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Parsec To Be Released As Open Source

timothy posted more than 10 years ago | from the screenshots-to-drool-on dept.

Graphics 224

Mark Bainter writes "The Parsec creators have announced today that they are going to release the Parsec project source code early next month. From the site: 'The source release will include platform support for Win32, MacOS X, and Linux, and contain both OpenGL and Glide rendering code. It will include almost everything that has been part of the earlier LAN-Test releases, as well as our new client/server code that is already far along in development. However, it is our hope that this release will be picked up by the Parsec community for further development, supported by members of the original Parsec Project. This release will be the last official release of the original Parsec Project. It had been our intention to achieve a full-featured release including Internet game play in 2002. However, we were always doing this in our spare time, and since it is taking us too long to reach our original goal, we do not want to keep the Parsec community waiting any longer and have thus decided that it is time to change Parsec's development model to an open source approach.'"

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I hope this will do us all well! (0, Offtopic)

XplosiveX (644740) | more than 10 years ago | (#5178993)

I don't think many people will know what this is but I know I will.

Re:I hope this will do us all well! (0, Offtopic)

kjamez (10960) | more than 10 years ago | (#5179002)

second. there's a first for everything, and i was close. i wanted some credit.

Bush will kill us all! (-1)

Anonymous Coward | more than 10 years ago | (#5179003)

Well, here we go.

Nice knowing you all.

Re:Bush will kill us all! (-1, Offtopic)

XplosiveX (644740) | more than 10 years ago | (#5179011)

It's all Suddam Husein's fault. *shrugs*

Re:Bush will kill us all! (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#5179031)

why do you hate america? Bush said everything is fine, damn it. Ok, he can't define the war, he can't define success, but he said we're winning, what more do you want! Whinger!

Get with teh pogrom.

Re:Bush will kill us all! (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#5179153)

I sincerely hope you didn't mean to say "get with the pogrom" because pogrom refers to persecution of the Jews in Russia.

Re:Bush will kill us all! (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#5179342)

pogrom is Russian for "a riot" in general or historically specific references.

teh stands for Trans Europe Halles, "A European network of independent cultural centres established on former industrial sites".

"teh pogrom" might stand for a plan to riot (and possible persecute Jews) at independant cultural centers established on former industrial sites . . . or it could be "the program" with a few simple typos . . , but we can't be too carefull now, can we.

Mike

Re:Bush will kill us all! (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#5179408)

He must be able to define the war, I mean isn't that all that the skulls and bones society [home.iae.nl] care about?

Well (0)

Dictateur (638553) | more than 10 years ago | (#5179006)

That's good. Things will go faster this way.

woah! (3, Funny)

jandrese (485) | more than 10 years ago | (#5179007)

What's next? A Duke Nukem Forever release? I remember checking out this site back before I ever got the 3D acceleration working on FreeBSD. I'd always figured they were going the same route as Stars! Supernova Genesis [crisium.com] . It's great to see that it's going to be Open Source as well. It'll be great to play something beyond the ancient LAN demo.

Re:woah! (4, Funny)

CoolVibe (11466) | more than 10 years ago | (#5179196)

Speaking of DNF: That one should be open sourced too, if only to get rid of all the whining and old jokes about it.

So, what about it, 3D Realms? Open the code, we'll finish the game for you ;)

*ducks and runs away*

Re:woah! (1)

Cranky_92109 (414726) | more than 10 years ago | (#5179383)

...DNF: That one should be open sourced too...

The only problem with this idea is that there is no code!

Top Secret 3D Realms business plan:
1: Make kick ass game
2: Announce even more kick ass sequel
3: ???
4: Profit!

(Psst Mr. Broussard, replace ??? with 'Write the code')

Thankx... (1)

Eric_Cartman_South_P (594330) | more than 10 years ago | (#5179387)

So, what about it, 3D Realms? Open the code, we'll finish the game for you ;)

Spilled my nightly "have-it-so-i-can-hack-a-few-more-hours" cup of coffee from laughing so hard. Funny shit. :)

Re:woah! (1)

jcknox (456591) | more than 10 years ago | (#5179348)

Forget Duke Nukem.

Bring back Hunt the Wumpus!!!

My name is Chris, my first computer was a Ti 99/4A, and I am old.

Glide? (4, Interesting)

ruiner13 (527499) | more than 10 years ago | (#5179009)

Does anyone still use Voodoo cards? Do they work with win2k or XP?

Voodoo who? (0)

Anonymous Coward | more than 10 years ago | (#5179042)

What is Voodoo, Glide, 3DFX?

Thesedays, most crappy onboard SIS/VIA motherboard chipset VGA can kick these. Sad but true.

Not with XP. (1)

Blaede (266638) | more than 10 years ago | (#5179049)

Some people have hacked some XP drivers together, since there are no official XP drivers (how could there be, 3Dfx folded before XP's release).

But I believe there are official Windows 2000 drivers.

