Beta
×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

Open-Source Cube Engine Gets Major Update

simoniker posted more than 10 years ago | from the beerness-next-to-goodness dept.

First Person Shooters (Games) 27

An anonymous reader writes "Cube, the Open Source (ZLIB) multiplayer and singleplayer FPS game and engine for Windows/Linux, has finally put out a new release. New features include demo recording/playback, new arena multiplayer modes, jumppads, improved mapmodel physics and configurability (bridges), mp3/ogg playback and a completely new cube soundtrack, many cool new maps and more! Get this 'Doom/Quake-style [engine] with some uncompromising brutal oldskool gameplay' at cubeengine.com."

Sorry! There are no comments related to the filter you selected.

hey guys (-1)

u-238 (515248) | more than 10 years ago | (#7821156)

i like to waset first post ons tupid stuff liek this lol

Still v1? (5, Informative)

KiwiRed (598427) | more than 10 years ago | (#7821185)

I'm waiting for Sauerbraten [fov120.com] before i start getting excited. ('Oldskool' doesn't do anything for me, anyway...)

Re:Still v1? (1)

aliens (90441) | more than 10 years ago | (#7824285)

You'll be waiting for Duke Nukem Forever before Saurbraten comes out.

Considering on their site it says development has been stalled for over a year.

== Dead

i don't want to sound harsh (2, Insightful)

metalmario (717434) | more than 10 years ago | (#7821193)

but isn't this engine a bit too old? i mean, we've seen millions of boring quake 3 clones. why yet another more?

Re:i don't want to sound harsh (5, Informative)

Anonymous Coward | more than 10 years ago | (#7821232)

It doesn't play a bit like Quake 3. Did you even play the game?

Re:i don't want to sound harsh (4, Informative)

Anonymous Coward | more than 10 years ago | (#7821554)

Plus the engine itself isn't anything like Quake 3. It's hard to think of anything that it is like - possibly a ridiculously advanced Wolfenstein 3D with teeny-tiny blocks, but I'm not sure if that's a good way of describing it...

Re:i don't want to sound harsh (1)

AvitarX (172628) | more than 10 years ago | (#7821902)

That discription works great actaully.

but I would clarify truly 3D wolfenstien 3d.

Of course I didn't quite realized hpow it works, so I mat have the total wrong impression.

Re:i don't want to sound harsh (0)

Anonymous Coward | more than 10 years ago | (#7854699)

Drake,

Hi there.

If I had my way, you wouldn't have made it one day outside of the hive. But you did. So, now it's daddy's turn. I will have my revenge. I will eat you alive. Literally.

-svickps

Re:i don't want to sound harsh (1, Informative)

Anonymous Coward | more than 10 years ago | (#7824879)

Well, for starters, in cube, you can change the scenery while the game is ongoing. Static "level maps" feel very boring when you've got an accomplished "cube dungeon master" logged in on a multiplayer server, and other players have to contend with walls and scenery changing shape and appearing/disappearing.

nice source (0, Flamebait)

illumen (718958) | more than 10 years ago | (#7821499)

Quite tidy source. Lots of fun macros to decode.

So dark (4, Interesting)

superpulpsicle (533373) | more than 10 years ago | (#7821906)

What is wrong with FPS nowadays, every game gets darker and darker. I have my brightness maxed out on my monitor and gamma way up.

I heard a myth that game engines can generate more polygons in the dark. Can someone verify if this is complete BS?

Re:So dark (4, Informative)

JFMulder (59706) | more than 10 years ago | (#7822007)

Well, less hardware lights means light calculations, but since games rarely use more than two hardware light source. (even games like Spinter Cell use only a light or two, everything else is lightmaps)

I think it's just a trend that started back a few years ago to have dark environments instead of colorfull worlds.

Re:So dark (1)

Kyouryuu (685884) | more than 10 years ago | (#7823690)

It could also be the notion that darkness conceals things in the distance in a way not unlike fog does. Hence, it's conceivable that you can put more details directly in front of the player considering that the visual distance is reduced.

