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Tomb Raider Franchise Revamp Due Summer 2005?

simoniker posted more than 10 years ago | from the tombs-not-quite-dry-yet dept.

Games 57

Thanks to GameSpot for its article discussing a possible date for the relaunch of the Tomb Raider videogame franchise. According to the story: "Top Cow Productions announced they are temporarily halting production of the Tomb Raider comic book. According to the post, the comic 'will relaunch in conjunction with the release of the seventh Tomb Raider video game in the summer of 2005.'" We've previously covered news that "Crystal Dynamics is currently developing the new game with, according to some reports, the input of Ion Storm founder Warren Spector" - what changes would you like to see in a new Tomb Raider title?

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Realism (5, Funny)

supersandra (788539) | more than 10 years ago | (#9745118)

What Changes would I liked to see?

Realism... in the form of a breast reduction for Lara.

Re:Realism (0, Troll)

Anonymous Coward | more than 10 years ago | (#9745232)

breast reduction for Lara
You are a queer.

Re:Realism (4, Funny)

Lord Bitman (95493) | more than 10 years ago | (#9745451)

good point.. she should also get a huge package.

Re:Realism (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#9745494)

most underrated post _EVER_.

Re:Realism (1)

Jim Hall (2985) | more than 10 years ago | (#9747315)

good point.. she should also get a huge package.

Dude, some of us are reading slashdot while eating breakfast. I just spat a bit of oatmeal onto my freakin' laptop display when I suddenly laughed at that one. That's not easy to clean up.

New rule: no humor before 8am.

Re:Realism (1)

mwvdlee (775178) | more than 10 years ago | (#9745782)

No, I think supersandra is in fact a girl.
(You might remember those from your early childhood years)

Either way; increasing her breastsize by some 10% would increase profit by about 10% or to put it in another way not often seen on /.

1. Make yet another crappy Lara Croft game
2. Increase breastsize
3. Profit!!!

Re:Realism (1)

KDR_11k (778916) | more than 10 years ago | (#9746150)

2.1. Everybody realizes there are too many bugs in the game and overall it sucks. The game sells below expectations, go back to step 1.

Re:Realism (1)

NanoGator (522640) | more than 10 years ago | (#9745509)

"Realism... in the form of a breast reduction for Lara."

Speak for yourself. Now we gots enough polygons to make those pyramids rooooound!

Re:True Realism... (1)

MoistVomit (688482) | more than 10 years ago | (#9748482)

What Changes would everyone like to see? Realism... in the form of a breast enlargement for Lara

Re:Realism (1)

antin (185674) | more than 10 years ago | (#9758271)

No, that would be spiderman 2 you are thinking of.

EVERYTHING! (2, Funny)

suyashs (645036) | more than 10 years ago | (#9745120)

Change everything!!!!!!!!! Gameplay, graphics, controls, the works! I want it to be a sexy grand theft auto + metal gear solid combo! Get Lara some new clothes (or lack thereof)...


superpulpsicle (533373) | more than 10 years ago | (#9751829)

1.) If they put in vehicles, then we need a sausage wagon.

2.) She needs to change clothes in between mission, and shower too. And lara never gets wet coming out from the water? Hello. Where are the special FX.

3.) The missions in general lack creativity. How about delivering a truck full of cocks and then the chicken turn out to have explosives inside. Which she can use to destroy the tomb as a finale.

4.) No more boots. We need to see her feet.

Real changes (1)

tambo (310170) | more than 10 years ago | (#9757003)

You asked - I'll answer.

Consider: How did the original manage to spawn four sequels, even though they all sucked? Because the first one was incredible. Tomb Raider 1 was one of the best gaming experiences of the early polygon days.

What made it so goddamn good? Not the fact that it was a polygonal adventure in the early days of fully-polygonal environment games (1996 - Quake had only been out for a year), and it could stand out as such in a way that it couldn't today. That wasn't the point.

The point was this: It had atmosphere. Specifically:

