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GameSpot Recaps 25-Year History of SNK

CmdrTaco posted more than 10 years ago | from the celebrate-the-glorious-neo-geo dept.

Classic Games (Games) 143

Decaffeinated Jedi writes "GameSpot has offered up an amazingly in-depth history of SNK -- the company behind such classic games as Ikari Warriors, Fatal Fury, and King of Fighters, as well as the NeoGeo hardware system. The 39-page retrospective covers nearly every aspect of the company's 25-year history and includes an annotated list of key SNK titles, trivia, insider interviews, hardware comparisons, screenshots, promotional art, and more."

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white power recaps 60 years of JEW DISGUST (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#8287285)

fucking dirty kikes

You are a heeb! (-1)

Fecal Troll Matter (445929) | more than 10 years ago | (#8287366)

Moving on...

I'm still not over that 'Angel' nonsense actually got posted. I knew you guys were flaming queers but it was NEVER this obvious. I'll pray for you.

Re:white power recaps 60 years of JEW DISGUST (-1, Troll)

Anonymous Coward | more than 10 years ago | (#8287417)


so... (-1, Troll)

SpanishInquisition (127269) | more than 10 years ago | (#8287287)

all our base are belong to them?

Re:so... (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#8287350)

Nope, your base are still belong to us.

nostalgy (2, Insightful)

tuggy (694581) | more than 10 years ago | (#8287302)

i always love to read stuff like this. takes me back some years... oh the nostalgy :'(

ikari warriors ruled!

Re:nostalgy (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#8287489)

I love retarded mods that do stuff like this granted it's obvious he was just trying to get first post but why waste your mod points on moding it redundent when it fits in with the topic and is the first post? wheres the redundancy in that?

Re:nostalgy (0)

tuggy (694581) | more than 10 years ago | (#8287878)

when i posted there were already 2 other posts in here, so obviously I wasnt posting for first post.. duH!!!
secondly, there are other posts in here that they pretty much what i do: a personal opinion on the topic and nothing else!

just stfu moron

Re:nostalgy (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#8287928)

dude shut the hell up I was defending you and calling the mods retarded for moding you redundant too bad slashdot doesn't have a retarded mod for that freaking reply you just posted

Re:nostalgy (1)

tuggy (694581) | more than 10 years ago | (#8288078)

oh... actually i did understood your post the other way around... use punctuation :PPP

Re:nostalgy (0)

Anonymous Coward | more than 10 years ago | (#8289091)

Well, I was just about to post something pointing out that the word is "nostalgia" not "nostalgy" and sniff down at you. Before I did, though, I paid a quick visit to [] and lo and behold! Nostalgy is a word, meaning the "same as nostalgia". It's not as common but apparently still acceptable.

Now, I could have just swept this all under the rug and never made this post, but what kind of man would I be then?

Put things in perspective (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#8287555)

What matters to all our senses is that he is a president who struts around as a war hero, who dodged Vietnam and most of the National Guard drills and who with less shame than anybody we have had maybe ever, sends your kids to a war that he ducked as if he was allowed to do it by birth.

The picture of him playing soldier suit on an aircraft carrier, the helmet under his arm like he just got back from a run over Baghdad, marks him as exceedingly dangerous. He believes he is a warrior president. He is not. He is a war dodger. Therefore, it is preposterous for George Bush to be a commander of anything. He doesn't have the right to send people to war and yet he orders them off, and almost cheerfully.

Re:nostalgy (1, Informative)

Anonymous Coward | more than 10 years ago | (#8287738)

Did anyone ever actually PLAY Ikari Warriors?!? That game was HORRIBLE! You couldn't save, it was buggy on NES and after playing for 12 freaking hours all you got for an ending was a thank you from General Kawasaki. The hours and hours of frustration I got from that game were rediculous. When I finally beat it I couldn't believe they wasted my time like that. I never played that game again after that day and it pains me that people call it a 'classic'

/end rant

Re:nostalgy (2, Interesting)

molafson (716807) | more than 10 years ago | (#8288724)

ikari warriors ruled!

I always liked Time Soldiers [] better. Those rotary joysticks [] were a bitch, though!

Good old times... (5, Informative)

Anonymous Coward | more than 10 years ago | (#8287316)

They simply made _THE BEST_ 2D fighting games, ever.
They were unique and stylish, as always.. SNK shall live on! :)

Re:Good old times... (1, Insightful)

Anonymous Coward | more than 10 years ago | (#8287942)

So says you.

The best Capcom fighters have play depth that can't be matched. SNK's unique play mechanics never evolved past timed-sequence multi-hit moves, hops, running, hit evasion, and combo interruption (which Capcom eventually incorporated as well), not to mention gimmicks like multiple planes (foreground/background). Meanwhile, Capcom has always (except in obvious exceptions, like the Marvel games) focused on character balance above EVERYTHING else. If, using any character, you can't get past Dhalsim's long limbs or Zangief's throw range or some character's projectiles, that's YOUR fault, not the character designers', because all characters have distinct weaknesses and strengths against all others. That's why Street Fighter competitions abound, while King of Fighters remains a distraction, for the amusement of (mostly) would-be anime fanboys. Hmm, Taco posted this story, eh?

I play these games as well - they can be very fun if you're not stuck in the Capcom mindset. But to call them the best 2D fighting games ever is stretching it. They are neither simple enough for the casual gamer or substantial enough for the technical gamer. But in that middle ground, they are very enjoyable.

wow (5, Insightful)

shadowkoder (707230) | more than 10 years ago | (#8287318)

To think a game company could consistently make and evolve a series of games for 25 years is impressive. My hats off to them.

