Beta

Slashdot: News for Nerds

×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

Mods: "Lifeblood of Gaming Industry"?

CmdrTaco posted more than 12 years ago | from the thats-hi-i-figure-it dept.

Games 281

Jadsky writes "Salon is is running a story about how modifications to games are now the lifeblood of the industry. It cites "Day of Defeat", an add-on to Half-Life, and proceeds to give an analysis of the history and current work on game mods. It also mentions Castle Smurfenstein and the Doom Construction Kit, which many of us played with before there was z-space."

cancel ×

281 comments

Great news! (-1)

trollercoaster (250101) | more than 12 years ago | (#3351197)


This just in:
WASHINGTON (AP) -- The Supreme Court struck down a congressional ban on virtual child pornography Tuesday, ruling that the First Amendment protects pornography or other sexual images that only appear to depict real children engaged in sex.
Great news for the slashbot janitors, your child-raping Japanese anime-porn is not yet illegal.

Re:Great news! (-1)

Super Mario Troll (542762) | more than 12 years ago | (#3351255)

YES! Logged in tr00ls keep AC fags from getting frist ps0t!!!!

You hear me, AC f4gs? I'm declaring a fatwa on all you k4tz-loving goatse wannabes!

All logged in tr00ls unite! Join in the cleansing of the AC infidels!!

Re:Great news! (-1)

Yr0 (224662) | more than 12 years ago | (#3351269)

W00t!
this calls for a "Wankfest" to celebrate!
whos in?

Even more great news (0)

Anonymous Coward | more than 12 years ago | (#3351370)

More great news [cnn.com] !

WASHINGTON (CNN) -- Senate proponents of drilling for oil in the Arctic National Wildlife Refuge were dealt a blow Monday as their last-ditch attempts to gather enough votes for passage through a deal aimed at luring steel state senators fell apart.

"It's quite dead," said Sen. Jay Rockefeller, D-West Virginia, of the proposed deal, making it almost certain that drilling for oil in the refuge would not pass the Senate.

j00 (-1)

Yr0 (224662) | more than 12 years ago | (#3351206)

sux0rZ

fistPSOT

Re:j00 (-1, Flamebait)

Anonymous Coward | more than 12 years ago | (#3351409)

You're not really on the ball today, are you?

Re:j00 (-1)

Yr0 (224662) | more than 12 years ago | (#3351446)

not even on the same playing field

If it wasn't modded. (1)

NETHED (258016) | more than 12 years ago | (#3351208)

Its NO FUN

hence the reason we all want to modify our PCs some how

Re:If it wasn't modded. (3, Funny)

Squareball (523165) | more than 12 years ago | (#3351245)

Or why we all post on Slash dot... Nothing like being modded ;)

Re:If it wasn't modded. (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#3351280)

You havent read the article or even tried to understand the topic in your haste.

Re:If it wasn't modded. (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#3351351)

Well....he would have, but he was too busy boofing your mom

(Yes I'm off topic, so SUE ME)

What a novel fucking theory! (-1)

Profane Motherfucker (564659) | more than 12 years ago | (#3351217)

Can someone point me to the ohsofucking insightful article that the computer industry derives large revenue from the upgrade of older machines?

Fucks! what about the food industry making money of condiments, designed to enhance shitty food?

yeah (-1, Redundant)

Anonymous Coward | more than 12 years ago | (#3351227)

castle smurfenstein ruled!

Re:yeah (0)

Anonymous Coward | more than 12 years ago | (#3351337)

Castle Smurfenstein? They did NOT have a castle. Gargamel had something close to a castle but those goddamn commie smurfs would never have a castle

Re:yeah (0)

Anonymous Coward | more than 12 years ago | (#3351510)

They did too. La..la..lalalala..la..lalalala! ACHTUNG!

off topic (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#3351234)

ploop isa haba baaaad day

could it get any worse

cs (1)

ryanflynn (409718) | more than 12 years ago | (#3351235)

...and of course some minor others life TF, TFC and Counter-Strike for Half-Life

Re:cs (0)

Anonymous Coward | more than 12 years ago | (#3351556)

Companies need to learn to crack down on this. Look at all the money they're losing!? They should charge for each additional modification you want to play and consider it a new purchase of the product. Play CS + TFC? Buy Half-life twice. Play DOD in addition? 50 more bucks. The software gaming industry would skyrocket! Stupid Valve. Maybe Steam will fix this.. they should charge a monthly fee and limit access based on what you pay to what mods you can play. Make it more like EverQuest where you pay per month. I LOVE getting fucked by the software industry. GO SOFTWARE MONOPOLIES!

