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Prestigious Art Gallery To Exhibit Video Games

Hemos posted more than 12 years ago | from the what-about-my-award-winning-homm4-characters dept.

Games 124

dipfan writes "Anyone passing through London (England) in the next few months should check out Game On - the history, culture and future of video games, an exhibition at the prestigious Barbican gallery, which opens on May 16. The exhibition publicity says: "Game On will trace the 40 year history of computer games from Space War, which was made way back in 1962, right up to the latest, as yet unreleased games from the likes of Nintendo, Sony, Sega and XBox." Cool. Exhibits include the first home games console (the Magnavox Odyssey from 1972), special sections on the influence of anime and manga, and lots of playable games, from Pong onwards, and a whole lot of other interesting stuff. The Barbican cinema is running a games-related film festival to go with the exhibition: Tron, The Matrix, etc. Even if you can't make it to London, the exhibition is going to tour the US and Japan."

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I love you all! (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#3529267)


mod'him down ! (-1)

Adolf Hitroll (562418) | more than 12 years ago | (#3529277)

I have a simple idea regarding slashdot moderation :

It should cost more moderation points to upmod an already highly modded (>=+3) post or to downmod a post that has already been modded to 0.

perl code :


print "From Vote Cost From Vote Cost\n";
for ($i = -1 ; $i 6 ; $i ++) {
print " $i +1 " . cost($i, 1) . " ";
print " $i -1 " . cost($i, -1) . "\n";

exit 0;

sub cost {
$from = shift;
$vote = shift;
$cost = int(abs((3 + $vote * ($from - 1.5)) / 4) +1 );
return $cost;

which displays as a result:
From Vote Cost From Vote Cost
-1 +1 1 -1 -1 2
0 +1 1 0 -1 2
1 +1 1 1 -1 1
2 +1 1 2 -1 1
3 +1 2 3 -1 1
4 +1 2 4 -1 1
5 +1 2 5 -1 1

Re:I love you all! (-1)

Whistler's Mother (539004) | more than 12 years ago | (#3529447)

No..I claim this FP in the name of CLITS...your FP is null and void. 10 Print "An AC cannot register a First Post" 20 Goto 10 30 END

Intriguing. (1)

cbang4 (574107) | more than 12 years ago | (#3529276)

Are they going to have certain developers contributing? If so, who do you think would appear?

Re:Intriguing. (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#3529497)


Re:Intriguing. (1)

cbang4 (574107) | more than 12 years ago | (#3529572)

being relatively new to slashdot, I suppose it would help if I posted enough to really care about karma. I'd rather build up good karma IRL, thank you.
Pardon my curiosity as to what others think, anyway.

Aren't you a little old for video games? (0)

Anonymous Coward | more than 12 years ago | (#3529279)

Aren't you a little young for full contact?

Yeah, I know it's the other way around.

Can anybody guess what movie those lines came from?! A cookie for the first person that gets it!

Re:Aren't you a little old for video games? (0, Offtopic)

ABeit (571959) | more than 12 years ago | (#3529509)

Aren't you a little young for full contact?

Bloodsport. Gimme cookie.

Re:Aren't you a little old for video games? (0, Offtopic)

Proteus Child (535173) | more than 12 years ago | (#3529525)

Bloodsport, starring Jean-Claude van Damme.

Are they gonna have a quake deathmatch? (1)

coryboehne (244614) | more than 12 years ago | (#3529281)

If I was running the art gallery you know there would be an incredible LAN setup just for Quake deathmatch, I mean what else is there?

I wonder if... (2, Interesting)

doppleganger871 (303020) | more than 12 years ago | (#3529286)

...the Commodore 64/128 will be included in this. Though I'm one of the people who have found many uses for my c128 (and the c64), there were a great number of kids who used it for a game machine. I remember back in the mid-late 80's when the NES was popular. I would boggle some kids' minds when I showed them my collection of 300+ video games, to their 20.

Ahh... The good 'ol days of copy parties. A couple computers, several 1541 or 1571 drives, and Maverick. Anyone else have the extra 8K of RAM or a speed control installed in their drives??

Everything is art now (0)

Anonymous Coward | more than 12 years ago | (#3529289)

There's a room full of dirt in NYC that gets thousands of visitors a week as an art installation. People pay money to watch some guy stand motionless in an otherwise empty room in an 'art' museum. So now it's video games. Art is dead. Long live art.

Back in my day we had an a exhibit too (3, Insightful)

acomj (20611) | more than 12 years ago | (#3529293)

The decordova museum in MA had a video game exhibit in the 80's (abiet a long time ago). Back when games were games. THey had atari 2600, intellivision and coleco vision all playing donkey kong. THe had a lot of stand up machines too, asteroids, ms. pac man etc. They took tokens they sold at the front desk, except Zaxxon which was free. Went there a couple days after school when there were no crouds... Kick'n.

We had 8 bit color and mono sound back then, none of these fancy shmancy 3d cards they have now...It was amazing what they could get out of that hardware!

Why not? (1, Interesting)

Black Aardvark House (541204) | more than 12 years ago | (#3529297)

Video games have come of age, with the modern ones looking almost like interactive movies. (Could even have its own awards show) Even the older games could be considered art, not only for the rudimentary graphics, but the "cover art" that went on the game cabinet. Anyone remember the original Galaga artwork?

Channel 4 News story (3, Informative)

Ahchay (91408) | more than 12 years ago | (#3529299)

Channel 4 [] have quite a good write up with a realplayer video of one of their news pieces the other day.

There are some *very* cool (arcade) machines in the exhibition ranging from Computer Space through to Dance Dance Revolution, plus all the home consoles you can eat. I can barely wait...


Re:Channel 4 News story (2)

mccalli (323026) | more than 12 years ago | (#3529359)

Llamasoft []

Speaking of exhibits of old games, are we talking about the Llamasoft here? The one that did Gridrunner, Attack/Revenge of the Mutant Camels, Tripatron and Llamatron?

I thought Llamasoft consisted of Jeff Minter and...Jeff Minter. And yet here is a Chris posting under the hallowed name.

Any connection?


Re:Channel 4 News story (2)

kubrick (27291) | more than 12 years ago | (#3529506)

Re:Channel 4 News story (0)

Anonymous Coward | more than 12 years ago | (#3529721)

Man, I saw a couple of asian guys walk into a bar that had a Dance Dance Revolution machine there. They were all done up with doo-rags and all that crap. We all watched in amazment as these guys became the joke of the bar and didn't even know it.

