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Star Wars: Galaxies Preview

Hemos posted more than 12 years ago | from the will-it-be-worth-the-money dept.

Games 224

LukeG writes "Ferrago.co.uk has just gone live with a brand new preview of Lucas Arts' upcoming MMORPG, Star Wars: Galaxies. This game represents what could turn out to be the most popular online universe ever-created, especially if Everquest creators Verant can deliver the goods as fans hope. "

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Karma Suicide!! (-1, Troll)

jeffy124 (453342) | more than 12 years ago | (#2997320)

After 600+ posts and 20 articles, my karma has been peaked at 50 for what seems like forever now. My new campaign: Karma Suicide!! Every post from now until my karma's back at zero will be this short crapflood posted with my +1 bonus. So moderators: Do your worst! Mod me troll/flame/OT/Overrated/Whatever to get my karma back to where it began. Do this ASAP! And as for the rest of you, commit karma suicide today!

Re:Karma Suicide!! (-1)

real_b0fh (557599) | more than 12 years ago | (#2997323)

pathetic...

id mod ya if I could, but...

God, you're a loser. (-1)

Slobodan Milosevic (464581) | more than 12 years ago | (#2997347)

nt

Re:Karma Suicide!! (0, Troll)

vex24 (126288) | more than 12 years ago | (#2997349)

Could you dub that... "Karmacide" ?

Re:Karma Suicide!! (-1)

Ralph Malph Alpha (551824) | more than 12 years ago | (#2997411)

you are a vey brave person, and i think it is man's duty on god's earth to make sure that your wishes for a crappy karma rating are fulfiled!!!! i tip my penis to the POSTING ARTS and all its' parctitioners!!!!

Re:Karma Suicide!! (-1)

Ralph JewHater Nader (450769) | more than 12 years ago | (#2997572)

jew bastard! You stole my name!

Re:Karma Suicide!! (-1)

Ralph Malph Alpha (551824) | more than 12 years ago | (#2997706)


How queer, you are not a Happy Days fan? Then go to hell and give rimjobs to singed Nazi assholes. I hear they don;t show our reruns there. You will never see the ever endearing episode #4E0F88, where Mrs. Cunningham SITZ ON IT.

SO SEZ Donny Most, TV's beloved Jew, RALPH NADER ALPHA. I STILL GOT IT.

Re:Karma Suicide!! (-1, Offtopic)

SweetAndSourJesus (555410) | more than 12 years ago | (#2997752)

Whoa, really?

Mrs. C. sits on it? Go Tom Bosley!

I got up to -4 karma today, trying to get back down to my comfy -7. Ahhh, -7, where you're untouchable.

You're not the first (-1, Flamebait)

Anonymous Coward | more than 12 years ago | (#2997493)

Lots have done this. I had 10 accounts capped out at 50 (now I have 6 capped out). After about my fourth account, I started using some of them to troll. Some of my best trolls got modded up.

Good luck.

Re:Karma Suicide!! (-1)

Serial Troller (556155) | more than 12 years ago | (#2997516)

Yes!

First Poster. (-1, Troll)

cjc84 (543977) | more than 12 years ago | (#2997324)

Im first, as in first place. Ha ha. Slashdot.org rules. At least I am not an anonymous coward.

Re:First Poster. (-1, Troll)

jeffy124 (453342) | more than 12 years ago | (#2997342)

beat ya! [slashdot.org]

Re:First Poster. (-1, Troll)

cjc84 (543977) | more than 12 years ago | (#2997348)

Darn it too late.

Re:First Poster. (-1)

Ralph Malph Alpha (551824) | more than 12 years ago | (#2997386)

thatz okay, at least you are trying. keep it up, soon you will reap the riches and rewards of our lifestyle. PROPZ TO THE POSTING ARTZ!

Re:First Poster. (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#2997680)

It is www.slashdot.com you dumbass. By the way, check out this website [goatse.cx] for more information.

Thanks

Marc Falco would love that (-1, Troll)

Anonymous Coward | more than 12 years ago | (#2997334)

:-)

Feh! (-1)

Serial Troller (556155) | more than 12 years ago | (#2997343)

I have accomplished the FIRST POST that mentions ANAL COX. Woohoo.

I am so tired of Star Wars already (1)

z00r (552090) | more than 12 years ago | (#2997355)

They've been outdone effects-wise, and frankly I am so tired of Hollywood getting down on its knees to beg for the money of little children by making bad movies just-for-them. It was perverse when Spielberg did it in Jurassic Park, and seeing it happen with Star Wars just makes me sick.

Nooo! (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#2997365)

That's horrible news. Why don't they cancel King of the Hill or some other crap.

Re:Nooo! (-1)

real_b0fh (557599) | more than 12 years ago | (#2997387)

wtf?

deja vu.

Re:Nooo! (-1)

Ralph Malph Alpha (551824) | more than 12 years ago | (#2997421)

pretty good! but you didnt log in, minus 15 points. YOU LOSE TO THE RUSSIANS, YOU damn CANADIEN, EH.

judging games before they come out (5, Insightful)

MathJMendl (144298) | more than 12 years ago | (#2997373)

Man, what is with all this hype for everything lately? Everyone is saying "this will be the best game/movie/music" before it even comes out! It happened before with Harry Potter and LOTR, which were both good, but received automatic 10 ratings / two thumbs up before even coming out!!

I say we wait until something comes out, and *then* applaud it.

Re:judging games before they come out (0, Offtopic)

Covant (103882) | more than 12 years ago | (#2997477)

I wonder if the reviewers were actually real people this time!?

Re:judging games before they come out (1)

minusthink (218231) | more than 12 years ago | (#2997496)

yeah but this is starwars!
(rolls eyes).

Re:judging games before they come out (0)

Anonymous Coward | more than 12 years ago | (#2997505)

uh huh, the jar jar ones that almost had n sync in s.w.2, what geniuses (rolls eyes)

Re:judging games before they come out (1)

Covant (103882) | more than 12 years ago | (#2997545)

Why don't they do the reverse too? Stick Jar Jar in an N'Sync video/song? "Meesa will aaaaaallways luurrve jooo" I bet they could get Jar Jar to do those retarded dance moves.

Re:judging games before they come out (3, Funny)

Dante333 (25148) | more than 12 years ago | (#2997591)

yeah but this is starwars!

