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LucasArts Reduces Staff After Cancellations

CowboyNeal posted more than 10 years ago | from the thinning-the-ranks dept.

Businesses 55

cordsie writes "In a move that should come as a surprise to absolutely no one at this point, the once venerable LucasArts has laid off thirty of its staff. The brief article implies that the layoffs were due to the recent cancellation of the sequel to Sam and Max and the Full Throttle follow-up." S!: Ferrago has a story noting this reduces the LucasArts staff count "to about 389", still a significant number, and an earlier International House of Mojo story regarding the layoffs has a commenter alleging: "Among the people let go were... [the] Director of The Dig, Escape from Monkey Island and most recently Full Throttle 2... as well as both the Lead Engineer and Producer of the late Sam and Max 2 game."

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FP (-1, Offtopic)

roseblood (631824) | more than 10 years ago | (#9015852)

FP

To those who got laid off... (1, Funny)

cloudless.net (629916) | more than 10 years ago | (#9015858)

... may the force be with you!

Re:To those who got laid off... (1)

Moonshadow (84117) | more than 9 years ago | (#9021586)

You know, it's a sad day in Slashdot-land when the first post in a thread is marked "redundant".

Typical (1)

obeythefist (719316) | more than 10 years ago | (#9015934)

I can just imagine the board meeting:

"If it doesn't say 'Star Wars' in the title it won't make cash. Sack everyone who's not working on a Star Wars console game."

Re:Typical (2, Funny)

Synic (14430) | more than 10 years ago | (#9016096)

Right afterwards, "So, George. How can we make the next Star Wars have even more toys? And can you make something like the Ewoks and Gungans, again?"

Stepping out of starwars (1, Interesting)

superpulpsicle (533373) | more than 10 years ago | (#9015955)

No offense but as soon as LucasArt steps out of the starwars zone, they are plain aweful.

Which brings back to the original statistics. What percentage of gamers nowadays are devoted starwars fan that'll buy anything starwars related. It's a much smaller percentage, now that the market is saturated with starwars garbage.

Re:Stepping out of starwars (4, Interesting)

obeythefist (719316) | more than 10 years ago | (#9016020)

Huh, that's a very misinformed or inaccurate viewpoint. Let's look at history:

Labyrinth: Outstanding game for its time
Monkey Island series (1 through 4): Great games, all of them
Sam and Max Hit the Road: Awesome game

Force Commander: Utter pants
Rogue Squadron: Godawful kindergarten shooter
Obi Wan: Terrible! Stop!
Starfighter: Fricken useless childish replacement for the older X-Wing/Tie Fighter games

Re:Stepping out of starwars (3, Interesting)

NeuroKoan (12458) | more than 10 years ago | (#9016146)

Also:

Grim Fandango: Great
Maniac Mansion: Great
Loom: Great
The Dig: Great

So many great LucasArts adventure games. It came to a point that I'd almost buy any LucasArts adventure game without reading a single review (the same definitely cannot be said about Star Wars games).

From this point on, I think I must refuse to buy any more LucasArts games if they keep sacking all the good developers. It's going to kill me not playing KOTOR2, but I'm just so disgusted at LucasArts right now.

Re:Stepping out of starwars (1)

obeythefist (719316) | more than 10 years ago | (#9016152)

I didn't add those because I never played them, but I have no reason the believe they wouldn't be good games, because I've heard good things about them.

I'd say about 40% of all the star wars games out there are really good? I say this as both a gamer and a star wars fanboy, so that's a pretty fair statement for someone who might otherwise be biased.

Re:Stepping out of starwars (1)

Synic (14430) | more than 10 years ago | (#9016163)

Please... KOTOR 2 will come out and you will slip back to the dark side.

Fear leads to anger
Anger leads to hate
Hate leads to suffering
Suffering leads to hitting the KOTOR 2 crackrock!