BITCH (-1)

Yr0 (224662) | more than 12 years ago | (#3351238)

ASS

Neverwinter Nights (0)

Anonymous Coward | more than 12 years ago | (#3351244)

Neverwinter Nights [neverwinternights.com] , baby! Yeah!

I like Matchbox 20 (-1, Offtopic)

Burritos (535298) | more than 12 years ago | (#3351246)

They are the greatest band in the world like They Might Be Giants

Re:I like Matchbox 20 (-1)

Yr0 (224662) | more than 12 years ago | (#3351319)

TMBG Are the shittest band ever, went to see them live, man, were they shit. shit shit shit shit shit.

Pulp however are the best.

w00t

Re:I like Matchbox 20 (-1, Offtopic)

Burritos (535298) | more than 12 years ago | (#3351375)

I went and saw them in concert about a month ago. At a club. It was pretty wack. They didn't even play "I Palindrome I". I was pissed. I left the club about 1:00 A.M., and I was all like.. Okay, the public transporation doesn't run this late! AHH! So then I had to walk home about 7 miles in the dark. It sucked.

Re:I like Matchbox 20 (-1, Offtopic)

Burritos (535298) | more than 12 years ago | (#3351445)

Ha ha, you loser! You went to a club without a ride home! HA HA HA HA

People like you suck

F-a-h-r-t-s! (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#3351251)

I like fahrts! Dey's smelly and oh so creamy!

FP (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#3351256)

FP? So your a jew?

Tuxracer (2, Interesting)

Walterk (124748) | more than 12 years ago | (#3351262)

so where are the Tuxracer mods to support that?

Re:Tuxracer (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#3351382)

tux racer sucks hot sweaty nut cream.

Slashdot: Links to Old News, Stuff That Doesnt (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#3351264)

Matter:

Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zz zzzzzzzzzzzzzzzzzz jfkfdkd dk th jmore junk to fool zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzz zzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Imagine that. (3, Insightful)

BLAMM! (301082) | more than 12 years ago | (#3351265)

Let people play *with* the game as well as *in* the game. And you still make money. If only other software companies would learn this lesson.

Why aren't other companies learning this lesson? (3, Interesting)

Liora (565268) | more than 12 years ago | (#3351468)

It would seem to me that other companies should be getting a clue just by watching other companies enjoy success as a direct result of mods. But that doesn't seem to be the case. Is there something intrinsically wrong with the system that other companies are so stuck in the cost/revenue/profit cycle they can't/won't step out for a minute and realize that they would be better off sharing development with players?

I would like to propose a user-driven move for all software to be more like this but my faith in our ability to do such is waning...

Re:Imagine that. (5, Insightful)

Tattva (53901) | more than 12 years ago | (#3351481)

Your *asterisks* make me *wish* you understood html. :)

Really, I don't know what you are complaining about. Microsoft Office and Visual Studio have tremendous scripting features, as does just about every major application these days. It's not like Valve gives you the Quake 3 engine source code, they just give you the data manipulation tools for the data on which that engine operates.

Re:Imagine that. (0)

Anonymous Coward | more than 12 years ago | (#3351587)

I don't think that Valve [valvesoftware.com] would be in any position to give out either Quake 3 engine source code or "data manipulation tools for the data on which that engine operates" for an id Software [idsoftware.com] game.

Asterisks (2, Offtopic)

Rupert (28001) | more than 12 years ago | (#3351601)

Some of us were adding *emphasis* to our /email/ long before HTML was thought of. Typing habits are hard to break. Besides, typing * is a lot quicker than typing <b> and doesn't have the same catastrophic effect if you forget to close the tags.

Re:Imagine that. (2)

BLAMM! (301082) | more than 12 years ago | (#3351656)

I do understand html [goatse.cx] . I'm just lazy.

But point taken. (Although it wasn't really an MS crack, I should have known better on /.) I should have said "more software companies" instead of "other software companies". There are plenty of games that include level editors and such. I just wish there were more of them and that they embraced it as much as we see here.

But to rebut your comment, Office and VB are designed (better?) to be data manipulation tools. Games aren't and it seems to me that companies would rather you didn't mess with their "private" files. That's just paranoid thinking IMHO.

Re:Imagine that. (2, Interesting)

Farmer Jimbo (515393) | more than 12 years ago | (#3351569)

Some software companies learn this lesson, and then forget it. Case in point Firaxis, creators of Civilization III. Civ II had tremendous flexibility to create new scenarios. It was and is a great game, and also has limitless replay value due to mods and scenarios created every week.

