the legal status of SNK's games now? If they are now abandonware, then play those and encourage others to do likewise instead of playing the worst of what's new, such that SNK's products may set an eternal minimum quality bar for all future games of that nature. (No, I'm not advocating ripping them off to drive them out of business, just saying what we should do now that they are. If they were still in business, they could keep improving. It's kind of like harvesting fruit and wood from a tree that has been knocked down.)

Death is a part of the cycle of life. But make sure it is a cycle, and not just a one-shot: recycle its bits into new births; don't let its death erase the good in it from existance. The degree to which it can live on is the degree to which it will have mattered, and the degree to which it is immortal...

Mod parent up something (0)

Anonymous Coward | more than 12 years ago | (#2639448)

He's spent a lot of time trying to figure out the perfect way to say this tripe. :-)

Re:Mod parent up something (1)

Winged Cat (101773) | more than 12 years ago | (#2639493)

Actually, it took me all of five minutes. It's usually (not always) not too hard to say stuff from the heart. ^_^;

Re:Mod parent up something (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#2639728)

that's true but have you considered the impact of hot grits?

NeoGeo Arcades (1)

pen (7191) | more than 12 years ago | (#2639325)

I remember playing their arcade games a few years ago. Though most of the games were pretty crappy, IMHO, I really liked the idea of having several different games in one machine. Anyone know if these multi-game arcades caught on with any other companies?

Re:NeoGeo Arcades (1)

vicviper (140480) | more than 12 years ago | (#2639364)

Didn't Nintedo have (or still has) their multi-game arcade machine? You know, the one where you put so many quarters (or ugh, tokens) for a set amount of seconds. Then you could play what ever game you wanted on the machine for as long as the seconds lasted. I believe Capcom also tried their hand at a 3 in one game systme (was it called "3 Wonder"?) but it didn't go very far...

Re:NeoGeo Arcades (0)

Anonymous Coward | more than 12 years ago | (#2639588)

3 Wonders was actually just one game that had three different play modes. In two of the modes, the flying and platform ones (I forget their names) the characters were even the same and the story somewhat tied into each other.

What happens to the games? (2, Funny)

kilroy_hau (187226) | more than 12 years ago | (#2639327)

Will all the SNK games be public domain, legally emulated on M.A.M.E?

Will we be seeing more Mai Shiranui Hentai ?


Oh, I meant, how sad!, no really!

I 3 SNK (1)

wevah (102835) | more than 12 years ago | (#2639328)

I still find it interesting how the NeoGeo still has games coming out for it (how long this will last, I am not sure), like The King of Fighters 2001...

[Ok. I didn't really have anything to say, but SNK meant a lot to me as far as video game companies go. I still prefer fighting games with 2-D sprites over newfangled 3-D ones...]

Both SNK *and* George Harrison?? (1)

jbuilder (81344) | more than 12 years ago | (#2639334)

This has been a lousy day.

Since I can't speak much about George (tho I loved his Wilbury's and Beatles work) I *do* have this to say about my first time - with the Neo Geo that is... ;)

The first time I saw the Neo Geo was actually in a 'mom and pop' type store in the early 1990's. The two things I first thought where:

- WOW look at the graphics, features and gameplay!!!(and)
- HOLY $**7! Look at the price tag!

There it was.. US$750 and the games were going for US$150 each. This was *not* my idea of what to pay for a console gaming system. But it was a very impressive system, nonetheless...

When I heard about their pocket game system that would work with the Dreamcast I *hoped* this would save them.. I knew they were in trouble when the Dreamcast was cancelled.

Now.. they're just a footnote in Game Console History.. *snif*.

I suppose for both George and SNK I can say the same thing...

Still my guitar gently weeps...

Re:Both SNK *and* George Harrison?? (1)

czardonic (526710) | more than 12 years ago | (#2639363)

This was *not* my idea of what to pay for a console gaming system.

It was out of my price range too (way out). But, strictly speaking, you were paying for an exact replica of a state of the art arcade machine, designed for home use. For what it was, it wasn't such a bad deal. It just wasn't a deal many people were able to take them up on.