Re:Stepping out of starwars (1)

obeythefist (719316) | more than 9 years ago | (#9016291)

The only real problem with Kotor is that the combat wasn't nearly strategic enough, so the game comes out with the tried and true awesome D20 system (it's successful, it wouldn't be if it was bad), but then it dumbs it down like some feebleminded Final Fantasy wannabe.

All the elements are there, storyline, RPG system, stats, artwork, soundtrack, all the right elements, but they tied it together in a rather limited way. Hopefully Kotor 2 will exceed Kotor by not dumbing down the system as much as they did with the original.

Console gamers and their tiny intellects will be the death of us all I fear.

Re:Stepping out of starwars (1)

EllF (205050) | more than 9 years ago | (#9018066)

Console gamers and their tiny intellects will be the death of us all I fear. Please. Those of us who have decided -not- to spend $200-$400 on component upgrades every couple of cycles so as to play video games aren't the feebleminded consumers here.

Re:Stepping out of starwars (1)

buffer-overflowed (588867) | more than 9 years ago | (#9020253)

D20 is successful because it was forced on everyone, but it's not really appropriate for everything it's applied to. Call of Cthulu for instance, the D20 version can't hold a candle to the old version.

D20 fails on the same levels GURPS does.

A really "good" system is Rolemaster, but calling it incredibly complicated would be an understatement. It's almost like it was designed to run on a computer.

Loom! (1)

MagicM (85041) | more than 9 years ago | (#9018389)

Aaarrgghh! You just reminded me that I have Loom laying around on 5 1/4" floppies, and I don't have a 5 1/4" drive anymore!

The sadness. Loom was probably my first introduction to adventure games (along with LSL1.)

Re:Stepping out of starwars (0)

Anonymous Coward | more than 9 years ago | (#9023672)

Keep in mind KoTOR 2 is being developed by Obsidian which consists mostly of old Black Isle employees including the founder.

As much as you want to stick it to LucasArts, be careful not to give those Black Isle guys something they don't deserve again.

Re:Stepping out of starwars (1)

NeuroKoan (12458) | more than 9 years ago | (#9023778)

I know, thats why its a tough decision.

Re:Stepping out of starwars (2, Interesting)

silicon not in the v (669585) | more than 9 years ago | (#9018833)

I have played a few LucasArts games, but not many of the ones you mention. Of the adventure ones, I have only played Full Throttle. I did like that one a lot and am a bit disappointed in the cancellation of FT2.

Of the others I've played:
Jedi Starfighter on X-Box - I thought it was OK, but it seemed like they added way too many "features" that it was hard to keep track of, much less actually use.
Rogue Squadron on PC - I really loved this one. The game control with a joystick is excellent, and it had some great hidden extra ships that made it a lot of fun (Naboo fighter, TIE Interceptor, Milennium Falcon). It also let you play some of the classic missions, like Death Star Trench run and the Battle of Hoth.

How can you people forget Pod Racer??? I haven't seen it mentioned yet, but that is one of the best multi-player racing games I've ever played. There is good variety in the pods to choose from, so it can cater to different people's racing styles or to the particular track you're on.

I never got to play Grim Fandango or Sam and Max, but I would like to check them out.

Also also... (1)

wikthemighty (524325) | more than 9 years ago | (#9019586)

If you're gonna count stuff lke Labyrinth:

Rescue on Fractalis: Also outstanding for the time
Eidolon: A little slow, but fun
Ballblazer: Absolutely fantastic! Too bad the souped-up Playstation version was not so hot...
Night Shift: Total pain in the ass, but a cute puzzle game.

Re:Stepping out of starwars (3, Interesting)

0x0d0a (568518) | more than 10 years ago | (#9016174)

No offense but as soon as LucasArt steps out of the starwars zone, they are plain aweful.

Lucasarts and Sierra were the two main developers advancing the adventure game genre for many years, and the list of best classic adventure games reads like a list of their titles. I'm not sure what non-Star Wars Lucasarts games you dislike so much, but I'm doubtful that you're thinking of their adventure games -- which FT2 and S&M2 would have been.