Civ III on the other hand is crippled by shortsighted design. Sure it has a cool built in front end to modify the game rules. But the map creation utility is poor to point of un-usability. Add to that the inability to place starting cities and armies, and the Civ III scenario community basically can't exist.

They learned the lessons, and then threw it out the window for unknown reasons.

Some game companies haven't learned (2)

sheetsda (230887) | more than 12 years ago | (#3351598)

About 6 months ago I bought Red Faction [redfaction.com] for the sole purpose of modifying it. My team chose this platform because the type of mod we wanted to produced would benefit greatly from the engine's GeoMod technology. To make a long story short, the games creators to my knowledge have never published any means to create mods beyond simple deathmatch variants. What my team had planned was quite an in-depth total conversion so we were forced to scrap the project. We're hoping the next engine from id, Valve, et. al will contain dynamic terrain so we can pick it up again, or that Red Factions creators will come to their senses.

Re:Imagine that. (2)

Derkec (463377) | more than 12 years ago | (#3351635)

They aren't reaching the vastly larger market of people who like to mod their games. They are reaching a market of people who like to play mods. Most gamers aren't the type to spend tons of times creating cool new maps or weapons or rule sets. They will however, play coutner-strike or scenerios created by other people. Game companies get free labor for developing a long term brand by helping out those who mod games.

TFC Rocks (2, Interesting)

diatonic (318560) | more than 12 years ago | (#3351276)

I still think that Team Fortress Classic [planethalflife.com] is one of the best mods ever done for halflife. It was the reason I bought halflife... I enjoyed playing TFC so much. I never played the single-player version of halflife... but the mod motivated me to make the purchase.

Re:TFC Rocks (-1)

Yr0 (224662) | more than 12 years ago | (#3351364)

you sir are a gimp.
Halflife was one of the most atmospheric, suspenseful games of its genre. Play it otherwise you missout so much

w00t!

Wolfenstein3d Barney Mod (2, Informative)

aardwolf64 (160070) | more than 12 years ago | (#3351278)

I remember playing a Wolfenstien3d mod that replaced most of the Nazis with Barney. I found it around 1993, but it had probably been around much longer. There was a lengthy story in which Barney incited the children of the world to revolt and kill anyone over 13. It came with a DOS-based text editor that "glided" text onto the page (scrolling was very smooth.) It was a really cool story, and I've been looking for that text editor for the past few years, but have been unable to find it...

Re:Wolfenstein3d Barney Mod (2, Informative)

qurob (543434) | more than 12 years ago | (#3351641)


Are you talking about speedview?

ftp://ftp.idsoftware.com/idstuff/source [idsoftware.com]

It's with the Wolf3D source

SpeedView v2.00 by John Romero (C) 1989 Softdisk, Inc.

[OT: Hax0ring the Planet] (-1, Offtopic)

Burritos (535298) | more than 12 years ago | (#3351282)

Yeah so the other day I rooted this box and I was all like h0 h0 h0 im so l33t then I got a TALK request and I accepted it and the ROOT man had made another admin account and he had my phone number based up on my ISP and I ph33red and bowed down but now I cannot be a l33t hax0r anymore

Barney-stein (2)

kill-hup (120930) | more than 12 years ago | (#3351285)

It shouldn't be much of a surprise that mods help the gaming industry. Not everyone likes to sit back and be spoon-fed their entertainment; some like to actively participate and mold things the way they like. Others just enjoy playing in a manner the original developers never intended or thought of.

I remember playing "Barney-stein" with the Beavis and Butthead guards and loving every minute of it!

How to write about games if you be the media (0, Troll)

ebonic plague (573997) | more than 12 years ago | (#3351290)

1. Figure out that gaming be popular.
2. Pick som aspect of it that you neva heard before but every other dude already new about.
3. Talk some $hit about about said aspect and try to make out like it is the main focus or some shit.

Man, when are ya'll gonna stop postin articles by that fool Wagner James Au. That dude don't know nothin about gamin and ain't never gonnna know nothin about gamin. $hit, with a name like Wagner, he probably ain't even got no game fo his self. If I want to read about politics or get some liberal perspective on $hit I read Salon. If I wanna read about gamin, that's the last place I wanna hear somebody's opinion.

Re:How to write about games if you be the media (-1)

Deleted (301806) | more than 12 years ago | (#3351418)

word homie g funk lay it down for the dub o duece biotch. fo shizzle.

fucking moron.

FUCK THE MODS (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#3351305)

I hate scooter riding mods.

i want to be a rude boy like my dad.

