Beta
×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

Steve Purcell On Sam & Max 2's Cancellation

simoniker posted more than 10 years ago | from the doh-doh-DOH dept.

PC Games (Games) 63

An anonymous reader writes "Saw this newsbit on AdventureGamers.com - Steve Purcell, creator of Sam & Max, made the following statement in a letter to the LucasArts fansite Mixnmojo regarding LucasArts' cancellation of Sam & Max 2: 'LucasArts' sudden decision to stop production on Sam & Max is mystifying. Sam & Max was on schedule and coming together beautifully... It's a shame to think that the [dev team's] accomplishments, as well as the goodwill that has been growing in the gaming press toward this project, will all go to waste due to this shortsighted decision.' Check out the link for the full letter. There is also an interesting editorial posted on AdventureGamers.com as well." Is this cancellation a blow the commercially developed traditional graphic adventure can recover from?

cancel ×

63 comments

Sorry! There are no comments related to the filter you selected.

Talk to LA (4, Insightful)

McCarrum (446375) | more than 10 years ago | (#8482137)

Send your emails direct to LucasArts people.

Fight the good fight, else we may not see a decent AND funny adventure for a very very long time.

Re:Talk to LA (0)

Anonymous Coward | more than 10 years ago | (#8482670)

Send your emails direct to LucasArts people.

Has that ever, in the history of the Internet, had any effect?

Effective petitions (2, Insightful)

AllenChristopher (679129) | more than 10 years ago | (#8482841)

I can only think of one instance. The official word from Sierra was that Quest for Glory V was only developed because of enormous fan support in the form of letters, faxes, and e-mails.

Of course, that was before people got so blase about these things. It's like running a hunger strike these days, instead of the sixties; nobody pays attention.

Also, Quest for Glory V sucked, and sold badly.

Re:Effective petitions (1)

Goldberg's Pants (139800) | more than 10 years ago | (#8483061)

We should punish Lucasarts.

EVERYONE email them saying "WE WANT SAM & MAX 2" and then when they get deluged with a million emails they go "There IS a market" and release it.

Then we don't buy it...

I personally think the point and click adventure is dead. It's sad. I loved Lucas' earlier games, but in todays environment, with the growing cases of "consoleitis" on the PC, I don't think there is much market for them now sadly. Sure, there's hardcore fans, but game companies don't give a toss. They want mass market appeal, and screw originality, gameplay etc...

Re:Effective petitions (2, Interesting)

cabra771 (197990) | more than 10 years ago | (#8483261)

I personally think the point and click adventure is dead.
For me, I'm finally seeing a comeback. I'm really excited for Syberia 2 to come out after playing the first one. I'm not sure what exact group I fall under for gaming, but I rarely watch tv anymore except for some news or maybe a rented movie here or there. I get most of my information and enetertainment on my PC. That being said, I really don't get into FPS anymore. I'm on the lookout for something more story/puzzle orientated. I loved Syberia, playing the newest Prince of Persia through a second time, and always seem to go back to all the old classic adventure games. Some of us don't want all fast paced action. Some of us want our damn adventure games back (feeling like an old man at 27). Now I just hope that The Adventure Company will put out a few more better games than they have been. Please, please, please!

Re:Effective petitions (1)

scabb (670114) | more than 10 years ago | (#8484224)

Well, there's still sequels to The Longest Journey & Syberia on the way, with a bunch of other miscellaneous titles from The Adventure Company coming out every year. Adventures are tending to step into 3D though, like Broken Sword 3 did - I don't think that sold too badly.

Re:Talk to LA (0)

Anonymous Coward | more than 10 years ago | (#8489589)

It worked for Family Guy. But of course it only came back on for a season or two since Fox still wasn't happy with the ratings.

Well... (0)

Anonymous Coward | more than 10 years ago | (#8482684)

> Fight the good fight, else we may not see a decent AND funny adventure for a very very long time.

There was Escape from Monkey Island not too long ago, but I get your drift.

Re:Talk to LA (1)

NanoGator (522640) | more than 10 years ago | (#8483776)

"Send your emails direct to LucasArts people."

I wonder what would happen if people started mailing $25 checks to LucasArts. "We'll pay you the other half the moment the game is released."

Hope the beta's are pirated all over the place (-1, Troll)

Anonymous Coward | more than 10 years ago | (#8482175)

I hope the beta versions are pirated all over hell. If they are too lazy to sell the game, what can there be wrong with this?

Maybe On A Console? (4, Interesting)

blueZhift (652272) | more than 10 years ago | (#8482371)

I don't really want to start another "is PC gaming dying" thread, but I think that probably has something to do with the cancellation. Even though the game may have made a nice profit, on a gaming landscape where console games sell millions of copies, greed takes over and good titles get canned.