Re:Both SNK *and* George Harrison?? (1)

DA_MAN_DA_MYTH (182037) | more than 12 years ago | (#2639384)

SNK Has been gone for a little while...

But more important to Science than George Harrison, (Not that Beatlemania wasn't cool) Robert Tools, the man with the first artifical heart has passed today.. []

Lousy day indeed... But Cheer up cause it's Friday.

Re:Both SNK *and* George Harrison?? (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#2639438)

Tools died?!?! Now how come /. isn't posting something about THAT! I mean THAT is /. worthy info if SNK's death is...

Keep in mind SNK died a month ago. This is old (2)

Mustang Matt (133426) | more than 12 years ago | (#2639495) p1.html

Gameshark reports that they died a month ago, so you may have just found out about it but they've already been dead a while.

SNK games rule (0)

dsinner (526910) | more than 12 years ago | (#2639337)

I still play Samurai Shodown 2 in mame, probably the only way SNK will ever live on. Support your local MAMER today.

George Harrison, Beatle, dead at 58 (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#2639340)

I just heard some sad news up on talk radio here in Maine. Legendary artist George Harrison, passed away in his England home last night. He will surely be missed. Even if you didn't like any of his music, I'm sure you've heard of him.

Re:George Harrison, Beatle, dead at 58 (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#2639348)

Dude, are you fucking serious? I've searched the web and I can't find anything about that. Is this true?

Re:George Harrison, Beatle, dead at 58 (-1)

I.T.R.A.R.K. (533627) | more than 12 years ago | (#2639422)

LOL, and for once he's on topic!

NeoGeo was doomed to failure (-1, Troll)

Anonymous Coward | more than 12 years ago | (#2639342)

Its cartridges were too big to stick in your ass, therefore depriving it of a large market right there.

Re:NeoGeo was doomed to failure (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#2639615)

Oh.. something tells me they would have fit into YOUR ass just fine....

fifth post (-1, Troll)

Anonymous Coward | more than 12 years ago | (#2639343)

I am a loser!!!

Who is SNK? (1, Interesting)

Doppler00 (534739) | more than 12 years ago | (#2639353)

Why is it that I have been playing video games since the Atari and have never heard of the company SNK? I've never heard of any of those games before. It's amazing that their company could survive that long being that unpopular.

They should have done what Sega did to survive. Switch to game development only.

Re:Who is SNK? (4, Funny)

vicviper (140480) | more than 12 years ago | (#2639374)

If you had actually played games *other than* the ones on your Atari, you may have heard of them. :)

Bomber Man (2, Informative)

flollywebfrog (462849) | more than 12 years ago | (#2639354)

Neo Geo came out with the first version of the famous Bomber Man [] . I will miss that game.

Re:Bomber Man (1, Insightful)

Anonymous Coward | more than 12 years ago | (#2639361)

Bomberman is quite possibly the most interesting, fun game ever created. Its power and lure are in its simplicity. No fancy graphics, no confusing storyline, no lags in action. Just pure gameplay.

That's what a game should strive for.

Re:Bomber Man (0)

Anonymous Coward | more than 12 years ago | (#2639641)

Bomberman is quite possibly the most interesting, fun game ever created. Its power and lure are in its simplicity. No fancy graphics, no confusing storyline, no lags in action. Just pure gameplay.

As the inventor, I thank you for the compliment!

Re:Bomber Man (-1)

Anonymous Coward | more than 12 years ago | (#2639373)

Mod this up.

Bomber Man truly was an amazing game. I think it was only on the neogeo console, and as offtopic as this is, Bomber Man deserves some mod points!!!

Re:Bomber Man (1)

Cheese Metal Rulez!! (533887) | more than 12 years ago | (#2639546)

Mod above comment down.

BomberMan helped make the PCEngine a much sought after item and some of the best versions of it exist on the Genesis and SNES.

You've had your head in a very boring hole for a very long time not to have noticed this.

Re:Bomber Man (2, Informative)

CmdrSanity (531251) | more than 12 years ago | (#2639559)

I though the first version was on the NES? [] I remember playing it when it was first released.