  • It had the thrill of getting swept over a waterfall into a pool filled with unknown inhabitants.
  • It had the dizzying climb to the top of a Roman tomb, in such a way that it gave you goddamn vertigo to look over the edge. That may be one of its defining traits: that leap over a gut-wrenching drop, saved by a last-second grab onto a ledge.
  • It had an awesome hugeness that has been oddly missing from all later games. The sheer volume of the Roman coliseum - the height and length of a three-tier aqueduct - the awesome visage of an enormous sphinx appearing out of gloomy darkness. The Tomb Raider 1 levels made excellent use of vast space in buried caverns.
  • It had puzzles that were not only clever, but visceral. How neat is it to have a huge cavern with very high entrances that you can only reach by flooding the whole cavern with water? And its setup was golden: you run around a corner and pull a lever, then hear a tremendous rush of water behind you... you know what's happened, but seeing this change is still marvelous. Commanding 100,000 gallons of water tends to convey a strong sense of power.
  • Of utmost importance, Tomb Raider 1 was chock-full of decaying-tomb creepiness. You peer down a hole and see a dark pool of water far below. Jumping in almost took an act of willpower, because you didn't know what lurked beneath the surface that might suck you under. Whistling wind in the Inca level; the shock of a tyrannosaur shaking the trees while running after you; the sudden leap of a wolf from behind a rocky pillar. 95% of the game was silent except for your echoey footsteps, which made the sudden roar of an attacking bear downright galvanic. In some ways, it was creepier than even Half-Life, which kind of deadened you to nasty pouncing headcrabs after a while.
In short, the first game delivered so deftly that it continues to have market appeal, even after many crappy sequels and two awful popcorn movies. The developers forgot everything that made TR1 cool. A submarine? High-tech headquarters? Venice? Jet skis? What the fuck do these things have to do with raiding tombs? And why did Lara have to turn into goddamn Rambo, taking out soldiers with bazookas? If I wanted to play a Metal Gear game, I'd play a Metal Gear game.

In short - Tomb Raider suffered from mission slip of the worst kind. The series lost its ancient-tomb-of-mystery roots, and it slid into the overcrowded field of generic third-person games. The Lost Artifact was a small step in the right direction, but it was far too puzzle-y: rather than solving clever puzzles while exploring, it felt like just a string of really lame puzzles. No gusto whatsoever. It didn't help that it was a really awful PC port with the feel of an old Playstation game.

I'd love to see the Tomb Raider series resurrected with a game true to its roots. But I think it has only one last chance to redeem itself - after five bad sequels and two crap movies, one more failure will crush the fading embers of interest.

- David Stein

Re:Real changes (1)

XO (250276) | more than 10 years ago | (#9757389)

You said everything that I said earlier, with so much more completeness.. (of course, like now, I was pretty wasted then... heh..)

I would like to add that the first two to four levels or so of Tomb Raider 2 were also just about as good as the levels of the first game. After that, it went so quickly downhill, that by the time i got to the second level of the third game, i just shut it off and never loaded it again.

Break tradition. (1)

DeepHurtn! (773713) | more than 10 years ago | (#9745146)

...what changes would you like to see in a new Tomb Raider title?

Simple: that it fail to suck.

This time... (1)

Lendrick (314723) | more than 10 years ago | (#9745176)

...they should be so big, they're visible from space!

If movie franchise... (1)

hdparm (575302) | more than 10 years ago | (#9745215) on temporary halt as well, I'd be happy to entertain Angelina until re-release, thank you very much.

Just let it die. (5, Insightful)

PocketPick (798123) | more than 10 years ago | (#9745276)

When is name-value a bad thing? When your game is called 'Tomb Raider'. While the brand is well recognized, few game players and reviewer circles have anything good to say about the quality of the product since it's second installment. I guess that Eidos never predicted that stale gameplay mechanics that were popular several years ago could ever wear out. It's only fitting now that Eidos is left with a series that is only known for it's big-breasted-heroine and not much else.

Gamers have grown considerably since the early PSX days, and people simply don't care anymore about the Tomb Raider sex-image that captured a number young gamers 7 years ago. I find it hard to imagine that anything else other than a complete overhall of every aspect of the game (including its main character) will salvage this series.

Re:Just let it die. (1)

Alkaiser (114022) | more than 10 years ago | (#9745975)

Exactly. Especially when you promise that a game franchise is going to be CAN'T make another one after that. (cough*Mortal Kombat*cough*)

The one thing I'm looking for out of the next Tomb Raider game is that it not come out as Tomb Raider, that it have a girl not raiding tombs, and have it be a complete break from everything Tomb Raider became.

Re:Just let it die. (0)

Anonymous Coward | more than 10 years ago | (#9746278)

it's second installment
it's big-breasted-heroine

Also, no hyphen between "big-breasted" and "heroine".

Re:Just let it die. (2, Insightful)

curtisk (191737) | more than 10 years ago | (#9747637)

that was the same exact thought I had when I read the headline..."JUST LET IT DIE!"

It had its time, now let it die gracefully. Its like when 80's bands try to make a comeback, we had great memories of THEN (LOL if you are in my age range), don't tarnish them for trying to cash in NOW. Please...

Re:Just let it die. (2, Interesting)

nine-times (778537) | more than 10 years ago | (#9750984)

'Gamers have grown considerably since the early PSX days, and people simply don't care anymore about the Tomb Raider sex-image that captured a number young gamers 7 years ago. I find it hard to imagine that anything else other than a complete overhall of every aspect of the game (including its main character) will salvage this series.'