Re:wow (0)

Anonymous Coward | more than 10 years ago | (#8287998)

Not that shocking really. Nintendo, Capcom, Konami, Activision, and a few others have been around equally as long.

2 words... (5, Interesting)

The Beezer (573688) | more than 10 years ago | (#8287320)

Baseball Stars

Some argue it's still the greatest baseball game ever made. I'd say it's at least the best one made in the 20th century.

Re:2 words... (2, Insightful)

Ralph Wiggam (22354) | more than 10 years ago | (#8287339)

Baseball stars is the best baseball game ever and Samurai Showtime is one of the best fighting games ever.


Re:2 words... (5, Funny)

Cruciform (42896) | more than 10 years ago | (#8287420)

Samurai Showtime?

That's a disturbing image...

Kick, one two! Slice, one two! C'mon you hussies, you want to be in "A Chorus Line" or what?


Re:2 words... (3, Funny)

whiteranger99x (235024) | more than 10 years ago | (#8287549)

Kick, one two! Slice, one two! C'mon you hussies, you want to be in "A Chorus Line" or what?
I was thinking more along the lines of this ;)


Kick! Punch! It's all in the mind
If you wanna test me, I'm sure you'll find
The things I'll teach ya is sure to beat ya
But nevertheless you'll get a lesson from teacher

Kick - Punch - Chop - Block
Once more now
Kick - Punch - Chop - Block

Don't get cocky, it's gonna get rock
We gonna move down to the next ya jockey now

Duck - Jump - Turn - Pose
Listen carefully
Jump - Pose - Duck - And turn

Hm, yeah I see you're gettin' better
Kick to the limit in order to get her now

Kick, punch - Chop, block - Chop, kick - Punch, block
It's gonna get harder now
Duck and jump - Turn and pose - Duck and turn - Jump and punch

Come on now, why don'tcha follow my words
Because we're almost done, I'll make it easy at first
I wanna see if you wanna see what it takes
To be the man with the master plan
Are you the man now?

Kick, punch, block
Chop, kick, block
Block, turn, and kick it
Block, duck, punch
Duck, duck, turn
Jump, kick, chop
Punch, punch, punch

Hatatatacha! That's it for today.
Good job, Parappa, you can go on to the next stage.

Re:2 words... (3, Insightful)

DumbWhiteGuy777 (654327) | more than 10 years ago | (#8287367)

No argument there.

My friends and I still get together to have huge Baseball Stars tournaments.

Re:2 words... (1)

DebianRcksLindowsLie (752247) | more than 10 years ago | (#8287434)

My friends and I also do the same. Sometimes the older ways are best!

Re:2 words... (2, Funny)

Decaffeinated Jedi (648571) | more than 10 years ago | (#8288567)

The Ninja Blacksox are going to win the pennant this season. ;)

Always loved SNK games (5, Interesting)

Anonymous Coward | more than 10 years ago | (#8287328)

Some of the best games of all time have been on SNK systems or by SNK. The Metal Slug series is still fun to this day; few games hold up so well for so long. I remember playing Magician Lord for hours at the local pizzeria as a kid, while the Street Fighter 2 machine was always occupied. They didn't know what they were missing out on.

SNK still makes great games. Garou: Mark of the Wolves was a revolutionary 2d fighting game, excellent in every aspect.

Licensing. (5, Interesting)

adun (127187) | more than 10 years ago | (#8287348)

Surely the wealth of talent that is/was SNK hasn't been depleted. Has no one considered tapping into them as a development house? Granted, their forte is the 2D fighting game, but the creativity and originality infused into those games is something that can be applied to any genre. With the crap being shipped out of studios these days, you'd think the more savvy publishing CEOs would be on top of this.

Crystalis ruled (5, Informative)

Innominandum (453982) | more than 10 years ago | (#8287386)

I think Crystalis was one of my favourite Nintendo games. It also never seemed to be very popular either. Maybe the company is cursed?

Re:Crystalis ruled (1)

black mariah (654971) | more than 10 years ago | (#8287442)

Cursed? Samurai Shodown, King of Fighters, Metal Slug, Pulstar... that doesn't sound very cursed. ;)

And for the extremely anal, yes I know SNK didn't develop a couple of those.

Re:Crystalis ruled (2, Insightful)

Innominandum (453982) | more than 10 years ago | (#8287515)

"Samurai Shodown, King of Fighters..."

None of their titles became nearly as popular as their counterparts such as Mortal Kombat or Street Fighter II.

Re:Crystalis ruled (1)

black mariah (654971) | more than 10 years ago | (#8287934)

But all the games that I mentioned did well in the arcades. No, they weren't to the level of MK or SF2, but how many games ARE?

Re:Crystalis ruled (1)

Bendebecker (633126) | more than 10 years ago | (#8288598)

I can stil remember burning through twenty bucks in quaters back in the mid 90's at a bowling alley playing Samarui Showdown (4 I think). MK and SF2 were great for the first few weeks they were out but then everyone memorized all the special moves and they both became boring. Scorpion yelling come here every two minutes and the like... But no onw knew samurai showdown well enought o use any special moves so it rocked.

IT SURE DID! :D (4, Insightful)

solios (53048) | more than 10 years ago | (#8287671)

Man, I love that game. I still own my second copy, though the box is pretty worn out. Got it for cheap at Ames in the middle of nowhere. The game was fun- like, easily as much fun as The Legend of Zelda or The Secret of Mana. I put it up there with River City Ransom on my list of favorite NES games.

