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Neglected Classic Games That Deserve Remakes?

simoniker posted more than 10 years ago | from the biomotor-unitron-plus-plus-plus dept.

Classic Games (Games) 191

Thanks to GameSpot for its feature discussing neglected videogames that nonetheless deserve remakes. The "games that may have been forgotten but were at least pretty well known in their day" include Roadwar 2000 ("[an] innovative adventure set in the ruins of American civilization"), Biomotor Unitron ("an exceptional game... [that] had the poor luck of being released on the profoundly underappreciated NeoGeo Pocket Color in 1999"), and Xenophobe ("a lighthearted and memorable arcade game... [that] takes itself less seriously than the average alien shoot-'em-up.")

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Religion (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#8080502)

The Supernatural: The arena of images and idols that do not exist in
objective reality.

(08.40) A. RELIGION

(08.41) Gods and the Origins of Religion

All living organisms constantly compete for limited resources. Organisms
that are even slightly better qualified then others in coping with their
environment, have a better chance of surviving and thus replicating
themselves and their genes. This is the essence of evolution. Evolution, in
turn, is one of the three essential ingredients of life itself. Life on
earth began with the process of evolution. Without evolution, there can be
no life. (For the NASA definition of "Life", see Chapter 5)

The evolution of man conveyed to him superior traits that positioned him
above other animals on the ladder of evolution. His primary battle for
survival, comfort and prosperity involved the constant competition and
conflict with his untamed environment, with nature. His existence was
constantly threatened, not only by competing human beings, but also by
adverse natural events such as floods, hurricanes, freezing, lack of water,
cold climates, lightning and many other perils.

Man was able to adjust to some of the physical adversities, but he felt
powerless to oppose many other events in nature that filled him with fear
and awe. Thunder and lightning often turned out to be the precursor of more
serious events such as rains, floods or hail, which he had no means of
evading or avoiding. Thunder and lightning in the sky made him wonder if the
cataclysmic events invoked by nature might actually be caused by unseen
forces or beings that inhabited an invisible world in the sky.

It would be natural for primitive man to try to talk to and appeal to such
superior beings in the sky in order to persuade them to help him. It seemed
reasonable to assume that these powerful, superior beings, these "gods",
were punishing human conduct for unknown reasons or merely for their
pleasure or displeasure. From this viewpoint, it was only one short step
further to try to appease these gods by appealing to them through verbal
submission, by means of prayers, or by requests for their goodwill by
offering sacrifices of men or beasts.

Sometimes these prayers and sacrifices seemed to bear fruit and sometimes
they did not show any results whatsoever. Whenever these rituals seemed to
be effective, they were continued. Due to his lack of knowledge it was
difficult for primitive man to distinguish between cause and effect
relationships, as opposed to miracles: He merely assumed that prayers were
effective in appealing to the gods. Man attributed more influence to the
power of prayer as the reason for the easing of a flood or thunderstorm,
than the fact that a cold front had just passed through and was replaced
with warm, dry air. Man had no insight in the processes of nature. He lacked
knowledge, science and rationality.

Since prayers and sacrifices seemed to be effective at times, their lack of
effectiveness at other times was ascribed to improper or insufficient
prayers or sacrifices.

Such appeals to superior beings who could not be seen but who seemingly
could be appeased by direct appeals, represent the birth of the
"supernatural" and were the beginning of religious emotions in man: The
feeling of fear and of awe, of submission to the gods and prayer.

These beginnings of religion can be traced to the prehistoric development of
man between 500,000 and 100,000 years B.C.. It was during this long period
of human evolution that religious emotions and motivations became hard-wired
into the human brain and genes.

Right up to the modern age, there are three ingredients, which are essential
to the survival and prosperity of all religions. No religion can survive for
long without these elements although some religions are somewhat oblique in
addressing them or disguising them:

1. There must be a belief in and fear of an omnipotent god who interacts
with the believer: A personal god. The existence of such god or gods has
never been established by objective evidence. On the contrary, all objective
evidence contradicts the existence of any god. This is the stick that keeps
believers in line with the wishes of the priesthood: God or the gods had
created man. The gods can reward or punish man as they see fit.

2. Every religion must provide for a life after death. There has never been
any objective evidence that there is any life after the physical death of
man. All scientific and rational evidence points in the opposite direction
and makes it ludicrous to presume the continuation of life after death. This
is the carrot that is dangled in front of the believers, to assure their
ongoing contributions to the religious institution and its priests. Of
course, life after death is available only to those faithful believers who
have lived (their first life) in compliance with the demands of their
"faith": The demands of their gods as communicated by the priesthood.

3. All religions involve rituals and dogmas and always provide a rigid moral
code of conduct in accordance with the wishes of the priesthood or the
hierarchy of the church. This is the glue that binds religious people to
their particular religion.

During subsequent periods of human evolution, from hominoids to Neanderthal
man to Cro-Magnon man, these primitive forms of religion became increasingly
firmly imbedded into human beings and their genes and remain one of the most
pervasive and powerful motivators of man to this day. Religion provides the
illusion of security and comfort in this life, the promise of a life after
death, and the illusion of control over adverse natural events. What more
can man ask for?

(08.42) Life after Death:

The survival instinct is deeply imbedded in the genes of all living
organisms. It attempts to assure the physical survival of the individual
under all circumstances and at all costs. The survival drive is so strong
and so powerful that it will even try to provide for man's survival after
his death. This feat, however, is not easily accomplished because it flies
in the face of everything that is known about death: Death is the cessation
of life -- by definition. When a person dies, the human body decomposes and
reverts to its inanimate, molecular constituents.

This difficulty was overcome by the invention of a nebulous concept, called
the "soul": An ethereal substance that is supposedly a part of our body, but
has no substance and continues on to a higher plane of existence after our
death. Nobody has the slightest idea what the soul is, where it is located,
where all these souls go and what they do -- nobody has ever come back from
the land of the dead or the repository of the souls.

After the illusion had been established by witch-doctors and shamans, that
gods had control over life and death, it required only a brief leap of the
imagination to extend their power to the ability to grant a life beyond
physical death: An "afterlife" seemed plausible and appeared highly
desirable. After all, nobody wants to face death; nobody likes to face a
state of nonexistence after his physical death. It is much more palatable to
think of death as the beginning of a new life in which the essential part of
our organism will continue on to a new and improved phase of existence.

Since nobody has ever returned from an existence after death, it was easy
and natural to construct the belief of a more pleasant life after the short
and miserable existence that humans had to endure. It is understandable that
the concept of a wondrous life after death, a heaven, became very popular
and hard-wired itself into our human emotional behavior patterns because it
actually entailed hidden benefits for physical survival. (See: 08.43
"General Observations on Religion", below) Religion became synonymous with a
sense of awe as well as fear of the gods, who had become omnipotent not only
with regard to normal human existence but also with regard to a continued
existence after death.

08.43 General Observations regarding Religion

It is clear that a survival benefit must have accrued to prehistoric man
with regard to the deification of those aspects of nature that he considered
beyond his control: The Supernatural. Without such survival benefits, the
inherently irrational belief in gods and a life after death could not have
become permanently imbedded in the human brain and genes.

As man found it advantageous to organize himself into small groups or
tribes, the emotionally imbedded religious belief system provided the glue
for the advantages of communal living.

In primitive societies, definite survival benefits can be linked to the
belief in the supernatural: Humans who had a god, or a group of gods, whom
they mutually believed in and respected or feared -- and were thus willing
to obey - could be made to act with a high degree of cooperation. Fear of
punishment from this god -- or his priests -- would be a powerful force for
socialized behavior. Under these conditions, the urges and passions of the
individual would be subordinated to the commands of the gods, resulting in
cooperation, civilized behavior and a distinct benefit for his survival.

Such commands by the gods or their priests would work in the best interest
of the civilization, as well as the individuals. Groups of people, organized
in this manner, would thrive -- enjoying the increased efficiency and
production that resulted from increased cooperation.

This belief in the supernatural would also lower crime as a result of a
moral code of conduct, which was established by the priests and was enforced
by the alleged supernatural power of the gods. A fear of all-powerful beings
deterred or inhibited people from engaging in hostile or destructive acts
against other members of their society. The resulting low-crime environment
represents another very distinct benefit for survival in a primitive,
god-fearing society.

This consolidation of a society around mutually accepted beliefs served also
to reinforce their resistance to external threats, such as attacks from
other tribes. By merging his resources under the promised umbrella of a
Superior Being, early man enhanced his chances of surviving an attack by
other societies.

