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Counter-Strike Source Beta Set for Late Summer

simoniker posted more than 10 years ago | from the dust2-em-up dept.

First Person Shooters (Games) 225

fistfullast33l writes "Valve has announced via Steam that a Beta version will be launched for Counter-Strike: Source, the multiplayer counter-terrorism mod that will now be updated for release with the Half-Life 2 powering Source engine. It is expected to be kicked off around late summer. Apparently: 'The beta will first be open to subscribers of the Valve Cyber Café Program, and then extended to owners of Counter-Strike: Condition Zero.' Seems like a good time to find out where the nearest gaming parlor is." This move is interesting in light of allegations of Valve bullying cybercafes - we also recently covered the South Korean unveiling of Counter-Strike: Source over at Slashdot Games.

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Sour-- oh, damn. (5, Funny)

desplesda (742182) | more than 10 years ago | (#9639081)

I'm sure I'm not going to be the first to mention, but I felt a sudden surge of excitment when I read 'Counter Strike Source'... bah, why must Valve name their engine after what every geek loves?

Re:Sour-- oh, damn. (5, Funny)

Metallic Matty (579124) | more than 10 years ago | (#9639111)

bah, why must Valve name their engine after what every geek loves?

They name their engine pr0n?

Re:Sour-- oh, damn. (3, Funny)

Lord Kano (13027) | more than 10 years ago | (#9639317)

They name their engine pr0n?

Coming soon, Half-Life with Team Fortress Heather Brooke mod. I can head the tagline already "You DON'T want to be on the losing end of a deathmatch in THIS game."


Re:Sour-- oh, damn. (1)

SphericalCrusher (739397) | more than 10 years ago | (#9639741)

Seriously. The first thing I thought when I read the headline was "Damn. Some hackers are ahead of us all..." and then I found out it was the title of the game. Let's just hope it's a codename... else we might hear "Counter-Strike: Source Source Code stolen!" later on down the road... I'm sure some little black hats would do it just to hear the hilarious headlines. Hah.

Sounds good. (1, Interesting)

xOleanderx (794187) | more than 10 years ago | (#9639082)

The videos ive seen look very promising. But if the beta release date is anything like HL2's release date then it will be more like late spring instead of late summer...

Re:Sounds good. (2, Insightful)

mog007 (677810) | more than 10 years ago | (#9639383)

Valve is really starting to piss me off. Instead of focusing on their next game, Half Life 2, over the past year and a half they've been repackaging the same old crap. They came out with a new version of Counter Strike called Condition Zero, they're spending time porting the original Half Life and Counter Strike to the new engine that Half Life 2 runs on. Why can't they stop making money off of the same material, and start releasing the new stuff already?

Re:Sounds good. (5, Informative)

kaschei (701750) | more than 10 years ago | (#9639484)

Actually, valve didn't make Condition Zero. Well, they did, and they didn't, and then they did again-- this [] does a better job of explaining than I. The Condition Zero that's out now was co-produced by Valve and Turtle Rock Studios. Some of the missions were created by Ritual, with whom Valve had also worked. Before that, Gearbox and Rogue each had a go at making it. At this point, it's probably a little difficult to determine how much work Valve specifically has been doing for the project, as opposed to how much they've paid other studios to do, or are just taking from the mod itself. Plus, Valve isn't in the business of releasing new stuff, they're in the business of making money, so your last comment is a little bit awkward.

Re:Sounds good. (1)

mrchaotica (681592) | more than 10 years ago | (#9639574)

They're porting Half-Life to the new engine?! Sweet! Now I can play through the original single-player and HL2 with all the same eye-candy : )

Also, it saves me from having to buy old HL1 - did you know the platinum edition (with opposing force and blue shift and all) is still $40?

of course around 5 minutes of it hitting a cafe (-1, Troll)

Anonymous Coward | more than 10 years ago | (#9639091)

someone will have a torrent up for the thing wh00t

Die already! (1, Flamebait)

AvantLegion (595806) | more than 10 years ago | (#9639093)

What's your problem, CS?

It's way past time to die!

BSD died nice and gracefully - why won't you go? Are you too good for your destiny?

Re:Die already! (1)

Lehk228 (705449) | more than 10 years ago | (#9639117)

CS doesn't need to die willingly, UT* will kill it off.

Counter-strike is mildly cool, its players suck (5, Interesting)

rd_syringe (793064) | more than 10 years ago | (#9639190)

I tried Counter-Strike no more than three times. Each time, I started to get into the game, but the maddening immaturity of the players completely turned me off after five minutes. "EAT SHIT ASSDICK LOLOL!! PWNED" got old, and when I encountered a cheater, that was the last straw.

As a matter of fact, I haven't really been into online gaming since. Nothing intrigues me. Looking forward to single-player Doom 3 and Half-life 2, thank you very much.

Re:Counter-strike is mildly cool, its players suck (2, Interesting)

jrockway (229604) | more than 10 years ago | (#9639351)

Yup I've played CS about 3 times (because I've used Linux on PPC forever, I've had to use other people's computer, and they usually don't want to give it up for more than a second...). Anyway, I completely agree with you. It's basically what CS "1337" would call a n00b-f3s7 (or something like that). It's a bunch of 10-year-olds that learned new words like "fuck" and "camper" and want to try them out online :)

Also, what is with that -- "d00d camper unfair!!!1111"? Umm if I kill you, it's a kill. I didn't cheat, so it sounds fair to me. What's with "you're a n00b 'cause you used an AUP!!!"? I killed you with a legal weapon. That's how you play the fucking game.

