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Nintendo, Miyamoto Preview 2004 Releases

simoniker posted more than 10 years ago | from the salivation-and-expectation dept.

GameCube (Games) 102

Thanks to Cube Europe for its article discussing forthcoming Nintendo products for 2004, including insight from Shigeru Miyamoto on his in-progress games. The information, sourced from Official Nintendo Magazine in the UK, "states that Metroid Prime 2, Geist, Pokemon Fire Red and Leaf Green will all be released in Europe before the end of the year", meaning a U.S. release for these games are also likely during 2004. Miyamoto is fairly guarded about his current projects, which also include Pikmin 2, and comments on the continued mystery behind the next Mario title: "With Mario 128 I have been challenging many unprecedented things, not found in existing video games... [and] prone to lose their freshness or to be imitated once they go public." Which Nintendo products are you most looking forward to this year?

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102 comments

Sounds cranky (3, Interesting)

Snowspinner (627098) | more than 10 years ago | (#8223363)

I wonder if the translation was bad, or if Miyamoto was on a particularly cranky day - he usually comes off as much more genial than in that interview.

One has to assume Nintendo's got a bang-up E3 planned this year, though. Obviously the DS, but I'd guess new Mario and Zelda games announced at E3, as well as footage of Metroid Prime 2... probably good, considering the criticism they took for being underwhelming last E3.

Re:Sounds cranky (-1, Troll)

Anonymous Coward | more than 10 years ago | (#8223456)

I'd be cranky too if all I was allowed to come up with were sequels. :) Think about it:

Metroid Prime 2
Geist (Halo clone)
Pokemon Fire Red and Pokemon Leaf Green
Pikmin 2
Mario 128
Zelda: The Next One

But Nintendo would probably not want to take risks at the moment after the lukewarm reaction to Zelda Windwaker. Their sequel obsession is understandable.

Lukewarm? (1)

Dot.Com.CEO (624226) | more than 10 years ago | (#8223525)

Surely, you jest.

Re:Sounds cranky (5, Interesting)

aweraw (557447) | more than 10 years ago | (#8223596)

Think about it:
...
Geist (Halo clone)


You should reserve judgement on a game until you've seen more than just a couple of screenshots... From my understanding, this game will be a bit more like Messiah [gamerankings.com] , in that you are infact a ghost of sorts, and the object of the game is to complete certain objectives by possesing the in game inhabitants.. the difference lies in the fact the in Geist, you have to scare the bejezus out of your potential flesh vessel before you can take them over...

Halo clone? I think not... except maybe that they're both from a first person perspective... but if that were case, wouldn't HL2 just be a Catacombs3D clone?

I know it's one of the games I'm looking for, and it's certainly not because it's a Halo clone (if it was, I prolly wouldn't even know it's name)

Re:Sounds cranky (0)

Anonymous Coward | more than 10 years ago | (#8224180)

"I'd be cranky too if all I was allowed to come up with were sequels."

You assume a great deal, such as the unlikely possibility that Miyamoto ISN'T working on a Nintendo DS title or five.

"Metroid Prime 2"

He's a supervising producer. The main brunt of the work is being done by a kick-ass American dev team, Retro Studios, same as the original. Give them their due respect, just as we give Miyamoto his! If we were to mention this game as a Miyamoto game, we'd have to mention a whole lot of others as well, including Metal Gear Solid Twin Snakes and Metroid Zero Mission.

"Geist (Halo clone)"

Ditto, only this one's from N-Space, with nothing resembling the credibility of Retro.

"Pokemon Fire Red and Pokemon Leaf Green"

The Pokemon games are not primarily Miyamoto games. They are Tajiri (Satoshi) games. Miyamoto != Nintendo.

"Pikmin 2"
"Mario 128"
"Zelda: The Next One"

Yup, thank goodness.

"But Nintendo would probably not want to take risks at the moment after the lukewarm reaction to Zelda Windwaker. Their sequel obsession is understandable."

What a great position Nintendo is in, when their release of a title that was the fifth-best selling console title of 2003 in North America is considered lackluster.

As for not wanting to "take risks," well, I've already mentioned the Nintendo DS.

Re:Sounds cranky (1)

TechniMyoko (670009) | more than 10 years ago | (#8231056)

Miyamoto's name is in the credits for the original pokemon. And Geist a halo clone? Not in the slightest. The only thing in common with Halo is the genre.

Re:Sounds cranky (1)

FinestLittleSpace (719663) | more than 10 years ago | (#8224247)

Shut up. Mario has never EVER lost it's overall charm - arguably the newer games have been 'different', but NEVER bad games, and often some of the best games EVER (sunshine & 64 were both stunning)...

As for pikmin.. it deserves a sequel.. and zelda... name a BAD zelda... it's not possible.

Re:Sounds cranky (0, Troll)

shadowcabbit (466253) | more than 10 years ago | (#8224543)

As for pikmin.. it deserves a sequel.. and zelda... name a BAD zelda... it's not possible.

I'll name three: Ocarina of Time, Majora's Mask, and Wind Waker. I desperately wanted to like the 3D Zelda games, but they didn't have the charm or hooks that drew me in to the original series (or even the Gameboy ones, which I personally thought were the best). I know a lot of people think that the previous three have been the be-all, end-all of video gaming, but I just don't see what the thrill is.

Ocarina of Time was WAY too slow-paced and the battle system was so blasted awkward. When I heard that MM and WW featured the same system, as well as were "more of the same", I passed. I did get a chance to play each of them, of course, and they lived down to my expectations.

Oh, and this isn't a troll. I'll give you that the Mario games have been consistently great; I'm really looking forward to whatever Miyamoto chooses to do with Mario "128", because it's sure to be offbeat enough to capture everybody's attention. I just feel that they need to try someting different with the Zelda games, because I know I'm not the only one who despised the three 3D iterations.

Re:Sounds cranky (0)

Anonymous Coward | more than 10 years ago | (#8226053)

There were three horrid Zelda games for the CD-i in the early 1990's.

http://www.parnasas.com/PopArena/Articles/cdi.ht ml

I love Zelda just as much as any N fan-boy, but sometimes you just have to face the fact that your favorite franchise *has* had some really shitty games.

Re:Sounds cranky (1)

ianmorris (644822) | more than 10 years ago | (#8231934)

Zelda: The Wand of Gamelon
in it's defence it was the only zelda game not on a nintendo system.

Re:Sounds cranky (1)

Snowspinner (627098) | more than 10 years ago | (#8225532)

Lukewarm reaction?