The concept of security is an extremely important motivator for human beings
and takes a backseat only to the survival instinct and the sex drive. In
effect, the need for security is merely a projection of the survival
instinct into the future. It is a well-established psychological fact that
people who think alike, meet alike: Baptists congregate with Baptists and
Jews congregate with Jews. By coordinating their individual activities with
other persons whose sharing of religious beliefs represented common glue,
social activities within the religious group were enhanced and thus
contributed to the survival of the group.

Atheists struck a deal with God: We won't bother you, if you won't bother
us. They mocked him and nothing happened to them -- for the simple reason
that God does not exist.

Of course, without a god or gods, religion becomes meaningless and prayer
becomes an empty delusion. What is prayer, but the appeal to nonexistent
supernatural beings, to upset the laws of the universe on the behalf of an
admittedly unworthy sinner? Of course, in order to rely on prayer, a
believer must have faith. The word "faith" means to accept something as true
and accurate that has already been proven false and inaccurate -- otherwise
no reliance on "faith" would be required: The mere acceptance of facts would
be sufficient, without any requirement for "faith". The concept of faith is
not an extension of facts, but is diametrically opposed to the truth --
otherwise there would be no need for "faith". People need not have faith in
facts; people need to have "faith" only when they are faced with an
otherwise unacceptable falsehood. Faith is the unconditional acceptance of
the impossible.

As man evolved, the survival benefits of a belief in the supernatural have
decreased. In the twentieth century, in this age of science and
enlightenment, more and more survival weight is being placed on increased
rationality. This century has seen a tremendous increase in scientific and
technological knowledge. The ability of the individual to deal with his
environment rationally, instead of emotionally, has shifted survival
benefits from the irrational and emotional to the rational and scientific.

In prior millennia, men like Socrates and Aristotle lacked the basic tools
of knowledge and science to develop a clear view of objective reality. They
were groping in the dark for small kernels of truth. Since then, man's
scientific knowledge has increased by a factor of millions, not only in
regard to quantity but also with reference to the quality of information. A
rational, scientific person is able to align himself with objective reality,
with truth, much more appropriately than a religious person who is relying
on prayers to nonexistent gods. Therefore, a rational person is more likely
to achieve his desired objectives, especially profound and lasting
happiness, than a person relying on prayer. His quality of life, his
happiness and, ultimately, his survival advantage, will be enhanced.

Adherents to religion often refer to the emotional benefits of a reliance on
life after death, or on other illusory benefits offered by organized
religion. However, this stance defies all common sense since it presumes
that irrationality can be superior to rationality in any aspect of life and
under any circumstances whatsoever. No matter what Henry James says in his
"Varieties of Religious Experience", or what Otto calls the "numinous" ---
the fact remains: Quackery of any kind, whether medical or mental, remains
quackery and can never be as efficacious as hard science. Marx had many
faults but he was correct when he said: "Religion is the opium of the
people". This pronouncement extends to all forms of superstition, magic and
the supernatural.

08.44 Cost/Benefit Analysis of Religion

The apparent dichotomy of rationality and irrationality within the same mind
becomes somewhat more transparent by means of a cost/benefit analysis.


1. COSTS of BELIEVING in Religion:

The inability to clearly see the universe and the nature of human existence
prevents our alignment with Objective Reality and thus increases the
difficulty of achieving desired results, including the purposeful
achievement of happiness.

Walking through life with blinders in order to avoid having to face the
reality of contradictions and inconsistencies presented by organized
religious teachings, such as the bible. This attempt to escape from reality
can lead to mental confusion and distress.

Since reality is not seen clearly, it becomes difficult to achieve many
objectives that depend on an undistorted view of the way the world really

Strict adherence to religion forecloses opportunities to take advantage of
science, such as modern medicine. Witchcraft and faith healing are always
destructive and are poor substitutes for science.

Reliance on prayers is counterproductive because it may reduce dependence on
solving problems with reliance on one's own resources.

Religion eliminates the kind of personal morality that can be more
beneficial than a rigid morality in adjusting our code of conduct to
individual needs, such as temperament or risk aversion. The inconsistencies
and contradictions inherent in morality imposed by religious dogma can be
confusing and mentally disorienting.

Valuable, productive time is wasted on unproductive prayer and
religion-oriented activities.

Valuable physical and/or financial resources are diverted to the benefit of
the religious hierarchy and the construction of grandiose churches or

2. BENEFITS of BELIEVING in Religion

Improved socialization: More like-minded persons to meet. Saves time and
effort in socializing with other people

There is no need to expend the effort of developing a personal morality
because religious dogma provides a predetermined system of morality

A comforting belief in life after death, although there is no evidence of an

A comforting belief in prayer, although there is no evidence that prayer is

The potential for succor during times of hardship


1. COSTS of NOT believing in religion

Reduced socialization: There are fewer nonbelievers than believers.
Non-believers have no incentive to organize social activities because they
do not share common interests or beliefs.

More time and mental effort are required in developing a personal morality

Cannot depend on prayer but must go to the trouble of utilizing one's own

2. BENEFITS of NOT believing in religion

Clear worldview and alignment with Objective Reality enhances chances for
achievement for desired objectives, including the purposeful achievement of

Personal morality is uniquely adapted to individual needs, allowing for more
choices and flexibility

Improved mental health due to a clear view of objective reality and lack of
conflicting dogma

Non-dependence on prayer provides more choice of options and is more
productive of results

More time is available to pursue desirable activities rather than to pray or
spend time in church

No demand on limited financial and physical resources by religious

Of course, a rational examination of the origins and sources of religion, as
well as the benefits and disadvantages of religion, is unlikely to change
the mind of anybody who is afraid to examine such concepts objectively.
People who approach the subject of religion with trepidation or who cannot
distinguish between reality and superstition, obviously lack the mental
ability or fortitude to apply logic to their thought processes. It is much
easier and it requires much less intelligence to belief in miracles and
pseudo-science than to acquire hard facts and engage in clear, rational

There here are many members of society who appear to be very intelligent and
rational in the pursuit of their daily life. But, on Sundays they go to
their church or temple and participate in incomprehensible and irrational
rituals involving magic, prayer and other activities demeaning to their
rational minds. Their rational mind must tell them there is no such thing as
a god, and yet there they sit and pray to him. How is this contradiction

It has been said that religious people compartmentalize their thought
processes in order to avoid otherwise inevitable and destructive conflicts:
Rational and irrational thought processes are carefully maintained in
separate, locked compartments of the brain without connection; and yet one
wonders if there is not some leakage from the irrational to the rational
compartment that surreptitiously contaminates rationality.

Of course, even some bright people may feel too frightened to face life
without the consolations of a religion, cult or sect. Their upbringing has
imbued in them the belief that it is "safer" not to subject the religious
teachings of one's church or temple or mosque to close scrutiny.
Furthermore, becoming an agnostic or atheist can cut one off from the
comfort and companionship of co-believers in a religion. This potentially
damaging consequence of doubting one's belief system is a strong deterrent
to questioning any religious belief.

Religion also seems to satisfy an irrational human need for cosmic
significance -- to be more than the grain of sand in the vastness of the
universe that man really is. As long as men and women feel week and
insignificant in the face of awe-inspiring natural forces, logic will not be
as important as religion and man will prefer the sanctuary of imaginary,
all-powerful beings. Thus, people tend to associate in communities of
like-minded people. Believers restrict their circle of friend and family to
other believers. They surround themselves with themselves.

If this is done successfully, then the young and naive among them hear
nothing but the desired belief. No reputable person in his or her sphere of
life ever disagrees or objects. As time goes on, it is just considered
"normal" that all good and intelligent people believe as the community

When a believer encounters a non-believer, the shock may be great. The
believer asks, "How can they not believe? Doesn't everyone?" The believing
community usually provides an answer to that question: The non-believers are
"evil" or they are "possessed" by an evil power, and if you hang around them
long enough it might be contagious.

As a result, the believer becomes paranoid and afraid of non-believers,
because he fails to understand that their non-belief is based on reason,
logic and factual evidence of the real world. Instead, the non-believer is
seen as "abnormal" and undesirable. Thus, religious belief is maintained
through self-affirmation, insulation and demonization.

It is interesting to note that the degree of involvement with the
Supernatural, including religion, is directly proportional to the degree of
factual knowledge available to a person: To the extent of his involvement
with the uncompromising, hard facts of science. The bell curve, depicting
the graphic display of variances in intelligence within a population, places
80% of the U. S. population in the I.Q. range from 85 to 115 -- the median
range of intelligence.