ANYWAY, yeah I don't really like CS. I don't like "realistic" games, so I play UT2004. When was the last time you went on a Bombing Run with a Flak Cannon in real life? Never? That's the point. It's using the computer to experience something you could not experience in real life. I like that :) Plus it's fun to shred people with flak when you get mad. Anyway.

What was the point of this post again? Right. I haven't played CS much but I don't really plan to. The terrorist/counter-terrorist scenerio is boring (read the newspaper for that) and the weapons aren't that exciting.

Re:Counter-strike is mildly cool, its players suck (0)

Anonymous Coward | more than 10 years ago | (#9639432)

Not like you're ever going to be a terrorist/counter-terrorist in real life. For the former, I really hope not!

Re:Counter-strike is mildly cool, its players suck (1)

mcpkaaos (449561) | more than 10 years ago | (#9639700)

I dunno man. If you aren't with us, you are with the terrorists.

That leaves like 60+% of the US alone. He could very well be among them.

/me goes bandana shopping...

Re:Counter-strike is mildly cool, its players suck (4, Insightful)

david_costanzo (607004) | more than 10 years ago | (#9639593)

That was my first experience, too. I got on a server where the admin was a power-hungry bigot (or at least played the role). He'd kick people off that he accused of being minorities and he'd kick people off for not being racist enough. He'd also disrupt the game by enabling God mode for himself. Like you, I just assumed that's how all servers were.

Then I found a few servers that are run by people that do not tolerate swearing or bigotry. I also found people that took to the time to teach me how to play. My teammates still curse me out when I accidently (but thoroughly) fill them with bullets. And there are still plenty of momments of immaturty, but that's part of the on-line experience, whether its on-line gaming, chat rooms, or slashdot. In a strange way, it's also part of the fun.

So, if you like the game, keep hunting for a good server. You're bound to find one.

Re:Die already! (4, Insightful)

PhrostyMcByte (589271) | more than 10 years ago | (#9639193)

Like lots of other people, I gave up on CS long ago.

It was the first game that really gave me a sense of teamplay (not just team deathmatch with flags on the side), but then it went horribly wrong... as the mod got more and more popular, a ton of immature kids started playing it. with them came the cheaters. After years of ignoring it valve decided to implement cheat detection, but it was too little too late. Condition Zero was a half-assed attempt to revive it but nobody is going to spend another $30 just to have bots on an outdated engine.

If the Source engine is less prone to cheats, I may revise this, but for now I agree: It's time for CS to die.

Re:Die already! (1)

halowolf (692775) | more than 10 years ago | (#9639320)

Any system that solely relies on software, software that is in the users hands, to combat cheating is going to fail. Its only a matter of time.

Re:Die already! (1)

AvantLegion (595806) | more than 10 years ago | (#9639349)

Very true.

SOCOM 1 on the PS2 suffered from this, big time.

With SOCOM II, SCEA got smart and implemented some stringent server-side security - and cheating went from "every game" to "only exploiting gameplay flaws" (most of which were subsequently patched).

Re:Die already! (1)

CrowScape (659629) | more than 10 years ago | (#9639473)

Tribes seems to be doing rather well against that for a game that relies solely on software in the hands of users. Sure, it got up to version 1.11, but it's been over four years since then and I don't notice any cheats for it.

Re:Die already! (1)

halowolf (692775) | more than 10 years ago | (#9639629)

A games popularity affects the number of cheaters that come onboard for it. CS since its one of the worlds most popular online games gets alot of cheaters because its popularity makes it a good target for hackers to show off. Tribes on the otherhand (despite the fact that I love it heaps) just didn't get the same kind of following that CS did, hence the lack of hacks for it.

Tribes Vengeance I am looking forward to.

Re:Die already! (1)

RollingThunder (88952) | more than 10 years ago | (#9639812)

There were a bunch of cheats along the way.

Happyflag, automortar, map hacks, things like that. Generally of the nature of giving you information the enemy didn't have, rather than turning on god mode, but damn it made it hard to play against teams that cheated like that.

The most blatant example I ever remember was our carrier hiding at the map edge on Snowblind, and the enemy chaser zeroing in on him with laserlike precision - but he was BEHIND AN OUTCROPPING. Too bad the happyflag model is 300m tall and visible from everywhere.....

Re:Die already! (1)

rawr90 (794826) | more than 10 years ago | (#9639252)

$100,000 tournaments and an incredibly large fan-base doesnt limit it's destiny to dying soon and for the 2nd reply, i don't see how that differs from any other public server, there will always be punk kids playing, cs has just been around so long they think there better at it than everybody

it's all where you play (3, Insightful)

The Tyro (247333) | more than 10 years ago | (#9639555)

Play on a well-admined server, and you'll find your CS experience much more enjoyable. I play on a server where there is NO profanity (spoken or written), no racist or pornographic nicknames, no cheating, etc... they have a ton of admins and it's rigorously enforced. What's more, if you feel you've been unfairly kicked/banned, you can lodge a protest on the group's website... bans have been overturned for unsubstantiated accusations of cheating (no demo recorded, etc).

A server run by adults, for adults, is a wonderful thing... playing with mature, responsible players... it brought enjoyment back to my CounterStrike experience.