BBC coverage also (1)

walkern (235600) | more than 12 years ago | (#3529907)

The BBC story [] mentions it ends 15th September. Lots of time to visit. The article also has a nice pic of a large flat screen showing Pong :)

I wonder if they will have a copy of Zero Wing on display :)

Amiga! (1)

Limburgher (523006) | more than 12 years ago | (#3529302)

I hope they have an exhibit on Air Support, Matrix Marauders, Datastorm, and all the subLogic Flight simulators, including Jet. To say nothing of AmigaBASIC. Gotta love writing action games in color: Black, White, Blue and Orange.

games (1)

reptilian biotech (237193) | more than 12 years ago | (#3529312)

I almost bought an xbox yesterday, but I guessed it would be better to pay my rent. What they need to set up is a line of consoles that people can walk down and play just about any game made.

My nintendo is still plugged in just for tetris. My 3d0 is plugged in for "way of the warrior"
My n64 is just for zelda- but sadly my superNES is in several peices. I loved that thing.
The hog im typing on is my Counter-Strike box

Games are art... and unlike that retarded judge who says they contain nothing to give them first ammendment rights, i believe that none of these christian coalition types get their paws on any laws that ban or restrict sales of games. I hope this "Art" exhibit helps show that games are speach/art/educational material.

-mommy- why is that stick stuck in that donkeys belly?

I can hear it now... (3, Funny)

Yoda2 (522522) | more than 12 years ago | (#3529313)

-insert snobbish British accent-
Ah yes, a fine example of the post-modern "Pong" era. Note the sharp contrast of lines and dots against the uniform background. It obviously shows the ongoing struggle of mankinds struggle in the universe as the left line and right line are forever embattled over the little dot...

Re:I can hear it now... (1)

cbang4 (574107) | more than 12 years ago | (#3529339)

Sad that I could see that really happening.
Now I want to make a shirt that says that..
As I've said before - You can't be honest when you talk about the meaning of your work, because people are more likely to buy something when you tell them it epitomizes human struggle rather than tell them truthfully that you wanted to make something someone would buy to hang above their couch.

Submit button, preview button - so confusing! (1)

Yoda2 (522522) | more than 12 years ago | (#3529345)


Last line should have been:
It obviously shows mankinds ongoing struggle in the universe as the left line and right line are forever embattled over the little dot...

Oh well, time for some coffee...

Re:I can hear it now... (1)

mpweasel (539631) | more than 12 years ago | (#3529486)

Ah yes. You must see this [] .

Which particular British accent? (1)

boltar (263391) | more than 12 years ago | (#3529819)

Scottish, Irish , Welsh , Yorkshire, West Country, Birmingham, London?

Re:I can hear it now... (2)

Cally (10873) | more than 12 years ago | (#3530244)

insert snobbish British accent-

Oh I KNOW I shouldn't fall for this but really, please... can't you stop stereotyping for just a few minutes? Please?? "snobbish" would be "looking down on people of a lower social class", right? How ironic that the UK has historically had FAR MORE social mobility than most other societies (you could be born a serf and die wealthy; if you did, your grandchildren would be viewed as being as good as any other aristos by their peers). And the US, the land of freedom and opportunity and the Merkin dream is now the land of inherited wealth that stays in families for generation after generation. With very little social support, education, rascism, etc etc, I'd bet that social mobility there is lower than probably anywhere else in the developed world.

OK, rant over, mod me down and get back to the topic...

Re:I can hear it now... (1)

chemix (576094) | more than 12 years ago | (#3530287)

No, he means a snobby british accent. As opposed to a NORMAL british accent. Like a snobby american accent compared to a normal american accent.
Certainly you aren't trying to say that there are no snobby british people, are you?

Down Memory Lane (3, Informative)

vyzar (11481) | more than 12 years ago | (#3529322)

See article in The Guardian [] Online section today.

Wait? Gaming is an art? (4, Insightful)

FortKnox (169099) | more than 12 years ago | (#3529323)

If Britian views gaming as an art on a different medium, they need to get into the US Government to give Gaming the same rights as art [] ...

Art is protected by the First Amendment, but Games aren't... Bah!

Hot Grits (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#3529324)

Senator Amadala is HOT!!!

Who needs a snooty museum. (2, Funny)

CaffeineAddict2001 (518485) | more than 12 years ago | (#3529333)

This gallery will be at my house between 5-12PM every night, $20 + various snack foods is the enterance fee.

but not good enough to be "speech"... (1)

cisco_rob (443705) | more than 12 years ago | (#3529334)

It's funny how games can be deserving of their OWN FUCKING SHOW AT A MUSEUM, but the wise judge, whom a mojority of people somewhere voted for can say "he [Limbaugh] reviewed four different video games and found "no conveyance of ideas, expression, or anything else that could possibly amount to speech. The court finds that video games have more in common with board games and sports than they do with motion pictures."


Re:but not good enough to be "speech"... (0)

Anonymous Coward | more than 12 years ago | (#3529349)

Link please?

Re:but not good enough to be "speech"... (1)

cisco_rob (443705) | more than 12 years ago | (#3530323)

here. []

Re:but not good enough to be "speech"... (2)

Sc00ter (99550) | more than 12 years ago | (#3529368)

"have more in common with board games and sports"

Funny you should bring this up. I was listening to NPR the other day and they were talking to people that play Counter Strike, in teams, to compete in a playoff type of tournament. They want these games to be cosidered sports.

RTFA (2)

Kasreyn (233624) | more than 12 years ago | (#3529747)

"Anyone passing through London (England)"

I mean, he even SAID England just so people would notice it.

Judge Limbaugh is a judge in the U.S. of A., which means his fatuous idiocies can be safely laughed to scorn by the British.


Re:RTFA (1)

cisco_rob (443705) | more than 12 years ago | (#3529926)

eh? I don't think I get your point.
When something is art, and recognized to that degree, doesn't it transcend international borders?

Re:RTFA (2)

biglig2 (89374) | more than 12 years ago | (#3530186)

Nooo, he said England because American's are not famed for their grasp of non-US geography.

Mind you, you do have to consider: what actually are the chances that if he had said just London, that anyone would have thought he meant the London in Conecuh County, Alabama?

Personally I'm not inclined to laugh at US fedral judges no matter where I'm standing...

Re:but not good enough to be "speech"... (1)

23_Elders (147014) | more than 12 years ago | (#3530206)

This is actually a great thing, adding weight to the possibility of overturning that goofball ruling. The appeals court will be hard-pressed to deny the cultural relevance (and thus speech issues) of video games now that they are being featured in a major, major museum. When I first saw the headline I assumed this was in response to the Limbaugh ruling actually.

