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LucasArts Embraces Game Mod Community

CowboyNeal posted more than 11 years ago | from the not-so-much-with-the-extending dept.

Games 183

An anonymous reader writes "LucasArts has taken a great step in promoting the modification of their titles and supporting the communities that love them! According to this press release, LucasArts has teamed up with LFNetwork to open LucasFiles.com. The site is dedicated to all files that fall in the LucasArts realm." Given competing games like Neverwinter Nights, which have a phenomenal amount of user-created add-ons, this is a very smart move for LucasArts.

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183 comments

What??? No way!!! (-1, Offtopic)

Anonymous Coward | more than 11 years ago | (#4877318)

Slashdotted already?

First Bilbo Baggins is Jack The Ripper post (-1, Offtopic)

Anonymous Coward | more than 11 years ago | (#4877322)

He really is. And a freemason to boot.

Well guess what Lucas arts also embraces (-1, Troll)

Anonymous Coward | more than 11 years ago | (#4877323)

My fucking cock bitches, and matthew haveners

Re:Well guess what Lucas arts also embraces (-1, Offtopic)

Anonymous Coward | more than 11 years ago | (#4877348)

My fucking cock bitches, and matthew haveners

Sounds like a pretty small accomplishment.

MMORPG (-1, Flamebait)

Trusty Penfold (615679) | more than 11 years ago | (#4877328)


LucasArt's big project is a MMORPG based on Star Wars - "Star Wars Galaxy".

Surely they can't be allowing mods to that without introducing the risk of cheating!

Of course, my first mod will be to introduce an "Enterprise NNC 1701" class starship and sort out those Usenet arguments once and for all.

Re:MMORPG (4, Informative)

KillerBob (217953) | more than 11 years ago | (#4877364)

SWG is being developped by Sony Online Entertainment/Verant Interactive, not LucasArts.

You may remember SoE/VI from the craptacular service they give on Everquest. You'd think that on a company that's pulling $2million+/month profits they'd be able to afford a better support staff..... /rant off. sorry.

But yeah. SWG isn't LucasArts.... For LucasArts... somebody tell me where I can get a nudie mod for Jedi Knight II? Oh yeah... I wanna shoot at naked clones of Jengo Fett....

Re:MMORPG (2)

martissimo (515886) | more than 11 years ago | (#4877653)

somebody tell me where I can get a nudie mod for Jedi Knight II? Oh yeah... I wanna shoot at naked clones of Jengo Fett....


Jengo Fett????

I sense a great disturbance in the force, and i believe it's eminating from a large horde of Natalie Portman fans who are about to vocally let you know the error of your ways!

Re:MMORPG (0)

Anonymous Coward | more than 11 years ago | (#4877809)

Even though you had the good sense not to participate in the Enterprise vs. Star Destroyer discussion, you still contributed to the overall thread. Therefore, I'm afraid that I must also advise you to shut the fuck up.

Re:MMORPG (3, Interesting)

bfree (113420) | more than 11 years ago | (#4877817)

Why would Lucas Arts pass this out? Can anyone out there tell me how difficult it would really be to make a 1942 esque mmorpg out of Jedi Knight, X-wing series (and follow-ups) and all the other Star Wars games they have released? I can see they don't have the expertise with dealing with a huge number of simultaneous users and running the servers for it, would that really be an issue for them? Finally why can't "universe" games run on a distributed network of servers where anyone can design their own region of space and have it inserted (perhaps based on network geography so if you stay close to home you have more of an advantage)?

...sort out those Usenet arguments... (0)

Anonymous Coward | more than 11 years ago | (#4877378)

And you'd lose [h4h.com]

Re:...sort out those Usenet arguments... (0)

Anonymous Coward | more than 11 years ago | (#4877795)

Yes, and we have another one.

You, shut the fuck up.

Re:...sort out those Usenet arguments... (0)

Anonymous Coward | more than 11 years ago | (#4877862)

Come up to your mother's bedroom and make me, asshat.

Re:MMORPG (1)

Com2Kid (142006) | more than 11 years ago | (#4877583)

  • Of course, my first mod will be to introduce an "Enterprise NNC 1701" class starship and sort out those Usenet arguments once and for all.


The starwar's fans will get their collective butts kicked. Though I do admit that a swarm of x-wings could be fairly irritating, photon torpedos travel at warp speeds. Ouch.

Re:MMORPG (1)

Bicoid (631498) | more than 11 years ago | (#4877724)

And someone will write a Shaper Diplomat mod that allows you to convince the operator of the Enterprise that you really both have the same interests and that you should cooperate all while firmly positioning that dagger in their back.

