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Star Control 2 Released Under the GPL

chrisd posted more than 11 years ago | from the waiting-for-starflight dept.

Games 271

Jagasian writes "The classic computer space adventure role playing game known as Star Control 2 has been officially ported from its obsolete mono-platform source code to modern multi-platform C++/SDL source code. The game is open source, and compiles and runs on Linux! The alpha release binaries are available for download now!"

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asdf (-1, Troll)

Anonymous Coward | more than 11 years ago | (#4785943)

frstasdfasfd fdasf POST!!!! i win or something blah blah blha fuck you assnugget.

IN SOVIET RUSSIA (-1, Offtopic)

Anonymous Coward | more than 11 years ago | (#4785945)

The GPL releases YOU!

Re:IN SOVIET RUSSIA (-1, Offtopic)

Anonymous Coward | more than 11 years ago | (#4785990)

Soviet Russia is gone, they have the new, improved Putin Russia now. Patch your trolls!

Woohoo! (-1, Troll)

Anonymous Coward | more than 11 years ago | (#4785946)

Rock! Rock and Roll Party Town.

IN SOVIET RUSSIA (-1, Troll)

IN SOVIET RUSSIA (621411) | more than 11 years ago | (#4785948)

The classic computer space adventure role playing game known as Star Control 2 has ported you!

Re:IN SOVIET RUSSIA (-1, Offtopic)

Anonymous Coward | more than 11 years ago | (#4785983)

You are a brave soul, sir.

Re:IN SOVIET RUSSIA (-1)

The Trolling Troller (579075) | more than 11 years ago | (#4786120)

In America, we are liking your work.

Sweet (0)

Anonymous Coward | more than 11 years ago | (#4785951)

This is so cool. This game is awesome. Those that haven't played it should!

Re:Sweet (3, Funny)

FireballFreddy (472710) | more than 11 years ago | (#4786061)

Wow, a 12 year old game made it to Linux?! Sweet, maybe soon we'll be able to play Pong!

Kidding of course, I remember playing this at my psycho neighbor's house and it really is a fun game. We set the video output to a heavy metal soundtrack and recorded it on VCR to make our own Star Control rock videos... does that qualify for some sort of geek-wannabe award?

-FF

For those of you unfamiliar with the original, (5, Informative)

Freston Youseff (628628) | more than 11 years ago | (#4785954)

I can only suggest the great wealth of links located at dmoz. [dmoz.org] There's pretty much everything you need to learn about the series and then some.

Re:For those of you unfamiliar with the original, (4, Informative)

MWright (88261) | more than 11 years ago | (#4786095)

The main fan site for Star Control has, for as long as I can remember, been The Pages of Now and Forever [star-control.com] . It's got all sorts of Star Control related stuff (information, extracted music, fan art, and various other stuff). It's a good place to find information and news about Star Control (all three of them), and meet other fans. (Sadly, the SC community is not what it was five years ago, but it still exists. Slightly Offtopic: anyone here remember Guillaume's Star Contol message board?).

GPL (-1, Troll)

Anonymous Coward | more than 11 years ago | (#4785956)

Soon as I saw the story on the front page I knew what awaited inside. Hundreds of posts from zitty geeks trying to be punker-than-thou by coming up with ever-more-obscure namedropping to make up for their lack of real style (or to pretend that they are actually old enough to have been involved). Drop the pretension kiddos. We all know that your Blink 182 CD is older than your copy of Bollocks.

I love how a whole new level of conformity has been created by the average bozo's efforts at individuality. It might almost work if your personal definition of individuality didn't depend so heavily on how you present yourself to others. I mean, what's the sense of being into bullshit like [insert pseudo-non-mainstream hobby here] if you can't talk about it to make yourself superior to your peers?

Kinda sounds like the Linux crowd, huh? "I'm so ALTERNATIVE by patching my kernel every day while you brainwashed Windows sheep meander in unenlightened tedium." Funny to think that if you had back all the time you spent tweaking and patching (for no good reason other than to say you have the latest version), you wouldn't know what to do with the workstation on your desk.

*sigh*

excuse the rant. caffiene has yet to be digested.

Re:GPL (-1, Offtopic)

Anonymous Coward | more than 11 years ago | (#4785970)

Kinda sounds like the Linux crowd, huh? "I'm so ALTERNATIVE by patching my kernel every day while you brainwashed Windows sheep meander in unenlightened tedium." Funny to think that if you had back all the time you spent tweaking and patching (for no good reason other than to say you have the latest version), you wouldn't know what to do with the workstation on your desk.

So what if people spend all their time keeping up to date with the latest kernel? It's a free country, deal with it.

