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Snowboarding Soul Ride Engine Goes GPL

timothy posted more than 11 years ago | from the hurts-less-than-the-real-thing dept.

Games 217

TuringTest writes "LinuxGames reports this news update at the Soul Ride game site. Soul Ride is a snowboarding game with real character physics, and its engine is now released under GPL and available for download. You may see its beautiful screenshots until it gets /.ed. Note that only the engine is GPL'd, not the artwork and data. Can you imagine a GPL game with the Fellowship of the Ring crossing the Caradhras with these graphics?" I hope this release spawns a Linux-friendly snowboarding simulator -- Soul Ride is limited to Windows (9X, NT, 2000) for now.

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217 comments

3rd post! (-1)

thr0d ps1t (641973) | more than 11 years ago | (#5289698)

This thr0d ps1t is brought to you by the Sirius Cybernetics Corporation's Model Thr00 Thr0d Ps1t Generator.

Share and enjoy!

Cliches (-1, Offtopic)

Anonymous Coward | more than 11 years ago | (#5289914)

Your post is not even close to third. In fact it is third, YOU ARE SO FIRED!

Also, IN SOVIET RUSSIA... the GPL snowboards on you YOU!

Re:Cliches (-1, Offtopic)

Anonymous Coward | more than 11 years ago | (#5289984)

IN SOVIET RUSSIA... trolls moderate YOU!

Re:3rd post! (0)

Anonymous Coward | more than 11 years ago | (#5290030)

Sirius Cybernetics Corporation is here already? I was expecting that to happen only after 200 years. What's going on? Somethings's fucked with the damn wormhole. Gotta get it fixed. Goddammit.

We don't need no stinkin' snowboard... (4, Funny)

TopShelf (92521) | more than 11 years ago | (#5289706)

Hobbit-feet should easily handle the job!

Re:We don't need no stinkin' snowboard... (1, Funny)

Anonymous Coward | more than 11 years ago | (#5290140)

Whoa buddy, be careful! You are dangerously close to a one-way ticket to my foes list.

Virtual Jays Peak is already available for Linux (-1)

Anonymous Coward | more than 11 years ago | (#5289711)

They didn't release a version for the full, boxed game, though.

Fallen off? (1, Funny)

Anonymous Coward | more than 11 years ago | (#5289718)

This is insane. Slashdotted before the first comment. Or did the server fall of the 'board? :P

Released? Really (0, Interesting)

Anonymous Coward | more than 11 years ago | (#5289733)

from sourceforge:

Latest File Releases:
This Project Has Not Released Any Files

A bit precipitice, are we?

Now! Now! (-1, Offtopic)

Anonymous Coward | more than 11 years ago | (#5289738)

Jihad on Slashdot!
Slashdot! A thousand jihads on you!

[OT] Valentine Business Plan (-1, Offtopic)

Anonymous Coward | more than 11 years ago | (#5289740)

1. Set-up free e-valentines website

2. Require email confirmation step to confirm sender using valid address, and automatically reject big free web based accounts (which could be set-up just to send the valentine).

3. On February 15th, send email to all recipients offering to sell them the email address of the sender.

4. Profit.

Variation:

3. On February 15th, initiate an auction between recipient and sender, each having to outbid the other in order for the details to be (divulged | kept secret).

4. PROFIT.

Hmm (2, Interesting)

stratjakt (596332) | more than 11 years ago | (#5289741)

Open Source game engines are all fine and good with me, but have a good hard look at the game before you go praising it.

I'm pretty big on snowboarding games, and this isn't a very good one. A terrible one, to be more precise. One of those cheesy OpenGL "render the entire gameworld as polygons and let the video cards horsepower deliver the framerates because its way easier than only rendering on-screen action"

I'm sorry, but those screenshots look like ass. Even by first-gen voodoo graphics standards. The game engine might be a good learning tool, but I doubt it will spawn the killer-gaming-app-for-linux.

Re:Hmm (1, Interesting)

Anonymous Coward | more than 11 years ago | (#5289786)

The graphic engine is acutally quite nice.
You can set a fixed framerate, and the terrain changes to meet your demands.
You are right that the graphic sucks, and the gameplay is nonexistant.
But hey - how much can you expect from a commercial...