It would make more sense for Lucas Arts to publish Sam and Max 2 on a console and the PC. I still have very fond memories of the graphic adventure and think there's a whole generation of gamers who are missing out on this genre. Unfortunately, I doubt if any of the heavy weights really have the guts to risk bringing it to consoles. Funny thing is that adventure games might actually do pretty well in Japan on the PS 2. The so called dating sims that sell reasonably well there are not all that different, but home PCs are not as common there as in the U.S., so you really have to publish on a console.

Re:Maybe On A Console? (4, Interesting)

MBCook (132727) | more than 10 years ago | (#8482437)

Well, Lucas Arts put Monkey Islad 4 on the PS2, so they should be able to put Sam & Max 2 on a console. I'd buy it no matter what platform it's on. It'd be especially great if they included the origional for everyone who never got to play it.

Please, everyone. Write Lucas Arts.

Re:Maybe On A Console? (0)

Anonymous Coward | more than 10 years ago | (#8482862)

I thought that I heard it was coming to consoles. Probably the PS2, and maybe the GameCube and/or XBox.

Re:Maybe On A Console? (1)

scabb (670114) | more than 10 years ago | (#8484232)

Ah, but Monkey Island 4 put you in direct control of Guybrush, meaning you pushed up and he moved up. Sam & Max 2 was a point and click, which makes it a lot more fiddly to play on a console. Not that it couldn't be done, it's just not the best format to play it on.

Re:Maybe On A Console? (1)

dalangalma (514344) | more than 10 years ago | (#8483316)

Sam and Max was supposed to be on console - I was of the impression it was an XBox game.

Re:Maybe On A Console? (0)

Anonymous Coward | more than 10 years ago | (#8483363)

That was a different game, cancelled long ago.

There's a Reason (5, Insightful)

ALeavitt (636946) | more than 10 years ago | (#8482399)

LucasArts seems to only see to the end of the fiscal year. They want to go with the games they know will be profitable, and by that I mean the Star Wars game du jour. As far back as I can remember, they've been grafting Star Wars onto whatever genre is popular: flight sim (X-Wing/TIE Fighter,) FPS (Dark Forces series,) a somewhat original RTS (the abysmal Force Commander) and a more traditional RTS (Galactic Battlegrounds) to name a few. Oh, not to mention the upcoming squad-level tactical shooter (read: Rainbow Six clone) Republic Commando. As adventure games are in a constant near-death state according to the popular gaming press, I'm not surprised that LucasArts decided to cancel Sam & Max 2. That doesn't mean that I'm not disappointed, however. I'll be writing a letter to LucasArts too. Just don't be surprised when the truly innovative and fun games (Sam & Max 2 and Full Throttle 2) get cancelled in favor of the safe bet that is a Star Wars game.

Don't blame LucasArts too much. (5, Informative)

Talonius (97106) | more than 10 years ago | (#8482594)

They are a company whose job it is to make money. At least they haven't stooped to suing people randomly, like the makers of ScummVM or ... God, whatever else.

The email address to email to is pr@lucasarts.com [mailto] . Send them a polite, well worded, well thought out email. If your intent is to help get Sam and Max 2 published then you'll be polite. Any other actions will simply irritate LucasArts.

As well, another poster mentioned a console port. I would most certainly purchase a console port of an adventure game - of all the PC games out there the generally simple interface of the adventure game would work wonderfully well!

Re:Don't blame LucasArts too much. (4, Insightful)

elmegil (12001) | more than 10 years ago | (#8482992)

They are a company whose job it is to make money.

They used to make money by being innovative and releasing funny and great games like Sam & Max Hit the Road, Day of the Tentacle, and later Grim Fandango. Now they seem to think they can only make money by rehashing yet another tired Star Wars game. Companies who devolve to that point don't continue to make much money for much longer (especially given that their golden goose only has one more egg that they can definitively rely on).

Re:Don't blame LucasArts too much. (2, Redundant)

tm2b (42473) | more than 10 years ago | (#8483674)

Now they seem to think they can only make money by rehashing yet another tired Star Wars game.
The problem with this complaint is that they are probably right! Who is in a better position to know how they can make money? If they can make more money from a Sam & Max than making Star Wars: Cantina Racer, don't you think they'd do it? They've been down both roads before, they know what the issues are a heck of a lot better than the peanut gallery on /. does!!

As much as I hate this, the fact probably is that a Star Wars title will automatically sell a huge number of copies, while a Sam & Max title will have to be both awesome and be agressively marketed to even come close to the number that the Star Wars title will automatically pre-sell.

