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Nintendo Talks DS, Zelda, PSP Threat

simoniker posted more than 10 years ago | from the reggie-lution-already-televised dept.

GameCube (Games) 108

Thanks to IGN Cube for its interview with Nintendo VP of corporate affairs Perrin Kaplan, as she comments on the Nintendo DS' backwards compatibility ("I think the initial appeal the DS gives you is that you can start with a library of 500 games"), on the new realistic-looking Zelda title ("We knew that people were going to say, 'Oh, is the new Zelda because you made a mistake with Wind Waker?' You don't make a mistake when you sell something in the millions and millions"), on the battery life of Nintendo's forthcoming handheld ("Very similar to the [Game Boy Advance] SP and I think very different from the PSP. I'm not quite sure why Sony said "Two to 10 hours" [for PSP's battery life]. That must mean that it's two hours"), and on rivalry with Sony's PSP ("I think Sony has developed a very nice looking screen. I think that having a system with claims to all the multi-functionality is a big question in our minds. Pricing is a huge question.")

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108 comments

wha? (-1)

Anonymous Coward | more than 10 years ago | (#9147552)

Completely and totally unitelligable.

I take that back. Totally and completely fucking unintelligable.

Seriously, I heard, "Banana banana Zelda nanoo two hours bork bork bork." We gonna have to work on our communicatino skills.

Re:wha? (2, Funny)

Anonymous Coward | more than 10 years ago | (#9147695)

We gonna have to work on our communicatino skills.

Are those the skills we use when we speak in Spanish?

AIDS Joke... (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#9147780)

Back in the early 90's:

Q: What's the newest way to get AIDS?
A: Magic

It's funny because Magic Johnson (of "The Magic Hour" fame) has HIV.

Rock on, Nintendo (5, Insightful)

redfiveneo (692968) | more than 10 years ago | (#9147568)

Battery life is the most important aspect of a handheld/portable device. I applaud Nintendo for trying hard to match the SPs battery capacity. IIRC, the SP is 10hrs with the backlight on, 18hrs with it off.

Compared to an estimated 2-10hrs for the PSP, the DS is looking good.

Re:Rock on, Nintendo (3, Informative)

hords (619030) | more than 10 years ago | (#9147664)

And from what I read the 2-10hrs of battery life for the PSP were depending on how you used it. Quote from this techtv article... [techtv.com]

"Sony claims the battery fuels two and a half hours of video playback, eight hours of gaming, or 10 hours of music."

Re:Rock on, Nintendo (4, Insightful)

Anonymous Coward | more than 10 years ago | (#9147963)

This concerns me as a potential buyer, since game playback will probably use more power than movie decoding and playback. DVD-level MPEG's pretty easy to do nowadays, especially at low-res, but random game disc seeking and dynamically-loading 3d graphics with effects are going to eat battery time for lunch. I think 1 1/2-2 hours is going to be the upper limit for gaming battery life since 2 1/2 hours is the max that they claim for movies, unless they're really simple games.

I'm all set to buy a Nintendo DS (already got a few hundies earmarked for the DS launch later this year, hopefully that will bag me a bunh of games in addition to the system), but I'm going to play the waiting game with the PSP, especially at what it's going to cost for the system alone and that it's never going to offer any new kind of gameplay options like the DS. Graphics look good though. The Metal Gear game looks like something between PS and PS2 level, jaggies and all. Hopefully the framerate is not bad on PSP games, otherwise I might expect dizziness issues from the movement on the small (compared to a monitor or TV) screen. I'm one of those guys that gets sick from jerky low framerate FPS games.

Re:Rock on, Nintendo (1)

notsoclever (748131) | more than 10 years ago | (#9158684)

Keep in mind that movie playback requires a lot more disk I/O than the typical game. In my experience, playing a DVD on a laptop sucks down way more battery than playing a similar-length DivX from hard drive, which in turn sucks down way more power than playing, say, Quake, which only has to touch the disk between levels.

Re:Rock on, Nintendo (0)

Anonymous Coward | more than 10 years ago | (#9159393)

A DVD-ROM consumes about 15 milliwatts. A Centrino processor consumes 500 milliwatts at full utilization.

The big power draw in a laptop is the CPU, not spinning/reading the disk. I bet you don't have a decoder onboard, and your DVD playback is heavily utilizing the CPU.

Anyway, providing Sony is as good at increasing power efficiency as Intel, and discounting the backlit LCD, speakers, wireless, etc. the PSP is going to draw around 1.5 watts(based off the difference between a power hogging Celeron and a Centrino, and the PS2's peak power consumption of approx 100 watts[as reported by those putting one in their car]) when everythings a running.

Providing they didn't toss in a decoder and playing movies utilizes the system to it's fullest, we can infer that their stated battery life is still massively inflated.

Maybe that's the figure with the backlight off, running a low-graphics tech demo. I'd buy that, but 4 times more battery life than playing a movie, come on now. Optical drive power consumption is a pathetically small amount compared to that LCD and the CPU. It's not going to make THAT big of a difference.

Re:Rock on, Nintendo (2, Insightful)

buffer-overflowed (588867) | more than 10 years ago | (#9148900)

I'm just curious, as the AC(who probably isn't visible) who also replied is as well, how precisely they're going to get 8 hours of gaming when they can only display 2 1/2 hours of video.

Either something besides the LCD/optical drive is drawing almost 4 times more power than the rest of the device or they're lying about gaming battery life.

Re:Rock on, Nintendo (1)

KDR_11k (778916) | more than 10 years ago | (#9151082)

Probably they used a game that loads itself on bootup and then runs from RAM like they tested triangle performance with some weird, unrealistic setup. I can't imagine those 8 hours including much disk activity if they can't get over 2.5h for movies. And if it's that heavily dependant on the drive, the number will vary greatly from game to game. Does that mean we'll see an additional cathegory "battery usage" in PSP game reviews?

Re:Rock on, Nintendo (0)

Anonymous Coward | more than 10 years ago | (#9153047)

I'll bet that the CPU and drive are going full force 100% of the time when you watch a video. Think about how often your PS2 uses its drive during play. Pretty much only during level loads for most games.

Re:Rock on, Nintendo (1)

satanami69 (209636) | more than 10 years ago | (#9147762)

From the interview, it mentions the DS using 802.11b for the WiFi device. I would guess that 802.11g would be a better, since it would comsume less power on use.

Re:Rock on, Nintendo (2, Informative)

hords (619030) | more than 10 years ago | (#9147834)

Faster, less power, greater range, signal not easily obstructed, backword compatible with 802.11b, *but* it costs more to implement. There's the kicker I assume.