Re:So dark (1)

mabhatter654 (561290) | more than 10 years ago | (#7825164)

yes, I've noticed that 3D games seem to focus on simple models and complex textures rather than high poly counts with simple to no textures [i.e. Mario or Zelda on GC]

I'd love to see some truly colorful original!] games for the PC that are on par with some of nintendo's offerings...the dark-n-drap FPS is really getting boring

Re:So dark (1)

Black Hitler (687112) | more than 10 years ago | (#7825747)

Serious Sam was pretty bright. Not very visually interesting or detailed, though, which might support the parent and grandparent's theory.

Re:So dark (1)

mabhatter654 (561290) | more than 10 years ago | (#7827575)

and I liked both episodes immensely because of it...but the engine has much more potential for interesting games!

OS X (1, Interesting)

Anonymous Coward | more than 10 years ago | (#7821995)

Any news of a mac port for this?

Re:OS X (0)

Anonymous Coward | more than 10 years ago | (#7826311)

Check the forum on the site... In the release feedback thread "12-23-2003" I think someone submitted a patch to make it run on OS X (although they say it is a quick and dirty job).

Ogre? (1)

Hard_Code (49548) | more than 10 years ago | (#7822010)

How does this fare against Ogre (http://www.ogre3d.org/), the other major open source rendering engine?

Re:Ogre? (4, Informative)

Ramses0 (63476) | more than 10 years ago | (#7822110)

In the simple case, Ogre is an engine, Cube is a thing.

""" ...posted some new screenshots of their upcoming curling simulation, Granite 2004, which uses OGRE for rendering. We have to say it's looking very nice indeed.
"""

Ogre doesn't do anything by itself except spit out Javadocs or Doxygen, or whatever. Cube is like quake. It runs, it does stuff, you can use it to build other things. At it's core it has a 3d engine that you could probably use for other projects (this is what Ogre is), but even without any extra work, it's a game in it's own right.

Ogre is going to have all the: "call this function to set up view-frustrum culling" or "call this function to update the in-game camera position" or "call this function to have your game instantiate an object oriented 3d object which the physics engine that you write can manipulate". (All apologies for my crappy explanations, any Ogre developers ;^)

Basically, each project's end-product is targetting different levels. Ogre is designed to be general purpose 3d rendering library, Cube is designed to be nifty, fun, extensible, editable game thingy.

--Robert

open source + quake3 (2, Interesting)

slackergod (37906) | more than 10 years ago | (#7822058)

while there's a thread on the subject of opensource fps engines...

QFusion [quakesrc.org] is an open source quake3 client, written from scratch.

Just thought i'd post a link to it,
cause it's an impressive accomplishment,
and the source code is beautiful...
and the engine's speed compares favorably to the real Q3 client.

Re:open source + quake3 (1)

KAMiKAZOW (455500) | more than 10 years ago | (#7823646)

written from scratch? looks like a modified version of the Q2 engine to me (screenshots).

Re:open source + quake3 (0)

Anonymous Coward | more than 10 years ago | (#7825029)

That's how it might look, but you'd be wrong. The in-game (while playing!) editing gives it away as being a completely original engine, working quite differently to quake.

Re:open source + quake3 (0)

Anonymous Coward | more than 10 years ago | (#7825049)

he was talking about the open-source quake 3 engine, not Cube, genius.

If you need help (2, Informative)

va3atc (715659) | more than 10 years ago | (#7823693)

Pop onto channel #cube on server: irc.gamesnet.net
for help and finding other players to duel with.

GBA options (-1, Offtopic)

t0ny (590331) | more than 10 years ago | (#7825870)

I know this is off-topic, but Im looking to get into a GBA, and was wondering what to buy.

I have a ton of roms, and had seen they sell recordable cards which can hold several roms at a time.

Where could i get these, and what are the options? For example, there are GBA music/movie players which use SD memory cards. Can these be used to store and play roms?

Re:GBA options (0)

Anonymous Coward | more than 10 years ago | (#7826779)

You can buy pre-written ROMs for the GBA in many shops, and they're guaranteed not to have any compatibility problems.
Check for New Comments
Slashdot Login

Need an Account?

Forgot your password?