Re:Not with XP. (0)

askii64 (512780) | more than 10 years ago | (#5179297)

People have done more than just hacking drivers together, they've gone as far as to take the glide source and get it to compile in Windows and fix the XP problems, and also some have gotten ahold of the Direct3D code and updated it a bit. Here're some sites:

http://www.3dfxzone.it/koolsmoky/
http://www.us ers.on.net/triforce/glidexp/

I own a Voodoo 5 5000 (1)

Penguin Follower (576525) | more than 10 years ago | (#5179417)

Yes, it works under Win2k. One of 3Dfx's last releases was a "decent" Win2k driver. But, on today's games, it doesn't always display things correctly. On XP, you can try and use the Win2k driver, but it is screwy and just plain sux. If you still have one of these cards (like me) you find that it still works best under Win98... I have never tried the "3rd party" drivers by various people that are available on the internet.

I had my Voodoo 5 in my Red Hat Linux box until lately, when I decided I wanted dual head and got a Matrox G450 cheap from eBay (not too bad, it works, but the drivers could use some refinement!).

Re:Glide? (0)

Anonymous Coward | more than 10 years ago | (#5179055)

as this is quite offtopic I will post AC.

Yes, they work w/Win2k. No, technically they don't work w/XP (the extended features such as TV-out etc).

There are drivers available on the web based on Win2k drivers that will work w/XP.

Check out: Amigamerlin 2.5 for XP.

This isn't Parsec (5, Funny)

1984 (56406) | more than 10 years ago | (#5179013)

There I go, getting all excited that the classic TI99/4a sideways scrolling shoot-em up is going to made open source. So I'd have a chance to see the workings of one the games that perverted my early development. Alas it's some fancy-schmancy 3D number. New fangled nonsense...

Re:This isn't Parsec (1)

einer (459199) | more than 10 years ago | (#5179135)

I've never known of another person who has seen, let alone played that game. Can you buy those anywhere? I looked on ebay a while ago, but came up empty.

I want my parsec!

Re:This isn't Parsec (0)

Anonymous Coward | more than 10 years ago | (#5179195)

I thought everybody played Parsec! And those that were really lucky got the speech synthesizer plugged in for advanced overheating warnings.

Re:This isn't Parsec (5, Informative)

PsychoKiller (20824) | more than 10 years ago | (#5179203)

I think my parents still have mine in their basement. Ahh, those were the days, programming in basic and praying that the tape (a regular audio tape) recorded your information properly. I even had the speech synthesizer, and there was a mountain climber game that used it a lot, Alpine was the name I think, that was fun.

You can get emulators here (there is even a Linux version):

http://www.ricks-graphics.co.uk/area99/links.htm

Re:This isn't Parsec (2, Funny)

1984 (56406) | more than 10 years ago | (#5179315)

Nice. Just downloaded the emulator etc. from that link. Parsec on my 24" Sony monitor. Now I can waste my evenings exactly how I wasted them 20 years ago!

Schweet!

Re:This isn't Parsec (2, Funny)

Mr. Firewall (578517) | more than 10 years ago | (#5179209)

There I go, getting all excited that the classic TI99/4a sideways scrolling shoot-em up is going to made open source.

Yeah, me too. The only reason I still have my old TI99/4A is so I can play that game! Got the voice module too, so I can hear the female robot voice telling me, "Alien craft advancing... nice shot, pilot!"

Can you buy those anywhere? I looked on ebay a while ago, but came up empty.
I want my parsec!

Not from me! You can have my Parsec when you unwrap my cold, dead fingers from around it....

Re:This isn't Parsec (1)

me3head (621221) | more than 10 years ago | (#5179227)

Parsec on the TI 99/4A defined leisure time when I was a kid. I also thought that was what this was. I spent hour upon hour with that damn TI. I'd still play it if my video out wasnt broken... in fact this brings back so many memories that i may buy a TI on Ebay just to play all my old roms.

Re:This isn't Parsec (1)

Grishnakh (216268) | more than 10 years ago | (#5179377)

I had one too. Parsec was probably the best game on that system, especially with the speech synthesizer. But those TI joysticks really ruined the experience.

Re:This isn't Parsec (1)

NetGyver (201322) | more than 10 years ago | (#5179399)

THANK YOU! When i first saw the webpage, i thought, *in smooth sexy voice* "Helllllo Parsec!" But i was concerned because it was all 3D and sort of far flung of what I remembered about the TI Parsec.

Great game though, The woman's voice in the game was pretty smooth and clear. Ruined many a good joystick playing *that* hot little number...:)

Re:This isn't Parsec (1)

Slime-dogg (120473) | more than 10 years ago | (#5179401)

Scoff... TI99

I remember back in the day, when I had to cross country ski to get to school. We used these things called abacus's. Ah well, what to do with the youth.

finally! (5, Interesting)

blaine (16929) | more than 10 years ago | (#5179015)

I've been watching this project with anticipation for years, but it's always been "almost ready". That, and the guys running it had what seemed an unnatural fear of open source. Their argument against in in the past was basically "we don't want outside help, so no open source". As if opening the source meant they had to accept changes. It was very strange.