Re:Bomber Man (1)

retrogmr (137852) | more than 12 years ago | (#2639833)

Actually, the first version of Bomberman was released on the PC-Engine in Japan.... either in 1988 or 1989. WELL before the Neo-Geo console or MVS came out.

That being saide, the Neo-Geo version DID rock :)

The Neo Geo (2)

dmuth (14143) | more than 12 years ago | (#2639357)

What a great system that was for its time. My only question is "What were they thinking?!", at ~$600 a system, that put it out of the reach of most consumers.

Had it been priced at a more reasonable price, say $200, they would have taken a huge financial loss on the systems, but more than made up for it by beating the SNES and Genesis in the market at the time.

My $.02.

Re:The Neo Geo (2, Interesting)

czardonic (526710) | more than 12 years ago | (#2639418)

Neo-Geo was never meant to be a mass-market system, at least not the cartridge version. It was a replica of the arcade, for those willing to pay for the priviledge. SNK would have gone out of business years earlier if they had tried to compete with SNES and Genesis.

Re:The Neo Geo (3, Informative)

Cuthalion (65550) | more than 12 years ago | (#2639747)

The Neogeo wasn't intended to be owned by consumers. Originally it was only a coin-op platform. When demand.. demanded it, they released hte home version, but even that was intended to be rented out to consumers rather than sold to them. $600 is not so much for a rental place. Unfortunately who the hell wants to do that, so they would up just selling them.

It amazes me that as of 2000 people were still making new games (KOF2000, for instance) for this 10 year old hardware. And that they didn't look all that dated!

Though I have to say my favorite game for the neogeo (and really any platform) is Money Puzzle Exchanger. Such bliss!

Memories of SNK (1)

parliboy (233658) | more than 12 years ago | (#2639365)

My first memories of the NEO-GEO were as a prize given away on "Video Power" (boy do I miss that show). My next memories were that of having World Heroes at our convenience store (boy, do I hate that game).

It was really such a bittersweet thing. Bless with a solid platform that put more games into the arcade than any other in history, but (with some exception) cursed with a cart system that drove prices through the roof for anyone but try uber-gamers)

It will be missed.

Crystalis (3, Insightful)

infiniti99 (219973) | more than 12 years ago | (#2639366)

No mention of Crystalis, one of the best (only?) action RPGs for the NES. Zelda was good, but Crystalis was different in that it actually had a storyline with dialogue, something USA gamers wouldn't really see again until Final Fantasy 2 for SNES. At the time, it was surprising to see the game coming from SNK, whose past games were nothing like it (read: Ikari Warriors).

I was always hoping SNK might do a follow-up version for Neo-geo.. oh well.

Re:Crystalis (1)

sabinm (447146) | more than 12 years ago | (#2639563)

that was chrysalis, and yes, that game rocked

Re:Crystalis (2)

Sludge (1234) | more than 12 years ago | (#2639627)

I second this. Crystalis is one of the reasons I aspired to be a game programmer. I bought it on Ebay last year during one of my original Nintendo collecting binges, and it's the only 3+ hour game that I've played through so far.

I must have been in grade three when that game was new and I played it for the first time.

The programming team at Threewave idly debated doing a Crystalis type game for the gameboy advance for a while. :)

So sad (1)

jkavanau (535189) | more than 12 years ago | (#2639372)

I remember my younger years in arcades playing Fatal Fury and Samurai Showdown. I even remember playing Ikari Warriors on C64. I always thought the NeoGeo was expensive though... from the way this article sounds SNK wasn't exactly the best run business.

So long (0, Troll)

rho (6063) | more than 12 years ago | (#2639376)

I'll miss your Johnny-come-lately, me-too games and expensive consoles, your cheap-ass arcade hardware that tended to snap off in my hands (or saved me the trouble by eating my quarters).

Pfft... they're gone because they sucked and they were stupid. Cry me some crocodile tears...

