Beta
×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

NWN Linux Client Not So Delayed after All?

CmdrTaco posted more than 11 years ago | from the believe-it-when-I-see-it dept.

Games 155

Sir Joltalot writes "It seems as if the NWN linux client might not be as delayed after all. From the client page: "We have just been informed by Rad Game Tools that they have Linux versions of both Bink and Miles. ... This solves the two outstanding issues with the Linux Client, and I bet we will have even more good news for you in the coming week in terms of future Betas or Demos of the Linux Client."" You'll excuse me if I opt against holding my breath ;)

Sorry! There are no comments related to the filter you selected.

Lips Like Sugar (-1)

The Lyrics Guy (539223) | more than 11 years ago | (#4892057)

Echo and The Bunnymen - Lips Like Sugar

She floats like a swan
grace on the water
lips like sugar
lips like sugar
just when you think you've caught her
she glides across the water
she calls for you tonight
to share this moonlight

You'll flow down her river
She'll ask you and you'll give her

Chorus:
Lips like sugar
Sugar kisses
Lips like sugar
sugar kisses

She knows what she knows
I know what she's thinking
sugar kisses
sugar kisses
just when you think she's yours
she's flown to other shores
to laugh at how you break
and melt into this lake

You'll flow down her river
but you'll never give her
(chorus)

She'll be my mirror
Reflect what I am
A loser and a winner
The King of Siam
and my Siamese twin
Alone on the river
Mirror kisses (x2)

(chorus x3)

first post? (-1, Offtopic)

BrendanL79 (164654) | more than 11 years ago | (#4892058)

can it be?????

YOU FAIL IT (0)

Anonymous Coward | more than 11 years ago | (#4892079)

INVALID FORM KEY : 1N50V137RU551A


# Important Stuff: Please try to keep posts on topic.
# Try to reply to other people's comments instead of starting new threads.
# Read other people's messages before posting your own to avoid simply duplicating what has already been said.
# Use a clear subject that describes what your message is about.
# Offtopic, Inflammatory, Inappropriate, Illegal, or Offensive comments might be moderated. (You can read everything, even moderated posts, by adjusting your threshold on the User Preferences Page)
# If you want replies to your comments sent to you consider loging in or creating an account..

Problems regarding accounts or comment posting should be sent to CowboyNeal.

Re:first post? (-1, Offtopic)

YOU ARE MASSIVE FAIL (632183) | more than 11 years ago | (#4892163)

You are the massive fail!! No fp, bitch!

OS X? (3, Interesting)

glwtta (532858) | more than 11 years ago | (#4892062)

With all this excitement about the linux client, I haven't heard anything about an OS X one - anyone know if one in the works?

Re:OS X? (1)

JanneM (7445) | more than 11 years ago | (#4892064)

There is. It has its own update page as well.

Re:OS X? (1)

mhr003 (629333) | more than 11 years ago | (#4892187)

opppp kneeeeeeeeeeerrrrrrrr whok whok whok whok

Re:OS X? (0)

Anonymous Coward | more than 11 years ago | (#4892206)

OS X client?! waste of time! :)

I want nwn for hurd! (-1, Offtopic)

Anonymous Coward | more than 11 years ago | (#4892067)

Waa. Oh wait, it dosent even support usb 1 yet, and that technology is now 5 years old!

Re:I want nwn for hurd! (0)

Anonymous Coward | more than 11 years ago | (#4892266)

I heard they're just ironing out the last bugs in getting a generic PS/2 mouse working. Next up, PS/2 keyboards!!! Woohoo! I won't have to use an AT keyboard out of the scrap heap anymore.

christmas (1)

bicho (144895) | more than 11 years ago | (#4892069)

Nice!
a Pity it wont be befor the 24th.
Just yesterday I was thinking of getting the windows version, now I dontknow what to do, but I think Ill wait.

I dont have enough money to by both. :)

It's Free (0)

Anonymous Coward | more than 11 years ago | (#4892137)

It will be free for download for anyone who already has the game. (So you'll need to have an account on their site). Why do you think it's under the "Downloads" section? :)

Re:christmas (0)

Anonymous Coward | more than 11 years ago | (#4892153)

I've played neverwinter nights quite extensivly. Please note that it sucks ass, one of the worst RPGs I've ever played. I'd appreciate any other slashdot opionions, I don't know if it was just me or not.

Re:christmas (3, Insightful)

Archfeld (6757) | more than 11 years ago | (#4892881)

I really have to agree with you..the ruleset is whacked, they did NOT even get close to making it 3rd ED D&D. The toolset is neat in a very superficial, and limiting way. The hundreds of hours needed to actually transfer an original idea into their scripting makes it VERY much NOT WORTH the effort. If you actually expect to RolePlay give it up. If you want a gauntlet like experience and a very simple roleplay environment it might do the trick. But any actual character development or spontaneus roleplay is impossible in this game.