Art! (1)

qurob (543434) | more than 12 years ago | (#3529338)

Vectrex, Scanlines, Flat Shaded Polys....ART BABY!

FP (-1, Redundant)

Anonymous Coward | more than 12 years ago | (#3529342)

Game On, 16 May - 15 September

Come and take an independent look at the worldwide culture and history of videogames.

Game On will be the biggest exhibition on games ever organised outside those stuffy trade events. This show is a for everyone who loves games - or wants to learn a little more about them.

Game On will trace the 40 year history of computer games from Space War, which was made way back in 1962, right up to the latest, as yet unreleased games from the likes of Nintendo, Sony, Sega and XBOX.

Game On will show you how some of your favourite games are made.

Game On will represent the culture that has grown up internationally around games and the people who dream up, make and play them.

Of course there will be the chance to play the best games from around the world. Of course you will learn lots of cool stuff. Of course it's going to be fun.

Game On is developed by Barbican Art in conjunction with the National Museums of Scotland.

Game On will be a great place for kids of all ages. Even 60 year old children will enjoy themselves and it won't cost a fortune, with discounted family and student tickets. It will be fun for all the family, with play areas designed for those from 4 years old and up.

We will be telling you more about this special event as the weeks go by - mail us at to receive regular updates on the exhibition and priority booking.

For content enquiries please mail

For press enquiries please mail or

Venue Title: Barbican Gallery

Venue Location: Gallery floor, level 3

Venue Information: Open Mon, Tue, Thu-Sat 10am - 6pm; Wed 10am - 9pm; Sun & Bank holidays 12 noon - 6pm

Barbican Gallery

16 May-15 September 2002

Media View

Wednesday 15 May, 11am-2pm

Game On is the first major UK exhibition to explore the vibrant history and culture of video games from 1962-2002. This highly interactive exhibition examines the game design process from conceptual drawing through to the finished game and identifies the key creative people who make them. It will explain the developments in hardware technology from the colossal computers of the early 1960s to the recent consoles like X-Box, Game Cube and PlayStation 2, illustrating how content and technologies need each other to move forward successfully. The influence games have had on culture in Europe, North America and Japan will be explored, and a series of eight new commissions by contemporary artists, architects and designers responding to games, complements the show.

This comprehensive exhibition is divided into 16 sections:

Section 1: Early Arcade Games:

This section explores the early history of arcade games. In 1962, Steve Russell a researcher at MIT (Massachusettes Institute of Technology) designed a game called Space War! on the DEC PDP-1 computer, the first game to be developed on a computer with a monitor, which will be included in the display with the original paper tape code of the game - the first piece of game software? A range of rare vintage arcade games will be shown, such as the first manufactured arcade game Computer Space (1971) and Pong (1972) both developed by Nolan Bushnell, founder of Atari. Other major playable games from this period - Space Invaders (1978), Asteroids (1979) and Pac- Man (1980) - will also be included, along with rare ephemera such as original publicity materials and early merchandise.

Section 2: Game Consoles

This section explores the story of game consoles from 1972 to the present day. It describes and displays the range of machines produced by Atari, Sega, Nintendo, Sony, Microsoft and others, which have brought gaming into the home over the last 30 years. Visitors will be able to play and see some of the key consoles, including the first one made for the home - the Magnavox Odyssey (1972). Following the exhibition tour, these consoles will form a unique permanent collection at the Museum of Scotland.

Section 3: Games Families

This section looks at the world of games and examines where the impetus for different kinds of gameplay has come from. With 35 playable games, this area is divided into three main parts and follows the classification of games families devised by the Le Diberder brothers in their book L'Univers des Jeux Video: Thought Games: games which have their origins in traditional board games and text adventure books including Puzzle Games (Mr Driller), Classic Games (Chess), Adventure Games (Secret of Monkey Island) and Role-Playing Games (Dragon Quest). Action Games: Action games in the following categories: Reflex Games (Parappa the Rapper), Racing Games (Indy 500), Football Games (FIFA Soccer), Shoot Em Ups (R-Type), Fight Games (Virtua Fighter 2) and Platform Games (Pitfall). Simulation Games: Life Simulations including Military Strategy Sims (Metal Gear Solid 2), Sports Sims (Football Manager), Flight Sims (Microsoft Flight Simulator), Complex Sims (Sim City) and games such as Ultima which are played within persistent online worlds.

Section 4: The Making and Marketing of Games

The game design process from concept drawing to packaged product is examined in this section, focussing on five of the most important games of recent times: Grand Theft Auto 3 (Rockstar Games), The Pokémon phenomenon (Game Freak), The Sims (Maxis), Tomb Raider (Core Design) and Final Fantasy (Square). Each display will include never previously exhibited original artworks of character sketches and environmental designs. Some of the key creative thinkers behind the games including Will Wright (The Sims), Satoshi Tajiri (Pokémon), and Yoshitaka Amano (Final Fantasy) will also be profiled.

Section 5: Games Culture - USA and Europe

This thematic section looks at the way games reflect and influence wider culture. Key areas for consideration are the debate over violence, the role of the independent game company and the influence of sport on games. Playable games include Mortal Kombat II, Castle Wolfenstein 3D and NFL Blitz. Also explored are some of the key game developers in North America and Europe. Playable games will include Deus Ex (USA), Rayman (France), and Max Payne (Finland). Consideration will also be given to game culture in what is often referred to as ROW (rest of the world) ie in Africa, Asia, Australia and Latin America.

Section 6: Games Culture - Japan

This section looks at what is distinctive about the Japanese contribution to games and includes displays on the influence of manga (comic book art) and anime (cartoons). Playable games will include a version of Dragonball Z and SailorMoon. Other important areas of Japanese game culture featured are dating games and life simulations. One of the most well known dating games in Japan Tokimeki Memorial will be shown in the exhibition alongside train driving simulation game Go by Train. Japanese games have been distributed worldwide and this section considers how games are culturally converted or localised for overseas consumption. The exhibition compares these differences in character design, landscape and music in games. Section 7: Character Design Game characters have had a significant profile since Pac-Man was launched in the '80s. In this section, the development of two of the most important game characters: Sonic and Mario will be explored, and in particular, the role of their creators, Nintendo's Shigeru Miyamoto (Mario) and Sega's Yuji Naka (Sonic). Visitors will be able to play two of the most important games associated with these characters Super Mario Bros and Sonic the Hedgehog.