Re:So long (2, Funny)

czardonic (526710) | more than 12 years ago | (#2639439)

cheap-ass arcade hardware that tended to snap off in my hands

Maybe you are just a ham-handed oaf. I bet you threw your controllers around in frustration when you couldn't beat E. Honda in the home version of SF-II.

NeoGeo, the system everyone pined for (2)

rebelcool (247749) | more than 12 years ago | (#2639386)

Back when I was 10 or so, everytime I was in the local game store which had a NeoGeo on display we'd always oogle the thing. It was the system every kid wanted, but could never afford. Sometimes there would be that rich kid in school who you would hear rumors like "I hear he's got a NeoGeo"..

SNK, Video Game Producer, Dead at 23 (-1, Redundant)

Anonymous Coward | more than 12 years ago | (#2639397)

There's a good article over at classic gaming with a reader's digest version of the history of SNK. I'm sure all readers here have at one point experienced video games on the neogeo console. Even if you didn't play their games, I'm sure you are a fucking faggit. SNK will be really missed.

Exit: SNK Enter: Sega (3, Interesting)

HanzoSan (251665) | more than 12 years ago | (#2639400)

SNK survived mostly because of their arcade business. With the fall of the arcades, companies whos business relies on the arcades are dying.

SNK made very good arcade games, but good games arent enough to by profitable when you compete with Sonys and Microsofts.

Sega seems to be in the same situation SNK was in, and that Atari was in before SNK.

Can Sega survive on games alone? SNK couldnt do it, Atari managed to do it just barely, while Sega has good games, will people buy them?

IF people didnt buy them for Dreamcast Segas own system, will they buy them for PSX, Xbox, or Gamecube?

I dont know

Re:Exit: SNK Enter: Sega (1)

Bitmanhome (254112) | more than 12 years ago | (#2639676)

Sure they can ... just look at Electronic Arts.


Sega is more like IBM than SNK (3, Insightful)

Chibi (232518) | more than 12 years ago | (#2639859)

Sega is in a slightly different situation in that they are now (arguably) the world's biggest third party game development company (EA being the other candidate). This will be a great financial move for them. There are a lot of parallels to IBM. IBM started to lose it's dominance over the industry, and what saved them was, in effect, giving up on certain things.

IBM is now a stablizing force in the computer industry. They don't face as many risks as they used to by having all of their eggs in their own baskets. They've got their eggs in various baskets, not siding with the same company all the time. All they have to do is try to make sure no one gains too much power and watch their stock value climb. Let the others take the risks.

Granted, the rewards for them are smaller this way, but so are the risks, since there is less at stake for them.

This works the same way for Sega. Before, they had to try to push their own console, and compete with other companies in this arena. They had to compete in hardware and software. Also, if they made software for other consoles, they're simultaneously generating revenue for their direct competitors (through licensing fees) and making the appeal of their own consoles (great Sega games) smaller. And to top it all off, they were starting to get a bad reputation in terms of supporting their own hardware.

They don't have to worry about any of these things any more. They just have to focus on making great games. Let the other folks sweat that Microsoft is getting into the game industry. Sega's potential user base is huge, now (with all the different consoles they are supporting). As long as one console doesn't win and create a monopoly, they are on a good course. And they can take actions to prevent this from happening.

Baseball Superstars (0)

Anonymous Coward | more than 12 years ago | (#2639407)

What is a wren?

A bird.

Re:Baseball Superstars (1)

PyroMosh (287149) | more than 12 years ago | (#2639802)

LOL. I remember that! But (unless it was diffrent in arcades or something) the game was called 'Baseball Stars'.

When isn't it?
When it is.

Are you kidding? (0)

Anonymous Coward | more than 12 years ago | (#2639410)

I experienced the Neo Geo at the arcade, it was basically the same thing as the console. The console was like 700 bucks and the games 100 bucks, which was a lot of money back in the early 90s.

I didn't know one kid that owned the console. So unless all slashdotters were rich kids, you can't be expecting many here to have experienced the console.

so true (1)

greymond (539980) | more than 12 years ago | (#2639466)

back in the early nineties i saved my allowance for several months just to afford my NES and Zelda - Genesis and Sonic the Hedgehog tried to persuade me otherwise, but NeoGeo didnt even enter my head.