Fortuna Miner's Democracy forever.

Re:MMORPG (0)

Anonymous Coward | more than 11 years ago | (#4877770)


And someone will write a Shaper Diplomat mod that allows you to convince the operator of the Enterprise that you really both have the same interests and that you should cooperate all while firmly positioning that dagger in their back.

You too, you need to shut the fuck up.


Re:MMORPG (2, Funny)

Anonymous Coward | more than 11 years ago | (#4877729)


The starwar's fans will get their collective butts kicked. Though I do admit that a swarm of x-wings could be fairly irritating, photon torpedos travel at warp speeds. Ouch.

shut the fuck up.

Re:MMORPG (0)

Anonymous Coward | more than 11 years ago | (#4877738)

Lions and tigers and x-wings...oh my! Sleep with the light on kid...yo' mama will be around in the morning to check on you.

Re:MMORPG (0)

Anonymous Coward | more than 11 years ago | (#4877833)

It's a little know fact that in the original script it wasn't Lions and Tigers and Bears - oh my! It was Shut and The Fuck and Up - oh my! Yes, I'm sorry but you are yet another one who needs to shut the fuck up.

Re:MMORPG (0)

Anonymous Coward | more than 11 years ago | (#4877760)


Of course, my first mod will be to introduce an "Enterprise NNC 1701" class starship and sort out those Usenet arguments once and for all.

Yeah, that was a funny usenet thread ... in 1992. Any other really old bullshit you want to dig up that you think it funny? shut the fuck up.

text of the press release (0, Redundant)

Anonymous Coward | more than 11 years ago | (#4877330)

NEW WEB SITE FOR POSTING OF LUCASARTS INSPIRED GAME MODS LAUNCHED BY LFNETWORK.COM FAN SITE

Officially Sanctioned Site, www.lucasfiles.com, Offers Fans Location to Create and Post Modifications of LucasArts Titles

SAN RAFAEL, Calif. -- December 11, 2002 -- Fans who create game modifications (mods) based upon characters and elements in titles by LucasArts Entertainment Company LLC can now post their works on the Internet at LucasFiles, which can be found at www.lucasfiles.com. The new site, created by Lucas Fan Network (LFN), www.lfnetwork.com, an independent collection of web sites dedicated to LucasArts and its games, is an exclusive and sanctioned online location offering a variety of mods inspired by LucasArts titles. The LucasFiles database also hosts unique fan produced content, levels, and an array of other media.

"LucasArts is grateful to the Lucas Fan Network, whose enthusiastic and very dedicated members have created a distinctive online destination for fans of our games to showcase and share their creations with others," says Simon Jeffery, president of LucasArts. "The fan community is incredibly important to LucasArts and this site will provide them with a variety of ways to continue to celebrate their passion for the company and its games."

About LucasArts
LucasArts Entertainment Company LLC is a leading developer and publisher of interactive entertainment software worldwide. Based in San Rafael, Calif., as well as on the Internet at www.lucasarts.com, LucasArts is one of five companies in the Lucas group which include Lucasfilm Ltd., Lucas Digital Ltd. LLC, Lucas Licensing Ltd., and Lucas Online. Lucasfilm is one of the leading film and entertainment companies in the world. Lucasfilm's businesses include George Lucas' film and television production and distribution activities. Lucas Digital, which consists of Industrial Light & Magic (ILM) and Skywalker Sound, provides visual effects and audio post-production services to the entertainment industry. Lucas Licensing is responsible for the merchandising of all Lucasfilm's film and television properties. Lucas Online is a digital destination for entertainment, education, reference and e-commerce for Lucasfilm's intellectual properties and business units.

fp (-1, Troll)

Anonymous Coward | more than 11 years ago | (#4877331)

None of you bitches said FP!

CS (5, Insightful)

dirvish (574948) | more than 11 years ago | (#4877332)

Very smart indeed! Just think about how successful Counter-Strike is. Sierra/Valve doesn't make anything from Counter-Strike but they make boat-loads from the Half-Life game that you need to run Counter-Strike.

Re:CS (0, Flamebait)

Anonymous Coward | more than 11 years ago | (#4877398)

Indeed, they also don't pay anything to produce it.
With all of the money Lucas is spending ruining the StarWars legacy he needs another profit stream that he can collapse in a few years.

Re:CS (0)

Anonymous Coward | more than 11 years ago | (#4877412)

Think of the royalties from OpFor, Blue Shift and the upcoming CS:CZ. Valve just has to sit on the cash and make patches time to time.