I'd advise you to explore some more servers. Don't dismiss a great game mod because you happen to play on servers with hormonally-poisoned 13yo adolescents.

Re:it's all where you play (2, Insightful)

Barlo_Mung_42 (411228) | more than 10 years ago | (#9639745)

I agree. For me it's the in game voice com that keeps me. It adds a level of game play that other games without it can't match. I've since tried other games without voice com and felt there was something missing. Why haven't more games added this feature?
Sure the graphics are a bit dated but the game play is what really makes a game.

Re:Die already! (1)

Blublu (647618) | more than 10 years ago | (#9639802)

I agree.

This [] comic explains precisely how I feel about Counter-strike.

20 gmail invites to give away (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#9639094)

reply with details to get one

CS vs AA (-1, Flamebait)

Anonymous Coward | more than 10 years ago | (#9639102)

Old and Busted: Counter-Strike

New Hotness: America's Army

Re:CS vs AA (0, Troll)

Mithrandir (3459) | more than 10 years ago | (#9639261)

Too bad development of it has been completely discontinued a few months ago.

Re:CS vs AA (0)

Anonymous Coward | more than 10 years ago | (#9639526)

right, go to the AA site and take a look at when the last release was.

Damnit... (4, Funny)

JoeLinux (20366) | more than 10 years ago | (#9639104)

And I just got straight A's this last quarter. Oh well, I really don't need a Master's anyway...

Re:Damnit... (2)

britneys 9th husband (741556) | more than 10 years ago | (#9639547)

How do you expect to earn enough money to buy the next version of Counterstrike if you don't get your master's degree?

Not to mention hardware upgrades, DSL subscription after you leave school, electricity to run the computer, etc.

Re:Damnit... (0)

Anonymous Coward | more than 10 years ago | (#9639570)

You should enter a PhD program. You won't have to worry about graduation requirements for years!

wait... (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#9639105)

why is this on slashdot, what exactly does this have to do with linux??

Re:wait... (1)

BaldRazor (794995) | more than 10 years ago | (#9639498)

Mmm...slashdot not all about everyone's 2nd-favourite operating system. Soyez silencieux s't'plait quand tu parles de ca de que tu sais rien, mon crisse.

Blizzard Licenses (1)

mzkhadir (693946) | more than 10 years ago | (#9639106)

Blizzard licenses are the same way I thought for cybercafe's. on Blizzard site : In order to operate any of our titles for profit, you must purchase a commercial exploitation license.

Re:Blizzard Licenses (1)

Bobartig (61456) | more than 10 years ago | (#9639220)

Blizzard's license is as follows:

For each of the three "families" Blizzard makes, (starcraft, diablo, warcraft):

up to 8 computers: $500/yr
unlimited: $1000/yr
all three families, unlimited: $1500

this does not include software, but they'll sell licensee's their boxes games for $10/title

Valves license covers all their games, includes software, and costs $10/computer each month. In that way, Valve is industry leading in being unbelievably expensive. So valve gives you the DoD, condition zero, half life, along with CS, but its just WAY too expensive for 7 year old software.

Re:Blizzard Licenses (4, Interesting)

Lord Kano (13027) | more than 10 years ago | (#9639324)

Have these licensing practices been tested in court? I mean, if I were running a cybercafe my angle would be that I'm charging for the computer and to share my internet access. Playing the legally purchased games on the hard drives is just a free benefit.


Re:Blizzard Licenses (1)

BitchKapoor (732880) | more than 10 years ago | (#9639397)

What have the courts said about video [game] rental places? This would seem to be almost exactly the same thing, except you don't take the games home.

Re:Blizzard Licenses (0)

Anonymous Coward | more than 10 years ago | (#9639454)

Like the angle I have for running a theater! I'm just giving people a place to sit down in an air conditioned room, the big movie on the screen is just a bonus! It comes down to using a copyrighted work (to which you do not own the copyright) for the purposes of public display/to make money. This is a no-no when it comes to movies and music, so why should it surprise anyone that it's a no-no when it comes to games?

Off Base (1)

Lord Kano (13027) | more than 10 years ago | (#9639584)

It would be more like this, my business has a HUGE library of movies that have been paid for. I charge someone to come into my coffee shop and while they're there they can peruse my library and watch any movie they wish.

Or I have a huge CD library in my coffee shop and while you drink my coffee you may listen to any of the CDs. One could offer a convincing argument that it's not a public exhibition if only one person at a time is able to view the content.

Movie theaters have contracts that they have to abide by, one of the provisions is not letting people see the movie without a ticket.


Re:Blizzard Licenses (0)

Anonymous Coward | more than 10 years ago | (#9639457)

Thats the beauty of steam. When you play on the internet, you login under a username which is generated from your half life cd key. Therefore, a user can walk into a cybercafe, download Steam, and install CS without a cd key. All you need is a username and password.

The $10 charge is really only necessary for people who haven't paid the $20 for a cd key.

Too much trouble. (2, Interesting)

Anonymous Coward | more than 10 years ago | (#9639110)

I would like to get back into CounterStrike with the new engine and release. I quit playing CS a long time ago due to all the cheats (not that there won't be any with the new one).

Unfortunately, it sounds like knowing when, where and how to get it and play it is going to be too much of a hassle.

Just tell me when the game will be released and where I can buy it for how much.