And for some reason, they never made a sequel, never made a SNES version, never made anything similar. :|

Re:Crystalis ruled (4, Informative)

Bendebecker (633126) | more than 10 years ago | (#8288530)

It may have not been too popular not becuase it wasn't a great game but becuase it was so damn hard to find a copy of it anywhere. I eventually found it in a used bin about 2 years after I first heard about it from a friend. It is a must for any RPG player. Saying you have never played Crystalis is like saying you never played the orginal Final Fantasy - instant sign of noob. It still has one of the greatest stories I ahve ever seen in an RPG. When you realize that what it was competeing against was The Legend of Zelda (a game with next to no story) just amkes it all that more impressive an accomplishment. Simply put: it rocked.

I can still hum the tower music and whistle the cave theme...

Re:Crystalis ruled (2, Insightful)

cubic6 (650758) | more than 10 years ago | (#8289245)

The Legend of Zelda (a game with next to no story)

Explain. Unless my memory is horribly wrong, Zelda for the NES had a pretty damn good story for an adventure game. Given, it's a pretty standard "slash through the dungeons and rescue the princess", but it was done very well, and was head and shoulders above other games of it's genre. It wasn't an RPG by any stretch of the imagination, so it doesn't have the massive character development or arcing story. Saying Crystalis is better than Zelda is like saying Xenogears is better than Metal Gear Solid. There's just no basis for comparison.

Neo Geo Advertisements. (5, Interesting)

Anonymous Coward | more than 10 years ago | (#8287408)

I scanned in a few of the Neo Geo advertisements and promotional material a while back. Propaganda is fun. []

Re:Neo Geo Advertisements. (2, Funny)

upside (574799) | more than 10 years ago | (#8287561)

Love the bit about "4 dimensional graphics" in one of the ads.

Some interesting FUD in there. (3, Interesting)

Inoshiro (71693) | more than 10 years ago | (#8287631)

Sound channels in

Lists Neo Geo as 15, TG16 as 10, and Sega Genesis as 8.

Yet jpg
Lists Neo Geo as 15, Genesis as 10, SNES as 8, and TG16 as 6.

Quite the difference!

The other specs also change seemingly randomly. It's quite the bad-ol'-days FUD that video game companies slung around before they learned that all they had to do was release PR about how their new Emotio^WCELL chip would rock, and let their devoted fan-boys do the rest of the work for them.

The proof's in the games, and these advertisements are the kind of things that cater to people who want to make up for a small penis with game console specs, not people who love games. Sad, really :(

Re:Neo Geo Advertisements. (1)

UnknownQ (84898) | more than 10 years ago | (#8288355)

My favorite is the last one [] which is one of the most blatent comparison to the size of your gaming system to the size of your eh... stuff.

NeoGeo Nostalgia (3, Interesting)

Peter Cooper (660482) | more than 10 years ago | (#8287427)

Back when I was at school, no-one had ever played on a NeoGeo, but we'd all heard about it. It was the amazing 'latest thing' which was supposedly so amazing to play on that it'd beat your NES into a pulp, and was even better than the arcades. As young boys we drooled over this concept, but never came close to one as they were about $700 in this country. Several years later I tried NeoGeo on emulation, and while Street Fighter 2 was particularly well done, it was a bit of a let down compared to what we'd all been thinking as kids.

Funny how it goes.. you grow older, and you don't have that whole excitement because you can just buy any technology/console you want to check out instead of dreaming about owning it 'one day'. Sadly it seems almost more fun dreaming about how incredible something is than actually getting to use it.

I'd hesitate to say that 3DO was seen in a similar light to the NeoGeo, as they also had a mythical expensive console out in the early 90's (which was 32 bit ARM-RISC with a CD-ROM).

Re:NeoGeo Nostalgia (3, Informative)

Stormwatch (703920) | more than 10 years ago | (#8287613)

That is wrong... Street Fighter 2 ran on Capcom's CPS, not SNK's Neo Geo / MVS. Aren't you thinking of Fatal Fury or King of Fighters?

Re:NeoGeo Nostalgia (1)

BackwardEngineer (730035) | more than 10 years ago | (#8287614)

I never knew that Street Fighter 2 was ever ported to the Neo Geo. Are you sure you aren't thinking of Art of Fighting or anyt of the Samurai Shodown games?

Re:NeoGeo Nostalgia (2, Interesting)

Anonymous Coward | more than 10 years ago | (#8287635)

Apparently you weren't the type of Kid who would drop $20 easy at the arcade.

SNK had some of the best arcade games and arcade hardware out there. Their home console was overpriced, but hardly anyone remembers them for their home console.

Who hasn't spent time in an arcade and not seen Metal Slug, Bubble Bobble, Bust-A-Move, those arcade that contained 4 games in one machine? Almost every arcade will have a Neo-Geo machine in it.

Metal Slug is a classic game. There aren't too many other side scrollers that are made anymore. But the Metal Slug series is still being actively developed and the series has a great amout of depth to it. It's a joy to play through, discover secrets, and see how high of a score I can get. (I realize that in most games the score is completely meaningless, but the higher the score, the more completely your playing the game, more secrets your finding, etc.) Most games now are just straight forward. There are no surprises, no secrets, and nothing to discover.