Battery Life, huh? (3, Interesting)

Tezkah (771144) | more than 10 years ago | (#9147840)

So, having a backlight on ONE screen halves the SP's battery life, what will having a backlight on TWO screens, powering TWO processors, along with Wi-Fi, which ALSO drains battery life do to it?

to quote homer_ca, on a topic about Wi-Fi on Cell Phones: "Toy is right. Besides the problem of roaming, power consumption is a huge problem with Wifi. 802.11b is a high bandwidth, long range (compared to Bluetooth at least) protocol. It consumes a lot of power just maintaining a link to the AP. According to this it consumes 800mW while idle with a link up, 950mW while receiving, and 1400mW while transmitting. Wifi might be practical for outgoing calls, but not the other way. You'd drain your battery ust sitting at a hotspot waiting for a call."

Nice try Nintendo, but you'll have to tell us how many hour(s) the DS can run before you can criticize the PSPs battery life.

Re:Battery Life, huh? (0)

Anonymous Coward | more than 10 years ago | (#9147862)

Did you not read this?

"on the battery life of Nintendo's forthcoming handheld ("Very similar to the [Game Boy Advance] SP and I think very different from the PSP"

Re:Battery Life, huh? (1)

redfiveneo (692968) | more than 10 years ago | (#9148026)

But they said nothing about using the same battery as the SP. The just said that they would try to match its battery life.

I'm also thinking that the wifi wouldn't be always-on, neither would both processors. I'm thinking it'll be more like the PS2-- where instead of emulation for PS1 games, they have the PS1 chip onboard, used as a coprocessor when not being used to play PS1 games. Since the DS is backward-compatible to the GBA, and has the GBA's ARM7 processor alongside it's own ARM9... I think the point has been made.

Re:Battery Life, huh? (2, Funny)

redfiveneo (692968) | more than 10 years ago | (#9148036)

Damn. I'm tired, and I just realized that I said that both processors would be on, defeating my whole point. Oh well. All I know is that Nintendo and Sony have shiny things coming out later this year. Shiiiiiiiney.... :)

Re:Battery Life, huh? (1)

Trejkaz (615352) | more than 10 years ago | (#9148245)

I guess this means that whereas it can play GBA games, it can't play GBC games.

So there is still a reason to keep around the GBA: for playing your remaining GBC games.

Re:Battery Life, huh? (1)

hords (619030) | more than 10 years ago | (#9148272)

According to this article [gamespot.com] .

"The system will be backward compatible with the Game Boy Advance (and, therefore, with other, earlier Game Boy models)."

Re:Battery Life, huh? (1)

edwdig (47888) | more than 10 years ago | (#9148471)

Being backward compatible with the GameBoy Advance does not automatically mean it's compatible with the GameBoy and GameBoy Color.

The GB and GBC used a Z80 processor. The GBA uses an ARM7, but also has a Z80 which is used for running older games.

Nintendo has said that the DS has an ARM9 and an ARM7. To implement GB/GBC compatibility, they'd either have to add in a Z80, or build a GB/GBC emulator into the DS. So far they haven't said anything to suggest they were doing that.

If anything, Nintendo has hinted that the DS won't play GB/GBC games. They claimed GBA compatibility provided the DS with a catalog of over 500 games compatible with it. When Nintendo announced the GameBoy Player, they claimed that it added over 1200 games to the GameCube library.

Re:Battery Life, huh? (3, Informative)

Slashdot Insider (623670) | more than 10 years ago | (#9148536)

The Z80 was built into the core of the ARM7 used in the GBA. It's a safe bet that the secondary chip in the DS (the ARM7) is just a GBA processor that's clocked at 33MHz instead of 16MHz (the ARM7 is designed for 33MHz IIRC).

Re:Battery Life, huh? (2, Interesting)

Anonymous Coward | more than 10 years ago | (#9148054)

About the lighting, I at least hope it's switchable sidelighting like on the GBA SP as opposed to always-on backlighting. I have an SP and an add-on battery pack, but I still prefer to play it with the light off when there's adequate light around, or when I'm outside. Battery life is practically forever because of this. I typically recharge once a week, sometimes once every two weeks if I haven't been able to play very often.

About wifi, I wouldn't be surprised if it became a matter of switching between Bluetooth and 802.11b via software control, as opposed to both being on at the same time, all the time. Wouldn't that make the most sense? I mean, if you're doing Bluetooth PvP, you're not necessarily going to need 802.11b to be on at the same time, right? I guess for "conference-call" style PvP, but who knows what's going to be done about that, if anything. At least on the DS you have both options, Bluetooth or wifi. PSP is going to use 802.11b for all wireless communication, although I bet even Sony isn't going to do something so stupid as having 802.11b on all the time without user control. That would kill always-on roaming player detection since they don't have a lower-power option to wifi, but I would think at least some software would offer a roaming detect option, even for 802.11b.

Re:Battery Life, huh? (1)

KDR_11k (778916) | more than 10 years ago | (#9151166)

The device has two small buttons on the left and one on the right. We know that among these are the Start and Select buttons, meaning one button has no known function yet. I'd assume that's the light toggle snce Nintendo knows that you won't need lights all the time (e.g. when you're playing Boktai...)

Re:Battery Life, huh? (0)

Anonymous Coward | more than 10 years ago | (#9148538)

Have you read anything on the DS? It uses a proprietary, low-power wireless protocol for up to 100 feet. It will only use 802.11b for real internet stuff, NOT for multiplayer across the room.

Re:Battery Life, huh? (0)

Anonymous Coward | more than 10 years ago | (#9149255)

It's a frontlight on the SP, and backlights on the DS, not to mention new screens (thankfully--those GBA screens and their reflections...*shudder*). You can't directly compare the battery life due to their respective lighting techniques.

Re:Battery Life, huh? (1)

SuperRob (31516) | more than 10 years ago | (#9162389)

Easy. Bigger Battery. Duh.

One things you'll learn is while there are plenty of places where you can take your shots at Nintendo, SPECS are simply not one of them. Nintendo always UNDERESTIMATES specs.

Re:Rock on, Nintendo (1)

Flingles (698457) | more than 10 years ago | (#9149469)

My lack of understanding of what you just said is only rivalled by shakespeare's prose (Hint, the acronyms, they burn the eyes!)