Re:Hmm (5, Informative)

stratjakt (596332) | more than 11 years ago | (#5289859)

But adapting the terrain is childs play, basically a:

if frameratethreshold
render(smaller_mesh)
else
render(bigger_mesh)
end if

but there's no BSP-tree type ways to clip everything outside of the viewport. It processes every triangle in the 'world' for each frame, whether it's onscreen or not.

That is to say, it says:

draw(everything)

instead of

figure_out_whats_onscreen

draw(whats_onscreen)

My point is that this is just engine just draws a bunch of polygons. No cool special particle effects, no nifty vertex shaders or pixel shaders. No bumpmapping, environment mapping. No nothing. Just a bunch of triangles. As far as something to base a real game on, it's behind even the Quake engine.

Anyways, it's still good to see people willing to give up their source, even if it's value is nil.

MOD PARENT UP (-1, Redundant)

Anonymous Coward | more than 11 years ago | (#5289896)

100% agree

Ignorant (4, Insightful)

Anonymous Coward | more than 11 years ago | (#5290010)

Here [gamasutra.com] is a description of the engine.

Re:Ignorant (NO MOD THIS PARENT UP) (3, Informative)

MisterFancypants (615129) | more than 11 years ago | (#5290049)

The first guy posting here has no idea what he's talking about. Soul Ride doesn't use a brute force terrain rendering system, it uses an adaptive quadtree system, a technique that Thatcher Ulrich (the person who wrote this engine) is responsible for perfecting... Not to even mention his work on loose octrees, etc.

In any case, speaking as a developer of games, you can be sure I'll _never_ release anything into the GPL. Not so much because of politics but just because I can't stand the attitude of the GPL zealots who whine and moan about everything.

Re:Ignorant (NO MOD THIS PARENT UP) (1)

stratjakt (596332) | more than 11 years ago | (#5290100)

No, I didnt bother to do any real 'research'. The game looks and performs like brute forcing of polygons.

So I might be wrong, but if he's doing quadtree or any other type of BSP-based culling, it sure doesn't show.

Re:Hmm (0)

Anonymous Coward | more than 11 years ago | (#5290101)

Just a bunch of triangles

Well, duh. 3D graphics hardware breaks all rendered primatives down to triangles. What you probably mean is that they're merely textured (and badly at that).

You build particle effects using a procedural polygon effect (because OpenGL's built in particles suck). Vertex / pixel shaders are largely irrelevent unless you're doing something particularly unusual. Environment mapping would be useless unless you had some very shiny reflective things - water for example. Bumpmapping may help here to provide some relief and contrast to the snow, but before trying that I'd use multitexturing with a macro/micro blend to up the apparent detail level of the ground when close up.

Anyway, my point is that you're looking for mostly useless buzzwords when a few good artists would have made a world of difference. Using the exact same flat textured polygons. I agree they probably need a particle engine and probably a code revision to efficiently render higher density polygon meshes - but there's not much that can't be solved by throwing more triangles at it. Provided, that is, that someone with a good eye designed them.

OT: Screen shot comment (2, Funny)

Anonymous Coward | more than 11 years ago | (#5289787)

I'm sorry, but those screenshots look like ass.

This saying baffles me. "Looking like ass" could be good (J Lo) or bad (Goatse guy).

Sorry, but "look like ass" conveys no information.

Re:Hmm (1, Insightful)

amigaluvr (644269) | more than 11 years ago | (#5289820)

Personally I'd much rather me see other developments happening in OSS, than game engine work

There is a lot to be contributed to the world through coders doing work that all can use. There is already quite a few games out, and certainly I feel the current producers do games best. There's an expensive and time consuming culture related around game design and production

Not that they're useless, far from it, but OSS efforts I feel would be best applied to 'more noble pursuits'

Re:Hmm (0)

Anonymous Coward | more than 11 years ago | (#5289849)

So... this less noble pursuit of games programming should be paid in the squillions, but the really noble coders who do worthwhile work should just run around and spend their weekends & evenings coding up the noble stuff?

screw your logic!

Re:Hmm (2, Insightful)

Anonymous Coward | more than 11 years ago | (#5289938)

Not that they're useless, far from it, but OSS efforts I feel would be best applied to 'more noble pursuits'

Then perhaps this is one of those cases where the great credo of Linux applies--scratch your own itch.