Steam (5, Insightful)

feilkin (790260) | more than 10 years ago | (#9639124)

Yeah, at first I was also misled by the title of the article. Either way though, I think that the steam engine is horribly flawed. I really dislike "launcher" engines for games. I really wish that they could have the old WON servers for playing, however, I suppose this is their way of battling piracy for their games. I'm not sure how much it's worth to protect from piracy when it creates problems for legitimate users, but then again, since when has any company really cared about the end user?

Re:Steam (2, Interesting)

xOleanderx (794187) | more than 10 years ago | (#9639144)

What will come next with steam though?? Built in client side anti cheat tools? Complete control over your games and your rights when playing them? Only being able to buy games through steam? What will happen if a company like ea makes a program like this and then every other game maker does the same? Do you want 6 different programs that you have to run in the background to play your games?

Re:Steam (4, Interesting)

The Real Nem (793299) | more than 10 years ago | (#9639274)

I this is their method of preventing pirated software then god help them. A few months ago I wrote a piece of software called GCFScape to extract resources from Steam Game Content Cache files with nothing but good intentions. Ironically it can be used to extract CS Condition Zero and install it as a third party MOD. I'm still surprised they haven't taken measures to prevent this. Good work Valve...

Re:Steam (1)

Bill_Royle (639563) | more than 10 years ago | (#9639560)

Nice info there. Do they know that your software can do that?

Re:Steam (1)

The Real Nem (793299) | more than 10 years ago | (#9639759)

I would think so. The program is very well known in the HL development community as it is the only way to extract resources for mapping, modeling and other customizations. The fact that it can be used to rip CZ is also quite well known.

Re:Steam (0)

Anonymous Coward | more than 10 years ago | (#9639694)

Actually from my point of view steam really helped out the end user. I used to write trojans to steal cdkeys. This worked great with WON but steam ties your email address to your cdkey. I can still steal steam accounts but ultimately if the owner finds out he can change his account password because it is his email address and I am left out in the cold. Id like to see more publishers protect their customers like this because when you fork over cash all you are paying for is the cdkey as the software can be obtained on the interenet. Blizzard has always encrypted the cdkey which made it harder but not impossible. Epic used to store cdkeys in a plain text file now it is in the registry, still in plain text. I look forward to working on their new game, I can sell keys for a measly $5 along with a burned copy of the game and make some pocket change. Its not that hard when you have dozens of keys pouring in everyday.

The next genre (4, Interesting)

Infonaut (96956) | more than 10 years ago | (#9639160)

Am I alone among Slashdotters in not being addicted to first person shooters? I'm not saying that this story is not a worthy one, or that everyone should be like me, or anything like that. I sincerely am curious if I represent a miniscule minority, or if anyone else here finds FPS games unappealing.

Does anyone have any idea what's next after FPS games? Massively multiplayer games are obviously staking their claim, and casual games that rehash offline games are bringing in big money, but when are we going to see an innovative new game format?

Any ideas? Or am I totally off in left field?

Re:The next genre (1)

real_smiff (611054) | more than 10 years ago | (#9639254)

Does anyone have any idea what's next after FPS games?

hmmm, more realistic multiplayer FPS games? :p

Seriously, i don't think anything will replace FPS as a 'genre' (really, it's a wide genre, more akin to "film" or "music" than "drama" or "action" imho). i mean all FPS means is you have a 1st person 3d world view, and usually some kind of pointy object (gun), though even that's not essential. for immersion, for many people, that's where it's best and i can't see it changing much. i mean, it's an approximation of how we see the real world isn't it. also fps games can be very easy to pick up and play in short sessions (so could any other style of game, but sims and rpgs tend not to be afaik). The only thing that stopped us having FPS games since the beginning of time (or computers) was the 3d graphics card circa 1996 - ?

Re:The next genre (4, Insightful)

Quirk (36086) | more than 10 years ago | (#9639263)

FPS gaming is the gamers answer to solitare. Straight forward, simple can be played over any time frame for a self indulgent break without the need for other players. It's not so much a great gaming platform as it is a default platform.

Re:The next genre (3, Interesting)

RollingThunder (88952) | more than 10 years ago | (#9639469)

Well, not always.

WW2Online is, broadly speaking, a FPS. It's one where a single mission can take three hours and not have you firing a shot - or else getting plugged by some guy you never saw in one hit.

Those who love it, can't stop playing it. It's the ultra hard mode of FPS play, certainly not for everyone.

Re:The next genre (4, Interesting)

Bobartig (61456) | more than 10 years ago | (#9639272)

A new subgenre to the FPS is the massive military simulations like battlefield, joint ops, and the like. Dozens of players go up against each other, attacking with an entire arsenal, such as tanks, planes, battleships, guide missiles, helicopters, etc. etc. It is certainly derived from more traditional FPS's, but when the new generation of FPS's come out (Doom3, HL2, etc.), there will certainly be more to create a distinction between these and their predecessors.

Re:The next genre (4, Interesting)

Deltan (217782) | more than 10 years ago | (#9639308)

You're not alone.

I used to be quite addicted to Quake and subsequently Quake 2 and Quake 3. It was great fun, everyone played it. When you'd go to a lan party, there was no pre-requisite questionaire about what games you had and wanted to play. It was understood that the game would be Quake. Once the market filled up with other FPS titles friends didn't play the same stuff anymore. Everything just got unnecessarily difficult for some reason.

Then there came the cheats. Through Quake there were cheats but it reached its peak in Quake 2 and extended into Counter Strike and other FPS titles. Left a sour taste in everyone's mouth.

