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Sam & Max Sequel Canceled

simoniker posted more than 10 years ago | from the hit-the-roadkill dept.

PC Games (Games) 401

Pluvius writes "A terse press release from LucasArts, the creator of classic adventure games such as Grim Fandango and the Monkey Island series, reveals that development on Sam & Max: Freelance Police, the planned sequel to Sam & Max Hit the Road, has stopped. Says LucasArts exec Mike Nelson, 'After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC.'" The International House Of Mojo fansite has some editorial comments [original URL] on this move, the second Sam & Max game cancellation in recent years, lamenting: "LucasArts has made a gigantic mistake."

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Post first (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#8456058)

push fp
push fp

Re:Post first (-1, Flamebait)

Anonymous Coward | more than 10 years ago | (#8456177)

pop j00r fp push my cock onto your stack

boohoo (0)

crazyfreakid (725264) | more than 10 years ago | (#8456062)

*sheds tear*

Re:boohoo (0)

U.I.D 754625 (754625) | more than 10 years ago | (#8456387)

Son of a bitch. I just installed Dosbox the other day so I could replay Sam and Max. I have the CD copy from the Adventure Pack with Day of the Tentacle, Indiana Jones and another game or two (Maybe Full Throttle). I was anxiously awaiting the new adventure. Lucas and anything tied with him destroys anything and everything we love.

FP (-1)

jason777 (557591) | more than 10 years ago | (#8456063)

Damn, I just got around to playing the first one too! Really!

Mike's a dead man (5, Funny)

kammat (114899) | more than 10 years ago | (#8456065)

You just know Tom Servo and Crow are going to kick his ass for cancelling something actually funny.

YOU ARE GODDAMN FUCKING RIGHT I AM!1!1!1 (-1)

crow_t_robot (528562) | more than 10 years ago | (#8456188)

we're gonna drop the mutha fuckin hammer from the top rope, y0...

btw, ya'll can smoke my rope! and that ain't no joke!
goatse (2004 RIP) REPRESENT!!!

Re:YOU ARE GODDAMN FUCKING RIGHT I AM!1!1!1 (0, Funny)

Anonymous Coward | more than 10 years ago | (#8456224)

rm -rf /panties
apt-get install finger

This is why Linux users are still virgins

You got to be kidding me (5, Interesting)

buffer-overflowed (588867) | more than 10 years ago | (#8456072)

Me and everyone else I know who played the original were waiting for this with wallets drawn and baited breath. Even though we mostly disagreed with some of their design decisions, we were still prepared to buy the game.

Silly lucasarts. Well, I'm off to write them a letter I suggest you do the same.

Re:You got to be kidding me (5, Insightful)

Golias (176380) | more than 10 years ago | (#8456136)

After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC.

This is a good example of everything that's wrong with letting corporate market-trend watchers make the decisions for an entertainment company.

It's always a good time to release a good game (by "good," I mean fun to play and judged by many to be worth their hard-earned money), no matter what the style or genre, or how many similar games might have failed recently. It's also never a good time to release a crappy game that nobody will want to play, no matter how hot the market for games if its ilk might be.

Re:You got to be kidding me (5, Insightful)

the_weasel (323320) | more than 10 years ago | (#8456257)

After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC.

This may not really be the trend watchers. Its always worth remembering that 'corporate media drones' would employ the same wording if the real problem was that 'It was total trash and we killed it before this embarassment cost us any more money.'

I am not saying the game was trash - just pointing out that a press release is generally not a source of facts, just spin.

nevertheless I agree with you entirely. It is always a good time to release a good game. It is never a good time to release Deer Hunter 9.

Re:You got to be kidding me (5, Funny)

S.Lemmon (147743) | more than 10 years ago | (#8456309)

Oh quit your whining! Why, do have any idea how a project like this can drain resources away from critical first-person shooter development? My God, man - what if they had to lay-off one of the 8 member team working to come up with new marketable names for a rocket launcher!? :-)

Re:You got to be kidding me (4, Funny)

Afrosheen (42464) | more than 10 years ago | (#8456350)

Dude, we're talking Lucasarts here. They'd have to pull 2 guys off the hundred man Star Wars Whatever team to work on a sequel to the Sam and Max game.

Coming Soon: Star Wars Jedi Knight Armageddon Command and Conquer Delta Force!

Re:You got to be kidding me (1, Insightful)

Pizzop (605441) | more than 10 years ago | (#8456150)

It should be a crime not to release a sequel to this game. :( I'd always hoped they would start a long line of Sam & Max Games (ike Leisure Suit Larry)... Damn You Lucas Arts.

Re:You got to be kidding me (1)

TruffleGuy (664280) | more than 10 years ago | (#8456156)

I don't buy (or download) many computer games any more but I was so waiting for this to come out. I even had $50 set aside for it just so I would be abl to get it when it came out. =( so sad. The first game was so good I still have it and a 486 just so I can go back every few years and play it.

Re:You got to be kidding me (5, Insightful)

Anonymous Coward | more than 10 years ago | (#8456180)

I'm here at work and I actually said "NOOOO" fairly loudly upon reading the headline.

