×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

Playing Games With One's Brainwaves

CowboyNeal posted more than 9 years ago | from the controller-unnecessary dept.

Education 90

PolloDiablo writes "Researchers at Washington University in St. Louis have reported success with recording the signals a brain sends out to the other parts of the body and using them to play a game. The subjects had to move a cursor towards a target in a one-dimensional environment without using any bodypart, just pure brainpower. One subject had a success rate of 100%. This could prove a breakthrough in the use of prosthetics. The next step is repeating the same test in a 2-dimensional environment. Similar tests have been done with monkeys before but never with humans."

cancel ×
This is a preview of your comment

No Comment Title Entered

Anonymous Coward 1 minute ago

No Comment Entered

90 comments

beware (4, Funny)

Tumbleweed (3706) | more than 9 years ago | (#9392495)

Make sure your developers aren't Russian, else you'll need to think in Russian to fire your weapons, and that'd suck.

How do you say 'railgun' in Russian, anyway?

Re:beware (3, Funny)

wakejagr (781977) | more than 9 years ago | (#9392603)

why'd you go and mention Russia?

now, the "In Soviet Union..." jokes will start. an article about using thoughts to control games makes this just too easy.

then, some clever person will point out that Russia != Soviet Union, and will get moded funny.

you've started something bad, my friend.

IN SOVIET RUSSIA (-1, Troll)

smileyy (11535) | more than 9 years ago | (#9392659)

...weapons fire you! Which is very true, given the number of government officials who lost their job via (9mm) brain hemmorhage.

Re:beware (0)

Anonymous Coward | more than 9 years ago | (#9394060)

In case the younger slashdotters didn't get the reference, the grandparent post was referring to "Firefox" [imdb.com]

Re:beware (1)

sqrt(2) (786011) | more than 9 years ago | (#9395208)

I got the reference, but what does it have to do with "Firefox" [mozilla.org]?

Re:beware (0)

Anonymous Coward | more than 9 years ago | (#9396515)

I got the reference, but what does it have to do with [Mozilla] "Firefox"?

It means you can keep both hands free while surfing pr0n.

What? We were all thinking it.

Re:beware (1)

waterbear (190559) | more than 9 years ago | (#9392837)

... move a cursor ... without using any bodypart ...

Not exactly what the doctor ordered for geeks who need to get out more already? :-P

Re:beware (1)

Lord_Dweomer (648696) | more than 9 years ago | (#9396152)

To any who may have missed the joke, this was a reference to the old movie Firefox [imdb.com] where an American has to bring a high tech jet back from Russia to the States. Unfortunately for him, the controls which use thought input are in Russian, and there is a scene in which he can't get his rear weapons to fire because he can't remember the Russian for it.

Good classic movie, I'll need to rent it again soon.

Re:beware (0)

Anonymous Coward | more than 9 years ago | (#9396629)

I think you meant German... assuming you're trying to paraphrase Asuka from Evangelion...

Re:beware (1)

Luigi30 (656867) | more than 9 years ago | (#9400042)

I don't know, but forget weapons. What about Russian internet browsers? How do you say back in Russian?

How applicable (1)

Vaevictis666 (680137) | more than 9 years ago | (#9392539)

But how generally applicable is this? Obviously we will need to approach near-100% accuracy to make anything useful of it, but it makes me wonder if it's possible to have the machine just work for everybody, or will it need to be trained to your brain before it can be of use?

Logically, (1)

empaler (130732) | more than 9 years ago | (#9393426)

You'd need to recalibrate it for every user.
The complexity of a human brain is absolutely
staggering, and creating a fast auto-calibrating
'brainreader' would need so much data about
different 'possible' user brainwave patterns
that it at the moment would be nigh impossible.
At the moment, anyway.

Re:Logically, (1)

ikkonoishi (674762) | more than 9 years ago | (#9394949)

Not really.

While the actual brainwaves are complex, the signals sent out through the nerves are simple digital pulses that could easily be read and interpreted.

You could alias the moving of an index finger to the movement of your character on screen, and make various thumb movements into weapon controls.