Don't get me wrong - I have already sent my email to pr@lucasarts.com [mailto] promising to buy an S&M title for the Mac, PS2, or XBox... it's just that I can hardly blame Lucasarts for choosing projects on the basis of how much money they will assuredly make. They, after all, are the ones whose pockets the losses would come out of.

That's the problem with mixing art and business - art will always suffer in the face of business realities. Success breeds mediocrity because the quest for excellence is risky.

As Joss Whedon summarized it,
"Two roads diverged in a wood, and I took the road less traveled by and they CANCELLED MY FRIKKIN' SHOW. I totally shoulda took the road that had all those people on it. Damn."

IOW, you don't find the piles of cash on the road less travelled by.

Re:Don't blame LucasArts too much. (2, Insightful)

elmegil (12001) | more than 10 years ago | (#8484380)

If they can make more money from a Sam & Max than making Star Wars: Cantina Racer, don't you think they'd do it?

Because of course, making the most money on every single release, with a threshhold set by the effortless to market Star Wars franchise, is the very definition of success. Never mind all the other aspects of success. Never mind the examples thoughout our history of those who allow money money money to be their ultimate and only goal, only to completely lose their way and crash and burn.

There is balance to be had. Having a golden goose should free you to take risks in other places, not make you so risk averse that you become a snivelling gollumlike miser.

Re:Don't blame LucasArts too much. (1)

tm2b (42473) | more than 10 years ago | (#8489255)

There is balance to be had. Having a golden goose should free you to take risks in other places, not make you so risk averse that you become a snivelling gollumlike miser.
Uh, why? If you do (a) twice, you know you'll make more more than doing (a) and (b), and you have to choose between doing (a) twice and doing (a) and (b). LucasArts is a business. Of course making the most amount of money on each release is their goal, that's why they aren't called a charity.

Re:Don't blame LucasArts too much. (1)

elmegil (12001) | more than 10 years ago | (#8489393)

There's a reason why libertarian political thought includes the idea of ENLIGHTENED self interest, not just plain fucking greed. Plain fucking greed is so shortsighted it doesn't end up actually being the optimal solution for "making money" over any sustainable time period. That's the point I was trying to make in a more reasonable way, but apparently you missed it. Along with that bit about the golden goose only having one more egg, so maybe they need to do (b) so there's actually a future after the next Star Wars movie. See point 1 above regarding plain fucking greed.

Why hasn't LucasArts made a Star Wars adventure? (1)

motown (178312) | more than 10 years ago | (#8496805)

LucasArts has published numerous Star Wars games so far, in almost every thinkable genre (FPS, TPS, RTS, racing, spacesim, RPG), except the adventure game genre.

If it's true that a Star Wars game would always sell and would therefore be a safe bet, then I guess a perfect solution for both LucasArts and the advanture game fans among us would be a SCUMM game set in the Star Wars Universe.

They made Indiana Jones adventures, right? Why not Star Wars adventures?

If such a Star Wars adventure would turn out to be a hit, that might persuade LucasArts that perhaps the Adventure game genre isn't really all that dead yet, and they might then reconsider games like Full Throttle 2 and Sam & Max 2.

Re:Don't blame LucasArts too much. (2, Informative)

DeadScreenSky (666442) | more than 10 years ago | (#8484517)

They used to make money by being innovative and releasing funny and great games like Sam & Max Hit the Road, Day of the Tentacle, and later Grim Fandango. Now they seem to think they can only make money by rehashing yet another tired Star Wars game.

Grim Fandango bombed, actually. Just didn't sell.

And I know people seem pretty ignorant about (scary!) console games on Slashdot, but Lucasarts has released some great original games recently (mostly on the consoles). See Gladius, for example.

Re:Don't blame LucasArts too much. (2, Insightful)

elmegil (12001) | more than 10 years ago | (#8484884)

Maybe if someone could come up with a compelling value proposition for consoles, fewer of us would be so ignorant. Personally, I already have spent enough money on this general purpose box here that I know can play lots of varied games. I can't think of any game I've seen on a console that I couldn't play on my PC if it were coded for it. Why I should then spend additional money on single purpose, vendor locked boxes that clutter up my entertainment center is a complete mystery to me.

Re:Don't blame LucasArts too much. (1)

DeadScreenSky (666442) | more than 10 years ago | (#8518902)

I can't think of any game I've seen on a console that I couldn't play on my PC if it were coded for it. Why I should then spend additional money on single purpose, vendor locked boxes that clutter up my entertainment center is a complete mystery to me.

Because gaming is about the games, of course. Consoles simply have more releases every month, along with a larger variation in genre, budgets, and cultural origin.