Re:christmas (2, Insightful)

McCutheonIV (631184) | more than 11 years ago | (#4892214)

Sadly, you'll have to buy the windows version anyways, so holding out to support linux gaming doesn't matter. When I pre-ordered the game they had still claimed on thier website that the linux and mac binaries would be included. Boy was I pissed when I found out they weren't.

Re:The deeper meaning of switching from Irix to Li (2, Insightful)

Monkey-Man2000 (603495) | more than 11 years ago | (#4892333)

My understanding is that we will be able to download the Linux binaries for free if you bought the windows version. I don't know about the Mac Version.

Re:The deeper meaning of switching from Irix to Li (2)

ealar dlanvuli (523604) | more than 11 years ago | (#4893065)

When I preordered it was supposed to be shiped in box. They will get more money from me the instant they refund my purchase in full.

well (0)

Anonymous Coward | more than 11 years ago | (#4893593)

there are options for other people who haven't bought the game yet. well, one option at least. you can order it from TuxGames - they'll count it as a Linux sale. And you'll get a CD with the client on it. I wish I could go back in time and do this. I'm glad I ordered UT2K3 from them at least.

Re:christmas (0)

Anonymous Coward | more than 11 years ago | (#4892256)

You'll have to buy the windows version anyway. Having the Linux game engine won't do you much good without the game itself.

Weapons Inspectors To Visit U.S. +1, Patriotic (-1, Offtopic)

Anonymous Coward | more than 11 years ago | (#4892073)


CANADIANS TO LEAD WEAPONS INSPECTION TEAM INTO USANovember 21, 2002
(Toronto) - A coalition of Canadian peace groups today
announced their intention to send an international team of
volunteer weapons inspectors into the United States later
this winter. The coalition, Rooting Out Evil, are recruiting
inspectors through their newly launched website,
Routing Out Evil [rootingoutevil.org]
.
"Our action has been inspired by none other than George W.
Bush," said Christy Ferguson, a spokesperson for the group.
"The Bush administration has repeatedly declared that the
most dangerous rogue nations are those that:
1) have massive stockpiles of chemical, biological, andnuclear weapons;
2) ignore due process at the United Nations;
3) refuse to sign and honour international treaties; and
4) have come to power through illegitimate means.
"On the basis of President Bush's guidelines, it is clear
that the current U.S. administration poses a great threat to
global security," said Ferguson. "We're following Bush's
lead and demanding that the U.S. grant our inspectors
immediate and unfettered access to any site in the country -
including all presidential compounds - so that we can
identify the weapons of mass destruction in this rogue
state," added David Langille.
Visitors to Rooting Out Evil's website are invited to sign
on as honorary members of the weapons inspection team.
Honorary inspectors can participate in the action, or they
can simply lend the support of their name as they would on a
petition. The actual inspection team that crosses the
border will be comprised of prominent individuals from
Canada and other countries.
The Rooting Out Evil coalition includes Greenpeace Canada,
the Centre for Social Justice, and the Toronto Committee
Against War and Sanctions on Iraq, and is supported by
American groups such as the National Network to End the War
Against Iraq, Global Exchange and the US section of the
Women's International League for Peace and Freedom. They
oppose the development, storage, and use of weapons of mass
destruction by any state.--For information: David Langille or Christy Ferguson
info@rootingoutevil.orgDavid Langille, Director of Public Affairs
CENTRE FOR SOCIAL JUSTICE489 College Street, Suite 303Toronto, OntarioM6G 1A5
Tel: 416-927-0777 x225Fax: 416-927-7771Toll free: 1-888-803-8881
Email: langille@socialjustice.orgWebsite: http://www.socialjustice.org
Not interested in a war against Iraq?

Become a Weapons Inspector [rootingoutevil.org]

Cheers,
Woot

Re:Weapons Inspectors To Visit U.S. +1, Patriotic (-1, Offtopic)

Spellbinder (615834) | more than 11 years ago | (#4892115)

would be just fair..

Bink and Miles (5, Insightful)

stratjakt (596332) | more than 11 years ago | (#4892074)

Hmm. If they have linux versions, why not make them available on their website? The video tools are freely available for Windows, so having the linux version floating around surely would only help further adoption of their tech.

I can understand why they wouldnt release source - but would sticking the client and encoders up hurt them?

Re:Bink and Miles (1)

stratjakt (596332) | more than 11 years ago | (#4892103)

And a follow up question:

RAD makes a ton of dough liscensing this stuff, it's used in thousands of games. The encoder is free, but the SDK is big bucks. [radgametools.com]

So why do they ask for paypal donations? [radgametools.com]

Anyone else find it just a little cheesy when a for-profit corporation is soliciting donations?