Re:CS (5, Interesting)

koko775 (617640) | more than 11 years ago | (#4877422)

they make boat-loads of money off of CS as well. About four in every five people at my school don't know what the hell half-life is, yet 100% of them know what CS is, and roughly 50% of them play it.

CS-Retail is utterly stupid but, knowing the nature of people who play cs (there are a great many lamers), it's utterly successful as a standalone game.

Re:CS (3, Interesting)

dirvish (574948) | more than 11 years ago | (#4877440)

True enough. I think the CS CDs that are in stores are about the same price as the Half-Life only CDs. So, either way they are selling just one CD (at roughly standard price) per gamer...lamer or not.

Re:CS (3, Interesting)

mobets (101759) | more than 11 years ago | (#4877906)

I use retail because it was cheaper that way. Wy brother and I both wanted it. We got the Half Life collecters pack or whatever. He downloaded the mod, I installed retail.

Re:CS (2)

nomadic (141991) | more than 11 years ago | (#4877914)

Yep, after they started releasing all those half-life mods, old, cheap retail versions of half-life vanished off the shelves. Coincidence......

Re:CS (4, Insightful)

shogun (657) | more than 11 years ago | (#4877948)

Yep, after they started releasing all those half-life mods, old, cheap retail versions of half-life vanished off the shelves. Coincidence......

Nothing suspicious about that at all, people needed the basic to play the mods so they got sold...

Re:CS (2)

Spy Hunter (317220) | more than 11 years ago | (#4877526)

Yeah, but just wait until one of the mods does anything they don't like. Poof, it'll be gone. Lucas[Film|Arts|*] doesn't have the courage to let people freely change and add to what they have done - just look at how they have gone after fansites and other fan-created things in the past. I don't know how they expect this to work.

Jar-Jar Remodel (5, Funny)

Foxxz (106642) | more than 11 years ago | (#4877335)

And the first and highly game mod will be a re-skin for Jar-Jar Binks so he doesn't look like a walking poop-stain!
No. of downloads: 8732
Rated: 10 stars
Description: Highly requested! Jar-Jar replaced with a baywatch babe!

This is not a troll, this is a pleade for it to be done :)

-Foxxz

Re:Jar-Jar Remodel (0)

Anonymous Coward | more than 11 years ago | (#4877543)

at least they have the same IQ.

Oh shit yeah. (0)

Anonymous Coward | more than 11 years ago | (#4877337)

Monkey Island, Full Throttle, LOOM, these are the games I want mods for.

Re:Oh shit yeah. (0)

Anonymous Coward | more than 11 years ago | (#4877358)

I went to the website and apparently its only files for LucasArts games made by other companies with the lucas arts name thrown on. None of the classics.

In Soviet Russia.... (-1, Troll)

Jonny 290 (260890) | more than 11 years ago | (#4877350)

Game Mod Community embraces YOU!

First Soviet Russia post, bitches. Suck this one down for Michael Jackson's deformed nose!

Seriously though... (0, Flamebait)

Anonymous Coward | more than 11 years ago | (#4877697)

In Soviet Russia, THE GAME MODIFIES YOU! I am not using too many caps.

Re:Seriously though... (2, Funny)

Anonymous Coward | more than 11 years ago | (#4877842)

Argh! Once again, if my post begins with "In Soviet Russia", it is a troll. The moderation option for troll reads as follows: "Troll".

Re:Seriously though... (0, Informative)

Anonymous Coward | more than 11 years ago | (#4877896)

In Soviet Russia you get hung for using soviet russia jokes becuase they are old as hell almost as bad as natalie pr0tman and beowulf jokes, my god give it a rest already

The best all-LucasArts file site there is. (0)

dagg (153577) | more than 11 years ago | (#4877359)

You've reached the best LucasArts file site in the world. The fact that it's the only all-LucasArts file site helps it be the best, but that's a good thing, right?

Well that's one way to be the best.

Does it hold any potential? (2, Insightful)

NetDanzr (619387) | more than 11 years ago | (#4877360)

The only current game that I can imagine there are fan files for is the Galactic Battlegrounds, an average real-time strategy. Unless LucasArts prepares to release a strong single-player roleplaying game or strategy (single- or multi-player), I see absolutely no reason for them to have a mod community. Why single player, you may ask? Because in the world of RPGs, modding can affect characters in a profound way and can be considered cheating.

Re:Does it hold any potential? (1, Interesting)

Anonymous Coward | more than 11 years ago | (#4877532)

What about an FPS? Jedi Knight 2 has quite a few mods and third-party levels [jediknightii.net] (single and multiplayer). Most of them aren't on LucasArts' new site though.