New Zelda look a Let Down (4, Insightful)

I_Love_Pocky! (751171) | more than 10 years ago | (#9147623)

I don't understand why a "realistic" Zelda game is a good idea. Wind Waker was awesome because it looked and felt like a cartoon. I'm still going to buy it when it comes out, because Nintendo doesn't make bad Zelda games. Despite the down grade in graphics, I'm sure the game play will be top notch as always.

On the plus side, fighting from the horse seems like an awesome idea.

Re:New Zelda look a Let Down (3, Interesting)

j1m+5n0w (749199) | more than 10 years ago | (#9147755)

I don't understand why a "realistic" Zelda game is a good idea.

Because its hard to take a hero seriously who's head is a perfect sphere. (I have nothing against non-photorealistic rendering, it just needs to be done right. Windwaker was an experiment. They got most things right, but they also got a few things wrong, including Link's head and the whole sailing-forever-to-get-anywhere thing. And no, I'm not sorry I bought it, but it from my perspective it could have been better than it was. I expect this to be the perpetual vi versus emacs debate of the Nintendo world for quite some time to come.)

I just watched the trailer. Very nice. I'm looking forward to it coming out.

-jim

Re:New Zelda look a Let Down (0)

Anonymous Coward | more than 10 years ago | (#9148242)

Haha. I guess I was too busy playing the fucking best game ever to measure the character's head to be perfectly round.

Keep grabbing at those straws dude.

Re:New Zelda look a Let Down (4, Funny)

MilenCent (219397) | more than 10 years ago | (#9148347)

It's not a sphere you boneheaded cretin, I think it's more than obvious to anyone with a rudimentary frontal lobe that Link's head is an oval. An oval with a droopy elf hat. Sheesh.

You're obviously thinking of Charlie Brown, who never gets past Level One and always whiffs with his sword, and whose dog collects all the rupees before he can reach them.

And I sincerely doubt this will reach the epic level of the great vi vs. emacs feud, for the simple reason that "Church of Oval Link's Head" doesn't quite have the same ring to it.

Re:New Zelda look a Let Down (1)

Osty (16825) | more than 10 years ago | (#9148452)

the whole sailing-forever-to-get-anywhere thing

I guess you didn't bother to learn how to use the wind waker, then, huh? You have to sail early in the game, but not far. You also have to sail late in the game if you want to visit every square and get every item, but you don't have to sail everywhere forever. That's what the waterspout warp stuff was for.


I just watched the trailer. Very nice. I'm looking forward to it coming out.

I was torn on the trailer. Some things looked nice (a few of the closer shots of Link under different lighting, though it was no better than graphics we've already seen in released games on the XBox), and some things looked horrible (the particle effects, particularly the dust clouds from the horse's hooves, were appalingly bad and reminiscent of N64-era particle effects). I'm not going to hold my breath on this one, though chances are I'll buy it. The most compelling part will be speculation about what freebie Nintendo gives away with pre-orders this time. With Wind Waker, it was a remake of Ocarina of Time. Later, they gave away a compilation of Zelda 1, 2, Ocarina of Time, and Majora's Mask in conjunction with either buying a couple specific GBA games or with a Nintendo Power subscription. I'm hoping this one will have a disk with Link to the Past on it, and maybe remakes of the three pre-GBA GameBoy Zelda games.

Re:New Zelda look a Let Down (1)

KDR_11k (778916) | more than 10 years ago | (#9151392)

Actually it seems to me like they're reusing material from Ocarina of Time as placeholders in the video, compare the first scene with link on the horse wih the opening of OOT, they use the exact same animations, the pixelated textures seem the same, etc. As we've seen with Metroid Prime, Nintendo doesn't finalize the graphics that early on.

Re:New Zelda look a Let Down (0)

Anonymous Coward | more than 10 years ago | (#9147778)

I think the cell-shading could have been cool, if they hadn't made the game looks so childish in other aspects.

I always imagined Link as a short teenage elfin character. If that's what they'd shown using cell-shading i would have been fine with it. Instead they had a dumpy looking kid.

Maybe that's what they always had in mind back in the NES days, and you just couldn't tell because of the graphic limitations. However i'm much happier with the older, leaner Link, but couldn't care less about the graphics style.

Re:New Zelda look a Let Down (1)

Trejkaz (615352) | more than 10 years ago | (#9148259)

Well he was a kid before he was a teenager. I thought the premise of Wind Waker was that it was set earlier in his life.

But on the other hand if that was earlier in his life, what was Link's Awakening?

There are issues with the grander storyline like that which have never really been solved. Also Young Link in SSBM doesn't look cel shaded, he just looks like a younger photorealistic link.

Re:New Zelda look a Let Down (2, Informative)

chrismcdirty (677039) | more than 10 years ago | (#9148419)

I believe it's been stated numerous times that they are all different incarnations of Link, Zelda, Gan(n)on, etc. in the kingdom of Hyrule. That's a nice way to explain all of the incongruency.

Re:New Zelda look a Let Down (2, Informative)

Osty (16825) | more than 10 years ago | (#9148460)

I thought the premise of Wind Waker was that it was set earlier in his life.

So you never played/completed Wind Waker? I'll not spoil it for you, but here's a teaser -- it's set far into the future (that much you can get from reading the backstory in the manual). Interestingly enough, the backstory also explains that this Link is not the Link you know, and it also explains why he starts out in different clothes and then puts on the green stuff.

Re:New Zelda look a Let Down (0)

Anonymous Coward | more than 10 years ago | (#9149238)

it's set far into the future

Depends on what game you're referring to the future of. The Link in Wind Waker is the first reincarnation of Link after the one in Ocarina/Majora (who was the first, btw). Wind Waker still takes place before the times of the NES, SNES, and Gameboy Zeldas.

Re:New Zelda look a Let Down (1)

Ondo (187980) | more than 10 years ago | (#9155158)

Well he was a kid before he was a teenager. I thought the premise of Wind Waker was that it was set earlier in his life.

You have obviously never played the game. While there may be issues with the "grander storyline", Wind Waker makes it quite clear it is set about a hundred years after Ocarina of Time.

Re:New Zelda look a Let Down (0)

Anonymous Coward | more than 10 years ago | (#9156497)

And at the same time, it fails to work well within the larger Zelda timeline - how do we get from WW to A Link to the Past?

Though having Hyrule submerged in the past would explain why there is a much larger kindom across several islands in Zelda 2 - and why there are ruins on them.

Re:New Zelda look a Let Down (1)

TechniMyoko (670009) | more than 10 years ago | (#9148087)

Despite the down grade in graphics,

What were you watching, the DS trailer for animal crossing? The new Zelda trailer blew most/all existing games out of the water. You can point to it and say, this is what wind waker should've been

Re:New Zelda look a Let Down (1)

BackwardEngineer (730035) | more than 10 years ago | (#9148121)

Im quite sure that the new Zelda game is going to be for the GameCube, not the DS.