Is it really a coincidence that about 90 % of the U. S. population is also
involved in religious or irrational belief systems? The September 1999 issue
of the prestigious "Scientific American" magazine published a repeat-survey,
confirming previous surveys: Whereas 90% of the general population has a
distinct belief in a personal god and a life after death, only 40% of
scientists on the B.S. level favor this belief in religion and merely 10 %
of those who are considered "eminent" scientists believe in a personal god
or in an afterlife. Contrary to the notion fostered by so-called
"creation-scientists", Albert Einstein did not believe in a personal god.

(08.46) The Benefits and Horrors of Religion: A historical perspective

Ever since man started praying to gods, religion has become increasingly
institutionalized. It has organized itself into the dominant power governing
the mundane affairs of man. Until fairly recent times, all affairs of
society were under the powerful domination of religious hierarchies.

In the process of wielding its enormous power, religious institutions have
held the human race in a vice-grip of irrationality and have made every
conceivable effort to suppress rationality and science. Thus it happened
only in 1998 that the Roman Catholic Church admitted its error when it
condemned Galileo in 1543 for pronouncing that the earth revolved around the
sun, instead of having the sun revolve around the earth. Only the complete
absurdity of its position forced the Pope to grudgingly admit that there
might be some validity to the "theory" of evolution. (We refer to a "Theory
of Evolution" merely for historical reasons. Evolution is a fact. It is not
a theory any more than the Theory of Relativity is a theory.) This
oppression of rationality and science by institutional religion has held
mankind in its devastating grip for thousands of years.

Nothing can be gained by describing the horrors that religion has inflicted
on mankind in the name of their gods: From the Crusades to the Inquisition,
to its devastating cooperation with the aristocracy in fettering and
enslaving man's body and man's mind.

However, the horrors of religious institutions are obsolete and part of the
past. As we enter the third millennium, the powers of the Church are waning,
albeit far from dead. The influence of organized religion on the affairs of
man is declining steadily as a result of such events as the French
Revolution, the United States Constitution and the inevitable spread of
democracy as the only political system compatible with freedom and the
innate nature of man.

Man still interacts with religious institutions on the individual level but
the political power of the church over the affairs of man has been almost
eliminated (with the temporary exception of a few Islamic nations). This
change came about as a result of the Age of Enlightenment. This step up the
ladder of evolution was made possible by the rational intellect of a new
breed of philosophers like Voltaire, Rousseau and Locke, and their visions
of a Social Contract -- instead of feudalistic and religious slavery.

However, it is easy to deceive ourselves: The advances in the enlightenment
of man over the last five hundred years have been pioneered by a few
intellectual giants and by a minority of rational, intelligent philosophers,
scientists and visionary firebrands. The vast majority of mankind still goes
to church on Sunday and prays to God. The masses of men remain
emotion-driven animals that have neither the intelligence nor the fortitude
to throw off the shackles of religious irrationality. The man who prays to
god and goes to church on Sunday is still carrying the demon of religion on
his back. The next step in the evolution of man must wait until the mass of
men has evolved to a higher plane, which will allow his rational mind to
exert its full powers and will enable man to assert a higher degree of
control over his primitive emotional system (See 08.45, "The Future of
Religion", below).

(08.45) The Future of Religion

The primitive belief systems of religion and the supernatural are the
dominion of primitive, prehistoric man. Modern man is engaged in the
accelerated process of replacing religion and superstition with science and
rationality. Superstition and religion will eventually be swept away in the
dustbin of human history by the relentless process of evolution. However,
evolution is an excruciatingly slow process, and the institutions of
witchcraft, religion and the supernatural are in no eminent danger of
demise. Evolution is unappeasable and relentless, but it deals in centuries
and millennia, not in years or decades.

What does the future hold for the conflict between rationality and religion?
We merely need to examine the underlying trend of evolution. Evolution will
continue to exhibit the same trend that is has exhibited for the last four
billion years: Increased specialization by means of increased complexity.
Human beings who utilize an irrational approach to living will gradually
become more and more disadvantaged. Eventually, even their survival and the
perpetuation of their genes will be diminished. An illustration of this
trend is becoming obvious in Africa: Due to their intellectual disadvantage,
the natives are unable to maintain civilized governments and health care
facilities. Aids is ravaging the population in Africa. The inhabitants of
this continent are weak and at risk because they lack the complex mental
resources to compete with other members of the human race. They are thus
unable to provide for even minimal healthcare, and even less for the
educational facilities to bring about an improvement in the future. The
process of evolution will inevitably reduce their numbers and allow only
those to survive who are sufficiently intelligent to compete with the rest
of the world for limited resources. The same principle of evolution applies
to the irrationality of religions and the world of the supernatural.

A believe in a god or gods, mythology or astrology represents negative
survival factors and is most commonly found in persons of relatively limited
intelligence and initiative. These underprivileged members of society will
be at great risk in the centuries to come. The future survival of the
individual, and thus the human race, will be enhanced by high intelligence
and a rational worldview. In the millennia to come, it will no longer be
physical prowess and irrationality that will enhance survival; it will be
intelligence and rationality that will enhance survival and prosperity.
Ditch-diggers need not apply.

(08.46) Conclusion:

Achieving happiness in life depends on our ability to align our emotions,
enhanced by our rational thought processes, with Objective Reality -- with
the way the world really is and the way the world really works.

Religion provided important survival benefits during the early evolution of
primitive societies, at a time when man lacked even the most rudimentary
knowledge of the reality of his world.

With the exponential growth of knowledge and science, as applied to
rationality, logic and scientific inquiry, religion hinders man in achieving
desired results, including the achievement of lasting happiness. If we wish
to free ourselves from ignorance and superstition, it is incumbent on us to:

1. Accept the irrefutable fact that there are no Gods who have any effect on
human existence. Gods do not exist.

2. Since there are no gods: Prayers, rituals, sacrifices, incantations and
other resorts to magic are a waste of time and valuable resources.

Irrational reliance on prayer and the unwarranted belief in a life after
death is less efficacious then rational thought processes. There are no free
lunches in life: If we want to embrace life and live our brief life to its
fullest extent, if we desire lasting and profound happiness, we must abandon
superstition and irrationality.

The American journalist-philosopher Henry Louis Mencken is famous for his
common sense perception of the true and the bogus in this world:

"Religion is fundamentally opposed to everything I hold in veneration --
courage, clear thinking, honesty, fairness, and above all, love of the

"A man full of faith is simply one who has lost (or never had) the capacity
for clear and realistic thought. He is not merely an ass: He is actually

Re:Religion (-1, Offtopic)

Ianoo (711633) | more than 10 years ago | (#8080540)

Extremely offtopic but insightful!

Obviously you didn't write that, but could you link me to the site where you found it? I think I might send it to some of my "Christian" friends and see how well they can refute it. It would be nice to have the author's name.

Speedball 2 (5, Insightful)

cjthompson (644047) | more than 10 years ago | (#8080503)

from the Amiga 'nough said

Re:Speedball 2 (3, Interesting)

paulcammish (542971) | more than 10 years ago | (#8080668)

What, you mean like this [] ? Ok, its on the PSone, but it looks like its still the old game, but with updated graphics.

The most worring thing, is that the Bitmap Brothers site [] hasnt been updated since May 1st, 2003. However they mention "Speedball Arena" there as being in production.

After a quick look around, it looks like theyre converting the recent Namco title "Kill.Switch" for PC, so they dont appear to be totally dead... which is nice.

Looks like I wont be seeing Gods or Magic Pockets on GBA for a while... damn.

Re:Speedball 2 (1)

Tomun (144651) | more than 10 years ago | (#8080701)

Looks like its been out on GBA [] since 2001. I'm buying this tommorow.

Penguin Adventure (1)

johannesg (664142) | more than 10 years ago | (#8080505)

Penguin Adventure [] . Would be great as a Linux game, too.

Re:Penguin Adventure (2, Insightful)

torpor (458) | more than 10 years ago | (#8080662)

but, but ... thats tuxracer [] , no?

close enough ... wouldn't be hard to finish the Penguin Adventure maps in Tuxracer format, anyway ...

Re:Penguin Adventure (1)

johannesg (664142) | more than 10 years ago | (#8082211)

Not really. It certainly looks like Tuxracer, but it plays rather differently. It is hard to describe: in part racing, shooting, gambling, and exploring, it is a unique blend of everything. And it is fun to play, too.

Unlike many older games this could be remade in glorious 3D without losing any of its charm or unique character. Frankly I am stumped why Konami has never bothered doing just that. And since we are talking about them anyway, the same is true for S.D. Snatcher.

Of course the their third great MSX games [] is now a world-famous bestseller...

The Marathon Trilogy (4, Informative)

Undefined Parameter (726857) | more than 10 years ago | (#8080517)

I suspect that only a minority of Slashdot-ers will recognize what I'm talking about, but any game in the trilogy deserves a remake on it's own; the whole trilogy deserves a remake, even more.