You aren't going to find fighting games on the PC. You aren't going to find any of the current top-of-the-line racing games (okay, you can get Rallisport Challenge 1, but the sequel is right around the corner). You aren't going to get any Japanese RPGs (not that I am a fan, but tons of people are). You aren't going to get most of the hottest platform games (just started playing Voodoo Vince, which is a lot of fun). The best realistic sports games (i.e. the Sega ones) aren't on a PC. You won't find any new party games. You won't find any snowboarding games, tennis games newer than Virtua Tennis, rail-shooters, or cart-racers. Won't find too many games designed to appeal to younger kids. No real pure action-orientated games, outside of the FPS genre. And you really won't find games as resistant to cheating as what something like Xbox Live offers. And there are plenty of genres I haven't even mentioned.

You will get the occasional FPS and strategy game (almost undoubtedly real-time only) on the PC, along with a smattering of games in less popular genres. I am a huge fan of PC gaming, understand, but if you want the game variety, you have to grab a console too. Costs around the same or even less than a decent new video-card (and far less than a top-of-the-line one). If a Gamecube is what you want, that is the same price right now as only TWO full-price games. And add a memory card and a cheaper 'hits' game for less than the price of another full-price game. And neither PS2 or (especially) Xbox are that much pricier.

And the reason you won't find many of these games 'coded for it' is because it wouldn't matter, of course - PC gaming is a very hard market to sell in, and in some important gaming countries like Japan it is even more of a niche market. The PC gaming market shrunk by over 200 million dollars in sales last year, and it wasn't all that healthy before that. Doom3 and HL2 might bring up sales a little bit this year, but it isn't really looking like the PC market is going to be doing a massive recovery anytime soon.

Basically it comes down to this: if you are completely satisfied with your PC as your sole gaming machine, you simply don't appreciate/value gaming variety. Nothing inherently wrong with that - the only games my dad plays are the original UT and Freecell. But the problem is that it is very likely you don't even realize the huge variety of (fun!) games that are only available outside of the PC world.

Re:Don't blame LucasArts too much. (1)

elmegil (12001) | more than 10 years ago | (#8520397)

None of the games you list holds any appeal for me, so again: I see no compelling reason. Beyond that, I thought Bleem or other similar software made a lot of that moot as well....

Re:Don't blame LucasArts too much. (1)

DeadScreenSky (666442) | more than 10 years ago | (#8537518)

I guess I would ask what genres of games you actually play - the ones I listed are just some of many many examples. If all you play is FPS games, then yeah, you probably don't need a console.

But like I suggested, there is a good chance you don't even know about some genres that you would end up really liking. I have played tons of games I thought initially would be stupid, but grew to really enjoy.

And emulators are certainly one of the better aspects of PCs, but you won't get anything recent, and many of the almost recent stuff (like Playstation 1) can involve a lot of tedious tweaking.

Re:Don't blame LucasArts too much. (1)

easychord (671421) | more than 10 years ago | (#8485123)

My local supermarket doesn't stock many PC games. They still have Grim Fandango for sale, alongside Starcraft and Diablo 2.

It is also one of the most critally praised games ever, and comes up regulary in fan discussusions of most loved games.

My supermarket will probably not keep Gladius on the shelves for long. It will be lucky to be remembered with a two paragraph write up on the home of the underdogs.

Re:Don't blame LucasArts too much. (4, Interesting)

Ndr_Amigo (533266) | more than 10 years ago | (#8483826)

They tried, a while ago :)

- James 'Ender' Brown
Co-Project Leader
ScummVM (http://www.scummvm.org/)

Sam & Max FPS (3, Funny)

leadfoot2004 (751188) | more than 10 years ago | (#8482831)

I think the only way LucasArts is willing to revive Sam and Max is to turn it into a first-person shooter. Just imagine Max with two assault rifles gunning down the bad guys, and to add insult to injury, bounces on top of the dude who just got gunned down.

Let LucasArts have their way with their FPS. We should focus on supporting the companies who specializes on adventure games. Those are the ones that truly understands the essence of Adventure Gaming.

Re:Sam & Max FPS (2, Interesting)

Babbster (107076) | more than 10 years ago | (#8483145)

Two things:

1. A Sam and Max FPS could be insanely cool and funny. Toss in some frying pans, giant mallets and fire hoses, and all of a sudden you've got first-person cartoon action.
2. LucasArts has proven MORE than capable of doing good adventure games. That's kind of the whole issue here. If it was Microsoft, EA or [insert other big company producing often lousy games here] it wouldn't be that big a deal. The cancellation of a LucasArts adventure game, however, IS a big deal to fans of the genre.