With the announcement of nVidia's SLI and Doom 3 on the way, it really feels like 1998 all over again and I'm anxious to get back into FPS gaming for some reason. Funny how every major id title does that to a lot of people.

Re:The next genre (1)

BitchKapoor (732880) | more than 10 years ago | (#9639372)

I know what you mean, man. Going around shooting people is pretty boring. On the other hand, even adventure games or RPGs can be too much for me these days, with all the effort and concentration you have to put into them. Tetris is nice, but a little bit too simple.

Strategy Games (1)

LPetrazickis (557952) | more than 10 years ago | (#9639442)

Myself, I an a strategy gaming addict.

Of course, the genre hasn't had a timeless classic in a while. This year's Warlords Battlecry III will show up on All Time Best lists, but it's really just a very polished version of 2002's Warlords Battlecry II that already had a safe place on those lists.

2001's Europa Universalis II hasn't been topped by its sequels so far -- Hearts of Iron was too narrow in scope and Victoria too hyper-realistically dull. I have high expectations of Crusader Kings

2002's Kohan is very nice. The upcoming sequel sounds promising.

Majesty was neat for the time, but I suspect it won't get the follow-up it deserves.

1998's Warlords III: Dark Lords Rising is still awesome, whereas Warlords IV was botched and is generally sucky.

1997's Total Annihilation is still the best RTS game of all time.

1999's Imperialism II and 1997's Imperialism are very different from each other and hold up moderately well.

1994's Civilization II 0wnZ.

So does 1994's Transport Tycoon Deluxe.

I am not sure what year it's from, but Heroes of Might and Magic II is neat.

(I haven't tried Galactic Civilizations and Dominions II, but they are very highly thought of on Usenet.)

(Also, I don't think of any of the Age of Wonders or Disciples games as super-great, but they have followings.)

Re:The next genre (1)

gunnmjk (734032) | more than 10 years ago | (#9639775)

You better keep quiet unless you want to get fragged.

OMG OMG OMG OMG (-1, Troll)

gatesh8r (182908) | more than 10 years ago | (#9639168)

Like ill have 2 pir8 hl2 now 4 cs u fag haxxor

What a real geek needs (-1, Offtopic)

burnin1965 (535071) | more than 10 years ago | (#9639176)

pfft, who cares.

I'm a geek so that means I don't run Windows. And I'm a real geek so that means I dont rely on Wine either.

ID Software has a Quake3 [] port available for Windows, linux, and Mac OSX. And Urban Terror [] works with them all.

If your really a geek and want to engage in some violent first person combat look no further than Quake3 and Urban Terror.

Yeah, I know, shameless plug for one of my favorite games in somebody elses game thread, sue me. :P


Re:What a real geek needs (1)

gangien (151940) | more than 10 years ago | (#9639196)

Americas army also runs quite well in linux, assuming you have your vid card setup properly.

Glad you brought that up... (1)

burnin1965 (535071) | more than 10 years ago | (#9639210)

I forgot about America's Army [] . Its another nice violent linux game. :)


Re:What a real geek needs (4, Insightful)

PhrostyMcByte (589271) | more than 10 years ago | (#9639284)

Don't forget RtCW and Enemy Territory.

Carmack is one cool guy. Every engine he's made has been cross-platform and they are continually better than the competition. He showed that OpenGL still has some kick left in it while every other major game developer switched to Direct3D. And he's a rocket scientist. That's what I call a true geek :)

Btw, your constant "real geeks don't touch anything that is Windows" attitude sucks. There are lots of real geeks using Windows out there, me being one of them.

I'm slackin... (1)

burnin1965 (535071) | more than 10 years ago | (#9639337)

I guess I should have mentioned RtCW [] as well. Damn, missed another. :)

btw, the Windows attitude is not constant, I just have a temporary attitude because there are some major offensives in affect from the greed mongers. I do like and use some of the stuff that comes out of Redmond but I'm not going to rally around any of their products in any public forum until they lighten up. If they had their way we wouldn't even have these great games for non-Windows platforms since they seem to believe we must be stealing something from them if we don't contribute to their bank accounts.


Re:What a real geek needs (4, Funny)

Hatta (162192) | more than 10 years ago | (#9639513)

And I'm a real geek so that means I dont rely on Wine either.

Damn straight. Real geeks smoke herb.

Re:What a real geek needs (0, Redundant)

MalikChen (736716) | more than 10 years ago | (#9639645)

I'm a geek so that means I don't run Windows. And I'm a real geek so that means I dont rely on Wine either.

Geez, the option to mod down is so tempting right now... First off, geeklyness has nothing to do with the OS you run. Running Windows does not exclude you from the geekdom, and running Linux does not give you an all access pass. If you're running a fresh boot of Fedora every time you restart your computer because you can't figure out how to install RedHat, you are less of a geek than someone who runs Windows and keeps it finely tuned.

Wine sucks. Winex is better. Cedega (wine 4) is great. I really don't think you have a problem with having to "rely" on wine, you have a problem getting winex from CVS or shelling out for (or finding) cedega. Just because you are unwilling to get CS working in Wine, you shouldn't say that "real geeks" don't use it.