FINALLY! (5, Funny)

Maxwell_E (16977) | more than 11 years ago | (#4785964)

Finally we have the source to do what I've always wanted to in SC2.

Annhilate those goddamn space harpies. OOOOOH I hated those with all of my Ur-Quan might. WHY THOSE SPACE WENCHES WILL QUAKE IN THEIR BOOTS when I uhh, get my hands on that source...

(proceeds to downloads and launches fighters for good effect.)

Re:FINALLY! (0)

Anonymous Coward | more than 11 years ago | (#4785979)

You know, I always *knew* that the game designers would have done something, ahem, visually interesting with the siren race if they could be allowed by the requirements for a mainstream game. Now it's time to complete their vision!

Re:FINALLY! (5, Funny)

Maxwell_E (16977) | more than 11 years ago | (#4786051)

I realize it's poor taste to reply to your own comment and all but funny story.

I just showed my wife this comment. And I'm like, YEAH! Vindication! See! I'm not a nut, someone else out there hates space harpies as much as I do! The conversation went like this:
Me: Yeah! Space sirens suck! Woo!
Wife: Space sirens?
Me: Yeah! It's like, you're this Ur Quan massive guy, and your whole thing is you launch like this swarm of locust fighter type thing and then this stupid dildo ship comes along and..
Wife: Dildo ship?
Me: Dildo SHAPED ship...
Wife: Uh huh.
Me: Anyways those goddamn space tramps are all like, OOOOH AAAHH AAAH And you're like, GODDAMMIT!
Wife: Uh huh.
Me: And see, you're fucked because she can, OOOOH AAAAH AHH the whole time with your fighters, and you're toast.
Wife: That's nice dear.
Me: (silence, realizing the obvious)

Re:FINALLY! (0)

Anonymous Coward | more than 11 years ago | (#4786070)

and what is even more amazing is that fact that you are married... poor woman.

Re:FINALLY! (0)

Anonymous Coward | more than 11 years ago | (#4786093)

Bwahahahaha.... ZING

Re:FINALLY! (0)

Anonymous Coward | more than 11 years ago | (#4786153)

You have never talked with a girl, have you?

Re:FINALLY! (0, Flamebait)

Maxwell_E (16977) | more than 11 years ago | (#4786201)

Duh hur. You posted that an hour ago after the dude posted his wife story that's purty funnyu considering your a retard. fag

Re:FINALLY! (0)

Maxwell_E (16977) | more than 11 years ago | (#4786205)

Whooooops!
That previous comment was supposed to be anonymous. Ah well, so much for preview. Granted, the sentiment still stands.

Re:FINALLY! (0)

Anonymous Coward | more than 11 years ago | (#4786233)

Come on, now.. When you post anonymous responses to your own comments, the least you can do is not pretend you're somebody else.

Re:FINALLY! (2, Funny)

Maxwell_E (16977) | more than 11 years ago | (#4786236)

Why not, everybody else does. My only sin is I didn't kill a space siren.

The best game news I've heard in a while (5, Interesting)

ttfkam (37064) | more than 11 years ago | (#4785967)

We used to play this game as a drinking game in college. During melee play, the loser would drink. It became so much more interesting when drunk players would have a Pkunk yell "idiot," "moron," "dork," "worm," etc. at them. Things sometimes got heated and hilarious at the same time.

Now if it were network aware so that two people wouldn't have to huddle onto the same keyboard (or one person with a joystick), I would be a happy man indeed.

Incidentally, the full game had some of the best humor I have ever seen in a game. Truly timeless.

It's too bad SC3 sucked so much.

Re:The best game news I've heard in a while (3, Insightful)

Iguanaphobic (31670) | more than 11 years ago | (#4786027)

Now if it were network aware so that two people wouldn't have to huddle onto the same keyboard (or one person with a joystick), I would be a happy man indeed.

The source of course. Make it happen!!

Re:The best game news I've heard in a while (3, Informative)

MWright (88261) | more than 11 years ago | (#4786052)

Networking is not a top priority; they are trying to get the bugs fixed right now. Timewarp [classicgaming.com] is a nice melee clone with networking support, though.

Re:The best game news I've heard in a while (1, Redundant)

ttfkam (37064) | more than 11 years ago | (#4786099)

Schweeeeeeeeeeeeeeeeeeeeeet!!!

Re:The best game news I've heard in a while (2, Funny)

BubbaTheBarbarian (316027) | more than 11 years ago | (#4786123)

We used to do the same thing with Wolf 3D.

Every time some Nazi would yell "Mien Leavin" or whatever it was, take a shot. If he gets shot in the head, we take a shot to the head.

Then again, if I was shot in the head, would I have time to say "MY LIFE!!!!" before my ass hit the floor. More likely I would say "Stupid bitch, no wonder your name is BJ!" That, or ouch.

