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Classic GBA Game Ports We'll Never See?

simoniker posted more than 10 years ago | from the too-late-to-buy-lost-vikings dept.

Classic Games (Games) 132

Thanks to LoonyBlog for its entry discussing classic games that could be converted to the Game Boy Advance, but are unfortunately not likely to appear, since "the Game Boy Advance is an almost exclusively franchise driven platform." The writer points out: "I think the GBA could have some amazing classic games ported to it, although the failure (apparently a spectacular failure at that) of the Blizzard Classic Arcade line pretty much means we'll never see many of them", and singles out commercial releases of Sam N' Max Hit The Road ("has a point n' click interface that would translate well to the GBA"), Heroes Of Might & Magic III ("its bright and colorful style would make for a beautiful GBA game"), and Ys Book I & II ("really an 8-bit game at its core") as top of his wishlist. What would you like to see officially available on GBA?

cancel ×

132 comments

not just 8-bit (2, Informative)

B00yah (213676) | more than 10 years ago | (#8795190)

some of the 16 bit goodness that the gba could handle, like rock and roll racing, maybe a mortal kombat trilogy-style game, not to mention everything square and enix had released, that haven't been remade.

oh, and some kirby and megaman would be good to see.

Re:not just 8-bit (2, Informative)

simoniker (40) | more than 10 years ago | (#8795557)

If you're suggesting Rock N' Roll Racing as an option, that's one of the Blizzard 'failed' GBA games, I'm afraid. So you can certainly get it, even if nobody else did.

Re:not just 8-bit (1)

gauauu (649169) | more than 10 years ago | (#8797303)

well, I did get it, and they screwed it up.

It seemed to me that the people who ported it (Mass Media) had never really actually played Rock N Roll racing.

It's not anything you'd notice from an intial quick play, as the graphics, sound, etc are all well done.

The problem is more subtle. Anyone who has played the game extensively on the SNES would know that the best time to use your nitros is while turning corners (although completely unintuitive!) But mass media set up the GBA control scheme (thanks to Nintendo's oh-so-wise decision to not include X and Y buttons) so you CAN'T nitro while cornering. It sounds like it might not be a big deal, but it really turned me off from playing it, after being a huge fan of the SNES version.

I know they had limitations in dealing with the GBA's limited controller, but C'MON, at least PLAY the original enough to know what options are important when!

Of course, I seriously doubt that those controls made a difference to anyone in deciding whether to purchase the game. Fans of the game (like me) bought it and were disappointed. Nobody else (including reviewers) knew a difference. I guess nobody else bought it either. A pity...I for one would LOVE some more classic ports....

Re:not just 8-bit (1)

milph (96370) | more than 10 years ago | (#8797503)

Wanted it, looked forward to it, but...

they didn't take advantage of the possiblity of doing 4-player. Rock and Roll Racing with four players would be wonderous. Instead, we got an attempt at a straight port.

Re:not just 8-bit (2, Informative)

robbway (200983) | more than 10 years ago | (#8796148)

Megaman is coming out soon for GBA, but only the 5 Gameboy versions. See Gamespot [gamespot.com] for that. For the NES games, you'll have to go to the GameCube.

I'm with you on Kirby, though. And I like the Lolo puzzle series (I, II, & III), but I doubt there's a market for it. I only mentioned it because Lololo and Lalala were enemies in one of the Kirby games.

Sid Maier (2, Interesting)

scumbucket (680352) | more than 10 years ago | (#8795196)

I would like to see some of Sid's classic games like Pirates! and Civilization......

Re:Sid Maier (1)

irokitt (663593) | more than 10 years ago | (#8799274)

Absolutely, a simple Pirates remake with slightly smoother lines but the exact same gameplay. The colors would look great on the GBA. IMHO at least.

Of course it must be... (0, Offtopic)

Beatbyte (163694) | more than 10 years ago | (#8795228)

Dead Badger Linux!

Castlevania (1)

MSG (12810) | more than 10 years ago | (#8795274)

I've always hoped to see an anthology of the old NES Castlevania games for GBA.

Re:Castlevania (0)

Anonymous Coward | more than 10 years ago | (#8796536)

Get a gba "copier" (backup unit) and run the NES emulator for gba. In my pocket I carry about 30 NES games, including a full set of castlevania, megamam, and mario games.

Interestingly enough, I also happen to own 90% of the carts that I have the roms for.

Re:Castlevania (1)

lowmagnet (646428) | more than 10 years ago | (#8797712)

Lucky. The Castlevania games keep crashing on me. It's probably because I'm using a too-new pogoshell.

Emulators (2, Insightful)

bludstone (103539) | more than 10 years ago | (#8795306)

The GBA isnt _that_ difficult to code for, is it?

Why couldnt scummVM be ported to gba?

According to zophar's gameboy page [zophar.net] there are lots of nifty emulators for gba already.

Sierra's AGI, NES, SMS, SNES (!), tg16, and even spectrum.

While I would like to see more oldschool PC games ported to gba, I certainly wouldnt put this in a crisis situation. There are some pretty good alternatives.

Re:Emulators (2, Informative)

gl4ss (559668) | more than 10 years ago | (#8795564)

no, it's not awfully difficult to code for.

but getting stuff officially(or even stuff that would officially exist) made for it is expensive, nintendo is NOT homebrew friendly(even though there are a lot of homebrew stuff for gba, nintendo doesn't approve it, and you need 3rd party hardware to use the homebrew stuff).

Re:Emulators (0)

Anonymous Coward | more than 10 years ago | (#8797021)

The article says that someone's already in the process of porting ScummVM.