Preemptive PR? (4, Interesting)

bobz (1527) | more than 11 years ago | (#4877362)

Conspiracy theory of the day: Lucasarts puts up a "fan community" site to garner lots of good karma in order to offset the hit it will take when it serves more legal papers to ScummVM [scummvm.org] (a Lucasarts adventure game interpreter), who just days ago produced another release...

Re:Preemptive PR? (1, Informative)

Anonymous Coward | more than 11 years ago | (#4877773)

Perhaps if you kept track of the development lists, and/or read the news over the past few months, you'd realize that scummvm has maintained contact with lucasarts and wouldn't post such a sensationalist post.

The following is taken from the June 25th news posting (yes, almost 6 months ago):

"Their message requesting the removal of the site is based on the presumption that we are distributing LucasArts own engine on this site. Of course, ScummVM is a fully original work based equally on reverse engineering and original decoding work by many different people in the community, so this request doesn't really affect us."

Later, in their October 17th, State of the Scumm address:

The main issue at the moment is their requirement for a 'non-profit' clause. We need to push this clause to prevent any -direct- profit from being made by selling ScummVM itself (seriously, who would want to anyway? geez :)... but try and convince LucasArts to still let commercial distribution in a package of other software, such as a Linux distribution. This is required to ensure we are at least DFSG and OSD compliant.

"Hopefully I can knock some sense into them, and convince them that there's nothing wrong with this, otherwise this whole negotiation period - and it's being going on for months - will be pretty pointless. Basically, we need to have their permission to use an Artistic-license style clause."

Finally, in their December 7th update:

"To date, LucasArts has not been able to give us any firm complaints regarding ScummVM, besides some vague claims that if they didn't enforce these conditions on us, it would effectively give up their rights to their own Intellectual Property. We do not believe this, there certainly have not been any documented cases of the GPL leading to such a challenge in the past..."

At least pretend like you're writing a balanced reply.

Re:Preemptive PR? (5, Informative)

Ndr_Amigo (533266) | more than 11 years ago | (#4877774)

Actually, we havn't heard a single word from LucasArts legal in two weeks (besides a promise two weeks ago that I would get a phonecall first thing that monday. I didn't so it was time for another release :)

- Ender
Leader Type Person,
ScummVM

They live again (0, Troll)

WildBeast (189336) | more than 11 years ago | (#4877366)

Now if Lucasarts can finally start making good games, that'll help to.

Re:They live again (3, Insightful)

Anonymous Coward | more than 11 years ago | (#4877404)

LucasArts doesn't even make games anymore. They throw their name on a product made by another company. Which is why the quality of LA games has changed so greatly since, say the Rebel Assault, era. I really loved the classic lucas arts games. Full Throttle, Loom, Monkey Island are, and will always be awesome.

Re:They live again (0)

Anonymous Coward | more than 11 years ago | (#4877804)

No

They never were

LucasArts is as queer as a 3 dollar bill and so are you

So what does this imply for ScummVM? (5, Informative)

meringuoid (568297) | more than 11 years ago | (#4877370)

Given their ongoing (but apparently lapsed) dispute with LucasArts over their replacement .exe for the old SCUMM games - maybe this signals a more enlightened approach across the board? Maybe LucasArts will actually start giving the ScummVM developers some pointers on how SCUMM works, and we'll get 100% compatibility much more quickly?

(For anyone who doesn't know, ScummVM [slashdot.org] is a replacement .exe for old games like Day of the Tentacle and Monkey Island; it uses antialiased graphics and hardware MIDI to dramatically improve the picture and sound, and runs on any platform SDL does - unlike the old .exe's that come with the games, which struggle to run on modern machines. LucasArts seem to have mistaken ScummVM with an abandonware site...)

Re:So what does this imply for ScummVM? (0)

Anonymous Coward | more than 11 years ago | (#4877426)

That link 404's, but thanks for posting all that. Thats what I wanted to say, only you said it better.

Re:So what does this imply for ScummVM? (3, Informative)

meringuoid (568297) | more than 11 years ago | (#4877456)

Whoops, my bad. How did that 'slashdot.org' get in there?

The real site is here [sf.net] and this time I'm using Preview.

Re:So what does this imply for ScummVM? (5, Informative)

Ndr_Amigo (533266) | more than 11 years ago | (#4877799)

hahahaahahaha. Yeah, right. Ahem. Pesimism mode, off. :)

Seriously, I can probably talk about this now the site has been announced. The original 'proposal' from LucasArts to deal with our 'problem', was (this was suggested to us about 7 months ago) to be hosted by 'their upcoming mod site' - what is now known as LucasFiles..