Re:Logically, (1)

E_elven (600520) | more than 9 years ago | (#9395807)

I don't know about that one. I'm pretty sure even the electrical impulses (or their sequencing etc.) vary slightly from person to person (similarly, the 'brainwaves' don't really differ in normal persons, but where they occur, how they tour to get certain information etc. may be radically different).

And, you know, as much as I hate to say this postmortem, Reagan wasn't infallible, and that particular quote is idiotic. I don't think Lenin or Mao understood communism :)

Re:Logically, (1)

ikkonoishi (674762) | more than 9 years ago | (#9414389)

Well there would be a bit of tuning involved, but really nerve signals are simple.

Each nerve goes to a specific muscle fiber.
To move a muscle thousands of pulses are sent to various muscle fibers in the muscle. If you make a device that can monitor the nerve pulses, and have the person make various hand and arm movements. You can quickly map out the functions of the nerves for that person.

Re:How applicable (1)

wahsapa (767922) | more than 9 years ago | (#9400264)

i think the more long term patients would be getting a permanit implant with data over a long period of time being studied while they use the device... maybe one day every one(in an advanced enough society) will have nano-sensor grids implanted in their skulls(and sensors in other parts of their bodies?) with Bluetooth EDR 2 connections to the cellphone/car/computer/videogame/whatever thats close to them so they can make a call/drive/watch porn/play wirelessly w/ brain power.

Re:How applicable (0)

Anonymous Coward | more than 9 years ago | (#9401188)

Do we really need 100% accuracay? I know that I can't type at 100% accuracy, but I'ld be happy if it was released at 95% accuracy.

next big thing (-1, Troll)

Anonymous Coward | more than 9 years ago | (#9392552)

This has been the "next big thing" for the past 20 years. I first heard about it in 5th grade. Total progress in 20 years: zip. *sigh*

just on monkeys? (1)

tyoob (195338) | more than 9 years ago | (#9392600)

Atari was working on this at one point, when their business model started to tank in the mid 80s. It's not only not new, it's really really not new. And I can't imagine they were using monkeys for their games, because the SPCA has ensured that even monkeys don't have to play that godawful E.T. title they tried to push out.

Re:just on monkeys? (1)

krymsin01 (700838) | more than 9 years ago | (#9395929)

C'mon, you know you want to fall into endless pits to try and find pieces of your alien-phone! I was actualy getting nostalgic about that game a month ago.

Re:just on monkeys? (1)

Luigi30 (656867) | more than 9 years ago | (#9400067)

But that didn't go by brainwaves, that was just a motion sensor detecting muscle twitches. Now headaches are another story...

Great news for RSI suffering gamers! (1)

PurifyYourMind (776223) | more than 9 years ago | (#9392652)

Just yesterday I was advising a coworker about his repetitive strain injury. He said he gamed a lot, and I told him that gaming (e.g. loads of rapid mouseclicks under stress) can be a factor. I'm afflicted with RSI crap to the point where I no longer game much, if at all. I can't wait for this brain wave kind of technology to be polished so I can play Far Cry, Half Life 2, etc. without worrying about pain.

Re:Great news for RSI suffering gamers! (3, Funny)

Kozar_The_Malignant (738483) | more than 9 years ago | (#9393104)

>so I can play Far Cry, Half Life 2, etc. without worrying about pain.

I'm thinking that by the time you can control the game with brain waves, the game will send your brain pain signals when you get shot. No need to check a visual for your damage count, you'll feel it.

Re:Great news for RSI suffering gamers! (2, Insightful)

lachlan76 (770870) | more than 9 years ago | (#9397115)

You'd take potentially life-threatening brain surgery over RSI or just not playing games?

Sorry not so good news for you (1)

vijaya_chandra (618284) | more than 9 years ago | (#9398620)

They achieved between 74 and 100 percent accuracy, with one patient hitting 33 out of 33 targets correctly in a row

With people like this around, fragging you left and right, you'll anyway (re)quit the games within an hour.

