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Fan-made Maniac Mansion 256 Color Remake

Hemos posted more than 10 years ago | from the Hope-you-don't-get-a-cease-and-desist dept.

Classic Games (Games) 232

xDCDx writes "LucasFan Games have just released an impressive 256 color remake of Maniac Mansion. There is a sequel to Zak McKracken available too. Their website is scarce in details, but the games speak for themselves. It seems the perfect timing for this release, now that LucasArts is obsessed with killing the graphical adventure genre. (If only Ron Gilbert would buy Monkey Island rights and made Monkey Island 3a: The Real Story...)"

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232 comments

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Rumour has it they contacted the Atliens too (0, Offtopic)

BlackTriangle (581416) | more than 10 years ago | (#9355492)


Now throw your hands in the air
And wave 'em like you just don't care
And if you like fish and grits and all that pimp shit
Then everybody say O-Yea-yer

get it off p2p (5, Informative)

brejc8 (223089) | more than 10 years ago | (#9355507)

There is an 8 minute wait to download the game from the severs provided but you can instead get it from your favorite p2p. I found mine on edonkey (mld) just search for "mmdsetup.exe" for Maniac Mansion and "fanadv_zak2.exe" for Zak McKracken. About 16 sources of each.

Re:get it off p2p (4, Informative)

frs_rbl (615298) | more than 10 years ago | (#9355611)

Fine fine, let me just add a "special" present to the versions of mmdsetup.exe and fanadv_zak2.exe I'm just sharing off my kazaa...

Obviously the point is, besides md5 checksums, do people really verify the integrity of (not pirated) binary files they download from p2p?

Re:get it off p2p (3, Insightful)

RevAaron (125240) | more than 10 years ago | (#9355817)

Obviously the point is, besides md5 checksums, do people really verify the integrity of (not pirated) binary files they download from p2p?

Do people really verify the integrity of *any binary file* they've downloaded, no matter how? Even with MD5? Most people do not, including slashdotters. p2p or otherwise.

Re:get it off p2p (1)

BarryNorton (778694) | more than 10 years ago | (#9355857)

Shame the author didn't publish a torrent with the article so we could trust him not to have messed with it...

Re:get it off p2p (0)

Anonymous Coward | more than 10 years ago | (#9355984)

I sure don't. Takes too much time and in the end would just provide me with a false sense of security anyways.

A Hint (5, Informative)

Anonymous Coward | more than 10 years ago | (#9355512)

Here's a hint: the front door key is under the doormat. It took me almost an hour to figure that out the first time around (but then I was only 7 years old).

Also, watch out if you empty the pool ;)

This game seriously freaked me out as a kid.

Re:A Hint (5, Funny)

Eclypser (618863) | more than 10 years ago | (#9355699)

Dammit, why didn't I look there. I thought the game was so dumb because you couldn't even get in the house. Live and learn I guess.

Man, I wish I was kidding about never getting in the house.

Re:A Hint (1)

radoni (267396) | more than 10 years ago | (#9355866)

i had a similar memory with the nintendo version. my sister and i tried for about 3 hours and never figured out how to get in the house. then the game fried. renting videogames, what a relief ;)

Re:A Hint (5, Funny)

nkh (750837) | more than 10 years ago | (#9355895)

I peed my pants the first time Nurse Edna chased me in the kitchen.

Re:A Hint (2, Funny)

cuzality (696718) | more than 10 years ago | (#9356131)

[Mod parent funny.]

Dude, I get a chill *now* thinking about it...

It's been so long I don't remember why, but you *had* to go in there for something, and it was always freaky! I can remember clicking the move button in the opposite direction over and over like it would make the kid move faster...

Woo and yay (5, Interesting)

oberondarksoul (723118) | more than 10 years ago | (#9355519)

Perhaps fan-inspired efforts like this will convince Lucasarts to resume development of the cancelled Sam & Max sequel they were making? Apart from Monkey Island, Lucasarts appear not to care for the genre they brought so much to in the early Nineties.

Re:Woo and yay (1)

Short Circuit (52384) | more than 10 years ago | (#9355547)

I really miss Day of the Tentacle.

Tentacle Bowling!

Re:Woo and yay (5, Interesting)

Troed (102527) | more than 10 years ago | (#9355662)

My girlfriend bought Day of the Tentacle (compilation CD with Sam & Max) a few months ago. We played on on the big screen via DosXbox (DOS emu ported to the Xbox). Extreme nostalgia.

The idea to run it on the Xbox came after it refused to work under Win2K until I used Dosbox, and I knew that Dosbox had been ported to the Xbox. It took some setting up to map the needed keys, but it was worth it. Much more fun to sit two in a sofa and play vs sitting in front of the computer.

Re:Woo and yay - Scumm VM! (1)

RenHoek (101570) | more than 10 years ago | (#9355733)

SCU

Re:Woo and yay (5, Informative)

RenHoek (101570) | more than 10 years ago | (#9355754)

If you have the original game, you can use SCUMM VM [scummvm.org] to work as the script engine for many Lucas Art games. This way you can still enjoy the classics, without having to fiddle around with DOS emulators and such. :)

Sorry about the double post, my posting finger slipped.