Ah yes, nothing wasted time like SC, X-Tank, Wolf and like. No wonder the users hated us.

"Bastard operators win and totally demoralize...that is REAL winning"

Re:The best game news I've heard in a while (1)

hyperturbopete (168434) | more than 11 years ago | (#4786150)

Yess!

I LOVE starcon2! The melee is fun, and the full game is one of the best computer games of all time (ran on 386, no less).

I wonder if the creators of the game have made anything else since SC2 (other than SC3...)

Re:The best game news I've heard in a while (0)

Anonymous Coward | more than 11 years ago | (#4786179)

I am happy to announce that SC3 was NOT done by The Creators (Fred Ford and Paul Reiche III); that is why it wasn't as good as SC2 (I'm happy because otherwise it would be an embarrasment to Them). The Creators would have done a much better job. There's been a petition to have them make another Star Control, but it looks at this point that anything that happens will be fan-created. The Creators have been at work on some other games, though... Someone whose handle is Yukki has a fan site for them (their company is called "Toys for Bob"); a google search should find it. There's a link from the Pages of Now and Forever, in any case.

Star Control 3 makes me *Frumple*. It was made by *Silly Cows*, not *Happy Campers*!

Re:The best game news I've heard in a while (0)

Anonymous Coward | more than 11 years ago | (#4786190)

Or, if you're too lazy to google: it's here. [att.ne.jp]

Congradulations Paul (1, Interesting)

Anonymous Coward | more than 11 years ago | (#4785969)

I don't know if you actually read this stuff, but great job Paul and the folks at TFB! I know what a large pain in the ass this must have been to complete.

And good job to all of you helped through SourceForge.

Finally! (5, Funny)

A non moose cow (610391) | more than 11 years ago | (#4785976)

I can get rid of my floppy/zip DOS bootup combo with its freakish combo of memory managers and drivers. I spent two days putting this jerry rig together just so I could reminisce.

Damn them! (4, Funny)

RecoveredMarketroid (569802) | more than 11 years ago | (#4785978)

When I was in first year, we picked up this game just before midterms... My entire floor lost about a month to it!

Now, they hit me with it again, at the most intense point in my year!... Oh, the carnage...

Re:Damn them! (1)

Dylan_t_p (630258) | more than 11 years ago | (#4786224)

I'd gladly give that game a month if it meant me getting the endless hours stolen by morrowind back....bastard game, anyways cool news I'll have to get mandrake 9 working again so I can play this game (and for other reasons of course) I never played sc2 only sc3 and even though it sucked from what I remember I'll have to give sc2 a chance

In Fascist USA (-1, Troll)

Anonymous Coward | more than 11 years ago | (#4785980)

People are so brainwashed they don't even realise that they live in a fascist country!

Whoah! (4, Interesting)

NanoGator (522640) | more than 11 years ago | (#4785985)

I wonder how many cool articles like this get pushed aside for the never ending anti-MS crap.

On a side note: Given that it's Open Source, I wonder if they'll accept mods to it? The CG FX in the 3DO version was excellent, but I'm curious what the modern generation of 3D artists today could do to update the artwork in it. As silly as it sounds, I know some peeps that'd probably jump at the chance to create their own 'art-pack' for that game.

Re:Whoah! (4, Informative)

MWright (88261) | more than 11 years ago | (#4786009)

The title screen is fan-created, and there's a music remix project (some of the original musicians are doing the remixes... the Ilwrath music is already up at the Pages of Now and Forever [star-control.com] ). I'm pretty sure they'd accept quite a bit of fan-created stuff, as long as it's good enough. The developers are *Happy Campers*, after all :)

this really was one of the most fun games i played (1)

digirave (569748) | more than 11 years ago | (#4785987)

this really was one of the most fun games i ever played.

the story ROCKED. i don't play games much normally but star control 2 sucked me into it's fun world and destroyed my life for a short period of time.

what made star control so fun was the awesome story for one player play and the melee mode where two players could select ships and just duke it out. it had sorta of an adventure game and action game put together. although during playing one play game you could set the computer to play for your ship battles

Awesome! (3, Interesting)

BlindSpot (512363) | more than 11 years ago | (#4785991)

Wow, this is totally awesome! I was just thinking about SC2 a few days ago, too!

I don't play too many RPGs, but I was drawn to SC2 after I tried it at a friend's place. It had everything. Great races, good story, and incredible music. There are still tunes from that game that I can't get out of my head. I hum them regularly.

SC2 was really something special, and I'm thrilled to see it's coming back.

great classics always come back... (1)

middle (628908) | more than 11 years ago | (#4786007)

someone care to do a review/comparative with doom3?