It got rave reviews, sold well, and propelled console sales ahead of the PS2 for the week that it came out. And it was high on most year-end lists, if not at the top.

What the hell more do you want?

Re:Sounds cranky (1)

metroid composite (710698) | more than 10 years ago | (#8227471)

Geist (Halo clone)

Despite the fact that another poster has suggested that Geist is not, let's suppose that it is. However, isn't Halo just a Quake clone or a Goldeneye clone or a Half-Life clone? Presuming Geist was in the same mold wouln't it also be a clone of one of these older games as opposed to a clone of Halo? I mean clearly Megaman X5 is a clone of Megaman X4, and not the original Megaman or even Megaman X *sarcasm*. Oh, and while we're at it, whoever's the most recent person to try and pattent one-click search engines must have come up with the idea, and everyone after them is clearly violating copyright.

Though as a disclaimer I don't know first hand in the case of Halo; I've really had no incentive to go out and play it since every report I've heard suggests that it's very much a clone.

Re:Sounds cranky (3, Insightful)

Neo-Rio-101 (700494) | more than 10 years ago | (#8223929)

I think the interview transcript probably had a run in with babelfish.... or either that, Miyamoto knows a strain of Engrish. Anyone who has been to Japan will know that English enjoys a position as a status symbol... and people will throw grammar to the wayside just to be able to use it... in whatever form they can.

Check out www.engrish.com for a good laugh.

"It adds abundant fright to pleasure table"

Re:Sounds cranky (-1, Troll)

Anonymous Coward | more than 10 years ago | (#8224100)

Wow, a link to engrish.com on slashdot. You must feel special, what with nobody else here doing all of us that great favor. Were you hoping for that instant +5, Funny that all engrish.com posts always get here?

Miyamoto's command of the English language is widely known. Dennis Dyack of Silicon Knights, his regular translator for a long while, has stated that Miyamoto has a good enough grasp of the language to be able to make useful commentary on Dyack's translations for things like public speeches.

Besides, do you not know how interviews like this one are typically conducted? Interviews are typically conducted using a Japanese translator provided by the interviewer, or an interviewer is selected because of his ability to speak the interviewee's native tongue. Think about how rude it would be to go to a foreign country to interview someone and expect that person to speak your own language with a fluency greater than yours in THEIR language.

Personally, I'm more embarrassed as an American with my inability to speak in more than one language with any less-than-humorous fluency than I am amused by non-English-speakers' inability to use English to perfection. I've been told that my pronunciation of the Japanese and French languages is excellent, but I know that this is simply a way of telling me that my grammar and vocabulary are horrible. My point in mentioning this is that this is to be expected, seeing as how I studied both languages for short periods, with only marginal interest. And since it's my understanding that English is about as useless in Japan as French is here, any typical "Engrish" reference is about as unhumorous to me as Americans with a penchant for speaking French poorly.

Re:Sounds cranky (0)

Anonymous Coward | more than 10 years ago | (#8228478)

The likeminded mods are out in full force today.

Parent got -1 Troll (it doesn't read like one to me) insteadof informative or insightful, grandparent is upmodded (like the parent said, all engrish.com posts to slashdot get upmodded, apparently).

Re:Sounds cranky (0)

Anonymous Coward | more than 10 years ago | (#8233219)

how many times are you going to whine about this as an AC under the same thread?

Get over it man, life goes on.

MOD ME UP engrish.com post (0)

Anonymous Coward | more than 10 years ago | (#8234013)

hahahah this is so funny

www.engrish.com [engrish.com]

Re:MOD ME UP engrish.com post (0)

Anonymous Coward | more than 10 years ago | (#8236093)

Yeah, great.

Slashdot sucks.

I'm not... (1)

Solikawa (604301) | more than 10 years ago | (#8223365)

I'm looking forward to the third party games ;)

Re:I'm not... (0)

Anonymous Coward | more than 10 years ago | (#8227548)

Why? Third party games are shit.

Re:I'm not... (0)

Anonymous Coward | more than 10 years ago | (#8227634)

Sorry, I didn't see the wink.

Looking forward to.. (1)

Peter Cooper (660482) | more than 10 years ago | (#8223388)

Which Nintendo products are you most looking forward to this year?

I'm looking forward to the crystal [theregister.co.uk] aqua [gamespot.com] Gamecube. Oh come on, it's gotta be coming ;-)

Re:Looking forward to.. (1)

cgranade (702534) | more than 10 years ago | (#8223696)

What's that? Crystal? [square-enix-usa.com]

Re:Looking forward to.. (1)

Roger Wernersson (208191) | more than 10 years ago | (#8224172)

You do that. Me, I think software is more important that casing for hardware though. I'm really looking forward to Pikmin 2. I think it's supposed to have co-operative two-player mode.

Space World (4, Interesting)

dancingmad (128588) | more than 10 years ago | (#8223414)

I wish Nintendo would recapture some of that old magic and do Space World again this year. For you kids, Nintendo used to have it's own trade show where Nintendo and third parties showed of their new games.

As mentioned in the comments, Nintendo's E3's have been rather underwhelming, but they have enough stuff to do a proper SW this year. However, I think the era of Nintendo having it's own little circle jerk (even a fun one) is over.

Don't get me wrong, I'm drooling over a myriad of things scheduled and rumored for this year, most defintely including Prime 2, Mario, Pikmin 2, Kingdom Hearts: Chain of Memories, and some others.

Re:Space World (1)

Guppy06 (410832) | more than 10 years ago | (#8234073)

I don't think Nintendo could pull off another Space World until Nintendo Power becomes what it used to be.

Re:Space World (1)

Solikawa (604301) | more than 10 years ago | (#8234808)

I agree, Nintendo Power does not have the same umph! that it had almost fifteen years ago. Its all gone to Pokemon and cheat codes now....

What a crappy article. (-1)

Anonymous Coward | more than 10 years ago | (#8223423)

There were, like, 4 bloody questions. Give me 5
minutes with Miyamoto and I'll have him squealin'
like a pig.

mario 128 (2, Interesting)

oskillator (670034) | more than 10 years ago | (#8223447)

I'm most looking forward to Mario 128... but I don't know if it's coming out this year! I understand if he doesn't want to give up gameplay details, but I would like to have a sense of at least the order of magnitude regarding the release date.

oh boy.. (3, Insightful)

ziggles (246540) | more than 10 years ago | (#8223486)

[we won't talk about the games at all because the ideas are] "prone to lose their freshness or to be imitated once they go public"

the old standby for Miyamoto/Nintendo. Let's just hope it's not another Mario Sunshine. They said the same thing about that, relating to the water pack idea. I really enjoy that game, but the mystery was more exciting than the reality, which should never be allowed to happen with video games.