I've gotten to the point where a single quarter will last me 45 minutes on Metal Slug 3 and every top 10 spot on the local machine here. (Funny reading that GameSpot article, saw a link to Metal Slug 3 at the end, and seeing my name there for an FAQ)

When I spent my time in Korea, Capcom fighters weren't that popular. I was expecting to go try my skills with Marvel vs. Capcom there. Instead King of Fighters and Tekken ruled the fighting scene there. If they play SNK vs. Capcom, they're playing it for the SNK side of it, NOT the Capcom side. It was quite refreshing to see that gameplay meant more there than graphics. Tekken Tag is usually played more than Tekken 4.

Anyway, this has turning into another ramble of mine. But saying that SNK doesn't deserve the reputation is something that I feel the need to reply to.

Re:NeoGeo Nostalgia (2, Interesting)

Hodr (219920) | more than 10 years ago | (#8287733)

You should have been a more industrious kid.

I remember buying the 3DO when it first came out (I believe I was 12 or 13) for $650 at the AT&T store, the only store in our city that carried it.

I also purchased the NeoGeo console for $500 and several games over the years for around $100-200 a pop.

But as a kid I was never given an allowence except for a $5 a week stint that only lasted a few months. And my parents stopped purchasing game systems after the NES because they didn't understand why I needed a new one when the one I had still worked (and had hundreds of games I didn't own..)

So how did I do it, I pimped my ass on Freemont Street. Actually I pulled weeds, mowed lawns, washed cars, cleaned roofs (nearly everone in my neighborhood had a flat roof, and since all the kids climbed on everyones house anyways, I figured I get something out of it.)

In short, I did odd jobs for $5-10 a pop and it didn't take long at all to get all those toys that the other kids could only imagine.

Although, if I had it to do again, I don't think I would purchase those systems, especially the 3DO.

They stop selling games for old consoles (1)

tepples (727027) | more than 10 years ago | (#8287965)

my parents stopped purchasing game systems after the NES because they didn't understand why I needed a new one when the one I had still worked (and had hundreds of games I didn't own..)

First explanation you should have tried: Because try finding one NES game at Wal-Mart after 1993. I'm in a similar position with my PlayStation 1; I can't seem to save enough money after expenses to buy a PS2, and Sony has terminated PS1 development.

Re:NeoGeo Nostalgia (3, Insightful)

Kaboom13 (235759) | more than 10 years ago | (#8287822)

Someone correct me if I'm wrong, but I don't think NeoGeo even had Street Fighter 2. All the Street Fighter 2 machines I've ever seen (or emulated) were for the Capcom CPS system. The emulator you used probably supported both systems, and you played the rom for the CPS Street Fighter. That said, if you want to experience the greatness of SNK, play Metal Slug, King of Fighters, and Samurai Showdown. The NeoGeo is the king of 2D arcade games, and SNK has made some of the best games of all time for it.

Re:NeoGeo Nostalgia (1)

fuck_this_shit (727749) | more than 10 years ago | (#8288036)

Dude, Streetfighter 2 was from Capcom and had absolutely nothing to do with either SNK or the Neo Geo. Get a clue. Now someone please mod the parent down, that comment is completely wrong.

Re:NeoGeo Nostalgia (-1)

Anonymous Coward | more than 10 years ago | (#8288907)

The 3DO console was awesome. Too bad it got ass-raped by the piecei-of-shit Playstatio.

Re:NeoGeo Nostalgia (0)

Anonymous Coward | more than 10 years ago | (#8289135)

Which was objectively superior in every way. The 3DO was seriously one of the worst pieces of hardware ever foisted on the gaming public, that it even got the 5 or 6 good games that ended up being released for it was an incredible feat.

I remember the NeoGeo (4, Interesting)

88NoSoup4U88 (721233) | more than 10 years ago | (#8287464)

somehow, the standard controllers that were given with the XBox on their launch seems very small compared to the original joysticks you got with the NeoGeo.
The NeoGeo actually felt like bringing the arcade coin-ops in your home , allthough it has never reached any recognition over here (the Netherlands).

Re:I remember the NeoGeo (4, Informative)

badasscat (563442) | more than 10 years ago | (#8288280)

somehow, the standard controllers that were given with the XBox on their launch seems very small compared to the original joysticks you got with the NeoGeo.

Well, that's probably because they were, but you can't directly compare them. The Neo Geo AES shipped with arcade joysticks, a fundamentally different type of controller than MS's (and the rest of the current industry's) gamepads. SNK also made gamepads for the Neo Geo systems and they were about the size of a Sega Genesis or Super NES pad (which means smaller than the Xbox gamepad).

I always loved the aesthetic design of the Neo Geo AES and its controllers, though. They're these sort of monolithic black slabs, very large but with subtle curves that make them look a lot smaller than they are. The system itself is so sleek that I thought it was about the smallest system I owned, until I stuck it on a shelf with the rest of my collection and discovered it's just the opposite - as large as an Atari 5200, much larger than a PS2, as deep and wide as an Xbox (though not as tall - unless it has a cartridge in it!). It's truly about the pinnacle of industrial design in the game console industry.

The NeoGeo actually felt like bringing the arcade coin-ops in your home , allthough it has never reached any recognition over here (the Netherlands).

Well it didn't get any recognition here (in the US) either. It's one of those things that nobody bought at the time but now that the company's got such respect, everybody claims to be major fans. It's really a bandwagon thing. But there are still relatively few of these systems out there and they're still quite expensive, so I have to always scratch my head at the sheer number of people claiming to have these vivid Neo Geo memories these days. I suppose the arcade machines were more ubiquitous but the home systems were never particularly popular. (I acquired mine through trade; I could have never justified the cost otherwise.)