SAMNMAX, the original game, was possibly the funniest game I've ever played in my life. LucasArts needs to tap into that old funny-as-hell adventure game vibe they used to make:

Maniac Mansion
Day of the Tentacle
Sam n Max Hit the Road
Grim Fandango
Monkey Island & Sequels

Every one of those games was money well spent. What the hell happened to adventure games, anyway? I mean, everyone SWORE they were dead years ago, but then we saw the latest Monkey Island and Grim Fandango prove EVERYONE wrong.

Hell, these games are so damn good that third parties have written game engines to play them on modern systems (see: scummvm)

Now, for the quotes:

Sam: "That's an awfully big rasp on that keychain"
Max: "Out of toilet paper?"

Max: "What about our car?"
Sam: "Wait for it"
*car drops out of the sky*

Max: "Why don't I get any inventory?"
Sam: "Where would you keep it?"
Max: "That's none of your damn business, Sam."

Sam (to the siamese-twin circus owners): "So, who makes your clothes, anyway?"
Twin 1: "We don't wear clothes"
Twin 2: "Our skin is green and naturally vinyl-like"
Max: "Good Lord! He-e's buck naked!"
Sam: "So are you"
Max: "Yea, but I'm cute, and marketable!"

Re:You got to be kidding me (1)

Bilestoad (60385) | more than 10 years ago | (#8456209)

"bated" breath, silly buffer-overflowed.

Don't worry, someone will dig it up in about 30 years for a summer movie. And if you must get some Sam'n'Max action there are a few DOS emulators for modern OSs that will let you play it without a boot disk. And if you don't have Sam'n'Max (or many other classics, like Loom, or Duke Nukem 3D, or Xcom) I recommend finding a copy of Kazaa lite, trading in such good stuff is active.

Re:You got to be kidding me (0)

Anonymous Coward | more than 10 years ago | (#8456237)

I kept getting stuck at the alligator driving range thing. Couldn't figure out what I had to do. So I just played a lot of whack-a-rat instead, which made the game worth it anyway.

Re:You got to be kidding me (0)

Anonymous Coward | more than 10 years ago | (#8456259)

You need a bucket of fish from the Fish World.

Then, you use the fish instead of golf balls to align the alligators so that you can free Max from his cage.

Yes, I have memorized the whole game. Including dialog.

"Nobody makes fun of my hair! Boys!"

Here is the e-mail that I wrote: (3, Informative)

Anonymous Coward | more than 10 years ago | (#8456262)

Mailtos (from the article):
Randy Breen [mailto] - Vice President of Development
Mary Bihr [mailto] - Vice President of Global Publishing
Michael Nelson [mailto] - Acting President

Re:You got to be kidding me (1)

pilgrim23 (716938) | more than 10 years ago | (#8456333)

Bean counters do not a product make, nor a market make happy. Just ask Mike Eisner about that this very day...

FP? (-1)

Shazzman (656506) | more than 10 years ago | (#8456073)

maybe...

A Game Has To Be Absolutely Terrible (-1, Flamebait)

Anonymous Coward | more than 10 years ago | (#8456076)

to get canceled.

Most companies/publishers will stick with just about anything to the bitter end.

That sucks! (4, Insightful)

Thag (8436) | more than 10 years ago | (#8456079)

Sam & Max would be my candidate for best adventure game of all time. I think a sequel would do well. I know a bunch of friends who were waiting for this one.

Maybe they could cut costs by releasing it as a console game instead?

Jon Acheson

LucasArts Executive Says... (5, Funny)

rwiedower (572254) | more than 10 years ago | (#8456120)

"Wait a minute...some kid on Slashdot said he and a bunch of his friends wanted to play this game! Who cares what our high-priced marketing team said...let's go ahead and develop the game!"

Re:LucasArts Executive Says... (5, Insightful)

Golias (176380) | more than 10 years ago | (#8456297)

Planning game design based on faceless kids on geek sites is probably a hell of a lot more reliable than relying on the marketing losers who are probably responsible for green-lighting all those shitty movie-licensed games like "The Italian Job" and "The Hulk."

There's more risk in doing something original, but more upside, too.

No marketing executive would ever suggest releasing a Beach Volleyball game incorporated into the a Japanese dating sim as the sequel to a pvp fighting game, but "Dead or Alive: Extreme Beach Volleyball", love it or hate it, was a massive hit with X-Box owners, and fairly cheap to put together (since the DOA3 engine could be adapted to handle the gameplay & animation, and they could steal the code-base from any of a hundred "H" games to handle the relationship management part.) Thankfully, the lead geeks at Team Ninja have earned a fair ammount of creative freedom from the success of their various other works, so a game like DOAX was possible.