I can believe that Lucasarts published poor games at some point in time, but they have an extremely strong reputation in the adventure game arena. I do not know of any poor adventure games that they produced. Honestly, I cannot think of another game company that is as known for such long-term good leadership in their field. Perhaps id Software for FPS-style games.

Now, this doesn't mean that S&M2 and FT2 would have been good. It does, however, mean that any bias toward their new games based on their history should really be positive, not negative.

Re:Typoo (3, Funny)

Kwil (53679) | more than 9 years ago | (#9016630)

No offense but as soon as LucasArt steps out of the starwars zone, they are plain aweful.

I realize when trolling it's always best to throw in at least one typo to hook all the spelling nazi's but there's such a thing as pride in your work. By making such an obvious mistake, your trollish intent becomes clear. Far better to misspell using a homonym or some such whenever possible.

I mean, come on.. everybody knows it's "into" not "out of"

Re:Stepping out of starwars (1)

Ifni (545998) | more than 10 years ago | (#9024551)

No offense but as soon as LucasArt steps out of the starwars zone, they are plain aweful.

I fully agree - many of their best games were from licenses outside the SW world. I was full of awe when I played "The Dig" - the soundtrack was truly incredible, and the story was thought provoking, and inspired a sense of wonder. And Sam and Max and Full Throttle were masterpieces (I ripped so many choice sound bytes out of the resource file of Sam & Max I kept people in hysterics forever when I played them back. And I kept the savegame from FT that was just before the part where he uses the wind up toys to clear the mine field with "Ride of the Valkyries" playing in the background JUST so I could reinstall the game and watch that part when I wanted to). Loom was even fun, though it seems to get a fair amount of bad press from adventure game fans. And the many other wacky adventur titles (Monley Island, Day of the Tenticle, etc) were great. I never played Grim Fandango, but it garnered critical acclaim. And GF didn't come out all that long ago, so I don't know how they can claim that the adventure market is dead, unless they were planning on releasing S&M2 and FT2 on a console...

On the brighter side... (0)

Anonymous Coward | more than 10 years ago | (#9015958)

...(and I'm sure those who were laid off don't see it this way), but this at least releases good people into the field to potentially work on other, better, franchises. That is, unless they end up at EA or something.

Kind of a shame, really (3, Interesting)

nobodyman (90587) | more than 10 years ago | (#9015999)

For a time, lucusarts was a pretty unique entity. Many development houses find themselves under the thumb of a publisher, but with the staff at lucasarts was the developer *and* publisher for many of their titles.

With Sam and Max and FT2 cancelled, coupled with the resignation of president Simon Jeffrey and the firing of the director of some of the great adventure titles, I have a sinking feeling I know what has happened. Lucasarts has decided to put all of its weight behind Star Wars Licensing. The suits have taken over: why make novel titles when you can put out a star wars game that will make way more money?

Re:Kind of a shame, really (1)

0x0d0a (568518) | more than 10 years ago | (#9016104)

I can't understand why they can't make *both* games. It's not as if Star Wars games and Lucasarts adventure games compete against each other for the same demographic. If Lucasarts was losing money on their adventure games, that would be one thing.

The justification for cancelling Sam and Max 2 was that the game wasn't turning out well, that it wasn't fun. *That* might be reasonable. I'm more than a little surprised that FT2 could also be bad, though.

It's not a huge deal. Like Bioware transforming like a phoenix into Obsidian, Lucasarts' adventure team will wind up at a new company or companies somewhere. I feel for them, but they have a solid reputation to bank on.

Re:Kind of a shame, really (1)

Synic (14430) | more than 10 years ago | (#9016141)

I think you're thinking of ex-Black Isle people re-appearing at Obsidian, not Bioware. Bioware is alive and well, and working on Jade Empire. Obsidian is doing KOTOR2. And there were other people from BIS that went elsewhere as well ( I think about four or five ended up at Obsidian ).