This would apparantly have solved the legal issues they have with us (which they have never really explained or clarified except in vauge terms).

But basically, all LucasFiles is supposed to be is a host for FPS mods. Big whoop. The LucasFiles people didn't want us (I gather), and the whole idea was completely torpedoed when I pointed out that moving from SourceForge would require work on their part - eg, we'd need equivilant services like CVS ecetra.

Anyway. It was suggested, it never worked.

As for sharing technical details, the last time I asked their response was "We're not intrested in doing so at this time, maybe we can discuss it MUCH (their verbal emphisis) later."

- Ender
Head Monkey Wrangler,
ScummVM

NWN is not the answer. (2, Troll)

grumpygrodyguy (603716) | more than 11 years ago | (#4877371)

NWN, great concept...poor execution.

Until they fix the camera angle, I'm sticking with EQ. Above all I need to be able to play w/o contracting chronic nack/back injuries from trying to see what's 15 feet in front of my character all day.

No, Bioware did not deliver on this one folks. They highly restricted the user environment, and there is very little customizability in the game at all(except hot-swappable keys which have been around almost a decade).

Game mods have been been a huge benefit to gamers(Half-life being the best example). But it's going to be someone else that runs with the fantasy genre.

Re:NWN is not the answer. (5, Informative)

reaper20 (23396) | more than 11 years ago | (#4877390)

Until they fix the camera angle...

There are plenty of user made mods that free the camera, along with tons of other mods that expand and extend the game. The _usermade_ Pool of Radiance mod is better than the recent standalone game!

This is exactly the kind of thing that makes NWN great, and probably why LucasArts is so interested.

Re:NWN is not the answer. (0)

Anonymous Coward | more than 11 years ago | (#4877396)

Because the camera doesn't give you a 360 by 360 degree view, the game sucks?

Baby, meet bathwater.

There are camera angle hacks available that will fix your problem that work well.

Re:NWN is not the answer. (2, Interesting)

eddy (18759) | more than 11 years ago | (#4877399)

They're not going to "fix it", but there's a Mod that does release the camera, so if you really want it, you can have it.

I won't spend time countering your "no customizability"-statement, but I can agree that NWN was nowhere as good as I should have been.

Re:NWN is not the answer. (0)

Anonymous Coward | more than 11 years ago | (#4877627)

nowhere as good as I should have been.

You're right, you should have been WAY better.

Re:NWN is not the answer. (1, Funny)

Anonymous Coward | more than 11 years ago | (#4877636)

Until they fix the camera angle, I'm sticking with EQ. Above all I need to be able to play w/o contracting chronic nack/back injuries from trying to see what's 15 feet in front of my character all day.

I think you have a chronic brain injury if you're trying to look around corners on a monitor by moving your head.

But what was the question? (4, Insightful)

Len (89493) | more than 11 years ago | (#4877845)

NWN, great concept...poor execution.
I don't think you understand the concept. NWN was never supposed to be "EverQuest without the fee". It was supposed to be "D&D online" and BioWare sure delivered on that.

Personally I'd much rather play D&D with a good dungeon master than EverQuest, so I like NWN. I don't see why the camera angle is such a big deal; I can see more than far enough to cast a fireball without toasting the rest of the party. And I really don't get the "little customizability" comment - I can customize the whole damn game!

It's not EverQuest, and you don't have to like it, but NWN already has about 1800 published mods. Clearly a lot of people think it's a good game for modding.

Surely Lucas himself can't be behind this? (3, Funny)

svvampy (576225) | more than 11 years ago | (#4877386)

I mean he's ignored the fans for how long?

But surely this will be the one true mod site. As in, 'If you don't want to play by our rules (No killing Jar^2) or else..

Great but, (5, Informative)

Vladequacy (633590) | more than 11 years ago | (#4877409)

Great but, who owns the content? Look at the Terms of Use Url [lucasfiles.com] .

To the extent the Fan Games contain material that consists of or is derived from Source Material (as defined in Attachment B to these Terms of Use which is incorporated herein by this reference) and to the extent LF Networks agrees, in its sole discretion, to allow such use, you acknowledge that the Fan Games are in whole or in part derivative from the Source Material, that you have no right, title or interest in and to anything contained in or derived from the Source Material, and that you irrevocably assign to LF Networks any and all right, title and interest you may be deemed to have in any materials contained in or derived from the Source Materials.