Section 8: Kids Games

The rich history of games designed for children is explored in this section. Playable games include Hey You! Pikachu and Ms Pac Man. There will also be a display of hand-held games and a collection of portable gaming systems, including the GameBoy and MB Microvision. A lounge area has been created for 3-5 year olds to play recently released games.

Section 9: Sound

Sound is one of the most important aspects of game design. This section will explore early music from the 8, 16 and 32 bit eras, sound effects and composed music for games. Visitors will be able to play games that have taken music as their theme including Rez and Space Channel 5. The area devoted to composed music will explore the work of Koichi Sugiyama, one of Japan's leading composers who has written music for the Dragon Quest series of games and it will also explore the work of the prolific UK game composer Richard Jacques. Game trailers (Full Motion Videos) which include sound tracks by contemporary musicians will also be shown in this area. Many well-known music stars have been involved with making music for games, including David Bowie, the Chemical Brothers and Robbie Williams.

Section 10: Cinema

Games have often been closely associated with film. This section looks at examples of links between the two media with playable arcade games including Star Wars (Atari) and Tron (Bally Midway), and more recent console-based hits renowned for their dynamic game play include Golden Eye and Star Wars Rogue Leader. Many films have been developed from games. Original film posters from Super Mario Brothers, Final Fantasy and Tomb Raider will be included along with clips from film sequences which have emulated some of the visual styles associated with games. Game designers have looked to film as a source of inspiration and some games are increasingly becoming more filmic. Here we will explore the work of Japanese game designer Hideo Kojima who has used a range of cinematic techniques to create drama and suspense in his recent Metal Gear Solid games.

Section 11: Multiplayer Games

With the arrival of the network, multiplayer online gaming has become one of the most important gaming trends of recent times and has changed the landscape of PC, console and arcade based gaming already. This section looks at the most popular online games, which are often played by many thousands of people simultaneously. The exhibition explores the social aspects of online game play and at the development of online communities. A changing programme of online games will be shown during the course of the exhibition featuring the best of online and console based multiplayer games.

Section 12: Resources

Visitors will be able to access some of the best game web-sites and look at popular game magazines.

Section 13: Contemporary Arcade Games

This section includes a selection of some of the most exciting recent arcade games including the dance game Dancing Stage and the motion sensing game sword fighting game Tsurugi.

Section 14: The Future

A range of emerging technology and content trends will be showcased, giving some indication of the shape that gaming may take over the next decade and will include Japanese 'communication games', PlayStation 2 USB camera technology - a revolutionary new type of games interface from Sony, and the latest 3rd generation phone technology. Past visions of Future technology including the Vectrex Imager and the Nintendo Powerglove will also be shown.

Section 15: Screening Room

Recent television documentaries will be screened here, along with a selection of game influenced pop videos, FMV's and Machinema (digital movies created by online game players). Also, games that are released during the course of the exhibition on the Playstation 2, X-box and GameCube platforms, will be playable here. Contemporary Commissions: the 'Easter Eggs'... Game On will showcase a series of digital-art commissions, premiering new works by a range of leading contemporary artists. All of the works are produced in response to computer games and provide an examination of the strands that underlie this cultural phenomenon, examples from cinema (Mark Dean) and music (Scanner, Lise Autogena and Joshua Portway) to cultural stereotyping and character analysis (Tony Ward, Nina Pope and Karen Guthrie). Games such as Sim City and Quake have taken the gaming experience close to architectural spaces and masterplanning in many ways and this cutting-edge development is illustrated in a dynamic new piece by b consultants. Aesthetic sensibilities, style and beauty are compared and contrasted by key SimCity and Simsville designer and painter Ocean Quigley. An existing (Thomson and Craighead) work, Triggerhappy gives participants the opportunity to obliterate extracts from Michael Foucault's essay "What is the Author", in the style of Space Invaders.

Exhibition Book

Game On: The History and Culture of Videogames includes essays by leading commentators on computer games including Steven Poole, J.C Herz and Henry Jenkins, published by Laurence King.

Price £19.95 (188 colour illustrations) accompanies the exhibition. Public information Tickets/public information: 0207 638 8891 or Admission: Adults £11; Children (5-15yrs) £5; concessions £8; under 5s free Exhibition Organisation The show has been developed between Barbican Art and the National Museums of Scotland. Exhibition Curators Lucien King (Guest Curator) Lucien King has had many encounters with videogames. Most recently he worked at Rockstar Games and before this he worked for the gaming division of the German publisher Bertelsmann. Conrad Bodman (Barbican Curator) Conrad Bodman is a specialist photography and design curator. He curated photography retrospectives for Don McCullin and David Bailey and the successful design exhibitions The Art of the Harley and The Art of Star Wars. He is committed to encouraging new audiences to experience the visual arts. Exhibition Tour Following the Barbican, Game On will go to the Museum of Scotland, Edinburgh (Oct '02 - Feb '03) and then to venues in Europe, America and Japan (full details tba). Exhibition Design - Shelton Fleming has designed the exhibition. Other events: Art Spaces A selection of contemporary playable arcade games will be displayed in spaces around the Barbican. Barbican Music - Saturday 27 April at 7.30pm. In 3 years the Barbican's series Only Connect, has forged a reputation for unforgettable live events that fire the imagination, offering artists and musicians the rare opportunity to explore virgin territory, premiere new work or collaborate with new artists. As part of Only Connect, and to complement Game On, two electro abstractors Plaid and Mouse on Mars will be reworking original scores and composing new work as they accompany large screen edited graphics of computer games in the Barbican Hall on Tickets: £20, 17.50, £14, £10 Supported by Barbican Cinema June-July 2002 Barbican Screen complements the exhibition with a season of films influenced by the gaming phenomena. These are not films that are direct adaptations of computer games such as Lara Croft: Tomb Raider, but rather films that reflect the reciprocal interaction between the film and gaming aesthetic. Titles include Ang Lee's Crouching Tiger, Hidden Dragon (2000), Steven Lisberger's Tron (1982), Walter Hill's The Driver (1978), Larry and Andy Wachowski's The Matrix (1999), Mamoru Oshii's Avalon (2001), and David Cronenberg's eXistenZ (1999). The film season is supported by PlayStation 2. Film in the form of DVD plays a part of the PS2 experience, and as an extension of this initiative, PS2 are funding a number of film making bursaries at the London Institute. Barbican Screen is delighted that the season will include digital shorts made by final year London Institute students. Supported by

Cool but deja Voo (1)

dante101vr2 (144352) | more than 12 years ago | (#3529343)

Did we have this article or one similar before? I swore a couple months back /. was mentioning art display of video game history.