Re:Kind of a shame, really (1)

NeuroKoan (12458) | more than 10 years ago | (#9016157)

Some BIS people also started up Troika games a few years back. I don't know if they are now affiliated with Obsidian or not, but I'm guessing not.

Re:Kind of a shame, really (1)

carou (88501) | more than 9 years ago | (#9017061)

The justification for cancelling Sam and Max 2 was that the game wasn't turning out well, that it wasn't fun. *That* might be reasonable. I'm more than a little surprised that FT2 could also be bad, though.

No - the justification for cancelling Full Throttle 2 was that the game wasn't turning out well, and (though I have seen nothing more than screenshots and a text summary) they may well have been right. It didn't give me the impression that it had the style or character of the original game.

However, the justification for cancelling Sam and Max 2 was that there weren't the right market conditions for releasing an adventure game. Everyone working on the game said it was going fine, only the suits didn't give it a chance to prove itself.

is the star wars curse (0)

Anonymous Coward | more than 10 years ago | (#9016074)

star wars = +huge revenues from box office to merchandise.

sam and max = pc games sales in BIG slump.

hope you star wars geeks are happy :(

Re:is the star wars curse (1)

obeythefist (719316) | more than 10 years ago | (#9016108)

I'm not happy, they're not making X-Wing games anymore. KOTOR is all well and good but it's not the same genre. And don't get me started on all these console games! Ack!

Re:is the star wars curse (1)

Synic (14430) | more than 10 years ago | (#9016131)

Sorry, but all the flight games after TIE Fighter were crappy at best... The only people making a Star Wars space flight sim right now is Sony Online, which makes me want to vomit.

KOTOR was great, and KOTOR2 will also likely be great (Obsidian has great talented people who are used to working with Bioware tech on new, spin-off, and sequel titles). KOTOR was almost enough to make me forget about how horrific the last few years have been for Star Wars in the movie theatres, but not enough to excuse how god awful those movie tie-in console games all are.

Lucas is such a commercial whore now.

Re:is the star wars curse (1)

obeythefist (719316) | more than 10 years ago | (#9016232)

XWing: Alliance was great! Same engine, solid storyline, and the first time you get to see a super-star destroyer. Not to mention that it had much better graphics on the same trustworthy engine.

Instead of continuing with this great and under-used engine, they decided to make Starfighter. Now Starfighter really sucked.

Re:is the star wars curse (1)

Haeleth (414428) | more than 9 years ago | (#9016814)

XWing: Alliance was great! Same engine, solid storyline, and the first time you get to see a super-star destroyer.

The SSD had previously appeared in Balance of Power, the X-Wing vs. Tie Fighter expansion disk.

X-Wing: Alliance was good, but it suffered from some tedious missions (most of the "family" stuff), as well as the usual X-Wing series "oops, you just played a half-hour mission and made a tiny mistake at the end, now you have to do it all over again" syndrome.

At least it wasn't as poorly balanced as the original... I never did get past the fourth mission of X-Wing without cheating.

Re:is the star wars curse (1)

Carpet (214377) | more than 10 years ago | (#9025949)

I can understand cancelling adventure games... while it's sad news, adventure game simply aren't being made anymore. To be the only company still investing in it could be 1) Disasterous if the game doesn't sell. 2) Awesome if the game sells well. Lucasarts adventure games, while drawing hardcore fans, were never their main source of income. Call it lack of marketing plus being risk averse.

What I can't understand is why they don't develope the X-Wing/TIE Fighter series more. They made Lucasarts lots back in their day, and gamers dating back from the 90s have been screaming for more. Plus it ties into the Star Wars franchise...

Any idea if X-Wing Alliance sold well? Or is Lawerence Holland just tired of the Star Wars scene in general?