They've done it before, see (1, Informative)

Vladequacy (633590) | more than 11 years ago | (#4877429)

They've done it before, see. This article shows how they at Lucasart have appropriated users works Url [216.239.33.100] .

Re:Great but, have you seen the submission release (5, Informative)

Xandar01 (612884) | more than 11 years ago | (#4877557)

If this Officially Sanctioned site follows Lucas Arts policy in any way it will be up for grabs once you post. If they borrow from your idea, you won't get anything for it. Sure you might get bragging rights, but that's about it.

Take a look at the Submission Release [lucasarts.com] (.DOC) that you must submit when applying for an Art Position ( FX ARTIST 2 [lucasarts.com] ) with the company.

For those without Word or Open Office:

2. I understand and acknowledge that because of LEC's position (i) it receives numerous submissions of artwork and music from third parties, and (ii) it is constantly developing in-house ideas, formats, stories, concepts, artwork, music, and the like, and that many such submissions and/or developments heretofore or hereafter received and/or developed by LEC may be similar to or identical to those contained in my Submission. I understand and agree that LEC's use of material containing elements similar to or identical with protectible property contained in the Material shall not obligate LEC to me in any manner if LEC shall have developed or obtained such material either heretofore or hereafter independently or exclusively from sources other than from me.

Re:Great but, (2)

CrazyJoel (146417) | more than 11 years ago | (#4877681)

"...you irrevocably assign to LF Networks any and all right, title and interest you may be deemed to have in any materials contained in or derived from the Source Materials."

All your mods are belong to George!

Look at the submission terms (5, Informative)

mkweise (629582) | more than 11 years ago | (#4877415)

From http://www.lucasfiles.com/submission.php:
You hereby grant to LF Network the royalty-free, non-exclusive, transferable right and license to use and exploit all rights in copyright in and to Your Posted Material throughout the universe in all forms of media, whether now known or later developed or created. Accordingly, among other rights, LF Network may reproduce, modify, publish, translate, distribute, sell, perform, and display Your Posted Material alone or as part of other works in any form, media or technology.

Furthermore, the terms of submission incorporate by reference Attachment A [lucasfiles.com] , which reads:
Fatal error: Call to undefined function: latest() in /usr/local/psa/home/vhosts/lucasfiles.com/httpdocs /ssi/right.php on line 10

Re:Look at the submission terms (0)

Anonymous Coward | more than 11 years ago | (#4877462)

"throughout the universe"?

Talk about covering all the bases...!

Re:Look at the submission terms (0)

Anonymous Coward | more than 11 years ago | (#4877700)

Don't forget about attachment B, which leads to a page with no relevant text.

(c) License. By submitting any Fan Games hereunder, you agree that: you are granting LF Network a license to such Fan Games in accordance with the license terms set forth in these Terms of Use, including, without limitation, Attachment B [lucasfiles.com] hereto.

IOW: All your mods are belong to us

shameless plug (2, Informative)

JeanBaptiste (537955) | more than 11 years ago | (#4877427)

I love moddable games. EU2 and HOI from strategyfirst and paradox are the most moddable games I have ever seen. I have been playing games for 20 years and these would be my top 1 and 2. Coming in #3 would be nethack(rogue). These 3 would probably be the top 3 best games I have ever seen, as well as the top 3 most moddable. Coincedence?

Yeah... (5, Funny)

Ridge (37884) | more than 11 years ago | (#4877435)

Just wait and see what good ol' Georgie's lawyers will say when someone takes Jedi Knight 2 and creates Dirty Wookie Lovin' involving a few dancing blue women, Princess Leia in her sail barge outfit, and one well-endowed Wookie...

Re:Yeah... (2, Funny)

wideBlueSkies (618979) | more than 11 years ago | (#4877514)

Please mod up this as funny.

I can almost imagine an aroused wookie chasing after Leia. Sort of like a german shepard getting excited over a pillow, but bigger....

Doom Total Conversions? (1, Interesting)

Anonymous Coward | more than 11 years ago | (#4877450)

what ever happened to the -great- starwars themed Doom Total Conversion mods for Doom and Doom II?

one of 'em had you going around inside the friggin death star! it was great.

so was the Aliens Total Conversion mod for that matter. scary as fuck with the sound clips.

Re:Doom Total Conversions? (0)

Anonymous Coward | more than 11 years ago | (#4877781)

What happened to it? Lucas Art fucking sued, that's what fucking happened to it! Like I said, this company will sue you for talking about Star Wars standing around the water cooler. It's the most lawsuit-happy fucking company EVER. This project is destined to fail by deign. They just want all the shit on one place so it's fucking easier to get rid of.