Biggest disappointment from Blizzard (2, Insightful)

Vaevictis666 (680137) | more than 10 years ago | (#8795307)

was that they just did a simple rehash of stuff for their "Classic Arcade" line. Honestly, if they'd included in the Lost Vikings cart both Lost Vikings games, and added a 3 player link mode, it would have rocked some serious ass.

I mean, all 3 vikings on the move at once, trying to coordinate verbally in synch... as well, adding a few missions that required realtime coordination between the vikings would have been a lot more stimulating than what we got...

Blizzard stumbled (1)

ArmorFiend (151674) | more than 10 years ago | (#8795316)

Lets face it, blizzard did a crap job with The Lost Vikings, and instead of taking responsibility for its el-cheapo approach, it blamed the GBA platform.

Lost Vikings with no network support? I think I'll keep my $X in my pocket, thank you.

I've sold my GBA SP... (1, Interesting)

empaler (130732) | more than 10 years ago | (#8795324)

... because the GP32 [gbax.com] can do all the same things, and more. There's been ported a lot of games to it, and the ScummVM is also available. You can play MPEGs. MP3s. Mmm. Why buy an inferior product at a higher price?

Re:I've sold my GBA SP... (2, Interesting)

josh glaser (748297) | more than 10 years ago | (#8796116)

I don't know where you got the GP32 for less than $70, and I'd hardly say the GBA is inferior - yeah, the GP32 has homebrew support, and it supports MP3s, yada yada, but...inferior? The GBA has how many more games than the GP32? And how many of the GP32's games are crap? It has some nice emulator possibilities and stuff like that going on, but seriously - the GP32 is a fun homebrew toy, but it's not going to be a viable gaming platform anytime soon. Or ever. And the PSP will be here soon, which will play music and movies and all that, and will probably cost about the same to get a GP32 imported (at all the prices I've seen, anyway). You can have your opinion an all, but seriously...

Red first paragraph aloud w/ a silly french accent (1)

empaler (130732) | more than 10 years ago | (#8799811)

Pah! You Americaens! You sink you are so smart wiz your Market Economy and Free Trade...

But, to answer your remark:
It is probably true that you can get a GBA/SP cheaper in the States. As I understand, MS just lowered the price of their X-Box there, as well.
Not in Denmark.

Apart from that, there are far [chez.com] more possibilities [gp32emu.com] in the GP32.

Bah, gotta learn to Preview (1)

empaler (130732) | more than 10 years ago | (#8799827)

more [snesadvance.org]

Also, I forgot to warn you, the first one ("far") is in french. Ech.

Re:Red first paragraph aloud w/ a silly french acc (0)

Anonymous Coward | more than 10 years ago | (#8800037)

Pah! You Americaens! You sink you are so smart wiz your Market Economy and Free Trade...

Not in Denmark.


Eh, I thought Denmark went bankrupt and closed doors... Happy to see there's still competition to Wal-Mart!

Re:I've sold my GBA SP... (2, Insightful)

NanoGator (522640) | more than 10 years ago | (#8796756)

"Why buy an inferior product at a higher price?"

Higher price? The GBA SP is $70 right now. The *cheapest* GP32 there is 90 pounds, which is considerably more than $70.

Why buy an 'inferior' product? Because I like the games on that inferior product.

Re:I've sold my GBA SP... (0)

Anonymous Coward | more than 10 years ago | (#8797639)

Higher price? The GBA SP is $70 right now.

The GBA SP is $70? Where? Everywhere I go they retail for $99.99 and stores like GameStop don't sell refurbed or used systems. Do your math.

Re:I've sold my GBA SP... (1)

NanoGator (522640) | more than 10 years ago | (#8797720)

That's an interesting question. I'm not sure now. I saw a print ad for $70 GBAs a couple of weeks ago. eh maybe it was used or something.

I retract the $69 comment and replace it with $99. Sorry for the error.

Re:I've sold my GBA SP... (0)

Anonymous Coward | more than 10 years ago | (#8798551)

It may not have been the SP you saw. The 1st generation GBAs are in stores around the $70 price point right now. The GBA SP (clamshell / backlit) are selling at $100.

They play the same games, it's just you don't need bright sunlight to play the SP effectively.

PC a better re-release platform than GBA (4, Interesting)

t1nman33 (248342) | more than 10 years ago | (#8795329)

I like Nintendo, and I like the GBA. However, developing software ports for proprietary systems is pricey, and seldom done unless you can prove profitability...or unless you are a hobbyist. In either case, I don't think we're going to see a lot of non-NES classic games getting ported.

That said, why not just re-release 'em on the PC? Truth be told, in many cases, somebody's already done the work of porting the game to some emulator or other. If I'm Bob's Software Company, author of the Sega Master System classic "Spork Wars," I would just find the person doing the emulation and say, "Ok, I don't have a problem with you releasing this game. Have fun!"

Unless you are re-releasing an absolute classic like The Legend of Zelda, you are not gonna make enough money on the re-release to make it worth your while. Therefore, it's not gonna get released on a platform such as GBA. Therefore, the "nice" thing to do is just let people have fun with emulators.

Re:PC a better re-release platform than GBA (1)

Paladine97 (467512) | more than 10 years ago | (#8795696)

Why won't they port to the PC? That's easy: because Nintendo doesn't make a dime on PC sales. They do however make a pretty penny everytime somebody slaps down $99 for a GBASP. They make even more when the person decides they want to buy another game.

