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Nintendo's Maniac Mansion Censorship Explored

simoniker posted about 11 years ago | from the dead-cousin-ted-didn't-approve dept.

NES (Games) 66

Thanks to Video-Fenky for a new feature illustrating the Nintendo censorship affecting the NES version of Maniac Mansion. These comments were originally written up in a 1993 issue of Wired, and an unedited prototype NES cart of the classic point n' click adventure has been found to show the changes - though "Nintendo didn't catch the old 'blow up the hamster in the microwave' trick (it was removed in the European version)", changes include editing Nurse Edna's suggestive speeches ("I should have tied you to my bed, cutie!"), and switching graffiti in the bathroom from "For a good time EDNA 3444" to "Call EDNA 3444".

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Nintendo will always be known as kid-friendly (2, Interesting)

ChiefArcher (1753) | about 11 years ago | (#6665489)

Nintendo (until recently?) has always taken a stand to produce kid friendly games (aka no adult games)..

This kind of censorship is expected from them.
I still think that's why most gamers still go with the PS2 or Xbox..


Re:Nintendo will always be known as kid-friendly (1)

DaBj (168491) | about 11 years ago | (#6665987)

In all fairNES (ah hahaha, couldn't resist, sorry)
it was Nintendo of America who demanded the changes,
not the main office in Japan. (Then again, NOA could be under orders from HQ, who knows.)

Re:Nintendo will always be known as kid-friendly (4, Insightful)

Incoherent07 (695470) | about 11 years ago | (#6666182)

And this is a problem... why? Nintendo has "adult" games for Gamecube... Resident Evil and Eternal Darkness come to mind. It's just that not everything in gaming has to be "shoot people and/or watch jiggling polygonal boobs". If you can't enjoy a game that's based on such BRAND NEW concepts as gameplay and adventure and... God forbid... FUN for all ages, then how did you ever get into gaming in the first place?

The reason Nintendo is in such a hole right now is not as much because of their "kiddy" games as it is several bad business decisions. *coughSQUAREcough*

Re:Nintendo will always be known as kid-friendly (0, Redundant)

MojoMonkey (444942) | about 11 years ago | (#6666414)

While I agree with you that not all games require this subject matter, what I do think is ridiculous is altering existing content (Maniac Mansion, Mortal Kombat). However, this may be moot becase as far as I know, Nintendo no longer does this.

Re:Nintendo will always be known as kid-friendly (0)

Anonymous Coward | about 11 years ago | (#6667319)

This is a problem because this should not be a problem.

It is the same with movies, just because I like watching movies with heavy plot it doesn't mean I don't want to watch porn with no plot at all from time to time.

Re:Nintendo will always be known as kid-friendly (0)

Anonymous Coward | about 11 years ago | (#6725149)

Did Nintendo remove the blood from Mortal Kombat Deadly Alliance?
Did Nintendo censor or not release BMX XXX?
Did Nintendo censor Eternal Darkness?

What is it with people living in the nes/snes era of nintendo development.

It isnt a problem now and hasnt been for nearly 10 years.

Re:Nintendo will always be known as kid-friendly (-1, Offtopic)

cdvd (670458) | about 11 years ago | (#6666379)

or maybe.. true gamers will go with ps2 because NINTENDO SUCKS AND PS2 ROCKS. (suXBOX also stinks of coarse. I HATE YOU BILL GAYTE$!!! OPEN SORCE FOREVER!!!!!!!!!!!!!!1)

Re:Nintendo will always be known as kid-friendly (2, Offtopic)

syle (638903) | about 11 years ago | (#6666604)

Gabe is a better troll than you [] .

Re:Nintendo will always be known as kid-friendly (1)

i8urtaco (663163) | about 11 years ago | (#6666993)

That is the funniest damn thing I've read since I dunno when.