So yeah. Yay! Maybe we'll see a finished game finally. It definately has the potential to be a kickass game.

Re:finally! (4, Interesting)

CoolVibe (11466) | more than 10 years ago | (#5179174)

They had no unnatural fear of open source. If they really feared open source, they wouldn't have made linux binaries available at all. If I remember correctly, they wanted to make a solid base for the game first, and later decide if they were going open source (for whatever reason).

Clearly, they both haven't got the time to maintain it, and they don't want to see the project die. Open sourcing it is the natural choice to let it live forever.

We should thank these guys, they gave us (the OSS community) a very cool and spiffy looking 3D space engine to muck with. I'll sure be mucking with it.

Announcement (4, Informative)

Anonymous Coward | more than 10 years ago | (#5179019)

Parsec Goes Open Source!

January 28, 2003 -- We are currently preparing the entire code base of Parsec for a full source release in early May 2003, which will mark a major change in the structure of the Parsec Project.
The source release will include platform support for Win32, MacOS X, and Linux, and contain both OpenGL and Glide rendering code. It will include almost everything that has been part of the earlier LAN-Test releases, as well as our new client/server code that is already far along in development. However, it is our hope that this release will be picked up by the Parsec community for further development, supported by members of the original Parsec Project.

This release will be the last official release of the original Parsec Project. It had been our intention to achieve a full-featured release including Internet game play in 2002. However, we were always doing this in our spare time, and since it is taking us too long to reach our original goal, we do not want to keep the Parsec community waiting any longer and have thus decided that it is time to change Parsec's development model to an open source approach.

We intend the official Parsec webpage to become the central hub for playing Parsec and continuing Parsec development. We would like to dedicate the upcoming release to the Parsec community, and hope that Parsec will live on and prosper as an open community project. Enjoy!

The Parsec Project

Parsec is a fast-paced non-commercial network space-shooter that has been in development for several years. It started out in 1996 as a lab project at the Vienna University of Technology, but has transcended its original roots to become what we would like to refer to as commercial-quality freeware (CQF).
The major releases of Parsec up to now were several versions of the Parsec LAN-Test, which were intended to enable players to get a glimpse of the current state of Parsec's development. These releases support Win32, MacOS, MacOS X, and Linux platforms, and 3D hardware acceleration through OpenGL and Glide (for the old 3dfx boards).

The Parsec Project, a term we also use to refer to the people behind Parsec, is the team of game developers that has been working on Parsec since 1996. However, the impending change of Parsec's development model to an open source approach will be closing the original Parsec Project in early May 2003.

Beginning in May 2003, Parsec will be an open community project striving toward a Parsec release that also includes Internet game play. The members of the original Parsec Project would like to dedicate their work to the Parsec community, and hope that the open source version of Parsec will bring lots of fun to even more people around the globe!

But What Licence (4, Interesting)

BadlandZ (1725) | more than 10 years ago | (#5179325)

I read it, and I must be missing something. I re-read it. I still missed it. What licence will it use? Unless it's a clear licence, viewing the source may not be helpful.

What if they don't allow people to submit patches? What if they won't let you use the source to fork off your own project because they retain some rights to it? What good is seeing the source then?

Open source just means you can see thier code, and CQF doesn't really mean anything to me. Can someone point me to some info that may make the meaning of this announcement a little clearer to me?

Now I just need to Remake Elite (3, Funny)

szyzyg (7313) | more than 10 years ago | (#5179020)

The Parsec game engine should prove a nice basis to re-create the 8/16 bit classic elite in noughties style.

Then again maybe Christian will get around to releasing his dark-kind source sooner.

Re:Now I just need to Remake Elite (1, Informative)

Anonymous Coward | more than 10 years ago | (#5179165)

Its been done [clara.net]

Gripe... (5, Informative)

YellowElectricRat (637662) | more than 10 years ago | (#5179021)

I mean really - how hard would it be to put a one line description about what the Parsec project is in the article body?

Parsec project: Fast-paced multiplayer cross-platform 3D Internet space combat

There... That didn't hurt too much, did it?

Now, now... (0)

Anonymous Coward | more than 10 years ago | (#5179040)

There you go again, expecting the twits who edit /. to actually act like responsible editors and writers, when we all know hell will freeze over, pigs will fly, and Dubya will go a month without sticking his foot in his mouth before that happens.

Re:Now, now... (1, Troll)

timothy (36799) | more than 10 years ago | (#5179050)

and yet, here you are.

Re:Now, now... (0)

Anonymous Coward | more than 10 years ago | (#5179164)

oh please, you're the worst one

Re:Now, now... (0)

Anonymous Coward | more than 10 years ago | (#5179166)

Yeah - it hurts when he makes an astute observation about you, doesn't it Timmy.