Re:Woo and yay (1)

falcon5768 (629591) | more than 10 years ago | (#9355790)

also works in OS X using SCUMM, I think this was a slashdot story a few months ago

Re:Woo and yay (1)

Short Circuit (52384) | more than 10 years ago | (#9355917)

Unfortunately, my old CD was so scratched up I ended up throwing it away. Know where I can get a new (legal) one?

Re:Woo and yay (2, Interesting)

Jagasian (129329) | more than 10 years ago | (#9355785)

DOSBOX is great, but for Lucas Arts adventure games, you would be better off using ScummVM [scummvm.org] , which has also been ported to the XBOX, as far as I know.

Re:Woo and yay (0)

Anonymous Coward | more than 10 years ago | (#9356180)

ScummVMx v0.6.0 was released on 10. April and is available in the usual places under "emulators".

Re:Woo and yay (1)

Raven42rac (448205) | more than 10 years ago | (#9356298)

You can run it on scummvm. [scummvm.com] It runs under Win32, Linux (even apt-gettable!), and OS X. I play Sam & Max Hit The Road, and DOTT all the time.

Re:Woo and yay (5, Insightful)

Xpilot (117961) | more than 10 years ago | (#9355631)

Apart from Monkey Island, Lucasarts appear not to care for the genre they brought so much to in the early Nineties.

Not just Lucasarts. It seems *nobody* cares about adventures anymore. Because it's just more profitable to make yet-another-3d-first-person-shooter-this-time-with -prettier-graphics!

KOTOR == adventure (5, Insightful)

Tackhead (54550) | more than 10 years ago | (#9355904)

> > Apart from Monkey Island, Lucasarts appear not to care for the genre they brought so much to in the early Nineties.
>
> Not just Lucasarts. It seems *nobody* cares about adventures anymore. Because it's just more profitable to make yet-another-3d-first-person-shooter-this-time-with -prettier-graphics!

Huh? LucasArts?

Killing off Sam and Max was teh suck, but have you played KOTOR?

Look beyond the 3D (it's purty!) and the fact that it has character stats/abilities a'la D20-based RPG. When I finished KOTOR, I didn't remember a damn thing about any of my characters' stats or class. For an RPG, that's unusual.

But I do remember spending a lot of time navigating dialog trees where my choices had a greater effect on my character's development than anything I chopped up for XP. I also remember a game salted liberally with math and logic puzzles, none of which would have been out of place in an Infocom title, and I remember a story featuring character development of the player, evolving relationships between the player and the NPCs, and considerable exposition of the history of the early SW universe.

It's ironic - George Lucas can't make a good movie to save his life. And yet, if you took a LucasArts/BioWare game, recorded it all the way through, edited out about 2/3 of the combat and "walking around town" between quests, you'd have about 2 hours of video that would better Star Wars movie than either of Episodes I or II. Go figure.

KOTOR, at least for me, was a work of interactive fiction, not an RPG. (A feature, not a bug!)

Re:KOTOR == adventure (1)

bonhomme_de_neige (711691) | more than 10 years ago | (#9356060)

When I finished KOTOR, I didn't remember a damn thing about any of my characters' stats or class. For an RPG, that's unusual.

All I remembered was it crashing persistently, even after I updated my video card drivers (a 25mb or so download, on dialup no less).

But bitter whinging aside, from the ~15 minutes of gameplay I managed to squeeze out of it before giving up (it's very frustrating when a game takes soo long to start up on a system that loads Photoshop 7 in under 5 seconds .. although it got faster since it was crashing so often most of the loading sequence was staying cached), I found the game pretty .... nondescript. I'd rate something like Planescape: Torment way way waaaay higher than KOTOR in the RPG market. And no, it's definitely not an adventure game - how many times did you find yourself picking which weapon has better stats or counting your XP in Monkey Island?

Just my 0.02: KOTOR was second-rate both as an RPG and certainly as an adventure game, and I'd give my money to a Sam and Max sequel over KOTOR in a heartbeat.

Re:Woo and yay (3, Interesting)

ctellefsen (625088) | more than 10 years ago | (#9355996)

Luckily, there are still adventure games being made.

Funcom [funcom.com] is currently making the adventure game Dreamfall [dreamfall.com] , which is the sequel to The Longest Journey [longestjourney.com] .

Re:Woo and yay (2, Interesting)

The Hobo (783784) | more than 10 years ago | (#9356123)

I agree, we need more of the good-old-fashioned text adventures, games like Rogue, the old Scott Adams adventures, and even ones with graphics like Hugo, while cheezy, were still pretty fun to play and figure out..

Here's a link to some of the old text-based adventure games:

http://ww1.freearcade.com/textadventures.html [freearcade.com]

Sweet :) (2, Interesting)

Tetsugaku-San (717792) | more than 10 years ago | (#9355520)

Damn u - I submitted this 3 weeks ago! Anyway - more to the point it's a pretty sweet conversion, works pefectly with win2K and brings backk all those memories of SCUM on the A500 :D

Hamster go BOOM! (5, Funny)

Killjoy_NL (719667) | more than 10 years ago | (#9355523)

Putting the hamster in the microwave, pure genius.