A pre-emptive bitchslap.. (2)

Bowie J. Poag (16898) | more than 12 years ago | (#3529347)

Things to keep in mind:

o This article discusses computer games, not video games.

o Pong is not a "computer game". Pong can be done purely with analog circuits, without any ICs of any kind. Find one at a garage sale and crack it open if you don't believe me. I did. And it was in friggin color, too.

o If you're going to make an argument against Space War being the first computer game, argue in favor of the simple games like poker, hangman, and blackjack which have been around since the late 40s. By the time Space War surfaced, chess was already a mainstay on most computers by the early 60's. Keep in mind, people were doing voice synthesis in the same year that Space War popped up.

o If you include mechanical computers, subtract 75 years from any claim made for an electrical computer. Chances are, its been done. Human versus machine Tic-tac-toe can be done using hand-cranked wooden tinkertoy arrays.


Re:A pre-emptive bitchslap.. (2)

Sc00ter (99550) | more than 12 years ago | (#3529396)

Then why does the site for the exibit have a picture of a Ms. Pac-Man stand up arcade machine?

Re:A pre-emptive bitchslap.. (2)

Bowie J. Poag (16898) | more than 12 years ago | (#3529942)

You missed my point, tool.

Ms. Pac Man is a computer game. Inside the cabinet is a COMPUTER. Good lord, boy, go download MAME, get some Pac Man roms and watch the thing boot up...Yeesh.

Kids these days.. Couldnt find their ass with two hands unless they had 3 GPS satellites in orbit and a $900 Garmin...

Re:A pre-emptive bitchslap.. (1)

cbang4 (574107) | more than 12 years ago | (#3529416)

Did you even look at the article?
"Yeah, XBox is a computer game, man!"

Re:A pre-emptive bitchslap.. (1)

OAB (136061) | more than 12 years ago | (#3530169)

And where exactly does it say the computers must be binary? Pong is a computer game played on an analog computer.

Just what we need... (2)

SkyLeach (188871) | more than 12 years ago | (#3529348)

People like Henry Allen [] giving dissertations on PacMan. :/

You don't need to go to London... (3, Informative)

ctid (449118) | more than 12 years ago | (#3529352)

After September, the exhibition moves on to Edinburgh, then on to various other places in Europe and finally to America.

Re:You don't need to go to London... (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#3529419)

America doesn't exist. War is peace.

The Futility of Slashdot's Business Model. (-1, Offtopic)

Anonymous Coward | more than 12 years ago | (#3529356)

Fuck Subscription!

J U N K B U S T E R []

Just say NO to annoying StinkGeek banners and in-line 200x200 pixel "Do YOU have reliable [foo]...? Then you NEED SourceForge(TM) Enterprise 2002...! Order today."-esque ads.

CmdrTaco, Homos, Gayme, CowboiKneel, et. al...:GET REAL FUCKING JOBS!

Thank you.

I don't know about art, but I know what I like... (3, Interesting)

pub (301151) | more than 12 years ago | (#3529358)

There's always a lot of debate about what constitutes "art". Usually the discussion comes up if the "art" in question could be arguably pornographic, but I wonder what kind of reception this kind of thing will get from major American grant-providing organizations (ie, the National Endowment for the Arts, etc.). It's great to see that a venue like the Barbican is hosting it... but judging from the fact that the several of the email addresses on the Game On site are, it looks like some infulential geeky guys at the gallery were able to get this kind of thing up and running.

I'm intrigued by the future of digital art, but judging from the overall poor critcal reception of major digital art efforts, and the clear inferiority of digital film (Ebert's previously-posted article [] is a good one re: AoTC)... there are certianly some major questions as to the validity of the digital medium as "art".

Video Games as Art (1)

coryboehne (244614) | more than 12 years ago | (#3529371)

Really when you consider it video games are a perfectly valid form of art (possible more so that other "accepted" forms of art ie. elephant with paintbrush makes funny lines) I mean really when you consider the amount of work that goes into one single game relative to the amount of work in say a 4'X 3' painting, you really appreciate exactly what an art it is. And let's even go a step further with our appreciation, this is'nt art that was made with a paintbrush on canvas then magically made to move and respond to your input, no it's art created with code, pure hardcore code with perhaps a few created graphics thrown in, even more impressive is the fact that now most game developers are working in the 3D realm of game programming, that's impressive and most definately art. So before you question whether or not this is a valid and acceptable form of art, just consider that it can take dozens of people years to create one game.
Appreciate the effort if nothing else because the amount of effort it takes to complete a game today alone is most likely five to ten times the amount of effort required to create a sculpture or painting.

Re:Video Games as Art (1)

sputnik73 (579595) | more than 12 years ago | (#3529664)

You are arguing that because it takes time and is diffficult to create a video game, it is art. This is a highly flawed argument. Allow me to demonstrate with a simple corresponding analogy of the same form you posted your critique in.

I mean really when you consider the amount of work that goes into one single execution relative to the amount of work in say a 4'X 3' painting, you really appreciate exactly what an art it is.

You make the mistake of not understanding what art is at all. Video games are an art form but it is not because they are somehow difficult or time-consuming.

Re:Video Games as Art (2)

Dephex Twin (416238) | more than 12 years ago | (#3529732)

So before you question whether or not this is a valid and acceptable form of art, just consider that it can take dozens of people years to create one game.

Accounting is hard too, but we don't go calling that art.

Not that I don't think that video games could be considered art... I just don't think that something requiring a lot of effort qualifies it as a more viable art form.


Re:Video Games as Art (1)

coryboehne (244614) | more than 12 years ago | (#3529761)

You're both very right, however I'm afraid that you missed my point entirely, I feel that when a person pours their heart and soul (represented by said time and effort) into something then it is inherently art, even if it is not visually or mentally pleasing and stimulating (which most games are usually both highly visually and mentally pleasing and stimulating.

Truly a sad state of affairs (1, Insightful)

DrBiscuit (575519) | more than 12 years ago | (#3529376)

It used to be that the young were educated into the traditions of culture: Shakespeare, Rembrandt, da Vinci, etc. But in our new permissive, culturally-relative society it's anything goes and we treat throwaway entertainment as "art". This appears to be especially the case in the young male population wherein even the most picayune and trivially obvious statements are held up as profound wisdom.