Re:oh boy.. (1)

dimator (71399) | more than 10 years ago | (#8223704)

I don't get your argument, man. They are not saying anything about Mario 128, and you're critiziing them. They did mention hints about Sunshine, and that was a bad idea because it took away from the surprise/mystery of the idea. What exactly should they do?

Re:oh boy.. (2, Insightful)

ziggles (246540) | more than 10 years ago | (#8223897)

They are saying something about Mario 128. They are saying that it contains ideas which are so incredibly new and inventive that they're afraid of being ripped off if they actually tell us what these ideas are. That's saying a lot. And what's worse is it's very vague so people will start creating their own theories of what the great idea is.. when the game comes out it will inevitably not be what most people are expecting because everyone has a different idea of a perfect game. And unless it's a masterpiece on the level of Ocarina of Time, people are going to be upset that it's not what they expected.

They did the same thing with Sunshine and people were upset.

What they should do is either say absolutely nothing, not even confirm that it is in development. Or reveal enough to set people's expectations at a level where they won't be disappointed because their self-created hype was left unchecked.

Re:oh boy.. (4, Insightful)

antin (185674) | more than 10 years ago | (#8224226)

I wish people would stop complaining about Mario Sunshine, it is actually a great game - better than Mario 64 in my opinion, and very unfairly treated by critics who were expecting some revolutionary step forward from Mario 64. Where was there to go? Nobody really complained that there are a half dozen 2D Marios that all have you doing roughly the same thing, and yet when we get the first sequel to a 3D Mario, they were suddenly expecting something never seen before?

Anyway the water pack idea was brilliant, it solved one of the 2 problems with 3D platformers, that being difficulty controlling the character in 3D (the other problem being camera control, which Sunshine also improved). The addition of the water pack allows characters the ability to hover for a slight moment to better position their character after a jump - something that is often both hard and frusting in all other 3D platformers. Playing any other 3D platformer after Sunshine just leaves you feeling woefully unable to control your character.

Re:oh boy.. (1, Informative)

Anonymous Coward | more than 10 years ago | (#8225260)

The hover idea was present in Rayman and its sequels, and was used for the same purpose. Rayman is pretty old... I first played it on a Jaguar. Even if the Rayman series are not true 3d platformers, the idea is not unique to Sunshine.

Re:oh boy.. (0)

Anonymous Coward | more than 10 years ago | (#8226089)

Well if you *really* wanna get technical about it, Intelligent Systems (a Nintendo R&D group) had it in Pilotwings for the SNES. That predates Rayman *and* the Jaguar.

But really, let's be honest. Nobody ever accused Rayman of being innovative. Or popular.

Re:oh boy.. (0)

Anonymous Coward | more than 10 years ago | (#8226611)

Pilotwings was a flight simulator, not a 3d platformer.

Otherwise, I seem to remember hovering in "ChopLifter!" for the VIC-20.

Yoshi's Island (1)

AllenChristopher (679129) | more than 10 years ago | (#8227564)

As long as people are jumping on him, I'll stick my oar in to point out that it was in Yoshi's Island.... not just an earlier game, but also a true Mario platformer.

Below the Root, 1984 (1, Informative)

Anonymous Coward | more than 10 years ago | (#8228773)

Though it was intended as an adventure game, it had limited lives, levels of varying height, jumping puzzles and power-ups of sorts. And the shuba item let you glide to safety after jumps from high places!

Re:oh boy.. (1)

metroid composite (710698) | more than 10 years ago | (#8227148)

Nobody really complained that there are a half dozen 2D Marios that all have you doing roughly the same thing

Oh but they did. Super Mario Bros. 2, which incidentally was perhaps the most innovative of the lot, and the people who actually give it a chance love it, has been heavily shunned. This seems to be a universal rule among games; the sequel either improves upon the original in every way and the original is forgotten (see: Streetfighter 2, Warcraft 2, Suikoden 2, and all that) or, more commonly, the sequel is hated, but game #3 is loved (see: Mario, Zelda (for all that IMO Zelda II is the best of the series), Metroid, FF VII...kinda, Wild ARMs...).

Public response is fairly predictable. At least it's not like the movies where I can't think of a single sequel which is more highly regarded than the original (by the public at large, that is). TV, of course, has Star Trek, where Next Gen is universally thought of as superior to the first.

Re:oh boy.. (0)

Anonymous Coward | more than 10 years ago | (#8227619)

"TV, of course, has Star Trek, where Next Gen is universally thought of as superior to the first."

And you say this from the anonymous comfort of the games section... were this a main page discussion, I don't think I'd be the first to respond.

Though I do agree... [clicks "Post Anonymously"]

Re:oh boy.. (0)

Anonymous Coward | more than 10 years ago | (#8227930)

The reason Super Mario Bros. 2 (USA) was "perhaps the most innovative" is that it wasn't a sequel, or even a Mario game [classicgaming.com] .

The true sequel to Super Mario Bros. was Super Mario Bros. 2 (JPN) [classicgaming.com] .

Re:oh boy.. (1)

metroid composite (710698) | more than 10 years ago | (#8228172)

And SMB2j is universally lowly regarded; I haven't played it myself, but people who have claim that the level design was essentially just worse than SMB. In addition, the remade version of Doki Doki panic was later released in Japan as "Super Mario USA", and promptly outsold the Japanese SMB2.

It's also been thoroughly incorporated as a Mario game, as a fair number of enemies (sparkies, pokies, et c.) have returned throughout the years along with a lot of the music.

Sure, it wasn't intended as a Mario game, but it is one now, and it certainly has competition in the innovation category (Yoshi's Island and even SMB3 both tossed in a number of new ideas).

Re:oh boy.. (0)

Anonymous Coward | more than 10 years ago | (#8228202)

Download the FDS image and play it. It's a wonderful sequel to SMB.

Re:oh boy.. (0)

Anonymous Coward | more than 10 years ago | (#8228610)

Wow, looks like somebody's been reading slashdot [slashdot.org] !