I can't hear a microwave go ping without thinking about that part of Maniac Mansion :)

Re:Hamster go BOOM! (1)

meringuoid (568297) | more than 10 years ago | (#9355594)

I can't hear a microwave go ping without thinking about that part of Maniac Mansion :)

Oh, God... I hear it in my dreams to this day!

Re:Hamster go BOOM! (1)

FatAlb3rt (533682) | more than 10 years ago | (#9355852)

The one thing that I've never forgotten was from one of the sequences at the beginning of the game where Nurse Edna says, "What's your point, Ed?"

I'll say it every once in a while to someone, unforunately no one else makes the connection.

Re:Hamster go BOOM! (0)

Anonymous Coward | more than 10 years ago | (#9355602)

That sound... that horrible sound. It went something like...

PING!

Re:Hamster go BOOM! (0)

Anonymous Coward | more than 10 years ago | (#9355665)

After watching it POOF, try giving the exploded hamster back to its owner Weird Ed... a tombstone in the side lawn soon follows. For more microwave fun, fill a glass jar with radioactive water from the pool and give it some spin time on the carosel. Bubble-bubble.

Re:Hamster go BOOM! (5, Funny)

meringuoid (568297) | more than 10 years ago | (#9355818)

After watching it POOF, try giving the exploded hamster back to its owner Weird Ed...

Please don't do that. Weird Ed is a sensitive boy who loves his hamster very much. Doing something like that to him could scar him mentally for years and leave him a complete wreck.

If you dare show Ed the exploded remains of his microwaved hamster, I insist that you come back in five years or so and see what you've done to him. Shame on you.

N.B: Seriously, though, do not put hamsters in microwaves. This is only safe using 22nd century hardware; kids who put hamsters in microwaves in our century get taken away from their parents and put into care - so DON'T do it!

Egg go SPLORTCH! (2, Interesting)

Zawash (147532) | more than 10 years ago | (#9355764)

I keep thinking of the egg in the airplane microwave from Zak McKracken. The only way to get the oxygen tank (last bin, remember) was to egg the microwave.
..I've always wanted to test it myself, but I've heard enough horror stories of egg being found in the most obscure corners of the kitchen for weeks after such incidents.. :-D

Re:Egg go SPLORTCH! (2, Funny)

Anonymous Coward | more than 10 years ago | (#9355829)

..I've always wanted to test it myself, but I've heard enough horror stories of egg being found in the most obscure corners of the kitchen for weeks after such incidents.. :-D


As a kid I placed an egg in the microwave under an a very heavy pyrex dish (ya gotta be able to see it ya know), and it slammed that pyrex into the top of the microwave and indeed did coat the interior of the oven with partially cooked egg carnage. What suprised me the most was the force of the explosion.

Then again, I've heard stories on construction sites about plumbers, pipe fitters, and electricians "getting back" at each other by sticking huge roaches in the microwave in the break shack of the opposition, turning it on, and walking out. Ewwww..

Re:Egg go SPLORTCH! (4, Funny)

nkh (750837) | more than 10 years ago | (#9355927)

My dad tried it one month ago. I told him that I saw the same thing in Zak McKracken and he shouldn't do it.
His answer was: Pfff stupid video games.
I hope that taught him a lesson...

Indiana Jones: Fate of Atlantis canceled? (5, Funny)

Lispy (136512) | more than 10 years ago | (#9355527)

Looks like the will have to cancel their 256color version of Indy: The fate of atlantis [tentakelvilla.de] .

Now that it has been discovered [slashdot.org] ...

Re:Indiana Jones: Fate of Atlantis canceled? (1)

Dehumanizer (31435) | more than 10 years ago | (#9355539)

That game was already in 256 colors...

Re:Indiana Jones: Fate of Atlantis canceled? (2, Funny)

Lispy (136512) | more than 10 years ago | (#9355552)

Are you sure your name isn't "Dehumourizer"? ;-)

Re:Indiana Jones: Fate of Atlantis canceled? (1)

kemapa (733992) | more than 10 years ago | (#9355555)

Am I the only one who opted for immortality only to end up with a game over screen?

Damn those stupid beads.

Re:Indiana Jones: Fate of Atlantis canceled? (5, Informative)

Anonymous Coward | more than 10 years ago | (#9355627)

There are 4 endings ti Indy. 3 are common and in the hint guide. The 4th is indy getting out of atlantas but Sophie becoming a god and being destroyed. There is some hidden dialog for that ending as well. To get it you have to get the path where Sophie ends up in the jail cell near the end, and DONT free her. Play the game on through and she will pop up at the end on her own.

Now that brings me way back... (4, Interesting)

WegianWarrior (649800) | more than 10 years ago | (#9355528)

I loved that game when I was younger... played it on my trusty old (even if it was newer back then ;) ) Commodore 64 until I could walk thru it with my eyes shut. Played it again when Day of the Tentacle came out.. in cause you havn't found it, the entire MM was included as an easteregg.