Re:is the star wars curse (1)

Synic (14430) | more than 10 years ago | (#9016113)

No, it's the fact that there is nobody to balance out the idiocy of George Lucas. No Harrison Ford, no Lawrence Kasdan; nobody to keep him from going off the deep end with lame dialogue that even the best actors can't deliver without sounding wooden, and from destroying the flavor of why people loved Star Wars in the first place.

Re:is the star wars curse (2, Insightful)

obeythefist (719316) | more than 9 years ago | (#9016507)

I beg to differ. Ewan McGregor, Christopher Lee, Samuel Jackson, Frank Oz and even Natalie Portman are all well established actors who have all delivered excellent performances.

Why then do the performances suck in the first two episodes? Because the script is bad and the direction is worse. The actors are fighting with blue screen (not MS) sets and Lucas really getting his hands in and asking for wooden dialog. He's choosing cuts with some of the worst performances. Why he does this is a complete mystery. If left to themselves, I am certain that the actors could turn that script into some real magic.

Re:is the star wars curse (1)

eliza_effect (715148) | more than 9 years ago | (#9016640)

I would tend to agree, for no other reason than that the story is exceedingly simple in theme (like the Original Trilogy). And of course, that's one of the things that makes (or made, depending on who you ask) Star Wars great: the simple premise allowed for fantastically creative characters and settings while remaining accessable. Of course, it's accessability also stemmed from the fact that the dialog and acting in the Original Trilogy, for the most part, was fun and light-hearted.

The New Trilogy falls flat because it seems to be constantly aware of itself and all the actors appear to be amazingly self concious. I can almost hear them thinking "better not mess up this Star Wars movie!" while in the original, I can hear Luke yell "Carrie!" without batting an eye.

Re:is the star wars curse (1)

obeythefist (719316) | more than 10 years ago | (#9037402)

I never thought about it like that before, but you're right. There was a casual attitude around Star Wars that made the actors very relaxed, you could tell, at least in the first movie, that they were all enjoying themselves. If you look at the Holiday special, you can see that they were also enjoying themselves there, with the aid of some crack, but then that's what fame does to a series.

Director of the Dig (1)

orion024 (694922) | more than 10 years ago | (#9016126)

Among the people let go were... [the] Director of The Dig...

Is this (or rather, _was_ this) the sequel to the 1995 DOS game "The Dig"? A quick search of this (the 1995) game on Google shows remarkably little ... I can't even find it on the Lucas Arts website (though, I have to admit I didn't try super hard). I have to admit it is hard to beleive they would make a sequel to a game that you can hardly even find on Google (although I have to admit I did play the game through completion when I got it 8 or 9 years ago).

Re:Director of the Dig (2, Informative)

Synic (14430) | more than 10 years ago | (#9016149)

The Underdogs website has an entry on the game for you. Enjoy. :)

http://www.the-underdogs.org/game.php?gameid=225 8

Re:Director of the Dig (1)

PurpleFloyd (149812) | more than 10 years ago | (#9016161)

I believe that they're talking about a person who has worked as the director on past projects such as The Dig and Escape from Monkey Island, and who was laid off while directing Full Throttle II.

A New Opportunity (2, Insightful)

leadfoot2004 (751188) | more than 9 years ago | (#9016407)

The firing of some of the most well-known adventure game producers from LucasArts should present some new opportunities. These producers can either start their own companies, or be hired by existing adventure game developers or publishers. LucasArts' loss is someone else's gain. Just you wait... Although they won't be allowed to make sequels to games that have rights belonging to LucasArts (or Sierra), I don't think some fresh gaming ideas and stories would hurt the industry (take Syberia for example). Let's stay positive... just think of this whole LucasArts and Sierra saga as corporate reshuffling and industry reshuffling. These talented individuals will find good work. They will continue to produce games that they love and be proud of.

Does anyone know? (2, Interesting)

Roman Levin (774216) | more than 9 years ago | (#9016419)

What are sales figures for Lucas Arts' latest games? Was Monkey Island 4 unprofitable? I wish the were a boxofficemojo.com for games...