You live in the bush for 15 years? (3, Informative)

Inoshiro (71693) | about 11 years ago | (#6667687)

Nintendo stopped censoring after the Mortal Kombat 1 debacle. Sega created the Video Game Rating Comission and marked Mortal Kombat as adult, while Nintendo censored it. MK on the SNES sold very poorly compared to the Genesis version.

When MK 2 was ported, Nintendo didn't censor it in the slightest. They let the ESRB ratings (the renamed VRC that would rate all games on all platforms) Ever since then, Nintendo's policy has been to let things through unaltered, and let the ESRB ratings tell the tale.

I'm surprised you're so ignorant of it. Or maybe I'm not, if you think Nintendo only makes "kids" games.

Re:You live in the bush for 15 years? (3, Interesting)

Spleener12 (587422) | about 11 years ago | (#6670298)

Oh, it continued after MK1. Perhaps they stopped censoring blood and guts, but in the US version of Final Fantasy 6(Called Final Fantasy 3 here in the US) they turned every single pub into a "cafe." They changed the name of the magic spell "Holy" to "Pearl" (not much of an improvement over the name it had in FF4/2, "White.") Some monster designs that contained partial nudity were covered up. They also got rid of Cyan's porno magazine. Chrono Trigger did the same pub-cafe conversion, plus they changed Toma's sake to soda pop. Both of these games came AFTER Mortal Kombat.

They did some more censoring in the N64 era as well. The original Zelda 64 US cartriges were unaltered (I think,) but later 'prints' of the game changed the music in the Fire Temple because it was a Muslim chant (or at least it sounded like one,) changed the design on the Mirror Shield because that was a muslim symbol, and in one scene where Ganan coughs up blood, they changed the color of the blood from red to green. Yes, they changed the color of the blood, the EXACT same thing that they did to censor Mortal Kombat.

So, in conclusion, Nintendo DOES still censor their games. They leave violence alone (for the most part,) but cursing, religion, sex, and booze were still big no-nos for a long time after the ratings were introduced. Perhaps they still are; it's been a while since I've played a game on a Nintendo system. The MK1 debacle, along with getting their asses kicked around by Sony has made them shape up a lot, but old habits die hard.

Re:You live in the bush for 15 years? (0)

Anonymous Coward | about 11 years ago | (#6670524)

I assume SQUARESOFT changed their games (the translation was a lot more different than that, you can see it in Anthologies), not Nintendo. As to color of blood....I haven't played much OOT, but you're talking about Ganon I assume? The giant magical pig-guy? Why can't he have green blood, that may have been a later decision that had nothing to do with censorship

Re:You live in the bush for 15 years? (1)

falcon5768 (629591) | about 11 years ago | (#6671259)

Squaresoft works with Sony and the PS development team because of Nintendo forcing their views on them. It created a huge rift that is only now starting to clear up with Final Fantasy: CC. While the Japan versions of the game where unedited, NOA ripped apart or compleatly blocked (FF 2,3, and 5 which where blocked cause they where too hard for American audiences) so many games Square had just had it and the CEO ripped Nintendo apart when they declared their move to Sony final. Even as recent as 3 years ago there was still fighting between them which is why this new FF game for nintendo is such a surprise As for the ganon blood issue, what I find funny is the re-released gamecube version of OOT actually keeps the green blood vs. the red blood in the original print (which my girlfriend has) Its kinda funny given Eternal Darkness and other games of that regard out ther for the Gamecube

Re:You live in the bush for 15 years? (0)

Anonymous Coward | about 11 years ago | (#6671481)

"Squaresoft works with Sony and the PS development team because of Nintendo forcing their views on them."

Square left Nintendo because the N64 would not use an optical drive (Square saw potential in using lots of storage space on movies) and because Sony's licensing terms were favorable compared to Nintendo's. They were aggressively wooed by Sony. That's it. Nintendo of America's actions regarding trifling localization changes certainly had no effect on the relationship between Square and Nintendo of Japan.

"While the Japan versions of the game where unedited, NOA ripped apart or compleatly blocked (FF 2,3, and 5 which where blocked cause they where too hard for American audiences) so many games Square had just had it and the CEO ripped Nintendo apart when they declared their move to Sony final."