Good memories... this will definitly be downloaded once I get home from work today!

Re:Now that brings me way back... (2, Interesting)

Photon01 (662761) | more than 10 years ago | (#9355849)

not particularly an easter egg, it told you in the manual exactly howq and where to find it. IIRC

No SCUMM engine? (3, Informative)

AndyS (655) | more than 10 years ago | (#9355529)

Hrm, whatever they're using to host the file doesn't seem to like me...

Not only that, but it looks Windows only (not using the *actual* scumm engine, but a free thing that's similarish)

Re:No SCUMM engine? (2, Insightful)

NicolaiBSD (460297) | more than 10 years ago | (#9355799)

Does seem to work flawless in wine (Crossover 3) for me.

Re:No SCUMM engine? (1)

Simon Carr (1788) | more than 10 years ago | (#9356188)

There's a Linux port I believe so you can run the game itself, check out the engine's site;

http://www.adventuregamestudio.co.uk [adventureg...udio.co.uk]

ScummVM? (1)

Mitchell Mebane (594797) | more than 10 years ago | (#9355544)

Does this work with ScummVM? Or is it made in an entirely different engine?

Re:ScummVM? (5, Informative)

thebosz (748870) | more than 10 years ago | (#9355607)

The FAQ says that the game was remade in AGS (Adventure Game Studio), a no programming required adventure game creation tool. Check Here [adventureg...udio.co.uk] .

Works with CrossOver Office (2, Interesting)

L3WKW4RM (228924) | more than 10 years ago | (#9355739)


I tried it out with CX Office and it works for the most part...the resolution is a bit off and I had to CTRL-ALT-+ a few times and ALT-TAB to get my mouse to escape. Looks like they've completely redone all the graphics, and it looks good for 256 colors!



/me calls in sick today


This game was awesome on the NES... (0)

Anonymous Coward | more than 10 years ago | (#9355553)

I remember they took out the whole 'hamster exploding' scene in the NES version... There are prototypes that exist with this scene still in, though. I'll definitely be trying this new remake.

Re:This game was awesome on the NES... (5, Funny)

meringuoid (568297) | more than 10 years ago | (#9355654)

I remember they took out the whole 'hamster exploding' scene in the NES version...

Most of the kids would say 'How sick!' if you tried to microwave the hamster. But one of the girls would say 'No way - those things are, like, FULL of cholesterol!' Nice touch. A few other censored elements included 'Chewy Caramel Centre' becoming 'Pretty brains' on the medical chart, and the 'Muff Diver' game becoming 'Tuna Diver'...

Re:This game was awesome on the NES... (2, Insightful)

NighthawkFoo (16928) | more than 10 years ago | (#9355788)

They did NOT take out the "exploding hamster" scene in the NES version. You just needed to use Sid when putting hamster in the microwave, and he'd happily do the deed.

Then you could give the hamster to Weird Ed... :)

Re:This game was awesome on the NES... (4, Interesting)

meringuoid (568297) | more than 10 years ago | (#9355834)

They did NOT take out the "exploding hamster" scene in the NES version. You just needed to use Sid when putting hamster in the microwave, and he'd happily do the deed.

I was a truly sick child; I systematically tried it with all the kids and none would do my bidding.

Apparently the first few thousand copies of NES Maniac Mansion would let Sid or Razor microwave the hamster. Then NoA caught on, and later ones gave the message about cholesterol... Boo, hiss, etc. Of course years later I got to play the real thing on a PC (hello, little computer. I respect you, even though you only have 64K of memory) and indulged my horrific heathen ways to the limit ;-)

Remakes (5, Informative)

kaos.geo (587126) | more than 10 years ago | (#9355564)

If you start looking for remakes, you will find out one of the most active "scenes" is the Sinclair Spectrum games remakes. Check out www.remakes.org

Oh man... (1, Funny)

Anonymous Coward | more than 10 years ago | (#9355576)

That guy with the sig saying he'll award mod points to people who get Monkey Island into their post is gonna run out...

"Anonymous Game Developers" (2, Informative)

Anonymous Coward | more than 10 years ago | (#9355577)

also have some remakes of older games, in this case the first two in Sierra's venerable King's Quest series. You can check them out at http://www.agdinteractive.com/

Re:"Anonymous Game Developers" (0)

Anonymous Coward | more than 10 years ago | (#9355652)

"Anonymous Game Developers" (Score:0)
by Anonymous Coward on Monday June 07, @09:07AM (#9355577)


Stop plugging your own games AC :)

Zak McKracken Sequel (0, Funny)

Anonymous Coward | more than 10 years ago | (#9355582)

You get to play as Zak's brother, Phil, this time around...

brings back memories of SCUMM games... (0)

Anonymous Coward | more than 10 years ago | (#9355583)

Ahh the fun from youth....

On a side note, has anyone ever documented the SCUMM engine commands so that you could make your own graphical adventure game?

Re:brings back memories of SCUMM games... (2, Informative)

Karrde712 (125745) | more than 10 years ago | (#9355687)

www.scummvm.org

I'm fairly certain if you look through the source, you could find out enough to write your own game.