Re:Sam & Max FPS (2, Funny)

elmegil (12001) | more than 10 years ago | (#8483251)

A Sam and Max FPS could be insanely cool and funny. Toss in some frying pans, giant mallets and fire hoses, and all of a sudden you've got first-person cartoon action.

Where can I buy this?!?! It must be mine!

Re:Sam & Max FPS (1)

elmegil (12001) | more than 10 years ago | (#8484433)

Obviously some moderators have misplaced their sense of humor. Perhaps it wasn't funny, but it was hardly a troll.

Re:Sam & Max FPS (1)

srvivn21 (410280) | more than 10 years ago | (#8605171)

You might look into Cel Damage [ea.com] . Third person driving shooter. Very Cartoonish, quite humorous. Panned by the critics, but lots of fun.

Re:Sam & Max FPS (2, Funny)

Kirruth (544020) | more than 10 years ago | (#8483856)

Toss in some frying pans, giant mallets and fire hoses, and all of a sudden you've got first-person cartoon action.

Fantastic idea - oh, and don't forget the smart remarks they make when they frag someone.

A la the original game,"You threw the bomb out into the street? There are lots of people out there", "Yeah, but nobody we know".

Re:Sam & Max FPS (1)

Chmcginn (201645) | more than 10 years ago | (#8491240)

A la the original game,"You threw the bomb out into the street? There are lots of people out there", "Yeah, but nobody we know" "or care about."

Re:Sam & Max FPS (1)

demon (1039) | more than 10 years ago | (#8498510)

Actually, it was more like:

*Sam whips head/bomb out of his coat*
Sam: "Where should I put this so it doesn't hurt anyone we know or care about?"
Max: "Out the window, Sam. There's nothin' but strangers out there."
*Sam tosses head/bomb out window, and BLAM*
Sam: "I hope there was nobody on that bus."
Max: "Nobody WE know at least!"

Yes, I'm a pedant.

Re:Sam & Max FPS (1)

TwistedSpring (594284) | more than 10 years ago | (#8485745)

Heh, there was a fairground-style shooter on the end-credits of Sam & Max Hit The Road.

Re:Sam & Max FPS (1)

Hydrogenoid (410979) | more than 10 years ago | (#8492433)

Actually Max was in Jedi Knight, hidden in a house somewhere, and when you freed him, he would go on killing about anything he encountered.

A story... (1)

the_skywise (189793) | more than 10 years ago | (#8482944)

Once upon a time, long ago in video game company land, there was a development team that developed a super-neato cool 3D shooting game with technology that wouldn't even be mainstreamed until several years later.

The development team, excited by their creation, presented it to the marketers and overlords of the company, in hopes that it would be granted the next stage of production.

And the marketers and overlords saw the advanced technology, and all agreed that it was, indeed, advanced.

But the project was killed you see. Because everybody knew that "3D games just don't sell." and the marketers moved onto, and apporved, their own creation... a new golf game.

"Too many notes." - Amadeus

My letter: (5, Interesting)

dalangalma (514344) | more than 10 years ago | (#8483323)

Sent to pr@lucasarts.com

Dear LucasArts,

While I'm sure you've received few emails regarding LucasArts' decision to cancel the much-awaited title Sam & Max 2, I wanted to make my opinion known as a representative of a whole generation of gamers who grew up with LucasArts' classic graphic adventures. Our fond memories of these games, especially the original Sam & Max, have not faded - even just a few weeks a whole group of my friends sat down for a weekend and played through six of our favorite LucasArts graphic adventures, with a packed room of people watching. When gamers around the world heard that Full Throttle 2 had been canceled, they thought "That's sad, but at least LucasArts can concentrate on Sam & Max 2." The news of two days ago was heartbreaking - everyone I knew who had played or seen the original Sam & Max had been excited about its sequel's release. The news reported today - that Steve Purcell's team was on schedule, and that Mr. Purcell thought the product they had so far was excellent, is even more confusing. Whatever market research led LucasArts to believe that the game was not worth making is wrong - the graphic adventure market is not dead, it's just been waiting for Sam & Max 2. Please reconsider the cancellation of this project, and keep in mind the generation of gamers who would be thrilled to have another Sam & Max in their hands. Thank you.

-My Name

You are far more polite than I... (1)

Dimensio (311070) | more than 10 years ago | (#8489933)

I tried to keep my tone civil (I certainly avoided any naughty words, and I was careful with grammar and spelling), but I had rather unpleasant things to say regarding my opinion of LucasArts's current corporate strategy.