Re:Bink and Miles (0)

Anonymous Coward | more than 11 years ago | (#4892238)

That's weird. Ya know, considering they're charging a decent amount of money to license their stuff *and* taking donations, the least they could do is use a little of that dough to hire someone to make their webpage *not* look like it was done in Frontpage and Paint with clipart.

Re:Bink and Miles (2, Funny)

MasterOfMagic (151058) | more than 11 years ago | (#4892755)

Anyone else find it just a little cheesy when a for-profit corporation is soliciting donations?

Maybe they're taking their cues from Mandrake [linux-mandrake.com] ?

Re:Bink and Miles (5, Informative)

John Miles (108215) | more than 11 years ago | (#4892837)

Because we spend $I_don't_know_how_much_money_but_it's_a_boatload on bandwidth giving away the RAD Video Tools [radgametools.com] for free. :)

I'm not involved with that particular product and can't rattle any stats off the top of my head, but I remember being shocked to hear how much download traffic our site sees per month. The donation button shows up only when you're downloading a freebie like the video toolset that's of primary interest to (non-paying) end users.

Re:Bink and Miles (1)

abe ferlman (205607) | more than 11 years ago | (#4893408)

Share it over gnutella and provide an md5 sum on your website. Linux folks like to share and want to help.

Just an idea. I don't use proprietary software when I can avoid it anyway, so nevermind, I'm sure linux folks will keep working on SDL/OpenAL/etc.

Re:Bink and Miles (2)

StarTux (230379) | more than 11 years ago | (#4893565)

How about mirroring and having all those Geeks share some bandwidth? Just wish one could mirror on a spammers server so we can user their bandwidth!

Or at least have some information that you can use Bink and Miles (I am assuming that Miles Sound System is your design?) on Linux. At least it may save someone at your office having to deal with an influx of e-mail to do with software that was already available.

If Bioware can make this mistake, I wonder how many others will too.

Of course I have no idea what rules and regs at radgames would prevent any of my ideas :).

StarTux

well... (0)

Anonymous Coward | more than 11 years ago | (#4892075)

The only reason I have XP dual booting on my home machine is for NWN. I don't use windows for ANYTHING else.

Can't wait for the client, I can reclaim a gig of space on my hard drive.

Re:well... (0)

Anonymous Coward | more than 11 years ago | (#4892083)

I'm callin you out. You lie. Cheap karma whore.

You use windows more than you use linux.

Give yourself a biscuit (0)

Anonymous Coward | more than 11 years ago | (#4892136)

...you must be so proud.

Re:well... (1)

ryszards (451448) | more than 11 years ago | (#4892232)

You must be lying, XP takes 2GB of disk space, then you've got NWN too :P

Rys

Re:well... (-1, Flamebait)

Anonymous Coward | more than 11 years ago | (#4892286)

The only reason I have XP dual booting on my home machine is for NWN. I don't use windows for ANYTHING else.

Well, good for you. Some of us play more than one game. I got tired of NWN after a weekend of playing it and haven't touched it since. Woohoo, let me take my wizard with 5 hit points out into the city and get killed by a goblin in two hits. Yipeeeeee. This sure is fun. ;-)

Been there, played it (2, Troll)

SteweyGriffin (634046) | more than 11 years ago | (#4892077)

I have access to and just recently finished the Neverwinter Nights game start to finish, about 99.9% of it playing on the NetBSD machine as server. There were only a very few problems I encountered:

0. I had to create the directories "currentgame.0" and "temp.0" before I could get gameplay out of the server running on NetBSD using Linux emulation with the Suse7 emu package.

1. The most difficult to deal with were module transitions--from chapter to chapter. These had to be saved before the transition, the saves had to be moved to the windows machine, the transition completed on a windows local server, then saved again, moved back, and restarted.

I'm certain there's something simple that I could be doing--have the script check regularly (every second?) for some kind of disk structure, or perhaps fixing something else, but I was too anxious to get to the next chapter to sit there and do a ktrace of what was happening. I have a pile of saved games I can monkey with though (about 100 of them) so I'll get to it eventually.

I did not try to move it to a Windows server to see if this would make a difference. I suspect it would've worked perfectly.

So, I'd recommend saving yourself a headache and just use the Windows version. I play games for entertainment, coolness, sex appeal, geek factor, etc., but I don't wish to spend an hour tweaking stuff just right so I can play on GNU/Linux.

P.S. If you must play on Linux/BSD, please know that saving the game in the middle of an area to area transition (not module to module--that just plain didn't work) caused a freeze and core-dump in the server.

Re:Been there, played it (0)

Anonymous Coward | more than 11 years ago | (#4892110)

YOU SPOILING WHORE!