Re:oh boy.. (1)

kisrael (134664) | more than 10 years ago | (#8227574)

Mario Sunshine was OK, but I didn't like that the island theme seemed to dominate over the general "Mario-ness"

Re:oh boy.. (1)

ziggles (246540) | more than 10 years ago | (#8228438)

I'm not complaining about the game itself. I'm complaining about how they handled information about the game prior to it's release. However, with that said, if the game was truly great I wouldn't give a crap how they handled information before it's release, it would've been forgotten.
It's very good, one of my favorites of this console generation, but not GREAT. So I tend to remember how a lot of people were pissed off when they finally got to play it. (personally I was too hyped up on the fact that I was playing a new mario game to care if it lived up to my expectations)

I'm looking forward to... (2)

TurnerK12 (748592) | more than 10 years ago | (#8223615)

I'm looking forward to The Wind Waker 2 (tentitive title). The Wind Waker was a blast, regardless of what the graphics looked like. I'm also looking forward to Mario 128. It's likely that both of these games won't be on store shelves until 2005 though.
---
http://spaceruckus.web1000.com [web1000.com]
These guys are putting together a free 3D action/adventure game.

Re:I'm looking forward to... (1)

cbirdsong64 (410584) | more than 10 years ago | (#8223754)

I find it interesting that Miyamoto refers to "the next Wind Waker" rather than "the next Zelda." This will probably not be much of a "side" story.

Re:I'm looking forward to... (1)

xenocide2 (231786) | more than 10 years ago | (#8227550)

This might be because the next Zelda slated for release is the Four Swords for cube, which is a new Zelda designed around multiplayer. And if the reports that it won't require a GBA are true, that will go on my purchase list!

I want Mario 128 to be great! (5, Interesting)

krazykong (568196) | more than 10 years ago | (#8223791)

Otherwise, I fear the worst for our beloved Miyamoto. I also fear for the industry as a whole. Shigeru has this god like image. It's as if whatever he touches becomes a gold factory for Nintendo. He could sneeze on the most irrelevant Nintendo product and make it an instant success. I'm not even saying he stumbled onto a good idea and ran with it. He really is that good. This week a couple of articles about Eugine Jarvis appeared on slashdot. "Who is he?" "Why just about the greatest video game designer that ever lived....... well besides Miyamoto." What's funny, is that I don't even think that Myamoto even knows how to code. But for the past 22 years, he's done nothing short of being ABSOLUTELY BRILLIANT.

He is a god. I worship him. I have sacrificed my dignity (as I am approaching 30 years old with a Game Cube instead of a PS2 or XBox) for him. I know, I place him on a high pedestal. But look at all he has done.
  • Donkey Kong He made a little known playing card company, a bit player in the video game industry, a household name.
  • Super Mario Bros He single handedly brought us out of the 80's video game crash.
  • The Legend of Zelda He brought computer role playing games, a delicacy, enjoyed only by the nerdy elite, to "joe console".
  • StarFox He laid the groundwork for the 3D Poly revolution a generation early.
  • Super Mario 64 He confirmed that a 3D platform game, based off preexisting 2D elements can still be among the best games ever to be played.

I am a Miyamoto groupie. If I was good looking and female, I'd follow him around begging to have his baby.
But I'm scared...
This past generation of Miyamoto products leave something to be desired. They aren't bad. They aren't complete idol crushing abominations like Episodes I and II. They just aren't as good as they used to be, and I hope this isn't the beginning of a very depressing downward trend.
I really want more than Mario 128 to be good. I want it to be great. I'm running out of heroes.

Re:I want Mario 128 to be great! (4, Insightful)

Rallion (711805) | more than 10 years ago | (#8223851)

I wouldn't say he's losing it, my man. You listed his greats, so list his recent less-greats:

Wind Waker? I thought it was fantastic, myself! Maybe no OoT, but certainly better than Majora's Mask was.

Pikmin? Hey...you know what, that was a hell of a lot of fun! And it was...weird. Almost creepy in its weirdness. I like that.

Luigi's Mansion? My sister loved it more than me, but I still had a lot of fun with it.

Sunshine? Takes too much heat if you ask me. It was better than 64 was, based purely on gameplay, it was just less innovative.

Those are all the ones I've really played extensively. And you know, with the exception of Sunshine, I'd say this is his most innovative crop yet!

Also, it's not as if every game he's ever made has been up there with Super Mario Bros. Even within my favorite franchise ever, Zelda, there are certainly versions that are only good, and not great.

I really see no cause to fret, even if 128 isn't as great as you could hope for. Though I sure hope it is, too.

Re:I want Mario 128 to be great! (4, Interesting)

krazykong (568196) | more than 10 years ago | (#8223974)

Ok, sorry for comparing Miyamoto to George Lucas, that wasn't fair. He still has the ability to make a good game. I guess I'm just asking if he hast the ability to make a GREAT game. That game that parents have to drag their children away from the demonstration at wall mart kicking and screaming. I've played all the games mentioned. They are very good. But in reality, how much of the "goodness" is based on our respect to it's creator, buying the game because, after all "Hey It's Miyamoto, It will be great regardless". Since you asked...
  • Wind Walker Beautifully, and very faithfully to the series. Zelda's dungeon puzzles are a staple of the franchise, and this one doesn't fail in that respect. But what did they add to the experience? the replaced the ocarina with a different instrument, the horse with a boat, the firefly with a mischievous fairy. But nothing was "added".
  • Pikmin Brilliant. It was a great way of taking RTS elements and making them feel, well, very "Miyamoto--eske". Spielberg has a way of doing that with his movies. But , I have to ask myself, would the game have sold as well without the Miyamoto notoriety?
  • Luigi's Mansion I tried to explain this game to my friends.... "It's like Resident Evil, right.... but instead of traumatizing scary zombies, it's cute mario ghosts and a silly vacum cleaner. But it works, I swear!" I honestly had more fun running around the mansion shouting "Marrrio!". At, best, it was "kinda fun".
  • Sunshine Highly polished graphics, awesome physics engine, superb game balance, but then again so was 64. My favorite parts were the quick levels where they took away the FLUD device and put you in an abstract block maze. My knuckles still hurt thinking about it. But it was like 5 years after 64 came out. I wanted more. And don't you think that towards the end, the game felt a little (c'mon just a little bit) "rushed".
You have a good point. We can't always judge every new game by the greatness of the past. Maybe SMB was just one of those flukes in history that got everything right at the right time. But I want to think that that new "shock and awe" game is right around the corner, the one that makes all the heads turn, the one that turns the industry, an industry that I love, but don't like where it's headed, on it's head. I want the game that once again, levels the playing field, and makes the competition go "What have we been doing making, 30 FPS clones?" And if anyone can make that game, it's him.