(Karma be damned; I am no better than an AC anyway)

old idea, finally implemented (1)

Fry-kun (619632) | more than 9 years ago | (#9392672)

to see how this technology will migrate to prosthetics, see the anime Angelic Layer ;)

P.S. other two references I can remember from the top of my head are Playstation commercial (guessing that they will have a brain-controlled PS sometime in the future) and a gaming console in Cowboy Bebop

Isn't this story VERY old? (4, Interesting)

bersl2 (689221) | more than 9 years ago | (#9392707)

I seem to remember seeing pictures demonstrating one-dimensional cursor movement using the human mind years ago. I'm confident that I'm not imagining things.

Found something to back me up (4, Informative)

bersl2 (689221) | more than 9 years ago | (#9392802)

This seems to have been done many times before. This article [infoworld.com] from August 2002 says:
The next step gets scary. EEG (electroencephalogram) measures brain activity. So far in early experiments, NASA has been able to get volunteers to move a cursor on the screen merely by thinking left or right, up or down. This goes beyond bio feedback, Wheeler was quick to add.
What I saw was one dimensional, and I think I saw it on the Discovery Channel back in the day, as in 2001 or before.

Re:Found something to back me up (0)

Anonymous Coward | more than 9 years ago | (#9393013)

From the article:
The use of a grid atop the brain to record brain surface signals is a brain-machine interface technique that uses electrocorticographic (ECoG) activity-data taken invasively right from the brain surface. It is an alternative to the status quo, used frequently studying humans, called electroencephalographic activity (EEG) - data taken non-invasively by electrodes outside the brain on the skull.
They say that their method is better (if you don't mind the brain surgery, I imagine), because it's many times faster to learn.

Read the Article, And... (3, Informative)

Ieshan (409693) | more than 9 years ago | (#9393486)

If you read the article, you'll note that the researchers aren't using EEG, which is part of the reference you include in your seperate post.

The difference between an EEG and the technique they use in this study is invasiveness - EEGs are Non-Invasive, that is, they don't need to stick anything into your head (they attach electrodes at various points on the skull corresponding to lobes of the brain) - this study uses the ECoG, a more invasive technique for monitoring brain activity.

Note that the "breakthrough" was in acquisition of the task. This increased acquisition level may lead to much faster experimentation. Of course, the acquisition comes at a cost - invasive surgery.

Just thought I'd keep you up to article, there. =)

Emotions (3, Interesting)

Gary Destruction (683101) | more than 9 years ago | (#9392763)

Maybe emotions could be used to help provide movement as well. An intense emotion such as anger has been known to motivate people.

Re:Emotions (0, Flamebait)

orthogonal (588627) | more than 9 years ago | (#9392903)

Maybe emotions could be used to help provide movement as well. An intense emotion such as anger has been known to motivate people.

Fuck off, pig!

Re:Emotions (0, Offtopic)

Gary Destruction (683101) | more than 9 years ago | (#9393019)

Excuse me? Where do you get off calling me a pig? If you're pissed off enough, you'd be suprised how much energy you can build up inside. And that energy can be put to constructive use.

Re:Emotions (0)

orthogonal (588627) | more than 9 years ago | (#9393058)

Excuse me? Where do you get off calling me a pig? If you're pissed off enough, you'd be suprised (sic) how much energy you can build up inside. And that energy can be put to constructive use.

Calm down, friend. It was a self-referential joke; I was responding to your comment about anger with an angry comment. Admittedly it was a subtle (or lame) joke.

So don't just get pissed at me -- put that energy to constructive use! ;)

Music! (1)

empaler (130732) | more than 9 years ago | (#9393457)

Music to suit and better your current
emotional state! Yeah! This could be
great! Think about it; train your
computer to know your emotions, and
which type of music works to pick you
up when you're down and to keep you
happy when you are - schweetness!
(And I don't just mean "Emotion-
playslists", more interactive inter-
active music)

1-D? (1)

TotalFusionOne (787190) | more than 9 years ago | (#9392769)

How big is a cursor in 1-D on an 800x600 screen? I must not be understanding this correctly. Does that mean the cursor could only move in two directions to begin with?