Re:New Zelda look a Let Down (1)

TechniMyoko (670009) | more than 10 years ago | (#9152316)

I never said it was for the DS. He said the new zelda look was a downgrade in graphics, which it is obviously not. So the logical assumption is that he was in fact looking at a different game which does look worse, like animal crossing crossing DS. No one would call the new zelda look a downgrade

Re:New Zelda look a Let Down (1)

I_Love_Pocky! (751171) | more than 10 years ago | (#9157257)

No one would call the new zelda look a downgrade

I did, and I meant it. I saw the trailer, and I wasn't impressed at all. The graphics are any better than any other game out there that tries to be "realistic." I don't see why real == better. Especially on the GameCube, where the hardware just isn't up to the task of making it actually look real. I loved the fact that wind waker embraced the technology they had and gave it character. Zelda is a fantasy game, and giving it a cartoon feel seemed to fit in well in my opinion.

Like I said before, none of this will keep me from playing the new game, I just hope they go back to cel shading in future versions. Zelda isn't real, why should it look it?

Re:New Zelda look a Let Down (0)

Anonymous Coward | more than 10 years ago | (#9157826)

"I don't see why real == better. Especially on the GameCube, where the hardware just isn't up to the task of making it actually look real."

I agree, but only in the sense that none of the current consoles are capable of 100% convincing (as in, many times better than Final Fantasy The Spirits Within was) realism. The GameCube isn't unique in tis regard, by any stretch of reality or imagination.

Resident Evil remake, RE 0, and RE4 all look very realistic, and are some of the best examples from all current consoles as far as realism goes. I'd say that even Gran Turismo 3 and 4 look quite convincing, and that's on the jaggy and comparitively less capable PS2 hardware.

Re:New Zelda look a Let Down (0)

Anonymous Coward | more than 10 years ago | (#9159245)

by your logic, no game is real, why try to make any look real? all of them should look like the big headed #### on a stick Wind waker looked like

Re:New Zelda look a Let Down (1)

Trejkaz (615352) | more than 10 years ago | (#9148276)

I think he was talking aesthetics. There was a great deal of aesthetic pleasantness in the cel shaded look which is all being thrown away to make the photorealistic one. Personally the SNES series of Zelda was the most memorable for me until the cel shaded one showed up with the cartoony appearance, and that struck the right chord. The N64 versions never really felt like Zelda, though they were certainly good in their own rights.

I hope they bring back the cel shading at a later date and they probably will. I've seen some amazing shaders written since that original game which look far more mature while still retaining the cel shaded appearance.

Re:New Zelda look a Let Down (1)

TechniMyoko (670009) | more than 10 years ago | (#9152388)

Unless they make cel shading look like the art in the manuals, then no. The new zelda look does indeed look like the art in the manuals. I hope cel shading dies here, as the new look, looks so much better than WW you can't even tell they are in the same series

Re:New Zelda look a Let Down (1)

Hott of the World (537284) | more than 10 years ago | (#9152805)

I think they are working on a Wind Waker 2, actually.

Re:New Zelda look a Let Down (2, Informative)

Anonymous Coward | more than 10 years ago | (#9148186)

Weird. Were you also disappointed by the N64 Zelda games? They weren't cel-shaded; they were done in a semi-realistic, solid 3d style.

If you liked Wind Waker _because_ of the cel shading, then you're an exception. Most Zelda fans who liked Wind Waker fall into one of two categories: (1) liked it because it's a good Zelda game, as well as liking the graphics, and (2) liked it because it's a good Zelda game, despite disliking the graphics. I've never, before now, heard of anyone liking Wind Waker _specifically_ for the graphics, and not liking other Zelda games because they aren't cel shaded, or liking them _despite_ not being cel shaded. But that's what you're saying here.

BTW, I fall into the first category above. I understand what the developers were doing with it, and I appreciate it, since Wind Waker was a very light-hearted game. Going back to a realistic style for a heavier-hearted Zelda game makes sense, so I'm all for that too.

And to the AC [slashdot.org] below, there isn't one definitive Link in one definitive Zelda universe. The Zelda games almost all take place in pairs, with two or three games (at most) taking place in the same universe. But these universes are separate. In the Wind Waker, we see Link as a very young kid, which was the designers' goal. In Ocarina and Majora, he might have been 10-12. The Zelda games aren't chronological, except within universes.

Re:New Zelda look a Let Down (1)

Trejkaz (615352) | more than 10 years ago | (#9148279)

And to the AC below, there isn't one definitive Link in one definitive Zelda universe. The Zelda games almost all take place in pairs, with two or three games (at most) taking place in the same universe. But these universes are separate. In the Wind Waker, we see Link as a very young kid, which was the designers' goal. In Ocarina and Majora, he might have been 10-12. The Zelda games aren't chronological, except within universes.

Well, legends are often told in many different ways throughout history. I figure this is just another variant on that idea.

Re:New Zelda look a Let Down (1)

I_Love_Pocky! (751171) | more than 10 years ago | (#9157322)

Were you also disappointed by the N64 Zelda games?

No, because they seemed reasonable given the technology in the N64. If they could have used cel-shading, it would have made them better games I would think. I certainly wasn't let down by those games, because it wasn't until I saw Wind Waker that I realized how cool Zelda could look.

If you liked Wind Waker _because_ of the cel shading, then you're an exception.

I liked Wind Waker because it had awsome game play. However, the only reason I bought a GameCube was to play Wind Waker, and the only reason I wanted to play it was because of the awsome graphics. Once I had it, I loved it for other reasons. The graphics combined with the story, and the gameplay made it my favorite Zelda game of all time (maybe tied with Link to the Past).

why a realistic Zelda is important for Nintendo (2, Insightful)

Syncdata (596941) | more than 10 years ago | (#9148520)

The sole reason I was pleased when I heard that nintendo was releasing a "realistic" Zelda was because that was what the consumer base was clearly demanding.

I loved Wind Waker, and I anticipate seeing a new generation of cell shading from nintendo, regardless of franchise, but it was clear that the cell shaded zelda was a point of contention amongst the fanbase.

The customer may be many things, but even if your last name is Miyamoto, you must concede the customer is always right. Because even if he's wrong, he's still not buying your product.