Re:Now, now... (0)

Anonymous Coward | more than 10 years ago | (#5179299)

"There you go again, expecting the twits who edit /. to actually act like responsible editors and writers, when we all know hell will freeze over, pigs will fly, and Dubya will go a month without sticking his foot in his mouth before that happens."

"Yeah - it hurts when he makes an astute observation about you, doesn't it Timmy."

Just exactly which portion of the first do consider to be an "astute observation"? I seriously doubt anyone, but teenager would be in any way hurt by such a remark. Your massive overestimation of the impact of such remarks belies your age.

Re:Now, now... (3, Insightful)

Osty (16825) | more than 10 years ago | (#5179246)

and yet, here you are.

You seem to have no other response, lately.


Could you maybe once address your users' concerns? It may be a little difficult for you to grasp, but the real world is not black and white. Liking a site does not mean that a person doesn't have opinions on what's good or bad about how a site is run, just as a person may dislike a site yet still believe it is doing some things right (for example, Kuro5hin -- I dislike the site because of the extreme leftist/socialist viewpoint espoused by both the staff and the readers/contributors, but I think it's a very well-done site and is run much better than Slashdot). Here's a thought -- run a poll along the lines of, "Do you have any gripes with the way we run Slashdot? Yes/No" and see what happens. Now, take the number of "Yes" answers and assume those are users that would leave Slashdot if they followed your implicit advice. Where does that leave your userbase? What about the comments (ie, the lifeblood of Slashdot -- without comments, Slashdot would never have become popular in the first place), since the people who are likely to answer a poll are also likely to post a comment? Can you afford to lose such a large chunk of users (and make no mistake, you will get a large number of "yes" answers so long as the question is worded fairly)?


We're not necessarily asking that you change anything (although I'm sure most of us wouldn't mind if the Slashdot editors would periodically read their own site to avoid duplicates, or run their stories through a spelling checker before posting). Simply acknowledge that you've heard our problems, and explain to us why you're not planning on changing anything if the concerns are valid (and no side-stepping, saying something along the lines of, "Slashdot is just Rob's personal site that happens to enjoy some popularity"). Is that so hard to do? Apparently, because all we get are one-liner comments that insult ("you must be an idiot if you have problems with the management and yet are still here") or ignore the problems.

Re:Now, now... (0)

Anonymous Coward | more than 10 years ago | (#5179372)

Did you not notice the category of the story? This is a story for gamers, and most serious gamers know what Parsec is. If you don't know what it is, the editor provided a very handy link to the site. How can you be too lazy to click the link, but have the energy for half a page of criticism?

Also his insult was in reply to an insult, but you didn't care to take the AC to task for the same flaw that you faulted the editor with.

You people take this site and yourselves way too seriously.

(offtopic) (2, Insightful)

timothy (36799) | more than 10 years ago | (#5179528)

Complaining about Slashdot's moderation system is a fine and legitimate thing to do -- but I'm honestly puzzled by the folks who spend a lot of time both griping about the site's moderation .. and posting offtopic comments :)

If you have tweaks you think would make the moderation system better, or suggestions for better moderation systems altogether, why not suggest them on sourceforge, where the coders can act on them? Rob does read email, too, but the FAQ specifically addresses this ... the malice of a small handful of people means that Rob and the other coders spend a lot of time trying to make the moderation less "gameable" and more of a helpful, positive tool for making the discussion more enjoyable / useful / however-you-want-to-see-it. Mitigating the Beavis factor, in other words -- and Slashdot is the doorstep that a few delinquents use to leave their flaming paper bags. Constantly.

You've probably seen people in bars / clubs / stores / public parks [wherever ;)] sourly complaining about how badly it sucks to be wherever they are. My response was flippant, but I mean it with a smile, not trying to be a jerk. It's like the widely applicable punchline "Well stop doing that!"

I'd like everyone who reads the site to be happy, but I can't enforce that :) [Brian: "There's no pleasing some people." Ex-Leper: "That's just what Jesus said!"]

It's true that Slashdot has a history, that Rob's "site just got popular," etc, but the lengthy diary entry someone posted into this story's comments I think shows how these topics are anything but ignored. Constant tweaking is bound to constantly leave some people upset with any particular change, but the intent is to improve the system, and I certainly think the overall moderation system (loosely speaking -- including, say, the foes / friends aspects of it) has gotten a lot better.

timothy

New slashdot FAQ entry! (-1, Troll)

larry bagina (561269) | more than 10 years ago | (#5179335)

Q: What's that white stuff dripping from Timothy's ass?

A: CmdrTaco's sea men.

Re:Now, now... (0)

Anonymous Coward | more than 10 years ago | (#5179368)

Wow, what an asshole response. It's a legitimate gripe. You guys are putting your names on this website for the world to see--aren't you the least bit embarrassed at how low editorial quality is around here? All of you may be functionally illiterate, but you don't have to be assholes too.