Re:so true (1)

czardonic (526710) | more than 12 years ago | (#2639514)

That's fine, because you clearly weren't part of their target market. Neo-Geo was NOT intended to be an alternative to the mass market 8 or 16-bit consoles.

Re:Are you kidding? (0, Troll)

Walter Bell (535520) | more than 12 years ago | (#2639515)

Actually, I bought a console for about $30 at a garage sale back in 1997. Must have been a pretty good bargain, considering that my setup is still going for $100+ on ebay.


Goodbye Athena! (2)

Mustang Matt (133426) | more than 12 years ago | (#2639423)

Do any of you remember the old NES game Athena.
Was there an end to that game? I could never figure it out. I even tried using the game genie but I couldn't figure out any form of an ending.

And Ikari Warriors! Wasn't that SNK? ABBA select start or something like that to continue as many times as you wanted. I'd always get a couple hours into the game and get stuck in a wall or something (multiplayer mode).

They had a lot of great games on both consoles and arcade machines. Most of them can be emulated, but it's sad to see a fun company die.

Magician lord was one of my first arcade games that I really got into.

Re:Goodbye Athena! (0)

Anonymous Coward | more than 12 years ago | (#2639647)

Contra? Hard? Why, last time I played, I used less than half the 90 available lives.

Re:Goodbye Athena! (1)

Cuthalion (65550) | more than 12 years ago | (#2639756)

You got those lives through the Konami code (up up down down left right left right a b start), a clear sign that this game was not made by SNK but by Konami.

King Of The Fighters? (2, Interesting)

GMOL (122258) | more than 12 years ago | (#2639426)

They didn't mention KOF throughout that whole articles, I think this is what SNK was known by in the last few years? I actually didn't like KOF as a game, but the characters, environments, music and general feel are unparalleled in any other can feel it in Capcom vs. SNK (although it plays much like a Street Fighter).

Ikari Warriors? *shiver* (3, Interesting)

X-Dopple (213116) | more than 12 years ago | (#2639427)

That game would have to be one of SNK's worst.

Their port to the NES of this rather classic arcade game was messed up. IIRC, you had a gun, four lives, and baddies ambushing you from everywhere. Sure, you could get into a tank - until it ran out of fuel. It was nearly impossible to dodge the flying bullets and IIRC, you died with one shot.

You thought CONTRA was hard? Ikari Warriors makes Contra look like Barney's Hide 'n' Seek in terms of difficulty. Levels are ridiculously long, to the point where the music is like sandpaper to your ears. If you didn't know the continue code, the game was IMPOSSIBLE to beat on a normal NES. And, to further insult the player, they made the continue code 'ABBA'

I actually slogged through this game. I fought through wave after wave of pallet-swapped enemies, entrenched machine guns, grenades..
I got to the third level, which consisted of cyan platforms and black water or oil. I slogged through it, and as I approached the end, I took a wrong turn and wound up at a dead end. See, SNK's programmers had learned how to make the screen scroll UP, but not how to scroll the screen DOWN.

so I was stuck there.

I still have the cartridge. It glows with an evil red aura.

Re:Ikari Warriors? *shiver* (1)

ryepup (522994) | more than 12 years ago | (#2639649)

I had a similar experience, although I see the game through the wonderful filter of nostalgia. I remember playing it with my brother and getting really far, then getting to a point where we couldn't go forward anymore. I think we needed to have some rockets to blow through a wall, but we didn't predict the need, so were stuck.

That is the ultimate sign of bad game design, when you can just get stuck, with no options but hitting the reset button.

Re:Ikari Warriors? *shiver* (0)

Anonymous Coward | more than 12 years ago | (#2639773)

I recall two particular spots in the game that you might be talking about (getting stuck, that is.) There's one part in the third level where there are pipes in many places that you can't go past. Well, at one point, the pipes for an upside-down U shape in the middle of the screen, and it's possible that when you die in that part, your next life begins stuck inside the upside-down U, so that when you go farther up you can't get out, and there's nothing to do but hit the reset button.