Re:FUCK THE MODS (0)

Anonymous Coward | more than 12 years ago | (#3351466)

i don't think they get it.... bloody americans

I know about one great mod (5, Interesting)

MrBlic (27241) | more than 12 years ago | (#3351317)

A game programmer friend of mine gave me a preview of Natural Selection [natural-selection.org] and I am blown away by the amount of flexability that can be added to the half life engine. Charlie added a particle system for some smoke and dripping water effects. He made it more strategy-oriented by letting one player enter a control room where he can oversee operations and give resources and orders to the other players....

It's a beautiful thing.

-Jim

What about the Quake3 mods? (2, Interesting)

xZAQx (472674) | more than 12 years ago | (#3351318)

The Quake3 mods are far superior to the inept Half-Life mods which use (as the article states, the Half-Life engine, which, in turn uses the Q1 engine)

If fellow /.'ers are interested in Quake3 mods, I recommend www.urbanterror.net; similar to CheaterStrike, er, CounterStrike, but it's based off the Q3 engine, thusly, a far better experience. Note the screenshots of volumetric smoke and water with the lazer scopes. Very cool.

~[e]Nosferatu aka :

Re:What about the Quake3 mods? (2)

veddermatic (143964) | more than 12 years ago | (#3351378)

The Quake3 mods are far superior to the inept Half-Life mods which use

Umm, Counter-Strike ?? by far THE most played mod EVER. The mod that was so popular, Valve sold it retail. The mod that is so "lame" Sierra is releasing Conidtion Zero, a Single Player game based on it. Guess those half-life mods suck.

(as the article states, the Half-Life engine, which, in turn uses the Q1 engine)

Half-Life is based on the Quake II enginge, not the Quake engine... if you are going to bitch about something, at least have a clue on the subject =)

Re:What about the Quake3 mods? (0)

Anonymous Coward | more than 12 years ago | (#3351541)

Too bad Half-life is based on Quake and not Quake2.

Re:What about the Quake3 mods? (1)

xanadu-xtroot.com (450073) | more than 12 years ago | (#3351632)

Umm, Counter-Strike ?? by far THE most played mod EVER.

I don't doubt that. That's all I've seen online for a couple years now. "CS anyone?" "Anyone up for CS?" etc.

But after having played CS and HL a few times, I think the engine blows chunks. The Q3 engine is far superior to the HL/CS engine. A LOT of doors and such just don't render right (sometimes the door is there, sometimes it's not depending on what angle you're viewing it at), things like that. I just don't see what the draw to CS is. I personally feel the UI is inferior as well. Hell, I can't even asign my right button to be strafe. HowTF am I supposed to use one hand to dodge, jump, aim, fire without going all over my keyboard (and no, I'm going to buy a 15 thousand button mouse to play one game). Maybe it's just me though. I just prefer id's design, I guess.

I'm downloading Urban Terror right now. It looks promising. On top of that, it uses (IMHO) the best engine out there (well, for the sake of arguement, you get my point...).

A great example of this is Halo... (5, Interesting)

jerkychew (80913) | more than 12 years ago | (#3351321)

I think a perfect example of how vital mods are to a game is to look at Halo on the Xbox. I've been playing it for months, but it's starting to feel a little long in the tooth. Being accustomed to games like Unreal Tourney and Quake I/II/III, where there are literally thousands of add-on maps, characters, etc. online for the taking, I'm used to adding stuff to my games, keeping them forever fresh.
Since Halo isn't (officially) online yet, there's no way to add mods or functionality. My use of Halo has started to taper off, while I still play Unreal Tourney pretty regularly. Not bad for a game I've had for over 2 years.

Re:A great example of this is Halo... (1)

fabiolrs (536338) | more than 12 years ago | (#3351438)

thats why i like computer games more than videogames... :)))

They already GOT yo money fool! (2, Insightful)

ebonic plague (573997) | more than 12 years ago | (#3351444)

I've been playing it for months, but it's starting to feel a little long in the tooth.

Don't nobody at Bungie care if you get bored of a game after many months. They businesses, and they in business to SELL games, not support them.

You know you woulda bought that game anyway and you know you gonna buy the next one when it comes out too, cause it was tight when you got it and you already got a few good months outta playin it. That's all they was sellin right there. A game that would keep you instrested until the next new $hit come out. Ain't no money in helping your customers re-use the same played out $hit foreva.

Re:They already GOT yo money fool! (1)

TotallyUseless (157895) | more than 12 years ago | (#3351655)

werd to yer motha?

CROSS.WAD (-1)

ringbarer (545020) | more than 12 years ago | (#3351323)

Wasn't that the very first WAD file for Doom? A straightforward cross-shaped room with a big pit in the middle. The respawn areas being high up at the points of the cross.