Oh, and the Neo Geo AES didn't just feel like bringing arcade coin-ops home, that is in fact what you were doing. The home carts were exactly the same as the arcade carts except for the pinouts (in fact adapters exist to let you play the arcade carts on a home machine - they just adapt the pinouts). There's no technical reason why the pinouts were different, either, it was strictly so SNK could charge more for the home carts, as the arcade carts were quite cheap - the idea being to make the money in arcades on the machines themselves, whereas at home it was just the opposite.

Re:I remember the NeoGeo (2, Informative)

nuxx (10153) | more than 10 years ago | (#8289306)

Actually, I think you have the last bit slightly backwards. The MVS (the arcade NeoGeo) carts were new, they were a few hundred dollars a piece, as opposed to the AES (home version) carts which were around a hundred. The pinout difference was to keep arcade ops from putting AES carts in MVS machines. For the most part, SNK (like most other arcade game vendors) sold the game systems and carts for a set price, then the operators made money off the plays. That's why they cost so much.

The reason you see so many adapters these days for playing MVS games in AES devices is because MVS games are (with few exceptions) a few dollars to a few tens of dollars on eBay, while actual AES carts are worth much more.

Luckily I found a full stand-up MVS locally, so I snagged that for $500. A few hundred later and I've got a 30-some title of MVS games. And there's something about playing at a stand-up machine that is just great.

Wow, this is ironic. I just got Capcom Vs. SNK. (0, Troll)

Amsterdam Vallon (639622) | more than 10 years ago | (#8287467)

This is fucking weird. I just bought Capcom Vs. SNK2: EO for Xbox from a used movie store. It's an *amazing* game that brings back memories of all the SNK characters of yore.

I'm so into SNK now that I'm kind of becoming a collector *sigh*. Yes I know, how American of me, collect and buy and stock up, but I have so much fun with the SNK characters and reminiscing. In fact, I found the original game artwork pulled from a dedicated POW machine on eBay in an auction. I may buy it. It includes the complete control panel, monitor bezel, and marquee, all in great condition.

Anyway, sorry to ramble, I'm just totally into SNK, and this article was excellent.

MODS - parent is karma whore, troll (0, Interesting)

Anonymous Coward | more than 10 years ago | (#8287531)

He has claimed to be on faculty at Slaughter College (doesn't EXIST), Howard Community College (NOT on faculty) as a professor of Computer Science.
In reality, he is a karma whore. He posts "Me, too!" and "Attaboy!" posts in hopes of building up sufficient karma to troll some more. Check posting history, mods, and above all CHECK HIS FACTS before upmodding at all.

MODS - Parent is a stalker who has no life (0)

Anonymous Coward | more than 10 years ago | (#8287577)

OK. So Amsterdamn Vallon is pretending to be someone who he isnt.

If he comments on the article, provides an opinion, and doesn't actually troll, who cares? Why shouldn't he be modded up?

It seems some people on Slashdot have nothing better to do than to enforce their views of social interaction and spend countless hours trying to take other people down for such silly reasons.

Re:MODS - Parent is a stalker who has no life (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#8287652)

Fuck off AV, we all know it's you or one of your little cum-swapping little fag friends.

Re:MODS - Parent is a stalker who has no life (-1)

Anonymous Coward | more than 10 years ago | (#8287694)

I'm not AV, this is a random AC who is sick of the bullshit you guys spew out constantly on Slashdot. AV should be modded down whenver he says something stupid, not just because "He isn't really a professor at this collge"

Re:MODS - Parent is a stalker who has no life (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#8287735)

Karmawhoring = Rampant Faggotry

At least have the decency to crapflood or something. Karmawhoring is the online equivalent of sucking an AIDS ridden cock. AV is a blatent karmawhore.

Re:MODS - Parent is a stalker who has no life (-1)

Anonymous Coward | more than 10 years ago | (#8288064)

Nice try. Problem is, AV IS trolling and Karmawhoring. He's not presenting opinions, he's saying whatever he thinks will get him upmodding and improve his karma.

Now, if that's acceptable, then so is pointing out that he's doing it.

Now get your tongue out of AV's ass, and go do something useful. Defending that assclown is sad.

Hey asshole (-1, Troll)

Amsterdam Vallon (639622) | more than 10 years ago | (#8287660)

If you bothered to look up my username here, you'd see it's the name of my favourite character in Gangs of New York.

Ever consider that I don't want to post my opinions online for all the world to see considering I'm a speaker for IEEE and ACM, as well as a professional computer science educator?

Get a life you fucking dick.

Re:Hey asshole (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#8287675)

So which lonely, basement-dwelling Anti-Slash faggot are you?

Re:Hey asshole (0)

Anonymous Coward | more than 10 years ago | (#8287726)

Considered, yes. Threw it right out, though. You're too obviously a karma whore, and if you really were a computer science prof who wanted to hide it, you wouldn't pretend to be one at a non-existent institution, or at one where you don't really teach.

And exactly what IS a speaker for IEEE?

Dude, the only thing you're a professional at is karma whore. I've checked your facts before, and you lie like a rug on a regular basis. YOU ARE A TROLL.

I figured out the Gangs of New York thing a while ago. Simply continues to make my point.

I have a life. Mine doesn't center around trying to raise my karma on Slashdot.