So was The Phantom Menace

Re:judging games before they come out (4, Interesting)

dmouritsendk (321667) | more than 12 years ago | (#2997541)

I dont know why anybody would call anything "the best whatever" is beyond me, I must all pretty much come down to personal taste. And the salesfigures cant have anything to do with how good anything is, cause then titanic would be the best flick ever :)

BUT, I know why i look forward to this game. Because, if LucasArts keeps what the promisies theyve made in the offical FAQ. Its going to revoultionize the MMORPG genre, with the most complex infrastructure(youll have land, you can hire NPC , you can create towns. If youre really good at making blasters you could open a store(and hire a npc to sell em..) etc etc etc) everseen in such a game.

Re:judging games before they come out (2, Funny)

Random Man (209046) | more than 12 years ago | (#2997547)

Yeah, especially since Galaxies will suck compared to Duke Nuke'em Forever . . .

This is gonna be ugly . . . (4, Funny)

StefanJ (88986) | more than 12 years ago | (#2997374)

Think of the viscious fights over who gets to be the first to kill Jar-Jar Binks.

Re:This is gonna be ugly . . . (2, Funny)

Night Goat (18437) | more than 12 years ago | (#2997417)

That whole race is going to be a race of marked men.

Re:This is gonna be ugly . . . (4, Funny)

The Cat (19816) | more than 12 years ago | (#2997440)

Someone will probably record a demo of it too:

"Click here for a 3 minute third-person MPEG of Jar-Jar being chased across an open 400-acre field by 7,620 Galaxies players and a fleet of 281 ships"

Re:This is gonna be ugly . . . (2, Funny)

RealTimeFreeAgent (551563) | more than 12 years ago | (#2997664)

That probably won't be enough. You saw the havoc he unleashed on the poor unsuspecting Trade Federation droid army.

ZERG RUSH! (-1, Troll)

Anonymous Coward | more than 12 years ago | (#2997765)

subject says it all FUCK slashcoders RIGHT in the EAR! slashcode sucks. I find your ideas fascinating, please subscribe me to your newsletter! news for turds, stuff that splatters. Rumor has it that steven king might be dead, as dead as *BSD, from having pouring hot grits in his pants while looking at a petrified Natalie Portman.

Re:This is gonna be ugly . . . (1)

Zyconium (558246) | more than 12 years ago | (#2997526)

hah! I think I would pay to see him die! but thats just me

Re:This is gonna be ugly . . . (2, Informative)

Moonshadow (84117) | more than 12 years ago | (#2997770)

Poor Jar-Jar...he's just a misunderstood genius [etruejarjar.com] .

(Disclaimer: I'm as much a Jar-Jar hater as the rest...I just needed a way to post this :))

Re:This is gonna be ugly . . . (-1)

real_b0fh (557599) | more than 12 years ago | (#2997585)

jar jar sucks

long live jabba the hutt

Re:This is gonna be ugly . . . (0, Offtopic)

Shadarr (11622) | more than 12 years ago | (#2997586)

I imagine they will have a well-marked Jar-Jar spawn site, with campers lined up for miles and GMs patrolling to make sure each player goes to the end of the line after taking their turn.

Re:This is gonna be ugly . . . (2)

Zapman (2662) | more than 12 years ago | (#2997645)

Unfortunatly:

1) This is set in the 'classic' era. In the time between Episode IV and V. (before the invasion of Hoth)

2) You won't be able to kill NPC's, and any named character will be an NPC.

Yes, but (2)

why-is-it (318134) | more than 12 years ago | (#2997651)

Think of the viscious fights over who gets to be the first to kill Jar-Jar Binks.

The designers probably know that everyone would want to kill Jar Jar. That being the case, here are my guesses as to how they can deal with that eventuality:

1: Make Jar-Jar extremely kick-ass and very difficult to kill.
2: Surround Jar-Jar in a very protected place surrounded by some extremely hard-core NPC's who will protect him to the death.
3: Hide Jar-Jar in some really remote location. If someone finds him, they deserve to finish him.
4: (Most likely) Leave Jar-Jar out of the game.

Re:Yes, but (2)

realdpk (116490) | more than 12 years ago | (#2997719)

"1: Make Jar-Jar extremely kick-ass and very difficult to kill."

After seeing them do this time after time in EQ, and seeing the players succeed (by out-ubering each other, camping XP/loot spots, for this sole purpose), I'd be surprised if they didn't use this method.

(Or method #4) :)

MMORPG's are lame (0)

Anonymous Coward | more than 12 years ago | (#2997379)

The fact that people can become addicted to these games shows the total emptiness of the players' lives.

Interacting with people online is not a bad thing. It's only a problem when the fantasy aspect of the game becomes the sole focus of the player.

It's one thing to go to a Star Trek convention and dress up like a Klingon. It's a whole different thing to live your life like that.

In this game, do you get to blow up Jar Jar's to earn XP?

aware (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#2997382)

FORST PIST!

Star Wars: Galaxies Official Sites (5, Informative)

Metrollica (552191) | more than 12 years ago | (#2997394)

Some may want to check out the official sites here [sony.com] and here [lucasarts.com] or the FAQ on the game here. [sony.com]

I can see it now (4, Funny)

The Cat (19816) | more than 12 years ago | (#2997400)

Screaming hordes of Jedi apprentices and Boba Fetts roaming from planet to planet. Storms of rocks and packing crates darkening the skies as thousands practice their telekinetic skills. Every conversation being conducted with constant frantic hand-waving. A light-sabre enhanced melee over the one Millenium Falcon ship that lasts 24-hours a day for months.

Oh, yay.

Re:I can see it now (1)

Covant (103882) | more than 12 years ago | (#2997499)

LOL.

I wonder how busy the Hutt's will be! There will be a shortage of carbonite!

You don't need to save your game.

You can have your silly Jedi and bounty hunters... (0)

Anonymous Coward | more than 12 years ago | (#2997594)

...because there's only one job I really want.

nerf herder!!!


Re:I can see it meow (-1)

Ralph Malph Alpha (551824) | more than 12 years ago | (#2997679)


MEOW! grr. MEOW! and then they put it in her, but i was like, "no dont put it in her she is pretty just the way she is" but then they put it in her anyway and now shes a mommy.

but, i didn't want to think about it!!!!! how dare you make me think about it.

No hope (1)

theNote (319197) | more than 12 years ago | (#2997408)

Although I'm an avid star wars fan, I've given up hope lucasarts will ever make a decent game based on the movies.

Re:No hope (-1)

Ralph Malph Alpha (551824) | more than 12 years ago | (#2997432)

what about jedi faggot rider? that was a very well thought out game, qquite brilliant for itz day in the sun (aka SOL).