Lucky for us, that's already in the works. In fact, it's being simultaneously ported for Linux and Windows as well as OS X, AND it's an Open Source project. If I had any programming skills (alas, I don't), I'd be in on the project. As it stands, I'll have to wait until Pfhorge (pronounced "forge," for the uninitiated) comes out to make any contribution.

Anyhow, for those interested, the project is called Aleph One; the main site can be found here [] , and the SourceForge site can be found here [] .


Re:The Marathon Trilogy (1)

hool5400 (257022) | more than 10 years ago | (#8080711)

I still have my marathon infinity CD here, long after that 5400 of mine outlived it's usefulness.

I can't remember the name, but one of the mods for infinity is - to this day - the only game that made me jump. Forgot to check a stairway for badguys, turned around to go back and the prick was standing there behind me.

Suffice to say, I emptied all my ammo into his carcass.

Re:The Marathon Trilogy (1, Informative)

Anonymous Coward | more than 10 years ago | (#8081516)

If you like Marathon, and hell even if you didn't, the mod you MUST play is "Marathon Rubicon". The story is ASTOUNDING, the level design does things you never thought the marathon (nee aleph one) engine could do. It's right up there with the original Deus Ex. Marathon Rubicon [] .

Re:The Marathon Trilogy (0)

Anonymous Coward | more than 10 years ago | (#8082638)

they did just renamed it Halo!

Re:The Marathon Trilogy (1)

BTWR (540147) | more than 10 years ago | (#8082643)

I'm curious...

What made Marathon so special? I mean, was it just a cool-for-it's-time FPS, or did it have awesome features/puzzles that would merit a remake? I mean, Doom2 was awesome for it's time, but I wouldn't want an updated-graphics version of it, since it isn't anything special compared to today's standards...

Re:The Marathon Trilogy (1)

TwistedSquare (650445) | more than 10 years ago | (#8082807)

Doom2 was awesome for it's time, but I wouldn't want an updated-graphics version of it, since it isn't anything special compared to today's standards

Do you mean that the graphics for Doom II weren't amazing? Personally I absolutely love the game, and would put it up there with any of today's modern FPSes (admittedly with the openGL graphics of the ports but hey why not have them!) because it was fun. Sure it was simple, had no plot, but playing the actual game was more fun to me than any FPS I've played since (I mean the actual core FPS elements, not comparing it to Deus Ex or anything). It's like the Tetris of FPSes, simple and great fun.

Bionic Commando! (0)

Anonymous Coward | more than 10 years ago | (#8080535)

that game was freakin' awesome.

on another note, Strider could use an update again.

that 'n Q-bert.

Re:Bionic Commando! (1)

Guppy06 (410832) | more than 10 years ago | (#8081909)

Like this? []

Commander Keen (5, Interesting)

jonadab (583620) | more than 10 years ago | (#8080554)

I was greatly disappointed when Duke Nukem got redone as 3D but Commander Keen
didn't. Keen was a much better game than Nukem in almost every respect and
had a lot more vertical action, which would have made for a lot of interesting
possibilities in a 3D version -- platforms up above your head and all that
would make the game play like more than just another Doom clone, as you'd
have to be alert to things going on above (and below) you. Plus, the light,
cartooney spirit of Keen is something the FPS world could really use; I mean,
aren't you tired of seeing skulls and blood all the time? Wouldn't it be nice
to see some weird slugs and neon green slime for a change?

Plus, it would probably be the first FPS to include a pogo stick with
exaggerated bounce. Bonus points if you also get to fly the Beans-with-Bacon

I don't buy a lot of games, but I think I'd buy Keen3D, if it were done well.

Re:Commander Keen (1)

webfiend (112579) | more than 10 years ago | (#8080590)

I guess they were going towards the macho tough-guy with a gun thing. I think Keen3D, with his little watch and football helmet, would rule.

Anybody remember the Keen level in Doom 2? That was disturbing.

Re:Commander Keen (1)

Oen_Seneg (673357) | more than 10 years ago | (#8080624)

There was a gameboy sequel, but it aparrently was a huge letdown - and I can understand why, too, I'd hate squinting at a screen that small, and not being able to use a keyboard :P

Re:Commander Keen (1)

nephariuz (538295) | more than 10 years ago | (#8082305)

I haven't played Keen, but what you describe sounds a lot like Jumping Flash for the Sony Playstation. You might want to give that one a try.

Qix (2, Interesting)

mistert2 (672789) | more than 10 years ago | (#8080563)

Qix [] When I played this on Atari (either 5400 or 7800), it was never the same game twice. You had to think and take risks.

I loved the championship boxing in the article. Does that bring back memories. Xenophobe [] is a great game. I lost a lot of quarters to that one.

Road Blaster [] should be on the list, too.

Re:Qix (3, Interesting)

I Be Hatin' (718758) | more than 10 years ago | (#8080613)

Qix When I played this on Atari (either 5400 or 7800), it was never the same game twice. You had to think and take risks.

Qix was indeed a great game. However, I wouldn't really call it neglected. It had a pretty good following back in the day. Moreover, I can't imagine how they could remake it without totally destroying it. I'd imagine that one of the requirements would be that it's 3D, and this would probably end up making it looking way cheesy. With games like Qix and Tempest -- where their simplicity is part of their beauty -- it's probably best to play the originals though MAME...

Re:Qix (0)

Anonymous Coward | more than 10 years ago | (#8081741)

Qix is available for Gameboy, my wife has an old Qix cartridge.

Re:Qix (0)

Anonymous Coward | more than 10 years ago | (#8082086)

Funny you should mention, I just bought a game for PSOne called "Qix Neo" for ten bucks.

I'm still waiting (4, Funny)

SamSim (630795) | more than 10 years ago | (#8080591)

I'm still waiting for Spacewar! 2.

Paradroid (1)

martinde (137088) | more than 10 years ago | (#8080643)

A simple arcade-like game I played on the Amiga. You had to float around on various levels of a spaceship, taking control of increasingly more powerful robots. It was one of those games that was really simple, but had excellent gameplay and you became addicted quickly...

Re:Paradroid (1)

Xylocain (229086) | more than 10 years ago | (#8080719)

FreeDroid [] might make you happy.

Syndicate! (2)

Gottjager (17214) | more than 10 years ago | (#8080659)

Syndicate Wars
Fountain of Dreams
Bionic Commando
Elevator Action

Re:Syndicate! (0)

Anonymous Coward | more than 10 years ago | (#8081458)

They already made an Elevator Action 2 in the early 90s. Quite good, actually. Real sharp graphics and sound.

Elevator Action (1)

Intellectual Elitist (706889) | more than 10 years ago | (#8082769)

Elevator Action already got an update in '94 as Elevator Action Returns [] . Unfortunately, it felt more like Rolling Thunder than Elevator Action.

The Colony (1)

ervinocus (741583) | more than 10 years ago | (#8080686)

"The Colony" (,3489/) for Dos, Amiga and Macintosh. One of the grandfather of all FPS with a "explore an aliens-invaded story (Together, of couse, with the original "Mercenary" and "Catch 23" for C64). A truly enjoiable game still today.

Cholo (Re:The Colony) (1)

ervinocus (741583) | more than 10 years ago | (#8080725)

Oh, yes: "Cholo" too!

Re:The Colony (1)

Radius9 (588130) | more than 10 years ago | (#8082962)

Wish I had mod points to mod this one up. Man, I haven't thought about the game in ages, but it was an incredible game. Something about it was incredibly creepy too, definitely worth checking out if you can find it somewhere.

Innovations or Renovations? (4, Interesting)

polyp2000 (444682) | more than 10 years ago | (#8080691)

As much as like the idea of remaking classic games. Why dont we try and concentrate on innovating new ones? The Article says that remakes are good because they excite consumers with "names" they already know.

Thing with remakes, what we a really looking for is good gameplay back in the day it was far more important to have good gameplay than have great graphics. It was often the case that some games had great graphics but dire gameplay, other games had excellent gameplay but dodgy graphics. Those that got the balance just right were hits.

As far as remakes go though, a new Populous game would be much appreciated. And I also wish that David Braben would get the new Elite out the door. And has anyone ever done a Spy Vs Spy for the next generation ?


Re:Innovations or Renovations? (2, Interesting)

russellh (547685) | more than 10 years ago | (#8080975)

As much as like the idea of remaking classic games. Why dont we try and concentrate on innovating new ones? The Article says that remakes are good because they excite consumers with "names" they already know.