Re:great classics always come back... (3, Informative)

Lobsang (255003) | more than 11 years ago | (#4786097)

It's a completely different style of game. SC2 is a 2D Space/Adventure game where you have to solve a puzzle.

The graphics are not all that if compared to today's graphics, but the Aliens (yes, you have to interact with all kinds of whacked up aliens) are incredibly fun. I remember laughing out really hard in the middle of the night playing this game.

It's hard to describe. You got to play to understand.

fuck you bitches (-1, Troll)

Anonymous Coward | more than 11 years ago | (#4786013)

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PLZ FIX JAP SHITTING LINK (-1, Redundant)

Anonymous Coward | more than 11 years ago | (#4786196)

yr fecaljapan lnk is VARY brookn, plz fix, k, thx.

More exciting than Metroid Prime (0)

Anonymous Coward | more than 11 years ago | (#4786016)

not

best part about it (3, Interesting)

minus_273 (174041) | more than 11 years ago | (#4786020)

the person who started doing it : Chris Nelson ( http://slashdot.org/~Lumin Inverse/ ) is a good friend of mine here in college. I remember him first telling me about making a game back in freshman year during a CS class. Heh, never thought it would get this far. Go Chris! Brilliant!

140 MB? (4, Funny)

I_R_Che (598681) | more than 11 years ago | (#4786021)

I mean, wtf? Are they bundling KDE with it?

Re:140 MB? (0)

Anonymous Coward | more than 11 years ago | (#4786089)

they're including some media from the 3do version, the music for examle is in ogg files, not .mod or midi like the pc original.

Re:140 MB? (0)

Anonymous Coward | more than 11 years ago | (#4786210)

The vast majority of the size, I think, is from the speech. Yes, the 3do version had speech! It was very well-done. But it takes up a lot of space.

The music of the PC version, BTW, was in mod format... NO midi files! Mods sound far better, in general.

woohoo! (0)

Anonymous Coward | more than 11 years ago | (#4786032)

I remember playing Star Control 1 on my Amiga 500 back in the day. Amiga had the best port!

I get excited about very few games, but.... (1, Informative)

Anonymous Coward | more than 11 years ago | (#4786037)

...this is one to play. "Star Control 2" stole from the very best, "Starflight", and included a great deal of combat options for the adventure impaired. A real delight.

Great Game... (3, Interesting)

bje2 (533276) | more than 11 years ago | (#4786039)

I used to love this game, we played it all the time when i was in high school...the Chmmer (which reminded me of a modified X-wing rocked)...then there was the big green Urquan ship with the little fighting pods you could release...and the Korah, which shot the big spinning Chinese stars...awesome game...the story was pretty cool (although could take a while), but I was all for the Melee mode...

shoot..what was the name of the Ship where it's special weapon was self destruction???? was it Bonsai, or something else? Bonsai might have been the pilot's name...hmmmm, i forget...

Re:Great Game... (0)

Anonymous Coward | more than 11 years ago | (#4786069)

Shofixiti. I think Bonsai was one of the captain's names.

I'd pay real money... (3, Insightful)

Anonvmous Coward (589068) | more than 11 years ago | (#4786040)

...for a Game Boy Advance version of this game.

What the...? (0, Offtopic)

limekiller4 (451497) | more than 11 years ago | (#4786043)

jason@oliver:~/quarantine$ chmod 700 uqm-0.1-linux-static.sh
jason@oliver:~/quarantine $ ./uqm-0.1-linux-static.sh
-== The Ur-Quan Masters installation ==-

Hi, I'm your friendly neighbourhood installation program.
I will make you very happy, but first, we've got some business to take care
of.

I need a content .tgz package and I can't find one in
the ./ dir. I really can't work without it.
If you don't have it, please press CTRL-C and quickly get it, before I get
swapped out.
Otherwise, please tell me where you've hidden it:
Bye.

----[%snip]----

What the heck?

Re:What the...? (1)

BJH (11355) | more than 11 years ago | (#4786080)

Download the content tarball that's listed on the same page.

Some notes (5, Informative)

MWright (88261) | more than 11 years ago | (#4786044)

I'm not a developer of this, but I'm on the developer email list and I've been following CVS and discussions.

Chris Nelson is the main person responsable for the port; Fred and Paul (known among SC fans as "The Creators") are not very involved wit the port. It's a port of the 3do version, not the PC version - meaning that there's speech, and the 3do music (the pc music can be enabled with a commandline switch, though). That also means that the wonderful ending of the PC version is not implemented yet, but it probably will be. It's currently alpha, and there are quite a few bugs - it's actually impossible to win due to collision-detection issues, but I've gotten extremely close to the end. There is also a project underway to create new versions of the music; some of the original authors of the music are involved. The developers don't plan on making any major changes to the game (this should come as a relief): this release will focus on fixing all of the bugs, but otherwise staying as true to the original games as possible. The main ways in which they are straying from the real game is by integrating the 3do and PC versions a bit; the same story, and most of the same graphics, will be used. The name, "The Ur-Quan Masters", has to be used instead of "Star Control" due to trademark issues.