Re:Now, now... (1)

seanw (45548) | more than 10 years ago | (#5179520)

yeah, this little "quip" of yours gets SO much more insightful every time you post it.

please, post it again, so I can be further enlightened

Re:Now, now... (0)

Anonymous Coward | more than 10 years ago | (#5179269)

You're on a very slippery slope Timothy, how about pulling your head in just a tad. Do the insightful comments hurt your feelings that much?

Re: Gripe... (3, Insightful)

Black Parrot (19622) | more than 10 years ago | (#5179242)


> I mean really - how hard would it be to put a one line description about what the Parsec project is in the article body?

One of the things that really irks me at Sourceforge is when you pull a list of all the games under development they tend to tell you what language they're programming in and what gee-whiz rendering technology they're going to use, but don't say the first word about what the game is.

bush=hitler (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#5179044)

watching bush on BBC news 24 right now

anyone else reminded of Hitler 1939?

scary :

Re:bush=hitler (0)

Anonymous Coward | more than 10 years ago | (#5179066)

sorry, i'm not that old

Re:bush=hitler (0)

Anonymous Coward | more than 10 years ago | (#5179094)

maybe thats the problem: not enough people remember what happens when you put a meglomeniac insane cunt in charge of a giant war force.

the greatest danger are the Americans (in swarm)

Re:bush=hitler (-1, Troll)

CommandLineGuy (19716) | more than 10 years ago | (#5179123)

Now that's not nice. You Brits are still a little sore about that lil revolution thingie, aren't you? ;-)

Re:bush=hitler (0)

Anonymous Coward | more than 10 years ago | (#5179159)

now its time for the good ole USofA to extend its current empire(israel) in the middle east.

an american interviewee invited to comment just said "the dream scenario is a new regime in iraq, oil prices go down as a result; and the US economy is bolstered" whew a bargain at only a few million more dead iraqi women and children.

still as long as you fat bastards can afford to stuff your faces in burger king

Re:bush=hitler (0)

Anonymous Coward | more than 10 years ago | (#5179358)

still as long as you fat bastards can afford to stuff your faces in burger king

Hey - knock that off.

It's not all burger king - some of us like White Castle as well...

Re:bush=hitler (0)

Anonymous Coward | more than 10 years ago | (#5179382)

what is a white castle? we don't have those in the UK.

also... how do you do get the approximation symbol (doulble tilde~) in plain text on a standard keyboard? bush=hitler is obviously not true

Re:bush=hitler (0)

Anonymous Coward | more than 10 years ago | (#5179462)

White Castles are tiny burgers that reek of onions and are totally saturated in fat.

The patties have 5 holes punched in them, so the fat wells up through the holes, and cooks the top and bottom of the burger at the same time.

the top half of the buns are placed on top of the burgers while they are cooking so that they can soak up as much fat as possible.

Add a lot of fried onions, and a pickle, and you are set, with a burger so soggy with fat that they are known as sliders (no need to chew - they just slide down).

The downside is that they are so small, but because they are so cheap ( $0.30 or so each ) they usually are ordered by the sack of 10.

When I'm driving my SUV around, I love to stop for a couple of sacks, along with a sack of Onion Nuggets, and a bag of Chicken Rings.

eh? (0)

Anonymous Coward | more than 10 years ago | (#5179506)

while the rest of the world lives in poverty and starves - sweet!

hitler was a socialist (-1, Troll)

Anonymous Coward | more than 10 years ago | (#5179369)

No one will miss a few million iraqui. Hell all of the middle east and part of europe could fall off the map tomorrow and the only thing I would miss is the oil. Fuck iraq and fuck you. The ironic part is that hitler was a socialist and the democratic party is closer to socialism on the political scale.

Re:hitler was a socialist (0)

Anonymous Coward | more than 10 years ago | (#5179418)

Now that's not nice. You Brits are still a little sore about that lil revolution thingie, aren't you? ;-)

thats how the brits felt when the Americas revolted. watch as the middle east and china will be your rulers this century as your briefly dominant ecomomic empire crumbles around you

you can't bomb the world into feeling anything for america but hatred (thats the west and east)

Re:bush=hitler (0)

Anonymous Coward | more than 10 years ago | (#5179413)

[S]till[,] as long as you fat bastards can afford to stuff your faces in [B]urger [K]ing[...]

Considering the new $0.99 menu at Burger King, we can get:

  • Grilled Sourdough Burger
  • Bacon Cheeseburger
  • Onion Rings
  • Side Garden Salad
  • Chili
  • 2 Crispy Tacos
  • Ice Cream Shake
  • Baked Potato
  • Soft Drink
  • 5-Piece Chicken Tenders
  • French Fries
So, I doubt we'll be going hungry for quite some time.

HTH, HAND!

[H]itler burger (0)

Anonymous Coward | more than 10 years ago | (#5179455)

MMMMnnnnn

Re:[H]itler burger (0)

Anonymous Coward | more than 10 years ago | (#5179530)

That would be a Grilled Sourhitler Burger, thankyouverymuch. And now I'm hungry. I think I'll run over there now!