The best games are universal and immortal. Chess, Go, etc. They do not deserve to be tied to obsolete hardware, etc. The process of remakes and reinvention and preservation is essential and creative, as no great game ever sprung up fully formed. Hopefully we'll get one great game out of the first hundred years of computing.

Re:Innovations or Renovations? (1)

jackbird (721605) | more than 10 years ago | (#8082003)

And that game is likely either Tetris or Ms. Pac-Man.

Re:Innovations or Renovations? (1)

nephariuz (538295) | more than 10 years ago | (#8082327)

Or Minesweeper.

Re:Innovations or Renovations? (2, Interesting)

johnwroach (624103) | more than 10 years ago | (#8082043)

And has anyone ever done a Spy Vs Spy for the next generation

Coming out this year. I saw a couple screenshots in some magazine a couple months ago.

And it has the GREY spy.

Classic EA titles (2, Informative)

jvmatthe (116058) | more than 10 years ago | (#8080700)

Mail Order Monsters - Keep the old idea: build monsters, add on parts with money earned through sparring with other monsters. (Sort of like Tecmo's Monster Rancher, but different.) Put this online with plenty of cool upgrades, tournaments, and other modern niceties and you'll make a mint.

Racing Destruction Set - The old ideas: Design cars and race courses with traps, terrain hazards, and so forth, then race. Add same updates as above for MOM. Also make sure you can build a course and then race against computer-controlled opponents of real intelligence.

Adventure Construction Set - Build a single-player RPG from the ground up, including graphics, items, scenery, and more. Update to modern standards for graphics, sound. Set up a site where users can upload their creations and then vote on them. Eventually, game buyers themselves become the real engine for driving more sales of the game.

Re:Classic EA titles (2, Interesting)

BladesP9 (722608) | more than 10 years ago | (#8080745)

You can't think remake without thinking:

Seven Cities Of Gold
Heart Of Africa
Legacy Of The Ancients
Questron II
Pirates! (which I think was remade once and may be remade again)
Silent Service

I could go on for days.

I loved the old ACS. I still have the original for my Commodore 64 which is sitiing in storage......... WITH my commorode 64 until I find room in my house for everything :) There used to be a big club where people who made adventures could send them in and others could buy (to support the club). It was a great thing. All of the EA "Adventure Contest" winners were put in that too. I remember working with Ken St. Andre (Wasteland designer - the father game to the current Fallout series I'm told) to produce the group's newsletter and I even worked on some tools for that one.... ah.... the memories of 6502 assembly programming.

Re: remake update (1)

Psykechan (255694) | more than 10 years ago | (#8081711)

the remake of Pirates! is currently under development [] by Firaxis Games. It should see a release later this year.

You might want to contact Toys for Bob [] for an update for Archon as well as the (mentioned below) Mail Order Monsters as Fred Ford and Paul Reiche III [] may be able to help there. They were the ones who released their Star Control II to us as the somewhat updated Ur Quan Masters [] .

Re:Classic EA titles (0)

Anonymous Coward | more than 10 years ago | (#8080910)

Oddly, Mail Order Monsters and Racing Destruction are my two choices as well. TrackMania is replicating parts of RDS, but I don't the "destruction" element will be as prevalent.

Wonder if we can convince EA to do it....

And seeing as the original Pool of Radiance has been redone for Neverwinter Nights (including the Tour Guide!), I can leave it off the list.

Covert Action (1)

Mukaikubo (724906) | more than 10 years ago | (#8080702)

HOTU Overview [] An absolute and addictive gem of a game.

one of my fav's on the C64 (3, Interesting)

Rhinobird (151521) | more than 10 years ago | (#8080712)

I'd like to see Paradroid remade. I spent many hours playing that game. It would make a pretty FPS. Take over another robot and be able to use their weapons, be kinda neat to also use thier sensors.

Re:one of my fav's on the C64 (1)

aridhol (112307) | more than 10 years ago | (#8081362)

Take a look at freedroid [] . It includes a remake of the original, as well as an isometric, extended version. Still in development, though.

Sundog (2, Interesting)

wowbagger (69688) | more than 10 years ago | (#8080735)


Synopsis - you are a slave, who's uncle was a free man. He died and left you his spaceship (good), and the obligation to forefill his contracts (bad), which could either free you or doom you and all your decendants to eternal slavery to pay off the forfiture clauses (ugly).

So you have to fly around the galaxy, finding cargo to haul to make enough money to by the items needed by the colony to whom you are contractually bound, all the while fighting off pirates in space, muggers on the ground, and trying to keep your junk-heap spacecraft flying and maybe even improve it.

I've always felt there needed to be a sequel, after you won your freedom, to try to incite revolt among the slaves and overthrow the system.

(And for all those of you who remember Dungeon Master - remember Zed, Duke of Banville? Guess what game he came from.)

Poorly translated games (0)

Lovebug2000 (195893) | more than 10 years ago | (#8080762)

A lot of games I'd like to see don't date as far back as some of the previously mentioned, but are based on the NES and SNES. Games like Final Fantasy 4 (2 US) had what I still think is a great plot, but it suffered due to the poor translation and "Americanization" that Japanese video game makers thought we needed.

Or maybe just great games that never made it over here. Things like Fire Emblem (Roy and Marth from Smash Brothers) and their ilk.

Maybe some company could come out that only does remakes with better translations for old school international video games.

Re:Poorly translated games (1)

Bagels (676159) | more than 10 years ago | (#8080876)

Squaresoft *did* re-release the older Final Fantasy games with updated graphics (somewhat) and translations on the PlayStation... check out Final Fantasy Anthology, Final Fantasy Chronicles, and Final Fantasy Origins. And Fire Emblem's got a well-recieved GBA incarnation in the US now.

Re:Poorly translated games (1)

Stormwatch (703920) | more than 10 years ago | (#8081285)

An example of a wasted opportunity: Phantasy Star Collection for the Gameboy Advance. They kept the notoriously awful translations, didn't port the sound correctly, let some nasty bugs slip in, and - what the hell - didn't include Phantasy Star 4.

Re:Poorly translated games (2, Informative)

Guppy06 (410832) | more than 10 years ago | (#8081977)

Spoken like someone who hasn't been to EB in a while.

"Games like Final Fantasy 4 (2 US) had what I still think is a great plot, but it suffered due to the poor translation and "Americanization" that Japanese video game makers thought we needed."

They re-vamped the English translation when FF IV was re-released for PSX as 1/2 of Final Fantasy Chronicles. They still kept certain flubs for nostalgia's sake ("You spoony bard!"), but we now have a game where Cecil and Rosa aren't afraid to do anything more than hold hands.

"Or maybe just great games that never made it over here. Things like Fire Emblem"

Released for GBA a few months back.

Re:Poorly translated games (1)

sofakingl (690140) | more than 10 years ago | (#8082615)

That was a recent Fire Emblem game that was released for the GBA. None of the earlier games in the series were released in the US. And this is a series that goes back to the days of the NES.

Zak McCracken (1)

hool5400 (257022) | more than 10 years ago | (#8080771)

Zak McCracken was friggin brilliant.

I had it going on an Amiga emu a few years back, but it was too crash prone to play. This game got me interested in computers, so i owe it a lot. Plus hundreds of fun hours working out the strange things about that game.

Aliens taking over the telephone company, monorail on mars, two headed squirrels...sweet.

A few german boys are doing Zak 2 [] as a fun project - very much looking forward to sinking myself into this game.

Re:Zak McCracken (1)

hibiki_r (649814) | more than 10 years ago | (#8082049)

a 256 colors version of Zak is supported by scummVM. As long as you can find the exact version of the game, you can play it on any modern OS.

Things to Consider (2, Interesting)

eyempack (239017) | more than 10 years ago | (#8080973)

I find most modern games don't have a sense of humor that is "funny" Games like Super Hero League of Hoboken were amusing not because they were racy but because they were hair brained. That is the kind of game i would love to see remade.

Custer's Revenge! (4, Funny)

WormholeFiend (674934) | more than 10 years ago | (#8081030)

Just kidding!

How about a spinoff/remake of Moon Patrol:

Mars Patrol: Avoid glitches! Grind rocks! Examine patches of mud!

Re: Moon Patrol updated (1)

Psykechan (255694) | more than 10 years ago | (#8081784)

I'd like to see a Mars Patrol game where you guide rovers through troublesome landings [] and flash RAM and software glitches [] to take pictures of the (possible) life on mars ala Pokemon Snap [] .

The game could degenerate into shooting martians and hopping over holes pretty quick and it would still be good.

Rocket Jockey. (2, Insightful)

Jeffool (675688) | more than 10 years ago | (#8081066)

Every time this topic is brought up (or every time I bring it up,) I have to mention Rocket Jockey. One day I'm going to get tired of complaining and program it myself. But until then, I'll keep complaining!