How many of you completed Maniac Mansion? (2, Interesting)

zonix (592337) | more than 10 years ago | (#9355587)

I played Maniac Mansion on my old pc back in the good ol' 80's. I remember it as being the absolute most difficult adventure game to complete. Did anyone succeed?

I've been thinking about playing the original again with the help of the DosBox project. I just completed Sierra's Leisure Suit Larry: Enhanced. Pretty cool! Nothing beats nostalgia!

I miss the 80's.

z

Re:How many of you completed Maniac Mansion? (5, Insightful)

meringuoid (568297) | more than 10 years ago | (#9355641)

I played Maniac Mansion on my old pc back in the good ol' 80's. I remember it as being the absolute most difficult adventure game to complete. Did anyone succeed?

Yep. Finished the NES version, though, which was a bit censored for content. Then went back and did it every way - launch the Meteor in the Weird Edsel, summon the Meteor Police, get the Meteor a book publishing deal... Then I looked for all the ways to blow up the house, and all the different ways of getting the Edisons to murder the kids.

Remember, Maniac Mansion was back before adventure game designers saw the light and took out all the ways you could get into a no-win situation and not realise it for weeks... Accidentally wasted the paint remover, or the developer fluid? Too bad - you can't win. The nice thing about later games like Day of the Tentacle was that you could play as you saw fit, and know that no matter how badly you treated the NPCs you could _never_ get into an unwinnable position.

Re:How many of you completed Maniac Mansion? (2, Insightful)

Paleomacus (666999) | more than 10 years ago | (#9355668)

The even greater thing was when they added the unwinnable position protection it didn't narrow the variety of things to do. It actually made it the game more open because you could do stupid things on purpose!

Re:How many of you completed Maniac Mansion? (0)

Anonymous Coward | more than 10 years ago | (#9355750)

Yep - i even finished it with all the different endings it had. I'm sure of it, because i checked it afterwards with an hex-editor, just to be sure :)

Re:How many of you completed Maniac Mansion? (1)

Brain Stew (225524) | more than 10 years ago | (#9355807)

Although it lacked unwinnable protection, I still view this game as the godfather of adventure games. Yes, King's Quest may have been more graphically advanced, but based on the sheer number of permutations of events, Maniac Mansion is the top.

I can remember in 95 or 96 when adventure games were at their peak liking the new FPS more, but now that FPS are at the top, I find myself yearning for adventure games again :(.

Btw, where can one find a copy of Leisure Suit Larry:Enhanced ;)?

Re:How many of you completed Maniac Mansion? (1)

DZign (200479) | more than 10 years ago | (#9355868)

didn't you have to select 3 specific character to play this game, (ie the guy who could develop photos) and if you didn't, the game was unwinnable from the first minute you played ??

Re:How many of you completed Maniac Mansion? (1)

StillAnonymous (595680) | more than 10 years ago | (#9356064)

No. There were various ways to complete the game. Everybody had something they could do that another character couldn't.

Best. Game. Ever. (5, Interesting)

L3WKW4RM (228924) | more than 10 years ago | (#9355638)

The NES version of Maniac Mansion is to this day my favorite game ever. I discover new things about it still after all these years.

It was actually a very interesting ordeal for the development team to get the game approved by Nintendo, The Expurgation of Maniac Mansion for the NES [crockford.com] gives some insight into how bland they required their games to be in those days.

The sequel, Day of the Tentacle [adventuregamers.com] , for PC was great as well. It's a shame that this game genre has died out.

graphic of the /. effect (1, Interesting)

Anonymous Coward | more than 10 years ago | (#9355706)

anyone notice the stats link off of the home page?
have a look. very wool
http://www.nedstatbasic.net/s?tab=1&link=1&i d=1544 813

Re:Best. Game. Ever. (1)

samjam (256347) | more than 10 years ago | (#9355907)

The genre has not died out; its just not very commercial these days.

Plenty of fan-games of all kinds including remakes.

AGS (Adventure Game Studio) as used be these folks seems to be used to generate the best of the genre these days.

Sam

Re:Best. Game. Ever. (2, Insightful)

rattler14 (459782) | more than 10 years ago | (#9356023)

It's a shame that this game genre has died out.

Totally agree here. This game, and X-COM UFO defense are my 2 most favorite games of all time. True, it is a shame that this genre died out (or at least appeared to). Probably the biggest reason is that games of this nature gain nothing by the use of "STATE OF THE ART, 3D TECHONOLOGY!", which game developers have been using as their major selling point. Sure the game sucks to play, but look how realistic the blood splatters out of the Zorg soldiers!

Plus, maniac mansion required a very creative story line, as well as multiple endings, etc. Which must have really pushed the envelope for systems like the old NES.

The *NES* version? You've got to be kidding. (1)

WD (96061) | more than 10 years ago | (#9356201)

The NES version was butchered.

The Commodore64 version was the way to go!
Hint: The mad scientist, nurse Edna, etc. don't really have blue skin.