Re:why a realistic Zelda is important for Nintendo (1)

ivan256 (17499) | more than 10 years ago | (#9149842)

It was only a point of contention because Nintendo showed one thing then released another. Everybody watched the preview video a million and a quarter times and got all excited for a game that didn't come out.

The customer may be many things, but even if your last name is Miyamoto, you must concede the customer is always right. Because even if he's wrong, he's still not buying your product.

Don't you have that a little backwards? After all the crap on the internet about how it was going to "suck" it's still one of the best selling games ever. He could shit in a box and millions of Cube owners would go buy it.

Re:why a realistic Zelda is important for Nintendo (2, Informative)

Rallion (711805) | more than 10 years ago | (#9152891)

Miyamoto did not direct Wind Waker. Or Majora's Mask for that matter. Both were directed by Eiji Aonuma.

A good idea... let's see how it pans out... (1)

HeadCrash (75749) | more than 10 years ago | (#9147658)

I was really skeptical when I first heard the announcement of the DS. The two-screen configuration had me a bit baffled. I was pleasantly surprised to see the re-emergence of the old game-and-watch configuration as well as the full compliment of SNES buttons.


The battery life and the backwards compatability are big selling points for me. The ability to pick it up and still be able to play all the old GB games I have amassed is probably the clinching point for a sale...

Nintendo Conference (4, Informative)

MMaestro (585010) | more than 10 years ago | (#9147880)

Theres a video you can download on the Nintendo conference online. The quality is bad though (shaky cam) and the angle which the video was taken isn't that great (glare). Sorry I don't know how to make the link clickable, so you'll have to copy and paste.

http://www.eurogamer.net/file_service_files.php

Re:Nintendo Conference (0)

Anonymous Coward | more than 10 years ago | (#9148017)

Sorry I don't know how to make the link clickable

Use HTML.

Example: <a href="http://www.eurogamer.net/file_service_files. php">http://www.eurogamer.net/file_service_files.p hp</a>
Result: http://www.eurogamer.net/file_service_files.php [eurogamer.net]

Re:Nintendo Conference (1)

Rallion (711805) | more than 10 years ago | (#9152951)

You can get a much better one, the one I have has an IGN watermark on it. It cuts to different camera angles, switches to feeds when movies are displayed...a shame to miss the cheers (I assume there were cheers) when everybody realized the last trailer was for Zelda, but, ah well.

PSP a threat? (4, Interesting)

wheresdrew (735202) | more than 10 years ago | (#9147973)

It doesn't seem to be shaping up to be one, according to some of the big guys in the industry.

Asian Wall Street Journal story: http://tinyurl.com/2mqoj

What's more, Sony's decision to put out a machine that plays movies as well as games has some creators scratching their heads.

"Will it be a game machine or a video Walkman?" asks Michihiro Sasaki, general manager of corporate strategy at Japanese video-game maker Square Enix Co. "We're still not sure what Sony wants to do with it -- that's a problem."

Mr. Sasaki says Square Enix, known for its Dragon Quest and Final Fantasy games, eventually hopes to provide content for the PSP but wants to hear more about the PSP's business model before deciding what to prepare.

Still, some game developers worry that it may be hard to balance competing technical demands -- as well as figure out the price and audience -- for a gadget that combines the functions of a Walkman, video player and game machine.

"It would be better if [the PSP] were just a game machine," says Kazumi Kitaue, executive in charge of video games at Konami Corp., which puts out the popular Metal Gear Solid series. "It's silly to talk about watching movies anywhere anytime; you want to concentrate."

Mr. Kitaue says that Konami has started developing games for the PSP and that he has high hopes for the machine. But he worries that the product release could be delayed in Japan -- as it was in the U.S.

I don't think Nintendo's all that worried about the PSP.

Re:PSP a threat? (4, Insightful)

hords (619030) | more than 10 years ago | (#9148059)

"It's silly to talk about watching movies anywhere anytime; you want to concentrate"

Agreed. How are you going to watch movies on this thing anyway? It's not like a DVD will fit in it. Are they going to release movies in this disc format? It seems a little silly. Buy a movie and all you can watch it on is a portable gaming device. You couldn't even watch two average length movies on one full battery charge since they claim that it can only run for 2 1/2 hours during video playback.

Re:PSP a threat? (0)

Anonymous Coward | more than 10 years ago | (#9148502)

Interesting you say 2 since it should be ableto play 1 movie just fine which I'm sure most people would be content with. granted, the more battery life the better, 2.5hrs video playback isnt as bad as you make it sound.

Re:PSP a threat? (2, Insightful)

NeMon'ess (160583) | more than 10 years ago | (#9148850)

Y e s, sony obviously considered releasing movies for the format. the screen is 480 x 272. that's a bit better than VHS. the video will easily fit into 1.8GB. how many people will want to watch more than one movie in a row? most laptops can't do two movies in a row either.

Seems to me the way to market movies for it is price them at $8 and people will buy both it and the DVD copy. People will buy their favorites to take with them travelling.

Re:PSP a threat? (1)

Jerf (17166) | more than 10 years ago | (#9157923)

No, the only way for that to work is to provide some reasonably-priced mechanism for people to convert their DVD movies into a PSP-understandable format.

Which is just another in a long list of reasons that the movie companies are inhibiting innovation by being so grabby with their content. This time, they are inhibiting their own innovation.

There is no way without this that the movie-watching capabilities of the PSP will ever mature. There is no way Sony will ever produce anything like this. There are too many thousands of movies in the world for them to ever convert anything even remotely resembling a critical mass on their own.

This aspect of the device is a boondoggle and Nintendo is 100% right that it's a waste of time... good news for them!

Maybe some of the Sony lustre will finally wear off; it'll be nice to see some of the Sony fan boys wake up to reality.

Re:PSP a threat? (1)

SleazyC (722658) | more than 10 years ago | (#9151846)

Sony is using UMD's (Universal Mini Discs) that will allow it to hold close to 2 GB's of Data. Thiw will allow them to fit a very high quality movie onto the UMD (not DVD quality).

One of the best parts about Sony's Press Conference was watching the Spiderman 2 trailer playing directly off the PSP's screen. Not to mention they also played a trailer to a little movie known as Final Fantasy Advent Children which will be released in UMD format alongside the DVD format.

Also in case anyone can confirm this, it seems that a Chrono Trigger sequel is in development for the PSP. Just found this [ign.com] browsing around.

Re:PSP a threat? (0)

Anonymous Coward | more than 10 years ago | (#9151949)

But, there is a company releasing video cartridges for the GBA! Bob Spongee Chapters IIRC...Maybe there is market for it after all.