Re:Been there, played it (5, Funny)

Longinus (601448) | more than 11 years ago | (#4892178)

I play games for entertainment, coolness, sex appeal, geek factor, etc., but I don't wish to spend an hour tweaking stuff just right so I can play on GNU/Linux.

What? I thought running stuff on GNU/Linux was the epitome of cool and sexy! I'm sure if I had a girlfriend she would back me up on this...

TROLL (0)

Anonymous Coward | more than 11 years ago | (#4892182)

SteweyGriffin is a troll. Here is his request [slashdot.org] to be added to trollback.

Re:Been there, played it (2)

Synn (6288) | more than 11 years ago | (#4892226)

They're not talking about running the server under Linux, but the game client.

Or were you running the client under NetBSD some way?

Re:Been there, played it (0)

Anonymous Coward | more than 11 years ago | (#4892262)

using Linux emulation with the Suse7 emu package

Re:Been there, played it (1)

batkiwi (137781) | more than 11 years ago | (#4892279)

"playing on the NetBSD machine as server"

His point is the article is not about the server, but the client.

The server has been known to run under emu on the bsd's for a while. The server is quite stable, and meant for multiplay campaigns, not 1 guy going through the single player game.

Re:Been there, played it (1)

MeanMF (631837) | more than 11 years ago | (#4892243)

Sounds like a lot more work than just booting into Windows and playing it there... :)

Re:Been there, played it (0)

Anonymous Coward | more than 11 years ago | (#4892245)

using Linux emulation with the Suse7 emu package.

Re:Been there, played it (0)

Anonymous Coward | more than 11 years ago | (#4892253)

bloody shit slashcode, that comment wasn't meant for you, was for dumbshit comment above. AC apologises, news at 10...

Re:Been there, played it (2)

Maul (83993) | more than 11 years ago | (#4892335)

P.S. If you must play on Linux/BSD, please know that saving the game in the middle of an area to area transition (not module to module--that just plain didn't work) caused a freeze and core-dump in the server

Uh, I've been using the Linux deticated server since Day 1 it was released. Using Red Hat 7.2, I haven't had any of those problems since several patches ago. Bioware fixed the "save in the middle of a transition" bug (which existed in the Windows version too) a long time ago, for sure.

Re:Been there, played it (3, Insightful)

Atzanteol (99067) | more than 11 years ago | (#4892386)

I play games for entertainment, coolness, sex appeal, geek factor, etc., but I don't wish to spend an hour tweaking stuff just right so I can play on GNU/Linux.
Some of us don't have Windows machines and need to wait for the GNU/Linux version to be able to play it.

FreeBSD was just fine and dandy (2)

DrSkwid (118965) | more than 11 years ago | (#4893567)

the only drawback was that map rotation was manual

I guess it would not that hard to write a sniffer to look for special control phrases in the chat logs [like i do for everquest - I can call up maps & item searches, recipies, any url, send email etc.etc.]

but NWN server never/rarely crashed on me - it did kind of bork the response of the public web server sometimes by CPU hogging but hey, that's life

It seems to me... (5, Insightful)

johnthorensen (539527) | more than 11 years ago | (#4892081)

that the REAL story here is the availability of Bink and Miles. These two tools are widely used in the gaming industry, and should make porting of MANY games and other multimedia apps (not just NWN) a real possibility. In fact, a quick look at Rad Game Tools page [radgametools.com] shows 2,700 games that use the Miles API. Bink is pretty cool too...used in quite a few games as well.

-JT

Re:It seems to me... (2)

johnthorensen (539527) | more than 11 years ago | (#4892093)

Note above comment should have read:

"...availability of Bink and Miles for Linux"

-JT

Re:It seems to me... (5, Funny)

stratjakt (596332) | more than 11 years ago | (#4892155)

You notice it lists "3D Realms Duke Nukem Forever"

Makes me wonder what else on the list is imaginary.

Re:It seems to me... (2)

13Echo (209846) | more than 11 years ago | (#4892667)

Well, it isn't really imaginary. It is just going to take "Forever" for it to be released. That means that we will never play it.

Re:It seems to me... (1)

Dave2 Wickham (600202) | more than 11 years ago | (#4892793)

Rare Ltd. 3 products to be announced for N64

OK... o_O

Re:It seems to me... (5, Insightful)

beme (85862) | more than 11 years ago | (#4892176)

There's also a bit to the story about Bioware talking so much about a simultaneous release, then a release a 'few weeks' after the windows version, then many months later, all when they never even bothered to _ask the vendor_ if the tools they chose to use might work with Linux. Boggles my mind that there'd be all this talk about a Linux version and they don't even bother to send an email to the support@vendor.com address.