Re:Hmm (1, Funny)

Anonymous Coward | more than 11 years ago | (#5289945)

Not that they're useless, far from it, but OSS efforts I feel would be best applied to 'more noble pursuits'

Such as creating a miracle to bring The Man In Black back from being only mostly dead so that he can marry his True Love and make Prince Humperdinck suffer? That is a noble cause!

Open Source Club! (3, Insightful)

NDPTAL85 (260093) | more than 11 years ago | (#5289952)

First Rule of Open Source Club is: You Do Not Tell Other Open Sourcers What to Code.

Second Rule of Open Source Club is: You Do Not Tell Other Open Sourcers What to Code.

Re:Hmm (1)

dubbreak (623656) | more than 11 years ago | (#5289824)

i'd have to second that.. looks mor like "Deer Hunter" than a decent snowbaording game (i swear even the first cool boarders looked better than that!). They are probably hoping that by releasing the engine someone will fix their engine for free.

Hmm? (5, Insightful)

ikoleverhate (607286) | more than 11 years ago | (#5289965)

"render the entire gameworld as polygons and let the video cards horsepower deliver the framerates because its way easier than only rendering on-screen action"

You think so? I doubt very much Thatcher Ulrich would code a new crappy engine, when he could use his famous (at least among those who keep up with such things) Chunked LOD [tulrich.com] algorithm. Thatcher released a sample implementation a while ago on sourceforge with source for linux and windows.

The chunked LOD algo is capable of using HUGE datasets (eg 285MB in the demo). Unlikely then that he's doing a "render the entire blah blah" thing...

You obviously know very little about graphics programming and more importantly have spent zero time investigating your claims.

Fair enough if you don't like the screen shots, but you really can't put down the engine, or it's programmer. Thatcher Ulrich is one of very few professional game programmers who publishes (both source and papers) his CURRENT algorithms (eg not 5 year old ones like Carmack). He invented the (also famous among people who know) "loose octree" method of spacial partitioning.

Re:Hmm? (0)

Anonymous Coward | more than 11 years ago | (#5290032)

About CLOD
"The downsides include a long preprocessing phase, and some size overhead for the disk file. Actually another thing that bugs me is that the data isn't in a convenient form for doing height/collision queries."

Not something you see in a game engine.

Re:Hmm? (2, Informative)

ikoleverhate (607286) | more than 11 years ago | (#5290162)

Which bit? The long preprocessing phase or the difficulty of collision queries?

The preprocessing can be done by the programmer and the processed data packaged with the game. Download the Chunked LOD demo and you'll see what I mean.

The collision thing is more of an issue, but would only mean storing a seperate hierachy of collision volumes. A lot of games engines do this anyway.

The problem with any LOD scheme is that you have to update your collision volumes whenever the shape of the mesh changes.

Re:Hmm? (0)

Anonymous Coward | more than 11 years ago | (#5290045)

If this guy is such a good game programmer, why does this game look like crap?

No kidding (0)

Anonymous Coward | more than 11 years ago | (#5289966)

Can you imagine a GPL game with the Fellowship of the Ring crossing the Caradhras with these graphics?

I have a hard time imagining it beyond a half-hearted Sourceforge project with a couple lines of Perl.

Screenshots (5, Informative)

hiero (75335) | more than 11 years ago | (#5289742)

The perl script seems to overworked/nonfunctional, but you can view a slideshow of screenshots at: http://www.soulride.com/products/screenshots/scree nshot01.html.

Re:Screenshots (0)

Anonymous Coward | more than 11 years ago | (#5290163)

Looks like it's just a Tux Racer clone. *yawn*

avail for dl ?? (0)

Anonymous Coward | more than 11 years ago | (#5289743)

yeah, except those files available for download dont exist yet.

nice pics tho

Great pics (1, Funny)

Anonymous Coward | more than 11 years ago | (#5289744)



Internal Server Error
The server encountered an internal error or misconfiguration and was unable to complete your request.

Please contact the server administrator, markly@pair.com and inform them of the time the error occurred, and anything you might have done that may have caused the error.

More information about this error may be available in the server error log.