Thank God for American Culture! God Bless America!

Re:bush=hitler (0)

Anonymous Coward | more than 10 years ago | (#5179536)

thanks, now i'm hungry

Re:bush=hitler (0)

Anonymous Coward | more than 10 years ago | (#5179249)

no. Hitler had some charisma.
of course, i could be guilty of misunderestimating the twit.

democratic? (0)

Anonymous Coward | more than 10 years ago | (#5179265)

of course technically he isn't really the properly elected leader - thats why he's making war, to distract the people from the fact he is a loser.

LOL which one? (0)

Anonymous Coward | more than 10 years ago | (#5179310)

------ ;)

UT2K3-gulf mission (0)

Anonymous Coward | more than 10 years ago | (#5179291)

can I apply to fight against the US in desert strike 2?

IN REPUBLICAN AMERICA (-1)

Anonymous Coward | more than 10 years ago | (#5179431)

Iraq forces war on the US!

So there you have it (0, Flamebait)

Ciderx (524837) | more than 10 years ago | (#5179048)

This is why computer games will NEVER be open-source. How many fiascos, from the rubbish produced from the freeciv project to this (I mean, Glide, I ask you!) will it take before peopkle understand that to a great complex game will never be produced by an open source project...

Re:So there you have it (0)

Anonymous Coward | more than 10 years ago | (#5179089)

It supports Glide and OpenGl, the 2 rendering engines that are supported by 99% of all video cards on earth. If you have a voodoo you can do shitty d3d if you want, i'd rather have native glide support.

Re:So there you have it (4, Insightful)

feed_me_cereal (452042) | more than 10 years ago | (#5179139)

I kinda agree with you about opensource games, at least, open-source games that tons of people are working on. A large group seems to suck all the creativity out of a game, but why are you bashing Parsec so soon? They JUST made their game opensource today. It hasn't failed yet. I'm kind of skeptical, but I'm willing to give it a chance. Hell, I'm considering joining the project.

Re:So there you have it (3, Insightful)

Herr_Nightingale (556106) | more than 10 years ago | (#5179354)

Another observation: a large group might suck, but many small groups might make something cool. Perhaps not as cool as StarCraft, but cool nonetheless...
You can separate the game engine from the graphics, sound, and everything is modular. I've seen a couple interesting [genesis3d.com] open-source [demon.co.uk] 3D engines, [sourceforge.net] and I think it's VERy possible that a good game or several will come out eventually.
The bad part: it takes forever, because virtually nobody has the time to create a Doom 3 in their free time. Or even a Commander Keen. As one guy says, [librenix.com]
Software development is one hundred percent design
You need vision to create a great game, and large open source projects tend not to have that vision. [planetquake.com] Is that why there aren't any great games built by large open source collaboration? Maybe. I think it's more likely attributable to the clone problem [sourceforge.net] .. nothing truly new is being created by the commons. Would you rather read a sci-fi novel written by forty people, or one written by somebody with a burning vision (Asimov, Heinlein, etc)?

Also check out http://home.t-online.de/home/BuschnicK/

Re:So there you have it (-1, Troll)

Anonymous Coward | more than 10 years ago | (#5179140)

fuck off...what did YOU ever make??!!!

fucking prick moron.

Re: So there you have it (1)

Black Parrot (19622) | more than 10 years ago | (#5179268)


> This is why computer games will NEVER be open-source. How many fiascos, from the rubbish produced from the freeciv project to...

I still play Freeciv. I've quit playing Civ, Civ II, and Civ-CTP, though I still have them all.

I'm curious why you call Freeciv rubbish, if you would care to elaborate.

Yes, most free/open game projects never get their wings. But for those that do, I expect that they will eventually evolve into best-of-breed for their class. Why? Becase they do evolve, rather that being discarded for a startover every year or so to satisfy marketing needs.

Parsec for TI cartridge computer (-1, Offtopic)

UVABlows (183953) | more than 10 years ago | (#5179052)

I used to have a TI computer that took cartridges. There was a parsec game for it. Does anyone know where I might find that game for the pc?

Thanks.

Re:Parsec for TI cartridge computer (1)

timothy (36799) | more than 10 years ago | (#5179116)

That was my favorite on the TI as well. Sorry, but I don't know of any version for the PC ... that was an addictive game; I would not mind finding the old TI one day and having a nice game of Parsec, though :) (That and playing with the speech synthesizer ... fun to make it approximate the dirty words which it would not actually say.)

timothy

Re:Parsec for TI cartridge computer (5, Informative)

Zirnike (640152) | more than 10 years ago | (#5179181)

Well, to get you started, http://www.ricks-graphics.co.uk/area99/emulate.htm , which gives details on an emulator, and http://www.ticomputer.net/tisi.html which seems to be an emulator itself (haven't tried yet, and the english is either somewhat broken (or at least really oddly phrased) or I'm _way_ the heck too tired)

I can't find anyplace to download the ROM, and even if I grab my old TI, I'm not sure how to grab the ROM image, anyway.