Re:1-D? (1)

Reorax (629666) | more than 9 years ago | (#9392914)

I haven't read the article, God forbid, but it probably means only left and right, or only up and down.

Not a Practical Application (2, Informative)

jeremy_dot (734236) | more than 9 years ago | (#9392778)

activity-data taken invasively right from the brain surface

I don't think that extra millisecond of response time in your favorite videogame is worth invasive brain surgery.

My point is, this sounds incredible, however the topic is slightly misleading; this is not yet ready as a practical application because it does require brain surgery, and I for one am not in the mood to have an assortment of wires placed on the surface of my brain.

Where's your sense of adventure, boy?! (1)

empaler (130732) | more than 9 years ago | (#9393475)

Think about it this way:
You don't need to 'let go' to change/control the pr0n when you're at it ;p

invasive is the key (and problem) (4, Insightful)

blunte (183182) | more than 9 years ago | (#9392801)

it's much easier to do invasively than non-invasively, as they state. in this article they sort of market invasive as being superior, but that depends on your perspective. it is superior in its ease of understanding signals, but it is inferior to those who object to direct tinkering with the brain.

ideally we could accurately decipher signals non-invasively to get the same result. invasive is inherently more dangerous, and certainly more complicated from a medical point of view.

Re:invasive is the key (and problem) (1)

PetoskeyGuy (648788) | more than 9 years ago | (#9398412)

Their target of research is for better controlled prostetics, being invasive wouldn't be an issue. This way someone could control their robotic arm by having the wires directly embedded somewhere in their body instead of some external sensors strapped on somewhere that could move and not read correctly.

For you or I sticking wires into our brains just to play video games by thinking of them would be a bit extreme. For people who have no hands to play with, it's a step in the direction of unobtrusive naturally controlled prostetics.

Demand for Standards (2, Funny)

BadMrMojo (767184) | more than 9 years ago | (#9392852)

Of course, none of this will do us any good until developers finally adopt the 1DGSC recommendations (One Dimensional Gaming Standards Committee [1d.org]).

As it is now, all those 1-D games that we all know and love each operate on an entire different API! In one game it's all Up and Down. In another it's North/South... or +/-. Madness, I say!

oooooo (1)

quiddity (106640) | more than 9 years ago | (#9392877)


then we can play theremins with our Minds!

Was at a Theremin concert once (1)

empaler (130732) | more than 9 years ago | (#9393485)

(It was a surprise, after a play about the inventor)
The music was OK (I take it, as the sound technician didn't fathom
that there was an upper limit to the 'enjoyable' portion of the
decibel scale - ow!)
It was some world-renowned russian woman, who had been taught
by Lev himself, apparently (I seem to recall, at any rate)

Brain Google (1)

sevinkey (448480) | more than 9 years ago | (#9392926)

Does anyone know how they can get there hands on this kind of equipment without selling their houses or cars?

For a few months now I keep thinking of the possiblity of googling by thought. If you can just get two different kinds of signals out, you've got morse code automatically.

Combine that with some of those lasers that shine images directly on your retinas that we hear about from time-to-time, and you'd have a real winner. Think of the productivity gains (or losses from having almost-in-brain IM services)

The Other 90%? (4, Interesting)

tchuladdiass (174342) | more than 9 years ago | (#9393084)

I remember picking up something back a while ago, from a company called "The Other 90% Technologies" that used an electrode you attach to a finger to control the games. It was basically a downhill slalom skiing game. You had to "think hard right" and "relax left" in order to move the playing piece. I couldn't quite get the hang of it, and ended up giving the thing away. Cost was around $30 or so.

Re:The Other 90%? (1)

gazoombo (650701) | more than 9 years ago | (#9394267)

Thats IT!!!
Every time I hear about this type of thing I can remember trying out a demo of exactly what you described but I could never remember the name of the company that produced it.
Thank you for saving me from the nagging fear of Alzheimer's.

Games?! (0)

Anonymous Coward | more than 9 years ago | (#9393159)

Whoever filed this as "Games" is nuts - needs a serious implant...