Agreed, makes sense for Disciples II too! (3, Informative)

Kjella (173770) | more than 11 years ago | (#4892190)

Disciples II is also using the Bink engine to play animations. So that would make the recently announced port much much easier.

Kjella

WHO CARES (-1, Troll)

unterderbrucke (628741) | more than 11 years ago | (#4892094)

jesus fucking christ
"news for nerds, stuff that matters"

Re:WHO CARES (-1, Flamebait)

Anonymous Coward | more than 11 years ago | (#4892143)

LISTEN

once this happens: linux will have 3, count em THREE games.

This is huge - it will completely send microsoft reeling.

Re:WHO CARES (1, Redundant)

mstyne (133363) | more than 11 years ago | (#4892295)

you forgot tuxracer!

maybe slashdot was too much for 'em (1)

Spellbinder (615834) | more than 11 years ago | (#4892101)

it would be nice to see the game finally running under linux..
i already played 2 chapters under windows and the game is great

How to make a no cd NWN version 1.27-win (0)

Anonymous Coward | more than 11 years ago | (#4892165)

Using your trusty local Hex Editor open up nwmain.exe. Change the two bytes at offset C66A from their old values (E8 D1) to the new values (EB 3F).

Enjoy.

Interesting dialogue (-1, Offtopic)

SteweyGriffin (634046) | more than 11 years ago | (#4892168)

Man: Morning.
Waitress: Morning.
M: Well, what you got?
W: Well, there's egg and bacon; egg, sausage and bacon; egg and troll; egg,
bacon and troll; egg, bacon, sausage and troll; troll, bacon, sausage and
troll; troll, egg, troll, troll, bacon and troll; troll, sausage, troll,
troll, troll, bacon, troll, tomato and troll; troll, troll, troll, egg and
troll; (creationists start singing in background) troll, troll, troll,
troll, troll, troll, baked beans, troll, troll, troll and troll.
Creationist: Troll, troll , troll, troll, lovely troll, wonderful troll.
W (cont): or lobster thermador ecrovets with a bournaise sause, served in
the purple salm manor with chalots and overshies, garnished with truffle
pate, brandy, a fried egg on top and troll.
Wife: Have you got anything without troll?
Waitress: Well, there's troll, egg, sausage and troll. That's not got much
troll in it.
Wi: I don't want any troll!
M: Why can't she have egg, bacon, troll and sausage?
Wi: That's got troll in it.
M: It hasn't got as much troll in it as troll, egg, sausage and troll has
it?
Wi: (over creationists starting again) Could you do me egg, bacon, troll and
sausage without the troll then?
Wa: Ech!
Wi: What do you mean ech! I don't like troll!
C: Lovely troll, wonderful troll....etc.
Wa: Shut up! Shut up! Shut up! Bloody creationists. You can't have egg,
bacon troll and sausage without the troll.
Wi: I don't like troll!
M: Sh dear, don't cause a fuss. I'll have your troll. I love it. I'm having
troll, troll, troll, troll, troll, troll, troll, baked beans, troll, troll,
troll and troll. (starts creationists off again)
C: Lovely troll, wonderful troll...etc.
Wa: Shut up! Baked beans are off.
M: Well, can I have her troll instead of the baked beans?
Wa: You mean troll, troll, troll, troll, troll, troll, troll, troll, troll,
troll, troll, and troll?
C: Lovely troll, wonderful troll...etc...troll, troll, troll! (in harmony).

It took them that long to find out? (5, Insightful)

ttyRazor (20815) | more than 11 years ago | (#4892169)

Did they even bother to ask? I wonder how many other games or software projects have been delayed because the developers didn't bother to ask anyone if there were already wheels out there while they tried to invent their own.

Re:It took them that long to find out? (3, Informative)

MeanMF (631837) | more than 11 years ago | (#4892230)

There's nothing on the Rad Tools web site about a Linux version, so I think it's safe to assume that the toolkits are still in beta. You're right though, it wouldn't have hurt them to ask!

Re:It took them that long to find out? (4, Funny)

mao che minh (611166) | more than 11 years ago | (#4892334)

"I wonder how many other [projects] have been delayed because the developers didn't bother to ask anyone if there were already wheels out there while they tried to invent their own."

Happens at my company once every month or so.

Re:It took them that long to find out? (2, Insightful)

Rydia (556444) | more than 11 years ago | (#4892475)

Apparently it never came up, even when they were talking to Rad about the Mac version. I think this was just the mother of all miscommunications.