I would of preffered it in color tho

My favorite snowboarding simulator (4, Funny)

wormbin (537051) | more than 11 years ago | (#5289748)

Check out these screenshots [whistler.com] . Lots of polygons and the FPS is good even on old hardware.

Seriously, sometimes reality is better.

Re:My favorite snowboarding simulator (0)

Anonymous Coward | more than 11 years ago | (#5289767)

That, or you really want that page slashdotted.

Re:My favorite snowboarding simulator (0)

Anonymous Coward | more than 11 years ago | (#5289881)

ROLF! I know the IT manager at whistler/blackcomb. Hope it DOES get slashdotted...

Re:My favorite snowboarding simulator (3, Insightful)

Gojira Shipi-Taro (465802) | more than 11 years ago | (#5289828)

Not if you ARE old hardware. I'd like to continue walking into my golden years, and real snowboarding would stress my already damaged knee enough to put me on the "uses a cane" list by my early 40's.

I happen to enjoy Snowboarding/skateboarding games because I liked that stuff when I was able to do it (well skateboarding anyhow, snowboarding didn't exist then, or hadn't been heard of).

Besides, in this economy, fewer people can shell out hundreds or thousands of dollars, and take time off from work, to go to some mountain resort than can shell out $20 (or $100, w/controller) for a simulation.

Re:My favorite snowboarding simulator (1)

Dave_B93 (528595) | more than 11 years ago | (#5290062)

$20 ? Which mountains are you going to?

Whistler is CDN $69.50 per day (after tax) if you don't have a pass or coupon.

With a pass it gets down to approx CDN $52 (after tax) but still...

now if those prices were in USD.. they'd be like .... oh wait... what was I talking about? ;)

Re:My favorite snowboarding simulator (1)

ghassanm (130547) | more than 11 years ago | (#5290018)

Games and reality are two different things, not in competition with eachother. Both provide an entertaining challenge. The whole simulation thing isn't necessarily for recreating the feeling of snowboarding. It is an attempt to make games that the player can relate to. Games which are too abstract are harder to enjoy. If anything, I think of playing a simulation more like watching a little dude in a simplified world with stuff that is remotely similar to ours.

Re:My favorite snowboarding simulator (1)

yerricde (125198) | more than 11 years ago | (#5290066)

Games which are too abstract are harder to enjoy

I assume you're not a Tetris fan.

Re:My favorite snowboarding simulator (0)

Anonymous Coward | more than 11 years ago | (#5290142)

Games which are too abstract are harder to enjoy.

Yup, that accounts for the mass disinterest in Go and Chess.

when I was a ski bum... (1)

protohiro1 (590732) | more than 11 years ago | (#5290110)

I lived in Vail last season. I "only" rode 50 days, but many of my friends did 80-100 days. So we were basically working and snowboarding. And when the day was over and we were just hanging out in someone's apt? We were probably playing SSX. Reality is fun, games are fun. Not mutually exclusive.

Re:My favorite snowboarding simulator (0)

Anonymous Coward | more than 11 years ago | (#5290166)

...and the FPS is good even on old hardware.

You really haven't seen my skis.

Server hit a mogul (1, Funny)

T.E.D. (34228) | more than 11 years ago | (#5289749)

That was a damn impressively quick slashdotting.

Re:Server hit a mogul (0)

Anonymous Coward | more than 11 years ago | (#5290031)

they actually knew it was coming, once they released their game under the GPL several submitters asked permission before submitting. from there it was obvious what would happen.

Released? Really? (0)

Anonymous Coward | more than 11 years ago | (#5289752)

from sourcedforge...

Latest File Releases
This Project Has Not Released Any Files

A bit precipitice, eh?

memo (5, Funny)

grub (11606) | more than 11 years ago | (#5289757)


From: Bill Gates
to: DirectX_Devel

ALERT! - VERY IMPORTANT - ALERT!

There has been a GPL game engine released! [sourceforge.net] Consider it your top priority to make our next release of DirectX incompatible with this new viral-licensed package.

Long live Me,

-Bill

What about Quake? (1)

yerricde (125198) | more than 11 years ago | (#5290104)

I'm curious: Does the Bill Gates in your world of fiction send one of these memos out every time id Software publishes a new game and releases the engine from two games back under the GNU GPL? We've already got Doom, Quake, and Quake II under the GPL.