Re:LucasArts Executive Says... (5, Insightful)

elmegil (12001) | more than 10 years ago | (#8456332)

Maybe you can read a little higher up there (assuming you sort on points) where it says "it's always a good time to release a good game, and never a good time to release a bad one." High Priced Marketing Teams are far from infallable, and the BS they're spewing on this one doesn't really sound like it makes any sense. Unless this game was turning out to be a complete turkey, there is no reason they shouldn't have released it. From the screenshots etc, I'd be hard pressed to expect it to suck. I'm with a lot of other people here who were waiting with open wallets to pay whatever they were gonna charge to get this as soon as it came out. Stupid Lucas Arts for ignoring that; this is a property that has more anticipation for it than just about anything else they could release as a game, and for a market segment they've ignored for a long time now. It's not like the same people are waiting anxiously for yet another star wars game.

Re:That sucks! (0)

Anonymous Coward | more than 10 years ago | (#8456281)

There was already a plan before this game for a console adventure (Xbox I belive), it also got canned.

Personally, I think it is a goo decision (4, Insightful)

TheRealMindChild (743925) | more than 10 years ago | (#8456083)

A lot of people won't agree with me, but the recent graphic adventure games coming from Lucas Arts have been mediocre at best. I don't know if it was their move to 3d or what, but it seems TAXING to get through a game. They seem too easy and lack any fun, after you get through the "introduction phase".

I don't think the market is unwilling to accept another graphic adventure, but rather, unwilling to put up with a boring game.

Re:Personally, I think it is a goo decision (2, Insightful)

Cherveny (647444) | more than 10 years ago | (#8456202)

I understand where you are coming from, although I still would of liked to see it released.

Old adventure games with puzzles tended to be quite hard at times, taking a fair amount of figuring to solve.

These days, most puzzles in games seem to be EXTREMELY easy. The answers are practically handed to you.

What ever happened to game puzzles that used to make you work for the solution. In my opinion, when you solved these games, you had much more of a feeling of accomplishment than you do in solving one of the "non-puzzles" of today. I'm almost convinced that game designers have decided that the general population is just too stupid these days to figure a difficult puzzle out, or too lazy to invest a few brain cells to figuring out a solution.

Of course, this is all IMHO.

Erm, there's only 2 recent adventure games... (0)

Anonymous Coward | more than 10 years ago | (#8456215)

And while Escape From Monkey Island may not have been on par with the other adventure titles, Grim Fandango was most certainly not "mediocre at best."

Re:Personally, I think it is a goo decision (1)

frazzydee (731240) | more than 10 years ago | (#8456311)

Oh yes! It's a gootastic decision!!!
On a more serious note- lucas arts does seem to sometimes have a problem sometimes with the pace of their games. But what difference would postponing the game's release do? I didn't really enjoy the Clone Wars game too much, but Knights of the Old Republic was supposed to be a good game (i think), wasn't it? I haven't played it though- so I'm not apt to give an adequate review of how enjoyable it really was.
However, judging by the comments posted here, the first game seemed to be good, so they should have probably reaped the benefits of one of the good games which they have produced- I'll bet that it would have sold well if the first one was as good as people say it was. It all depends on how they played their cards.

Re:Personally, I think it is a goo decision (1)

FuzzyBad-Mofo (184327) | more than 10 years ago | (#8456363)

I absolutely loved the atmosphere, characters, and dialog in Grim Fandango, if anything some of the puzzles were a bit too hard (or perhaps illogical) for me and I resorted to a walkthrough.

Too bad there's a serious bug in Year 3 that prevents completion of the game on a modern computer. (that *damn* conveyer belt!)

/me so sad (1)

rat7307 (218353) | more than 10 years ago | (#8456086)

Now how am I going to kick puffy white mad scientist butt??

Sam & Max 1 was possibly the funniest game I ever played!

Re:/me so sad (1)

PTDC (690049) | more than 10 years ago | (#8456233)

The sequel might have been the second funniest game ever. ;) I guess now we'll never know :(

I would have bought it. (1)

Kickstart70 (531316) | more than 10 years ago | (#8456089)

Anyone else?

I think this is a huge mistake, though very likely this will be a good thing got GA game fans. Another company will probably pick up the theme and do a game. I doubt they will do it better, but this may be the sign that GA games will be coming back. I doubt it is their deathknell.

Re:I would have bought it. (1)

77Punker (673758) | more than 10 years ago | (#8456345)

You know what? I'd buy a sequel to this one, Full Throttle, another Indiana Jones, and The Dig, all just for making them. But noooo...

I hate Lucasarts. (1, Insightful)

PTDC (690049) | more than 10 years ago | (#8456092)

To be honest I lost faith in Lucasarts after Escape from Monkey Island. But even that, stinking pile of bullocks excrement that it is, is nothing as to this monumentally stupid decision. What a bunch of wankers.

Let me be the first to say. (-1, Flamebait)

Kenja (541830) | more than 10 years ago | (#8456098)

Bastard, asshole, jerkoffs! How dare they cancel the digital insane rabbit!

First Full Throttle, now this.... (1, Redundant)

AvantLegion (595806) | more than 10 years ago | (#8456099)

*points at Big Splintery Stick*

*grabs Big Splintery Stick*

*points at LucasArts' ass*

*inserts stick in ass with sharp, fast motion*

Grim Fandango was greatness, why must we now be denied?