The missing FFs were not released because they were considered too similar to their prequels to be worth the effort, not because they were too difficult. Consider that until FF4 was released, Nintendo did not see the value of FF as a franchise, and also consider the graphical similarities between 1, 2, and 3, and between FF4 and FF5.

Keep in mind that Square's public detraction of the N64 cost them quite a bit of money, by ensuring that their games would not be featured on GameBoy platforms (even if their newer titles were successful on the Playstation). The Wonderswan did not yet exist, and was not viable competition against the GB when it was. It was a stupid, overemotional mistake on Square's part that put both parties at a disadvantage - you should never burn your bridges.

"As for the ganon blood issue, what I find funny is the re-released gamecube version of OOT actually keeps the green blood vs. the red blood in the original print (which my girlfriend has)"

It only makes sense that they would use the most recent revision (1.2?) of the game for the reissue. There is no profitable reason to second-guess their last conclusion about the blood issue, especially for a game that they'd be giving away as a promo.

Very interesting. (1)

Inoshiro (71693) | about 11 years ago | (#6673313)

I wasn't aware of a lot of these points. It'd be nice if there was an archive of these changes, somewhere. I did know about the porno mag in FF4, but I figured it was Square's idea to remove the developer's room.

The OOT thing is very interesting. I think I have the revision 1 in cart form (as well an OOT bonus discs), so I'll try comparing those to see.

But wait! There's more! (1)

Spleener12 (587422) | about 11 years ago | (#6674666)

Another censorship: It's Metal Gear tradition that Snake always has his cigarettes with him at the beginning of each mission. They didn't censor this for the NES games, but in this post-tobacco lawsuit world, the Game Boy Color version of Metal Gear Solid (actually Metal Gear: Ghost Babel, but that's another story,) which I just played a few hours ago, has apparently renamed Snake's cigarettes to the "Fogger," mostly keeping it because it's useful for detecting infrared censors. I'm sure any idiot could figure it out, though, since the "fog" comes from Snake's mouth.

Ocarina of Time and Nintendo's self-censorship (0)

Anonymous Coward | about 11 years ago | (#6673592)

Your points about alcohol and nudity are valid, but those regarding religious references are questionable, and Ocarina of Time is another matter entirely. Ganondorf's blood was made green for the European release; this particular shift in hue has occurred in countless games for all major platforms for the same reason, and anyone wanting to sell games in Europe has rather little say in the matter. Nintendo removed the Muslim references as the developer of the game; the issue was not what Nintendo the licensor would permit on its console but what Nintendo the developer was willing to release, and it is hardly the first or last developer to remove religious references for a Western release. Square did this back in the 8-bit era and continues to this day.

Re:Nintendo will always be known as kid-friendly (1, Interesting)

Anonymous Coward | about 11 years ago | (#6668421)

"Nintendo (until recently?) has always taken a stand to produce kid friendly games (aka no adult games).."

Yes, Nintendo themselves develop and publish games that people of all ages can enjoy.

But regarding third parties in the U.S., NoA saw the writing on the wall in the SNES days, after the market caused such a stir about the unpopular decision to alter the first Mortal Kombat game (changing the color of blood, changing some fatalities). That's why Mortal Kombat II contained red blood and was arcade-accurate: because the American public demanded it.

"This kind of censorship is expected from them."

Only if you've been out of the gaming industry loop since then. Remember which version of BMX XXX (....sigh....) was censored? Hint #1: It was not the GameCube version. Hint #2: The market leader in this industry often burdens itself with certain responsibilities that the competition don't have to, in order to protect itself (see also Nintendo in the 80s and 90s). Hint #3: It was the Sony version.

"I still think that's why most gamers still go with the PS2 or Xbox.."

Events like the one in this article and the ones I pointed out happened so long ago that many current gamers aren't aware that they happened. I'd even say that most wise veterans don't care at all about old news like this any more, since it has no bearing on NoA's practices in the here and now.