Wow! (-1)

Anonymous Coward | more than 10 years ago | (#8483772)

That's all I need to hear! A completely objective third party says the game was shaping up well, despite the fact that every in-house Lucasarts game released in the past three or four years has been complete excrement. I for one believe him! It's not like he would let the quality of his beloved creations be diluted by some crappy cash-in [imdb.com] or anything like that. I've sent e-mails to everyone at Lucasarts and I've set up my phone to call them once every thirty seconds and deliver a pre-recorded message expressing my disgust with this latest move. C'mon, guys, we can do it!

My eMail to LA (-1, Flamebait)

Anonymous Coward | more than 10 years ago | (#8484189)

You suck! Lucas Arts is about George Lucas and his "CG" labeled crackpipe and not about entertainment anymore.

Your decision sucks! The gaming press gave Sam & Max 2 a chance *before* it was released. So popular was the idea to have another Sam & Max adventure.

Oh, please for the love of good fuck yourself. Even releasing the threatrical release of Star Wars on DVD (instead of that fucked up han_solo_didnt_shot_first_because_george_has_becom e_a_church_freak bullshit) would fix your failure to entertain anymore.

Oh, and Steven Spielberg is an asshole. Tell George he should tell Steven that he's an ass with a money sucking hole.

Thank you

Re:My eMail to LA (-1, Troll)

Anonymous Coward | more than 10 years ago | (#8484595)

-1, Flamebait?

Well, ok then I'll excuse and write that nobody wan't to play that gay game..

Fuck YOURself..

Could someone else do it? (0)

Anonymous Coward | more than 10 years ago | (#8484962)

If Lucas Arts doesn't want to make this game, what would it take for someone else to do it? If someone offered to finance the development and give Lucas Arts 10% of the profits for the license, surly they wouldn't refuse?

the adventuregamers writeup.. (3, Insightful)

gl4ss (559668) | more than 10 years ago | (#8485057)

..is basically telling that you should become a corporate whore!

"And I understand now more than ever how important the success of Leisure Suit Larry: Magna Cum Laude will be. Unquestionably I will buy it at full price the moment it's available, and I'll encourage everyone to do the same. Even if the game isn't great...even if the game isn't much of a pure adventure...it is the game that every major publisher is going to look at to evaluate whether or not there's any life in adventures, fair or not."

WHAT???? You think we should shoot them a message that whatever whoring you can do of old franchises is good and will go through? buy games that suck just because major publishers would get more intrested??

screw 'em if they don't make good stuff. what good is crappy adventure games?

it's not like they have a total monopoly on games biz anyways, there can always come games like Siberia 'out of the blue'(and in fact, if there's not much press flooding from the big houses they're mor probable to actually make it to the fans even if published by smaller publishers).

Remember when (4, Insightful)

_Sexy_Pants_ (703751) | more than 10 years ago | (#8485251)

Max would appear in every Lucasarts game? And their catalog would feature a Sam and Max comic in each? Where did the love go?

Re:Remember when (1)

scabb (670114) | more than 10 years ago | (#8487933)

There are still loads of references in LucasArts games. I remember Max was in the tatoo parlour in Grim Fandango, and although I don't recall him specifically in EMI there was definitely a file for "Sam N. Max" in the Prosthesis databank. The music in the LUA bar is also from the Bigfoot party at Sam & Max: Hit the Road.

Do we want them to change their mind? (3, Insightful)

ZorMonkey (653731) | more than 10 years ago | (#8485282)

I'm worried about what would happen if they somehow got convinced to start development again. The suits already cancelled it once, they wont be very likely to budget much more money for it. It will be rushed out the door.

So then we'd get a terrible, buggy release. The game wont sell, and the suits will say "We told you so". That would be the end of adventure games. The current situtation is just a bit of a speedbump.

Or am I just too pessimistic? :)

Sent the mail (0, Redundant)

TwistedSpring (594284) | more than 10 years ago | (#8485800)

Well I've taken the advice of the AdventureGamers editorial and mailed LEC and PCG about this in a typical kind of "grr I'm a bit cut up about that" letter, lambasting endless bloody Star Wars titles and generally being polite but hey, anyway here's what I sent them (btw, it's long and I doubt they'll really read it all.)

to: pr@lucasarts.com

After advertising the fact that Sam & Max: Freelance Police is in production, getting so much press coverage and generating an incredible amount of anticipation and gratitude from LucasArts fans the world over, you suddenly destroy your reputation and yet again damage your fanbase by suddenly deciding to cancel production of Sam & Max: Freelance Police for *no discernable reason*. What the hell do you guys think you're doing?