Re:PC a better re-release platform than GBA (1)

Pluvius (734915) | more than 10 years ago | (#8797004)

Why won't they port to the PC? That's easy: because Nintendo doesn't make a dime on PC sales.

OK, so what does this have to do with the companies that aren't Nintendo?

Rob

Blizzard games? A failure? (2, Interesting)

Cecil (37810) | more than 10 years ago | (#8795341)

I thought such a thing was impossible, but I'm proud to say that I contributed my boycott to it. :P

Seriously, some classic game GBA ports that I would love to see but will never happen:

Strategy:
Master of Magic (What happened to Simtex?)
X-COM/UFO

Platformers:
Duke Nukem
Commander Keen

Combat Sims:
F-19 Stealth Figther
Silent Service II

I could probably name many more, but those are all games which I feel are consistent with the small screen, limited processing power and few controls of the GBA. Plus I used to love playing them!

Re:Blizzard games? A failure? (2, Informative)

edwdig (47888) | more than 10 years ago | (#8796650)

Commander Keen was ported to the GameBoy Color very shortly before the GameBoy Advance was released. Just get that to use in your GBA.

Re:Blizzard games? A failure? (1)

Jim Hall (2985) | more than 10 years ago | (#8798209)

Commander Keen was ported to the GameBoy Color very shortly before the GameBoy Advance was released. Just get that to use in your GBA.

Yup, here it is: Commander Keen [gamestop.com] for GB.

Looks like Duke Nukem [gamestop.com] (the side-scroller) was also released on the GB.

Interestingly enough, you can also find DOOM [gamestop.com] and DOOM II [gamestop.com] for GBA. Some reviews [gameinformer.com] indicate that DOOM/GBA was a pretty good game (basically identical to the DOS [freedos.org] version, missing a few levels.)

Re:Blizzard games? A failure? (1)

MendicantMonkey (649859) | more than 10 years ago | (#8799797)

I'll second your Master of Magic and X-COM, and add:

-- Master of Orion (1 or 2)
-- Sid Meier's Pirates!
-- Airborne Ranger
-- M.U.L.E.
-- War of the Lance

I could think of a ton more and probably add all the classic 8-bit computer stuff that doesn't absolutely require a keyboard.

Instant money for Square (2, Insightful)

ike6116 (602143) | more than 10 years ago | (#8795364)

If they port Chrono Trigger to GBA, but why hasn't this happened yet? Anybody?

Re:Instant money for Square (2, Interesting)

filth grinder (577043) | more than 10 years ago | (#8796257)

Probably because they ported it to the playstation. It is on one of the Final Fantasy compilation cds they put out (which just recently we re-released as greatest hits). One of then has Chrono Trigger and Final Fantasy 4 on it (I think). I believe they also spiffed up the graphics a little as well. They probably have some agreement with Sony as to not port it to any other systems.

Re:Instant money for Square (0)

Anonymous Coward | more than 10 years ago | (#8797283)

Actually, the graphics and sound on the PS version are substantially inferior to the SNES. There are entire transparency layers missing, and what's left is riddled with so much slowdown that it's virtually unplayable in parts. The echo and surround effects from the music, along with the wind sounds, had to be removed completely. Add to that horrendous load times, and you have a game that's not really even playable. It *is* worth having, for the extras mode, that includes all the FMV sequences they added to the game (some of which are very nice)...but I recommend downloading a DexDrive save that has everything unlocked, as playing the game is an absolute chore compared to the SNES. The PS was NOT designed with sprite based graphics in mind, and it just cannot do them very well at all.

Final Fantasy 3/6 (2, Informative)

cyrax777 (633996) | more than 10 years ago | (#8795378)

a portable Final Fantasy 3/6 would kick ass

games I wish could be done on a GBA but won't work (2, Insightful)

FriedTurkey (761642) | more than 10 years ago | (#8795387)

it has a point n' click interface that would translate well to the GBA It sound like he has never actually played a GBA. All of those games would be horrible on a GBA. A point & click on a tiny GBA screen would be absolute torture. I have about 50 GBA games (I do a lot of travelling). With the exception Advance Wars all the good games are really simple finger twitching games. If those games were ported to GBA they would be dumbed down horrible version like all of the other horrible dumbed down ports to GBA. Have you tried Sim City for GBA?? It is so dumbed down its boring after 10 minutes.

Re:games I wish could be done on a GBA but won't w (0)

Anonymous Coward | more than 10 years ago | (#8795480)

robotfindskitten

Re:games I wish could be done on a GBA but won't w (2, Insightful)

Vaevictis666 (680137) | more than 10 years ago | (#8795546)

With the exception Advance Wars all the good games are really simple finger twitching games

And that explains the rave reviews on Wario Ware

Re:games I wish could be done on a GBA but won't w (1)

metroid composite (710698) | more than 10 years ago | (#8799267)

Wario Ware IS good, though. I found it drawing time away from the likes of Metroid Prime, even when I had just recently picked up Prime but had Wario Ware around for a while.

On the topic of finger twitching...eh, the GBA is getting at least as many (console-style) RPGs and SRPGs as the PS2, and those generally don't fall under the finger-twitching category.