I playtested it! :) The developers hacked it out by hand with only a rudimentary knowledge of the WAD specs. (This was before id released the details)

I really should have got out more.

Thats because the game industry sucks right now (0)

Anonymous Coward | more than 12 years ago | (#3351329)

The reason that mods are now the lifeblood of the game industry is that almost nobody in the game industry is coming up with new ideas or are allowed to by publishers. They just rehash the same game with slight gameplay changes. At least with mods some creative people who do it for the love of an idea rather than marketing value get to make games that are actually good.

Metal of Honour (0)

mclaren_1010 (541130) | more than 12 years ago | (#3351340)

MOH is just like this one. But MOH is a more slower pace then anyother halflife mod. I cant wait to try this one out though. One thing lacking in MOH is the weapsons.

Re:Metal of Honour (1)

Strog (129969) | more than 12 years ago | (#3351615)

MOHAA rocks but it wants pretty good specs to run well. I've been playing it online for a while now and ocassionally go back to CS from time to time but I love this game. I see Jedi Knight 2 is out and I'm waiting for Unreal2. So much fun and so little time.

We buy our games in components and modules.. (2, Interesting)

ergo98 (9391) | more than 12 years ago | (#3351341)

I bought Quake 3 when it hit the shelves not because I thought it was good (indeed, as a game itself it is incredibly weak), but because I knew that Carmack and crew were bound to learn from the previous Quake experiences (Action Quake was one of the best games ever, but was a mod) and they'd make it versatile, and that they did. Now I'm a big fan of Urban Terror [urbanterror.net] and it has made my Q3 purchase absolutely worthwhile.

The saddest thing though is that mod workers are usually compensated by accolades alone: Urban Terror, as an example, represents an unbelievable amount of work and talent, yet while id is pulling in $50 from every player, The Urban Terror crew is pulling in nothing.

Re:We buy our games in components and modules.. (2, Interesting)

roryh (141204) | more than 12 years ago | (#3351589)

You make it sound like the id folk deserve nothing for the engine they wrote - the mods wouldn't be possible without the engine, and as you say yourself, the mods wouldn't be half as good if the engine didn't let mod designers do so much. I'm willing to bet that there's more people that can (or are willing to) create mods than advanced 3D game engines...

Re:We buy our games in components and modules.. (2)

Elbereth (58257) | more than 12 years ago | (#3351608)

If you think the Urban Terror crew deserves some money for their hard work, why not send them a check for $10? Or use something like paypal.

It's not like they'd refuse it or anything.

action quake for quake 3 (1)

MP*Birdman (315788) | more than 12 years ago | (#3351611)

/shameless plug 1

if you liked Action Quake 2, and the Quake 3 engine, try www.reactionquake3.com [reactionquake3.com]

it's a direct port of AQ2 to Q3 :)

and yes, it's one I'm working on

/shameless plug 0

Really? (0)

Anonymous Coward | more than 12 years ago | (#3351346)

Thank God. I'm bored of playing Quake.

Mods increase the value of a title (3, Interesting)

drinkypoo (153816) | more than 12 years ago | (#3351360)

But I don't think that that's the same as saying that they are the lifeblood of the industry. They do increase sales of some titles, but mods also mean that you don't have to buy more titles because the one game you purchased turns into more games, magically, and for free! Eventually it starts looking dated, and you start looking around for the next pretty engine with some cool mods, it gains weight (the mass of subscribers, though engines do submit to a bloating process over time) and the cycle begins anew, as one might say if one was feeling wanky that day.

Basically, I bought half-life about when it came out. I played a lot of it. Then I played counterstrike, in the days before it was known as cheaterstrike; Before every asshole had an aimbot and transparent wall drivers - before the transparency drivers even existed. Now that it's been overrun by cheaters, I play Tactical Ops. I lost my HL CD key, and I don't even care.

So now I'll be able to pretty much just play games on UT for a while... If I want an entertaining special forces tactical game, I play TO, and there's a bunch of other mods. Of course, nothing has been modded as imaginatively as Quake1, but who plays that any more? Besides me. But the point is, I won't bother to buy another FPS until the new ver of UT comes out... whatever they decided to call it. Is that healthy lifeblood, or just stagnation?

Re:Mods increase the value of a title (0)

Anonymous Coward | more than 12 years ago | (#3351660)

Good point. But it's a two-sided question. An out-dated engine could rip a game's success (just like that happened to Indiana Jones and the Infernal Machine), if so noone will build mods for it and the game won't be popular anyhow.