Metal Slug influence for Duke Nukem? (2, Insightful)

johnthorensen (539527) | more than 10 years ago | (#8287481)

Just got to thinking, what are the chances that Metal Slug X was the influence for Duke Nukem? I mean, rakish hero fighting alien bastards? Hardly an original plot premise, but Duke's "attitude" seems to be a natural progression of the Metal Slug Guy's tough-man image :)

The thing I don't know is, what came first - MSX or DN3D? Perhaps the influence was actually the other way around?


Re:Metal Slug influence for Duke Nukem? (1)

Stormwatch (703920) | more than 10 years ago | (#8287625)

No, "MSX" is an old japanese 8-bit computer standard.

Re:Metal Slug influence for Duke Nukem? (5, Informative)

BackwardEngineer (730035) | more than 10 years ago | (#8287696)

No, see, Duke Nukum was released in 1991, while Metal Slug wasn't released until 1996. However, if you are talking about Duke Nukem 3D, which was also released in 1996, albeit January 29th, you still could not say that Metal Slug X, which was released in 1999, was its its influence.

Same with the characters. Marco (one of the two guys you could pick in Metal Slug X, and the only character in Metal Slug), was invisioned way after Duke Nukum had been released.

So, either Duke Nukum influenced the Metal Slug series, or there was no influence at all.

Re:Metal Slug influence for Duke Nukem? (1)

appleprophet (233330) | more than 10 years ago | (#8287887)

Considering Metal Slug X (1999) was released way after Duke Nukem, I think it's safe to say that there was no influence.

Re:Metal Slug influence for Duke Nukem? (1)

Minwee (522556) | more than 10 years ago | (#8288058)

If you want to speculate on what may have influenced the character of Duke Nukem 3D, you may want to watch the movie Army of Darkness [] some time.

Gotta hate Gamespot on this one.. (4, Funny)

mrseigen (518390) | more than 10 years ago | (#8287497)

One of the most mainstream gaming review sites in recent memory is now doing a heartfelt article on SNK? I don't buy it for an instant. It'd be like IGN doing some actual research before they publish something (their "Nintendo DS" articles with web message board joke images springs to mind).

Re:Gotta hate Gamespot on this one.. (1)

ziggles (246540) | more than 10 years ago | (#8288894)

Come on now, Gamespot doesn't deserve to be compared to IGN. They're so much better than IGN when it comes to not being total jackasses.

Gabe says it best (5, Funny)

Anonymous Coward | more than 10 years ago | (#8287528)

"...see you at the crossroads" []

They forgot to mention one early game (5, Informative)

AtariKee (455870) | more than 10 years ago | (#8287597)

Sasuke Vs Commander [] , which was SNK's first color machine.

Text is not aligned with Mozilla 1.6 (-1, Offtopic)

benzapp (464105) | more than 10 years ago | (#8287618)

anyone know why the page text is not aligned with Mozilla 1.6?

Real pain in the ass reading that article.

Re:Text is not aligned with Mozilla 1.6 (0, Offtopic)

imsabbel (611519) | more than 10 years ago | (#8287865)

I can feel your pain. Pissed me off, too.
And such things seem only to happen if border and text have the same color...

VIEWPOINT (2, Interesting)

imsabbel (611519) | more than 10 years ago | (#8287697)

Anyone remember that game?
Was hyped as the second coming of the classical isometric shooter, produced only a few 1000 times and sold for more than a SNES+Megadrive combined?

And after all, it was only an "okay" game, but who would admit after spending 200$+?


JohnnyBigodes (609498) | more than 10 years ago | (#8287859)

Viewpoint Gowcaizer, I believe it was the "full" name.


Anonymous Coward | more than 10 years ago | (#8288110)

Uh, no. Gowcaizer (full name: Voltage Fighter Gowcaizer) was a one-on-one fighting game.


JohnnyBigodes (609498) | more than 10 years ago | (#8288175)

DOH! Right you are, indeed :)

Step into the time machine (2, Interesting)

filtur (724994) | more than 10 years ago | (#8287764)

Baseball Stars, the game that started my love for micro-management in sports games. It was advanced for it's time. It had salaries and trading!
Ikari Warriors - Responsible for my love for violent games :)
and of course Crystalis, was one of the better rpg's of its time, oh the time I spent.

Re:Step into the time machine (1)

Bendebecker (633126) | more than 10 years ago | (#8288571)

Crystalis, was one of the better rpg's of its time

Forget 'of its time', Crystalis was one of the greatest RPG's ever. At the very least, it is without question the greatest RPG for the orginal NES. I still go back and paly it every couple of eyars. Haven't touched Final Fantasy or the Legend of Zelda since 1995.

Quick Summary (-1)

GonzoDave (743486) | more than 10 years ago | (#8287820)

The Japanese like robots, underage schoolgirls and wierd dancing games

SNK love (2, Insightful)

Kirby-meister (574952) | more than 10 years ago | (#8287913)

As I type this I am staring at my Neo Geo Pocket Color, a nice little handheld that unfortunately tried to compete with the Gameboy line. Needless to say, it was DOA, in America at least.

I've been a fan of SNK since I played Fatal Fury at a local arcade. After that, I would purchase most of their SNES porting efforts, even if those ports sucked because of extreme size-reduced sprites. Then the golden days came along with my Sega Saturn, importing classics like the King of Fighters Collector's Edition (95-97), Real Bout Fatal Fury collector's edition, Metal Slug, etc. Dreamcast came, and so did Last Blade 2, Garou: Mark of the Wolves, and Capcom vs SNK, which was basically a dream-come-true for me.