Re:No hope (0)

Anonymous Coward | more than 12 years ago | (#2997490)

C'mon Galatic Battlegrounds is a great RTS, IMHO on the same level as StarCraft

Re:No hope (2, Insightful)

TeraCo (410407) | more than 12 years ago | (#2997537)

Hey, Tie Fighter was brilliant. Shame about all of the sequels though..

Re:No hope (1)

_Bean_ (128235) | more than 12 years ago | (#2997766)

Ya lets just ignore X-Wing Tie-Fighter, Dark Forces, Dark Forces II: Jedi Knight. Perhaps you mean any good new games. Although I've heard that the most recent Star Wars rts game at least qualifies as decent.

Slashdotted (0)

hyyx (447405) | more than 12 years ago | (#2997413)

Star Wars: Galaxies (PC)
A first-look at this online RPG set in the famed universe...

I really do like the idea of MMORPG's; they give you the chance to live another life, so to speak. It would seem that they are the 'way forward' too, what with titles such as Planetside and Final Fantasy XI on the way and superb games such as Dark Ages of Camelot and Everquest already here. The only thing that I really feel is lacking from these great games is a familiar setting, one that we all know and love; a setting with intense character and charm, somewhere that we have all wanted to be a part of... so what would you say if I told you of a MMORPG set in the Star Wars universe, with every detail complete (hopefully, anyhow) and all of your favourite characters? It seems too good to be true doesn't it? Well, LucasArts Entertainment (with Everquest creators, Verant) aim to deliver you the ultimate Star Wars experience, ladies and gentlemen, I give you: Star Wars Galaxies.

Star Wars Galaxies is currently under development by LucasArts Entertainment and Sony Online; with Verant lending their skills. It has a certain pedigree, too, with these developers behind it, can they pull off such a mammoth task without upsetting thousands of Star Wars fans? We'll take a look...

Obviously, the game will be set in the Star Wars universe (duh), but is not confined to just a single planet (hence the 'Galaxies' bit), LucasArts hint at many planets being used in the title, but as of the moment only Tatooine, Naboo and Yavin IV have been confirmed. I don't doubt for a second that all of the other famous Star Wars planets will make an appearance, I expect to see Hoth, Endor (I know it's a moon, really) and others popping up soon. LucasArts have stated that they want many smaller planets in the title (each one around 16km in size), rather than just one huge world to circumnavigate, which wouldn't give that Star Wars 'feel' to the game, instead giving a more diverse ambience to the proceedings. It would seem that LucasArts want you to explore in this title, but on a much grander scale than anything before it.

The planets themselves will be divided into many sections, but unlike Everquest, transition into another 'zone' will be completely seamless. LucasArts plan to have different sections for each different type of game mode, so separate zones for interaction (cities and living spaces), battles and travel. There will also be different sectors within each zone, such as wild (dangerous!), safe (errrmm) and truce. Truce is a sector where absolutely no fighting can occur even between rival factions, so in theory you can't just waltz up to someone and shoot them, ending any 'newbie' kills. It's generally not a good idea to randomly attack anyone in Galaxies at all though; as you never know if there's a Lightsaber somewhere under the enemy's cloak...

One feature of the game that will have fans back-flipping with joy is the timeline. Galaxies is set in what LucasArts call the 'Classic Era', as in between episodes IV and V. That places it somewhere between the destruction of the first Death Star and the Empire's attack on the Rebel base on Hoth. I am so glad that they didn't set this game in the Episode I era, the game would not have been half as interesting! LucasArts said that they had set the game in this so called 'classic' period so that they could have access to all of the main Star Wars characters, aside from Obi-Wan. This gives them a huge variety of NPC's at their disposal.... oh yeah.... that's the other point, the characters.

You may be disappointed to learn that you can't be Luke Skywalker, Darth Vader, Han Solo or Leia. In fact you can't take on the role of any of the Star Wars characters themselves, you can't even be a stormtrooper (not that you'd want to, because you wouldn't be allowed out of the barracks!). No, it would seem that you will have to create you own character, right from the beginning, but that's fine by me, I want to carve my own destiny, as should you all. This doesn't mean that you won't see the main characters, they will all be present as NPCs, hell, you may even get to interact with them, but killing them is impossible, as they are vital to plot-lines and such. As if your weak human avatar could kill Vader anyway...

When you actually get around to creating you character, you will discover that it's a little different from the likes of Everquest. In Galaxies, there is no level system, instead LucasArts have optioned for a 'Skill System'. The Skills system will utilise skill trees, as you start learning a skill, it will develop and branch out, giving your character a great many skills to master. The skills trees will not be linear either, LucasArts promise, as you can change to another skill at any point (you may feel that blaster repair is a lot more vital than crop-tending skills, for example). This 'system' should mean that your character will develop a great variety of skills and no two should be alike, meaning, hopefully, greater player diversity. It's also interesting to note that aside from the obvious allegiances (Rebel or Imperial); LucasArts seem to reward the player who prefers to go it alone. There are very few 'clans' within the original package. Obviously a great many will appear when the game finally goes online, but it's nice to see that the developers have gone for this approach for a change as it could lead to hundreds of warring factions... Which would be something to behold, certainly.

As for your character itself, you can choose from many different species for your avatar. At the moment Humans, Mon Calamari, Zabrak, Rodians, Twi'leks, Trandoshan, Wookies and Bothans have all been announced and expect more to appear. LucasArts have also revealed that you can be a Jedi if you wish, although all budding Obi-Wan's take note: the path of the Force will be most difficult, whichever path you choose! With all of these species and such to choose from and then their skill trees on top, you are presented with an immense variety of life. It will be incredible if LucasArts and co. can pull it off!

Equipment. Star Wars wouldn't be the same without all of the gadgets and gizmos, so it is no surprise that the programmers are ensuring that all of your favourite Star Wars goodies (including the rare Mandalorian Armour) will be included. Your character will be able to loot bodies and battlefields for such supplies, as with any MMORPG, however Galaxies hopes to introduce weapons building. Yes, your character can build his, or her own Lightsaber, to his your very own design (double ended?) as well as blasters and such, giving your character an arsenal that is unique. You can also buy droids to act as a sidekick, a star fighter to zip around in, build your own house, shop or farm (in space allotted to you by the server), you can even build yourself a Rebel base... this should make the experience unlike any other MMORPG before, if it all works. At the moment all of these promises look very distant indeed, I hope that LucasArts can deliver the goods.