The original Quake III is a sheet of a game, however it has that great engine and the craze has gone so far that even nvidia designed levels for Q3 and Via technologies ordered Q3 mods to a guy.

A free mod should substitute an entire $50 game, buy it fosters the industry.

Case in point (0)

Anonymous Coward | more than 12 years ago | (#3351363)

SlashDot Mod [monolinux.com]

Mods have an advantage. (0)

bananaape (542919) | more than 12 years ago | (#3351371)

They allow a third party programmer to use some creativity and produce a whole new game out of another one.

In other news, Counter-Strike for Half-Life is probably the most popular mod for any game at this time.

Unreal Tournament Mod Community (4, Informative)

chachi5000 (533103) | more than 12 years ago | (#3351388)

Unreal Tournament is a three year old game that is still very popular because of mods. Specifically in capture the flag mode (CTF), which was really an after thought for the game.

The player/developer community work together solving CTF problems (spawn killing mods), creating new ways to play the game (CTF relics that enhance your character abilities) and making it more fun (StrangeLove Rockets you can fly around a board).

Check out this site www.planetunreal.com [planetunreal.com] . The bottom left side of the navigation has about 25 different sites dedicated to mods. Many of them CTF related.

Great independant CTF servers like www.unrealmafia.com [unrealmafia.com] and www.stealthdp.com [stealthdp.com] contribute to the mod community. They give mods developers feedback and a place to test new ideas. Many of the mod developer s post regularly to the forums of these sites asking for feedback or ideas. Check out the mod forums of both CTF servers.

Re:Unreal Tournament Mod Community (2)

SkyLeach (188871) | more than 12 years ago | (#3351491)

Heck yeah, don't forget LMS + instagib, it added skill to the game, almost as an afterthought. :-)

Valve is right on the money (in many ways) (3, Interesting)

Pvt_Waldo (459439) | more than 12 years ago | (#3351389)

They treat us MOD developers (like Day of Defeat [dayofdefeatmod.com] ) VERY well, giving us resources, channels to communicate with each other (and them), tools, plus PR.

If you've ever read the Clue Train Manifesto [barnesandnoble.com] , I think you might agree with me that they follow some of the Cluetrain Rules. Open things up, allow players and developers to talk, etc. How many game companies run mail lists where their own coders get involved with discussions with mod developers? If you didn't look at the 900 pound gorilla [vivendi.com] behind them, you'd swear it's open source or something :^)

How does one go about modding a game? (2)

PsiPsiStar (95676) | more than 12 years ago | (#3351390)

What skills are useful? Any good books?
Do you just download an SDK or what?

Figya that $hit out yo damn self (0, Troll)

ebonic plague (573997) | more than 12 years ago | (#3351495)

Damn! Not only do you want to copy someone else's idea, but need someone else to tell you how? No wonder you ain't makin yo OWN games. $hit, its probably lazy fools like you that's responsible for the lack of quality new ideas fo games these days. Ain't got no ideas AND ain't got no skills, and talkin about makin games!?

Console's survive without them (1)

qurob (543434) | more than 12 years ago | (#3351392)


PC games have the right audience for them, tweakers, hackers, people who share mods.

It's hard to distribute mods on consoles, and most console players would rather just sit down and play

Of the PC gaming industry, maybe (1)

tc (93768) | more than 12 years ago | (#3351398)

Maybe they are the lifeblood of the PC industry (although I'm not even sure that's true - the most popular games being things like the Sims, or RTSes like Starcraft, which aren't particularly modded by third parties), but they're certainly not the lifeblood of the console games business. And console games account for the majority of the profits in the industry.

So, maybe a better characterisation would be: "Mods are the lifeblood of some portion of a minority segment of the gaming industry". But I guess that doesn't make such a good headline.

Ambrosia Softeware (3, Interesting)

the phantom (107624) | more than 12 years ago | (#3351403)

This is something that Ambrosia Software [ambrosiasw.com] figured out a long time ago. They have produced some of the best Mac [the phantom ducks his head to avoid rotton tomatoes] games of all time. Some of the games that they have put out are truely amazing, such as Maelstrom (a really good Asteroids clone), the Escape Velocity Trilogy, and Ferazal's Wand (sp?). However, what has made their games truely wonderful is the ability to midify them. Escape Velocity Override was a great game, but you could only play it through a few times before everything had been done. But, there was the Frozen Heart plug, Femme Fatale, and several other complete replacements that forced me to pay for that little bit of shareware. And Ambrosia has been allowing users to modify their games for a very long time -- it seems to me that Maelstrom was one of the first, in the early 90s.