Obligatory .. (0)

Anonymous Coward | more than 9 years ago | (#9398703)

This is /. buddy

You must be new here

you'll get used to the nuts and bolts

First time on humans? (0, Troll)

SmallFurryCreature (593017) | more than 9 years ago | (#9393165)

Oh come on this technology has been around for years now. I seen countless "tech" programs visiting research centers and the presenter being trained to do something just by thinking. Move a cursor, click an onscreen button. Even play some extremely primitive games. the methods varied greatly, from simple diodes placed on the head to putting it into one of giant body scanners to implants.

I know americans think the rest of the world means alaska but this is nothing new. We are all just waiting for someone to turn it into a working product.

RTFA (0, Offtopic)

empaler (130732) | more than 9 years ago | (#9393532)

(or this [slashdot.org])

While you're at bashing at Americans for no particular reason, could you please give Microsoft a little attention as well? It wouldn't be fair to MS to be forgotten when being rash and narrowminded. /empaler*
(* very anti-american - but not rash)

I for one will welcome our new........ (0, Offtopic)

Wizworm (782799) | more than 9 years ago | (#9393169)

oh yeah and Imagine a Beowulf Cluster of these

There I got those out of the way.

Nerve interface? (1)

complete loony (663508) | more than 9 years ago | (#9393517)

Wouldn't a nerve / electronics interface be more efficient?
Ie, something you can attach to a nerve either directly or indirectly as an imput device. Picture typing without a keyboard as a device in your arm captures the signals to your fingers and interprets them. It should be possible to train your brain and the input device to accept more signals faster than is currently possible through a keyboard.

Re:Nerve interface? (1)

sevinkey (448480) | more than 9 years ago | (#9394401)

Sounds reasonable... do we have the technology to detect single nerve impules or impulses from a bunch of nerves?

Re:Nerve interface? (0)

Anonymous Coward | more than 9 years ago | (#9395057)

Well they use that sort of technology in fighter planes since electronics is typically faster than nerve signals by couple orders of magnitude. So someone figured out that they could catch signals that go to fingers when the trigger is pressed - the signal is already sent so there is no way for someone to back off - no ethical issue - it's just a speed up by a fraction of a second. Now, I have no idea how selective that is. However, the technology proposed here is mostly desinged for seriously impared/disabled people like someone who's totally paralyzed after a neck injury. Typically there would be little chance to actually hook up to spinal cord nerves and even if, it would work probably only for people who are just after the accident. With ECoG they can train pretty much anyone as the signals needed to control it are not necessarily the ones that would be naturally used.

How Times Change (1, Funny)

Anonymous Coward | more than 9 years ago | (#9393718)

When I was a kid, adults used to say that you'd go blind if you kept playing with your brainwaves.

Been there, done that (3, Interesting)

Colazar (707548) | more than 9 years ago | (#9393727)

Back in 88, I saw a demo in a graduate level EE class done by an engineering student who was also a musician. He had put together a system where he could change the speaker that the music he played came out of by thinking directionally, and he could change the synthesizer instrument setting by thinking of a particular color (red = trumpet, white = flute, for instance).

Details? (1)

Thinkit4 (745166) | more than 9 years ago | (#9394085)

I'd like to know the accuracy. Also, I doubt it was just thinking of a color. Some subconscious other action may have accompanied it (maybe even a scam). You'd have to make it work immediately with other people (which is something we are very far from--picking out something subjective like that).

Re:Details? (1)

Colazar (707548) | more than 9 years ago | (#9400436)

I can't give you technical details, since I wasn't actually taking the class; I was the cameraman at the school TV station. (Most of the upper level engineering classes were videotaped so that they could be viewed later.)

Accuracy was (apparently) good, speed was slow. He only demoed it on himself, and I don't think it would have worked for anyone else. You may well be right that something other than color was being picked up on, but on the other hand he only used a few widely divergent colors (red and blue, I think), so who knows. It's not like it was picking up on the difference between magenta and maroon.