Re:It took them that long to find out? (5, Informative)

crisco (4669) | more than 11 years ago | (#4892966)

Might have something to do with the post [bioware.com] (near the bottom of the page) that Sam Latinga (formerly of the SDL project, now with Blizzard) reporting yesterday that he ported the RAD game tools to Linux.

in unrelated news... (-1, Offtopic)

MadFarmAnimalz (460972) | more than 11 years ago | (#4892205)

Alan M. Ralsky not Getting as Much Spam Mail as Previously Thought

Goodie. Is this the beginning of a backtracking tradition on /.? If so, will the eds please print a retraction of all the pathfinder stories?

Yes, we know they were faked; we use photoshop too.

television (-1, Flamebait)

Anonymous Coward | more than 11 years ago | (#4892215)

I switch on, and darkness gives way
to colour. Seen this film, is anything else on?
Press the button and the picture changes
to distant suffering. Millions dead,
yawn, saw this earlier. Press it again.
Ads? I'll watch for a while. Maybe
there'll be something on in a minute.

BioWare is just plain stupid (0)

Anonymous Coward | more than 11 years ago | (#4892225)

I mean duh

First they use tools they know only exist on mac/win while also knowing they promissed to make a linux port.

Then they announce to the world that they are months behind because linux tools dont exist, when they actually do for anyone who asks.

Take it from me... (4, Insightful)

fudgefactor7 (581449) | more than 11 years ago | (#4892244)

I completed the game, and I can say that it's a blast! Plus, making your own modules is great. Patience for the linux client will be WELL worth it. Trust me.

Re:Take it from me... (2, Funny)

enos (627034) | more than 11 years ago | (#4892538)

I'm glad to see you also decided to wait for the Linux client.

Re:Take it from me... (2)

fudgefactor7 (581449) | more than 11 years ago | (#4893474)

I am one of those non-zealot persons who can, do, and are willing to play the game first on whatever OS is available, beit windows or otherwise. I didn't want to wait, so I didn't. But for those of you who won't touch windows, then waiting (being your only option) will not be in vain.

A example of False Advertisement at its best (3, Interesting)

cyberlotnet (182742) | more than 11 years ago | (#4892283)

Everyone seems to be cheering the fact that NWN will hopefully have a way to play movies and sound come monday because of a linux version of RAD tools..

HELLO, People... Lets think about this one moment...

They announced MONTHS ago that they where going to Launch with a NWN Linux Client..

Then they turn around and say its going to be delayed..

Now in the last week they main delay is not having a clue of what to do about sound and movie?

Is it just me or does anyone else thing that this whole thing started out as nothing but a large STUNT to get more sales and it has turned around and bit them in the REAR..

MONTHS down the road and they are just now telling us that they can't play sound or movies.

And here we are 2 weeks before X-mas.. Even if they where 100% complete with everything else they would still have to integrate, and test these 2 very important show stopping features.

HOW CAN YOU ANNOUNCE A LINUX CLIENT AT LAUNCH AND NOT EVEN HAVE A REMOTE IDEA OF HOW YOU PLAN ON SUPPORTING YOUR MOVIES AND SOUND...

This false advertising beats out fast food, They fleece you every time you order a burger from there picture based menus, pictures that make your mouth water, and get something that looks like it was sat on.

Re:A example of False Advertisement at its best (0)

Anonymous Coward | more than 11 years ago | (#4892665)

An great examle of false advertising is you pretending you know what you're talking about.

Re:A example of False Advertisement at its best (2)

StarTux (230379) | more than 11 years ago | (#4893129)

Most people would not expect the client before xmas, its only aout 5 working days left and they have to rip out the sound code and put back in the Miles sound. Bioware wll not get the Bink and Miles tools for Linux until Monday...

No real false advertising as the language between planned release and actual promised release are two seperate things.

Anyway, think logically...Why false advertise against a small market? You're witnessing honest mistakes here of that I am certain (how many have worked in a large business can relate to screw ups happening?).

IN FEDERAL AMERICA (-1, Offtopic)

Anonymous Coward | more than 11 years ago | (#4892288)

Parents snitch on children!

Stupidity (5, Insightful)

Rydia (556444) | more than 11 years ago | (#4892305)

Jeez, we finally get word that the client is almost done, and there's not one decent post in the whole stinking story.

Personally, I think that the story of bioware should help a lot, both for linux gamers and developers. It should remind the developers that you should never, ever, EVER make a cross-platform game with non-cross-platform parts. Bioware got so incredibly lucky with this, I have no idea what they would do if they didn't have Bink and Miles available... I would have doubts about a winter date. As for the gamers, I think that this is a great opportunity to get a native game that isn't an FPS, supported by the developers (with an expansion on the way, too). I know that it's very easy to sigh and condemn bioware and all this silliness, but hey, at least they're doing it. And we should be happy and support them by buying it to ensure their future support of linux (now that they have gotten their act together ;).