Rather, I think Western males in their early- to mid-twenties simply enjoy indulging in things they were not allowed to touch when they were younger. I always imagine these people as thinking, "I can handle it now, good or bad. Give it to me, because as an adult I demand MAXIMUM STIMULATION." In turn, their little brothers/nephews/kids see this and want the same. Consider how repressive American culture is for children when it comes to violence and sex, and how liberating GTA must seem to this same group.

In fact, witness the popularity of gorefest-type games, gratuitous T&A and drug themes in games, etc. across all ages. I don't think Nintendo is commonly seen as a group whose sole meaning for existence is to repress these themes. Instead, I think there is a certain group of gamer that is simply being actively pandered to by Sony and Microsoft, that Nintendo would rather not deal with. Problem for Nintendo is, this group has a lot of money, and, better or worse for gaming culture as a whole, they have large control over the direction that games in the U.S. and Europe are destined to go. They are instead targeting the children and young adults who have made Pokemon such a phenomenon, in addition to the Nintendo core audience of enthusiasts (like me and my group of friends).

Anyway, playing armchair analyst is fun, but I'll only find reason to panic when the Japanese start taking idiot pills and stop making fun games that the majority of sane people can enjoy. After all, I'm looking forward to the day that I can play games with my kids, and I don't think anybody but Nintendo (among very few others) is making sure that I'll be able to do that with a clear conscience.

Re:Nintendo will always be known as kid-friendly (1)

NanoGator (522640) | about 11 years ago | (#6670049)

"Nintendo (until recently?) has always taken a stand to produce kid friendly games (aka no adult games).."

Your statement is almost correct, but not quite. There was a time where Nintendo was very strict about the content of its games. Mortal Kombat, for example, had the blood changed to white to indicate "sweat flying off of somebody when they're hit". A lot of people complained about this, so Nintendo lightened up. In MKII the blood was allowed. Nintendo never seems to get credit for this.

Adult only? No. Nintendo themselves may not do the primarily adult oriented game (no Grand Theft Mario coming out any time soon), but they are nowhere near as restrictive with their 3rd parties as they used to be back in the SNES days.

In some ways, it kind of sucks. However, given some of the games that are available today (Resident Evil comes to mind) I'd say they're not being unreasonably restrictive. I would give them credit, though, for maintaining the side that may very well keep Liberman off the video game industry's back.

Maniac Mansion Remake (2, Interesting)

Matrix272 (581458) | about 11 years ago | (#6665522)

Although I was only an early teen, or pre-teen when Maniac Mansion and Day of the Tentacle came out, I thought the dialogue was hilarious. I'd love to see a third in the series, or a remake of the first two, with updated graphics and voice acting... as long as it kept the point and click interface. Would anybody else like to see a remake of some of the more memorable games like Maniac Mansion?

Re:Maniac Mansion Remake (1, Interesting)

Anonymous Coward | about 11 years ago | (#6666009)

I was hoping for a true adventure revival. Runaway was a decent adventure, and with Lucas arts working on a new Sam and Max & a new Hell on wheels I tought it was all good.
Until recently ofcourse they had to cancel Hell on wheels. We can only hope Sam and Max is as funny as the first one, and who knows, a Maniac Mansion sequal will follow. Or a good Monkey Island (Not Monkey Island 4, that one was just sad)

Re:Maniac Mansion Remake (3, Interesting)

Crockerboy (611431) | about 11 years ago | (#6666108)

I have to agree. Reading this article makes me want to dig my NES out of the closet and load up a game of Maniac Mansion. MM is the only Adventure game that I really got into as the problems presented had solutions that were't that far fetched, unlike some of the stuff in the Police quest games. Plus, the sense of humor (the Edsel spaceship in the garage) was clevor and the ability to use multiple characters to complete the story in multiple ways made the game have huge replay value. I usually hate sequels with a passion, but I would welcome a Maniac Mansion Sequel.