I figured it all out (0, Troll)

danheskett (178529) | more than 11 years ago | (#4877473)

See title. Lucas is a whore. Just a thought.

Also, kittens are distracting. I recommend 350 degrees for 40 minutes.

The spirit of game mods was started by Rob Malda (1, Offtopic)

ekrout (139379) | more than 11 years ago | (#4877504)

Rob "CmdrTaco" Malda wanted a site for geek news that facilitated user discussion about recent important events in the free software world.

Modifications of Slashdot's intrinsic features began to crop up. Rusty Foster's Scoop project turned into Kuro5hin, a site for green party members and graduate students. A bunch of Nuke-based software turned up to, such as PostNuke.

Game mods are just like weblog software -- they facilitate community building. There's a great community of LucasArts gamers consisting of developers, game mod creators, artists, musicians, and gamers. In relation, there's a great community of weblog sites like Slashdot, Kuro5hin, Metafilter, and Monolinux.

Don't overlook the often overlooked. Give some credit to Rob and other webloggers. That's my message, basically.

Thanks for reading.

Re:The spirit of game mods was started by Rob Mald (0)

Anonymous Coward | more than 11 years ago | (#4877704)

Mod this crap down. I'm browsing at 2 and shouldn't have to read trolls, especially this, which seems to have been moderated as 'Interesting'. Hope that gets picked up in metamod.

Funny you should mention Kuro5hin (0)

Anonymous Coward | more than 11 years ago | (#4877870)

Slashdot users need to understand who Eric Krout is, and a visit to one of the sites that he mentions in the parent post (Kuro5hin) is most instructive. For a period of several months, he crapflooded the site incessantly, and was so abusive that he ended up altering various site policies (i.e., mojo accumulation for comments on diary entries.) Rusty Foster, the admin of Kuro5hin who often found himself on the receiving end of attacks from Eric Krout, showed admirable restraint in not cancelling his accounts. Most admins I know would have cancelled them in a heartbeat. Here's why:

Check out his diary [kuro5hin.org] . Note that the last entry in it, titled "We Win, You Fucking Losers", admits to perpetrating a "reign of terror" at Kuro5hin. Also instructive his the diary of his alternate account, Christian Roberts [kuro5hin.org] , in which he refers to himself as "the ultimate troll" and "Kuro5hin's best user." (Sound familiar?) Among his other alternative accounts was the lovely I Fucked Your Girlfriend [kuro5hin.org] .

Eric Krout seemed harmless enough when he came to Kuro5hin, but that didn't last very long. Soon he was posting self-absorbed diary entries several times a day, then he started attacking regulars in their diaries, then he started spamming the submissions queue and crapflooding the diaries section, and finally he ended up posting what can only be described as sheer hate. Eric Krout didn't hesitate to tell you what he thought of "faggots" and "niggers" and all of these other groups that apparently do not sit well with him.

Eric Krout is a racist, a sexist, and a homophobe, but beneath all that, all you need to know is this: Eric Krout is an obsessive loser who spends every waking minute of his spare time crapflooding weblogs. As it happens, Slashdot is his current target. Don't take my word for it, follow the links and read for yourself (if you're so inclined.) But moderating this moron up or playing his silly little games is only going to prolong his stay. In the interest of keeping the signal-to-noise ratio here high, I submit that we would all be better off by cutting his visit short.

A Slashdot AND Kuro5hin regular.

Sweet! (4, Funny)

Xaroth (67516) | more than 11 years ago | (#4877525)

I'm totally modding my PC now so I can play burned LucasArts games!

Oh, wait.

Great! Now we can program the game the right way! (2)

Nefrayu (601593) | more than 11 years ago | (#4877528)

I think the first thing I will do is write a mod to remove the Dewbacks and have a large Ewok celebration everytime I blow up a deathstar. Some things you just shouldn't touch.
Long live the original trilogy, the way it should be.

Very surprising. (1)

shepd (155729) | more than 11 years ago | (#4877641)

This is one of those things that was on my "Never going to happen" list. After that Episode I DVD debacle, I thought George Lucas was as dumb as a bag of bricks (to this day, no one I know owns the Episode I DVD). It turns out I may have been mistaken.

modders (0)

Anonymous Coward | more than 11 years ago | (#4877686)

where does this leave the rest of the mod community? i love meg!