Re:PSP a threat? (1)

nicksthings (678040) | more than 10 years ago | (#9148360)

Sony isn't trying to compete with Nintendo in the hand held market and that's the point. It's NOT just a portable gaming system - it's meant to be more. Whether or not this is going to work in the long run remains to be seen, but I for one don't see what the big issue with it playing movies is. So it's added functionality - who's to complain? As for the DS...I think it's going to be a flop and it'll have nothing to do with it's "competition." But that's just me. Fully expect me to buy one.

Am I the only one not impressed? (0)

Anonymous Coward | more than 10 years ago | (#9148029)

Though the graphics looked decent, the system itself looks clunky and ackward. I still, for most games, do not see a need for two screens. And the touch screen dosn't seem all that great either, a long time ago, I got a Game.com (Old failure by Tiger Electronics) for my birthday. And those had one, and I saw no innovation or good use of it.

Besides, how am I going to tap stuff on the screen when I'm using the controller and looking at two screens at the same time?

I'm sorry, but the PSP seems much better then the DS. It has good graphics, one BIG screen, and a familiar control layout. Who cares if it has a 2-10 hour battery life? Worse case scenario, I can only play it for 2 hours before recharging, and not many people, while on the go, can sit and play a game for that long.

I'm sorry, I've never really been a Sony fan (bought a Playstation in 1998, that's it), but I'm gonna need to go with them on this one.

Do you mean DS has an _unfamiliar_ control system? (1)

Trejkaz (615352) | more than 10 years ago | (#9148298)

It appears to be exactly like a SNES. What is so unfamiliar about that?

As for the need for two screens, I almost agree, except that I play a lot of strategy and RPG 'tactics' games, which would heavily benefit from the second screen. Platformers, sure, no point. Racing games... maaaaybe no point. But Advance Wars could benefit enormously if the action were played out in the background on one screen while you continued to issue commands on the other. Much less delay and you still get to see the cute animations.

Re:Do you mean DS has an _unfamiliar_ control syst (3, Insightful)

MilenCent (219397) | more than 10 years ago | (#9148420)

The obvious use of the touch-sensitive screen is to provide a point-and-click interface to RPGs. Games like Final Fantasy Tactics Advance have a very convoluted menu system. An actual GUI could make those games substantially more accessable to new players.

Real-time strategy games could also benefit greatly from a point-and-click interface, and arguably a screen and stylus solution is easier to use than even a mouse + monitor once you're used to it.

Also, games could rather easily add customization options, where a player could draw an image to be mapped on the hood of his car, or paint his spaceship, or come up with a crest for his kingdom, or draw a character portrain 1st Edition D&D character sheet style.

And naturally, creative software like Mario Paint also seem like a natural -- indeed, a Mario Paint-like app with an export function, making use of wireless connectivity to save images to a computer's filesystem, could be *extremely* cool, and could make it possible to use a DS for -- dare I say it?? -- real work.

I'd pay real money for a Palm-like productivity card for the DS if it was also filled with fun Gameboy Camera-style features, and with its generous default feature-set it almost looks as useful as a PDA. And imagine using Animal Crossing DS with the wireless connection to send *real* e-mail, to people in other towns? Or visiting other towns, over the internet, and actually meeting the people living there in-game?

Zelda (5, Insightful)

Cuthalion (65550) | more than 10 years ago | (#9148056)

I think it's a sad reflection of the state of the games industry when people immediately conclude "Windwaker was a mistake" from "We're not doing it exactly the same this time".

Re:Zelda (1)

Sancho (17056) | more than 10 years ago | (#9148223)

I have a friend who simply refuses to take the jump to 3-D versions of his favorite NES games, such as Zelda, Metroid, etc. Unreasonable, IMO, but some people are just not really welcome to change.

Re:Zelda (1)

galaxy300 (111408) | more than 10 years ago | (#9153832)

I own and play the newer 3D versions of all the major NES franchises, starting w/ Mario 64, then playing Ocarina, Metroid Prime, Wind Waker and Mario Sunshine. They're all great games, but it has to be said that they're completely different than the originals. Not that that's a good thing or a bad thing...they're very good in they're own right. But I do often find myself loading up ZSNES and busting out Super Metroid or Super Mario World or Link to the Past. For some reason, I'll never stop playing those games, even with all the new whiz bang 3-D versions out there. I even bought them all for GBA...

Re:Zelda (0)

Anonymous Coward | more than 10 years ago | (#9151729)

We all know Wind Waker was a major success sales wise. I seriously doubt in the end the shift in direction of the next Zelda game has anything to do with people complaining about Wind Waker's cartoony graphics.

Re:Zelda (1)

Rallion (711805) | more than 10 years ago | (#9153068)

I think it's just the company wanting to do new things, try new things. Miyamoto hinted as much in his brief appearance. They've never made a game that really tried to be realistic. I can't think of any Nintendo franchises made realistic except for Metroid Prime, and that wasn't even made by Nintendo.

The fact is that a Zelda game would make boatloads of money even if it was terrible and ugly. They can do what they want, and will. And I'll probably love it.

I noticed... (0)

Anonymous Coward | more than 10 years ago | (#9148197)

Kaplan referred to the new Nintendo system as Nintendo Revolution. Which begs the question... what happened to Nintendo Reloaded?

Re:I noticed... (-1, Flamebait)

Anonymous Coward | more than 10 years ago | (#9148262)

It's about the same time that "Microsoft Windows XP Reloaded" comes out, so Nintendo needs to be ahead of the game and bring out "Nintendo Revolutions" It's all about marketing. Remember Netscape 5? I didn't think so.

Oh, sorry I didn't see the "Don't feed the troll sign"

The PSP will fail (1)

slux (632202) | more than 10 years ago | (#9149356)

I'm almost certain the PSP will fail for the reasons outlined here [curmudgeongamer.com] .

It's not just that it looks geeky to carry such a brick around, it's also big enough to be inconvenient. Judging by the announced titles, the game library will also be nothing like the GBA's. And lastly, with such a giant I'm very skeptic on the battery life - that screen must eat a lot of power.

Re:The PSP will fail (2, Interesting)

tweder (22759) | more than 10 years ago | (#9152467)

It's not just the screen -- don't forget that it's going to need to power a motor to spin the optical media, and a laser to read the data from said disc.

That said, PSP looks impressive -- but only being able to play for 2 hours doesn't seem reasonable for a handheld. I think it's a home system for the antisocial.