Re:Maniac Mansion Remake (1)

disco_stu00 (467108) | about 11 years ago | (#6666613)

Day of the Tentacle is the sequal to Maniac Mansion. Here is a link to a review [] .

Re:Maniac Mansion Remake (1)

sahonen (680948) | about 11 years ago | (#6666900)

What ever happened to Lucasarts' SCUMM games and Sierra's "Quests"? Nowadays it's all formulaic point-'n'-shoot games that are more geared toward people with twitch reflexes than toward people who actually like to use their brains occasionally.

A good SCUMM/Quest/Myst type game is what need need now more than anything. Today's games suck.

As long as I can run all those old Lucas games in ScummVM I'll be happy!

Re:Maniac Mansion Remake (1)

ctr2sprt (574731) | about 11 years ago | (#6667636)

Actually, I have some interest in remaking the Quest for Glory games using the Neverwinter Nights engine. I started it a while back but got frustrated at how difficult it is to, among other things, create dialogue using the Aurora Toolset. These old Sierra games are heavily dialogue-based, so it was kind of a killer to have to do so much by hand. I may yet get enough interest to do it. It would obviously not be "pure" QFG, since it would use AD&D rules and spells. Some of the puzzles would have to be changed to work with the NWN UI. But I think it would be an entertaining diversion, and a way of bringing some life back to those old (but great) games. QFG2 is still one of my favorite games of all time.

Oh yeah, and I was trying to find models with capes, but they all included "anatomically correct" nude models as well. Not really a surprise, but still, kind of off-putting. Plus, doing any game remake like this would be against the law unless I got Sierra's permission, which I wouldn't, and if by some miracle the mod turned out to be popular it could cause trouble.

Well.. (0, Flamebait)

kmak (692406) | about 11 years ago | (#6665697)

Not surprising.. really shouldn't come as a shock to anybody, since 1993 was when Nintendo was still in a position of power..

That seal of approval actually meant something, but alas, the gamers have grown up..

Seal of Approval (0)

H8X55 (650339) | about 11 years ago | (#6673199)

Had long forgot of that little guy. Remember the Tengen baseball games that lacked the official NOA Seal? I even think there was a disclaimer in an issue of Nintendo Power advising gamers to avoid those games!

Sorry, off track again.

i wonder had Jaleco/Lucas ignored the censorship, and decided to forgoe the seal of approval would the maniac manson title have done so well? Probably not, as it wouldn't have had NOA behind it, and if anyone remembers the RBI Baseball (Tengen)games, they were decent, but didn't sell all that well.

Roberta Williams (-1, Offtopic)

Anonymous Coward | about 11 years ago | (#6665884)

is my 8ITCH

I hope (1)

chadamir (665725) | about 11 years ago | (#6665921)

that they dump this prototype to a rom file so that everyone can enjoy MM how it was truly meant to be enjoyed on nes. Or you could just play it on scummvm [] like a normal human.

Re:I hope (0)

Anonymous Coward | about 11 years ago | (#6667036)

Or you could just play [the PC version] on scummvm like a normal human.
I know someone who's working on extracting the data from the ROM and getting it supported in ScummVM; I'd link to his current WIP, but I'd rather not get him in trouble with LucasArts and/or Nintendo.

Re:I hope (1)

Ndr_Amigo (533266) | about 11 years ago | (#6742297)

Of course you could just read the ScummVM irc logs and see the link. I think Q posted it in the forums too. :P - Ender ScummVM Project Leader

Re:I hope (1)

\\ (118555) | about 11 years ago | (#6680591)

it's dumped.

released is another matter.

Nintendo is in denial concerning adult content (5, Funny)

Tragedy4u (690579) | about 11 years ago | (#6665957)

Nintendo thinks its perfectly acceptable for kids to play a game with short, fat Italians run and jump around a hallucinogenic fantasy world eating MAGIC mushrooms to aquire bizzare super powers. But kids calling a toothless old hag for a "good time" is wrong compared to gross rampant drug use in the Mario franchise?