But it never hurts to try: Stop your video game. Turn off your computer. Go to a real art museum. Then come back and compare the image of, say, Manet's A Bar at the Folie-Bergere with a picture of Mario. Which one is art again?

it's how you define "art". (1)

cbang4 (574107) | more than 12 years ago | (#3529606)

Video games are like art for the masses. Not everyone has the time to walk into a museum to stand in awe of the masterpieces.
But there's also some crap hanging in galleries that somehow qualifies as art that look like a two-year old took just took fingerpaint.
Art is not so easily defined. Art is something appealing or aesthetically intriguing. Not something a scholar or curator or thespian can define alone.
I'm a person with a pretty well-rounded appreciation of the arts (the daughter of an artist, as a matter of fact,) and I see nothing wrong with enjoying video games.

No, videogames are not art. (1)

jotaeleemeese (303437) | more than 12 years ago | (#3530092)

Not even for the masses.

Art normally is done by and for itself, it is not born out of a need to do something else (playing games) and then, 40 years later, all of the sudden, realizing that it is art.

Video games may be aesthetically pleasing for some, but their main purpouse (to entertain middle class and upwards, mainly male, young adults) clearly signal that art is the last of the concerns of the game makers.

Re:No, videogames are not art. (1)

Jaycatt (530986) | more than 12 years ago | (#3530240)

That's true! The main point of art in video games is to draw customers to them. I've always likened it to casinos. They are just trying to be eye-catching. Perhaps the designers also get to be artistic at the same time, but the primary goal has always been sales.

Re:No, videogames are not art. (1)

chemix (576094) | more than 12 years ago | (#3530421)

"their main purpouse (to entertain middle class and upwards, mainly male, young adults) clearly signal that art is the last of the concerns" You just described half of Shakesphere's plays. There is nothing in Deus Ex about marketing. Nor in Fallout 1. Nor in Rez. Likening such games to things like Quake is like saying that 1984 is not art because Nancy Drew is not.

Re:Truly a sad state of affairs (2, Insightful)

JonnyCalcutta (524825) | more than 12 years ago | (#3529842)

Shakespeare was throwaway entertainment for the masses.
Rembrant painted pictures for money so some rich tart could have something nice to hang on her wall
DaVinci was the Duke of Milan's biatch.
95% of everything is crap.
Hindsight is everything.
I hate art snobs.

And both are in London I believe. (1)

jotaeleemeese (303437) | more than 12 years ago | (#3530064)

The "A Bar at the Folie-Bergere" I believe is in the Courtaud(Sp?) Gallery in London.

So whoever can do it go and compare. Even if it is not there there are superb examples of impressionist painitng there, and the famous self portrait of Van Gogh after chopping his ear.

Videogames art? Yeah, sure.

Re:Truly a sad state of affairs (1)

chemix (576094) | more than 12 years ago | (#3530348)

I fail to see how Fallout's exploration of the ethics of a retro post-apocalyptic western United States is art, yet Shakesphere's pulp fiction somehow is.

Typo (1)

chemix (576094) | more than 12 years ago | (#3530381)

Correction: "I fail to see how Fallout's exploration of the ethics of a retro post-apocalyptic western United States is NOT art, yet Shakesphere's pulp fiction somehow is." And yes, Shakesphere wrote pulp. He designed his plays to cater to the entertainment of many different classes.

Re:Truly a sad state of affairs (0)

Anonymous Coward | more than 12 years ago | (#3530451)

Stop your video game. Turn off your computer. Go to a real art museum. Then come back and compare the image of, say, Manet's A Bar at the Folie-Bergere with a Mario game. Which one is art again?
One is a work of intricate beauty by a great man at the peak of his form, capable of inspiring feelings of awe and evoking emotions of such force that one is left shaking after the encounter.
And the other is a picture of some bint in a pub.

I wonder if this art gallery in 10 years time will (-1)

The_Fire_Horse (552422) | more than 12 years ago | (#3529377)

.. be displaying classic ASCII pics from slashdot.

Now, before you mod me as a troll - think for a minute... Slashdot is a rich tapestry of geek minded people - including the trolls.

It would be cool... there would be anti-MS stuff, anti GNU/Linux stuff, lots of GOATSE.CX links, subtle trolls, flamebait, offtopic shit and stupid lame arsed jokes.... ahhh....
VOTE [1] = We Want A Slashdot Troll Museum

Re:Troll Museum (0, Offtopic)

coryboehne (244614) | more than 12 years ago | (#3529426)

We already have one, it's known as archive.

Re:Troll Museum (-1)

The_Fire_Horse (552422) | more than 12 years ago | (#3529534)

usenet, Yes
Slashdot, Nope

All comments under 1 are not archived after 'x' weeks, and purged from the database - never to be seen again. So if you get modded down, you will never see it again.

Re:Troll Museum (0)

Anonymous Coward | more than 12 years ago | (#3529855)

Of course spiralx [] is famous for his archive and adequacy [] keeps the spirit of trolling alive in the modern web-based internet.


qurob (543434) | more than 12 years ago | (#3529379)

Burned into a screen is given a whole new

'Playstation was the First Console, mum!' (0)

Mike Mentalist (544984) | more than 12 years ago | (#3529390)

Is what you will hear some annoying little 8 year cry when he gets there.

I wonder if the show will allow small kids to view the displays when it comes to older games that have been rated for mature audiences?
I seem to remember a 'Viz' game (popular 'adult' comic that is sold here in the UK) was rated '12' when it was released on the Commodore 64, so what happens if a kid younger than 12 is at the show.
Or even the Daily Star Strip Poker game? Leisure Suite Larry?

Well, assuming that they show such naughty titles, anyway...

Re:'Playstation was the First Console, mum!' (1)

qurob (543434) | more than 12 years ago | (#3529418)

They let little kids in art museums where there are nude paintings, and 'statue of david' or whatever that -thing- is called.

Virtual Tour Guide (1)

Tarquin Sidebottom (239733) | more than 12 years ago | (#3529405)

"And here we have a piece of early christian art, from around 500AD, depicting the naked Adam and Eve. This can be compared to this on the right, Leisure Suit Larry. Note the Modernist influences and interesting use of sqaures...."

Great, I can write on my ... (2, Funny)

supercytro (527265) | more than 12 years ago | (#3529454)

CV (Resume) that I'm a art connoisseur and I devote much of my spare time to fine arts:)

Videogame heaven (5, Informative)

dipfan (192591) | more than 12 years ago | (#3529459)

Since submitting the story, yesterday I went to the press launch of the exhibition, and it's extraordinarily good. Basically, imagine dying and going to videogame heaven, because that's what this is like.

The exhibit doesn't have much in the way of "how games are made" filler - this is about games, games, games: 150 playable games! Woo hoo! If you're looking for an excuse to go on holiday to London, let this be it.