With the main controls being 'left grappling hook', 'right grappling hook', and 'drop the lines', today's controllers with shoulder buttons are perfect. And with quick online play, the game would be unbeatable. Hm. Speaking of which, anyone know if theres a good way to play Win95 games on XP? The 'Compatability Wizard' sucks. Don't tell me I'm going to have to make a 95 partition to play this.


None of them? (4, Insightful)

molafson (716807) | more than 10 years ago | (#8081087)

In my opinion, modern remakes of classic games seldom capture the magic of the originals. Instead, they exploit our nostalgia for marketing/licensing purposes, and often piss on the legacy of the original game.

Nintendo is one of the main offenders here, shoe-horning a Mario-themed game into every possible genre without regard for the gameplay of the original Super Mario. Personally, I can't stand any 3D Mario platformer (not to mention any Mario sports and puzzle games). Super Mario 64 may be a decent game in its own right -- but it's not really Super Mario as far as I'm concerned.

I don't even think Super Mario World (considered by some to be the best Mario game) recaptured the awesomeness of the original Super Mario.

The key to many classic games is simplicity. Adding tons of slick graphics, new moves and power-ups, and worst of all, 3D perspective doesn't improve game play, it ruins the perfect balance achieved by the original.

On another note, a GTA 1/2/3 pack for the GBA would be super sweet (with GTA 3 made to play in the top-down 2D mode of the originals).

Re:None of them? (1)

Stormwatch (703920) | more than 10 years ago | (#8081355)

Maybe this "magic" is nothing but nostalgia, and the problem is not that the games are bad, it's just that you're seeing the past through rose-colored glasses.

The original Mario was certainly a fine game, back in its day. But Super Mario World is much better. Not simply for looking better on a new machine, but because, for me, it is more fun - more polished, more complex, and less frustrating (gotta LOVE battery saving!).

Re:None of them? (1)

VashSpaceCowboy (742062) | more than 10 years ago | (#8081655)

I'm not sure, but isn't there already, or soon to be released GTA 1/2/3 compilation coming out for the game boy?

Vash the SpaceCowboy

Kickle's Cubicle (2, Interesting)

Mmm coffee (679570) | more than 10 years ago | (#8081105)

Anyone play the NES game "Kickle's Cubicle" by Irem? Not many have. It was this action/puzzle game that slightly resembled the Lolo series. It was made in a super-cute kiddy fashion (complete with hearts, etc), and was admittedly hella easy up until about the 3rd or 4th world. But after that it started getting more and more difficult and thus more fun. After you beat it you get to play more puzzles that become borderline impossible, and you get hooked hard.

I would LOVE to see that game updated, especially with two player levels. The thought of a quasi-DM/CoOp game using the KC engine makes me laugh -- the thought of two people trying to complete a puzzle together while trying to kill each other at the same time is quite cool.

Oh, and if you haven't played Kickle's Cuble then GET IT. The first few world will mildly entertain you, but as you progress you'll be cussing like a sailor at this kiddie game and loving every second of it.

Re:Kickle's Cubicle (1)

Bob of Dole (453013) | more than 10 years ago | (#8082184)

Yep! Kickle Cubicle rocks. (It one of the few games that I loved so much on emu that I bought for my real NES)
I started writing a 3D remake of Kickle Cubicle a while back, maybe I should start working on it again.

back in the days... (1)

Alduin Oeildaigle (745094) | more than 10 years ago | (#8081112)

when the best gaming console was an Atari. My favorite games were Joust, Qix, Adventure, Tapper... on PC Alley Cat was alot of fun as well. I remember when my dad bought a 286 I was all depressed because the 5"1/4 floppy wouldnt fit in the new computer and all my games were on those.

Kid Chemeleon (0)

Anonymous Coward | more than 10 years ago | (#8081117)

Am I the only one who loved this game? Ya the graphics sucked, but I loved the music, the voice commentary, the different characters, the infinate levels. Man, I miss that game already.

Re:Kid Chemeleon (1)

Stormwatch (703920) | more than 10 years ago | (#8081379)

Voice commentary on Kid Chameleon? Funny, I don't recall any. But the graphics were pretty good, and it had around a hundred levels. Pretty hard game, that one.

Paperboy, too! (4, Interesting)

Jeffool (675688) | more than 10 years ago | (#8081144)

Darn this no 'edit button' crap. But yeah, Paperboy. Sure, why not. With nifty Max Payne-ish 'bullet-time' so you can hit those front door steps without slowing down! And it doesn't even have to be Paperboy. Just call it Special Delivery and you've got a little more room to work around with. Start as a paper boy, go on to small parcel delivery, or if you choose the darker path, drugs, or even Mafia involvement! It's genius!

You're a delivery boy in a decent sized consistent city, delivering parcels from place to place while doing other mini-adventures along the way. You can't miss with this! :D


PSI-5 Trading Company (0)

Anonymous Coward | more than 10 years ago | (#8081198)

Nothing like it has been made since. Not even remotely. I've been waiting for years and plodding on with the CGA-version...

M.U.L.E. (3, Interesting)

ru-486 (73117) | more than 10 years ago | (#8081213)

What about M.U.L.E.. I can still hear the game music in my head on quiet nights. Mule Midi version here []

World Of Mule Web Site (1)

BladesP9 (722608) | more than 10 years ago | (#8081837)

Just found this... has a bunch of different information about MULE and various projects regarding it:

World Of Mule []

Done: Space HoRSE (1)

DaRat (678130) | more than 10 years ago | (#8081855)

Someone has already created a fairly retro, modern version of MULE: Space HoRSE [] published by Shrapnel Games.

Joust Joust Joust (2, Interesting)

VashSpaceCowboy (742062) | more than 10 years ago | (#8081380)

There could be a whole universe created on the concept of Joust. I'm not sure how you would joust in 3d, but riding ostriches into the air is just screaming for an action-rpg remake of the thing. It would only work though if they seriously endowed the story to flesh out the universe we only got a small glimps of in the original release.

Also, what's with Zelda being on the remake list. Isn't that done once or twice with every Nintendo system that get's released. How can they remake it any more than they already have other than doing a pixel-pixel conversion of it??

Vash the Space Cowboy

StarTropics (1)

Captain Rotundo (165816) | more than 10 years ago | (#8081385)

The article is so right about StarTropics... I loved that game, and I think it was very near the last NES I bought before moving on other systems.

Robotwars (2, Interesting)

Jim Hall (2985) | more than 10 years ago | (#8081530)

There was a game for the old Mac ... I think it was called Robotwars. It was turn-based. You had a small set of robots in a play field, and you'd play out a "script" for them: Go over there, hunker down, and scan that area for enemies (shoot if you see any). Last player with any robots standing wins.

It was a great game, but simple in concept. Graphics were's too great (isometric view) but not any worse than, say, any GBA game. Your opponnents were only visible if one of your robots could see them.

It would take some work to re-do Robotwars for anything other than a PC, but it would make for a great GBA game.

Re:Robotwars (1)

NihilSmurf (632575) | more than 10 years ago | (#8082018)

I had that game for my Apple ][+. The graphics were top view on that platform.

You might want to look at Carnage Heart for Playstation (PSOne). It's the same idea, but with much better graphics, and a resource management aspect. I own it, but I haven't had time to really get into it.

Kid Icarus (4, Insightful)

Guppy06 (410832) | more than 10 years ago | (#8081551)

And they should make a Kid Icarus 3 while they're at it.

Not necessarily a remake... (1)

nekura (600099) | more than 10 years ago | (#8081610)

... but I'd like to see a sequel to Gun Force 2, by Irem.

I played through it with a friend on MAME-X, and all I could think about was how much better it was than Contra. It's a shame that I could never play through it in its original arcade form, but if they ever release another I would be incredibly happy.

Rolling Thunder, Forbidden Forest (0)

Anonymous Coward | more than 10 years ago | (#8081631)

Forbidden Forest on the C64 man..... Aztec (would love a new version of that kick ass music that increased in intensity as you went...)

Rolling Thunder arcade...

Star Control of course! (4, Insightful)

HerbieTMac (17830) | more than 10 years ago | (#8081719)

Star Control 1 was a good game. Ahead of its time, excellent gameplay and good graphics.

Star Control 2 was, at the time, the greatest game ever written. Gameplay, depth, graphics, sound, in every part, the game was so far ahead of the competition that there could be no realistic challenger. Indeed, the ending left so many strings for a sequel that quite literally from the month it came out, there was anticipation for Star Control III.