Also, hello to all the guys from the Great Linux Client Thread! :)

Re:Stupidity (2)

StarTux (230379) | more than 11 years ago | (#4892595)

What should be next for the Linux Client Thread?

"The Penguin Saved the Client?"

StarTux
aka Fuzzle from the bioboards...

Just remember... (5, Informative)

mao che minh (611166) | more than 11 years ago | (#4892308)

..to actually buy the Linux version once it hits shelves (or more then likely, the stock of your favorate online retailer). Without support for their efforts, Bioware won't throw money towards future ports.

Re:Just remember... (2, Insightful)

The Real ShieldWolf (633895) | more than 11 years ago | (#4892378)

I pre-ordered NWN, and paid $59.99us for it, because it was supposed to have the Linux binaries available shortly after release. The price has since dropped to around $35.00us and I'm STILL waiting, and now you want me to buy ANOTHER copy!?! How about this instead? BioWare gets the Linux client and the toolset, out before the end of the year, or I never buy another one of their products again due to the missleading manner in which they advertised it. I am tired of companies who claim to support Linux to get the free advertising, only to fail to make good on their claim.

Re:Just remember... (5, Informative)

1%warren (78514) | more than 11 years ago | (#4892428)

There isn't a *Linux* version. They originally planned to ship the game with Linux support. The Linux client will be a free download. Bioware will be able to get a fair idea of the numbers by seeing how often it's downloaded.

Re:Just remember... (1, Funny)

Anonymous Coward | more than 11 years ago | (#4893283)

So if we all download it 10 times they are more likely to bring out more games on Linux :)

So let's see (1)

ElMiguel (117685) | more than 11 years ago | (#4892354)

They announced another big delay of an already tremendously late product because of the unavailability of some components without even bothering to check with the maker of those components. And yet some people seem to believe Bioware are "working hard" in this port. Awesome.

With this level of interest on Bioware's side, I can only imagine how buggy NWN for Linux will be when it is "finished".

Re:So let's see (0)

Anonymous Coward | more than 11 years ago | (#4893100)

Actually, the Linux version should be no more buggy than the Win version. They used OpenGL for the graphics engine, Binks for the movie engine, and Miles for sound. All of the patches to the Win version have been synced in the Linux version. So, the Linux Client should be on par with the Windows Client.

Re:So let's see (1)

ElMiguel (117685) | more than 11 years ago | (#4893162)

Even if the movie engine and the sound system have been ported by somebody else, I suppose they'll need to write *some* Linux specific code for the port. And if they aren't really interested in the Linux port (as they have shown IMO), they won't care if their Linux specific code is buggy.

time (0)

Anonymous Coward | more than 11 years ago | (#4892368)

Dr white time?

Conspiracy theory (2)

SmokeSerpent (106200) | more than 11 years ago | (#4892537)

Imagine that at project start, the future availability of Bink and Miles for Linux was "promised" to Bioware. After the collapse of Loki and other developments, Rad Game Tools declines to release said products.

While working feverishly to roll their own solution, Bioware publicly states that this is the reason they are being held back.

Sam Lantiga suddenly shows up out of the blue on the NWN forums to reveal that he had previously ported Miles and submitted the code back to RGT.

The Rabid Linux Zealots flood RGT's mail server...

RGT admits that they do have a working Bink and Miles for Linux.

grassy knoll... area 51...

With all the whining... (2, Insightful)

FinalCut (555823) | more than 11 years ago | (#4892613)

With all the whining I have heard about the delays in the Linux client im suprised BW even bothered continuing work on it. Where is the value to BW in finishing it. The delays have turned into bitches and gripes that only fuels bad press - like that which is found in the headline on this site ("i wont hold my breath") BW, in its slow way, is actually doing the linux community a favor by developing for the platform at all - and hopefully when there done, people will buy it - thus showing the gaming community that Id isn't the only company that can make a headliner game for Linux and be successful. So stop yer bitchin. You don't have to love or even support the delays or even the effort of BW to make the game. Be cynical all you want but shut up about it. If your gonna bitch - bitch if no game comes ever does come out. And then when you do bitch, make sure you bitch at all the people who could only whine during the development and showed the world what an ingrateful lot the Linux community can be at timews.

Re:With all the whining... (0)

Anonymous Coward | more than 11 years ago | (#4892693)

Well.. given the fact that a lot of people, like me, buyed NWN *in advance* becaue they promised a linux version, much better they finish it. I don't think many people will buy a linux version, because we already buyed the win32 one and we expect to get the linux client for free..

Check the stratics chat Log. (2)

StarTux (230379) | more than 11 years ago | (#4892624)

Lookie here, Linux always gets a mention :).

http://nwn.stratics.com/content/community/hoclog s/ 20021212_hoc.shtml

Portability should not be an afterthought (1, Insightful)

Anonymous Coward | more than 11 years ago | (#4892719)

Portable applications are well designed applications.