So, download it and *enjoy the sauce*!

Re:Some notes (1)

vectra14 (470008) | more than 11 years ago | (#4786098)

i did download it and now i'm enjoying the 2000000000000000000 png's that are still being extracted to my hard drive :(

Oooh, Star Control (5, Interesting)

Frederique Coq-Bloqu (628621) | more than 11 years ago | (#4786048)

I usually lurk, but had to make an account for this occasion..here's my take.

Star Control 2 is perhaps one of the finest space exploration games ever made, which in itself is an unfortunate but highly defendable opinion simply because the number of similar games in the last decade can be counted on one hand. Many other games have similar traits, or implement their respective characteristics with much greater finesse, but so very few have the triple-threat of exploration, combat, and humour, with a double helping of back-story and plot unravelling thrown in just for a balanced intellectual meal. Many fans of SC2 (and loathers of SC3) would say another important feature, or rather omission, is that there is no colonization involved. Your mission is to seek out new life in order to liberate your own, not clutter the galaxy with fleshy pink bipedal mammals. Why devalue the property?

The 3DO conversion of the PC game was done by Crystal Dynamics, and they will forever have my respect for not getting a single thing wrong. Any and all changes were made for the better, enhancing the game to 120% and bringing it into the fold of higher technology. The control system was further simplified from keyboard pecking to the minimalist selection of three buttons plus two shoulders of the 3DO pad. The menu system was replaced entirely with graphics instead of text, and most efficiently combined all three planet scans into one action! Yay! Also the planet lander windows were greatly enhanced for size and visibility, though it is still impossible to cross the north or south pole of any planet. And who can deny the coolness of the huge foldout starmap? That is, if you were lucky enough to get a complete copy of the game with map intact.

Naturally the graphics have a greater colour depth, and are truely a treat if you can experience them with an S-Video cable. Usually in a CD-ROM version the added storage space for extra additions like FMV and bad voice acting is a horrific experience, but the treasure of this game is the amount of time, effort, and obviously big bucks that was poured into dubbing every single line of dialogue in full aural regalia. No corners cut, no drunk actors, no scratchy sound mixers, this is giving the characters LIFE! And sweet mother of mercy, YOU CAN FAST-FORWARD AND REWIND EVERY CLIP! Who can spare six minutes to hear an Utwig whine about his favourite shroud being at the dry cleaners? We've got a galaxy to save!

If you're anything like me (and I'm a big demographic, so you probably are), music makes all the difference to the enjoyment of an adventure and of life in general. The 4-channel Amiga MOD's of the original have a lot of charm and nostalgia for me personally, and indeed most of them are fully intact, but at a higher sampling rate. It's really the new remixes that make you boogie and bounce in your chair, rockin' across Hyperspace, or exploring the cold vacuum of a lifeless planet that's WAY too far from the nearest starbase.

The full beauty of Star Control 2 is in how well it plays. Whether it's your first time exploring, or one of dozens where you know the star systems by memory, the time spent adventuring feels well spent, even when the game might come to a sudden but not unexpected end. Best of all, it leaves you hungry for more after the final credits roll. Paul Reiche III and Fred Ford created something splendid here, and their names join the hallowed elite of game creators. There is much much more to this universe, both in the past and the future. Only time will tell if more faithful chapters in the story of our Captain see the light of day, or perhaps they may delve into the past of the Milieu and Precursors.

I recently just converted some machines at work to Linux, so this is a big bonus for an RPG fan like me.

HOLY CRAP !@! (1)

yuri82 (236251) | more than 11 years ago | (#4786049)

Be prepared to spend a couple of minutes installing this...
Im installing this under windows and for the past 10 minutes it has been installing the THIRTEEN THOUSAND png and ogg files !!!
So much for packing it all under one file...My FAT table is going to crap on me...

A truly great game (1)

qute (78334) | more than 11 years ago | (#4786053)

Most of the comments are about this becomming open source.

I'd just like to say that the game was _really_ good. The things you could make the aliens say, the races you would meet in space where so imaginative. The gfx was also really good. In the sense that it fitted 100% together with the sound and game atmosphere.

This game is the reason I restored a 386. So I could play starcontrol 2.