Two things I never found out: (1)

meringuoid (568297) | more than 10 years ago | (#9355669)

1) The chainsaw. It was always out of gas... how could you fuel it?

2) The developer fluid. If you put it in the jar, and then microwaved it, it turned brown. Presumably this did something, but I never found out what.

Re:Two things I never found out: (5, Funny)

Zawash (147532) | more than 10 years ago | (#9355701)

The chainsaw could be fueled by the Chainsaw Fuel container found in Zak McKracken, which was useless without the Chainsaw, which only was found in Maniac Mansion.
..So: It's only a cross-game joke. ;)

By the way, I'm selling these fine leather jackets..

Cheers!

Zawash.

Re:Two things I never found out: (1)

Dasaan (644170) | more than 10 years ago | (#9355824)

Look behind you! A three-headed monkey!

Re:Two things I never found out: (1)

meringuoid (568297) | more than 10 years ago | (#9355933)

The only three-headed monkey in here is in front of me.

Re:Two things I never found out: (2, Funny)

Tackhead (54550) | more than 10 years ago | (#9356031)

> The only three-headed monkey in here is in front of me.

"...you are behind me! If I value my life, I should be somewhere else?"
- after the Sierra/LucasArts merger: "Escape from Babylon 5!"

Re:Two things I never found out: (1)

cuzality (696718) | more than 10 years ago | (#9356004)


I got all the way to the vault door and stuck trying to get the combination. I remember there was some "tiny writing" on a wall in one of the upper bedrooms or bathrooms that I always assumed was the combination, but I could never find a way to magnify it to read it...

Anyone remember this part of the game?

Re:Two things I never found out: (4, Informative)

meringuoid (568297) | more than 10 years ago | (#9356033)

I got all the way to the vault door and stuck trying to get the combination. I remember there was some "tiny writing" on a wall in one of the upper bedrooms or bathrooms that I always assumed was the combination, but I could never find a way to magnify it to read it...

Gloriously wrong, I'm afraid. The tiny writing was in the attic above Edna's room, beside the safe; it was the combination for the safe, and could only be read using the Really Powerful Telescope. The combination for the inner lab door was, in fact, Fred's high score on the Meteor Mess arcade game. A bug in the programming on the NES version meant that until the cutscene where Dr Fred plays the game, the combination was 0000.

Re:Two things I never found out: (1, Informative)

Anonymous Coward | more than 10 years ago | (#9356048)

Uhmm... There was a telescope in the room above edna's bedroom. To distract her you'd have to call her from the lobby (where you got the tape (behind the lose cupboard)) but first you must repair the telephone afaik. And you'd have to repair the power cable. I think it is in the room with the strange plant (the one you have to grow with water from the pool and feed with something else I don't remember).

Well, if you got to the telescope at last, you need a dime and point it in the right direction (two times right?). Than you'll finaly see the code.

Man, that's wierd. ;)

Nuke 'Em Burglar Alarm (1)

Zawash (147532) | more than 10 years ago | (#9355678)

I certainly hope they've kept the wonderful Nuke 'Em Burglar Alarm - the copy protection that made sense in-game as well. "The house and everything within a five mile radius has been destroyed." - or similar. :)

If I recall correctly, this copy protection was scrapped from the C64 version due to floppy space issues.. :D

Cheers!

Zawash.

download? (0, Troll)

DerPflanz (525793) | more than 10 years ago | (#9355690)

Wow, talking about impossible to download. Using Linux here with Mozilla, but I can't get a download anywhere, only nasty popups and other ad stuff. And then only to find out it doesnt work in Wine... (I think, ais, couldn't download it yet).

For those wo want to run it in linux (5, Informative)

MemoryDragon (544441) | more than 10 years ago | (#9355708)

dont bother downloading it. The game uses AGS, and this one is ported to linux, but it relies on a plugin written in C++, which cannot be ported, since the Linux AGS version does not support plugins.

CrossOver Office runs it (4, Informative)

L3WKW4RM (228924) | more than 10 years ago | (#9355800)

I just installed and ran it with CrossOver Office. It's not perfect (the resolution is a bit skewed, I had to manually switch X11 screen resolutions with CTRL-ALT-+, and had to use my windowmanager to get the mouse cursor out of the game and back to doing *real* work), but it's playable.

I have not tried Wine proper, or dosemu.

investments lost ?? (1)

jpkaylor (781438) | more than 10 years ago | (#9355734)

I wonder if Lucas Arts considers the money lost by loyal Monkey Island players finding their fun elsewhere and then trying to get them back when they make a new sequel ??

Great Game (1)

blanks (108019) | more than 10 years ago | (#9355748)

I spent months playing this game, trying to find every secret, trying to find all the different diologs. I remember I spent 2 weeks trying to find the 2nd ending, I never found it or found out if it was just a myth. Something dealing with the purple tentical that ties to stop you, somehow you could befriend him, and something happenes.....

O well, cant wait to download it.

Re:Great Game (5, Informative)

meringuoid (568297) | more than 10 years ago | (#9355908)

I remember I spent 2 weeks trying to find the 2nd ending, I never found it or found out if it was just a myth.

There were several ways to win.