So what of the nitty gritty details? The bits that are a little boring but a necessity? Well, I can tell you that the game will likely be utilising modems, so expect some slow play with all of those worlds to contend with... a similar problem to Planetside. Also, expect a subscription fee, it would appear that gaming of this quality will not come cheap (as if Mr. Lucas hasn't made enough out of Star Wars anyway!). However aside from a few minute creases, this is shaping up to be one of the heavy hitters in the MMORPG world. Let's hope that LucasArts aren't just jumping onto the MMORPG bandwagon to make a quick buck...

So, until we see Galaxies close up to determine just what life in a galaxy far, far away is really like, live long and prosper... No, wait, that's not right...

uhh (2)

Kallahar (227430) | more than 12 years ago | (#2997429)

While I love a good preview, this is nothing more than fluff... I could have written a more interesting review by just making stuff up. I'd love a review with some actual specs in it.

That said, I can't wait for this to come out! It's great that Verant is developing the game since they can bring their experiences with everquest (ie maybe solving the nightmare upgrade weeks) to this title.

Bounty Hunter Deflation effect (5, Funny)

StefanJ (88986) | more than 12 years ago | (#2997453)

I predict that about one in three characters will look like Boba Fett, and a hell of a lot of others will be bounty hunters [geocities.com] of various sorts.

As a result, bounty hunting will be an incredibly low-wage job. The streets will be thicker with desperate BHs than San Francisco is with pinkslipped web designers . . . begging for a chance to work, perhaps even carrying around WILL KILL FOR FOOD or WILL CAPTURE FOE FOR ROCKET PACK FUEL signs.

-- Stefan Jones

Re:Bounty Hunter Deflation effect (2, Funny)

Covant (103882) | more than 12 years ago | (#2997523)

I wonder if the star wars universe has Patchouli.
Because that's what an unemployed beatnick bounty hunter might smell like.

They'll probably replace droids as the cheapest form of mercenary.

Besides, they won't have the dumb habit of falling over like dominoes.

Re:Bounty Hunter Deflation effect (2)

ywwg (20925) | more than 12 years ago | (#2997771)

low-wage? then we just end up with the cowboy bebop universe, and that works pretty well too

A long time ago, on an internet far, far away... (5, Funny)

Adolatra (557735) | more than 12 years ago | (#2997455)

It is a period of civil war. Rebel hackers, striking from a hidden base, have won their first victory against the evil Verant Empire and it's horrific Everquest. During the battle, Rebel spies managed to steal secret plans to the Empire's ultimate weapon, the STAR WARS MMORPG, a new and more powerful form of digital crack with enough power to enslave an entire planet. Pursued by Verant's sinister agents across the EQ serves, Princess CowboyNeal races home aboard her...er...his avatar, custodian of the stolen beta that can save his nerds and restore freedom to the galaxy...

The Best Thing Since... (1)

Covant (103882) | more than 12 years ago | (#2997461)

I'm still waiting for a decent first person star wars game (Jedi Knight can only be replayed so many times, and the acting stank)... let alone a good RTS...

This had better be the BEST, or I'm never going to buy a star wars game ever again.

Oh what am I saying, Lucasarts, I can't stay mad at you.

I hate RPGs.. but.. (4, Interesting)

Xerithane (13482) | more than 12 years ago | (#2997463)

From what I hear this will actually be pretty different in the structure. I hate dealing with the I'm IRC'ing feeling that I get while trying MMORPGs. It's IRC with a lot of clicking.

That being said, City of Heroes [cityofheroes.com] looks pretty damned cool. One thing I think a lot of the RPGs are missing is an actual real-time realistic combat system. If I'm holding two swords, or a sword and a shield, I want to be able to use both the way I want to. I don't want any autoblocking, or a 'Two handed slash attack'. I want to see realistic fighting in these games.

I know it takes a lot more resources to code, and handle, but damnit it would be sweet.

10 six has it (1)

metalhed77 (250273) | more than 12 years ago | (#2997513)

10six www.10six.com has real time combat, in an FPS format. It's one of the more innovative combat models that i've seen. You attack with your avatar and rovers (robotic assistants) which you control. It goes in real time and is quite for (more fun than standard FPSes). Not only that, but they back it up with a fun world too. While it's strictly about mining and fighting it's loads of fun.

The only reason I quit was that it took about 3 hours a day of play to have a half way decent character. Any less and some asshole would take your stuff (the games goes on when you log off, and your camps are susceptible to attack)

Re:10 six has it (2)

Xerithane (13482) | more than 12 years ago | (#2997587)

Thanks for the link, unfortunately any game that requires me to play for 3 hours a week will be neglected. That is why SWG sounds spiffy, you can still progress.. just really slowly if you don't play often.

I have an idea for an RPG that I hope someone picks up which is automating your tasks. You have your own defined safe zones (which you can setup as part of another players zone, and then it is a cascade effect) that are patrolled by the NPCs. You can automate tasks while in the safe zone, there by still increasing your skills in the game but only in the field you were doing while logging off and then have a /2 ratio on the skill or something. In order to be attacked, they have to take out your top level providor (Which, if it's computer controlled, would be difficult) and to keep people from doing that always setting it up so that you have to pay pretty hefty taxes for the security. It would provide a safety net for the really high up players that can afford it, and incentive for the lower players to team up with other higher players who have their own zones or play more and get their own secured zones (with computer soldiers that you pay to sustain, offset by collecting "rent" from lower players wanting safety)

I have a lot of great ideas for RPGs.. Unfortunately time doesn't allow me actually working on refinine any of them, or making them a reality.

Complete with New Business Model! (4, Funny)

dbretton (242493) | more than 12 years ago | (#2997470)

In an effort to curb the usage of LucasArts (tm) intellectual property, the following payment scheme will be enforced for Star Wars: Galaxies:

writing the word: lightsaber 0.10
writing the words: Use the Force 0.25
using the force: 2.00
acquiriing an At-At: 0.50
using the word: Lucas 0.05
using the words: Lucas sucks 15.95
creating a Character named -
Hans 5.95
Luke 10.95
Leia 11.95
Lei-me 25.95
Puke 25.95
LucasSucks 89.95
StarBalz 1,000,000.00
KillMeImJarJar 0.02

Re:Complete with New Business Model! (0)

Anonymous Coward | more than 12 years ago | (#2997644)

A small Pricing change
KillMeImJarJar 0.02
has been changed to
KillMeImJarJar Free Access For Life.

Re:Complete with New Business Model! (0)

Anonymous Coward | more than 12 years ago | (#2997720)

How about getting credit for every hour spent on killing Jar-Jar, and giving all players of Jar-Jars +5 for providing hours upon hours of good, dirty, greasy, raunchy, Jar-Jar killing entertainment? Now who wouldn't enjoy that?