Time to come clean Nintendo or all these kids will send their Betty Ford clinic bills to you!

Re:Nintendo is in denial concerning adult content (2, Funny)

Spleener12 (587422) | about 11 years ago | (#6670351)

Play Paper Mario sometime. Hell, look at some SCREENSHOTS of Paper Mario sometime. Mario ain't the only one at Nintendo who's doing drugs. Three words: Penguin Murder Mystery.

(To potential flamers: Paper Mario is still a GREAT GAME. It's just an incredibly bizarre one, that's all.)

On ./ Games Why? (4, Interesting)

skermit (451840) | about 11 years ago | (#6665972)

(This comment isn't intended as a flame, or troll, but a suggestive criticism question aimed at editors)

Why is this news now, when the game came out 13 years ago, and the wired article came out 11 years ago? Is there nothing else in the queue worth publishing? (I'm not a ./ subscriber)

Albeit interesting, it's not "news" but if this is what's getting posted, maybe I should start submitting more articles to generate traffic. The ./ games section receives about 30 comments an article (roughly 1/5th to 1/20th of normal articles) so if nobody responds, I understand, but I'd like some feedback from the editors please.

Re:On ./ Games Why? (1)

Gr33nNight (679837) | about 11 years ago | (#6666010)

It may not be 'news', but I still enjoyed the article. I remember playing this game for hours on end when I was young. Ahh, nostalga.

Re:On ./ Games Why? (1, Funny)

Anonymous Coward | about 11 years ago | (#6666077)

Mark the parent off topic. I don't know what this dotslash that the poster speaks off, but it certainly has nothing to do with this site, slashdot.

Re:On ./ Games Why? (4, Informative)

simoniker (40) | about 11 years ago | (#6666116)

It's news, imho, because it's a newly posted article (as of last night), which, I believe, is the first time someone has taken screenshots from a prototype ROM to illustrate the changes originally discussed in the Wired article. I certainly haven't seen it before.

But we'd love people to submit as many games-specific posts as possible, yes. Please do!

Re:On ./ Games Why? (0)

Anonymous Coward | about 11 years ago | (#6670302)

Nicely done, on all counts.

Re:On ./ Games Why? (1)

Rudeboy777 (214749) | about 11 years ago | (#6672406)

Another vote of confidence to the editors. This is the most interesting article (to me) I have seen here in weeks. One man's garbage is another man's treasure. Judging from the # of comments this submission received, I'm not the only one.

Re:On ./ Games Why? (1)

evslin (612024) | about 11 years ago | (#6673146) :D

Same for Bard's Tale (1)

tprime (673835) | about 11 years ago | (#6666117)

I always found it odd that the NES port (no pun) for Bards Tale had you ordering Grape Juice at the pub instead of ale or spirits. I really wouldn't mind the kid friendly stuff on the games provided they give the option to play the original version.

Does anyone have any example of CURRENT games that have had the same type of censorship? Now that the demographic of console players has shifted to early 20s, I don't think that it will happen as much. Hell Nintendo never released real scare games, but as of late we have seen the Resident Evil type game rearing its head. Might be a little too late though.

Re:Same for Bard's Tale (1)

Stubtify (610318) | about 11 years ago | (#6667328)

You won't see this any longer now that there is a clear cut ratings system in place. The ability of games to be judged based on a level playing field now makes it so that NOA doesn't need to play the role of the ratings board anymore. At the time (the 1980's) the NOA seal of approval could be seen more as a guide for parents.

Re:Same for Bard's Tale (1)

indead (673554) | about 11 years ago | (#6667578)

From what I have heard, BMX XXX was censored on the Xbox and PS2. Not on the Gamecube, though.

Can't verify, as haven't have never played the game.

Re:Same for Bard's Tale (0)

Anonymous Coward | about 11 years ago | (#6668882)

Just PS2, XBox was complete.