1) Summon the Meteor Police. Involves fixing the big radio using the vacuum tube from the one in the lounge. They arrive, and if you've opened the lab doors they'll storm right past Purple and Dr Fred, and arrest the Meteor. Then you just have to go in yourself and switch off the Meteor's mind control machine to release Dr Fred.

2) Dispose of the Meteor yourself. Persuade either Green or Weird Ed to help you beat Purple, then go into the Meteor's lair, take it and launch it into space in the trunk of the Weird Edsel.

Both (1) and (2) get much the same ending sequence: don't be a tuna head.

3) Get the Meteor a publishing deal. Have Wendy improve the Meteor's manuscript using the typewriter, and send it off. Get past Purple (with either Weird Ed or Green's help) and go into the Meteor's lair. Give the Meteor the contract, and he realises he doesn't have to be evil any more. This gets a really cool ending where the Meteor's on the sofa in some TV interview show.

4) Nuke the house. Several ways to do this: draining the pool, for instance, and letting the reactor overheat, or pressing the Red Button (which is marked 'Do Not Press - Under Any Circumstances)

5) Get all the kids killed. Weird Ed will kill you if you mutilate his hamster, Green will kill you if you get a publishing contract for either yourself or the Meteor, radioactive steam will kill you if you microwave water from the pool, and if you refill the pool while someone's in it they drown.

256?! (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#9355751)

Why is it in 256 colors??

A remake of Maniac Mansion is all fine and good... (5, Interesting)

isolationism (782170) | more than 10 years ago | (#9355823)

... But how will we ever make a sequel to Grim Fandango? By today's standards the engine is unremarkable. A remake could have more detailed graphics with the scenes rendered realtime; the characters were designed for very low-polycount rendering already.

What really set Grim Fandango apart was the writing, and the audio. The music and the voice acting were second to none. Without them the game loses its character.

In any event, the remakes likely won't get much further without having to start lifting audio, too -- I'm fairly certain LucasArts started doing that not long after Maniac Mansion 2...

Copy protection (1, Interesting)

Anonymous Coward | more than 10 years ago | (#9355830)

Did Lucasarts' "un-Xeroxable paper" copy protection start with this game? There was this piece of dark-brown paper with a table in black symbols written on it, that you could still read but was really hard to photo-copy right. During the game (I think to enter a door on the second floor) you had to look up one of the codes.

I have to admit I was really stumped by this bastion of security until I found a photocopier with really good contrast :-)

Re:Copy protection (1)

lineinthesand (760198) | more than 10 years ago | (#9356120)

I remember those ... but scanning & fooling aroung with some graphic program also does the job

Just 256 colours in 2004? (1)

Sarojin (446404) | more than 10 years ago | (#9355853)

If it were me, I'd have used 4,294,967,296 of 'em

Childhood is back (1)

nkh (750837) | more than 10 years ago | (#9355882)

Let me be the first to say: YEEEEEEEEEEEEEAAAAAAAAAAHHHHHHHH!!!
I hope a few people will enjoy the first computer game I ever bought.

Eric Fletcher invented LucasArts (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#9355883)