FOr the curious:

PARSEC: PHM 3112 - Released 3Q/1982 - MSRP $39.95 -- A game cartridge programmed by James E. Dramis with help from TI Summer employee Paul Urbanus (Urbanus also authored or co-authored Jumpy, Jungle Hunt, Pole Position, Disko, PLATO Interpreter, Grand RAM and Line-by-Line Assembler for Mini Memory). Released in August 1982 at a retail price of $39.95. Featured a synthesized voice patterned after that of college student Aubree Anderson. Game consisted of a Space ship traveling through asteroid belts, attacks by Alien ships and other hazards. Perhaps the most popular game ever to come out of the Texas Instruments Consumer Products Division for the 99/4A. Fully bit mapped graphics, excellent joystick control, clear speech synthesis and very challenging.

User Comments: Fly into combat with the starship Parsec. Destroy rebel alien fighters and cruisers by out maneuvering them and laying down withering fire from you laser. Then try to survive the deadly asteroid belt. Parsec is made to work with or without the speech synthesizer. With it, it enhances the game by simulating an onboard computer in your starship. It warns you of oncoming alien craft and refueling tunnels, and it congratulates you for good performance. There are increasing levels of difficulty to challenge your strategy and skills as a starfighter. With great graphics, color, and action this is one of the best modules for the TI. Try it and you're hooked.

(ref: http://timeline.99er.net/id22.htm)

this article is all wrong. (-1, Offtopic)

xao gypsie (641755) | more than 10 years ago | (#5179056)

if you want to know about parsecs, talk to han solo. he is the one who made the kessel run in under 8 (if i remember correctly) parsecs. this article should be devoted to him!

xao

Re:this article is all wrong. (1)

CoolVibe (11466) | more than 10 years ago | (#5179105)

A parsec is not a measure of time. It's a measure of distance.

As with the game Parsec: There is no safe distance.

(if you played it, you'll get it (hint, game music lyrics) :)

There is no safe distance! (5, Funny)

imac.usr (58845) | more than 10 years ago | (#5179057)

I downloaded one of the tests for the Mac a long, long time ago. Gameplay seemed intriguing, but what really hooked me was the music by Stefan Poiss (I play the three tracks on my MP3 player over and over). Anybody know if there's other tracks available by him? I haven't checked the site in a while and it seems to be well and truly slashdotted now.

Re:There is no safe distance! (1)

neomiasma (639496) | more than 10 years ago | (#5179142)

Try his mp3.com page [mp3s.com]

Which ship made the Kessel run in 12 parsecs. (3, Funny)

duckpoopy (585203) | more than 10 years ago | (#5179061)

No, not the Enterprise.

Re:Which ship made the Kessel run in 12 parsecs. (0, Offtopic)

Sethb (9355) | more than 10 years ago | (#5179093)

I thought a Parsec was a unit for measuring distance, not speed. That line has always bugged me. :)

Re:Which ship made the Kessel run in 12 parsecs. (2, Funny)

nihilogos (87025) | more than 10 years ago | (#5179127)

I thought a Parsec was a unit for measuring distance, not speed. That line has always bugged me. :)

You see, travelling faster than light speed is impossible. What you need to do is warp space somehow so you have less distance to travel. The Millenium Falcon, with its souped up engine, was able to warp space so much that the Kessel run was shortened to 12 parsecs. A lesser spacecraft might have to travel 40.

Re:Which ship made the Kessel run in 12 parsecs. (0, Offtopic)

jolujogat (193230) | more than 10 years ago | (#5179132)

I think it is distance, I think their talking about distance, as in the run usually takes much more then that, more dangerous if you go shorter distance or something..

Re:Which ship made the Kessel run in 12 parsecs. (0)

Anonymous Coward | more than 10 years ago | (#5179235)

If I remember correctly, the Kessel run took a smuggler's ship dangerously close to a black hole. The closer you came to a staight line between point A and point B, the closer you got to the black hole. Less brave/foolhardy smugglers would take the long way around. When you get right down to it though, it's all about Lucas not knowing the difference between units of time and units of distance...

The obvious question (4, Insightful)

vlad_petric (94134) | more than 10 years ago | (#5179078)

Why did they wait so much to release it as open source? I'm just wondering if their initial plan wasn't to change from Freeware to Commercial at some point. They've most likely realised that they won't be able to make money out of it, and decided to opensource it so it doesn't die (a site that wasn't updated for almost a year can be considered a near-death experience). Anyway, they did do a great job and I'm glad that the opensource gaming is enriched with a free-as-in-beer space shooter.

Test (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#5179091)

Re:Test (0)

Anonymous Coward | more than 10 years ago | (#5179150)

0wn3d, fucker. Now go die.