Oh, and real geeks never say things like "real geeks never do [whatever]." :)

Valve Licensing for CyberCafes (4, Interesting)

The Importance of (529734) | more than 10 years ago | (#9639178)

Valve wants to charge $10/month/PC for access to all of Valve's games, which right now is the original Counter-Strike. This may not seem like a lot, but multiply this charge by every major game publisher and pretty soon you've strangled the nascent cybercafe industry. Valve should be encouraging cybercafes with generous licensing terms, rather than trying to squeeze every last dime of profit. The worst part is that Valve is targeting high-profile cybercafes that are trying to act as responsible members of the community, while fly-by-night strip mall cybercafes continue to fly under the radar.

another reason why this is crap.... (1)

Scudsucker (17617) | more than 10 years ago | (#9639636)

The Cybercafe's would most likely force gamers to use their own Steam logins, so if an account gets locked it's the gamers and not the cafe's that's locked. To get their own login, they must have their own cd key, so under Valve's terms you would have to buy two copies PLUS pay their $10 a month. Screw you, Valve.

Re:another reason why this is crap.... (1)

Barlo_Mung_42 (411228) | more than 10 years ago | (#9639730)

But if the players have to have their own copy of the game why would they play at the cafe?
The whole model doesn't seem well thought out.

CS: Source media and info (5, Informative)

rizzuh (594786) | more than 10 years ago | (#9639180)

Well, my site is still suffering from a slashdotting from a few days ago, but check out CS-Nation's CS: Source info section [] for an FAQ and of course plenty of CS: Source media.

Shameless enough? Heh.

as long as I dont get called a camper (-1, Troll)

Anonymous Coward | more than 10 years ago | (#9639186)

of course the asshat community will still call people who snipe like mad "camper AWP WHORE etc etc" fuck em

VALVe's new way to calm down impatient fans? (3, Interesting)

Man in Spandex (775950) | more than 10 years ago | (#9639206)

Is this a sign that Hl2 will take more time by giving a taste of their "Source Engine" (confusing name) to put the final touch on HL2?

I wouldn't be too surprised if there's some sort of feedback tool which asks the user why a certain crash occured and send in the report to valve. Actually I'd love to see that cause that would show they are even more serious about their game which may or may not be as fun and "big" as HL1.

We shall see in time why exactly they're taking this move but I don't like the fact of having to buy CS:CZ to get a license for CS:Source since HL2 comes with CS: Source (that's what the valve guy said in the trailer of ~35mb showing de_aztec).

Anybody have thoughts similar to mine, or am I just too suspicious?

.......(impatiently waiting duke nukem forever. #%&@(*&@#%)

source? (3, Funny)

crayz (1056) | more than 10 years ago | (#9639208)

I thought we already had the source?

That is the stupidest name for an engine (4, Interesting)

EMR (13768) | more than 10 years ago | (#9639229)

source engine? where did they come up with that.. That has to be the stupidest and most confusing name for an engine.. and "counter strike source to be released" but, they probably did that to get all the people looking for the source for the source engine to get suckered into looking and something called source that doesn't have the source..

Re:That is the stupidest name for an engine (1)

JoelC101 (693143) | more than 10 years ago | (#9639301)

It is probably the stupid PR guys that messed it up after the 2003 E3. If you watched that presentation, they say things like "The source allows us to....". Obviously that makes sense to programmers, but the people that are giving the presentations and discussing it afterwards are clueless, and thought that source wasn't just a noun refering to the code in which the engine was written with, but was actually the direct name of the engine. Personally, it has been driving me insane ever since people started refering to the engine as source.

Re:That is the stupidest name for an engine (1)

BigKato (683307) | more than 10 years ago | (#9639307)

I guess it's only stupid if you haven't followed it at all. CS:Source has been public knowledge since at least E3 earlier this year. I knew exactly what the headline of this article meant. Geez, you don't have anything better to do than whine about the name CS: Source?

Good marketing (2, Insightful)

rawr90 (794826) | more than 10 years ago | (#9639233)

Make a bad game sell(condition zero) by giving an advanced looked at a good game

One word.... (1)

Big Troller (651808) | more than 10 years ago | (#9639235)


What impact this will have on home computers (4, Interesting)

Wilkshake (788751) | more than 10 years ago | (#9639236)

It'll be interesting to see what effect this has on the average power of personal computers out there.

It's been widely acknowledged that because of Counter-Strike and The Sims, that people have been reluctant to upgrade their machines since they can still play these two games on a relatively low powered system (by today's standards anyway).

So with Counter-Strike: Source and The Sims 2 most likely requiring a lot more grunt under the hood, will we see an explosion in new home PC purchases for these two releases?

Being good to LAN centers for a change? (5, Interesting)

CeZa (562197) | more than 10 years ago | (#9639267)

I think not. A regular over at TribalWar has started his own LAN center and bought copies of retail CS for each machine. After installing and running the operation as usual for quite some time he got a notice from valve saying he would have to pay a rate PER machine for ALL of valve software. This does not change that the LAN centers are still having to pay 300% more for Valve software over competing software. The rate is per machine and PER month. Where it was only a grand or two for Ut2k4 one-time fee, CS was $30k a year. If Valve wants gamers happy, they have to make LAN centers happy. Now this is ridiculous that they expect people to shell out for a beta, and at the same time pay for every other piece of yea ever written.

Not a good sign... (4, Interesting)

nobodyman (90587) | more than 10 years ago | (#9639273)

Okay, so admittedly I'm a cynic and I still feel someone burned from the original delay, but this sounds like an artful dodge around bad news.