Re:games I wish could be done on a GBA but won't w (1)

gauauu (649169) | more than 10 years ago | (#8797385)

I've had the exact opposite experience. The GBA games I've enjoyed are the slower, strategic ones: Advance Wars 1 & 2 Ogre Tactics FF tactics Fire Emblem I'm the kind of guy that LOVES button mashing, and usually can't handle slow, in depth games, but something about the GBA makes me want to slow down and think...actually, I haven't played a button masher on GBA that I enjoyed. (unless you count chu-chu rocket, which was pure genius)

Re:games I wish could be done on a GBA but won't w (2, Informative)

MisterJones (751585) | more than 10 years ago | (#8798109)

Have you ever played Broken Sword? This was a fairly standard point-n-click PC game that I thought translated very well to the GBA. Inventory management, NPC conversation, etc. were all handled quite well. I would reccommend it to any adventure gaming fan. I could see something like ScummVM working OK, with some interface changes... What I would like to see is a Roguelike ported to the GBA. I've thought about taking such a project on... Something like Angband. You'd have to set up the macros ahead of time on the PC... (assuming you play on a flash cart) or perhaps a user-modifiable quicklist of frequently cast spells? Some hacks to the menu system to allow you to scroll through menus instead of pushing a key to select would help too.

PC ports (2, Insightful)

0x0d0a (568518) | more than 10 years ago | (#8795420)

singles out commercial releases of Sam N' Max Hit The Road ("has a point n' click interface that would translate well to the GBA"),

Umm...we *are* talking about the device w/o a touchscreen or mouse, right?

Heroes Of Might & Magic III ("its bright and colorful style would make for a beautiful GBA game")

Not quite enough pixels on that little screen, bucko. That'd make for some nasty porting problems. Hard to see what you're doing.

I agree that there's a place for classic games on the GBA (though whoever the idiot was who decided that the GBA shouldn't be as vertically high in pixels as the NES/SNES should have his kneecaps removed), but for old console and arcade games, not so much for old PC games.

Re:PC ports (2, Interesting)

Vargasan (610063) | more than 10 years ago | (#8795958)

Heroes Of Might & Magic III ("its bright and colorful style would make for a beautiful GBA game")

Not quite enough pixels on that little screen, bucko. That'd make for some nasty porting problems. Hard to see what you're doing.


I'm assuming you haven't played HOMM1 or 2 for the Gameboy Color. They have awful graphics (obviously) but they are quite true to the originals otherwise.

Re:PC ports (1)

NanoGator (522640) | more than 10 years ago | (#8796784)

"Umm...we *are* talking about the device w/o a touchscreen or mouse, right?"

The cursor interface would work just fine.

easy choice (2, Insightful)

MORTAR_COMBAT! (589963) | more than 10 years ago | (#8795427)

For classic games, how about Ultima II, III, and IV (Apple IIe). Lakers vs. Celtics (Apple II). Dr. J vs. Larry Bird 1-on-1 (Apple II). Thexder (Apple IIgs).

But my number-1 wanted port for the GBA must be... the original RBI Baseball (NES) and add linked play for head-to-head action.

How about: Contra (NES) (2-player link), X-Men (Genesis) (4-player link on this one!).

And how about a -real- port of Mike Tyson's Punch-Out (NES).

Re:easy choice (0)

Anonymous Coward | more than 10 years ago | (#8796810)

For Ultima IV, it might be possible to port the remake: xu4.sourceforge.net [sourceforge.net]

Re:easy choice (0)

Anonymous Coward | more than 10 years ago | (#8797304)

Mike Tyson's Punch-Out port?

Have you seen Counter Punch?

Game of the Month on IGN Games (Game Boy category):
http://gameboy.ign.com/articles/503/50 3352p1.html

8.0 out of 10 rating on IGN:
http://gameboy.ign.com/articles/501/501206p1 .html

Re:easy choice (1)

MORTAR_COMBAT! (589963) | more than 10 years ago | (#8799343)

sweet. it was 'game of the month' for March 2004 and so I guess missing it by a month isn't too bad. thanks for the heads up, looks like a pretty good GBA game.

unfortunately it doesn't seem to be available at either Best Buy or Circuit City... or EB Games...

In fact, the publisher, Destination Software [dsigames.com] lists it in their "Coming Soon!" section. So this is less of a "miss" by me, and more of a "they aren't even selling it yet" by them.

But huzzah! The Wade Hixton [wadehixton.com] game website links directly to the Game Stop product page [gamestop.com] , so yes, it can be bought! (Strange that the "EB Games" link takes you to the GameStop page...

At $19.99 I'm definitely picking this up!

The GBA market is saturated. (0)

Anonymous Coward | more than 10 years ago | (#8795456)

Just about the only company that can make any money writing Gameboy games is Nintendo (and a select few others with established franchises).

All the "this would be soo cool" posts are largely pointless - nobody in their right mind would touch that platform with a bargepole.

A couple... (1)

JabberWokky (19442) | more than 10 years ago | (#8795461)

Bard's Tale series. Ultima Underworld. Wings of Fury. Rescue Raiders (which could seriously be tricked out... the concept was great).

They are all older games that had excellent playability and would work well with a small format. A good naval tactical game would be good - submarine, modern navy or sails and cannons. That would also be great with a link cable.

As a nod to Linux, I'll toss in Prince of Persia, the game that almost prevented the OS from being. :)

--
Evan

Global Thermonuclear War (3, Funny)

AtariAmarok (451306) | more than 10 years ago | (#8795508)

The problem with the gameboy port of Global Thermonuclear War [imdb.com] is walking around with the Gameboy in your pocket and having to put up with the constant, plaintive voice: "Professor Falken, want to play a game?" that just does not know the meaning of the word "no"

Original Final Fantasy! (0)

Anonymous Coward | more than 10 years ago | (#8795531)

The original Final Fantasy would be nice!
Very nice!