I cannot wait for this game to be compiled on my linux box :-)

Be aware that it's still an alpha. (5, Informative)

svdb (413611) | more than 11 years ago | (#4786066)

In my opinion the news item isn't emphasizing enough that this is still an alpha. Not everything is working yet and crashes are still frequent.
The real fans will still like it, but for the full experience, you might want to wait for at least a beta release.
We actually thought it was to early for a Slashdot announcement, but I guess it was inevitable. The timing couldn't have been worse though, as for some (probably malicious) reason, a large number of files from various SourceForge web sites seem to have been deleted.

Also worth mentioning is that the source for this port came from the 3DO version, and not the PC version (this means there are differences, such as spoken dialogs), and that the final release will include (optional) remixed tracks by the original artists.

*enjoy the sauce*

Serge van den Boom
from the Ur-Quan Masters core team

Re:Be aware that it's still an alpha. (0)

Anonymous Coward | more than 11 years ago | (#4786111)

Mod this up: Serge is one of the main developers of the project, and knows what he's talking about!

Also, it's suprisingly stable for an alpha. Still, I think that Serge is right: if you're not already a hardcore fan, you should wait until the final. If you are a hardcore fan, nothing I say would stop you from downloading it anyway :)

Also, Re: the files: Is that why the message board for the project is broken?

Re:Be aware that it's still an alpha. (2, Informative)

svdb (413611) | more than 11 years ago | (#4786144)

Yes, it looks like all the messages and settings are gone. We'll put back an old backup later unless sourceforge has something better.
As I understand, the way the Sourceforge web server is set up, all files that need to be modifiable from cgi scripts have to be world-writable. So various projects on sourceforge have world-writable dirs, and it looks like someone with malicious intentions noticed that.
I don't know how many projects are the victim of this, but I wouldn't be surprised if this will end up to be another Slashdot headline.

Re:Be aware that it's still an alpha. (3, Insightful)

Doomrat (615771) | more than 11 years ago | (#4786143)

Great work, I am looking forward to playing it.
I have a small suggestion though - how about preparing a smaller media/game data pack, perhaps with the music/fmv ripped out so that this is more managable for dial up users? Also, people who have never played the game before may want to just try it out, but aren't prepared to download 140megs worth of data..

Hoorayyy!!! (2)

Lobsang (255003) | more than 11 years ago | (#4786068)

This is by far one of the funnies games I've ever played. It's funny that even today I was talking to a friend about it and how cool it would be if it became GPL.

And some say dreams don't come true! :)

Great news, needs network play (1)

truffle (37924) | more than 11 years ago | (#4786076)


This is great news, Star Con 2 is one of the most enjoyable games I've ever played. The 1 on 1 space combat is just exceptional.

I hope the team that is doing this will eventually put in some kind of TCP/IP based network play, because that would just be super fun.

Because of the (presumedly) low system requirements, this will make a great 'light' game to play on your system. Something you can run for 15 minutes just for some fun during a break.

Was Going to Pass (1)

shadymike (623907) | more than 11 years ago | (#4786079)

And I was going to pass this year. Oh well.

*extra special sauce* (1)

haedesch (247543) | more than 11 years ago | (#4786083)

this is absolutly awesome!

SC2 is really one of those games that makes you lose a month at least because of it's great story

Think of the children! (5, Informative)

MrEd (60684) | more than 11 years ago | (#4786088)

For all of you who want a *real* sequel to Star Control 2, you can kick in a bit of development towards Star Control: Timewarp [classicgaming.com] . Currently it supports 2-player-over-LAN with plans for 8-at-a-time melee. The single player game has had the foundations laid. Plot decisions are sometimes hard to make by committee. ;)


So yea. Check it out.

a petition going for the original developers (3, Interesting)

digirave (569748) | more than 11 years ago | (#4786091)

not many game developers can claim of such a loyal fan base

http://www.classicgaming.com/starcontrol/petition/ [classicgaming.com] (b.t.w. there is an annoying ad before you get to the "real" page, click on "continue" to get through)

from the page: "Sign this petition if you would want to play and BUY another Star Control game created by Toys For Bob"
"Approximate number of people who have signed the petition: 4476 "

SC2 under WinXP/2k (3, Informative)

willith (218835) | more than 11 years ago | (#4786094)

Note that if you still have your original copy of Starcon2, it is possible to play it under Windows XP or 2k, with full sound, by running it under DosBox [zophar.net] , an MS-DOS emulator.

Ironic that this bit of news gets posted to Slashdot not two days after I finish playing through the game!

this is great (1)

endrek (547737) | more than 11 years ago | (#4786101)

SC2 still is one of my top favourite games ever. It is trully a timeless classic and work of genius that is still fun to play even by todays standards. This is a truly wounderful peice of news. I am unspeakably happy

First Thoughts... (1)

Dunkalis (566394) | more than 11 years ago | (#4786102)

Time for some Ur-Quan to die a most horrible death! I enjoy blasting Ur-Quan with Spathi BUTT Missles...So much fun.