Re:What about Quake? (4, Funny)

grub (11606) | more than 11 years ago | (#5290137)


I'm curious: Does the Bill Gates in your world of fiction send one of these memos

In my wee world Bill Gates cheats at cards, steals candy from children and pees on the toilet seat.

Thanks for asking.

No it's not (4, Informative)

shlong (121504) | more than 11 years ago | (#5289768)

Soul Ride is limited to Windows (9X, NT, 2000) for now.

Gee, that's funny. I guess the Linux version that I've been playing for the last two months has just been a warped dream. Maybe not? [soulride.com]

Screen Shots (-1, Redundant)

Anonymous Coward | more than 11 years ago | (#5289774)


Screen Shots here:
http://www.soulride.com/products/screenshot s/scree nshot01.html

is it decimal infected? (0)

Anonymous Coward | more than 11 years ago | (#5289776)

Is everything properly 0x'd?

Tenebrae (4, Interesting)

labratuk (204918) | more than 11 years ago | (#5289788)

Can you imagine a GPL game with the Fellowship of the Ring crossing the Caradhras with these graphics?

What would be even nicer would be a totally GPL game based on the upcoming Tenebrae 2.0 [sf.net] engine.

Soul Ride run on linux as well. (0, Redundant)

DeVilla (4563) | more than 11 years ago | (#5289789)

I've been playing it for over a month. You can use the virtual resort data files. You might need to use windows to unpack them.

Re:Soul Ride run on linux as well. (1)

Fulkkari (603331) | more than 11 years ago | (#5289825)

And here is a link to the download page with the Linux version of Jay Peak Virtual Resort [soulride.com] .

Re:Soul Ride run on linux as well. (1)

Chutzpah (6677) | more than 11 years ago | (#5289930)

Yeah, the virtual resort files aren't that great, though. I ski Jay Peak A LOT and I tried the virtual Jay Peak a few months ago, its not really all that accurate, and only had 2 runs. Jay Peak itself is actually probably one of the best spots in the east, LOTS of snow every yeah, usually double other areas around here.

Woohoo (5, Funny)

athakur999 (44340) | more than 11 years ago | (#5289794)

I hope this release spawns a Linux-friendly snowboarding simulator

Me too. This is exactly the killer app Linux needs to fully make it onto the desktop. Just last week I was telling my grandmother she should install Linux, and I told her about OpenOffice, Mozilla, KDE, etc. But when she asked "is there a snowboarding simulator?" I knew I wouldn't be winning her over to the Linux side.

The second snowboarding simulator? (1)

yerricde (125198) | more than 11 years ago | (#5290125)

But when she asked "is there a snowboarding simulator?" I knew I wouldn't be winning her over to the Linux side.

Then what about Tux Racer [sourceforge.net] ? Isn't Soul Ride the second GPL snowboarding game posted to Slashdot?

Um, no files are released yet. (-1, Redundant)

Anonymous Coward | more than 11 years ago | (#5289816)

As I read it at sourceforge,

"Below is a list of all files of the project...

No Releases"

so the article statement "now released under GPL and available for download." isn't quite accurate.

fizzy (0)

Anonymous Coward | more than 11 years ago | (#5289833)

I especially like that it uses a real physics model (I find most snowboarding games too arcade-y), but this raises a big issue...won't it now need to be overhauled to incorporate the recent revelations about a constantly expanding universe, etc?

Re:fizzy (3, Funny)

stratjakt (596332) | more than 11 years ago | (#5289910)

It uses a 'real physics model', huh?

Yeah every time I go boarding I launch myself 20 feet in the air and do a 720 backflip. And then I launch over a 300 foot vertical drop and hit the ground running without being phased.

Real physics? On one of Mars' moons maybe.

Other Screenshots Here (2, Informative)

ReadParse (38517) | more than 11 years ago | (#5289839)

OK, call me a Karma Whore, but here's [odigames.com] a link to another page with screenshots from the game:

Re:Other Screenshots Here (0)

Anonymous Coward | more than 11 years ago | (#5289960)

OK, call me a Karma Whore,
OK....Karma whore!

the source? (2, Informative)

depsypher (177056) | more than 11 years ago | (#5289841)

This announcement seems a little premature seeing as there haven't been any actual source files submitted to sourceforge yet. Screenshots are fine and good, but where's the source?