Re:I want Mario 128 to be great! (2, Interesting)

Rallion (711805) | more than 10 years ago | (#8225704)

Oh, man, I laughed so hard when I read the comparison between Luigi's Mansion and Resident Evil--because as messed up as it seems, I actually manage to consistently confuse the two when I think about them. I think I was playing through both of them at the same time or something. I'll be thinking about RE and remember some scary room, then remember that a big cartoon Luigi was in it.

Yeah, I'm messed up. Go ahead and laugh.

Re:I want Mario 128 to be great! (1)

Zed2K (313037) | more than 10 years ago | (#8227110)

"Luigi's Mansion I tried to explain this game to my friends.... "It's like Resident Evil, right.... but instead of traumatizing scary zombies, it's cute mario ghosts and a silly vacum cleaner. But it works, I swear!" I honestly had more fun running around the mansion shouting "Marrrio!". At, best, it was "kinda fun"."

Luigi's Mansion is a great game. Not a lot of people gave it a chance because of how simple it is. But on the fun factor it is awesome.

Re:I want Mario 128 to be great! (1)

kisrael (134664) | more than 10 years ago | (#8227432)

It was a great short story of a game, when people were expecting more of a novel to launch the system...still, it was a lot of fun, the graphics were very cool and distinctive, and the control scheme really made great use of the new features of the controller.

I do like how they made sure to have many "MAAAA-RIO" samples, so you could keep pressing the button and it wasn't so blatantly going to the same clip all the time. That plus the way his humming/whistling would be so much shakier when he got hurt...

Re:I want Mario 128 to be great! (1)

aliens (90441) | more than 10 years ago | (#8228626)

would the game have sold as well without the Miyamoto notoriety?

I'm sorry but the core of purchasers in the States have no idea who Miyamoto is. I highly doubt they all ran out to buy it like they do to buy the next Grisham book.

Re:I want Mario 128 to be great! (0)

Anonymous Coward | more than 10 years ago | (#8233277)

What if they had called it "John Grisham's Pikman: Illegal Retrieval"?

You want to talk about HOT! I smell movie!

Starfox was not done by NOJ (3, Informative)

DeadScreenSky (666442) | more than 10 years ago | (#8223987)

I am not sure how this rumor got started, but I see it a lot. The original StarFox was created by Argonaut Games. Miyamoto might have consulted on it a little, but he deserves no real credit for making it the great game it was.

He did work on StarFox64, at least as an advisor. Technical attributes aside, I found it to be a much weaker game overall than the original, which was the reason I bought a SNES.

Re:Starfox was not done by NOJ (0)

Anonymous Coward | more than 10 years ago | (#8224220)

Are you sure about that, DeadScreenSky?

http://www.mobygames.com/game/sheet/gameId,6629/ [mobygames.com]

Check the right column.

Miyamoto and EAD had quite a lot to do with the production of that game, even though it was mainly programmed by Argonaut (presumably because it was a Super FX game).

Re:Starfox was not done by NOJ (2, Insightful)

Ian_Bailey (469273) | more than 10 years ago | (#8225572)

Starfox began as a short demo created by Argonaut games with the intention of simply showing of the power of the Super FX chip. However, it was never intended for release.

It was Miyamoto who saw promise in the game. He requested they work more on it, added the animal characters to the game (perhaps to add character to a simple polygon game?), and probably tweaked the controls (as he usually does whenever he working on something).

On top of this, the other post demonstrates that Japan had some involvement, at least on the management side of things. In any case, it seems unlikely that the game would have been released or been as popular had NOJ been involved.

Re:Starfox was not done by NOJ (1)

DeadScreenSky (666442) | more than 10 years ago | (#8232272)

All of which shows that Miyamoto served as an advisor, nothing more, which is what I wrote. The level design, graphics, music, and enemy design were done by Argonaut, and they did an awesome job on it. NOJ involvement (which was important, I agree - it was published by Nintendo after all) is still not NOJ/Miyamoto creation.

The controls tweaking is just a guess on your part - I find it unlikely, since the controls in the N64 version were worse in many ways, but it is still just a guess. And the animal characters addition is nothing to be proud of, as that remains the weakest part of the game. :D

Re:Starfox was not done by NOJ (0)

Anonymous Coward | more than 10 years ago | (#8233308)

All of which shows that Miyamoto served as an advisor, nothing more

Which I am sure you will find, was his full capacity on Starfox 64.

Still if Beethoven walked in and said that the composition you were working on sounded quite nice but could use a little work, you would likely pay attention to what he had to say. That or wonder how a deaf guy heard your song.

Re:Starfox was not done by NOJ (1)

Cutriss (262920) | more than 10 years ago | (#8226030)

I found it to be a much weaker game overall than the original, which was the reason I bought a SNES.

That's because Rare developed the second game. It took Nintendo a little while to realize how bad Rare was getting, especially since part of the team did so well with Goldeneye, and then proceeded to release the crap that was DK64.

Penny Arcade says it best [penny-arcade.com] . Note that I *liked* Starfox Adventures, but the comic definitely says what's wrong with DK64, and Donkey Kong Country 2, and Donkey Kong Country 3, and Banjo Kazooie, and Banjo Tooie, and Diddy's Kong Pilot, etc. etc. etc...

Re:Starfox was not done by NOJ (0)

Anonymous Coward | more than 10 years ago | (#8226856)

You are confused. He said Starfox 64, not Starfox Adventures. Rare had nothing to do with Starfox 64. Starfox 64 was a major overhaul of the original Starfox game. The graphics and sound quality are awful, but the game was an absolute blast to play.

Re:Starfox was not done by NOJ (1)

kisrael (134664) | more than 10 years ago | (#8227495)

No, you're thinking of the third game, which is an odd Zelda-clone plus collect-a-thon Rare made for the GameCube.

I don't understand people who knock Star Fox 64 vs the original; I thought Star Fox 64 was great and gorgeous and it's why I bought the N64 when I did...it grabbed me in a way Mario 64 didn't.

Lots of great stuff, especially the "Independence Day / ID4" homage....man, that was cool, not 'til GameCube's Rogue Leader would I again get the feeling of swarms of enemy fighter craft to battle.

Plus, Miyamoto himself said "I really wanted to make realistic aiing and shooting--sort of a floating feeling. But it was difficult to get it to work on the Super NES. I wanted to improve that in the N64 game." (Of course, re: Slippy's voice in SNES vs N64, he says "I told them to cut the croaking (laughs). It was too childlike" so I guess even the God of Nintendo makes some mistakes...) The controller was very important in this game, and I find it very difficult to go back to the SNES original because of the control.
(Quotes are from an interview at the back of the Star Fox 64 Nintendo Player's Guide)

Re:Starfox was not done by NOJ (2, Informative)

greentoad (212070) | more than 10 years ago | (#8234018)

I was one of the main programmers on SNES Starfox so I can shed some light here.