Just from his demeanor I don't think it was a scam, but at the same time I don't think he was ever going to be able to do what he wanted it to, which was essentially do away with the sound engineer at concerts, by allowing the musician on stage to control those functions without using his hands. I don't think a musician could concentrate on all that and play much music at the same time, but who knows.

Why always framed with disability? (1)

Thinkit4 (745166) | more than 9 years ago | (#9394153)

All humans are already disabled. Why must we thirst, age, and poo? Transhumanism comes down to I/O to consciousness, and this is a major step that way. I for one am glad the disabled are testing the prototypes, but I'll be first in line to have it done no matter how "normal" I am.

Re:Why always framed with disability? (0)

Anonymous Coward | more than 9 years ago | (#9400442)

You don't like yourself very much, do you? How is your life so bad that you'd take such an escape route?

I mean, I do some pretty escapist stuff myself... I play quite a bit of "City of Heroes", a MMOG. This just seems a little extreme to me.

My experience (2, Interesting)

jakek101 (652878) | more than 9 years ago | (#9394358)

I've actually played a rudimentery version of this. It was a skiing game where you thought "center" to center yourself and left or right to move left and right. I also once played a Pacman game where the more of a certain type of brain wave you had the faster Pacman went. I became quite good at this.

Re:My experience (2, Interesting)

yRabbit (625397) | more than 9 years ago | (#9395022)

I believe it was on The Learning Channel (or Discovery), one show they had was about a woman who was practicing for a luge. The luge went up too high and she hit her head on part of the track.
After that, she had seizures sometimes.. I guess her brainwaves were somehow messed up.
Anyways, using a game in which there were three rockets, with her only control being her brain, she had to make one rocket go forward but not the other two. It helped her train her brain to use certain waves more. It eventually stopped her seizures.
(I think. I might be misremembering something here, or forgetting some detail.)

Re:My experience (1)

jakek101 (652878) | more than 9 years ago | (#9395253)

Sounds like the same kind of program. I also saw the version with just bars for the brainwaves, and those rockets probably each represnted a type of wave.

Old stuff? (1)

GridPoint (588140) | more than 9 years ago | (#9395160)

Something very similar to this seems to have already been done. Back in 2000, the Swedish Interactive Insititute [interactiveinstitute.se] developed a game they called BrainBall [interactiveinstitute.se]. The game used the brain waves of the contestants to move a ball back and forth a table. The one with the least brain activity would win.

It was even covered on Slashdot [slashdot.org].

Re:Old stuff? (1)

Katharine (303681) | more than 9 years ago | (#9396695)

A similar game is available, Journey to Wild Divine. [wilddivine.com] It measures skin conductance and heart rate variation to control various objects in the game. I've played it, it was quite fun though it was a little short and had too much of a "new age" theme for my taste.

It has been covered on Slashdot. [slashdot.org]

Re:Old stuff? (0)

Anonymous Coward | more than 9 years ago | (#9398430)

Argh...can't...resist....

George W. Bush would be the WORLD CHAMPION of this game! Go Shrub! Go Shrub!

Least brain activity wins. (1)

RedLaggedTeut (216304) | more than 9 years ago | (#9439839)

Finally a game that I can play against my giant pet snail and where it can beat me.

(The mention of W. is also a good one)

Another important step in human beings improvement (1)

angelmax (784067) | more than 9 years ago | (#9395357)

Obviously it's just a first step. But the experience of the Lumiere brothers comes to my mind relating to the introduction of a new technology. People ran away when the saw the train coming towards them rather than enjoying the show.

It's a matter of refining and improving the technology by making a lot of trials and errors.

Let's see, in facts, what is going to happen with a 2D game.

What if brain-control is support by eye beam recognization and retina scan?

I have collected some quotes about the main articles, here:
Mind-controlled Games [angelmax.com]

Yours,
Angelmax [angelmax.com]

similar experiments (2, Funny)

kwoff (516741) | more than 9 years ago | (#9395730)

Similar tests have been done with monkeys before
And guess how the sharks with frickin' laser beams on their head shoot those lasers.

Practical purchase? (1)

Lord_Dweomer (648696) | more than 9 years ago | (#9396159)

Ok, I'm sick of reading about them testing this junk on chimps and people in labs.