Re:First Full Throttle, now this.... (5, Informative)

Malor (3658) | more than 10 years ago | (#8456292)

Grim Fandango was one of the best adventures ever done. It had great graphics, great voices, tough but solvable (for the most part, anyway :)) puzzles, incredible creativity, and a truly superb storyline.

It also sold dismally. LucasArts lost their shirt on GF. And that was BEFORE the huge slump in per-title PC sales.

It's possible that gamers really are 'hungry for' this kind of title, but given how most titles are selling these days, that's an awfully big risk to take. They've been burned badly a number of times in providing exactly what gamers are asking for. We may want these things, but apparently there aren't enough of us that want them to make the projects profitable. LucasArts is literally cutting their losses.

It's a shame... I imagine for this kind of game to really see a renaissance, it'll have to be developed in a low-cost country, which would allow them to sell, say, 25K copies and still be profitable.

Cynical me (5, Funny)

grub (11606) | more than 10 years ago | (#8456100)


After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC.

Read: "George thinks he'll make enough money off of Episode III and the upcoming Star Wars DVD Set. We'll reconsider when he doesn't have pizza grease dribbling down his shirt."

and here I was..... (5, Funny)

michael path (94586) | more than 10 years ago | (#8456103)

....looking forward to another inane copy protection scheme where I could play dress up with Sam and Max.

i don't think that was healthy for me at that age.

*kicks off high heels*

-m.

Where are... (4, Interesting)

Azureflare (645778) | more than 10 years ago | (#8456105)

Where are the comedic PC games? All we've got is Unreal, MMORPGs, etc. I want a funny game that makes me laugh!

LucasArts is making a huge blunder in canceling this project. Is there no way to convince them that what they are doing is a mistake?

Re:Where are... (4, Funny)

bonch (38532) | more than 10 years ago | (#8456313)

It's called Duke Nukem...and it's taking Forever.

Crying myself to sleep tonight... (1)

thenovacrisis (550112) | more than 10 years ago | (#8456107)

:O I think I might cry.

A history of this (2, Insightful)

AgTiger (458268) | more than 10 years ago | (#8456109)

LucasArts cancelled something because it wasn't the right time to milk the most amount of money out of everyone? I'm shocked. Shocked I tell you.

LucasArts also cancelled the sequel to their first Full Throttle game: "Full Throttle: Hell on Wheels", which pissed me off. I was looking forward to that one.

Anymore, if the publisher is LucasArts, I end up thinking, "Nomatter when I buy it, I can guarantee I'm getting soaked. Nevermind."

A history of capitalism (1)

bugnuts (94678) | more than 10 years ago | (#8456283)

Most game publishers don't put out games because they want to release games.

They do it to make money, to drive their customers before them, and hear the lamentations of their wallets.

If Lucasarts or any large publisher could put out a game, virtually guaranteed to be a hit but wouldn't make any money, they probably wouldn't do it. The only reason to do that would be to gain the name recognition.

Noooooo! (2, Insightful)

Cruciform (42896) | more than 10 years ago | (#8456113)

Damn! I was really looking forward to this.

Sam and Max Hit The Road was a great adventure, with excellent writing and production. It's too bad we'll miss out on a sequel so that another Pod Racer game or somesuch will see the light of day, and our beloved Max won't have a chance to disembowel anyone for our entertainment pleasure.

What about Full Throttle? (1)

Dave_B93 (528595) | more than 10 years ago | (#8456123)

we've decided that this was not the appropriate time to launch a graphic adventure on the PC" says Mike Nelson,

This is probably a bad omen for the Full Throttle sequel as well. (Funny, I can't find any links to it on the Lucasarts site)

Re:What about Full Throttle? (0)

Anonymous Coward | more than 10 years ago | (#8456207)

Bad omen? The Full Throttle sequel /was/ the omen - it was cancelled months ago.

Re:What about Full Throttle? (1)

malducin (114457) | more than 10 years ago | (#8456229)

The Full Throttle sequel was cancelled months ago:

LucasArts cancels Full Throttle [gamespot.com]

Re:What about Full Throttle? (2, Informative)

Gubbe (705219) | more than 10 years ago | (#8456240)

That's because Full Throttle was also cancelled [slashdot.org] a while ago.

Re:What about Full Throttle? (0)

Anonymous Coward | more than 10 years ago | (#8456379)

Yeah, I posted this [slashdot.org]
Now I posted this [slashdot.org]

pretty traumatic, eh?

Re:What about Full Throttle? (1)

Dave_B93 (528595) | more than 10 years ago | (#8456251)

Hmm... I found a link to the Full Throttle page off google, here [lucasarts.com] but I also found a link [google.com] to a press release [lucasarts.com] ( that I can't seem to get to) which seems to imply that it's cancelled as well. The Google cache doesn't seem to work here.

Re:What about Full Throttle? (0)

Anonymous Coward | more than 10 years ago | (#8456277)

oops, my bad, apparently I was away that week...