Re:the source? (0)

Anonymous Coward | more than 11 years ago | (#5290118)

check the cvs link

Re:the source? (3, Informative)

kyrre (197103) | more than 11 years ago | (#5290159)

Dude. You should dig some more. Sources are here [sourceforge.net] Its in the projects cvs repository. Browsable in nice syntax highlighted code.

Go Legolas! (0, Redundant)

Quixadhal (45024) | more than 11 years ago | (#5289848)

Yeah, now Legolas doesn't have to board across pesky stairs and orcs anymore, he can have real CGI snow!

GPL game of Caradhras (1)

dzym (544085) | more than 11 years ago | (#5289869)

I'd like to see you try get the license to use those characters in such a game.

i.e. good fscking luck.

Re:GPL game of Caradhras (1)

Glock27 (446276) | more than 11 years ago | (#5289980)

I'd like to see you try get the license to use those characters in such a game.

i.e. good fscking luck.

It could be done under Fair Use, IMO.

However, it would probably be better to do a Bored of the Rings type satire, with Frito, Pepsi, Gimlet, Legolam, Goodgulf and the rest. ROFL.

Here's a pretty good Bored of the Rings page [amethyst-angel.com] .

Meh (1, Troll)

bogie (31020) | more than 11 years ago | (#5289871)

It's cool that the engine is gpl'd (think we'll ever actually see a really good game using it?), but the screen shots for this particular game don't look that great to me. It looks like something from 1999. The terrain looks decent, but the character is god-awful looking. Really generic and jaggy.

What would be really nice (5, Interesting)

stratjakt (596332) | more than 11 years ago | (#5289895)

"Note that only the engine is GPL'd, not the artwork and data."

3D engines really aren't the time-consuming part of creating a game. It would be nice to see some 'open sourced' player models, motion captures, sound effects, musics, etc, etc..

I know there are a ton of people versed in 3D modelling out there. Perhaps they can offer up some of their 3D 'doodles' to the OSS community for use in games. Maybe a sort of BSD/GPL liscense for artwork/data?

Re:What would be really nice (3, Insightful)

AugstWest (79042) | more than 11 years ago | (#5289979)

Another cool side effect of this could be the standardization of 3d models in some games. Then people could build one model of themselves and insert it into the games they play.

Sure, each game could render them differently, but it would be nice if there was a spec that could be followed. Each game could load the player's model, then enhance it however they see fit.

Re:What would be really nice (1)

Pharmboy (216950) | more than 11 years ago | (#5290088)

3D engines really aren't the time-consuming part of creating a game. It would be nice to see some 'open sourced' player models, motion captures, sound effects, musics, etc, etc..

Sorry, but i would have to disagree. Case in point: Half Life. There have been well over a dozen mods made for it, because the modders can use the Half Life engine (which Valve simply licensed, its a slightly modified Quake 2 engine).

There are STILL mods coming out for half life, 6 years after the game came out. The engine is the least creative part of the game. The music, art, story line, maps, etc ARE the creative part.

While I have never played this game (not into snowboarding or snowboarding games) the fact that they have opened up the engine IS a big deal for several reasons. It encourages mods and allows other programmers to create wholely seperate games (and allows them to distribute them independently, unlike the mods to half life). it also sets a precedent. Wolf3D was open sourced as well, several years ago, allowing a new generation of programmers to look inside the guts of the first real 3d FPS.

Also, this will open some possibility of new mods and games for Linux, which is part of what will help it gain acceptance on the desktop.

Oh yea, and games are still a growing and profitable section of the programming market, which gives programmers jobs. Im too broke to buy a newer version of office, but I just paid $50 for SimCity 4. (it was worth it)

Re:What would be really nice (1)

stratjakt (596332) | more than 11 years ago | (#5290152)

>> There are STILL mods coming out for half life, 6 years after the game came out. The engine is the least creative part of the game. The music, art, story line, maps, etc ARE the creative part.

And it's all closed, if not by liscense, by closed-minded 'sceners' who dont want to share.

There are a ton of people out there with technical expertise to add features to OS'd game engines, say new pixel shading routines or cool special effects.

There are also a ton of people out there who could come up with cool story lines, and put it all together. But some of them just cant draw for shit, that's where a sharing of pre-made models would be useful. Right now the flow of information is completely one-sided.