Nowadays, though, the talent looks like it is pretty much gone. No more sweet arranged music for the home versions of KoF, and they're only just now switching to the Atomis Engine (Sammy's fighting game engine, seen in the extremely popular Guilty Gear series) to hopefully abandon the woeful graphics the series currently suffers from. Compare KoF 2000/2001 for the Playstation 2 to KoF 97 on the Saturn - they look the same, but the 97 version just has that added detail of polish, in presentation, music, etc. The hits seem harder, the desparation-moves look cooler, and it just adds to a more fun experience while playing.

Hopefully Playmore will remember that the little details help make a good gaming experience. Not stuff like giving Kim Kaphwan more frames of animation just because he's Korean [note: Playmore is Korean].

Back to playing my KoF97...hoping for a return of SNK's former glory.

SNK Playmore is located at OSAKA, JAPAN (2, Informative)

News for nerds (448130) | more than 10 years ago | (#8288386)

>Hopefully Playmore will remember that the
>little details help make a good gaming
>experience. Not stuff like giving Kim Kaphwan
>more frames of animation just because he's
>Korean [note: Playmore is Korean].

Hah? Playmore is Japanese pachinko/slotmachine maker.

Re:SNK Playmore is located at OSAKA, JAPAN (1)

Kirby-meister (574952) | more than 10 years ago | (#8288591)

Really? I guess I shouldn't trust info from random fansites. Lo siento

Test (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#8288016)

Now is the time

A question about Playstation RAM (-1, Offtopic)

Bender Unit 22 (216955) | more than 10 years ago | (#8288134)

If the Playstation only has 2MB RAM [] , where does it place graphics? Are there a seperate area for graphics?
Also, how on earth can it have so long loading times if there only is 2mb to fill up. :)

Re:A question about Playstation RAM (0)

Anonymous Coward | more than 10 years ago | (#8288251)

The playstation has 1MB of video RAM and 512k of sound RAM in addition to the 2MB of work RAM.

Re:A question about Playstation RAM (1)

TOOSuave (610521) | more than 10 years ago | (#8288275)

The PS2 has 32MB of system memory.

That's what is loaded from the CD/DVDROM. Think of how much video RAM you would need to run at 640x480...(not much).

If they would just use a faster DVD drive it could probably cut those load times down considerably. A mod I've always dreamed of doing...

Re:A question about Playstation RAM (0)

Anonymous Coward | more than 10 years ago | (#8288277)

For the slow loading times do not forget the original PSX used a 1x speed CD-ROM drive.

Secondly, in the console world, 2MB is quite a lot. On the GBA for example there's 96k of VRAM, 32k of fast cache IWRAM, and 256k of EWRAM. Adds up to 384k of total RAM in the GBA. And that's considered quite a lot! :)

There's lots of tricks you can do, including texture and geometry streaming, that lets one play around with a lot more data than what would fit into RAM at any one time.

Re:A question about Playstation RAM (1)

wantedman (577548) | more than 10 years ago | (#8288951)

You're not going to get very much info, because of NDAs, but Playstation had it's own compression algorthm for textures This is partly responsible for the playstation "look" on many of the textures.

One important thing you're missing here is streaming. You don't need to load everything off the disc, because you can stream texture and music, and get rid of it as soon as it's used..

Re:A question about Playstation RAM (1)

Bender Unit 22 (216955) | more than 10 years ago | (#8289073)

Thanks for all the answers. :)
I just remember now that I could play the music from the games in my CD player.

Super-anal-retentive article nitpick time (1)

Black Hitler (687112) | more than 10 years ago | (#8288154)

The largest Genesis/MD cart (that I know of) was 5 MB, not 4. (I'm referring to Super Street Fighter II.)

Last Blade (2, Insightful)

77Punker (673758) | more than 10 years ago | (#8288318)

The article makes no mention of The Last Blade or its sequel. They're my two favorites from SNK's fighting lineup. Having the ability to reverse an opponent's attack really spices up the gameplay and makes it work like no other game I've played. Also, I didn't notice the Art of Fighting series, either. They're real good games, too. Don't get me wrong, it's still a great article and well worth a read for any SNK fanboy.

Re:Last Blade (0)

Anonymous Coward | more than 10 years ago | (#8288478)

Why not try actually reading the article and then getting back to us?

Guerilla War rocked (3, Informative)

SpaceRook (630389) | more than 10 years ago | (#8288367)

This wasn't the most popular SNK game....but damn, did it kick ass. The level of detail was amazing for a shooter. The only point of the game was to blow shit up, a point driven home by the fact that it was trivial to respawn infinitely. The explosions often bordered on self-parody. Half the time, the NES would slow down as it strained to render them.

Good article (2, Interesting)

mrshowtime (562809) | more than 10 years ago | (#8288800)

Where's the end? I wanted to know what the heck happened to SNK? Did they go out of business? Did they get bought out by someone else? See below for "The End" to this good story:

Finally, not long after its first release, the Neo Geo Pocket was on its way to follow the Hyper 64 into the great void of defunct video game systems and was officially abandoned in late 2000.

All these of SNK's adventures finally lead to a financial desaster. Unable to pay the bills, SNK tried to find an investor. At the same time, when the word of SNK's economical breakdown had spread throughout the gaming world, several third parties began to show interest in the companies' treasures.