Full throttle (1)

mobby_6kl (668092) | more than 10 years ago | (#8456124)

Wasn't there a Full Throttle sequel (Hell on Wheels, IIRC) coming? And then I think it was also canceled. Damn, this sucks.

graphic adventure, you say? (4, Funny)

happyfrogcow (708359) | more than 10 years ago | (#8456129)

not the appropriate time to launch a graphic adventure on the PC

Instead, we plan on releasing a text adventure game for the XBox to really confuse some folks. We're sure you'll love the instuction manual on how to type text using your game pad.

Hello Egg! (4, Insightful)

hambonewilkins (739531) | more than 10 years ago | (#8456130)

I'm chicken!

People may not play these type of games because they don't exist anymore. People perhaps aren't playing adventure games like Full Throttle that are years old but they also aren't playing FPSs that are years old (let me boot up DOOM II again).

It's a chicken and egg situation. People aren't buying because these games don't exist any more due to the shift in popularity (but mostly hype) to FPSs, RPGs, and sports titles. But knowing that many gamers are older and enjoy games that harken back to earlier times, this game could have been a hit. Could have, but now won't since *POOF* it doesn't exist any more.

Re:Hello Egg! (5, Interesting)

X_Caffeine (451624) | more than 10 years ago | (#8456245)

My guess is that they made this decision based on the sales of the most recent Monkey Island games, which honestly haven't been all that hot.

My rebuttal? They need to re-evaluate their audience. Many would-be adventure gamers are likely older (both the kind of folks who played classic Lucasarts games and Myst, and also people who are just too whooped by twitch-and-shoot games), and are gravitating toward consoles since they aren't hard-core.

Monkey Island did get ported to PS2, of course, but I'm not aware of any real marketing push to non-mainstream gamers.

Re:Hello Egg! (4, Insightful)

buffer-overflowed (588867) | more than 10 years ago | (#8456367)

Hey, it doesn't need to have fancy graphics, it doesn't need to be 3d.

Sam and Max, Day of the Tentacle, et all were hillarious, they're still funny today. The graphics aren't all that great now, but they don't need to be.

They could use ye old Scumm engine, or just update it to be higher resolution, release a real honest to goodness Sam and Max or Monkey Island title and I'd be happy. Ecstatically happy. I think the move to 3D really hurt a lot of the older franchises.

Not that they're going to listen to me or anything.

Is the press release in piggish (1)

MFA.at.DK (665897) | more than 10 years ago | (#8456138)

Thats really a bad call - i luuuuved Hit the Road with all the silly games and ever funny comments by Max...

But hey - the fist game called for a team of something like 6 animaters - what would LucasArts do now they had to fight the battle of 3D graphics... (heh)

Morten
(who's sig hasn't learned to talk to the world around it)

Re:Is the press release in piggish (3, Insightful)

Cruciform (42896) | more than 10 years ago | (#8456201)

Something like this doesn't really *need* 3D graphics though. Would The Simpsons be any better if they got Mainframe to do the animation?

If the focal selling point of a game is that it's in 3D, then that game shouldn't be made. Gameplay and entertainment value are why games should be made.

In related news... (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#8456140)

...LucasArts announced they would be making a game based on the Quiznos Monsters.

Re:In related news... (1)

calyxa (618266) | more than 10 years ago | (#8456192)

those are the spongmonkeys - We like tha moon! [rathergood.com]

-calyxa

NOOOO!!!!!!! (-1)

Anonymous Coward | more than 10 years ago | (#8456144)

*sob*

Re:NOOOO!!!!!!! (0)

Anonymous Coward | more than 10 years ago | (#8456258)

I actually wanted to write the same, so here I go:

*ahem*:

Nooooooooooooooo!!!

*goes to corner*
*whispers* ... this is not happening *whips head* tell me.. tell me this is not happening..

Well, I'm off kicking some idiots ass.

The silver lining here is... (4, Funny)

Feathers McGraw (180980) | more than 10 years ago | (#8456145)

I'm looking forward to the Sam 'n' Max RPG, Freelance Police of the Old Republic.

Monkey Island was a GOOD GAME! (3, Funny)

DR SoB (749180) | more than 10 years ago | (#8456146)

Here's a suggestion for Lucas:

Sam & Max Visit Monkey Island.

Now THERE'S a game I would buy!

My dream game would be Lucas & Sierra teaming up and releasing a new Kings Quest series. Hey, if banks can merge why not Video Game makers? (Oh wait, they are merging, just not the right talent I guess.)

Sam And Max.... (0)

Anonymous Coward | more than 10 years ago | (#8456148)

... hit the trasheap :(

translation: (4, Insightful)

acidrain69 (632468) | more than 10 years ago | (#8456158)

MMORPG's are really hot right now, and we are busy dumping money into SWG. Yeah, we know that there isn't a lot of room in the MMORPG market, not nearly as much room as in the traditional game market, but we have marketting droids to please. We are clueless and think cartoon games are out. Peace out, consumer slugs.

disclaimer: I didn't read the article. I have never played S&M (the video game anyway). Big fan of Monkey Island series though.

Lucas must be focusing elsewhere... (1)

Metallic Matty (579124) | more than 10 years ago | (#8456170)

Perhaps on his new wine [deathfall.com] ?