There were 5 of us from Argonaut; 2 for the raw 3d FX-chip polygon engine back in England, and 3 for the 3d game engine at Nintendo in Japan.

Everything else was done by Nintendo; game planning, sound&music (which was absolutely brilliant IMHO, shame the guy left Nintendo afterwards), graphics and production.

Apart from (admittedly considerable) input from the 3 of us, the game's direction, design and development was controlled by Nintendo, Miyamoto-san and the rest of the Japanese team and Argonaut had nothing to do with it.

Sometimes it feels like being slartibartfast from HHGTTG and his fjords; I have loving memories of designing certain bosses, enemies or effects, but it was the team as a whole that was very strong and made the game what it was, including Miyamoto who I remember spent a lot of time working with Giles on the ship's controls.

I stand corrected...mod my post down... (1)

DeadScreenSky (666442) | more than 10 years ago | (#8235040)

Thanks for the info!

And thank you for your work on such a classic game. :D A shame about Star Fox 2...

Re:I stand corrected...mod my post down... (2, Informative)

greentoad (212070) | more than 10 years ago | (#8235862)

yes it is a shame.. I spent a year and a half developing that and because they were dilly-dallying with real 3d roam-anywhere shooting it kind of changed the gameplay and they hadn't quite got 3d-roaming down yet (2 years before Mario 64). However Miyamoto told me recently that a lot of the 3d-roaming techniques we developed for starfox 2 were simply pulled into Mario 64. (in starfox 2 you "roamed" as a robot walker thing and it was primarily a 3d platformer on those levels)

Anyway, we should have simply expanded on the original Starfox theme of flying through set and perfectly crafted stages. Sometimes Nintendo doesn't get it right.. but when it all goes wrong it simply won't release a game. You have to respect that.

The New Characters (1)

nic barajas (750051) | more than 10 years ago | (#8223894)

I want to see what the ideas for new characters are. After all the ideas he has already come up with - especially some of his further out (but nevertheless popular) ideas, like Pikmin - I'm sure his future ideas are even better.

Could someone tell me? (5, Insightful)

Anonymous Coward | more than 10 years ago | (#8224269)

Why the hell Nintendo isn't doing more with the Pokemon franchise than a few spin off titles and RPG's for the Gameboy Advance?

I'm a game developer, and let me tell you, if I could develop a game for that franchise, I'd develop a full 3D action RPG. Imagine if you will, Hyrule Field in Zelda Ocarina of Time. Remember walking around that as Link? Well why not as Ash, with Pikachu following faithfully at your side? The Cube can handle much more detailed outdoor environments than Zelda could. With proper level design, one could explore fields, woods, towns, and caves, battling and capturing Pokemon. One possiblity would be to have a system whereby you target a Pokemon just as Link targetted his enemies, and press a button to toss a specific pokemon into battle against it. Battles could then progress in a style similar to Pokemon Stadium, or perhaps a realtime or timer-based battle system could be created. Pokemon attacks, timer ticks down, you have 10 seconds to make a selection or it recovers from it's previous attack and attacks again.

What is stopping them from doing this??? This would be exactly the sort of game which would put them back on the map. A game with the depth and fun of the RPG, but with the great graphics and awe inspiring environments of a third person game.

They already have all the characters modeled and animated. What are they waiting for? Mario Sunshine shows that they could model the sorts of towns that are featured throughout the Pokemon anime very well. They already have battle systems worked out, the strengths of the various attacks. It seems trivial for them to do, and would have been a perfect way to put the Gamecube on top way back when. I thought when they developed Pokemon Stadium that it was leading up to this but the N64 came and went. Could they really be that shortsighted that they can't see what a great game Pokemon would make in 3D? They need something major to give Pokemon new life, and more limited 2D RPG's ain't gonna do it.

Ninendo would have to be fools not to have this kind of title for the next system. They need something fresh and new. Something expansive and grand. Something that takes games to the next level of detail and interactivity. A world teeming with life and filled with combat and adventure would be perfect.

Re:Could someone tell me? (0)

shadowcabbit (466253) | more than 10 years ago | (#8224514)

Sadly, you're asking much the same thing as "Why don't they bring back those little Troll dolls?" The opinion of the world community at large is that Pokemon was a fad, and it's had its time. Certainly, the game would attract some attention, but ultimately the returns in the U.S. and probably even Japan would more than likely not even warrant the game's creation. At best something like this will get previewed on tape in May and then put on the back-burner due to low interest, until it gets canned by E3 2005. I'd like to see it, myself, but I just hold very little faith that it will ever happen.

Re:Could someone tell me? (1)

dogbowl (75870) | more than 10 years ago | (#8226447)

*was* a fad?
It's certainly not the latest and greatest any more, but pokemon titles still consistently sell millions of copies. A few weeks ago in Japan they re-released the original titles (with a wireless networking adapter bundled) and those sold a million copies in only a few days.

I would hardly consider that a "was".

Re:Could someone tell me? (0)

Anonymous Coward | more than 10 years ago | (#8228715)

And those games are *STILL* in the top 2 game positions for this past week in Japan, and will be for the foreseeable future.

Shaddowcabbit is not in touch with the reality of Pokemon fandom worldwide.

Re:Could someone tell me? (1)

Zangief (461457) | more than 10 years ago | (#8224544)

Since Fire Emblem came out of Japan, I have wondered why Nintendo has limited these games to the gba only. God knows that a Gamecube version of FB would help it's lacking RPG department. It would take a lot of budget, but at leats it would sell great in Japan, enough to justify it traslation/marketing/distribution in America/Europe.

Oh well. Nintendo moves in mysterious ways.

Re:Could someone tell me? (1)

Rallion (711805) | more than 10 years ago | (#8225933)

God...I'd buy like 4 copies. Out of gleeful insanity. One of the complaints I have with pretty much any complex handheld game is that the control is almost always a bit clumsy. I tiny screen means room for less stuff, few buttons mean annoyances in navigation. I don't fault the games, I think it's more of a limitation of medium.

Plus, would anybody complain about seeing those sweet fighting moves in 3D? I wouldn't. I mean, it's not important, of course. But give it to me. Now.