Then came Star Control III. Ugh. Accolade took the game to new developers and it was clumbsy, uninteresting and not fun to play. The sub-plots were meaningless and the story was unengaging. Gameplay took a step backwards.

You can help!

Sign the Petition [] Ask Accolade to re-make Star Control III with the original developers at Toys for Bob.

Alien Mind on the GS (1)

tsm_sf (545316) | more than 10 years ago | (#8081780)

Totally fun adventure, good story, nice and creepy. You can find it here: ind.html []

That site is great for remembering life with a GS, by the way...

kick-ass games from back in the day (1)

technopinion (469686) | more than 10 years ago | (#8081803)

1. M.U.L.E.
2. Archon
3. Omega Race (the Vic-20 version was awesome)

I guess I'll be the first (0)

Deraj DeZine (726641) | more than 10 years ago | (#8081945)

I can't believe no one thought of this classic game, but I guess I'll be the first to suggest some sort of remake. How about an updated version of Tetris? I think that would be well-received (if nothing else, at least for the fact that it's never been done).

That game has been neglected ever since it first came out and no one has yet to make a clone of it (to the best of my knowledge).

Oh wait []

DOS favorites (2)

slaker (53818) | more than 10 years ago | (#8081971)

Master of Magic is a game that deserves an update. A lot of dedicated people still play it, even as it gets harder and harder to make it run. It's a DOS game, but I mostly play it in DOSemu on a Linux machine (I have gotten it to run on 2000 and XP, though).

Mainly, it could use an update to make it more compatible with modern expectations of Windows games, like multitasking and perhaps some directX goodness for the otherwise simple, tile-based animations. Its AI was actually pretty good for its day, but I'm sure that modern standards could be well-applied there, too. I don't think it would take much to get zoomable views and support for higher resolutions, either.

I still manage to play about 1 game a week. It's held up very well for a game that's eight years old.

Another game that could use some updating is "Scorched Earth". I've played countless 3D versions that attempt to capture the fun of the original. None have quite given me the same simple joy I have when I napalm just right through an opponent's shield. I'm not asking for gameplay changes, just something that'll run on a more modern platform. Wendell Hicken, are you listening?

Syndicate was fun and different when it was released. Its graphics STILL look good, but a rotatable view would be nice. I haven't been able to make it run on NTish Windows, but if it could, I would. Wishlist here would be for a mission designer, decent 3D (I've played Syndicate II...) and perhaps adding a level of play at the business management level (e.g. investments, media management). Syndicate would be fun in a persistent world setting, too, with multiple corps, maybe some indy media types, criminal elements, government crusaders... sigh.
There was nothing so fun as Persuadertron-ing an entire map of people to do your bidding, arming them, then destroying all your enemies with a horde of peons.

Golgo 13 (1)

wornst (317182) | more than 10 years ago | (#8081972)

I really loved the original NES title. It had a nice mix of side scrolling, first person perspective, mini-sniper battles, and cool anime intermissions. (He even got laid to boost his energy! - How cool was that in a game from that time.)

I wanted XIII to be the new Golgo, but it just isn't as good as it could have been. A new Golgo could be really, really cool.

Arcade to 3D (1)

jackbird (721605) | more than 10 years ago | (#8081992)

Joust was a phenomenal 2D game, and I'm sure something engaging could be done with flying jousting ostriches in 3D. Actually, the first polygonal 3D game I ever played was the slightly similar-themed DragonStrike on the PC, a game that could use a remake itself.

Wizball, the profoundly strange C64 game also seems like it would make a good 3D platformer.

Remakes (0)

Anonymous Coward | more than 10 years ago | (#8081998)

Remakes are best done in the manner of Gus Van Sant [] or Shigeru Miyamoto [] : preserve the essential elements of the original while updating the bells & whistles. "Remakes" [] (and sequels [] , for that matter) that appropriate the name [] or concept [] of the original while ditching the core elements are what give remakes (and sequels [] ...) a bad name.

That being said, I'd like to see (Yet Another) remake of "Elite" for the new millenium. "Freelancer" does not count.

Valkyrie Profile (0)

Deraj DeZine (726641) | more than 10 years ago | (#8082029)

I'm not really sure how you could continue the story intelligbly, Valkyrie Profile for the PlayStation (and various emulators...) was an incredible RPG. What I thought made it great was that it was completely original. The battle system, the story, everything was unique in that game.

I've played quite a few of the older RPGs but I think Valkyrie Profile might be my favorite RPG of all time.

Xenophobe was remade for the Atari Lynx (1)

OgdEnigmaX (535667) | more than 10 years ago | (#8082143)

The Lynx port [] of Xenophobe was quite good. I think it holds up favorably after -- eep! -- 14 years. I feel old now :)

Emulator can be found here [] , and a system BIOS here [] .

Why were these left out? (1)

Psykechan (255694) | more than 10 years ago | (#8082185)

After reading all four lists, I wondered why a few were left out. At least Panzer Dragoon Saga made the list but they did leave some important few out.

NiGHTS (Sega) - Ask anyone if this game should be remade and they'll either say "yes" or shrug and say they haven't heard of it. For being a "flying on rails" game that was timed, it gave you a very relaxing sense of freedom. Come on Sonic Team, release this as part of the new Sega Ages PS2 lineup.

Akumajo Dracula: Chi no Rondo (Konami) - This great game, better known as Castlevania: Rondo of Blood is probably the most popular game on eBay. It's follow up, the famous Symphony of the Night, is a fan favorite and both games could use a combined re-issue. Why not call it Castlevania: The Richter Belmont Saga.

Blast Corps (Rare) - To me, Rare has always been a "me too" company releasing some very average games that followed proven formulas. There have been two Rare gems though: Conker's Bad Fur Day and Blast Corps. Conker is getting an Xbox update, why not just do them both? Why Blast Corps never succeeded in the mainstream market, I'll never know. It has megatons of destruction as players pilot vehicles around to destroy obstacles in the way of an out-of-control nuclear missle carrier or it will explode. You can even hop out and get into another vehicle much like GTA. Doesn't this just scream remake? Please Rare, just do me a favor and don't concentrate too much on that cursed dump turck.

M.U.L.E. (EA) - Already mentioned above, why doesn't someone take this simple concept and run with it?

Super Metroid (Nintendo) - With the popularity of Metroid recently, why hasn't this been given it's due re-issue?

Next are a few of my picks. Your mileage may vary. Some of these are sleeper hits due to being released at the end of a platforms life or on an already dead platform.

"Shining in the Darkness" and "Shining the Holy Ark" (Sega, Camelot Software Planning) and "Legend of Oasis" (Ancient)

"Ristar" (Sega, Sonic Team) and "Gaurdian Heroes" (Treasure)

"Radiant Silvergun" (Treasure), "Lifeforce" (aka Salamander) (Konami), and "The Guardian Legend" (Compile)

"Snatcher" and "Policenauts" (Konami) - These have actually been updated a few times, no one outside of Japan gets to see them.

Re:Why were these left out? (1)

KeeperS (728100) | more than 10 years ago | (#8082291)

Why does Super Metroid need a remake? Even today, its original graphics still look good, and the gameplay is good as ever. It might be nice to see it rereleased on the GC or GBA, but I don't think there's a need for a remake.

The original Metroid, on the other hand, is already getting a remake for the GBA called Metroid: Zero Mission. With Metroid Fusion, Metroid Prime, and the upcoming Metroid Prime 2, there's no lack of Metroid love around.

How about some of the classic SNES RPGs like... (0)

Anonymous Coward | more than 10 years ago | (#8082313)

Mother and Mother II (Earthbound). I don't think gaming audiences really got Earthbound when it came around, but I think it's got potential to be pretty cool in a more updated environment, especially after the success of some of the more insane RPGs such as MGS2.

Or how about the Equinox/Solstice games -- Prince of Persia proved that jumping puzzle games don't have to suck. Although it's the kind of thing that would probably have the difficulty kind of gimped in a remake -- I remember my aunt and I used to play Equinox for hours on end on days when I was taking sick days in elementary school trying to figure out the insane puzzles. I think she played that game every day for an hour a day for around a year trying to figure out button mechanics. It bordered on self abuse.

CarWars (1)

BoomerSooner (308737) | more than 10 years ago | (#8082435)

By Chuckles and Lord British. Best game ever. Deathlord was cool too.

Vanguard (1)

SST-206 (699646) | more than 10 years ago | (#8082438)

My all-time favourite arcade game would have to be Vanguard [] from 1981. A multi-directional scrolling shoot-em-up game with four fire buttons (up, down, left, right), an inventive development on Scramble. The game featured synthesized speech which in 1981 was way out. Another great idea was where you flew through a sprite labelled ENERGY and were then indestructible for a few seconds, much like the Berserker in Doom. My favourite bit was when you approached a dangerous section and it warned you to "Be careful!". Rocking music too. A sequel [] was made, but the graphics are lame compared to the cool and simple style of the original.

