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EA Announces Battlefield 2, Console Versions

simoniker posted more than 10 years ago | from the let's-battle dept.

PC Games (Games) 32

Thanks to GameSpy for its interview with Electronic Arts exec Scott Evans regarding the official announcement of a PC sequel to the popular team-based FPS, Battlefield 1942, hot on the heels of the recent news of a separate PlayStation 2-based follow-up, Battlefield: Modern Combat. This title is "bringing modern-day warfare to the series as well as a completely new engine", and Evans notes: "Each side will bring military hardware to the battle appropriate to their nationality. For example, the Chinese forces have a really cool mix of Soviet and homebrew technology that much of the world knows nothing about." He ends by addressing bias concerns: "It's important to remember that Battlefield is politically neutral... It's not just a game about the U.S. versus a Middle Eastern coalition."

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Really? (4, Insightful)

FeetOfStinky (669511) | more than 10 years ago | (#8920776)

"It's important to remember that Battlefield is politically neutral... It's not just a game about the U.S. versus a Middle Eastern coalition."

Maybe not, but you can be pretty sure that most of the mods will be.

Re:Really? (1)

scumbucket (680352) | more than 10 years ago | (#8920881)

I've heard that the console version of Battlefield is being developed by Trauma Studios, the creators of the wildly popular BF1942 mod Desert Combat [desertcombat.com] .

Desert Combat has a U.S. versus Middle East theme.

Demo Videos here (-1, Troll)

Anonymous Coward | more than 10 years ago | (#8920788)

Videos [barmonkey.net]

Mmmm... Chinese Homebrew (4, Funny)

Torgo's Pizza (547926) | more than 10 years ago | (#8920893)

"For example, the Chinese forces have a really cool mix of Soviet and homebrew technology that much of the world knows nothing about."

Hey, if that homebrew technology is as tasty as eggdrop soup or Kung Pao Chicken then I'm ready for a wok on the wild side.

Re:Mmmm... Chinese Homebrew (1)

eLDeR_MMHS (237991) | more than 10 years ago | (#8920930)

Yes, and General Tso will be an unlockable hero character.

Re:Mmmm... Chinese Homebrew (4, Funny)

BTWR (540147) | more than 10 years ago | (#8921930)

Oh General Tso, you are a ruthless tyrant.

...but your chicken is delectable!

Re:Mmmm... Chinese Homebrew (2, Interesting)

Duty (731705) | more than 10 years ago | (#8922012)

Off-topic, but amusing: I hear the real General Tso's most famous victory was won when the enemy army contracted a plague of dysentary.

Re:Mmmm... Chinese Homebrew (0)

Anonymous Coward | more than 10 years ago | (#8924008)

Maybe it was from the chicken? That stuff sucks, though it's not as bad as orange chicken.

This is the Counterstrike of BF1942 (5, Informative)

sideshow (99249) | more than 10 years ago | (#8920945)

Desert Combat [desertcombat.com] is a BF1942 mod built by a bunch of people that surpasses the gameplay of the original by miles. Since DC is so much better then vanilla BF1942 EA hired those people and now they are working on the new game. CS has the same type of history.

EA mentions the Middle Eastern thing because DC had the Americans fighting the Iraqis.

Re:This is teh Counterstrike of BF1942 (0)

Anonymous Coward | more than 10 years ago | (#8921362)

EA mentions the Middle Eastern thing because DC had the Americans fighting the Iraqis.

The Coalition of The Willing man... not the US. They just used the US flag. :p

Re:This is the Counterstrike of BF1942 (1)

gl4ss (559668) | more than 10 years ago | (#8923316)

.. you should also notice how TF2 has turned into a forever product and counter strike: condition zero took quite a while to get out too(after moving to another team few times even? can't remember that well).

just hope that they get the thing out and get something new to it..

-

Re:This is the Counterstrike of BF1942 (1)

FortKnox (169099) | more than 10 years ago | (#8930040)

Its usually because amateur modders just code in stuff without conventions and when they want to, but professional developers need design documentation, requirements documentation, a full testing environment, full planing doc, coding conventions, etc... implementation is a small part of a large project. That's why condition zero took so long to come out.

Battlefield 2? (0)

Anonymous Coward | more than 10 years ago | (#8921386)

What about Battlefield: Vietnam?

Re:Battlefield 2? (2, Interesting)

BTWR (540147) | more than 10 years ago | (#8921982)

Though people are (in my opinion wrongly) calling Battlefield: Vietnam a glorified expansion pack to bf1942, I have been playing it for a month or so and personally feel that it is more of a half-sequel than a full sequel, but definately more than a simple weapons ass-on pack.

A perfect analogy, I feel, would be Grand Theft Auto 3 and GTA: Vice City. Vice City was sort of GTA3.5 rather than a brand-new GTA4. Battlefield: Vietnam added a lot to the gameplay of the original bf1942, with helicopters (infinately easier to fly than those in DC), new gameplay modes, new multiplayer victory methods, jungle settings (the folliage is great) and is a lot more than say battlefield: road to rome was to the original bf1942...