Re:The PSP will fail (1)

sidesinger (464398) | more than 10 years ago | (#9157934)

I think games are going to be the most important aspect of the PSP's success, and they need to be games for the portable market. For example, everyone is talking about the Metal Gear game shown. While I love MG games, I don't think they will translate well to a portable. What happens when you need to turn off the PSP cause its your stop on the subway and your in the middle of a codec cut scene? The DS games shown seemed to be the perfect type of games for a portable. Nintendo know how to produce a system with games that fit the portable market.

microsoft-esque remark (0, Flamebait)

Frambooz (555784) | more than 10 years ago | (#9149360)

"'Oh, is the new Zelda because you made a mistake with Wind Waker?' You don't make a mistake when you sell something in the millions and millions"

That's kind of a Micro$oftistic remark; every Zelda title gets sold a lot 'cuz it's Zelda. Even if they make something bad (not implying that Wind Waker is bad!) they still sell 'millions and millions'. It's always easy to fall back on sales numbers when quality is questioned.

Windows is the #1 used OS out there. That can't be a mistake, can it?

Re:microsoft-esque remark (2, Interesting)

Tjebbe (36955) | more than 10 years ago | (#9149562)

Yes, but I do give them the benefit of the doubt here, and interpret it as 'Yes, there were five very noisy people who did not like the graphics style, but millions did'.

This battle has happened before (2, Insightful)

sdhankin (213671) | more than 10 years ago | (#9150718)

Doesn't anyone recall? Nintendo had dominance in the market. Sony released a more expensive system, which differed from Nintendo's in that it had games on a medium which gave them far more impressive impact, due to the inclusion of cut scenes and pre-rendered video. Nintendo stuck with smaller cartridges with less capacity.

The average buyer looked at both, and preferred the system that had the cooler looking games. I suspect history is about to repeat itself.

---
In the beginning, there was nothing, then God said, "Let there be light." And there was light. There was still nothing, but you could see it a lot better.

Re:This battle has happened before (3, Interesting)

buffer-overflowed (588867) | more than 10 years ago | (#9151715)

Here's how it broke down:
Sony sold 100,000,000 PS1s.
Nintendo sold 30,000,000 N64s.

Now the funny thing is that Nintendo sold only a small percentage more SNESs than they sold N64s.

So... what happened? Sony GREW the market... A LOT. Nintendo kept their fanbase(and continues to keep them into this generation), but didn't get too many new converts.

Also, going into the N64/PS/Saturn era, Nintendo was not dominant. They shared the thrown with a player called SEGA because they were horribly late to the 16-bit party with the SNES.

Comparing the modern console market to the modern handheld market doesn't hold up either. There are different considerations that buyers take into account when buying a portable versus a non-portable product.

Battery-life is a big one, and one Sony appears to have lost(regardless of their claims that they get 8 hours of life, I don't see how it's possible they get more than the 2-2 1/2 hours they claim to get with video in real life with the current model). If they can't wring 6 hours+(minimum, no exceptions) out of the thing, it's dead in the water.

Re:This battle has happened before (1)

sdhankin (213671) | more than 10 years ago | (#9154636)


Comparing the modern console market to the modern handheld market doesn't hold up either. There are different considerations that buyers take into account when buying a portable versus a non-portable product.

Battery-life is a big one, and one Sony appears to have lost(regardless of their claims that they get 8 hours of life, I don't see how it's possible they get more than the 2-2 1/2 hours they claim to get with video in real life with the current model). If they can't wring 6 hours+(minimum, no exceptions) out of the thing, it's dead in the water.

I suspect the 2 1/2 hour figure is playing a movie from the internal drive, i.e., the drive is being accessed and read continuously, something which would draw more power (MPEG decoding not considered.) Typical gameplay would access the disk far less, which could explain the disparity.

I agree that if you can't play a game for 8-10 hours, they may be in trouble. I suppose I have more confidence that they will achieve this. I would consider the exception of just using the PSP for movie playback to be acceptable. I don't actually anticipate doing this, mind you, but if I did, I wouldn't be terribly upset at 2.5 hours.

I also wonder how both the PSP and the DS will do on battery life if they are doing WiFi. My laptop battery behaves quite differently using 802.11b than it does connected via Ethernet cable.

---
In the beginning, there was nothing, then God said, "Let there be light." And there was light. There was still nothing, but you could see it a lot better.

Re:This battle has happened before (1)

buffer-overflowed (588867) | more than 10 years ago | (#9155476)

I suspect the 2 1/2 hour figure is playing a movie from the internal drive, i.e., the drive is being accessed and read continuously, something which would draw more power (MPEG decoding not considered.) Typical gameplay would access the disk far less, which could explain the disparity.

Ok maybe, but a lot of PS2 games rely heavily on FMVs, and they seem to IIRC(I'm dead tired atm hence using thrown instead of throne) read from the disk an awful lot. So if that's the cause, Final Fantasy and a lot of other games on the PSP are going to require an AC tether. I'd bet my hat that 8 hours of gameplay is a vast overstatement, at least with the current system. Won't know for sure until 2005 however, but if Sony is reading this, they should know that they will die if they don't make it over the 6 hour mark with games.

Movies, no big deal. Games, that's a big deal.

I also wonder how both the PSP and the DS will do on battery life if they are doing WiFi. My laptop battery behaves quite differently using 802.11b than it does connected via Ethernet cable.

DS uses a low power proprietary(some say Bluetooth) network link good for 30 meters for LAN play, and the WiFi(802.11b) is for internet play via hotspots or at houses.

Sony is straight 802.11b WiFi.

So, my guess is you'll need to be tethered to use the DS online and to use the PSP for multiplayer, given how much of a power hog 802.11b is.

DS is supposed to be comparable to the GBA SP for battery life, so figure 8-10 hours out of it, which is plenty. Anything over 6 is fine, 8+ is the magic point.

Re:This battle has happened before (0)

Anonymous Coward | more than 10 years ago | (#9151783)

It was not because of the Playstation's technology that it did well. Until FFVII, many said it wasn't doing well at all. CD based gaming was something that was going to happen regardless, and if its storage medium was the main reason for its success then I want an explanation of how other CD-based systems didn't do so well at the time.

Re:This battle has happened before (1)

Alcimedes (398213) | more than 10 years ago | (#9151805)

Except in one case it was a home console, in this case it's for a portable game player.

when i'm looking to play games on the road, i don't want a gigantor game system taking up precious space in my laptop bag. the smaller the game system the better.

but then again, time will tell.