Supposedly "Summer" is the release date for Half Life 2, according to Valve. My guess is that the reason why they chose Counterstrike for the beta test was as a test for the net code (and possibly the graphics engine) so that they could role-up any bugfixes into same engine that Half-Life 2 would be using. With that in mind, it seems highly unlikely that they would release Half-Life 2 before counterstrike concluded it's beta testing. So if the counterstrike beta will take place in late summer, that doesn't leave a whole lot of time to go from "Beta 1" (does that imply multiple betas then?) to "done".

Here's my take: Half-Life 2 is going to be delayed 'till fall, but the announcement of Counterstrike: Source is an attempt to stave off the lynch mob. I hope I'm wrong, but Valve doesn't have the best track record. Gabe Newell is probably is probably formulating a press release this very second blaming the delay on the Sasser worm.

Counterstrike CZ Broke some gamers hearts (1)

Cyberhwk (778308) | more than 10 years ago | (#9639281)

honestly I like games I can't help my self. Unfortunately I'm very turned off on spending more money on any counterstrike titles after the fiasco of Counter strike: Condition zero changing hands so many time the product marketed was no longer the product delievered. There were a great deal of people who were expecting new models and weapon and when it came out they were disapointed. There weren't new models with the game originally all there were was the single player game. New models came out later with steam updates and as to my knowledge you have to use steam to get the updates and you can't do it if you just want a stand alone version for offline only. Counterstrike CZ was ment to have single player capiblities but you can only upgrade through multiplayer. In my opinion Counterstrike source will have to work much harder to get back some of its jaded audience. If the original title was not as strong as it was there would have been a greater loss, I feel.

Later, not Late (-1, Troll)

Anonymous Coward | more than 10 years ago | (#9639296)


testing out some page widening (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#9639304)

just a friendly test.

nothing more.
wwwwwwwwwwwwwwwwwwwwweaoeaoewwwwwwwwwwwwwww wweaoew wwwwwwwwwwwwqwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

Re:testing out some page widening (-1, Troll)

Anonymous Coward | more than 10 years ago | (#9639781)


Whoopie. CS... again. (1, Flamebait)

lewp (95638) | more than 10 years ago | (#9639311)

Now give me Half-Life 2 or shut the fuck up.

Re:Whoopie. CS... again. (1, Insightful)

lewp (95638) | more than 10 years ago | (#9639501)

Flamebait? I think it's a valid point. When is Valve going to stop regurgitating the same old shit and actually release a new game?

Even if Half-Life 2 actually HAS a release date now (I stopped keeping track), it wouldn't be the first time.

They've managed to make one good game. Six years ago. Since then they've taken that game and managed to run it into the fucking ground by releasing it over and over again with different, freely-available, mods on the CD.

Now they've got a new engine, which is great, and rather than showing it off by releasing it with a great new game (which HL2 should be, if we ever see it) they're showing off the same puke in a different box.

Half-Life was great. CS was great. But so was Space Invaders. That doesn't mean I'm going to buy it again just because you tacked it on to a new engine.

Even id, who managed to go from a game company to an engine company (though hopefully Doom 3 changes this image), at least has the decency to make a new game to show off their new engines.

I will be the first person in line to buy Half-Life 2 the day it is released. Until then, fuck Valve.

Annoying Engine Name (3, Informative)

BAILOPAN (694545) | more than 10 years ago | (#9639321)

I really don't like Valve's choice of the word "Source" for their engine. I mean, obviously it has source code, but it almost seems like it's trying to trump the definition of "source". It's even more annoying when you have a GPL'd Mod [] for Half-Life (and in the future for HL2). "It's open source for Source which you don't have the source for." what

Going off-topic, Valve supplied an excellent SDK for HL1 but as of Steam that community policy seems to have disintegrated. We modders have no SDK for Steam or VGUI2. The updated engine interface headers to Steam is buried in the mailing list, and it has typos. They also don't have a reputation for giving clear/good answers in response to questions about working with their new stuff (forget about actual support also).

Either Valve's really, really too busy with HL2/CS2 to interact with community coders or they're just getting arrogant. I'm that CS2/HL2 continue with Valve's original "awesome SDK"-ness, especially with the underground rumor that it will have Metamod [] (or multi-mod sub modding) functionality built in.

Re:Annoying Engine Name (0)

Anonymous Coward | more than 10 years ago | (#9639669)

At least they didn't name it Counter Strike: PCIX

Rehash? (1)

AstrumPreliator (708436) | more than 10 years ago | (#9639325)

From what I've seen Counter-Strike Source is just Counter-Strike ported to the Source engine. The only improvements have been in the graphics department.

I don't know why ValvE has focused a considerable amount of effort to porting an old game to a new engine instead of just making Counter-Strike 2. I hope this game will be free just like the original Counter-Strike because I'm not going to pay for a rehash.

Re:Rehash? (0)

Anonymous Coward | more than 10 years ago | (#9639533)

Don't forget the new physics engine, which allows you to move tables and whatever to create obstacles, or if you choose to, blow them up.

ohh no, I can not (1)

XMichael (563651) | more than 10 years ago | (#9639336)

after a love hate relationship with unreal 2004, that I'm just starting to be able to break free of ... they come along and spring this on me!