Talk about... (1)

rbgaynor (537968) | more than 12 years ago | (#2997471)

Just imagine cozying up to a harem costume clad Princess Leia, only to later discover she's being played by a guy who looks like comic-book guy from the Simpsons! Talk about a Crying Game...

Re:Talk about... (1, Offtopic)

StefanJ (88986) | more than 12 years ago | (#2997512)

Worst Internet Sex Ever!

What I don't get... (4, Insightful)

Twister002 (537605) | more than 12 years ago | (#2997484)

...is why you would want to play a game based on an epic series where you don't get to be a main character.

It's like playing a hobbit in the shire in a LOTR MMORPG. Big deal. All these world shattering events are occuring and you're pulling weeds out from between your toes.

So what if you get to play a stormtrooper in the Empire? you can't REALLY make a big difference in the game because you already know that Lando is going to blow up the death star. You can only be a "big fish in a little pond" in a way. Sure, you can be the biggest despot on the planet you control, but so what?

Games like "Asherons Call" and even "Everquest" would seem to be a little more fun. There is a chance that you could be the one that casts the ancient sepll that sends the evil back to where it came, or you could be the one that becomes the biggest source of evil in the world.

Not to mention the fact that MMORPG means you have to interact with other people online. bleh. I've had my fill of 10 year olds trash talking in CS and Quake. Who needs some skeezoid playing a wookie to start following you around, picking you up and shaking you for change every chance he gets?

Re:What I don't get... (1)

kafka93 (243640) | more than 12 years ago | (#2997663)

And this differs from real life in what respect? It's not as though most of us have any hope of becoming Leader Of The Universe; we do what we can, we influence the world as we are able. And hopefully make some difference.

Re:What I don't get... (2, Insightful)

Twister002 (537605) | more than 12 years ago | (#2997716)

Exactly my point, if I'm going to play a fantasy game. I don't want it to BE like real life. I WANT to be the guy that storms the Normandy beach and LIVES. I want to be the Jedi that defeats Darth Vader. Not the janitor that cleans up after the bounty hunters bachelor party.

they'll probably mess it up per SOP (2)

discogravy (455376) | more than 12 years ago | (#2997491)

all games these days release buggy as hell, with patches expected within the first few days -- WWII Online, AO, Everquest, every single MMPORG you can think of has released buggy as hell and then been patched...this is now standard operating procedure.

so I don't think they'll actually deliver the goods until well after the game is released. It may actually become a good game after a while, but it won't be "the best ev4r!!1!" for quite a while.

It's going to be fun as hell to kill Jar-Jar over and over again, though. ("Yippee!")

Re:they'll probably mess it up per SOP (3, Interesting)

Manaz (46799) | more than 12 years ago | (#2997558)

DAoC (Dark Age of Camelot, website here [darkageofcamelot.com] ) was pretty bug-free when it was released.

In fact, I think they've introduced (and then had to fix) more bugs in patches than they've fixed bugs which existed in the first place (before patches). If that makes sense...

Re:they'll probably mess it up per SOP (1)

halo8 (445515) | more than 12 years ago | (#2997756)

If a MMPORG is realsed really buggy no one plays.. they give up on it. if you cant keep the momentem (hype) up, you loose

WWII online.. who plays that? who even played it? everyone heard it was buggy BEFORE the release

AO.. played it.. buggy as hell.. patches suxed

DAOC.. came right on the heels of AO.. pretty good release worked almost out of the box.. still playing

Don't waste your time (2, Informative)

Innominate Recreant (557409) | more than 12 years ago | (#2997492)

This review seems to have gotten all of its information - including screenshots - from the official website [sony.com] . There's no insider information, no developer/producer interviews, and the technical information is... well... lacking. For example: "Well, I can tell you that the game will likely be utilising modems, so expect some slow play with all of those worlds to contend with... " Yikes.

Not only that, the author can't even get his Star Wars (or planetary systems) facts stright: "Obviously, the game will be set in the Star Wars universe (duh), but is not confined to just a single planet (hence the 'Galaxies' bit)" - Since when has any Star Wars episode been limited to one planet? And if there are multiple galaxies, it will certainly be a departure from the Star Wars mythology.

Let the site get slashdotted - wait for the game to be released and wait for a real review.

Just my $0.02

--
Inominate Recreant - in the code business for 22 years

Re:Don't waste your time (0)

Anonymous Coward | more than 12 years ago | (#2997633)

The word 'Galaxies' as opposed to 'Galaxy' was introduced by us, cause "Star Wars: Galaxies" is the start of a new product line. Future products would fall under this line and would carry the "Star Wars: Galaxies" label.

BTW, I'm one of the developers working on SWG, it was me and a colleague of mine (Maree "Queen Nefeen of Gandors" Arquette) who came up with the word 'Galaxies' as opposed to the 'Galaxy'.

SWG is a much more fun project than our Everquest work, we are having a lot of fun developing this brand new game (It's not built on top of anything else we did). Also, I'd like to say thank you to Donald "Frankie" Zimmerman and Elisha "Lady E"
Adams for killing the most bugs and securing the product, thanks guys.

Ramond "Jedi Raul" Fernandez

Imagine a Beowulf Cluster of... (1, Offtopic)

dbretton (242493) | more than 12 years ago | (#2997506)

Jar-Jars! Just bouncing around aimlessly on their home planet.

Who wouldn't help Vader build the Death Star to nuke the shit out of that planet?
That is the reason why this will be the most successful game ever.

SWG has a good chance... (5, Informative)

Manaz (46799) | more than 12 years ago | (#2997524)

And not just because of it's heritage and geek appeal either.

The lead designer for SWG is Raph Koster. Most of you probably don't know who Raph Koster is - but you'd know (or at least know of) his work. Does Ultima Online [uo.com] ring any bells? Raph Koster was the lead developer for UO for quite some time - from it's introduction through until the introduction of the second expansion (and possibly a bit longer than that). UO was VERY popular - at least in part due to Raph's influence. He has shown an ability to work with a product which has a heritage (people have been playing Ultima since the days of the Apple ][e), and the ability to work with someone important to that heritage (Richard Garriott in the case of UO). So I can't see the heritage SWG inherits from the SW movies, or the involvement of George Lucas, being a problem to him at all as he goes about developing what should be another successful MMORPG.