Err...That doesn't sound right...

Progress! (0)

Anonymous Coward | more than 11 years ago | (#4786105)

Star Control 2 has been officially ported from its obsolete mono-platform source code, into shiny new obsolete multi-platform source code!

Hip hip hooray!

At least it's better than tux racer.

Requires CVS SDL-Mixer??? (2)

AME (49105) | more than 11 years ago | (#4786113)

Like they couldn't use the package-managed SDL-Mixer that I have already got when they ported this TEN-year-old game? Come on, guys!

Anyway, Top Google result for the search I just did for "star control 2":

  • News: Star Control 2 Released Under the GPL - Slashdot - 37 minutes ago
Google is awesome.

Re:Requires CVS SDL-Mixer??? (0)

Anonymous Coward | more than 11 years ago | (#4786132)

I use the sdl-mixer from Debian unstable, and it works fine... I'm pretty sure the one in Debian is not from CVS, but I may be wrong. Anyway, SC2 is quite demanding in terms of sound, and the low-level libraries from the original obviously cannot be used in the port.

Re:Requires CVS SDL-Mixer??? (1)

AME (49105) | more than 11 years ago | (#4786202)

SC2 is quite demanding in terms of sound

Quite demanding!?! You're kidding, right?

Absolutely nothing I did on a 286 in 1992 would be "demanding" to modern hardware. OTOH, I'm not sure that the CVS version of SDL would even run on a 286.

Re:Requires CVS SDL-Mixer??? (0)

Anonymous Coward | more than 11 years ago | (#4786235)

The PC version was not quite so demanding; the 3do version had more to mix, though. Also, I'm not sure how many mixer libs support the fun little oscilloscope! (Granted, it's not implemented yet, but it will be!)

Actually, from what I remember, non-cvs sdl-mixer was somewhat limited... thinking even more, I'm not sure if the non-cvs one supported oggs for sound effects, and I think it could have only one music channel... so, it would be unable to do music and speech at the same time. I may be wrong, though.

Re:Requires CVS SDL-Mixer??? (1)

GigsVT (208848) | more than 11 years ago | (#4786163)

By the time the game is ready for release, the CVS SDL-Mixer will be release. This is likely the logic. This is only an alpha after all.

It's not uncommon for people to develop on the cutting edge, that way they won't have obselete deps when they themselves hit release.

Re:Requires CVS SDL-Mixer??? (0)

Anonymous Coward | more than 11 years ago | (#4786187)

from what I have seen lately, google seems to go around the entire internet on a daily basis at least. Most of the returns I get are from today or just yesterday. That's one of the good stories, now for a downside: Anybody tell me why Phoenix beats Opera on fonts? That, with no config at all on Phoenix, a "you just gotta try that browser".

Re:Requires CVS SDL-Mixer??? (0)

Anonymous Coward | more than 11 years ago | (#4786200)

The google result is google news - google gets all of /.'s news. It's not a search result, ie. it's not from google's spidering. The top result is the PNF.

Starflight (3, Insightful)

Jormundgard (260749) | more than 11 years ago | (#4786118)

Star Control 2 always felt a little like a ripoff of Starflight and Starflight 2 to me. If only the similar projects behind those games would be as successful!

Re:Starflight (1, Interesting)

Anonymous Coward | more than 11 years ago | (#4786147)

I spent my time on Starflight, then Starflight 2, and then Star Control 2. While the games are pretty similar, you can't call it a ripoff because Star Control 2 is truly the best game of the three.

FINALLY! (1)

m0RpHeus (122706) | more than 11 years ago | (#4786119)

With the source code out, I will now be able to find out why the Melnorme turns purple! Then I shall conquer the universe!

Star Control Rules! (2)

Hornsby (63501) | more than 11 years ago | (#4786121)

I spent much of my childhood playing Star Control 1 with my best friend. We used a single keyboard playing on separate sides long before multiplayer gaming was a standard practice. Those moments stand out as some of the best gaming moments of my childhood, and I can't wait to check out the port of Star Control 2. I've actually never played it, but I'm assuming it's in the same flavor as 1, so it should kick ass. If anybody out there hasn't checked out star control, you should. It rocks!

Not *quite* the same (2)

Roadmaster (96317) | more than 11 years ago | (#4786133)

Melee mode is largely unchanged, with perhaps only the addition of a few new ships. But "full" mode is a whole other beast; where SC1 was a strategy-oriented game, SC2 is a story-driven RPG. You can still have the computer auto-resolve combat if you're not arcade-game-inclined.