The other part was at the end of the third level, when you had to throw grenades to open up the entrance to the last level.

Not that I think you're still playing this game...

Re:Ikari Warriors? *shiver* (2)

dimator (71399) | more than 12 years ago | (#2639805)

And, to further insult the player, they made the continue code 'ABBA'

I always thought it was funny that the code was printed INSIDE the manual that came with the game! It's like they realized how badly they screwed up in terms of balance and obscene difficulty in the game, so they thought they'd patch things up by including the code.

Re:Ikari Warriors? *shiver* (1)

jerkface (177812) | more than 12 years ago | (#2639857)

I cannot tolerate your slander of Ikari Warriors. First of all, it's your own mistake that you weren't playing the game the proper way: on the arcade machine. SNK is not really to blame for whatever was wrong with he NES version, which was published by K Amusement, and presumably butchered in the translation. I myself had Ikari Warriors for the C64, which was largely ruined in the translation by Data East.

If you were just no good at the game, that is your fault too. It certainly draws your expertise into question when you describe getting to "the third level," when there are no separate levels in the original game. This discrepancy could be K Amusement's fault, but either way, you cannot be permitted to defile the good name of this truly excellent game, or its benevolent creators at SNK.

SNK, here's to the dream (5, Insightful)

Hunterdvs (461524) | more than 12 years ago | (#2639459)

I think SNK was a dream for a lot of people back when it came out late 80s. Unfortunately, 500 bucks for a home system and up to 250 dollars per game was waaay out of many people's budget mine included. However, SNK built the system to last, and last it did. I just bought Mark of the Wolves for DC, one of the greatest, last, and largest of the SNK games. The mvs cartridge will still run on hardware that is 13 years old. I found one of my really old gamepro magazines, and they have a picture of the old home system. (right next to a pic of the 'new' sega genesis) I'll never forget how I felt looking at that machine, and that feeling never went away.
Goodbye SNK, goodbye terry bogard

3 things I'll always remember... (2)

phillymjs (234426) | more than 12 years ago | (#2639460)

Ikari Warriors- Cool game, until the one time my friend ruined an attempt to finish the game by advancing the screen and trapping me when no enemies were left. :-(

Samurai Shodown- One of the reasons I bought a 3DO.

Their ridiculous home system- Way overpriced when it was new (I seem to remember seeing it for sale in a Babbage's, for ~$600-$700), friggin' gigantic cartridges you could kill someone with, and great controllers. Too bad you couldn't make a game last for more than a minute, unless you were normally as twitchy as Beavis on a sugar-high. I kept my Neo Geo system for about 2 months, before re-selling the entire package back on eBay where I bought it from-- the games were just too ridiculously fast-paced to be enjoyable.


King of Fighters... (1)

GearheadX (414240) | more than 12 years ago | (#2639478)

Well.. I do know that we haven't seen the very last of the King of Fighters series, yet. Another KOF game called 'King of Fighters EX: Neo Blood'.

And it looks like a new wrinkle is getting added to the plot, could we possibly see additional games in the future from the same team at a different company like say, Capcom?

Emulation (0)

zhar (533174) | more than 12 years ago | (#2639512)

One must always remeber that you can still play all the classics on one emulator or the other.

Too bad. (1)

Maul (83993) | more than 12 years ago | (#2639539)

SNK made some of the most kickass games ever, and the NeoGeo hardware lasted a long, long time compared with other things in the arcade. Surprisingly enough, SNK was churning out some great games on it, even towards the end.

Very, very sad to see SNK go down the tubes like this.

NOOOO (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#2639550)


(and I truly mean that)

Let us not forget Baseball Stars (2)

invenustus (56481) | more than 12 years ago | (#2639560)

Who can forget Baseball Stars, which took place in "SNK Stadium", featuring the classic scrolling scoreboard cheer "Hooray Hooray!"