Re:Lucas must be focusing elsewhere... (1)

Metallic Matty (579124) | more than 10 years ago | (#8456211)

Whoops, wrong URL.

Lol, well, there goes that effect.

Here's the real wine [sfgate.com] .

GNbaA (-1, Troll)

Anonymous Coward | more than 10 years ago | (#8456183)

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Bastards! (1)

Tebriel (192168) | more than 10 years ago | (#8456198)

Bastards! All of them!

READ ME BITCHES! (-1, Troll)

Anonymous Coward | more than 10 years ago | (#8456200)

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Re:READ ME BITCHES! (-1, Troll)

Anonymous Coward | more than 10 years ago | (#8456301)

Tucker Max is just a rich preppie cocksucker. Don't ready anything written by him or by people who hang out on his forum. I look forward to seeing him in a shitty telemovie that even Brian Dennehey won't touch, and then never seeing or hearing of him again.

Mirror of the International House of Mojo editoria (5, Informative)

ja2ke (633770) | more than 10 years ago | (#8456204)

Our server is far too weak to be linked twice from a Slashdot post, but thanks :) Here's what the update said which is now unreadable due to you guys owning our server:

LucasArts Cancels Sam & Max Freelance Police, Resigns Self to Mediocrity
Yep, they've done it. LucasArts has just announced that they've stopped work on Sam & Max 2, saying "After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC."

Don't believe that its possible? Here's the official announcement [lucasarts.com] from LucasArts.com. Our best wishes go out to everyone on the Sam & Max 2 team, who are apprently all still going to be kept on at LucasArts.

To us, the decision seems completely absurd, and not just because "we love adventure games," or something. Surely Sam & Max's production was plagued with troubles, but from the sounds of it so is every game project. Everything that came out about Sam & Max seemed golden. The press was drooling over the game. It looked like they had a sequel going on that, unlike some other recent sequels, was actually going ot get it right. But now, out of the blue, its gone. Which really really makes all of us wonder...

"What the Hell is Wrong With LucasArts?"
an editorial by the staff of Mixnmojo

LucasArts has made a gigantic mistake.

There, we've said it. Everyone else is already thinking it, and other people have probably already said it, but now we've said it too. The official Mixnmojo stance on Sam & Max 2 being cancelled is that LucasArts has seriously screwed up, just about as much as possible.

Production has stopped on the last original game --and the only game really-- anyone around here was genuinely interested in seeing. Cancelled. Why? From the sounds of it, the people in the Sales department spent the last three months winding themselves up about how impossible it would be for them to sell a quirky adventure game, eventually just snapped, and cancelled the title. Is that screwed up? Yes, that is screwed up.

LucasArts has made a lot of really bad moves in the last year. RTX Red Rock was allowed to ship. It tanked hard. Who really thought RTX would be marketable, would sell well, would really catch the attention of gamers? Full Throttle 2, despite a constant stream of negative to lukewarm receptions from magazines and fans, was allowed to live on in production far longer than anyone really wanted.

Armed & Dangerous, one of the few truly original gems LucasArts has dealt with in the last five or six years, was rushed out early by the suits, in hopes of grabbing some Christmas shoppers. This was decided despite Christmas being notorious for huge A-list titles like Lord of the Rings hogging the coverage and hype, and for mothers who know nothing about games being the ones doing the shopping. Not surprisingly, Armed & Dangerous had a poor holiday season. Who knows what might have happened if they'd let Planet Moon refine the game for a few months, and released A&D it in the nearly empty February, after everyone had exhausted their Christmas games and was looking for something new?

Recently, they shipped Wrath Unleashed. For more on Wrath, see RTX a few paragraphs up. And finally, today we receive word that Sam & Max Freelance Police has been axed.

Notice a trend here? Correct. Not one of the recent LucasArts bungles mentioned above contained the two magic words, Star Wars. If you give the suits at LucasArts a Star Wars game, they can sell it. Why? Because they don't have to try! No cleverness is needed. That's not to say it doesn't take any work, but for the most part you just need to get the screenshots out, buy a few ads on Gamespot, and tell the press "yep, it's basically like EA's The Two Towers game, but this time you play as characters from -- wait for it -- Star Wars!" WHOP, you've made the cover of EGM. (Of course it helps, but isn't essential, if the Star Wars game you're selling is actually good, like KOTOR)

LucasArts has more or less proven that they can sell the hell out of anything that says Star Wars on the box (again, because that takes no creativity and instead a few magic words, some money, and maybe a wave or two of the nostalgia wand, or possibly the soccer mom wand depending if it's a classic or prequel title), but more importantly they've proven that if they are handed anything without the Star Wars name to sell the game for them, they will just have absolutely no idea what to do.

Games that should be cancelled, or seriously retooled, end up shipping and doing poorly, or lingering in production for months draining company resources. Games that need more time are rushed out the door. And finally, when a game falls into their lap that has the gaming press of the Western world salivating like mad, they flip out and cancel it.