More detailed screenshot... (0)

Anonymous Coward | more than 11 years ago | (#5289897)

Those of you drooling for a screedshot in wide-screen mode, browse over to here [nbswebfx.com]

cool that it's GPL'd, but... (1)

addaboy (103441) | more than 11 years ago | (#5289934)

I hope that this particular game is only a hastily thrown together demo of the basic functions of this engine, hopefully this will support much prettier textures. As it is, this looks like a playstation 1 game to me.

Old news, new theme. (-1)

Anonymous Coward | more than 11 years ago | (#5289941)

This game has been released/available as a download for the past 3 days.

I've been playing it for the past two days.

More screenshots are available, including one in wide-screen mode here [nbswebfx.com] .

This is a verry promising game and I hope they port it to more robust, standardized, and portable libraries so it is available on the future Uber-Powerfull PDA's

To avoid a premature Slashdot effect (1)

yerricde (125198) | more than 11 years ago | (#5290156)

This game has been released/available as a download for the past 3 days.

Or did Slashdot wait three days so that Soul Ride fans could download the package before Slashdot users DDOS'd the server?

One small request (5, Funny)

Anonymous Coward | more than 11 years ago | (#5289955)

To whomever takes over development of the engine: Please, please, please, do not fill it with frickin' penguins everywhere.

Now we got the code (0)

Anonymous Coward | more than 11 years ago | (#5289959)

so now we just need some fifteen dedicated programmers to make it Linux-friendly too. Couldn't they hve GPL'd some staff too?

google cache (0)

Anonymous Coward | more than 11 years ago | (#5289969)

http://www.google.com/search?as_q=screenshots&num= 10&hl=en&ie=ISO-8859-1&btnG=Google+Search&as_epq=& as_oq=&as_eq=&lr=&as_ft=i&as_filetype=&as_qdr=all& as_occt=any&as_dt=i&as_sitesearch=soulride.com&saf e=images

has got all the pix from soulride.com

these graphics (3, Interesting)

frovingslosh (582462) | more than 11 years ago | (#5289998)

Apparently the these graphics link is bad or has been taken down. I've played the game (on Windows) and I'm not all that impressed with the graphics. One thing you quickly notice is that all the trees are cheap 2-d cheats and keep the same "front" towards you as you move past or around them. It's fine that the engine is being GPL'ed rather than lost, but it still remains for someone to do something good with it. And if , as someone else here said, it gives the hardware the whole world and relies on the hardware to sort it out, then I don't expect it's going to be very useful in a lot of cases (the software I used did seem to limit how far I could go without good reason, I expect this is why).

Another cool thing they've done.... (3, Interesting)

AugstWest (79042) | more than 11 years ago | (#5290005)

...is they've modeled real mountains into the game. That's something I've *always* wanted to see in a snowboarding game.

They've done Stratton [soulride.com] , Breckenridge [soulride.com] and Jay Peak [soulride.com] .

Graphics not that amazing. (3, Funny)

delus10n0 (524126) | more than 11 years ago | (#5290038)

Can you imagine a GPL game with the Fellowship of the Ring crossing the Caradhras with these graphics?

Yes, I can, and it's awful.

These graphics remind me of an old landscape generator I had back on my 486. It generated a plasma-looking sky and a 3d landscape you used your mouse to fly over.

Big whoop, but I guess it's cool that the engine was released.

good direction to go (1)

boolean0 (448844) | more than 11 years ago | (#5290052)

this may be a good direction to go for game developers. if they release they engine under the GPL it allows community input, and may get some interesting things done.

and releasing the data files commercially is not that bad. it might give game develoers more of an incentive to make a good plot (first person shooters) so that people would want that added material.

Beautiful screenshots (in case it get /.ed) (0)

Anonymous Coward | more than 11 years ago | (#5290059)

Forbidden

You don't have permission to access /products/screenshots/screen.pl on this server.

Good thing (1)

kyrre (197103) | more than 11 years ago | (#5290071)

Im currently doing some work with the Quake II engine. The one thing I've really been missing is better terrain rendering. Boxes and Pyramids can only be fun for so long. This engine seems to have more advanced terrain rendering than Quake II. Interesting indeed.
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