First thing to be changed now that it's open... (4, Funny)

ksheka (189669) | more than 10 years ago | (#5179103)

...is those pesky .mp3 sound files will be replaced by remastered .ogg files. :-)

Their logo (0)

Anonymous Coward | more than 10 years ago | (#5179131)

Is a rip off of the OpenGL logo, also some of their models look like it's from 3d-cafe. What's going on?! Are these nutcases legit?

VegaStrike (5, Informative)

sweeze (530463) | more than 10 years ago | (#5179158)

but how does this compare to VegaStrike [sourceforge.net] , which is already open sourced ( and written by a friend of mine , shameless plug )

Re:VegaStrike (2, Informative)

CoolVibe (11466) | more than 10 years ago | (#5179245)

Slick 3D engine, lots of ships, no trading, just mindless combat. Great fun.

My Complaint about Parsec (-1, Flamebait)

SlashdotComplainer (645387) | more than 10 years ago | (#5179169)

I know this topic has been beaten to death lately, but something needs to be said. I would be surprised if Parsec stopped to communicate and share ideas with even one of the people it regularly attacks. In the text that follows, when I quote from Parsec, I will use the word "excrement" in place of another word which is now apparently permitted in general circulation publications, and which I have edited out. Parsec is the great master of deception. In fact, I have said that to Parsec on many occasions, and I will keep on saying it until it stops trying to trick academics into abandoning the principles of scientific inquiry. I acknowledge freely and make no apology for the fact that I once considered it reasonable for crude disaffected-types to scrawl pro-gnosticism graffiti over everything. But now I know that ignorance is bliss. This may be why Parsec's myrmidons are generally all smiles.

It's a pity that two thousand years after Christ, the voices of myopic wackos like Parsec can still be heard, worse still that they're listened to, and worst of all that anyone believes them. Oddly enough, Parsec's ruses are as devoid of meaning as the squawk of an angry bluejay. Stranger still, if I didn't think Parsec would fund a vast web of shiftless slumlords, scary, fastidious boeotians, and nerdy rotters, I wouldn't say that it would have us believe that the best way to make a point is with foaming-at-the-mouth rhetoric and letters filled primarily with exclamation points. That, of course, is nonsense, total nonsense. But Parsec is surrounded by unprincipled humorless-types who parrot the same nonsense, which is why we are at a crossroads. One road leads into the light of a bright, shining future in which obstinate flakes like Parsec are completely absent. The other road leads into the darkness of interdenominationalism. The question, therefore, is: Who's driving the bus? The only clear answer to emerge from the conflicting, contradictory stances that Parsec and its understrappers take is that pretending to be a victim is Parsec's sappy attempt to remake the world to suit its own unsavory needs. Parsec's threats are based on two fundamental errors. They assume that anyone who dares to invite all the people who have been harmed by Parsec to continue to express and assert their concerns in a constructive and productive fashion can expect to suffer hair loss and tooth decay as a result. And they promote the mistaken idea that 75 million years ago, a galactic tyrant named Xenu solved the overpopulation problem of his 76-planet federation by transporting the excess people to Earth, chaining them to volcanoes, and dropping H-bombs on them. Let me conclude by saying that we who want to review the basic issues at the root of the debate will not rest until we do.

Parser combinators? (1)

bringert (520653) | more than 10 years ago | (#5179292)

I can't really see what the Parsec parser combinator library [cs.uu.nl] has to do with OpenGL and Internet game play.

I'm a conservative Republican! (-1, Troll)

Anonymous Coward | more than 10 years ago | (#5179332)

Oh, I'm a Republican
I got a small schling
I like to bomb niggahs
and make a lot o' bling

I got a bunch o' friends
in high up places
They helps me get dem
government graces.

You think I'm smart
I just know who's who
I couldn't run a fruit stand
without the red white & blue

I'll drop some crap
about Jesus the Christ
You'll buy it all
and vote for me twice

'Fact, Jesus is comin'!
Real soon, now!
So we gotta prop up Israel
That ol' sacred cow

Don't need no history
Don't need no schoolin'
I got my ideology
To keep me a shootin'

Liberals! Faggots!
Commies and queers!
Socialist hippies
Full o' pussy tears

Facts? No! Don't need em here!
We're conservatives! We work on FEAR!
Don't like what we say?
Well FUCK YOU, bud!
We'll shove it down yer throat
and tell ya it's good!

Propaganda's m'friend
But I calls it "fact"
Even though I don't read
'Cept for Chick tracts

harder to transcribe....NOT (-1, Offtopic)

knowledgepeacewi (523787) | more than 10 years ago | (#5179343)

I wonder if the poster has ever tried to read a book out loud.
Its a lot faster to transcribe a book from ocr pages than it is to read a book out loud into a machine.

I also type fast than I speak.

Just my thoughts.

You know it's been in development too long when... (4, Funny)

bgeer (543504) | more than 10 years ago | (#5179386)

You know you've been in the development cycle too long when you release a game in 2003 and the spec blurb talks about GLIDE support.
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