Going in the door there's an actual DEC PDP-1 unit on which the original Spacewar! was played. Then it's a gentle stroll through the development of games and the consoles, with almost all of them working models, some of which are hardly seen outside of Japan (the Nintendo Famicon, for example). There are some games looked at in-depth: sections on GTA3, and the making of the Sims, as well as Pokemon - there are copies of ancient GameFreak magazines - and some incredible Final Fantasy lithographs by Yokshitaka Amano. The "sound" of videogames also gets some recognition, and obviously the influence of Japan (including a couple of working Pachinko machines). The multiplayer section's cool, with a five-player playable Bomberman set-up.

Criticisms? Well, not many, unless you want to know how games are actually developed, but who cares? The "new release" section is a bit weak, with just PS2's Harry Potter game and XBox's motogp, neither of which are cutting edge. And there's no Doom, which is a serious omission given the game's historical importance in the growth of the industry (although there is Wolfenstein 3D). It would have been good (from a personal point of view) to have had the whole Metal Gear series on show, rather than just MGS2, but hey.

Strong-points: the exhibition is "platform neutral" - it's not sponsored by Sony or Nintendo or Microsoft (the organisers told me they resisted a bit of pressure from the console makers to get involved - at the cost of pushing out their rivals), and the consoles themselves are dealt with even-handedly.

The exhibition's in London until mid-September, then goes to the National Museum in Scotland. It's signed up to go to Helsinki next autumn/fall - and negotiations are going on with venues in the US and Japan. All the games are free, it's £11 entry (about $16), and at the moment it's all-day entry, but they are talking about a two-hour time limit - so get in there before the school holidays kick off. There's also a £20 exhibit guide book, but it's not worth the money (or indeed the paper it's printed on).

The Guardian newspaper had a review here [] .

Re:Videogame heaven (2)

larien (5608) | more than 12 years ago | (#3529556)

The exhibition's in London until mid-September, then goes to the National Museum in Scotland
When I saw a bit on TV about it last night and heard it was coming to Edinburgh (I'm about 3 hours up the road in Aberdeen), I figured I had to visit. Something to pencil in for late September, methinks!

personal meanderings: the bit on TV had some 20-somethings remembering slotting 10p's into slot machines as they grew up; I remember fondly playing the arcade games in the local chip shop during school lunch breaks; my crowning achievment was being able to finish Gryzor on one credit every time. This was also made better as I as the only one who would use the flamethrower; everyone else went for the spray gun. The flamethrower did more damage, but you had to be damned accurate with it, and it took some good timing on the angle shots. Hope they have one of them at the show, although I doubt I'd be as good as I was.

My local museum had something like this... (1)

WilliamsDA (567274) | more than 12 years ago | (#3529466)

About 8-10 years ago the museum here in Louisville, KY had a huge room dedicated to old arcade games which you could read the history of and also play. The only ones I can remember off the top of my head are Pong and Frogger, but it was a really neat exhibit. Too bad in the recent years they've dumbed down the museum to make it appeal to very little kids. Although one of the biggest draws was, and still is (I bet), the astronaut ice cream :)

First Amendment (0)

Anonymous Coward | more than 12 years ago | (#3529505)

Now that games are being displayed in an art gallery, would this have any bearing on the recent court decision that games aren't covered by the First Amendment?

got you (0)

Anonymous Coward | more than 12 years ago | (#3529533)

Microsoft refused to go into the hardware business, insisted on making its software run on hardware that anyone could build, and thereby created the market conditions that allowed hardware prices to plummet. In trying to understand the Linux phenomenon, then, we have to look not to a single innovator but to a sort of bizarre Trinity: Linus Torvalds, Richard Stallman, and Bill Gates. Take away any of these three and Linux would not exist.

Geography (0)

Anonymous Coward | more than 12 years ago | (#3529551)

Anyone passing through London (England)

ahhh - I always wondered where London was.

London (England)? (1)

tomknight (190939) | more than 12 years ago | (#3529583)

What on earth?

Okay, how many other Londons are people likely to have heard of? C'mon, who says "New York (US)"? No-one, 'cos we don't think anyone's that pig-ignorant!


Re:London (England)? (1)

Hittite Creosote (535397) | more than 12 years ago | (#3530224)

Isn't London (Ontario) one of the ten largest cities in Canada?

Re:London (England)? (0)

Anonymous Coward | more than 12 years ago | (#3530268)

With out reference?

I would think of London, Ontario.

Sorry I am a Canadian, I would think of local places first.


Re:London (England)? (0)

Anonymous Coward | more than 12 years ago | (#3530353)

I think that because US residents are used to saying their city names with a state attached they continue the habit over to European cities.

There's no harm in it that I can see and one might even consider it charming, if thinking warmly of that part of North America came naturally.

Of course the Chicago resident who wrote to a friend in Edinburgh, England and got him beaten up by irate Scots is still an idiot.

Re:London (England)? (0)

Anonymous Coward | more than 12 years ago | (#3530454)

If you ain't been to London [] you haven't lived. We don't go in for them fancy art galleries, no sir. Some folks get us mixed up with that other London [] , but we soon float their boat. Of course, our London's more famous [] , thanks to old Col Sanders.

slashdotted already! (0)

Anonymous Coward | more than 12 years ago | (#3529585)

I just tried to book tickets on the barbicans website...

/.'ed already!

Unable to Connect in selectshow.asp
Error in EntaDataAccess.EntaContext_INSERT_ForWkg [Microsoft][ODBC SQL Server Driver][SQL Server]Enta Security - Connection request for WrkID *ETK. The specified workstation was not found
Click the continue button in order to proceed.

If you would like further assistance please contact the Box Office.
We will endeavour to contact you within 24 hours.

Since when has the Barbican been prestigious ? (0)

Anonymous Coward | more than 12 years ago | (#3529839)

Its a ghastly neo-brutalist 60s-style concrete monstrosity. The only thing it is famous for is that you are guaranteed to get lost if you visit there.

BYO silver? (0)

n4zgl (578195) | more than 12 years ago | (#3529861)

I can see it now... The nostaligia is infectious, grown ups scrambling for small change, all the second hand stores in a ten mile radius having a rush on vintage gaming consoles, fist fulls of deleted titles being snapped up in seconds

Ahh, games.

Unreleased games? (1)

wraithgar (317805) | more than 12 years ago | (#3529908)

"right up to the latest, as yet unreleased games from the likes of Nintendo, Sony, Sega and XBox."