Some of the classics (2, Interesting)

pat_trick (218868) | more than 10 years ago | (#8795576)

Earthbound!

And River City Ransom (which already has a port in Japan, it seems).

Re:Some of the classics (1)

Bloomy (714535) | more than 10 years ago | (#8796003)

River City Ransom is slated for a May 31, 2004 [ign.com] release over here.

Re:Some of the classics (1)

pat_trick (218868) | more than 10 years ago | (#8799327)

Finally! I've been looking forward to this one.

Re:Some of the classics (1)

Ponta-kun (468922) | more than 10 years ago | (#8796025)

Japan already got Earthbound as part of a compilation cart, Mother 1+2. HAL is also apparently working on a Mother 3 for GBA.

Re:Some of the classics (1)

neilyos (671220) | more than 10 years ago | (#8798261)

Where the hell is the US version of Mother 1+2 (Earthbound "Zero" and Earthbound for you non-fanatics) for GBA?? There's demand for it like anything, and Japan's already got it, so what's the problem?? Also, a port of Chrono Trigger would be awesome.

Final Fantasy I (3, Interesting)

(trb001) (224998) | more than 10 years ago | (#8795589)

Seeing as how FFI and Dragon Warrior pretty much were the start of my console RPG fandom, I would love to see FFI ported to the GBA. I may have to resort to using Flash2Advance [flash2advance.com] or some other cart writer and dropping ROMs onto it, but there's so much more they could do (and make better) with a good port of a great game.

--trb

Legend of Zelda (1)

jafuser (112236) | more than 10 years ago | (#8795630)

I'd be happy if they'd just port the original 8-bit Legend of Zelda to the GBA.

Re:Legend of Zelda (3, Informative)

Paladine97 (467512) | more than 10 years ago | (#8795715)

They are. It comes out June 7th.

Re:Legend of Zelda (1)

Dwedit (232252) | more than 10 years ago | (#8799582)

It's not a port, it's an emulator. Big difference.

Re:Legend of Zelda (1)

General Sherman (614373) | more than 10 years ago | (#8799173)

They have done this, it's called Zelda: Four Swords.

I also think you can hook it up to the GCN with Wind Waker and play the original Zelda for NES, similar to the metroid Fusion/Prime hookup.

We've been at this for a while now... (1)

shadowcabbit (466253) | more than 10 years ago | (#8795836)

When the GBA first came out, almost everyone wrote about what games thay'd love to see on the system. The only thing that makes today different from back then is that Square-Enix has made nice with Nintendo. With that in mind, I think the trend here should be for porting not just individual games, but series of classic games on one cart. Phantasy Star Collection was a good start (but it's too bad PS4 still hasn't made it out yet), but Sega has plenty of old franchises they could put together (how about a "Master System Classics" disc for GC?).

To add to the Ultima posts (1)

evil-osm (203438) | more than 10 years ago | (#8795846)

Ultima 7, and Ultima 7 part 2. There is already a Super Nintendo version of U7, just needs to be ported to the GBA, common PLEASE someone port Ultima 7.

Chrono Trigger (1)

DeDmeTe (678464) | more than 10 years ago | (#8795874)

Title speaks for itself. Give me Chrono Trigger.

Nostalgia (1)

dk4 (522573) | more than 10 years ago | (#8795906)

I'd like to see Blaster Master [vgmuseum.com] [vgmuseum.com] ported to the GBA.

Amiga Games (1, Interesting)

Anonymous Coward | more than 10 years ago | (#8795948)

We've seen some Cinemaware games ported to GBA, I'd like to see Shadow of the Beast and other Psygnosis games on the GBA.

It really doesn't matter (-1, Flamebait)

Mike Hawk (687615) | more than 10 years ago | (#8796140)

If it isn't from Nintendo, Nintendo fanboys won't buy it. River City Random, Super Dodge Ball, and Double Dragon were amazing games in their day. Much better than Excitebike, Ice Climbers, et al. Which ones do you think are going to move more units? The one's which will allow the fanboys to plant their lips tightest around Miyamoto's phallus of course. End of story.

Re:It really doesn't matter (-1, Flamebait)

Anonymous Coward | more than 10 years ago | (#8797033)

I just figured it out... You're a complete and total dumbass. I was having trouble deciding if you were a dickweed or just a shitheel, but now I feel safe with my evaluation: dumbass it is.

Re:It really doesn't matter (0)

Anonymous Coward | more than 10 years ago | (#8797519)

You don't think the difficulty in locating Atlus software is to blame? Only a month after the respective release dates, I could not find a copy of Super Dodge Ball, Tactics Ogre, and (now) Double Dragon in local stores. I see Nintendo games. I see Capcom games. I see THQ games. I see EA games. I even see Sega games. Atlus is nowhere to be found.

Re:It really doesn't matter (0)

Anonymous Coward | more than 10 years ago | (#8797628)

Here's Double Dragon. [amazon.com] Man I'm tired, that search was hard. As for Super Dodge Ball, I managed to find one in Best Buy much later than that. One could also counter your point by saying that if they were selling well they would have had another run of them made. *cough*

Re:It really doesn't matter (0)

Anonymous Coward | more than 10 years ago | (#8797983)

You missed the point. Oh big deal, so it's on Amazon. So is every other game. It's not where it's sold, it's where it is NOT sold. The original troll said:
"If it isn't from Nintendo, Nintendo fanboys won't buy it ... The one's which will allow the fanboys to plant their lips tightest around Miyamoto's phallus of course. End of story."
Then gave examples of all Atlus games. Atlus is known to order very few cartridges. Why of course they're going to have low sales! Atlus games are already niche, so they respond by not taking any inventory risks. Low inventory, low absolute sales numbers. It's how niche companies stay in business. That simple. Sadly, Mike Hawk the troll, saw this as an opportunity to make (yet another) disingenuous comparison and slam people who happened to play a few of Nintendo's games.