All in all, I wish Raph, and the other developers, the best of luck, and I am definately looking forward to seeing how SWG goes once it's released. I may even play it! :)

What age are we in again? (1)

arnoroefs2000 (122990) | more than 12 years ago | (#2997553)


Well, I can tell you that the game will likely be utilising modems, so expect some slow play with all of those worlds to contend with... a similar problem to Planetside.

Mirror Here.... (2, Informative)

Mish (50810) | more than 12 years ago | (#2997557)

Looks like the site has been slashed already...

Here's a mirror (All four pages are now one :)

http://homepages.paradise.net.nz/mish/swg/

sucks? rocks? (1)

mosch (204) | more than 12 years ago | (#2997565)

This game represents what could turn out to be the most popular online universe ever-created
Or it could be a steaming pile of turd. An article entitled 'Been playing this game for 3 months, here's a detailed review explaining exactly why it's the best of the lot' would be a hell of a lot more interesting and useful.

Starwars Galaxies Chat with Developers (3, Informative)

Emugamer (143719) | more than 12 years ago | (#2997566)

game (1)

lonesome phreak (142354) | more than 12 years ago | (#2997575)

I really do like the idea of MMORPG's; they give you the chance to live another life, so to speak. It would seem that they are the 'way forward' too, what with titles such as Planetside and Final Fantasy XI on the way and superb games such as Dark Ages of Camelot and Everquest already here. The only thing that I really feel is lacking from these great games is a familiar setting, one that we all know and love; a setting with intense character and charm, somewhere that we have all wanted to be a part of... so what would you say if I told you of a MMORPG set in the Star Wars universe, with every detail complete (hopefully, anyhow) and all of your favourite characters? It seems too good to be true doesn't it? Well, LucasArts Entertainment (with Everquest creators, Verant) aim to deliver you the ultimate Star Wars experience, ladies and gentlemen, I give you: Star Wars Galaxies.

Star Wars Galaxies is currently under development by LucasArts Entertainment and Sony Online; with Verant lending their skills. It has a certain pedigree, too, with these developers behind it, can they pull off such a mammoth task without upsetting thousands of Star Wars fans? We'll take a look...

Obviously, the game will be set in the Star Wars universe (duh), but is not confined to just a single planet (hence the 'Galaxies' bit), LucasArts hint at many planets being used in the title, but as of the moment only Tatooine, Naboo and Yavin IV have been confirmed. I don't doubt for a second that all of the other famous Star Wars planets will make an appearance, I expect to see Hoth, Endor (I know it's a moon, really) and others popping up soon. LucasArts have stated that they want many smaller planets in the title (each one around 16km in size), rather than just one huge world to circumnavigate, which wouldn't give that Star Wars 'feel' to the game, instead giving a more diverse ambience to the proceedings. It would seem that LucasArts want you to explore in this title, but on a much grander scale than anything before it.

Re:game (1, Interesting)

Anonymous Coward | more than 12 years ago | (#2997708)

I hope to god the creators of Everquest can create a game this time that doesnt require a fuckin Gig of ram to run decently. Not like I don't haveit...it just shouldnt take that much. Hopefully better planning will go into the game.

Full text mirrored below... (1, Redundant)

arnoroefs2000 (122990) | more than 12 years ago | (#2997577)

...seeing this site will be down soon ;)

I really do like the idea of MMORPG's; they give you the chance to live another life, so to speak. It would seem that they are the 'way forward' too, what with titles such as Planetside and Final Fantasy XI on the way and superb games such as Dark Ages of Camelot and Everquest already here. The only thing that I really feel is lacking from these great games is a familiar setting, one that we all know and love; a setting with intense character and charm, somewhere that we have all wanted to be a part of... so what would you say if I told you of a MMORPG set in the Star Wars universe, with every detail complete (hopefully, anyhow) and all of your favourite characters? It seems too good to be true doesn't it? Well, LucasArts Entertainment (with Everquest creators, Verant) aim to deliver you the ultimate Star Wars experience, ladies and gentlemen, I give you: Star Wars Galaxies.

Star Wars Galaxies is currently under development by LucasArts Entertainment and Sony Online; with Verant lending their skills. It has a certain pedigree, too, with these developers behind it, can they pull off such a mammoth task without upsetting thousands of Star Wars fans? We'll take a look...

Obviously, the game will be set in the Star Wars universe (duh), but is not confined to just a single planet (hence the 'Galaxies' bit), LucasArts hint at many planets being used in the title, but as of the moment only Tatooine, Naboo and Yavin IV have been confirmed. I don't doubt for a second that all of the other famous Star Wars planets will make an appearance, I expect to see Hoth, Endor (I know it's a moon, really) and others popping up soon. LucasArts have stated that they want many smaller planets in the title (each one around 16km in size), rather than just one huge world to circumnavigate, which wouldn't give that Star Wars 'feel' to the game, instead giving a more diverse ambience to the proceedings. It would seem that LucasArts want you to explore in this title, but on a much grander scale than anything before it.

The planets themselves will be divided into many sections, but unlike Everquest, transition into another 'zone' will be completely seamless. LucasArts plan to have different sections for each different type of game mode, so separate zones for interaction (cities and living spaces), battles and travel. There will also be different sectors within each zone, such as wild (dangerous!), safe (errrmm) and truce. Truce is a sector where absolutely no fighting can occur even between rival factions, so in theory you can't just waltz up to someone and shoot them, ending any 'newbie' kills. It's generally not a good idea to randomly attack anyone in Galaxies at all though; as you never know if there's a Lightsaber somewhere under the enemy's cloak...

One feature of the game that will have fans back-flipping with joy is the timeline. Galaxies is set in what LucasArts call the 'Classic Era', as in between episodes IV and V. That places it somewhere between the destruction of the first Death Star and the Empire's attack on the Rebel base on Hoth. I am so glad that they didn't set this game in the Episode I era, the game would not have been half as interesting! LucasArts said that they had set the game in this so called 'classic' period so that they could have access to all of the main Star Wars characters, aside from Obi-Wan. This gives them a huge variety of NPC's at their disposal.... oh yeah.... that's the other point, the characters...

You may be disappointed to learn that you can't be Luke Skywalker, Darth Vader, Han Solo or Leia. In fact you can't take on the role of any of the Star Wars characters themselves, you can't even be a stormtrooper (not that you'd want to, because you wouldn't be allowed out of the barracks!). No, it would seem that you will have to create you own character, right from the beginning, but that's fine by me, I want to carve my own destiny, as should you all. This doesn't mean that you won't see the main characters, they will all be present as NPCs, hell, you may even get to interact with them, but killing them is impossible, as they are vital to plot-lines and such. As if your weak human avatar could kill Vader anyway...