A long time ago LucasArts led the industry in innovative and enjoyable adventure titles. Now you seem to becomming Just Another Software Company making endless tired repeats and cash-ins on Star Wars, so much so that you must be close to running out of names for the things now.

I have been a loyal LucasArts fan for many years, I always purchase LucasArts games because I can be assured of quality, enjoyment and replayability. However, in recent years your contribution to the gaming scene has been lacklustre, your reputation is based on the fact that you once were the ultimate developer of adventure games with style and class, not that you make a lot of Star Wars titles that let people fly in an X-Wing and shoot stuff, or run around with a lightsabre and slice stuff. This has all been done countless times before and you seem to churn out games every other month that don't have the depth or plotline of any of your earlier titles.

It seems to me that you are now pandering to the console market, thinking that console gamers want action and can't handle the slow pace of adventure. The amount of work that went into both the Full Throttle sequel AND Sam & Max: Freelance Police by your developers, artists and musicians must have been colossal, and by throwing all that out in favour of cheap nonsense with gratifying explosions you're not only harming the gaming community but also yourselves. What incentive is there for employees of LucasArts to continue to work for your reputable company when their work on a project is so swiftly dismissed? I earnestly hope that a good deal of your developers decide that LucasArts is no longer providing them with the support that they had come to expect and leave your company in favour of one that respects their talents. I believe I am speaking for a good share of LucasArts fans and the developers themselves when I say this.

One day I hope that LucasArts will steer away from it's current course of "Price of everything, Value of nothing", where you seem to be attempting to earn a swift buck rather than concentrate on your reputation. In the gaming industry reputation is extremely important, probably more important than sales, especially in this age of increased piracy. Reputation brings you loyal customers who believe that your software is worth paying for. If you lose that, you lose to piracy and people will just rip off your games for a quick blast and you won't see a cent.

LucasArts needs to release another adventure title to uphold itself as a leader in this genre. Your press release says that it does not seem like the right time to release an adventure title, perhaps because there are few profilic adventure titles out there right now (except for things like Syberia and Broken Sword). Perhaps you should consider that the reason there are few adventure titles out there, is that the well known companies such as LucasArts just aren't interested in publishing them. This leaves a huge proportion of your potential market disappointed and disillusioned with LucasArts, after all, there are plenty of people out there that do not play any other game but adventures (usually the older segment of the market) and enjoy a plot, comedy, and an easygoing game pace.

Release it, and get $50 from me and the whole of the rest of the community. Don't release it, and lose thousands of dollars in development costs, all for nothing. The choice is yours.

[end of mail]

So the answer would be.... (2, Interesting)

Miaowara_Tomokato (757775) | more than 10 years ago | (#8486082)

There is a continuing theme in these posts whinging about good LucasArts projects being cancelled in favor of their latest Star Wars project.
Isn't the natural response, then, a Star Wars graphic adventure? This would seem to be right up their ally, and they would have a host of charaters and situations to put them in. Possibility?

On another note, they have not only done this to their "extra" licenses. The license for the Star Wars CCG (Collectible Card Game) was pulled out [decipher.com] from under them. Decipher had put out a very high quality AND profitable product; the license was given to a different company to make a game better suited to 10-12 year olds because apparently they are a larger market and could turn more profit at the expense of an intelligent and fun game.
And yes, they ARE a company and it IS their job to make money, we've all read those posts- but it is important not to piss off your current consumers in chasing after new ones.

Re:So the answer would be.... (0, Offtopic)

dalangalma (514344) | more than 10 years ago | (#8486253)

I'm sorry, the Decipher CCG was awful - one of the worst CCGs I've played. The whole thing self-destructed by the third expansion. Wizards' new Star Wars CCG is actually pretty good. It's simpler, yes, but at least it's well-designed.

Re:So the answer would be.... (1)

Miaowara_Tomokato (757775) | more than 10 years ago | (#8486391)

We are swiftly delving off-topic here, but let's play a game. We'll call it "reasoned argument" - I'll say the things I liked about SW:CCG, and you give reasons for statements such as "it was awful". Then perhaps others with similar experiences can share their opinions.

1: Variety of gameplay - There was no dominant deck type. Certainly, it could be annoying to come up against the expensive "Main Characters and their Toys" decks, but these were not terribly difficult to combat once you've ID'ed their play style. Each expansion added something new and original, such as capturing rules, Dagobah training, and the Epic events (Death Star/Yavin IV destruction, turning Luke to dark side).

2: Unique game mechanics. Combat was neither clunky nor excessively luck-determined. The universe was well covered and you could do whatever you wanted within the confines of your deck.

Decipher now has the license for an LotR CCG [decipher.com] that looks classy as well.