And let's be honest here. Even though it sounds a little insane if you look at it from the wrong perspective ("giant dog and rabbit who fight crime, what's the appeal in that?!"), LucasArts has no adventure game, short of making up Star Wars adventure games, that will ever be as marketable as Sam & Max. Not Monkey Island 5, not Day of the Tentacle 2. Even the Indiana Jones adventure game franchise has been muddled beyond recognition at this point. Sam & Max pack personality, edginess, and firearms in unmentionable places like no other LucasArts game series -- actually like no other game series at all, and they do it in a way that basically anybody can laugh at. There are very few people with any size sense of humor who, after hearing them utter just a few sentences, aren't sold on the quality of the characters and the humor. And on top of that, unlike basically any other sequel LucasArts could consider, Sam and Max have no back story, no possible way of alienating new players.

Sam and Max are weird, granted, but is there anybody out there who genuinely thinks they're less accessible than Wrath Unleashed? Less intriguing on a store shelf than RTX Red Rock? Yes, in fact, there is. The LucasArts sales department.

I can see where they're coming from, in a way. If every game without a Star Wars logo that came through your door ended up tanking, getting cancelled, or somehow cause you a huge amount of grief, you might be inclined to just kill the next one in line and get it over with. In a way, their behavior like that is understandable. However, it becomes entirely unacceptable when you remember, that's not their job! Their job is to actually think about things, figure out what's been going wrong, and how to fix it. Their job is to actually try, not to just throw the switch, or pass the title along 'till its out the door, and then attempt to absolve themselves of blame.

Today's an extremely sad day for LucasArts, and we hope they all know it. If they can't even figure that out, they're in far worse trouble than we could have imagined.


Want LucasArts to know what you think? For God's sake, don't start a petition! Tell them yourself! Email Randy Breen [mailto] , the Vice President of Development, or Mary Bihr [mailto] , Vice President of Global Publishing, or Michael Nelson [mailto] , the company's acting President, and let them know whats on your mind! Companies are pretty unlikely to un-cancel a game they've already given the axe, but they should at least know when they've made a mistake.

Leisure Suit Larry(TM) Magna Cum Laude (1)

michael path (94586) | more than 10 years ago | (#8456208)

FWIW, Sierra does have a Leisure Suit Larry sequel coming out this year.

Link HERE [sierra.com] . Screenshots and everything.

Perhaps offtopic, but people are complaining about humor-oriented games being MIA. And damn, I miss the Space Quest series.

Re:Leisure Suit Larry(TM) Magna Cum Laude (0)

Anonymous Coward | more than 10 years ago | (#8456338)

Don't buy it, there is no Al Lowe in it.

It will suck for sure, but just not the same it used to.

Re:Leisure Suit Larry(TM) Magna Cum Laude (2, Informative)

Tebriel (192168) | more than 10 years ago | (#8456355)

But Al Lowe is not involved.

There IS NO SEQUEL.

appropriate time (5, Insightful)

SharpFang (651121) | more than 10 years ago | (#8456210)

this was not the appropriate time to launch a graphic adventure on the PC.

If not this, then what?!?

The genre is dying. And not as much because of less players, but because of less titles released. Young players don't know the tastes, humor, puzzles of Monkey Island style games, they would love them if they saw them - with gfx reaching nowadays standards (at least resolution), but there's no such games. The market is dying.

One thing that could save it would be a few daring, great titles that would shake the game world, attract people, revive the genre, bring profit to the authors. S&M could be one of them.

But it seems, it won't be the case. The time may be actually not appropriate - too late. And it won't be appropriate ever - the genre will die, because "nobody produces because nobody would buy", "nobody buys because nobody knows", "nobody knows because nobody sells or produces".

It's not a computer-only world anymore. (5, Interesting)

gpinzone (531794) | more than 10 years ago | (#8456216)

The days of PC specific titles are gone. With three, count 'em, three home consoles out there, any game that can't be ported (and be profitable) to at least one of the home consoles is gonna be canned. Yeah, you probably could use a controller to play a graphic adventure instead of a mouse, but I'm sure it would get tedious after a while.

Re:It's not a computer-only world anymore. (0)

Anonymous Coward | more than 10 years ago | (#8456381)

As a matter of fact, it's not bad at all. ScummVM on the Xbox, with the analog stick of the controller to move the cursor in 2D games, is no problem to control. Lucas's 3D adventure games are all keyboard-controlled anyway, so a console port would be no problem.

Hm... (1)

travdaddy (527149) | more than 10 years ago | (#8456217)

I know this is wrong (in more ways than one), but the first thing I thought of when I read the article headline was "Serious Sam and Max Payne?" Props to anyone who can think of some good dialogue between the two.

Re:Hm... (1)

Tebriel (192168) | more than 10 years ago | (#8456326)

pretty new to the gaming scene, aren't ya?

Current market place realities (5, Funny)

Yokaze (70883) | more than 10 years ago | (#8456225)

Um, yes. The current market is flooded with adventures.

> underlying economic considerations,

LucasArts is nearly broke and it costs a wagons full of money to develop a current adventure, featuring stunning 2D-graphics and top-of-the-edge anti-aliased text-to-screen synthesisation and multi-single-player no-network support.