Re:Star Control Rules! (0)

Anonymous Coward | more than 11 years ago | (#4786139)

Are you kidding me? Star Control 2 is a completely different game and for the better. It's really too bad you've never played it before, but here's your chance.

Re:Star Control Rules! (1, Insightful)

Anonymous Coward | more than 11 years ago | (#4786157)

You have no idea what you've been missing! Star Control 2 was a lot better... it was stunning. It's still, to this day, 10 years after it was released, my favorite game!

My suggestion is to wait until this port becomes a bit more stable, and then play it... I can promise that you'll be amazed! It has a great storyline... it manages in some places to be hilarious and creepy at the same time (like with the Orz).

Also, the melee mode has all of the SC1 ships, plus a lot more!

(that said: SC2 is great, but I'd avoid SC3! It was made by some other company, and... it just lacked what SC1 and SC2 had. It was a shame. But SC2 still rules! You'll love it, trust me!)

Now I miss my 286 with cga graphics (1, Troll)

Billly Gates (198444) | more than 11 years ago | (#4786131)

...not.

Starcontrol2 was pretty primitive. I admit I have not played it since I was in 6th grade but it seemed like a simple program that was no more then a few hundred k at the most. Very atari-ish. Xannon and commander keen were both alot better in my opinion from this time frame.

Re:Now I miss my 286 with cga graphics (1)

Billly Gates (198444) | more than 11 years ago | (#4786148)

Take it back. I am thinking of StarControl 1. I took a look at the screenshots and I remember playing a more primitive version that was only in 16 colors and lacked some of the options of the second one.

Re:Now I miss my 286 with cga graphics (0)

Anonymous Coward | more than 11 years ago | (#4786172)

Take that back too ;)

StarControl 1 had primitive graphics in the PC version. The little-known Amiga version had high-colour graphics, effects, sounds and music. It also had some voice-overs like "Starrrrrrrrr Controllllll" at the begining of the game.

No lander! (2)

Mike Schiraldi (18296) | more than 11 years ago | (#4786168)

What do i do when i lose my lander? They don't seem to sell them at the starbase.

Damn. Stupid lander.

this could be a welcome trend (1)

SomeGuyFromCA (197979) | more than 11 years ago | (#4786181)

for those like me who are into nostalgia.
Now, if only EA/Origin would let us work with Wing Commander: Privateer and Microprose with Master of Magic...

Privateer 2 (1)

spammeister (586331) | more than 11 years ago | (#4786222)

Too bad it doens't work too well under XP (no I don't try very hard either). Maybe that's why I was given it for nothing :)

I can't play E&B (closest thing i can think of) anyways since I'm poor and have 26.4 connection. (Not that it matters since I think it's the most boring game ever, might as well call it Space & More Space)

Re:this could be a welcome trend (5, Insightful)

Jester998 (156179) | more than 11 years ago | (#4786241)

Must not forget Master of Orion (Microprose) and X-COM: UFO Defense (Microprose). Might as well throw in the whole Wing Commander series, too (WC1 & WC2 + their expansions, Privateer, Academy and Armada... leave WC3+ alone).

MOO, MOM, and X-COM are among my favourite games of all time... I still play all of them on a regular basis.

mono platform? (2)

io333 (574963) | more than 11 years ago | (#4786212)

I've never heard that before.

I LIKE IT!

I'm going to add that phrase to my vocabulary if no one has (tm)ed it yet.

"Mono Platform" pretty much says it all doesn't it?

It's why I don't run OSX. It's why I am trying to get off Windows. Why should I be constrained to mono platform?

wow, only 120MB bigger than the PC version. (1)

spammeister (586331) | more than 11 years ago | (#4786213)

I wonder if the same "all your Pods are belong to us" hack works in that version (one can dream).
As long as I don't have to look at a starchart to load the game up I'll be happy. I remember there being a Creative Labs card a few years ago (8+?)that went into an ISA slot that "emulated" a 3DO so you could play it's 3 wonderful games on it.
One last question reamin for me, was there ever a point to the "Rainbow Planets" at all (since it's been what 6 years since I played it)? Ah the good times.

Ah yes! Star Control 2 (1)

Single Serving Jack (238910) | more than 11 years ago | (#4786223)

I've been playing it for a few weeks now from the CVS sources. It warms the heart that such a great game will now never be forgotten or become abandonware due to it being re-licensed under the GPL. Those four floppies containing Star Control 2 for DOS that I've held onto for all these years can now be retired! :)

Netrek (0)

Anonymous Coward | more than 11 years ago | (#4786244)

All this makes me wonder...

when will the last game of Netrek be played? When will the metaserver go... quiet...
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