Re:Battlefield 2? (3, Interesting)

Marc_Hawke (130338) | more than 10 years ago | (#8922892)

""infinately easier to fly than those in DC""

You mean "infinitely dumbed-down"?

When I first played DC, I couldn't even fly straight UP. I'd push the throttle, and fly over and die. I tried, keyboard, keyboard+mouse, joystick, joystick+keyboard.. I couldn't fly the things. Finally I just gave up and decided I'd be a tank driver.

I tried again later, and after some practice, I got the hang of it. DC copters aren't simulations of real copters, but they are FUN, RESPONSIVE, and have a physics model that allow you to do anything!

The steep learning curve is WAY more than made up for in the abilities that you have later on. If they made them easy to fly, then there wouldn't be much use to flying them, other than a glorified bus.

DC Copters have completely ruined me for any lesser implementation of a helicopter....the other BF1942 mod, BF:V, DF: Joint Operations. They are all completely boring in comparison.

It makes me sad to hear that they've changed it to make it 'less capable' as I like to put it.

Re:Battlefield 2? (1)

BTWR (540147) | more than 10 years ago | (#8922934)

You mean "infinitely dumbed-down"?

I'd meet you haveway, and say that they took out DC's unnecessarily difficult heli flying, compromising by making it slightly less "do-anything"able. I, like you, spent much time learning to fly the helis. It shouldnt take that long. The BF:V fly fine, IMO, and now can transport tanks, which is sweet.

Re:Battlefield 2? (1)

BTWR (540147) | more than 10 years ago | (#8923020)

er... "halfway"

Re:Battlefield 2? (1)

Marc_Hawke (130338) | more than 10 years ago | (#8925796)

Yeah, I can live with that.

You know what would be interesting. If they made a toggle, (in the options, or something that requires a reset, so you couldn't just flip back and forth.)

They could have one that says "Alternate flight physics." One of them would be easy for level flight/ hovering, but you sacrifice speed and manuverability. And the other would be the opposite.

I actually think the 'harder the better.' People can always struggle through and learn to fly, but if it's too 'restricted' to make learning easy, then there is a plateau that can't be surpassed.

It's all academic though....and besides...if I want DC choppers...I can play DC. :)

Re:Battlefield 2? (1)

harikiri (211017) | more than 10 years ago | (#8936652)

I specifically purchased a Logitech Freedom joystick so I could learn to fly choppers in DC. I eventually got the hang of it - once you realised that you needed to counter almost every rudder/roll/etc with a quick, light reaction in the opposite direction to stop over-steering. However, for a while there it was amazing if you could hold it steady for more than 10 seconds.

Even after I got the hang of it, it still felt like you were wrestling a live eel as you tried to control it. The only good part about the difficulty of the choppers, was that there were really no decent counters to them (ie, no heat seekers), which meant that a skilled pilot could dominate the field.

With BF:V, the chopper skills have been dumbed down tremendously, which is both a blessing and a curse. It's a blessing, in that for those who already learnt on DC - they could start doing amazing things in BF:V, but a curse in the sense that everyone can jump in one and get from point a to point b - which means that every kiddy out there is going to jump into one and make it hard for the skilled guys to get a chance. Some sort of qualification requirement ala America's Army would be great for chopper pilots!

The ease of using choppers has also been balanced by the prevalence of heat seaking missiles and anti-air. You now need to be very very skilled to stay alive in a hot area.

Re:Battlefield 2? (0)

Anonymous Coward | more than 10 years ago | (#8930378)

...definately more than a simple weapons
ass-on pack.


In that area, sometimes simple is good.

Online? (1)

Boogieman117 (772731) | more than 10 years ago | (#8935343)

Here's a point to chew on: Would this Playstation2 port of BF be online?

China, eh? (-1, Flamebait)

metrazol (142037) | more than 10 years ago | (#8921571)

So having a game set in Vietnam was, ya know, a touch questionable, ya know, due to all those, oh, millions upon millions of dead people and the uncertain morality of the conflict...

BUT FIGHTIN' FRICKIN' CHINA IS OKAY!?! I mean, come on, I know it's a game, and I like games, I love nukin' the dang Russkies in games, but this kind of "What if?" meets "You're a bunch of paranoid Americans" is going a bit too far. It'll be fun, but pitting real countries in modern settings against each other is a tad confrontational.

Oh well, I'll probably love it and scream "Die you chopstick using ancient culture!" after not too long. I just think this could get sticky.

Re:China, eh? (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#8921741)

Oh please. I say if a game is about nuking Taiwan or any other place who CARES? It's ONLY A GAME.

What about Battletoads (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#8922549)

Anybody remember that game, they should make a sequel to that, the adventures of Pimple and friends is more historically important than these so called, "Nazis" dontcha think?
WE WANT OUR BATTLETOADS!
Chant it with me!
WE WANT OUR BATTLETOADS!

The oddball side (1)

MMaestro (585010) | more than 10 years ago | (#8924559)

For example, the Chinese forces have a really cool mix of Soviet and homebrew technology that much of the world knows nothing about.