When you actually get around to creating you character, you will discover that it's a little different from the likes of Everquest. In Galaxies, there is no level system, instead LucasArts have optioned for a 'Skill System'. The Skills system will utilise skill trees, as you start learning a skill, it will develop and branch out, giving your character a great many skills to master. The skills trees will not be linear either, LucasArts promise, as you can change to another skill at any point (you may feel that blaster repair is a lot more vital than crop-tending skills, for example). This 'system' should mean that your character will develop a great variety of skills and no two should be alike, meaning, hopefully, greater player diversity. It's also interesting to note that aside from the obvious allegiances (Rebel or Imperial); LucasArts seem to reward the player who prefers to go it alone. There are very few 'clans' within the original package. Obviously a great many will appear when the game finally goes online, but it's nice to see that the developers have gone for this approach for a change as it could lead to hundreds of warring factions... Which would be something to behold, certainly.

As for your character itself, you can choose from many different species for your avatar. At the moment Humans, Mon Calamari, Zabrak, Rodians, Twi'leks, Trandoshan, Wookies and Bothans have all been announced and expect more to appear. LucasArts have also revealed that you can be a Jedi if you wish, although all budding Obi-Wan's take note: the path of the Force will be most difficult, whichever path you choose! With all of these species and such to choose from and then their skill trees on top, you are presented with an immense variety of life. It will be incredible if LucasArts and co. can pull it off!

Equipment. Star Wars wouldn't be the same without all of the gadgets and gizmos, so it is no surprise that the programmers are ensuring that all of your favourite Star Wars goodies (including the rare Mandalorian Armour) will be included. Your character will be able to loot bodies and battlefields for such supplies, as with any MMORPG, however Galaxies hopes to introduce weapons building. Yes, your character can build his, or her own Lightsaber, to his your very own design (double ended?) as well as blasters and such, giving your character an arsenal that is unique. You can also buy droids to act as a sidekick, a star fighter to zip around in, build your own house, shop or farm (in space allotted to you by the server), you can even build yourself a Rebel base... this should make the experience unlike any other MMORPG before, if it all works. At the moment all of these promises look very distant indeed, I hope that LucasArts can deliver the goods.

So what of the nitty gritty details? The bits that are a little boring but a necessity? Well, I can tell you that the game will likely be utilising modems, so expect some slow play with all of those worlds to contend with... a similar problem to Planetside. Also, expect a subscription fee, it would appear that gaming of this quality will not come cheap (as if Mr. Lucas hasn't made enough out of Star Wars anyway!). However aside from a few minute creases, this is shaping up to be one of the heavy hitters in the MMORPG world. Let's hope that LucasArts aren't just jumping onto the MMORPG bandwagon to make a quick buck...

So, until we see Galaxies close up to determine just what life in a galaxy far, far away is really like, live long and prosper... No, wait, that's not right...

Posted by Ben Jackson

Re:Full text mirrored below... (3, Interesting)

Chester K (145560) | more than 12 years ago | (#2997648)

... and superb games such as Dark Ages of Camelot and Everquest ...

Never trust a gaming article that misspells the name of Dark Age of Camelot.

Here it is... (0, Redundant)

kurisudes (258390) | more than 12 years ago | (#2997605)

A first-look at this online RPG set in the famed universe...

I really do like the idea of MMORPG's; they give you the chance to live another life, so to speak. It would seem that they are the 'way forward' too, what with titles such as Planetside and Final Fantasy XI on the way and superb games such as Dark Ages of Camelot and Everquest already here. The only thing that I really feel is lacking from these great games is a familiar setting, one that we all know and love; a setting with intense character and charm, somewhere that we have all wanted to be a part of... so what would you say if I told you of a MMORPG set in the Star Wars universe, with every detail complete (hopefully, anyhow) and all of your favourite characters? It seems too good to be true doesn't it? Well, LucasArts Entertainment (with Everquest creators, Verant) aim to deliver you the ultimate Star Wars experience, ladies and gentlemen, I give you: Star Wars Galaxies.

Star Wars Galaxies is currently under development by LucasArts Entertainment and Sony Online; with Verant lending their skills. It has a certain pedigree, too, with these developers behind it, can they pull off such a mammoth task without upsetting thousands of Star Wars fans? We'll take a look...

Obviously, the game will be set in the Star Wars universe (duh), but is not confined to just a single planet (hence the 'Galaxies' bit), LucasArts hint at many planets being used in the title, but as of the moment only Tatooine, Naboo and Yavin IV have been confirmed. I don't doubt for a second that all of the other famous Star Wars planets will make an appearance, I expect to see Hoth, Endor (I know it's a moon, really) and others popping up soon. LucasArts have stated that they want many smaller planets in the title (each one around 16km in size), rather than just one huge world to circumnavigate, which wouldn't give that Star Wars 'feel' to the game, instead giving a more diverse ambience to the proceedings. It would seem that LucasArts want you to explore in this title, but on a much grander scale than anything before it.

The planets themselves will be divided into many sections, but unlike Everquest, transition into another 'zone' will be completely seamless. LucasArts plan to have different sections for each different type of game mode, so separate zones for interaction (cities and living spaces), battles and travel. There will also be different sectors within each zone, such as wild (dangerous!), safe (errrmm) and truce. Truce is a sector where absolutely no fighting can occur even between rival factions, so in theory you can't just waltz up to someone and shoot them, ending any 'newbie' kills. It's generally not a good idea to randomly attack anyone in Galaxies at all though; as you never know if there's a Lightsaber somewhere under the enemy's cloak...

One feature of the game that will have fans back-flipping with joy is the timeline. Galaxies is set in what LucasArts call the 'Classic Era', as in between episodes IV and V. That places it somewhere between the destruction of the first Death Star and the Empire's attack on the Rebel base on Hoth. I am so glad that they didn't set this game in the Episode I era, the game would not have been half as interesting! LucasArts said that they had set the game in this so called 'classic' period so that they could have access to all of the main Star Wars characters, aside from Obi-Wan. This gives them a huge variety of NPC's at their disposal.... oh yeah.... that's the other point, the characters....

You may be disappointed to learn that you can't be Luke Skywalker, Darth Vader, Han Solo or Leia. In fact you can't take on the role of any of the Star Wars characters themselves, you can't even be a stormtrooper (not that you'd want to, because you wouldn't be allowed out of the barracks!). No, it would seem that you will have to create you own character, right from the beginning, but that's fine by me, I want to carve my own destiny, as should you all. This doesn't mean that you won't see the main characters, they will all be present as NPCs, hell, you may even get to interact with them, but killing them is impossible, as they are vital to plot-lines and such. As if your weak human avatar could kill Vader anyway...