Can I handle the countless sleepless nights, can my retna's survive another epic game that takes over every waking moment of though, invades my dreams and ... has been known to creap into though just, ahh, pleasuring the lady (-;

horra! bring it on! I'm ready (-;

CCTV Security Cameras []

More headaches (1)

scoser (780371) | more than 10 years ago | (#9639387)

Damn! And just when my head was almost healed from all those AWP wounds!

Is CS still THAT popular? How? (5, Insightful)

IronChefMorimoto (691038) | more than 10 years ago | (#9639414)

I joined the CS community right around CS BETA 6 (or whatever people called it) -- when you had to buy a copy of Half-Life and install the mod and wait for the headshots. Even became part of a clan -- a local mix of teenagers and 20/30/40 somethings like myself. It was all good. We reveled in the light of several thousand servers and players.

Then, my clan went "pro" -- joined CAL and started going through the trials/tribulations of competitive gaming. "Sorry, Non-CAL Player X -- we can't 'pub' anymore because it would hurt our competitive reputation" excuses for not hanging out and just playing the game became common. But Counter-Strike seemed to remain the shiznit.

I left that clan and sought another group of people that seemed to just want to play the game, and then this new clan started losing "pubbers" to CAL and other leagues. And then it broke in half w/ the teenagers playing in the higher-end leagues and the 20/30/40 somethings getting pissed about the kids leaving them behind to play in lower-end leagues. And then the clan broke up.

This was all about the time that Steam came out of BETA and into real-world use. When I heard that CS was tied to the Steam engine, I tried it out, only to go through the initial debacle of the whole setup. And I wondered why in the world did Valve do this. I heard horror stories of LAN parties gone terribly wrong as people found they had to have the last mod version 1.5 installed + Steam in order to play at a LAN party and online. Many of the 20/30/40 somethings with whom I'd played in the clans had moved on to other games, coming back to CS when they tired of BF1942, Star Wars: Galaxies, etc.

CS: Condition Zero and Half-Life 2 kept getting pushed back. When CS: Condition Zero came out, it That's it. Eh. And HL2 continues to be in the oft unforeseen future, from what I can tell.

After all this -- how can CS still be the most popular online FPS? I'm looking now at's search engine, and I see 24K+ Steam CS servers and 5K+ WON CS servers running. Total of about 70K players. And not a single other searchable online FPS game from this engine comes anywhere close to those numbers.

So -- I repeat the original question -- is CS still THAT popular? What keeps it going? I mean, Half-Life can be had for less than $15 now, which I would assume still earns you the license rights to download Steam and get all the games associated with Half-Life (that's how it was when I did the Steam upgrade last year).

Is it still just THAT accessible? Are the 5:00 minute team-based rounds w/ a post-mortem waiting period still the keys to the game? What keeps it alive? As great as BF1942, DesertCombat, UT2K4, and other MP FPS games have been, how has CS remained on top? Particularly with the major issue of cheating (if it's still a major issue) hovering over the game like a black cloud?

One last thought -- if CS IS still as popular as it has been in the past, do other gaming companies shudder in fear at the thought of a REVISED, REVAMPED CS game coming out with HL2? Is there concern that semi-full BF1942 or UT2K4 servers will start losing players in droves as everyone flocks to CS to see what's new?


P.S. - Keep in mind, I've not played the game in months, so if I've gotten something wrong here, please chime in. I'm just expressing surprise that CS is STILL getting this much attention.

Re:Is CS still THAT popular? How? (4, Insightful)

TrancePhreak (576593) | more than 10 years ago | (#9639502)

I've heard that the low system requirements help CS out a bit in that you don't need much to run it.

Re:Is CS still THAT popular? How? (1)

Carpet (214377) | more than 10 years ago | (#9639672)

I started back in Beta 4, back when real men were left-handed and took one shot kills from the AWP and said "good shot" instead of screaming "j00 h4x0r!!" Back then, CS was a college phenomenon.

There was ghosting, wall hacks, etc.. but all was good. Cheating wasn't so bad that I couldn't replace the models with dual 1911s or replacing the knife with the guitar.

The CS forums were civilized and informative. Lord Head-Shot (LHS) was a walking encyclopedia of arms and armament, and the whole forum had a good laugh when LHS ended his account at 1911 posts: his favourite gun.

Then the kids got into the game. And more kids got into the game. And more... CS is STILL popular because it's extremely easy to get into. Launch CS, find server, join, and you're on your way to frag heaven. Do well, and you even get bigger and better guns. There's a very visible sense of accomplishment there.

Flash forward four years, and compare to Americas Army. There's a three hour training course required before you can play. Not to mention scoring 36/40 on the shooting range to qualify as sniper. You start out with all the same rifles (unless you're an AR or Grenadier). You don't get anything from winning other than praise from you teammates.

Not a lot of other games use the CS model of cash reward. BF1942, UT2004, all use either weapon classes that you choose from, or use weapon spawn points. Hence, less of a rewarding experience.

All thse memories of old skool CS... maybe I outta dig out HL and download CS Classic to get that lovin' feelin' back again.

RL Comics (0)

cmackles (767147) | more than 10 years ago | (#9639487)

I think Greg Dean said it best with this strip [] .

Lag (1)

cloudkj (685320) | more than 10 years ago | (#9639604)

Looks like the majority of players are going to lag when playing it. Seems very hardware-intensive to me.

Instead of innovation they play at litigation. (1)

mrmeval (662166) | more than 10 years ago | (#9639606)

I will not partake of that particular poison. I'll stick to iD and other games makers who give back to their fans.

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