Sad... (1)

DarkDust (239124) | more than 9 years ago | (#9016539)

This is sooooo sad... this means LucasArts is dead. I mean, who cares about Yet Another Star Wars Franchise Game (tm), except for Star Wars fans ? It seems to me they've laid off all of the remaining creative people at LucasArts, the last hopes for good adventures are really dead. When Sam and Max 2 was cancelled there at least a very slim hope that they would finish it someday (the game was almost ready for RTM, AFAIK), but this move shows that LucasArts has no interest whatsoever to do something creative and unique...

Announcing Generic Star Wars Title #42483.4b (5, Insightful)

WiredOni (593210) | more than 9 years ago | (#9016576)

Sigh, just look through their press releases section [lucasarts.com] and see how many times they mention Star Wars. While they have had some really good Star Wars games, there are lots of low quality ones that counted on the Star Wars name to sell. I have seen some of these that despite their low scores, they managed to end selling enough copies to be re-released at a cheaper price though programs like Sony's "Greatest Hits" series.

And it looks like their innovation and originality dying even more, they recently announced Mercenaries [lucasarts.com] which is a generic 3rd person military unit behind enemy lines preventing North Korea from releasing nukes. Gee, I wonder where they got that *brilliant* plot, who would have ever thought about one involving North Korea and nuclear weapons in this day and age?

Even with their recently released original titles things haven't been going well. I wonder if those who canned Sam & Max 2 were also responsible for giving RTX Red Rock [gametab.com] and Wrath Unleashed [gametab.com] the ok. Plus games like Gladius and Armed and Dangerous probably could have done better if they were given more time. Now it looks like Lucasarts is going to take the safe and easy route by releasing cliches and Star Wars titles.

I can understand the canceling of Full Throttle 2, it was not living up to the original(I recall some game magazines who got to play some of it were disappointed ) and they didn't want to disappoint the fans. But I can't really deal with their canceling of Sam & Max 2 when things seemed to be top quality. Even Steve Purcell thought it was good, and I trust him more then Lucasarts with how Lucasarts has been doing for the last few years.

I think it was about two years ago the company head was going on about how they were going to restore things back to Lucasarts past history of releasing high quality and original titles, and look at how *well* they have accomplished that. While the games were original, they did not have the old Lucasarts quality and game play wise were quite poor. They have pretty much failed at producing high quality original titles, their releasing anymore adventure games seems unlikely, and are pretty much producing just Star Wars games. Thus for now I have given up with Lucasarts, unless they under go through some drastic changes I don't see anything worth my while being released by them.

Adventure Genre (1)

ePants (775819) | more than 9 years ago | (#9017017)

So, with Lucasarts in decline does this mean that the adventure genre is in decline and on it's last legs? Are there still gamers out there that still demand games of an adventure genre or are they all console 3D gamers now?

Re:Adventure Genre (2, Insightful)

Creepy (93888) | more than 9 years ago | (#9017271)

It probably depends on who you ask. Syberia seemed to sell well, tho I personally found the game dull compared to The Longest Journey (which I played a few weeks before Syberia's release, but 2 years after its release).

I was pretty surprised to see a shelf dedicated to Adventure games at Best Buy - it used to be half a row. I suspect that means they're selling again. Personally, I'd like to see the "Myst" style game die, which was about 3/4 of those games - I'm definitely not a fan. I like the Lucas Arts/Sierra style much better. Basically, I like character driven stories, not dead worlds/puzzle solving, probably because the puzzles are either too easy or too hard. Too hard usually means completely unintuitive for me - I pick up on clues quickly due to years of experience playing games with bad clues like "Our special of the day is duck, I'll be back in a few minutes to take your order" and the next thing you have to type is to type "duck" or you get machine gunned down (my apologies for not exactly quoting the old Apple ][ adventure that I can't even remember the name of, but it's a good example of a bad clue).