Re:Same for Bard's Tale (1)

nekura (600099) | about 11 years ago | (#6669620)

Only the PS2 version was censored, because it's the most popular system and Acclaim wanted the game to sell at places like Walmart.

US Release of Brave Fencer Musashiden. (1)

Alkaiser (114022) | about 11 years ago | (#6670672)

Untrue, this is the main reason that this censorship DOES happen now.

In Brave Fencer Musashi, the Japanese release has a part in which there's someone pounding on the door to the Inn late one night because he wants pork chops. In the Japanese version, he's getting drunk at night, and the implication was that he was an alcoholic ignoring his daughter.

When you get through the dungeon, you find the store owner at the bottom, who apparently "had too much caffeine". He's all redfaced, but apparently, they thought that was good enough.

Another example, although not as well known or contemporary is "Neo Hunter". It was based off of an Orson Scott Card novel, and in the game, all the player has to shoot with are stun bullets.

You have a stun pistol, a stun machine gun, a stun shot gun, and my favorite, the stun rocket launcher. You also have stun grenades. All this was done to try and get a rating below "T", but it didn't. The ESRB still slapped a "T" on it.

Re:Same for Bard's Tale (1)

Mike Hawk (687615) | about 11 years ago | (#6669091)

The problem with coming up with a current example is that anyone with that information would still be working at a game company, and thus be in violation of any NDA's they are under by revealing that information.

If one wants to discover the information they could simply by comparing a title to its N64 or GC port. Examples are out there.

Now here's the real trick. Anyone with a Gamecube is probably a Nintendo apologist, which is fine, but this person would not be inclined to report any information that could reflect negatively on the Big N.

Re:Same for Bard's Tale (0)

Anonymous Coward | about 11 years ago | (#6725390)

"Now here's the real trick. Anyone with a Gamecube is probably a Nintendo apologist, which is fine, but this person would not be inclined to report any information that could reflect negatively on the Big N"

So anyone with evidence to the contrary of your goal is wrong, and anyone who can further your crusade is to be commended.

No adult games? (1)

MichaelMarch (686675) | about 11 years ago | (#6666183)

I had a hidden mail order nintendo game that was strip poker. I was only 10 back then and man I was the coolest kid on the block that got invited to all the "all day nintendo parties" which normally consisted of Dragon Warrior, Metroid, Supermario 3, and Strip poker.

Re:No adult games? (0)

Anonymous Coward | about 11 years ago | (#6673179)

Dragon Warrior? What the hell! Don't get me wrong, I loved the game, the first rpg I ever played, but HONESTLY! By no stretch of the imagination is Dragon Warrior a party game.

Re:No adult games? (0)

Anonymous Coward | about 11 years ago | (#6725424)

Back in the day when a new DW game came out 4 of us would gather together to watch as someone played, we would take turns even.
Sadly were were all in our late teens and early 20's.

So? (1)

BigDork1001 (683341) | about 11 years ago | (#6666290)

I don't see why this is a big deal. Times are different now. Back them I'm pretty sure a game like Vice City or BMX XXX would have caused a lot more of a stir if it would have even been published at all. So Nintendo changed a game a little to make it more friendly for all. It is a family consol after all.

How do you..... (1)

nege (263655) | about 11 years ago | (#6666441)

I still have my pre-sensored version of the Maniac Mansion cart. This was one of my all-time favorite games since it allowed you to explore a large area somewhat freely, as opposed to the level hopping like most games of that time. I still load this cart up just to blow up the hampster in the microwave!!!

This game has always had me stumped on one thing though: There is a key in the living room on the first floor that sits on top of the chandeleer: how do you get this key?? I have a hunch that its for the dungeon, which would be great because once you lose one kid to the dungeon, you will always have only two (since one kid has to push the lose brick to get the other out).

Re:How do you..... (4, Informative)

cordsie (565171) | about 11 years ago | (#6666713)

I don't remember the exact details, but it's something like this (I'm basing it on my memory of the C64 version):

Have Bernard fix the radio in the cabinet in the same room. You use a radio tube or something on it (I don't remember from where exactly).