That stinks! (1)

antdude (79039) | more than 10 years ago | (#8456236)

I am not a fan of adventure games, but I do remember the humor in the original game when watching a friend play it. Even the sequel trailer was funny. This stinks. :(

Whats happend to LucasArts? (1)

Anonymous Coward | more than 10 years ago | (#8456244)

Man, I remember playing Sam & Max, Day of the Tentacle, Grim Fandango, Tie Fighter, X-wing, Dark Forces, and Full Throttle. I used to rank LucasArts right up there with id, but all the want to do anymore is release crappy starwars tie-ins.

Oh well, at least Syberia 2 is coming out on the 22 of this month. Adventure games are dead, indeed.

And what will we get? (4, Funny)

Black Art (3335) | more than 10 years ago | (#8456268)

They passed up doing a Sam and Max game, but they are willing to beat the Star Wars franchise into the ground?

Who do they think they are? Disney?

well, i can tell you as an insider (0)

Anonymous Coward | more than 10 years ago | (#8456284)

being inside the system, i can safely and accurately say that the lucas companies do nothing useful

You bastards! (-1, Troll)

gkelman (665809) | more than 10 years ago | (#8456295)

And people wonder why I get generally angry at the world. FUCKERS. There should be a law against these things.

Damn it, I want to beat every american I know now with a big
stick. I don't care if they're not involved.

boooooooooo! (1)

enrico_suave (179651) | more than 10 years ago | (#8456299)

boooooooo, hisssssssss, boooooooooo

e.

Not really cancelled... (5, Funny)

mark0 (750639) | more than 10 years ago | (#8456300)

The code written to date is being sold and folded into the Duke Nukem Forever.

"Where do you keep that gun, Max?"

"None of your damned business, Sam."

DotT was a sequel... (1)

Drantin (569921) | more than 10 years ago | (#8456307)

"LucasArts has no adventure game, short of making up Star Wars adventure games, that will ever be as marketable as Sam & Max. Not Monkey Island 5, not Day of the Tentacle 2."

DotT was a sequel to Maniac Mansion, so wouldn't it be Maniac Mansion 3 instead?

As my friend says... (1)

OrthodonticJake (624565) | more than 10 years ago | (#8456319)

"Somebody give the baby Jesus a pacifier; he's bawling."

I'm guessing they needed the budget.. (4, Interesting)

Channard (693317) | more than 10 years ago | (#8456341)

.. for whatever crappy Star Wars Game they're putting out next. The last good game Lucasarts made was Escape from Monkey Island, and they haven't done a decent Star Wars game in years (KOTOR was a Bioware game), continuing to shoehorn Star Wars into every damn genre, not giving a toss about quality. Still, I suppose they're in synch with the goals of George himself. I can't honestly say this was a surprise, after Full Throttle 2 was cancelled. Lucasarts has such great properties, yet they keep messing them up. I honestly can't think of any business strategy that would explain that.

they are wrong! (0)

shaark78 (157917) | more than 10 years ago | (#8456372)

These are dumb ass executives who don't know the current state of adventure gaming. In recent times there have been good selling adventure games such as Broken Sword 3, Syberia, and The Longest Journey. These adventure games are either sequels or have one coming out real soon. There is a demand for good games and unfortunately Lucasgames is not a company to expect any from.

Lessons LucasArts has forgotten.... (5, Interesting)

Rahga (13479) | more than 10 years ago | (#8456376)

This is quite sad.... When you get right down to it, advernture games created solid customer bases for both Sierra On-Line and Lucasarts that provided enough support for those companies to experiment and often succeed with FPS and console games. The problem with those sit-down-and-play games is that they are much worse at building customer loyalty. The largest draw that Sierra had, with Half-Life, has been stolen by the overambitious developers at Valve. While a number of Star Wars games are quite good, they've not helped LucasArts in customer loyalty since failing to follow up X-Wing Alliance.... I know of tons of people who would love the X-Wing concept to get a massive update for today's PC hardware.

I do see one bit of logic in what LucasArts is doing, and it's because they probably don't believe that the new game would surpass the original. Just look at the Monkey Island 1 and 2 compared to the rest of the series. However, I believe those flopped largely because of the teams and writers.... Whereas with this Sam & Max, I believe that Michael Stemmle and Steve Purcell were involved in some way.

The Adventure is Dead, Long Live The Adventure! (5, Informative)

RichardX (457979) | more than 10 years ago | (#8456384)

The graphical adventure on the PC isn't quite dead... not yet.
Perhaps commercially it is - but look how long the text adventure has been dead, and that's got a thriving fan/development community producing some outstanding stuff.. (To learn more about that google around for "Interactive Fiction", "Inform" or "TADS")

And as for graphical adventures - there's some really neat free graphical adventure development systems (SLUDGE [hungrysoftware.com] Adventure Game Studio [adventureg...udio.co.uk] ) - and of course, if you just want to play the games, there's plenty of those two, including some very polished efforts, such as Out of Order [adventuredevelopers.com]

In short, don't wait for Lucasarts to make the next great adventure - get stuck in and do it yourself! :)
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