"on the question of brakes I remember when Porsche came to me for help in designing a better system for the 928 s4. After reviewing their design over dinner, I came to the conclusion that the tangerian coefficient of 4 multiplied by the over boost pressure generated when the heat factor and boiling point of mercury reached a stasis in the left rear caliper thus creating a brake symmetry problem. I easily designed a new system over breakfast the next morning that inverted the overpressure mapping and allowed the excess pressure to bleed into the canavarn canister that I installed next to the johnson rod for the turbo.
And that reminds me of the time I was racing cars on an air base and the general saw how good I was and asked me to be a flight instructor on the SR 71, of course they didn't realize that I designed it by my self. so I did that for a while and then I became the chief instructor pilot for the combined military service. This was a bit hard as i was still instructing Seal Team instructors. In my spare time I developed a new turbo enhancement system that took the reverse pressurization flow from the fleegleman valve and applied this pressure at a constant 1.5 bar to the overboost induction Johnson rod, this increased the turbo efficiency by 85% and caused the root mean square of the coefficient of the 4.8 bar under boost over booster to recycle wasted franistan reformer load to get 200% better fuel mileage. Of course the big gas companies bought my patent and then buried it but it was ok because they also funded my secret moon base for further research and development.
Did you know that I invented the TCP-IP protocol? I was working on a movie in Switzerland and the guys at CERN heard I was there and so they asked my advice on a problem they were having. Well I looked and it was immediately obvious that they were over-clocking the tcpip stack at layer 3 and I wrote a little script fix for it for them. They wanted to nominate me for a Pulitzer prize but I simply told them to use it for the betterment of mankind. They of course were amazed at my philanthropic nature but they gave me ½ of Switzerland as a reward. I kept a little hotel on the lake but gave the rest back to the people. They then erected a statue of me and once a year has a ceremony at that site. Its really kind of embarrassing but you do what you can.
BTW Mel also asked me to be the chief camera operator on his new movie but he demanded that I not use my name as he didn't want people to come to the movie to see my brilliant work, but rather to view the story as he intended. I of course, complied with his wishes as he is a close personal friend. Also I have been working on a promising new cure for Alzheimer's in my spare time. I have been working closely with the Regan family as Ronald and I are best friends. and you remember the hunt for red October? Well that was a TRUE story. The president asked me to train the CIA for this eventuality but of course no one but me was fit for the mission so I went instead, please don't tell anyone.........then my buddy Hugh Heffner or Hef as his personal friends call him, asked me to shoot the playmate of the year spread and he rented me a 747-400 and i flew it to Fiji with all the models on board --- well one thing lead to another and I slept with ALL the playboy playmates...."
Speaking of 747's did I ever tell you guys about the development I did with the space shuttle? They came to me (of course) and asked my help in developing a recovery system for potentially damaged shuttles. I worked on it a while but didn't have the time to devote to it until I finished inventing the overthruster. Anyway, eventually I came up with a hypothesis that I could land the shuttle on the back of a 747 in flight. Of course like all good ideas, they just laughed at me, so gave them all the specs. And told them to set it up and I would prove it. I went on a secret shuttle launch to re-supply my moon base science lab. After we got the supplies down to the base I flew a perfect return to earth and moved into re-entry position. NASA launched the 747 recovery transport and after we emerged from com blackout I took over remote control of the 747 as well as the shuttle. I flew both vehicles in perfect harmony but just then one of the crew had an emergency and I had to perform an appendectomy on the flight deck while flying both craft. It was a bit hairy but of course I handled it with my usual skill and knowledge. Long story short--I docked on the 747 and then flew it to a perfect touch down! (of course)
Remember that star gate show? Well that is REAL. I discovered the first star gate while doing social work in Egypt trying to help the starving masses. In my spare time I was just conducting desert surveys as I had a theory on the pyramids that was unorthodox. Anyway I found the star gate...of course I immediately called my contacts in the CIA and they came over but were totally confused by what they saw. I looked at it a while then figured it out and made it work the same day. Well anyway that's where the movie came from. In my research with the star gate I discovered a way to make it a time travel machine as well but we are concerned about the effects on the present caused by going back to the past and altering the future or the past present. I am looking for a volunteer for the first mission and will keep you in mind. I would go of course by my sheer genius is required to work the complex machine....
Incidentally--on that dig I also discovered the lost fabled library of Alexandria and translated most of the documents found into English and then I digitized them and gave all the knowledge to the UN so it could be equally shared by all members of the civilized world.
Speaking of cameras--ever wonder why Cannon lenses were labeled EF? Because I invented the coatings that made Cannon the company it is. Cannon heard of my research on my secret moon base and came to me with their coating formula. I immediately saw what the problem was due to my extensive studies with molecular chemistry, and revised their formula over dinner. The very next day they honored me by naming the EF series lenses after me, oh and they gave me millions, so I could study overthruster boost reform to further my overthruster development by mapping the reverse osmosis fleegleman valve and how it reacted under boost.
Oh, by the way for those of you trying to become big rock stars, like Ko 4 and mick, Look I had a band, and we managed to make some coin on it until I decided to get into film. your music blows worse than the one time Anna Nicole went down on me for getting her a pint of Ben and Jerry's. I could stick a kazoo in my ass and fart and still make better music than your cunt singer ever could, except the times I munch on her slit and make her scream holy joy. Slipknot...I have had bowel movements far more entertaining than that crap you put on stage. Ill film one for you and after seeing it you will worship the toilet bowls I use"

Nostalgia (2, Interesting)

Angry Black Man (533969) | more than 10 years ago | (#9355891)

Playing all of those old LucasArts puzzle games was my first PC gaming experience. And they were awesome.

I hope this fan site will remake more classics like Sam & Max, Day of the Tentacle, etc. etc. but those mihgt be under more strict copyrights I guess.

Help Request (3, Interesting)

Doomrat (615771) | more than 10 years ago | (#9355899)

I'm doing a remake of the crap-classic Camelot Warriors [worldofspectrum.org] , but I am incompetent when it comes to art [waz6.net] as this prototype for the knight shows (I gave up when I got as far as the arms). If anybody can draw, please help.

o man, i was low on self steem this morning ... (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#9355905)

But the hot cofee and _THIS_ makes me happy again that i'm a geek :)

Whee. Different mirrors, if you want them. (5, Informative)

Talonius (97106) | more than 10 years ago | (#9356036)

The New Adventures of Zak McKracken [schkerke.com]
Maniac Mansion Deluxe [schkerke.com]

There's also a FreeCache mirror somewhere in the article, if you want to use that instead.

Hypocrites (-1, Troll)

Anonymous Coward | more than 10 years ago | (#9356107)

Same people who complain and say "just because a game is over 10 years old doesn't give you the right to download it" in response to "Abandonware" .. the same people who get all bent out of shape when you make a post saying that it really isn't a big deal to download movies/games... ...all massively downloading this game together.

What's the difference with MM? Why aren't you guys getting all bent out of shape like a bunch of whiny twats?

Oh wait, because most of ya are hypocrites ;)
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