In the green tentacle's room, there's a record, that plays a high-pitched tone. (It's a recording of the tentacle mating call!) If you play it in the green tentacle's room, you'll end up with a dead kid, (one of the few ways to truly die in the game, but it's funny). However, you can safely play it in the victorola in the TV room. As you're playing the record, record the sound onto a tape (from where I don't remember) using the recording deck. Then take the tape and play it in the chandelier room. The high-pitched noise will shatter the chandelier and drop the key onto the floor.

And it is indeed for the dungeon, as far as I can recall.

Maybe I should have gotten out more as a kid. Sigh.

Re:How do you..... (1)

nege (263655) | about 11 years ago | (#6666905)

Im TOTALLY going to play the game again just for that. THANKS!

Re:How do you..... (1)

Gr33nNight (679837) | about 11 years ago | (#6667181)

Haha, your awesome. Just reading this brings back some major memeries.

Re:How do you..... (0)

Anonymous Coward | about 11 years ago | (#6670397)

If only one of those memories was a memory of how to spell words such as "memories" and "you're".

Re:How do you..... (1)

Xner (96363) | about 11 years ago | (#6674675)

Ah, that would be the "rusty key".
Make sure not to stand under the chandelier when it falls though. It's one of the other few ways to truly "die" in this game.

Re:How do you..... (2, Informative)

BobTheJanitor (114890) | about 11 years ago | (#6669695)

Yeah, it's for the dungeon, but there's another way to get a kid out of the dungeon (but it takes both free kids). Have one of them pull the gargoyle at the base of the first flight of stairs. That opens the door at the bottom of the stairs. Have your other kid go in there. There's a lightswitch somewhere in there somewhere. The door to the dungeon is on the far left of the room.

I was lucky (1)

darkmayo (251580) | about 11 years ago | (#6666709)

I still have the first release of Maniac Mansion on the NES. Complete with exploding hampster.

Another broken site in Mozilla (1)

HTH NE1 (675604) | about 11 years ago | (#6667053)

For those of you who prefer not to have a maximized browser window and find you can't scroll left on this story's linked site, know that it is a problem with the interaction of the stylesheet setting the width of the content after the middle of the browser window was determined for centering with HTML, which isn't revised. In this particular case, if your window is less than 780 pixels wide, some content will be clipped off the left side of the window and inaccessible (can't scroll there).

I've modified my userContent.css client-side stylesheet to include center { text-align: left ! important } as well as *[align] { text-align: left ! important } (as it also triggered by other tags) until such time as the sites using this style cease to exist (or a version of Mozilla comes out that doesn't suffer from this problem and can either be installed under Redhat 6.2 or my workplace upgrades me to Redhat 9).

I know I'm off-topic, but I'm trying to be informative. Sites using the stylesheet properties width and position need to address everything and not expect HTML-based presentation like <center> to do the right thing anymore in browsers that support CSS.

Uhhhh...must be you (1)

Zed2K (313037) | about 11 years ago | (#6667322)

It works fine in my mozilla install.

tsr's back! (3, Interesting)

Schnapple (262314) | about 11 years ago | (#6667582)

Apparently this article is part of the return of tsr, which rocks. tsr did tsr's NES Archive [] until he put it on hiatus in January 2000. He hasn't touched it since and it looks like this site [] is like the second coming. Very cool.

So, so... (0)

Anonymous Coward | about 11 years ago | (#6673228)

Nintendo did invent censorship?

Other Nintendo edits... (1)

SoVi3t (633947) | about 11 years ago | (#6693000)

Final Fight was changed so that the women getting beat up were punk style men. The ending in one of the mech games originally had the leader of a Japanese business commit suicide (good in Japan, bad in America). Final Fantasy games were SEVERELY censored as well. Nintendo has been censoring things since day one, and it nearly cost them during the SNES days.
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