Re:Could someone tell me? (1)

metroid composite (710698) | more than 10 years ago | (#8227254)

Indeed, FE seems like a more promising genre to push, as the public seems to latch more onto the swords-and-sorcery of Tolkien/Squaresoft, and SSB:M has catapulted them into the domain of the well-known.

Though, isn't FE developed by R&D1? (i.e. Inteligent Systems, i.e. the people who made the Metroid and Advance Wars series). They didn't really survive the transfer to 3D IIRC. (The one 3D game of theirs I can think of is Paper Mario, and that was in development for a good six years; godly polish when it finally came out though...I've played through it several times).

The point is that I'm guessing FE would have to be transferred to another development studio to pull this off.

Re:Could someone tell me? (0)

Anonymous Coward | more than 10 years ago | (#8233860)

I ahve to disagree on Paper Mario's polish.

Great game. Amazing game. A worthy sequel to Mario RPG in almost every way.

However, it fell apart at the end.

For one, it BADLY needed two or three more major quests. It was too short.

For another, before I'd even gotten into the flower world, I'd hit the limit of the number of medals which I could use. Thus I lost the joy of collecting and shuffling around and getting ever better medals before I'd even gotten to the last level. I never even bothered collecting all the medals because I didn't have enough medal points to use more than the best ones I'd collected.

And lastly, the final boss battle was a huge dissapointment. Having a giant bowser was cool, but having the princess and that star thing do all the work with no effort at all was just lame. The final boss in Mario RPG was damn hard to beat with a surprise second form that was even harder than the first and when you finally beat him it was great.

Oh and I also have to say that the parade at the end of Mario RPG was just better overall than the one in Paper Mario. Better music throughout the game too.

Re:Could someone tell me? (1)

metroid composite (710698) | more than 10 years ago | (#8235366)

It was too short.

20 hours, which is below average for an RPG, but I've played ones that were 10. I'll agree that I would like it to be longer, but this doesn't show a lack of polish.

I'd hit the limit of the number of medals which I could use. Thus I lost the joy of collecting and shuffling around and getting ever better medals

The point is you're supposed to choose between the badges (medals) not equip them all at once. Some of them work more effectively in a combo than others, and I often find myself switching between offensive setups to defencive setups to evasive setups and so on depending on the fight. This is no different than not being able to wear every accessory or every piece of armor at once in a standard RPG--Badges are your equipment and you need to select the right equip for the fight (and they honestly turned out more interesting than any other equipment system I've seen).

having the princess and that star thing do all the work with no effort at all was just lame. The final boss in Mario RPG was damn hard to beat with a surprise second form that was even harder than the first

The Princess didn't do all the work; she only made it so that he wasn't invincible anymore. Bowser was a step above the previous bosses for difficulty, though not "damn hard to beat" (though, a lot of people would argue that Smithy isn't either). They did quite a good job of gradually increasing difficutly. Oh, and he did have two forms.

Better music throughout the game too.

Well SMRPG has some tracks which I definitely like better, though I do particularly like some of the Paper Mario boss themes. My memory is too fuzzy to compare them exactly.

Re:Could someone tell me? (1)

kisrael (134664) | more than 10 years ago | (#8227547)

There's a theory that says all the interesting people at Nintendo are now working on the GBA, and that the GC is relegated to poor little brother status. Which sucks. IMO.

Re:Could someone tell me? (0)

Anonymous Coward | more than 10 years ago | (#8224555)

word.

Re:Could someone tell me? (3, Insightful)

Anonymous Coward | more than 10 years ago | (#8224794)

What on earth are you talking about? Pokemon Colosseum is coming out in just a few weeks, and it's a full blown, 3rd person perspective, 30 hour RPG.

Re:Could someone tell me? (0)

Anonymous Coward | more than 10 years ago | (#8233909)

Pokemon Colluseum?

I've heard the name before but I never looked up any info on it because Colluseum is a synonym for Stadium. I just assumed that it was like Pokemon Stadium 3 or 4, whichever version they're up to now.

I'll look up some info on it...

Re:Could someone tell me? (0)

Anonymous Coward | more than 10 years ago | (#8226559)

Tell me about it.

All we've got coming out is "a full-fledged RPG that takes place in an amazing region unlike anything you've ever seen in the Pokemon world. And if that's not enough to get you excited, Pokemon Colosseum also features a Battle Mode which lets you watch your favorite Pokemon battle in full 3D.

You can read more here [nintendo.com]

Re:Could someone tell me? (1)

CyberVenom (697959) | more than 10 years ago | (#8233036)

What the hell? Yugi (from Yu-Gi-Oh!) is training Pokemon now!?

Re:Could someone tell me? (0)

Anonymous Coward | more than 10 years ago | (#8233977)

I heav heard that name before but never looked up any info on the game because colluseum is a synonym for "stadium". Thus I beleived it was simply another sequel to Pokemon Stadium, and filed it under "uninteresting."

After checking out that preview, I am dissapointed.

For one, most of the screenshots are of a collseum, just like Pokemon Stadium. That isn't at all what I described. In what I described, battles would take place where you are in the world, and only in arenas when battling for badges.

Also, in this world, there are all sorts of evil pokemon and bad guys. The main character looks retarded and unfriendly, and Pikachu is nowhere to be seen.

I am all for taking Pokemon in new, more daring, and more adult themed directions, as Pokemon has been degrading over the years to be less and less inteligently done and more and more childish, but I think that this is a Misstep. These environments do not look at all like the Pokemon world and technology we've come to know and love. They appear instead to be a cross between Monkey Island, (Big swarthy pirates as seen in Wind Waker) and Final Fantasy.

I hate Final Fantasy. And the main character of this appears to be right out of it. Wonderful.

This is not the title that will save Nintendo. I want to be surprised with new things, but the franchise also needs to remain familiar, as the Mario franchise has. As a long time fan of Pokemon, none of this is familiar looking to me. That's a big red flag right there that something is horribly wrong with it.

And it doesn't look like it's anything like the free roaming giant world teeming with life that I was talking about. Do you see any pokemon anywhere in those shots exept in battle? I don't. Nor does it appear that you are controlling that vehicle he is driving, because the camera is in front of it looking back.

This is clearly Pokemon Stadium with an RPG tacked onto it, and not the other way around.

I could be wrong though.

Check out the Japanese too. Doesn't look like it will be arriving in America anytime soon.

Re:Could someone tell me? (0)

Anonymous Coward | more than 10 years ago | (#8234001)

Found the video of it. Looks a little more interesting there than in the screenshots, but it still looks rather unexciting and doesn't fit with the theme of all the other Pokemon related stuff.