It won't last (0)

Anonymous Coward | more than 11 years ago | (#4877711)

Lucas Art is and always has been waaay over-protective of it's property. They are the most lawsuit-happy company ever. They're just gathering everyone up into one place so it's easier to gas 'em

[OT] Gnu's logo (-1, Offtopic)

Anonymous Coward | more than 11 years ago | (#4877726)

Why does GNU.org's logo look like it is a gay Gnu? [gnu.org]

http://www.gnu.org/philosophy/gif.html

http://www.gnu.org/philosophy/gif.html

http://www.gnu.org/philosophy/gif.html

http://www.gnu.org/philosophy/gif.html

http://www.gnu.org/philosophy/gif.html

That's a mighty-gay Gnu, if you ask me! Of which, you didn't ask me and I say Troll-away!

Jedi Knight 2 mods (1)

policy11 (597244) | more than 11 years ago | (#4877730)

Hopefully this means good things for jk2. Something for gunners and ctf players would be really nice.

maybe.... (5, Informative)

Dylan_t_p (630258) | more than 11 years ago | (#4877751)

they should team up with these guys [jediknightii.net] or these guys [massassi.net] or even these guys [jediknight.net] becuase they have been doing lucas arts mods for ages

This could be a cool thing just so long as the lucas guys started to release bonus packs kinda like the Unreal guys, that and if it hasn't already happend a new big fluffy pack(aka bfp3) for jedi knight 2 if there isn't already one......

The best mods will still get killed (5, Interesting)

stratjakt (596332) | more than 11 years ago | (#4877859)

But not by lucasarts, by whatever copyright they might step on.

New maps, more wookies, flying yodas, etc will probably be tolerated. How would they feel about Jedi Starfighter being turned into a Star Trek game?

But if someone did something like a total conversion mod, say about Dragonball Z or the such, and they gave it some name like Bid for Power, and it was really really cool - much better than any official DBZ game ever created - FUNimation would send out cease and decist orders.

This is a good step, but the modding communities options are still extremely limited.

Pod Racer (2)

spazoid12 (525450) | more than 11 years ago | (#4877887)

I may be alone, but I really liked that game. At first I didn't, but then I bought a cheap steering wheel with pedals and it was great (I think all racing games suck without a steering wheel).

Anyways, I didn't see anything for Racer at the new mod site. Maybe it's time I make the time for it. It was never an 'open' game, but there is very often a way...given persistence. Sometimes all you need is a laid-off engineer. Hmm, like me.

I'd start with figuring out how to add pods (kinda like the car models you can add to 'Need For Speed'). Then tracks and other fun stuff.

Competing games like Neverwinter Nights? (0)

Anonymous Coward | more than 11 years ago | (#4877929)

What is the subject of comparison? LucasArts has only two upcoming RPGs, one is an MMORPG and the other was co-developed by Bioware, maker of Neverwinter Nights.

I'm sure LucasArts' EULAs will say they own any mod content just like Bioware's do, so I don't see the big deal. It's just venture investment.

Supporting the communities? (0)

Anonymous Coward | more than 11 years ago | (#4877930)

Uh huh.

That's why LucasArts hounded these guys [sourceforge.net] right? "LucasFiles" seems little more than a vehicle to pimp all the latest LucasArts Star Wars games to me.. go to "LucasArts Classics" there ("Convince yourself that the 90s really were cool"), and the most they're willing to offer you is "Self-running and playable demos for DOS and Windows".. oops, looks like they haven't even managed to put those up.

What nonsense. Nobody is going to be buying a new copy of the PC (mmm, pc speaker) Maniac Mansion, nor the VGA version of Indiana Jones and the Last Crusade, anytime in the forseeable future. If they really give a damn about 'community' at all, why not just give a link to ScummVM instead? What revenue could conceivably be lost at this point?

The rather gleeful-sounding anonymous coward who submitted this sounds an awful lot like a LucasArts marketdroid to me

Buying Maniac Mansion, etc... FOR ScummVM (5, Informative)

raygundan (16760) | more than 11 years ago | (#4877963)

I actually bought a stack of those old adventure games *because* of ScummVM. I had played a few of them (Maniac, Monkey Island, Zak McCracken) growing up, but didn't realize how many more of those great games there were.

I bought (just a few months ago) both Indiana Jones games, Day of the Tentacle, Sam & Max, a Monkey Island or two, Loom, and I don't remember what all else. But the point is I bought them BECAUSE of ScummVM, and I wish LucasArts would just GET IT and leave the ScummVM folks alone. They're not stealing IP. They're not hurting profits. They're actually contributing to sales of older games. Why are they still being hounded?

Ah, well-- enough ranting. Glad to see the ScummVM folks are sick of waiting for LucasArts to make up its mind, and have gone ahead with the latest release of ScummVM without their permission. Good work, guys!!
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