So in other words : "We're going to use the Chinese side to put outrageous ideas and weapons into the game and hope the public doesn't realize theres no such thing as a dual cannon tank that fires depleted uranium tank rounds or a light vehicle armed with a giant gatling gun mounted on it with unlimited rounds while maintaining unerring accuracy to shoot both ground and air targets."

After the 'arcade-y' feel of BF1942 and BF:Vietnam, as well as the completely unbelievable C&C:Generals I have no confidence in EA Games in making a down to Earth idea and implementing it into a game. (A USA fighter plane is unable to destroy a stinger site and gets killed by it no less? China using mass infantry but no paratrooper planes? A terrorist organization with enough dune buggies armed with rockets has farther range than a USA patriot missle launcher site? What next? A tank which can roll over twice and still come out alive?... Oh wait...)

Re:The oddball side (1)

eLDeR_MMHS (237991) | more than 10 years ago | (#8925154)

Yeesh. Talk about trolling a moot point.

While similarities are going to be drawn between the Generals and Battlefield 2 "setup," they are made by two different studios (EA Pacific and DICE, respectively) despite having the same publisher (EA).

Generals never laid claim to being a "realistic" RTS. The Battlefield series never claimed to be a "realistic" FPS, either. With the exception of being in an actual world setting (Generals even claims to be set in the near future to include the more fictional/exotic units) and using a number of modern weapons and vehicles, the gameplay mechanics in both games were never featured or advertised as being realistic -- at least, nowhere near the extent of games like America's Army, Ghost Recon, or the Rainbow Six series.

And yes, I did check the Generals, BF1942 and BF:V feature pages on their respective websites to verify the statements (or lack thereof) regarding realistic gameplay.

Re:The oddball side (1)

MMaestro (585010) | more than 10 years ago | (#8926197)

And yes, I did check the Generals, BF1942 and BF:V feature pages on their respective websites to verify the statements (or lack thereof) regarding realistic gameplay.

Gameplay? No, content.

Comanches? Yes, that was being developed in real life, with the same name. RPGs, AK-47s, Flashbangs, Armor Piercing bullets, Technicals, Patriot Missle System? Yes, yes, and more yes'es. All real life things. Bomb Trucks, Terrorists, and Tunnel Networks? Again yes.

I never said they didn't try to make realistic gameplay, I said they tried to take realistic things and turn it into outrageous, unbelievable things. I didn't even use the word 'realistic' in my post.

Re:The oddball side (0)

Anonymous Coward | more than 10 years ago | (#8934608)

I'll get back to you after I finish self-administering this medpack to heal those seven bulletwounds I have.

No more DC? (2, Insightful)

Lord_Dweomer (648696) | more than 10 years ago | (#8925565)

Ok.....I play bf1942 WAAAY too much, mostly DC. Since EA brought these guys on board, does that mean I will no longer be able to download DC for free?

Knowing EA, those bastards are probably looking for a way to charge for it.

Hopefully (1)

Ragnarr (555058) | more than 10 years ago | (#8928769)

There are several nice features to BF-Vietnam that are not in DC. For instance, the helicopter controls are much improved for newbies in Vietnam, whereas it is almost impossible to fly them in DC (without lotsa practice). I think you'll see the BF-series moving towards DC, as my clan has since we discovered it. Doesn't hurt we're mostly real military and like shouting "Yalla, Yalla, Yalla!" at each other too :). I'll admit also that the game isn't... realistic. There is definitely some balancing to be done, esp if they use DC as a basis for BF:2. Anyone been shot by a VSS lately? Yikes! But I digress,

Politically Neutral - China is next threat (1)

Oriental_Hero (72624) | more than 10 years ago | (#8929200)

This is the second popular game I know of that features China as protagonist to the USA. The first being Command and Conquer Generals (ok, so Harpoon had scenarios with China too, but I did say popular and that was more wargaming).

Whilst I can laud the reality based imagination of the writers in finding the largest army in the current world, I don't like the way the lines in the sand are being drawn up.

We have already had Bush's Axis of Evil (not dictatorship or human right abuses but downright Evil), but it seems as though games are going to prep us for the next conflict.

In the Blue Corner, the US of A!
"Truth, Justice and the American Way"
Aircraft Carrier fleets in every major ocean just to make sure American Interests are "protected"

And in the Red Corner, we have China.
"Red China"
0 Aircraft Carriers.
Last Communist bastion so they gotta be "evil".
Huge Market though, think of all those consumers!

And into this we have a game prepping the minds of gamers into accepting that China will be next in line for World Domination, entering a real game of risk if you ask EA.

And this is politically neutral??

Battlefield: Modern Combat (1)

j.bellone (684938) | more than 10 years ago | (#8932380)

It would really be nice if BFMC takes advantage of the current craze of the BF community and allows for a complete moddable game on the Playstation 2 (of course only if the player's computer has the built in hard-drive).

This would bring a first to the consoles: modification development for a console game. That hard-drive should be used for something, so how about making your mark known and actually allow us to do this?

Desert Combat was such a craze on the BF1942 engine, BFV is great on the PC, why not allow us to make our own modifications? What's the worse that could happen, the modification couldn't work and it crashes the system back to boot up? (well I guess something worse could happen; such as erasing the whole hard-drive or something of the such...).
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