Re:It really doesn't matter (-1, Flamebait)

Anonymous Coward | more than 10 years ago | (#8798448)

And Nintendo is free to produce so many copies because...? ding ding ding! Thats right kids, because nintendo fanboys are stupid enough to buy the same miyamoto cock drippings again and again. Atlus doesn't have that luxury so of course supplies are limited. And all I was comparing was the relative success between the two companies, which you failed to address at all fanboy. But that would require thinking for yourself. Not your strong suit, clearly.

The Chaos Engine! (4, Interesting)

GregWebb (26123) | more than 10 years ago | (#8796182)

Apparently was partially ported then abandoned - very sad. I would absolutely buy it the second I saw it.

For those of you who don't know, in theory it's a standard Gauntlet clone. Top down maze based 2D shoot-em-up. Always 2 player cooperative and if you're alone, the computer plays as the second player. Yeah, you'll comfortably beat the computer player but it's far from a liability.

What this doesn't tell you is the superb atmosphere it creates and sheer, manic speed. The basic premise is all about some primitive Victorian era steam powered computer (the eponymous Chaos Engine) going wrong and causing a rift in time, leading to all sorts of dinosaurs and weird monsters appearing, and you being part of the gang of mercenaries who are cleaning them up. All have different balances between strength, speed and weaponry, and you can buy power ups after levels to improve performance quite markedly. Everything really looks Victorian - lots of analogue dials, brass plaques and heavy engineering. Being a Bitmap Brothers game, it's very heavy on stats at the end of each section. It'll tell you how much you've cleared, how much of the available cash you got, level times, kill rates and so on, and show the breakdown of you against the computer player or your friend.

The monsters? They just keep running at you, hard, thick and fast. I remember several levels where I was averaging around one kill per second - seriously - and I wasn't that great at it. It's just constant running flat out through the levels, taking out huge lines of monsters running towards you - many of which drop powerups or cash behind them.

Maze design was superb. Genuinely challenging with a lot of dynamic elements, keys and switches, but always ultimatlely both navigable and learnable. And the sound effects whenever you activated a node and started that torus bounding up and down its shaft while the lightning crackled, picked up a key or even opened the final level gate. I remember one where you open the final gate to get out (and hear the speech telling you this) right in the middle of a major battle section a fair way from the exit and where you haven't come close to seeing it yet. Just brilliant, and slightly worrying when you're playing.

That music. Fast techno - not something I'd normally like at all but it fitted the atmosphere so well. Constantly pushing, driving you on, fitting in so well with the pace of the game.

It sounds silly but the level coding system! Used alphanumeric level codes to allow easy resumes without worrying about save games (remember, consoles or pre-HDD computers) but they didn't just kick you in at the level, they accurately saved your game state. There was genuine purpose to going back and replaying the early levels to get a better level code to take you forwards.

I'd love to see something new like that. Short levels (2-3 minutes maximum) once you've learnt them but you could be 5-10 minutes in a level learning it. Well balanced difficulty, great level variety, structure to bring you back again and again to find that last bonus and pace of a type we seem to have abandoned in the mad rush to go 3D. It's the sort of game you can play in small chunks but keep going back to again and again. In other words, ideal handheld territory as far as I'm concerned.

On a much simpler level, I pine for a port of that old Spectrum classic Deathcase 3D! First person 3D motorbike based shoot-em-up in 9K (seriously) - you were riding headlong through a randomly generated forest chasing two other bikes and trying to shoot them with a gun mounted on your handlebars - so, you can aim right but not if there's a tree ahead and to the right... If you shoot those two bikes it becomes night and the screen turns dark for the same challenge, shoot those two bikes and it's day again but the forest is thicker, and thicker, and thicker until you're steering on reflex alone. There's bonus vehicles that appear on the horizon every now and then, and shooting them can get you a big bonus but they're far from easy shots. Flicking that bike through a dense forest while trying not to lose track of the target bike then get a shot in on it and take it out was just great fun. Alas a modern variant would probably want to add frills all over the place but I still love the original and would love a version for my GBA :-)

Re:The Chaos Engine! (0)

Anonymous Coward | more than 10 years ago | (#8796816)

As a side note. The wonderfull techo music beat changed the better you were doing, the faster the kills, the smoother you ran around etcthe more hyper and supportive it became.

Oh and lets not forget the other Bitmap brothers games. "Ice Cream" - show me speedball 2!

Super Mario RPG (3, Interesting)

josh glaser (748297) | more than 10 years ago | (#8796227)

I would love to play that game. Most any Square Enix classic RPG would do, though (like a port of CT without the super-long loading times of the PS version).

Re:Super Mario RPG (1)

Jim Hall (2985) | more than 10 years ago | (#8798245)

I never played the Super Mario RPG, but maybe this will be close enough for you: Mario & Luigi: Superstar Saga [gameinformer.com]

From the review: Much like the N64 release Paper Mario, Superstar Saga is an RPG with Mario characters. In this adventure, Mario and Luigi head into the unfamiliar world of the Beanbean kingdom to battle the evil sorceress Cackletta. The witch has stolen Princess Peach's voice in order to awaken the Beanstar, a sacred object which will allow her to rule the world. Although set in a completely new environment, Superstar Saga is brimming with familiar faces, like Bowser, goombas, koopas, wigglers, and more.