And of course, the bottom feeders of the league were the SNK Crushers. Boy did they ever suck. Even worse than the Lovely Ladies....

neo-geo (1)

cyberbob2010 (312049) | more than 12 years ago | (#2639571)

Ive always wanted one but being 6 or 7 when it was released my rents wouldn't get me one and now thy're gone. sob. anyone got one I can buy? anywhere? I have the emulator with Metal Slug (even now my favorite game, magicians lord, crossed swords, and that monster fighting game (although it always ran slow compared to the others) n-e-one know why?

speaking of rich kids (0)

Anonymous Coward | more than 12 years ago | (#2639576)

A buddy of mine worked at an EB in Century City (Los Angeles) back in '90 or '91. One night he had to go to Beverly Hills, to deliver seven Neo-Geo systems to the Sultan of Brunei, who had bought them for his kids. True story.

Hmm... (1)

elite lamer (533654) | more than 12 years ago | (#2639609)

...I find it interesting that there is just NOW an article about this, because SNK declared bankruptcy and went out of business many months ago. Farewell, SNK. I have a tattoo on my arm that says "SNK 1978-2001"...but it was made with a marker, so it won't last long...

Penis? (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#2639624)

Verily, allow me to place my manly and thick penis deep, deep within your ass and thrust it foreword and backward until a mighty stream of semen bursts forth into your bowels! I promise you shan't be disappointed by my glorious member!

Um, (0)

Anonymous Coward | more than 12 years ago | (#2639633)

I'm sure all readers here have at one point experienced video games on the neogeo console.

Are you sure? How can you be sure? What the hell kind of statement is that?

Salude to an old friend (snk) (2, Interesting)

t0qer (230538) | more than 12 years ago | (#2639651)

My friends had nintendo's or sega's. I had a turbografx, then the really really luck ones (rich) got a neo-geo for christmas. Those bastards.

I remember walking into my 7-11 (yes kids in those days 7-11's had games in them) and seeing the neo geo for the first time. There was 4 games on it, magician lord, King of fighters, Nam75, and Super Baseball. My buds and I loved vids the way some kids loved baseball. We would buy every game magazine out there, hang out at the flea market trading games and then go home to play games. Games games games. We allways reminised about the good old days when America was the console king with Atari and the 2600/5200/7200. The great debate at the time was nintendo's decision to check games content before we here in america got them. We didn't care if there was a cross in the graveyard in castlevania.

Ok so I proved how deeply emotionally attatched I am to games, let me go on about the neo geo. So there was only 1 kid in the entire east side of san jose that owned one. He never let anyone near it. Our only recourse was to go down to 7-11 to check it out. 4 buttons, cool. Memory card so you could save your place in a game? whats that and where do I get one? Headphone jack? Why were all arcade cabinets built like this one? In terms of sound and graphics, neo geo was top notch.

For awhile there it seemed the neo-geo was going to die into oblivion, but alas a savior came in the form of metal slug. This side scrolling platform shooter showed just what could be done with the system if the artists were given enough time. The attention to detail is apparent everywhere in the game, especially when it came to animations of the different characters. It wasn't just someones helmet flying off when they got shot, their head, and hair flew back as well.

For a time after that, the fighting games started getting really popular on the NG with the release of samuri showdown. All of the sudden out of nowhere came neo geo (about mid 90's) with fighting games that were on par with rival fighting game producer capcom. Even sega's entry into the foray with the virtua fighters series did not get nearly as much play as the neo geo fighters.

15 years later, after being all grown up and looking back.. One of the big dreams me and my buds use to say as kids was, "Wouldn't it be great if we had a game system that could play ALL THE GAMES?!?!!?" I see that mame icon on my taskbar, begging to be clicked.

Unfortunatly this is the reality for the arcade now. PC's have gotten so fast, and so graphically powerful that any system can be emulated to a near %100 accuracy. What did the arcades do in response? They never really did anything, they went about business the old fashion way thinking that things like game houses and home gaming was just a fad that would pass and soon the children would be coming back eagerly slopping quarters down the chute.

Neo Geo, even though they never released new hardware outside of that newfangled 64 bit system, did everything they could to make games that were pleasing to look at, and pleasing to play. It didn't take a 32bit processor and 63 channel sound. Games like metal slug were "designed" and not just a copycat of some other game that was immensly popular.