When can I buy a biofeedback/thought controlled game for my computer or PS2? I would buy it even if the controller was as expensive as the one for Steel Battalion, at least it would be really unique and a new way to play.

Re:Practical purchase? (0)

Anonymous Coward | more than 9 years ago | (#9399817)

Well, let's see. Right now, it can move acursor around a 1D plane (left/right or up/down). In maybe 2-5 years, they'll probably get 2D going. Then there's the buttons to consider. Look at your PS2 controller. There are lots of buttons on it. I'd guess around 5-10 years to get a single button push working reliably. Then another 3-5 years for multiple buttons and button combinations (it'd be rather difficult to think 'triangle,' 'square,' and 'circle' at the same time). At that point, you might be able to use it on a video game, but the interface is going to be somewhere in the tens of thousands. Not counting the brain surgery required to get the interface on your brain. Wait 10 years, and the consumer price should drop down to around 300 or so.

So, you're grand childeren might be able to get one, but you sure as hell won't.

Matrix here we come! (1)

Gortbusters.org (637314) | more than 9 years ago | (#9396379)

Pretty soon we'll just be lying in bed with IVs for food and matrix-like things hooked up to our brain.... oh yeah

The ETC Did Something Similar (1)

Slyght (784581) | more than 9 years ago | (#9396567)

A group of grad students at the Entertainment Technology Center [cmu.edu] at Carnegie Mellon University did a somewhat similar project last semester called AugCog (Augmented Cognition) [cmu.edu]. The main purpose was for military applications, as it was funded by DARPA, but they also did a bunch of mini-projects on the side that had Entertainment Applications. An interesting note about this project also is that the faculty advisor for this project was Jesse Schell, the new head of the International Game Developers Association. [igda.org]

Safe-control (1)

Jorkapp (684095) | more than 9 years ago | (#9396579)

The thought input mechanism would require some safe-control mechanism (like google's safe search). Elsewise, we would be getting characters doing some strange and perverted things...

Even older stuff (2, Interesting)

FuzzyDustBall (751425) | more than 9 years ago | (#9396602)

I saw something like this in the 80s at the local Amiga store (Yes we had a local Amiga store!). They had a game that came with a head strap. The game consisted of bubbles that floated from the bottom of the screen to the top the more relaxed you became the bubbles would sink the more tense the bubbles would rise and pop. I saw some one play for about 15 minutes he thought he had it down to a science.... when he left the guys running the store said "hey this head set thing needs bateries that guys been watching a demo" I guess this is why it never realy took off.

This game already exists.... (1, Funny)

Anonymous Coward | more than 9 years ago | (#9397345)

The game of playing games with one's brainwaves already exists. It's called "Girlfriend". When you start playing the game, it's really easy and fun. Brainwaves, coupled with alcohol, help you cross the bar and talk a good game. They get you first the first few weeks of a relationship. Then they start asking questions like "Do you think she looks better than me?" or "Do I look fat?" and your brainwaves are likely to fail you. Hopefully they've got these limitations worked out in this new version.

Ancient Egyptians (1)

TLSPRWR (711680) | more than 9 years ago | (#9399839)

We're all curious about the holes ancient Egyptians had drilled in the heads of various patients for no apparent reason, I wonder what future generations will say about these skeletons?

Sounds like alot of work (1)

Wescotte (732385) | more than 9 years ago | (#9401640)

As far as gaming goes I have a feeling it'll be very difficult to teach yourself to THINK the correct thought for complex games. We're so used to responding directly with our hands (and feet) in games that I feel it will be quit difficult to make the transition. However as far as replacing limbs for amputee's seems like a more practical application. Playing a game with your mind seems more feasible if you hvae direct input from the game into your mind (not via eyes/ears).. Then again I've never tried such games so I could just be talking out of my ass again.. Hmm there's an idea...
Check for New Comments
Slashdot Account

Need an Account?

Forgot your password?

Don't worry, we never post anything without your permission.

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>
Sign up for Slashdot Newsletters
Create a Slashdot Account

Loading...