Netstorm (1)

xagon7 (530399) | more than 10 years ago | (#8082445)

-- Simply one of the best, creative, and fun games ever made. This game was WAY ahead of its time, and was WONDERFUL.

If they had been able to expand upon the guild structure that evolved, it could have been even better.

Ah... (1)

NanoGator (522640) | more than 10 years ago | (#8082549)

..the days of really simple game concepts. I miss the game 'Haunting' for the Sega Genesis. There were people in your house, you were poltergeists, and you were constantly setting little traps to spook them. Imagine playing the Sims where you can make the oven try to bite the occupants.

Wanna know what bugs me? This article suggested that everything be a '3d remake'. I must say, no, 3D does not make everything better. I just can't see Xenophobe being better for it. Part of the appeal of that game was the goofy artwork, and in 3D it's hard to make it stand out as a caricature.

I agree with their choices, but I don't necessarily agree with how they should be reborn. Personally, I wish they'd try to stay as faithfula as possible to the original in a lot of their choices.

Re:Ah... (1)

VashSpaceCowboy (742062) | more than 10 years ago | (#8082742)

Never played the Haunting, but I've heard the recently released Ghost Master compare favorably to it. I bought it and couldn't stop playing it until it was beaten. Very fun game.

Vash SpaceCowboy

NO NO NO -- You Don't Want This (2, Interesting)

krazykong (568196) | more than 10 years ago | (#8082597)

Off the top of my head i can think of 3 games

What do these games have in common? They were once classic games, that were re-released in a format that had nothing to do with the gameplay of it's original. Unlike, for example, the super mario franchise, a franchise that has evolved game by game over the past 20 years, these games have been completely abandoned, then basically repackaged with new fangled technology, creating a brand new game (one that sucks). Instead of letting this game sell itself, they've slapped an old classic name on it and have called it a sequel.

Do you really want this?. Basically some developer just has to to create a badly designed toon shaded alien shooter, with awful control and an unfunny storyline. Once the producers of this game realize that the game won't sell, they can simply, buy the rights to Xenophobe, and just call it a sequel. Please stop asking for this. This is not good for us.

I'm not even saying that we should let Xenophobe die. It was a great game. If they want to re-release it, GREAT! Remake it. Make the sprites cleaner. Make the control tighter. Make it playable on line. Shit, ad a few wacky cut-scenes. Just keep the original gameplay intact. Just don't make a brand new game and call it xenophobes, that would be an injustice. Don't make Raid on Bungling Bay a flight Sim. Don't make Splatterhouse or ESWAT a FPS. Don't make JB Murder Club another resident evil clone. These games are masterpieces and should be respected, not whored out because a game developer needs a hook.

Re:NO NO NO -- You Don't Want This (1)

VashSpaceCowboy (742062) | more than 10 years ago | (#8082775)

If all you want to do is play old games again, get an emulator! It sounds like some people here just want the exact game rereleased on a modern system. This is dumb, with the exception that it is part of a multi-pack release of 20 or so such games.

In fact, the whole gamespy article makes me think that the editors are just waxing poetic about the "good ol days" when they list games that have been remade very recently, but then for some reason or another, they are discounted as "not true remakes". Zelda is mentioned as in need of a remake (I guess the eight or so sequels don't count), when all they need to do is go buy an NES for $10 and a copy of Zelda for $5.

Vash SpaceCowboy

GBA Famicom (1)

sofakingl (690140) | more than 10 years ago | (#8082629)

I was kind of disappointed when I heard that the rereleases of classic Famicom (NES) games for the GBA in Japan was going to be unalter versions instead of graphically updated versions. I mean, just updates of Ice Climber and/or Legend of Zelda would have been enough to make me extremely pleased.

Some ideas.. (2, Interesting)

rhetoric (735114) | more than 10 years ago | (#8082639)

1) Pirates! []
this review [] of the CD-32 version: "You are a pirate (of course). The object of this game is to retire with high social standing, having amassed a large fortune. How do you do this? To acquire wealth, you sack towns and other ships, and search for buried treasure. To acquire social standing, you play the game of politics with the governments in the game (England, France, Holland, and Spain). This might involve getting married to a governor's daughter, doing missions for the government, and attacking that government's enemies."

2) Kid Icarus []
"Immediately after Kid Icarus' debut alongside Metroid, the two games were about equally popular, but gradually Metroid began to pull ahead. NES players clamored for sequels to both games, but Nintendo strangely left both series stagnant for years, finally resurrecting them on the original Game Boy of all places. Kid Icarus: Of Myth and Monsters on the Game Boy was a respectable outing for Pit, but sadly it was to be his last. Metroid, of course, went on for further sequels on the SNES, GBA, and GameCube. Additional Kid Icarus installments have never appeared despite persistent rumors to the contrary. One wonders why Nintendo doesn't make another KI sequel in this age of remakes and rehashes. Certainly there are plenty of people who'd welcome a return to Angel Land. But until a new sequel emerges, we'll have to content ourselves with halcyon memories of this wacky place, forever filled with plucky angels and evil eggplants."

3) Blaster Master []
"Jason had a pet frog named Fred. One morning Fred started to jump around in his fish bowl and was making a lot of noise. Jason woke up and took Fred out to see if he was ok, but when he did, Fred made a dash for the door. Jason chased after his pet. Fred was on the move, he was heading for the swamps, once out there he saw a huge radioactive chest. As Fred got closer and eventually jumped on it, he started to change, he was getting bigger. It didn't take long before Fred and the chest both fell through the earth. Jason, wanting to get his pet, jumped in after him. When Jason landed he found himself. alone, next to a huge armoured vehicle.

As Jason looked over the car-like-tank a girl stepped out with long red hair and a freckled face. She said her name was Yvtrkizj, her Earth name was Eve and that she was from a planet called Signar-el. Eve gave him a radioactive protection suit and invited him into the tank. She told him the name of the vehicle was SOPHIA The 3rd: NORA MA-01. She told him about the Plutonium Boss, and what he had done to her home planet.

He lived underground, growing more powerful with the peoples wastes. Once he had grown powerful enough, he attacked the people, and destroyed them, but with them gone, his source of food was decreasing. He set out from the planet in search of another, and found Earth. Eve had taken the last of her planets weapons, SOPHIA The 3rd, and came to try and destroy the Plutonium Boss before he could destroy Earth.

This wasn't just about getting his pet frog, Fred, back anymore, this was about saving the Earth. Jason set out on a journey to save Earth from certain doom."

4) Strider []
"The Striders are a global organization of infiltration specialists who work to combat villainy and keep the world safe. From their orbital space station, the Blue Dragon, they are able to quickly reach anywhere in the world.

Hiryu is one of the top striders. He is given the task by Vice-Director Matic, of finding another captured strider, Kain. But rather than mount a rescue, Hiryu is told his assignment is to kill Kain. Hiryu questions these orders and travels to Kain's last known location to try to find him...

Strider is a platform game where Hiryu must fight his way past enemies and uncover keys, characters and data disks (which can be analysed aboard the Blue Dragon) to find out what's going on. His primary weapon is his jumping ability and sword, the Cypher, which he uses to strike with great speed. At some point in the game, the Cypher may be modified to shoot plasma arrows. Hiryu also has a various set of "skills" which he learns as he gains levels. Examples of skills are a healing ability (Medical), a jumping ability (Jump), some additional attacks (Spark, Fire, Sp-Ball) and the ability to leave an area (Warp)."

Frontier / Elite II (1)

jafuser (112236) | more than 10 years ago | (#8082918)

I still await the day someone does a proper remake of this game.

Key requirements to be considered a remake:
  • Ability to takeoff from the surface of a planet and gradually enter space (or vice-versa) all in one continuious unbroken scene
  • A fractally-generated universe that seems infinitely large with fractally generated star systems, planets, local governments, etc.
  • Realistically sized orbiting + rotating planets with cities on the surface, from where you can see the stars move across the sky, sunrise, sunset, etc
  • Roughly modeled after our galaxy
  • Option for playing classical music while docking with space stations =D
  • One of many plots is to conduct trade between profitable locations
  • Various ships, upgrades available for purchase
  • Space combat
  • Freedom to move anywhere
  • Jump to hyperspace
  • Ability to mine asteriods
  • Ability to trade (and get caught trading) illegal goods

I'd love to see an MMO of this. Some games come close, but they left out some of the more appealing aspects that Frontier had (i.e., some of the items mentioned at the top of the list).
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