Well, at least there is one arcade left [] , I heard King of Fighters 2000 is pretty popular there.


I'll miss SNK a lot... (2)

Tofuhead (40727) | more than 12 years ago | (#2639695)

...but Fatal Fury being "equal to Street Fighter 2 in playability and character development?" Who knew? First off, "character development?" This was Fatal Fury here, not Warzard/Red Earth. Secondly, it wasn't until Fatal Fury 2 that you could actually perform functional link and cancel combos, two features which were implemented in Street Fighter II from the beginning (although unintended).

SNK eventually got fighters down pat, but the first Fatal Fury is just not as good as they make it out to be. It was interesting and different at the time, but not good.

Personally, I will miss them most for Crystalis, Metal Slug, Samurai Spirits/Shodown, and King of Fighters. (Never played Magician Lord, so I can't comment.) I also have to tip my hat to them for getting me hooked on the NeoGeo version of Puzzle Bobble/Bust a Move.

I propose that everyone go out and buy a copy of Fatal Fury Mark of the Wolves for Dreamcast ($30!) in SNK's honor, and use only SNK characters/grooves in Capcom vs SNK 1, Pro, and 2. ^_^

< tofuhead >

snk really dead? (1)

AutoBotz (118844) | more than 12 years ago | (#2639721)

I don't think that article is up to date. SNK america is gone and snk japan is bankrupt but they are stilling making games. Their newest game is King of Fighters 2001. It just came out in the arcades. I also heard that they are making a new king of fighters game called king of fighters ex (someone mentioned this on a post before me) and they are releasing the rom. i took this from madman's cafe

According to Enterbrain Inc's Arcadia magazine, the home version ROM of "The King Of Fighters 2001" is scheduled for release next year by Sun Amusement Co. In addition, Sun Amusement plans to release future MVS titles to the home system as well, depending on the movement of the market.
Sun Amusement widely became known to the public since its apparance as the distributor for KOF2001 arcade ROMs within domestic Japan. Respectively, Sun Amusement has also announced to service maintenance for MVS machines in place of SNK, and will continue operation of SNK's Arcade franchise, "NeoGeo Land".

People over here in u.s. may not recognize king of fighters but in asia it is way bigger than any capcom game. Even in Mexico, King of fighters is big. So hopefully they will still be making games in the future.

Best games for NeoGeo (-1) (536700) | more than 12 years ago | (#2639729)

Sengoku and King of the Monsters

Is this bad? (0)

Anonymous Coward | more than 12 years ago | (#2639738)

This isn't exactly a big loss. In many ways, its actually positive, as it shows globally-released consoles and games will prosper over nationally-released ones.

SNK was always a company one step away from the crasses racism in terms of their business and corporate practices on american soil, priced at outrageous levels nearly unaffordable to any but the hardest-core gamers. Their name says it all, even without the testimonials in the article: SNK's full name, when translated, means 'The Japanese Product', emphasis on the word 'Japanese'.

Add to this the fact that Nintendo, Sega, Atari, and later Sony and the PC software market could do things faster and a great deal cheaper, and its no wonder why most people never saw a SNK system anywhere but in the arcades.

SNK's closing should be seen less as a trajedy, and more as a death of a dinosaur.

First case of bloatware? (0)

Anonymous Coward | more than 12 years ago | (#2639782)

When the neo-geo came out, one of the criticisms I read about was how, with so much memory in the cartridges, the programmers didn't bother much with optimizing the code for size.

All Slashdotters are not the same (2)

Gothmolly (148874) | more than 12 years ago | (#2639806)

I'm sure all readers here have at one point experienced video games on the neogeo console.

WTF is this?

My favorite games SNK games were for NES... (2)

Junior J. Junior III (192702) | more than 12 years ago | (#2639908)

Not NEO GEO. Baseball Stars and Crystalis were two of the very best titles to come out for that system, and rank highly among my all time favorite video games.

Thanks, SNK for hours and hours of childhood fun.
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