Re:Could someone tell me? (2, Funny)

Paladine97 (467512) | more than 10 years ago | (#8227896)

This is my BOOMSTICK!

Man Ash rocks. I don't think he needs any Pokemon companions though. I think he'd take a sawed-off to Pikachu's face however.

Oh wait, you mean that 'other' Ash....

Re:Could someone tell me? (1)

WaKall (461142) | more than 10 years ago | (#8239445)

Kids buy (through their parents) pokemon games. Parents have TV. Parents won't let kids use TV all the time, so parents get kid(s) a GBA. Kids are happy.

Seriously, most kids are competing for television (and thus console) time with their family, but GBA's are always ready to go.

Try Pokemon Channel (1)

kmhebert (586931) | more than 10 years ago | (#8241510)

This is kind of a step down from what you are suggesting, but have you tried Pokemon Channel? It allows you to somewhat explore a Pokemon-filled world, and at the same time (????) watch TV with Pikachu. I agree 100% that a 3-D Pokemon adventure game such as you described would be absolutely fantastic, and a best-seller. But with Pokemon, Nintendo seems content to explore some extremely unique tangential ideas for a video game that have never been considered before. Pokemon Channel is probably the most passive game I've ever played, and yet I have to say it's very engaging. I like earning the new TV shows and interacting with the different Pokemon. And I am hoping that Pokemon Colleseum will contain more exploration and adventure than the Pokemon Stadium games did (great games for Pokemon fans but not much to offer for your standard adventure gamer).

All I want... (1)

shoptroll (544006) | more than 10 years ago | (#8224848)

Hmmm.... What am I looking forward to....

Let's see.

Well there's the new stuff from Capcom (Mega Man collections and more sequels)

Then there's new stuff from Square Enix (KH:Chain of Memories)

From nintnendo...

Mario 128
New Zelda
Zelda: Tetra's Trackers
Mother 3
Mother 1+2 (Release it stateside for crying out loud!)
Metroid Prime 2
Starfox Armada (or Starfox 2???)

That's all I can think of

Pokemon adventure (3, Insightful)

AzraelKans (697974) | more than 10 years ago | (#8226552)

I think pokemon has the potential to become a large adventure game on the vein of zelda wind waker, I even remember that final fantasy VIIi did some pokemon homage by allowing you to "trap" guardians and spells and I remember thats what made the game fun, unfortunately nintendo has opted has opted for bringing a clone of the 8 bit pokemon each year and name it after every color and/or element/gem they can get in the office thesaurus, what a shame.

Other than that every other nintendo game is offering fails to bring any enthusiasm. sorry.

Re:Pokemon adventure (1)

Lord_Dweomer (648696) | more than 10 years ago | (#8230217)

"unfortunately nintendo has opted has opted for bringing a clone of the 8 bit pokemon each year and name it after every color and/or element/gem they can get in the office thesaurus, what a shame. "

What's an even bigger shame, and pisses me off to no end, is that my 12 year old brother will buy both copies for his GBA SP (keep in mind he already has a regular GBA) simply because there will be a couple extra bits of data on there for a few different pokemon. Biggest waste of $30 EVER. At least when he bought the GBA SP it had the benefit of being more portable.

The reason they stick to this formula is because apparently it works.

Make another 2D Mario (0)

Anonymous Coward | more than 10 years ago | (#8228163)

Make a 2D Mario on the GameCube. Pack the disc with hundreds of worlds and levels. Bring it to retail for $29.99 and it'll be a guaranteed instant hit.

Starfox all the way.... (2, Insightful)

DumbWhiteGuy777 (654327) | more than 10 years ago | (#8228977)

Starfox has always been one of my favorites. I remember back in the day when it was the first for SNES to have some kind of super FX chip, and it blew us away! And the Nintendo 64 one was even better. I'm super anxious for the next installment. That last Starfox didn't have anything to do with how the game is traditionally done, and it was pretty bland as a zelda rip-off.

Re:Starfox all the way.... (1)

bersl2 (689221) | more than 10 years ago | (#8229353)

That last Starfox didn't have anything to do with how the game is traditionally done, and it was pretty bland as a zelda rip-off.

It spoke more to the fanboy in me than the gamer -- but boy, was it a treat for the fanboy!

Mario Party 6,7,8,9.... (0)

WordUpCousin (735088) | more than 10 years ago | (#8229031)

I cant get enough of these games. They put so much into each one and they finally got it right with #5. They added all brand new mini-games, (very few were similar to previous mario games), along w/ sub-games such as Ice Hockey and Beach Volleyball. Keep these ideas flowing in and the mario party games coming!

more of the same. (2, Insightful)

August_zero (654282) | more than 10 years ago | (#8229766)

I have to put my chips on Metroid Prime 2, even if it isn't a first party title exactly. Geist looks interesting too.

I don't think there will be a Wind Waker sequel this year (not that I don't want to be proved wrong on that conjecture) I mean, if you think back to fall of 2002 (8 months before Wind Waker 1) there was a lot of buzz about it already, details were scarce because, well this is nintendo we are talking about, but there was at least something floating around about it. Granted, for a sequel you won't need as much advanced hype since people already have a good idea of what a cel-shaded cube zelda is going to be like but I can't imagine Nintendo wouldn't be tossing out some images here and there to encourage healthy sales of the now dirt cheap gamecubes.

Interesting Exercise on this thread (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#8232501)

Have at browse at -1 and see that if you even slightly criticise Nintendo with a constructive comment, you will be modded down as soon as you hit the submit button.

And then the "N" fanboys wonder why it gets called the Kiddy-Cube...

Re:Interesting Exercise on this thread (0)

Anonymous Coward | more than 10 years ago | (#8233133)

What constructive criticism do you see at -1? I only see a bunch of anti-Nintendo blabbermouths like yourself, and a post about the humor around "Engrish" being stupid, which it is.

The unexpected (2, Insightful)

nicksthings (678040) | more than 10 years ago | (#8233870)

Personally, I'd like for Nintendo to do something completely unexpected. Sure, you could argue that the announcement of the DS was "unexpected" and in a way it was.

But at the same time, Nintendo doing seemingly idiotic things (read: most decisions they seem to have made in the past who knows how many years) is the only I think you can really expect from them these days. I'd like for them to get me excited about their products rather than having me scratch my head wondering just what the hell they were thinking.

I can count the number of games I'm interested in that are coming out for the GCN in the next few months on one hand. What's up with that?

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