Kinda obvious (1, Redundant)

kraf (450958) | more than 12 years ago | (#3351412)

Isn't the most popular multiplayer game (Counter-Strike) a mod ?

At the of the end of day everything is a mod of something, there are _very_ few original ideas in gaming.

Most popular multiplayer game (1)

Captain_Frisk (248297) | more than 12 years ago | (#3351623)

The most popular multiplayer game is not Counterstrike, but Starcraft. If you trust the Battle.net statistics, there are hundreds of thousands of starcraft players online on the weekends. Very impressive for a 4-5 year old game. Counterstrike by comparison has about 40K users at any given time.

Idea (0)

Anonymous Coward | more than 12 years ago | (#3351424)

Hey, let's pick an editorial quote out of an online magazine and mock it disdainfully. Because, here at Slashdot, no stupid editorial quotes have ever been uttered by our staff.

Ever.

How about a game that's only mods? (1)

ndogg (158021) | more than 12 years ago | (#3351426)

I wonder if it would be a good idea to create a full fledged game engine, level editors, creature/player editors, texture editors, etc. in a package and sell it as nothing more than a mod kit with no other purpose. You could GPL the source code, but remember that the GPL does allow you to sell your software. For most game engines, I don't think I'll care to look at their source code.

I think that this would be quite profitable.

The kit could come with some examples, and lots of reading material. If a person wanted to create an RPG, there could be a meta-language used to create the vocabulary needed to describe the world, and the interactions between characters and creatures.

Hey, id, Valve, or whoever else, are you listening?

Re:How about a game that's only mods? (2, Informative)

anti-snot (555305) | more than 12 years ago | (#3351612)

well, there's "crystal space", which comes damn close to what you are after

Pinball Construction Set (2, Insightful)

ydnar (946) | more than 12 years ago | (#3351427)

What, no mention of Pinball Construction Set [pcpinball.com] ?

Besides the usual awful AppleSoft BASIC hacks, my earliest (and fondest) memories of game tinkering were with Pinball Construction Set's awesome built-in editor. IIRC, it was the first game to ship with out-of-the-box modding support. EA was way ahead of its time, one might say...

Bill Budge is my hero.

y

Re:Pinball Construction Set (1, Informative)

Anonymous Coward | more than 12 years ago | (#3351583)

Or the incredible for its time Adventure Construction Set [mobygames.com]

Mods have come a long way since then.

Counterstrike (1, Informative)

Anonymous Coward | more than 12 years ago | (#3351429)

Have they totally forgotten that counterstrike was a mod of its own? Holy shit, Day of Defeat is a dwarf compared to the popularity of CS.

Half-Life, Half-Life... (2, Informative)

zaren (204877) | more than 12 years ago | (#3351437)

Ya know, it still sounds like an interesting game.

I really wish that whoever was involved with the Mac port of it hadn't abandoned it :p

At least I can keep myself occupied with "real world" mods for UT like Tactical Ops [tactical-ops.to] and Infiltration [sentrystudios.com] .

-----
Aww, FSCK! [cafepress.com]

Simpsons Doom (2)

DeadBugs (546475) | more than 12 years ago | (#3351440)

I think I had more fun with the "Simpsons" mod of Doom then with the actual game.

The Real Lifeblood... (2)

EXTomar (78739) | more than 12 years ago | (#3351448)

...is the player community. MMORPGs capitalize on this. MODs help encourage this. Just like the GPL, community helps the game grow.

You could have the most advanced and spiffy game on the planet but if you don't design some way players can "contribute" to the game (or if the game attracks "ho hum" non modivated players) then it will fade into the background after a few plays.

CS & The Sims (1)

PhunkyOne (531072) | more than 12 years ago | (#3351456)

Heck I would've never bought Half-Life without the CounterStrike Mod, it just didn't interest me otherwise.

Likewise all of these addon packs (can you call those mods - seems okay to me) for the Sims keep me addicted to that game. When you look at their income model it's incredibly intelligent. Design this base engine and then sell upgrade packs for a little less than the base program. All the development has pretty much been done. The only thing they are doing is adding some objects, scenarios and tweaking interactions and other variables like that. I don't mind paying for quality so I think it's a great thing.

I can't believe more games don't use a similar model to The Sims.

Doom Construction Kit (1)

qurob (543434) | more than 12 years ago | (#3351470)


DCK??

DEU was the real editor...

Wish for those days again...

My first "mod" (3, Interesting)

FurryFeet (562847) | more than 12 years ago | (#3351517)

Was accomplished with a hex editor on Jordan Mechner's "Karateka" for the Apple II. We started by changing the starting credits, so "By Jordan Mechner" became "by [insert your name here]". We were 11 at the time, and that was exciting.
Then we discovered ehere in the disks were the sprites, and started to change them by trial and error. Not an ounce of artistic ability, too. So, we ended up with even crappier sprites. But "we made them".
Ah, the memories...