It has to be said that the company we all were referring to as "SNK" up to and until 2001 actually was the core of SNK ASIA LTD, the once proud corporation which also did most of their hardware construction themselves. In 1999, the inner sanctum SNK decidet to close all the Asian branches, including the hardware departement, and to get rid of the Neo Geo World merchandise, a chain of amusement centers with themes and artwork from SNK's universe in Japan. All the financially negative projects had finally taken their toll.

On of these "interested third parties" were Aruze, a Patchinko company, one of Japan's most popular amusement machines. They signalled that they'd support SNK by taking over parts of their debts. It sounded too good to be true, but soon several SNK executives and Aruze managers confered about a possible "friendly take over" of SNK by Aruze. With lots of concern, but without a real chance to escape their kismet, SNK finally nodded, and Aruze jumped aboard.

Dark day in SNK

Aruze had promised to keep away from running projects and the overall SNK philosophy. As we know now, sequels to highly successful series like Samurai Shodown and Fatal Fury/Garou Densetsou were planned and partly under developement, but as it were, Aruze appruptly closed all projects and went to make their bucks with SNK's family silver, the intellectual properties of series like The King of Fighters or Samurai Shodown. It seemed that Aruze just wanted to boost their Patchinko biz by liquidating SNK's most valuable licenses. After a while, some SNK executives came to the same conclusion, and finally went into the boardroom, only to witness that the whole board had been fittet with Aruze-friendly staff.

Although it was planned that SNK moved over to Aruze's properties, SNK suddenly stopped the process and returned to Osaka, while trying to regain control over the general direction of the corporation. Meanwhile, Aruze's share holders began to grumble about the way Aruze treated SNK and their funny little video game licenses. They wanted to see profits, but felt that parts of the Aruze board worked against the interest of SNK and thus against the share holders. It has to be noted that not only Aruze executives were suspected to work against the interest of SNK, but also about five SNK managers who rather wanted to sell all the stuff and retire than to fight against bancruptcy.

The whole thing escalated with the filling of suit against Aruze by the share holders, accusing the company of a loss of more than 27.5 billion Yen. But the ship was sinking already. Throughout the whole year 2000 and the first half of 2001, SNK fought for their life, but it was too late; in October 2001, events culminated in the bankruptcy of SNK parent company. Requiescat in pace.

Aruze, unwilling to go to court, tried (and prolly still try) to find a compromise. Yet, all of a sudden, two of the possibly sold SNK IPs of Metal Slug and The King of Fighters licenses showed up - Eolith announced their King of Fighters 2001, while the Korean company MegaKing all of a sudden opened a Metal Slug 4 web site. Looking through the tears of despair about the death of SNK, the Neo fans couldn't believe their eyes. The synergy that resulted from this however lead to a new frontier. BrezzaSoft, about to develop a new arcade board which could replace the MVS, began talks with SNK about a possible partnership. At the same time, Eolith and distributor Sun Amusement joined forces and built up marketing for King of Fighters 2001. In the US, Apple Industries claimed the rights for the Stateside distribution of the game, but Sun Amusement decidet otherwise.

Bai Bai SNK T_T T_T SNK was no more, but the games are not dead yet. Playmore, a big Japanese amusement company, finally bought all the intellectual property of SNK, including rights to all the licenses and SNK merchandise. Besides the parent company in Japan they founded SNK NEOGEO Hong Kong, Korea and USA LTD., with exclusive marketing and distribution rights. The King of Fighters 2001 finally had been released, and Metal Slug 4 is on the horizon. What's more, there are two more titles scheduled to be released in 2002, among them Rage of the Dragons, a sequel to Double Dragon and SNK vs. CAPCOM, which, under the name Capcom vs. SNK, was quite successful in the arcades (running on a Naomi) and on Dreamcast.

Closing statements by us Well there you have it SNK folks. Thanks to Takumaji for the info. Visit the source listed at the very beginning of the page

nsex with a goat (-1, Troll)

Anonymous Coward | more than 10 years ago | (#8288906)

others what to fact the8e won't

SNK: very brave company. (1)

master_p (608214) | more than 10 years ago | (#8288962)

I don't particularly like beat-em-ups, but I've got to admit that SNK had the balls to release the arcade PCB for the home market. At the time I prayed for SEGA to release a sprite scaler console for the home (which they didn't!!! they were masters of 3d sprite scaling games back then!!!), SNK came out of nowhere and made us dream about playing arcade-quality games at home!!! (the SNES and Genesis were cool machines, but nowhere near as powerful as Outrun, Space Harrier, Afterburner and other Sega milestones).

Cool Cool Toon (1)

May Kasahara (606310) | more than 10 years ago | (#8289055)

This was how I found out about the demise of SNK-- in a review of this Dreamcast rhythm game that was reported to be their last game. It seems that the rhythm game genre is kind of a weird one for SNK to have taken up, but the music is good, and supposedly the game itself ain't too shabby either.

I'm thinking of starting a collection of import DC games... Cool Cool Toon's one of those at the top of my list.

Ahhh ... What an incredible system (0)

Anonymous Coward | more than 10 years ago | (#8289209)

Growing up I had a friend from a wealthy family who was lucky enough to have this system (and a TG16 CD/SNES/Genesis/Amiga) with a pretty decent library of games. Graphically impressive at the time, but the games had little replay value (AoF and SS were exceptions). Gameplay wise it couldn't compare to the best of the SNES or Genesis. I mean SFII for SNES was light years ahead gameplay wise over FF and WH
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