Re:So the answer would be.... (1)

dalangalma (514344) | more than 10 years ago | (#8486426)

Well, I actually disliked the fact that each expansion came with a huge page of new rules. A CCG should have fundamental rules that don't change much, and release cards that do different things, not add all types of crazy rules. The shield generator thing in the Hoth expansion is a good example. By the 5th or 6th expansion, there were tons of ways to win, and you couldn't keep all the different specific rules straight!

It's true that there was no dominant deck type, but that usually meant that it was rare for two decks to be able to battle directly. Heck, the worst thing was the location system - it usually guaranteed that your forces were stuck on different planets.

I just thought that, like the other decipher games I've playey (Star Trek: TNG and LotR), they took an OK idea in the start, and tried to make an entirely new game out of it with each expansion, until it just didn't make sense anymore. After ducking out of these games for an expansion or two, then bringing my decks back to play with other people, I couldn't even understand what was going on because all these rules had been added. Not to mention the tons of errata'ed rules. At least in Magic (or the new SW CCG), when they add tons of crap, it's just in the card text.

Re:So the answer would be.... (1)

kubrick (27291) | more than 10 years ago | (#8508369)

Isn't the natural response, then, a Star Wars graphic adventure? This would seem to be right up their ally, and they would have a host of charaters and situations to put them in. Possibility?

Isn't Indy 4 supposed to be shooting soon as well? Maybe they could do an official graphic adventure to go along with it?

Dear Lucas Arts marketing geniuses..... (1, Funny)

Anonymous Coward | more than 10 years ago | (#8487042)

Dear Lucas Arts,
I am dissapointed over the cancellation of Sam and Max 2. It would've been the first game of yours that I haven't bootlegged since Full Throttle and The Dig came out. Thanks a lot, now go and shove a light saber up your stupid asses!

Email lucas himself! (2, Insightful)

mrshowtime (562809) | more than 10 years ago | (#8487272)

Emailing the management at Lucasarts will do nothing. Their shortsighteness cannot be cured with a few emails. It really is rediculous that Lucasarts is compromising themselves for profit/costs reasons. Too bad Lucas can't put ILM and Lucasarts together (that would make too much sense). As for the quote "It's not a good time to release an adventure game." Well, neither was it suppossedly a good time to release "Star Wars," but look how well that did!

To LucasArts: History tells us a different story. (2, Interesting)

Two Scoops (694777) | more than 10 years ago | (#8489690)

I just sent the following email to LucasArts.

1985:

A Japanese game company tried to debut a new product into the American market. It was well designed and a testament to the ingenuity of its creators. Yet no one would give it a chance.

The retailers said "we won't stock it, it's doomed to fail."
Fellow developers said "these games will never sell."
The focus groups said "this is shit."

Their product went on to gross billions of dollars: the Nintendo Entertainment System.

Today:

Developers tried to complete a new adventure game. Their work was on time, well done and universally appraised by fans and critics. Yet the publisher would not give it a chance.

LucasArts said "we won't publish it, it's doomed to fail."
Fellow developers said "Adventure games are dead."
The marketing department said "it's the wrong time to launch a PC graphic adventure."

Their product, Sam & Max 2, would gross millions if it had the chance, but now it may never see the light of day.

The Nintendo had potential, had quality. That's why Nintendo took a risk against far worse odds, and went on to gross 14.5 billion in 1991. Sam & Max 2 has potential, has quality. We've seen it, the critics have seen it. Squandering it threatens the future of adventure games. Impossible, you might say? Stop and think about this - what if Nintendo had listened to their market research? No Nintendo. No revitalization of the game industry, post-crash. Game companies wouldn't exist. LucasArts wouldn't exist.

Quality tells the future. It is your choice to listen.

Who you should e-mail (2, Informative)

ShawnDoc (572959) | more than 10 years ago | (#8495276)

Here's a list of e-mail addresses you should email (right this instant) to let know what you think of the cancellation:

The Official Address [mailto]

Randy Breen, VP of Development [mailto]

Mary Bihr, VP of Global Publishing [mailto]

Michael Nelson, Acting President [mailto]

Save Sam and Max (1)

Popadopolis (724438) | more than 10 years ago | (#8522512)

I didn't see this posted already, so I will. The web site Save Sam and Max [savesamandmax.com] lists several ways of letting LucasArts know that we want this game. The site includes email info, petition info, adress info, telephone info, picket info, et cetera. If you don't know much about Sam and Max, search for it! Do research! Get some of the comics! Find the tapes of the old tv series (and let me know about that, I've been looking for such a long time for them)! Most of all, be heard!
Check for New Comments
Slashdot Login

Need an Account?

Forgot your password?

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>