Re:Adventure Genre (1)

ePants (775819) | more than 9 years ago | (#9017701)

I agree, character driven stories, not dead worlds/puzzle solving are the best. I like the games where the story is king, characters have character and the puzzles are intuitive. That's interesting to hear about Best Buy having a shelf dedicated to Adventures, maybe this genre will come back to life?

Re:Adventure Genre (2, Insightful)

Kyouryuu (685884) | more than 9 years ago | (#9018871)

It has been in decline for years. Why? Well, one reason is because LucasArts failed to really step up to the plate and make good on its valuable franchises.

Sure, Grim Fandango was great, and we have several incarnations of Monkey Island, but there's been nothing like Maniac Mansion 3, or Sam & Max 2 - not even after Day of the Tentacle and S&M sold so well. They rested on their laurels and now the characters have faded into obscurity. No one knows who Bernard Bernoulli, Conroy Bumpus, or Doctor Fred are.

Syberia and the Myst games miss the point. They are worlds to explore, but they aren't funny. The whole point of DOTT and S&M is that they merged genuinely funny/gross humor into an adventure game context, thus producing something that, on the whole, was very entertaining. Light years beyond the "slide show" worlds of Myst and its ilk.

If LucasArts kept at it and maintained their franchises as Warcraft II and Quake started to swoon gamers, we might not have this problem. Alas, they focused entirely on creating inane and slipshod Star Wars titles to make a quick buck. And who are we to criticize them? George Lucas, I'm certain, is laughing all the way to the bank.

Not listening to public outcry. (2, Insightful)

Ironmaus (725832) | more than 9 years ago | (#9017042)

I guess if the lead for Sam And Max got canned, then the protestors [savesamandmax.com] can fold their flag and go home.

I'm not surprised to see Lucasarts pulling their support from the adventure titles. They see it as a dead genre and want to focus more money and development on guaranteed sellers like Galaxies and Jedi Knight. I only wish they would realize how wrong they are.

Re:Not listening to public outcry. (1)

Ifni (545998) | more than 10 years ago | (#9024459)

I only wish they would realize how wrong they are.

They will, but sadly not in time.

Slashdot confirms: LucasArts is dead (0)

Anonymous Coward | more than 9 years ago | (#9017476)

Why bother anymore? No matter how much their games ruled, they have given up adventures and that's where they used to be good at. That and X-Wing, which they also seem to have given up.

Seems like this is my final goodbye to LucasArts.

To those recently laid off by lucasart (4, Insightful)

bludstone (103539) | more than 9 years ago | (#9017551)

Dear Sirs,

Please try to consider this an opportunity. We are loyal fans who love your games. It is sad to see the ones who made such amazing games as "the dig," "sam and max," and "full throttle," let go like this.

Your art, directing, and style are magnificent. Dont ever forget this.

The reason you were let go was because of shitty, poor management. You should be HAPPY to get away from these people.

Now, A request. Dont stop making games. We love your sense of humor, your writing abilities, and your direction. If you guys release another comedy adventure game WE WILL BUY IT.

In fact, Ive stopped buying lucasarts games recently due to the stagnation your old fuckhead management seems to love so much. So, what I'll do is spend that money on YOUR games instead. :)

Were waiting! :D

I have the solution! (1)

duffbeer703 (177751) | more than 9 years ago | (#9018038)

LucasArts can re-release "Rebel Assault" on DVD with a special preview of Episode 3.

Need new Grim Fandango (1)

Soap (641194) | more than 9 years ago | (#9022818)

Grim Fandango was awesome and they should make another one.

The Adventure Company (0)

Anonymous Coward | more than 9 years ago | (#9023873)

These guys need to gravitate toward The Adventure Company, the last bastion of adventure games.

http://www.adventurecompanygames.com/tac/

They are releasing quite a few with more coming. Some good comedy titles would be a welcome addition to their typically dreary lineup.
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