When you actually get around to creating you character, you will discover that it's a little different from the likes of Everquest. In Galaxies, there is no level system, instead LucasArts have optioned for a 'Skill System'. The Skills system will utilise skill trees, as you start learning a skill, it will develop and branch out, giving your character a great many skills to master. The skills trees will not be linear either, LucasArts promise, as you can change to another skill at any point (you may feel that blaster repair is a lot more vital than crop-tending skills, for example). This 'system' should mean that your character will develop a great variety of skills and no two should be alike, meaning, hopefully, greater player diversity. It's also interesting to note that aside from the obvious allegiances (Rebel or Imperial); LucasArts seem to reward the player who prefers to go it alone. There are very few 'clans' within the original package. Obviously a great many will appear when the game finally goes online, but it's nice to see that the developers have gone for this approach for a change as it could lead to hundreds of warring factions... Which would be something to behold, certainly.

As for your character itself, you can choose from many different species for your avatar. At the moment Humans, Mon Calamari, Zabrak, Rodians, Twi'leks, Trandoshan, Wookies and Bothans have all been announced and expect more to appear. LucasArts have also revealed that you can be a Jedi if you wish, although all budding Obi-Wan's take note: the path of the Force will be most difficult, whichever path you choose! With all of these species and such to choose from and then their skill trees on top, you are presented with an immense variety of life. It will be incredible if LucasArts and co. can pull it off!

Equipment. Star Wars wouldn't be the same without all of the gadgets and gizmos, so it is no surprise that the programmers are ensuring that all of your favourite Star Wars goodies (including the rare Mandalorian Armour) will be included. Your character will be able to loot bodies and battlefields for such supplies, as with any MMORPG, however Galaxies hopes to introduce weapons building. Yes, your character can build his, or her own Lightsaber, to his your very own design (double ended?) as well as blasters and such, giving your character an arsenal that is unique. You can also buy droids to act as a sidekick, a star fighter to zip around in, build your own house, shop or farm (in space allotted to you by the server), you can even build yourself a Rebel base... this should make the experience unlike any other MMORPG before, if it all works. At the moment all of these promises look very distant indeed, I hope that LucasArts can deliver the goods.

So what of the nitty gritty details? The bits that are a little boring but a necessity? Well, I can tell you that the game will likely be utilising modems, so expect some slow play with all of those worlds to contend with... a similar problem to Planetside. Also, expect a subscription fee, it would appear that gaming of this quality will not come cheap (as if Mr. Lucas hasn't made enough out of Star Wars anyway!). However aside from a few minute creases, this is shaping up to be one of the heavy hitters in the MMORPG world. Let's hope that LucasArts aren't just jumping onto the MMORPG bandwagon to make a quick buck...

So, until we see Galaxies close up to determine just what life in a galaxy far, far away is really like, live long and prosper... No, wait, that's not right...

Posted by Ben Jackson

E2 Galaxies? (1)

shymog (531012) | more than 12 years ago | (#2997611)

Maybe they'll make NPC Jedis based on N*SYNC members, then pull them at the last minute due to overwhelming fan response!

Star Wars games are repetitive (1)

Metrollica (552191) | more than 12 years ago | (#2997628)

Does anyone else think Star Wars games are just repetitive and similar? Lucas Arts releases basicly the same games year after year with only slight changes. Why do people keep buying them?

At least with Star Wars: Galaxies they are trying something different. But then we can expect the next few games released by them to be exactly like it.

Release (1)

halo8 (445515) | more than 12 years ago | (#2997641)

Q: any idea on a release date? quater? year? stardate?

DoS attack a success. (0, Offtopic)

lowell (66406) | more than 12 years ago | (#2997656)

yeh

.

screenshots (1)

BigBir3d (454486) | more than 12 years ago | (#2997672)

a little big [sony.com] , but nice.

Does it have Jar-Jar? Or Ewoks? (2)

praedor (218403) | more than 12 years ago | (#2997674)

Boy I hope so. If these character/races are there, then I am definitely there!

THINK for a moment of being able to BE Jar-Jar...or a manly EWOK!

character classes (3, Funny)

brer_rabbit (195413) | more than 12 years ago | (#2997683)

I wonder if they'll have character classes. It'd be great to be one of the contractors that's hired to build the Death Star.

obref Clerks [imdb.com]

How long until "Virtual Reality"? (1)

kafka93 (243640) | more than 12 years ago | (#2997693)

It's doubtless something that has been asked before, but - with all of the advances in this genre, and the habit-forming tendencies of games like EQ - how long can it be until we see a substantial shift in gamers towards the virtual reality offered by this kind of game?

Given that there is a proven market for transactions of weapons/characters/etc. on ebay (for example), there's scope for the seasoned/talented player to actually make a living living the game, so to speak. As games become more complex and immersive, who can doubt that we will soon see groups of people who enter the game - and never come out?

And, if this is the future, is it necessarily a bad thing? The issue of procreation aside, intellectual pursuits can arguably be carried out as well (or better) in an online virtual existance as in "real life". Those with social difficulties find an arena in which they can perform and blossom. Etc., etc..

Interesting times are ahead..

I got dibs... (1)

praedor (218403) | more than 12 years ago | (#2997704)

I almost forgot! I have dibs on being JarJar!

What do you think the odds are (2, Funny)

joeblowme (555290) | more than 12 years ago | (#2997711)

What do you think the odds are of being able to choose a name like Luke Skywalker or Han Solo in the game? They Probably are already taken before the game even starts. Now how many Luke Skywalker113978723 do you think there will be? Then if you were able to get the name Luke Skywalker and work him up to level 40 how much do you think you could get for him on Ebay. I think it would bring the auctions up to a whole new level for virtual world stuff. You probably won't even be able to be Luke Skywalker12148098432 you'll end up being jfdsalkj123342089787 because it will be so big that will be the only name left. Oh well, It will probably be a good game, Lucas will probably make a fortune, and I'll probably go blind playing it.

But Will It Run On Linux? (1)

AltGrendel (175092) | more than 12 years ago | (#2997717)

I'd try it if it did. I'd try Everquest if it did. yea, whatever.

Difficult path to the Dark Side? (1)

AcdFlashBk (145051) | more than 12 years ago | (#2997735)

"the path of the Force will be most difficult, whichever path you choose!"

Huh? I thought the path to the Dark Side was the quick and easy one, what's the point if I have to work for it?!?
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