Re:This battle has happened before (1)

sdhankin (213671) | more than 10 years ago | (#9154441)


when i'm looking to play games on the road, i don't want a gigantor game system taking up precious space in my laptop bag. the smaller the game system the better.

I guess I don't understand this. I've seen pictures of the PSP and the original Gameboy Advance side-by-side (well, actually, one above the other) and the PSP is slightly longer, and slightly narrower. Otherwise, they are of comparable size. The GBA did very well (I have one.) The GBA SP is certainly smaller and easier to carry about (I have one of these as well) but the new DS isn't a GBA SP by a long shot.

Why would you choose the DS over the PSP, size wise?

---
In the beginning, there was nothing, then God said, "Let there be light." And there was light. There was still nothing, but you could see it a lot better.

Re:This battle has happened before (0)

Anonymous Coward | more than 10 years ago | (#9157576)

I don't think the DS is as big as you seem to think it is. The report from the conference I read said it was about the size of a checkbook when folded, or like two GBA SPs side by side.

Re:This battle has happened before (1)

NanoGator (522640) | more than 10 years ago | (#9152195)

"I suspect history is about to repeat itself."

If history repeats itself, then the PSP will crash and burn.

Re:This battle has happened before (1)

sdhankin (213671) | more than 10 years ago | (#9154473)


If history repeats itself, then the PSP will crash and burn.

An interesting comment, without any explanation. Neither the PS1 nor the PS2 crashed and burned. Why would the PSP?

---
In the beginning, there was nothing, then God said, "Let there be light." And there was light. There was still nothing, but you could see it a lot better.

Re:This battle has happened before (1)

NanoGator (522640) | more than 10 years ago | (#9154781)

"An interesting comment, without any explanation. Neither the PS1 nor the PS2 crashed and burned. Why would the PSP?"

I apologize, I should have clarified. Take a look at how portables have done against Nintendo in the past. The 1 mhz 8-bit Gameboy has defeated like 5 or 6 MAJOR portables. Sony is breaking some of the same rules the other ones did. It just simply isn't clear that Sony will win. Based on previous history (look up Turbo Express, Game Gear, Nomad, Neo Geo Pocket, Game.Com, etc) Sony stands a VERY good chance of losing. It really isn't that related to the PS2 or PS1 at all. (Although I will say that Sony's success with those two machines has me thinking they have a shot, as opposed to just writing them off. For that reason, I don't think we're in disagreement, just a matter of to what degree.)

Re:This battle has happened before (1)

hambonewilkins (739531) | more than 10 years ago | (#9155484)

Yes, but Sony kicking the crap out of Nintendo in the console market could prove to be a glimpse of things to come (PS1 over N64, PS2 over Gamecube). Do you think Sony has learned nothing in these past couple years? The PSP looks pretty slick and more professional as well. The original gameboy sold very well with professionals (mostly due to Tetris).

All in all, its great to have competition in the marketplace.

Re:This battle has happened before (1)

NanoGator (522640) | more than 10 years ago | (#9155834)

"Yes, but Sony kicking the crap out of Nintendo in the console market could prove to be a glimpse of things to come (PS1 over N64, PS2 over Gamecube)."

Yep. It's for this reason I'm not being all that dismissive of PSP. (Unfortunately, you'd have to see some of my previous posts to really undestand a fleshed out reason of what I think...) Let me put it to you this way: I'm a Nintendo fanboy/zealot. Nintendo can do no wrong with me. Despite that, I'm still afraid of the PSP. (At the same time, I feel there's a decent chance one day I'll own one... I don't have a PS2 right now if that helps understand the depth of what I'm saying here.)

"Do you think Sony has learned nothing in these past couple years?"

I'm worried that what they 'learned' is what could drive the PSP into the ground. They think that the magic formula for the PS2 was the DVD player. The problem is, I'm not convinced they realize that the year they released the PS2 was DIRECTLY related to why the DVD playback was important. Today, it's ridiculous. It's a 'nice-to-have' feature, but nobody'd want it if it saved $50-$100 off the cost of the system today. Now they're adding a variant of it to the PSP. The system will cost more than a solid-state system, and the battery life is dramatically affected. I'm worried that their arrogance will make it a still-born system. (I'll continue on this point, but I want to quote something you said...)

"All in all, its great to have competition in the marketplace."

You're right. And despite being a self-described Nintendo zealot, I *want* Sony to be successful here. If they can make the market more attuned towards paying more for portable systems, then imagine what the next Nintendo portable will be like. Wouldn't it be slick if it played GameCube games?

My only concern is that I don't want Sony to obliterate Nintendo. I doubt that'll happen (especially after watching the DS at E3) but we'd all feel the loss a generation or two later.

Re:This battle has happened before (1)

Paladine97 (467512) | more than 10 years ago | (#9156267)

The PSP looks pretty slick and more professional as well

The DS design is not final. Look for an updated design within the next few months.

Zelda Mistake (1)

lucas teh geek (714343) | more than 10 years ago | (#9152291)

"We knew that people were going to say, 'Oh, is the new Zelda because you made a mistake with Windwaker?' You don't make a mistake when you sell something in the millions and millions"
I actually think moving back to realism will be a big mistake. While playing Windwaker it was easy to forget you were playing a game, it was just a beautiful interactive cartoon. This just looks like OoT with some new features (using the sword on horseback for example) and higher res textures. Until realistic games get to the point where they might be mistaken for a TV show or a Movie (and I don't mean long boring cutsceens, actual game play) then it is always going to feel like your playing a game. Complete immersion in a realistic style is not possible with today's technology. But when it comes down to it, gfx are not as important as the gameplay and i know we wont be let down there

Nintendo is in denial (0)

Anonymous Coward | more than 10 years ago | (#9153862)

They still say things like Playstation is only on top cause it came out first (Dreamcast came out first, that didn't help it) and they still deny they aren't in first. They're ignorant "our way is best, the other companies suck" behaviour is childish. And they seem to take joy in insulting the other companies too (more childish behaviour)

Re:Nintendo is in denial (0)

Anonymous Coward | more than 10 years ago | (#9156318)

You don't know a thing about business.

Name a successful company that openly states, or even secretly thinks, "we suck compared to number one, we will do everything their way instead of our own way, because we don't know what we're doing. Our ideas are foolish, invest in number one instead!"

Just come out and say it. You don't like Nintendo, for some reason, and you like telling people about it.

Actuallly, it's not even two hours... (1)

GaimeGuy (679917) | more than 10 years ago | (#9157139)

IGN reported that several third parties, which asked to keep their companies' names anonymous, reported that initial hardware tests ran for less than an hour.
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