So, how is this not a "themed" trade show?

about time (2)

RESPAWN (153636) | more than 12 years ago | (#3529923)

Wow, finally games get the recognition they deserve. Games are (for the most part, there are exceptions) serious creative endeavours on the part of their creators and should rightly be viewed as such. I.E. in my opinion, games have every right to be treated the same as art. Yeah, there are good games with many will agree should be considered art, and there are bad games which many won't agree to consider art, but then there's also good art and bad art, both of which can get the same rap.

In fact, after I get tired of actually playing a game, or get to a point where I just cannot seem to progress any farther in the game, I just turn on the cheat codes so that I can run around the game world admiring all these is to see. I like to kind of perform a rudimentary analysis of the game, noticing what's especially cool about the visuals, what about the game makes it so damn fun, and why the hell I couldn't seem to make it past that last bastard without the cheats. Hell, in many games the visuals can be so striking that they can probably be enough to qualify the game as an artform all on their own. I especially like the visuals in Oni for the interesting architecture of the levels and the buildings around which the levels are based. But that's probably becasue I almost became an architecture major until I found out it would require one more extra year of school. There are of course other games with interesting visual aspects or level design, but I've rambled enough in this post.

Kudos to the people at the Barbican for giving games the kind of credit they deserve.

Some interesting "archetypal" games listed (4, Informative)

mactari (220786) | more than 12 years ago | (#3529959)

Here's a bit from their "press release" ( df), with what game embodies each of their game categories:

Role-Playing Games (Dragon Quest)
Reflex Games (Parappa the Rapper)
Racing Games (Indy 500) -- think they mean the Atari 2600 version?!!
Football Games (FIFA Soccer)
Shoot Em Ups (R-Type)
Fight Games (Virtua Fighter 2) -- I'd've picked VF1
Platform Games (Pitfall)
Life Simulations including Military Strategy Sims (Metal Gear Solid 2)
Sports Sims (Football Manager)

I can't tell if these are what their source for the categories they used ("classification of games families devised by the Le Diberder brothers in their book L'Univers des Jeux Video") or what's actually at the exhibit.

An interesting bit about the consoles is that this part of the exhibit will go on permanent display in Scotland. "Following the exhibition tour, these consoles will form a unique permanent collection at the Museum of Scotland." Is their any significant to Scotland in the history of gaming?

The media guide continues showing sections to do with US vs. European games (one of the differences is apparently violence; Mortal Kombat II, Castle Wolfenstein 3D and NFL Blitz seem to be the US representative games *sigh*) and another section on Japanese gaming. Worth a read!

Myst Series - Computer Generated Scenery Artwork (2)

caesar-auf-nihil (513828) | more than 12 years ago | (#3529970)

I think this presentation is an outstanding idea. When I think about the number of computer game background scenes I have seen in games, there are many that have a beauty to them. Laugh if you will, but occasionally I'll stop in gameplay to just look around and enjoy the scenery. I remember a particullarly "Unreal" (sorry for the pun) experience when I first got a 3D card that came with Unreal. I stopped shortly after the 1st level when I came out into the outside area, and just stopped and panned around enjoying the scenery of the waterfall and the birds flying overhead.

The whole MYST series is a perfect example of this, especially with the improved Graphics and 3D views of MYST III: Exile. Its like a painting of a landscape or natural scene, except what is presented is un-natural, but still enjoyable to look at and behold.

Art, and what is appreciated as art, can show up in just about any medium, from canvas to sculpture and now an electronic/virtual medium.

But is it "art"? (1)

Jaycatt (530986) | more than 12 years ago | (#3530310)

Although something like the Myst series is definately beautiful, is it really art? Some people argue that art is made for "art's sake" and not for money. Is something that is created for the purpose of making money an artistic creation, or a commercial one? Myst is as beautiful as it is because by being so more copies are sold. Not flaming you or anything, I'm just curious about the boundaries of "art" and "commercial product" I guess. I suppose art is where you find it, and if you're lucky, it's as little "commercial" as possible.

Geography (0)

Anonymous Coward | more than 12 years ago | (#3530017)

Thanks, I was wondering where I might find London...

Barbarian at the Barbican? (1)

Te1waz (453498) | more than 12 years ago | (#3530032)

Oh goody,

I wish they'd done Barbarian/Barbarian2 (can't remember if the Publisher was Palace or some other).

Pixelated Maria Whittakers, yumee!!

I liked to 'play' with Maria's character in Barbarian2 more than the Arnie character, I kinda got off on getting beaten by the Jailer on Level 2.

Anybody got the number of a good Pyschiatrist, I just proof-read my post and I need help...

BBC has story - and defines 'geek' (1, Informative)

Anonymous Coward | more than 12 years ago | (#3530280)

The BBC has reviewed the exhibition:

In the console room, those growing up in the 1980s can relive memories of computing at its most BASIC. The ZX Spectrum was one of the first affordable home computers and played a big role in the creation of the "geek", a person (usually a man) that derived immense pleasure out of computer coding in their bedrooms.

So now we know... read it here [] .

not an art gallery (2)

Cally (10873) | more than 12 years ago | (#3530399)

Minor niggle, but the Barbican isn't really an "art gallery" per se. It's more like a university campus environment, but close to central London (prob ~20 mins walk from the City, the finacial district) which hosts many different art and cultural events. Last time I went I saw Vincente Amigo: highly recommended live if you happen to have had a bang on the head when you were a baby which left you cursed with the desire to listen to flamenco. I liked him so much I bought his most recent album [] .

Art is what you shape with your mind... (1)

sat985 (579148) | more than 12 years ago | (#3530414)

Computer art, code, graphics. Whatever it may be its art, it was shaped by a human being's mind. It was thought out, meant to convey thoughts or feelings. Take metal gear solid 2 for example. It's the thought of your own government bringing itself down through its own corruption and dictatorship like rule. It's the idea of you being in solid snake's shoes' going all out to save some people that you don't know, to save your world from a battle of information which it so blindly cannot see.

To make the characters evolve, come to life. Have feelings, convey emotions. Wheather it be from knowing its a setup and this thing has got to end, running down the corridor with your friend together shooting your way through countless enemys' for one last ditch battle. Wheather it be from opening up to someone, telling them that you love them. To find out in the end it was a machine, a fake, not knowing if they actualy were in your life or not. Not sure of anything anymore.

In some ways games can be more creative and distinct in their own way than any painting or movie could be. Countless messageboards across the net for gamers to get together. No matter what you say some things can't be put into words. The endless hype a game draws, the only way some know how to express their enjoyment, their feelings from the game. Games are unique in their own respect. Without them this would be a very dull world.

A picture is worth a thousand words.

A encompasing journey is worth more thoughts than can be described by words...
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