Re:Super Mario RPG (1)

josh glaser (748297) | more than 10 years ago | (#8798472)

It's not the same thing. Paper Mario, (presumably) Paper Mario 2, and Mario & Luigi are all basically action-RPGs. They're some of my favorite RPGs, but none of them (IMHO) compare to Super Mario RPG for the SNES. It was actually made by Squaresoft ("Squaresoft"...haven't said that in a while) and it was more of a traditional RPG. It had lots of cool touches and stuff, like Nintendo character cameos. It also introduced lots of cool characters we haven't seen since, and the graphics were awesome (for the SNES), but nothing the GBA couldn't handle. Why haven't we seen it yet?

Other games I'd like to see include FFIII (not FFVI) because it's the only one we haven't seen imported officially yet (hopefully it could have improved graphics like the PS1 versions of FF and FFII), Earthbound (why don't we have Mother I+II yet?) a remake of DQIV, but more importantly, DQV and VI (we haven't seen those yet in the U.S. either.) OK, so I'm a RPG nut, but those are the games I want to see. Nintendo and Square Enix, I hope you're listening. ;-)

A fact of life! (2, Insightful)

momoMonkey (759434) | more than 10 years ago | (#8796539)

The fact is nostalgia alone does not sell games, unless you were from Nintendo's first party line-up.

The legal hassle that takes to coordinate an old property to a new platform is pretty much hell.

Move on kids, it's time to let go, those were great games, but we live in an age of Yu-Gi-Ohs and Lizzie Maguaires (oh I hope for a misspell). Licenses sell, so I propose to do an art swap on all those old school games we all crave, stick a license and let the games begin.

So let's talk about Contra-Hamtaro (contra, guns and lovable hamsters).

Just because it's your favorite game (1, Interesting)

Anonymous Coward | more than 10 years ago | (#8796678)

Doesn't automatically mean it'll translate well to the GBA. You probably like those games enough that you'd enjoy a version of them on your (ugh!) cellphone or toaster oven.

Personally, point-and-click games do not tranfer well to anything that doesn't have a MOUSE.

That aside, I've noticed that the Romance of the Three Kingdoms series (VIII on PS2 specifically), have evolved very little graphically and are mostly reused sprites and text along with a simple menu driven interface. Games usually take a very long time to play and it is played in rounds that normally take a few minutes. Given its gameplay it is easy to take your time and think through options, save, turn it off, and come back any time. Just switch on the GBA and play a couple of rounds managing your kingdom while you're on the train or between classes.

I would actually PREFER this to the PS2 or (in Japan) the PC version. That way I'm not sitting on the couch for hours on end and I can just play it at a nice pace whenever.

Seiken Densetsu 3: Secret of Mana 2 (2, Interesting)

cgenman (325138) | more than 10 years ago | (#8796695)

Secret of Mana 2 was an excellent game which never saw a US release. Much like the first, it featured multiplayer action / adventure gaming, perfect for the GBA. Translations are available online, if you do a little goggling.

The first game in the Seiken Densetsu series, amusingly enough, was released in the US as "Final Fantasy Legends." Both were Game Boy games... A release of the third on the GBA would mark a "coming home" for the series.

Re:Seiken Densetsu 3: Secret of Mana 2 (0)

Anonymous Coward | more than 10 years ago | (#8797857)

No, the first Seiken Densetsu game was released in the U.S. as Final Fantasy Adventure. Final Fantasy Legend is a different series entirely, but its Japanese name escapes me at the moment. Final Fantasy Adventure was recently updated for the GBA, with a major graphical upgrade and other improvements. It's called Sword of Mana.

Re:Seiken Densetsu 3: Secret of Mana 2 (1)

cgenman (325138) | more than 10 years ago | (#8797920)

My bad, I was addicted to Final Fantasy Legend 2 and 3 back in the day, and as such got the name confused.

I never was much of a Final Fantasy Adventure fan. Too straightforward, without much plot or gameplay. Gameplay was pretty much a straight zelda rip, with diablo-esque dungeons.

The series really started to shine with Secret of Mana/Seiken Densetsu 2, the first SNES CD/Playstation game, and the only one near completion when the system was canned. Legend has it complete testing versions exist, but I've never seen one.

The best Platformer ever (1)

bear pimp (695195) | more than 10 years ago | (#8796956)

In my opinion, was 'The New Zealand Story'

This guy [rmitton.com] has been working on a port, and if there's anyone I can petition to help him release it or publish it (Taito?) then I'll be doing so.

Nothing beats a kiwi with a bow and arrow!

An AC's idea.... (0)

Anonymous Coward | more than 10 years ago | (#8797172)

Some games that I'd love to see on the GBA would be all the greats from the Amiga line, since the GBA already has a few ports of Amiga titles like WINGS.... Games like Frontier: Elite 2 would be kinda hard, because of the need to rewrite much of the interface in addition to translating the gamecode, but the result would be terrific. Too much to hope for, I guess.

Any Amiga Emulators for the GBA? ;-)

(and yes, I'm an Amiga zealot, but even I have come to appreciate that even the tiny GBA is about as powerful (in many respects) as a full fledged Amiga 500 when it comes to games at any rate)

Blizzard Classic line failed WHY? (0)

Anonymous Coward | more than 10 years ago | (#8797370)

Cuz they were all sucky games to begin with. Jeezus, how hard is that to realize. The closest thing to a good game among those was Rock n Roll racing, but in the end even that had its major flaws compared to other similar racing games.