Day of... (0)

Anonymous Coward | more than 12 years ago | (#3351519)

Day of Da Feet.... Is that a mod for Day Of The Tentacle ?

It is also interesting (5, Insightful)

SkyLeach (188871) | more than 12 years ago | (#3351530)

That, IMHO, CounterStrike [counter-strike.net] is STILL selling copies of Half-Life, while the game itself is getting pretty old. This is a proven case where a mod was more popular than the origional game.

The even made a box edition because it was selling so well.

Day of Defeat mod (2, Insightful)

iamr00t (453048) | more than 12 years ago | (#3351532)

It's a great piece of work.
The best WW2 game I know. That includes realism in the first place. That's the key. Sounds, models, movements, weapons, how weapons work etc.
Personaly, that's the only online game I play.

Now, as for lifeblood...
You know, from the developer point of view, the mod is created for particular game as a hobby of course, but you want your mod to be playable on as many computers as possible.
And Half-Life exists on very many computers. It was game of the year by all accounts, and sometimes even for more than one year.
And then Counter-Strike came (which is popular due to the same reason - popularity of base game). And even more people bought the game.

Half-Life is 3 years old now. And it's not the same as it was. High-quality models, voicecomm and netcode fixes really transformed the base game. And mods take advantage of it.
Actualy, HL it coming very close to what TF2 was supposed to be. Will we see TF2 as a mod for HL? ;-)
The only problem is that it only supports 32 players.

In the end, I (the consumer) win. Mods are free. Woohoo. I bought HL to play CS. Valve releases new patch with voicecomm. Free. I fed up with CS and switched to DoD. Free. Then they release new version (2.0), totaly new gameplay (and much better too). Free.

Aliens TC (5, Interesting)

chrysrobyn (106763) | more than 12 years ago | (#3351536)

Anybody else remember the Doom II Aliens total conversion?

A friend of mine had found it, played it through, and told a bunch of us to set aside our Saturday afternoon for it. He was the computer attendant in one of the school's [rpi.edu] least popular labs and he told us he'd lock all four of us in while we played this game undisturbed. We were to bring headphones.

With the lights off, and the headphones in our ears (no music), it was very easy to immerse ourselves in the Alien world we saw in the movies. We had precisely one rule: No respawning.

I didn't find it extremely replayable, most of the enjoyment was based on having absolutely no way of knowing what would happen next. I was a decent Doom II player, but I didn't have a good familiarity with the maps -- I was roasted on maps that everyone else knew. This time was different, none of us knew the maps. It was the first time I played a co-operative game and had it actually work. And work it did! Looking like the dorks you see in the movies, we physically jumped back when some of those creatures came at us.

I still tip my hat off to those copyright infringing guys. You are truly talented.

Re:Aliens TC (1)

Steveftoth (78419) | more than 12 years ago | (#3351566)

My favorite one was the simpsons conversion. It dodn't have it's own levels, but it changed all the characters into homer, barney and the ilk. Armore was replaced by beer and health packs by doughnuts. Fun for a couple of days at least. Doh!

Re:Aliens TC (0)

Anonymous Coward | more than 12 years ago | (#3351645)

Oh yes I do. Me and my brother played it coop. We used two radio sets, since we played in different rooms. I was the most intensive coop game I ever played. Oh, these were the days...

The only reason HL still lives (1, Interesting)

Anonymous Coward | more than 12 years ago | (#3351544)

Is Counter-Strike...

I don't like that mod, but I can say for it's sake that's it's one of the only reasons HL still lives and people make more mods for it. CS is the most popular game online, hands down.

After CS became so popular or while, Valve spent time helping others make mods and like a magic circle, everyone jumped on the wagon and made alot of mods..

Also, the fact HL is good for low end computers so people with P2 450 and Voodoo3 can still play it great and not like the MUCH more advanced Q3 engine which is only good for average computers and above.

Speaking of which... (2, Interesting)

ronfar (52216) | more than 12 years ago | (#3351570)

I notice that Doom and Wolf3d have been ported over to the GP32.

http://www.lik-sang.com/catalog/news.php?artc=2552 [lik-sang.com]

Not a mod, per say, but this kind of amateur development is important, too.

Load More Comments
Slashdot Account

Need an Account?

Forgot your password?

Don't worry, we never post anything without your permission.

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>
Create a Slashdot Account

Loading...