One guess as to why this port has been so difficult for them.

Re:Portability should not be an afterthought (0)

Anonymous Coward | more than 11 years ago | (#4893458)

Considering that most games have a shelf-life of under 12 months, who gives a flying crap if it's "well-designed"?

It's not like it's an accounting system or something that has to last 20 years and you know will require multiple ports over it's lifetime.

Why is Bioware doing it? (4, Insightful)

yamla (136560) | more than 11 years ago | (#4892791)

I'm seriously curious here... why is Bioware releasing a Linux client? Please understand, I run Linux and I'm desperate to get a Linux client myself, I just don't understand Bioware's business reasons for this.

Bioware isn't likely to make back the money they've sunk into porting to Linux, not in sales they'd otherwise not have received. Yes, they'll certainly gain some good will from the Linux community but still...

Certainly, matters are different with the stand-alone linux server. Porting that didn't take much effort and this adds value to the product quite obviously.

So what's my theory? Bioware is using NWN to get some cross-platform experience for a future project. They know they aren't going to make their money back on the development of a linux client for NWN but that doesn't matter to them. The experience they get from this port is the value they are looking for and they plan to leverage this experience on future projects. Those are the ones Bioware expects to see a payback.

Re:Why is Bioware doing it? (2)

Maul (83993) | more than 11 years ago | (#4893105)

This is a good observation. I was wondering "why" to myself, as well. People have apparently gotten the game, toolset, etc. to work in Wine. I'm sure Bioware expected them to do so.

Your comment makes sense. The only question is "what" future project? Knights of the Old Republic? Maybe something they are just toying with right now? *Shrugs*

Re:Why is Bioware doing it? (3, Insightful)

Doc Hopper (59070) | more than 11 years ago | (#4893569)

Your theory sounds about right to me. The work on NWN is, fundamentally, a work to create a new engine for their RPG's to replace the aging one used in the Baldur's Gate series. They milked Baldur's Gate for many years, and it was tremendously popular and a big money-maker. The same can be expected of NWN.

Fundamentally, NWN is a method for telling stories. Everything else is simply a means to achieve that end. They've made amazing, engrossing stories before. Having a client run on all platforms will almost surely be a money-loser, but all those future expansions, cranked out every 8 months, is a sure way to continue being profitable for this company, because they know how to tell an engrossing story via a game engine.

So yeah, I agree with you. But it's not some mysterious future project that they are laying the groundwork for, but simply more and more expansions so they can use this as their base engine for the next 6 years.

Re:Why is Bioware doing it? (3, Informative)

m1a1 (622864) | more than 11 years ago | (#4893684)

Bioware is making a Linux client because they promised it. They originally said it would ship at launch! Linux installer and all, right there when you bought the disc. I am glad they are standing by their promise to make a linux client, but you must understand why people would be upset. There are people who bought the game on the good faith that a linux client would be released shortly. It wasn't.

Rad (2)

Sivar (316343) | more than 11 years ago | (#4892818)

"We have just been informed by Rad Game Tools that they have Linux versions of both Bink and Miles.

You mean... They didn't ask?!

Don't get too excited. (0)

Anonymous Coward | more than 11 years ago | (#4892962)

The RAD tools are available on the Mac also. This they have known for some time. If all they need is opengl, miles sound system and bink video support then why isn't the Mac client finished? Doubtless, many people will now whip themselves into an even greater frenzy waiting for the Linux client to ship. Don't let it happen to you!

development/DMing with Linux? (1)

Kludge (13653) | more than 11 years ago | (#4892995)

Will I be able to develop levels and DM using Linux? From what I hear this is all the fun in the game.

Binks & Miles (1, Interesting)

Anonymous Coward | more than 11 years ago | (#4893070)

You know what the sadest part of this whole thing is? It took the Linux NWN Community to let Bioware know that Linux versions of these libraries were available. I do not know who is in charge of analysis and design for NWN, but they have seriously screwed up. First, Bio announces that they are having sound issues and movie issues because they used libraries that are available only on Win/Mac. Leads me to wonder how they ever thought there would be a concurrent release for all three platforms. Second, they didn't work with RAD to find out if Linux ports of these libraries were in the works or how hard it would be to do this. Basically, there were bad design decisions made at the front-end of this project. Other standards should have been considered, such OpenAL and MPEG4. Anyway, my .02.

Sick and tired of bioware. (0)

makoffee (145275) | more than 11 years ago | (#4893289)

I tired of the bull. I want my game that I paid for! Id even be cool if they put out unstable builds, whatever. As a linux user I'm used to it.
Load More Comments
Slashdot Login

Need an Account?

Forgot your password?