Mediocre x 3 is still Mediocre.

Ninja Turtles (1)

Mupp252 (263650) | more than 10 years ago | (#8797773)

Konami should port over the arcade versions of the Ninja Turtles (Original and Turtles in Time). God knows I could fund the port with all the quarters I pumped into those two games.

I'd just like to get Mappy (1)

raindog2 (91790) | more than 10 years ago | (#8797795)

Mappy is one of the mini-famicom titles released with the Famicom SP in Japan, but not in the US (probably because Mappy for the NES never came out here.) I'd love to buy it, but I dunno if it's worth the $40-50 with shipping to import it. (I did pay about $50 to import Mappy for the Game Gear, but that was enhanced quite a bit with 4-way scrolling.)

Of course I can play both the NES and GG versions on my GBA already since I have a flash cart, but I just like real carts better.

Other games that could use a full-on GBA treatment but probably won't are Commander Keen (as someone already mentioned, there's a GBC version.... it's not so fresh), some of the old Amiga Psygnosis games like Menace or Blood Money or Shadow of the Beast (now being developed as a homebrew [en-zone.com] , Gain Ground or Quartet (cool for link play), or even some of the more involved C64 games such as Fort Apocalypse....

Re:I'd just like to get Mappy (1)

chrismcdirty (677039) | more than 10 years ago | (#8797879)

I think Mappy did come out in the US as Mappy-Land. I recall playing a [bad] game with that name and the description given by 1up.com. I could definitely be wrong, though.

Re:I'd just like to get Mappy (1)

raindog2 (91790) | more than 10 years ago | (#8798070)

No, Mappy-Land was an almost unrelated side scroller that sucked A LOT. All the graphics (including Mappy) were crudely drawn and the playability wasn't there at all. If you can find it at all in the NES used bins, it's like a dollar.

Regardless, it seems Nintendo has no plans to put Mappy out in the US, so it's just a question of how long I can resist having a Mappy GBA cartridge in my collection :)

Y's, the Ideal Utopia (1)

b00m3rang (682108) | more than 10 years ago | (#8797799)

That game was GREAT! It was one of my first RPGs, and definitely the best game to make use of narrative cut sequences at the time in my opinion. I'd get a TurboGrafix just to play it. Y's II was somewhat of a disappointment.

Some others... (1)

Thedalek (473015) | more than 10 years ago | (#8798028)

The Raiden series (including Raiden Fighters, Fighters II, & Jet), the Strikers 1945 series, the Gunbird series, Armed Police Batrider, and all the other psychotic sh'mups out there.

One that I really wonder about, though: Why the devil was there never a Punch-Out!!! game for the GB, GBC, or GBA?

And what happened to the Game & Watch eReader cards?

Uninformed (1)

M3wThr33 (310489) | more than 10 years ago | (#8798111)

Some of you people making comments really need to look into what you are saying before you post.
Some of the games I've seen that you want already ARE or are in the PROCESS of being ported, like Zelda, Earthbound, Kirby, Mega Man and Prince of Persia.

Heck, Heroes of Might & Magic 1 and 2 were already put on the Game Boy Color.

It's like you guys have no clue about what's going on and just want to fill the void.

Game I want to see on the GBA (2, Funny)

DietFluffy (150048) | more than 10 years ago | (#8798173)

Duke Nukem Forever.

well.. (1)

FlashBuster3000 (319616) | more than 10 years ago | (#8798192)

DoomIII?

Perhaps, when i found out how to integrate a radeon 9800 into the gba ;-)

Chrono Trigger Please (1)

vaguelyamused (535377) | more than 10 years ago | (#8798405)

The exhaustive list of games that I desperately wish would be ported:

Nobunga's Ambition Romance of the Three Kingdoms Liberty or Death Ghengis Khan Conflict Any of the Early Ultimas Chrono Trigger Did I mention Chrono Trigger Those cool Japanese games on the Wonderswan Did I mention Chrono Trigger?

Classic Games on the GBA (1)

MMaestro (585010) | more than 10 years ago | (#8798705)

Space Invaders, Pong, and 4 player classic Gauntlet.

On a more serious note, Nintendo should try and convince Sega to re-release the original Sonic games on the GBA instead of those awful Sonic Advance games, if possible. A 4 player Gauntlet game would be a pretty good idea too if they could give it some depth other than Gauntlet Legend's shallow 'find runes' only main barrier. (Maybe make a model after Shining Soul 2? Thats a really good hack-and-slash game for the GBA.)

While getting four friends with GBAs and a GC together is really difficult for a game of FF:Crystal Chronicals (roughly $550 USD there) I think Nintendo and SquareEnix are taking the right approach to the idea of connectivity. Sure its a (very) small niche, but if the GBA somehow manages to price drop again this year (hey I can dream can't I?) coupled with GC's insanely low price of $100, connectivity would be the hot topic of the year.

Sierra Adventures (0, Redundant)

Kris_J (10111) | more than 10 years ago | (#8798891)

There's already a GBA interpretor for the Sierra adventure series [bripro.com] , but the current copyright owners won't licence the games, or sell them in any other for. I've played a couple of the freeware titles and they rock. I can't imagine these wouldn't be a commercial success.

Earthbound! (1)

realdpk (116490) | more than 10 years ago | (#8799275)

I would like to play Earthbound on my GBA SP. I played it on an emulator and had a blast.

Humorous anecdote, I couldn't remember the name of the game so I went to google and put in "super nintendo rpg bizarre". Sure enough, first hit!
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