I don't think this is true. First, I played the original Tomb Raider, and loved it. Though I was a teenage boy at the time, I wasn't all that interested in the supposed 'sexiness' of Lara Croft, especially since I thought that, by making her all out-of-proportioned, she looked cartoonish, and therefore had about as much opportunity to appear 'sexy' as Bugs Bunny when he dressed up as a woman. I did like the twist, though, of having a female character. It opened up the opportunity of a certain level of grace, as opposed to the infamous space-marine who went around shooting everything.

True, the follow-ups went down-hill. The controls got more and more complicated, each sequal adding more complexity to making Lara do what she was supposed to. They moved away, to some extent, from mythic locals and crypts/caves/tombs, and went to places like Venice instead. They had you fighting more people, and fewer bears/lions/bats. The maps got less imaginative and more puzzle-dense (pull this lever, play the jump-from-moving-box-to-moving-box game, and get through the door before it closes and you need to start over).

I suppose these changes were aimed at pleasing the audience- probably as soon as the first one was out, Eidos was flooded with complaints that they didn't get to 'fight it out' with other people. Probably lots of complaints of, "hey, this isn't exactly like Quake, and therefore it's stupid." I don't know where it all came from, but I think the nice things about the game were over-shadowed but a frustrating level of complexity.

If they really want to salvage the series, I think they should go back to the first one, rebuild the engine, and then focus on level design. Sure, they should add new features and gameplay innovation, but don't try to make it a Metal Gear Solid clone. Instead, make big maps that are fun to explore, and go back to an Indiana Jones inspired tone (i.e. mystical objects; exploring neat areas; puzzles here and there; most of your danger coming from falls, traps, snakes, etc.; occasional people enemies).

Re:Just let it die. (1)

Guspaz (556486) | more than 10 years ago | (#9751297)

So much trouble in the newest one stemmed from the engine... They should simply licence an existing engine (Source perhaps?) and get on with the content making. Licencing an engine (Preferrably a newer one so that you don't need to make any changes to it) really lightens the load of development.

Re:Just let it die. (1)

CcntMnky (516052) | more than 10 years ago | (#9760234)

Haven't the last 3 games been "the all-new, revamped, never before seen, you won't believe the difference" Tomb Raider? The only thing that sucks more than the beaten-to-death gameplay is the sad attempts to rekindle it.

I think the next /. poll should be "worst undead franchise". I suggest Lara Croft, Star Wars, and (I know you disagree) Matrix.

Changes? (0)

Anonymous Coward | more than 10 years ago | (#9745283)

Make it a good game perhaps?

Hmm, Warren Spector designing a game... (3, Insightful)

Cecil (37810) | more than 10 years ago | (#9745299)

What would I like from it? How about having it designed for PC not for X-Box. *slaps Warren Spector*

Yeah, right. That'll never happen. It's so much easier to implement DRM and copy-protection and other garbage on a console, it's no wonder everyone is not-so-subtly trying to elbow the PC out of the way. We might as well forget that we once had the ability to do things like take screenshots from games without having a copyright notice splattered on them. (If you think I'm being facetious, try taking a screenshot in Final Fantasy XI)

Re:Hmm, Warren Spector designing a game... (1)

blincoln (592401) | more than 10 years ago | (#9745464)

How about having it designed for PC not for X-Box.

How about convincing PC owners to buy games in the same vast quantities as console gamers?

You can't blame publishers for putting their effort towards where most of their revenue comes from.

Re:Hmm, Warren Spector designing a game... (1)

AdrainB (694313) | more than 10 years ago | (#9747627)

A large percentage of game sales go to rental locations. Last time I checked there was no place where I can rent PC games.

Re:Hmm, Warren Spector designing a game... (1)

Cecil (37810) | more than 10 years ago | (#9749254)

You can't blame publishers for putting their effort towards where most of their revenue comes from.

I can and do. I realize this is a free market economy and that profit is supposedly the only motivator, but when the idea of a free market economy was developed, it was postulated that the desire for more profit would lead consistently to the development of better products. In the console market, million dollar marketing campaigns, vendor lock-in, and loss leader hardware sales have done much to circumvent that. As a result we get lowest-common-denominator drivel designed to appeal to everyone in general and no one in particular. In any other industry that may fly, but in the entertainment industry it will draw accusations of being a sellout and having sold your soul for profits, and rightly so in my opinion. Entertainment that is purposely diluted down to appeal to everyone is simply not very satisfying.

There is a market for appealing to people in particular. It's a smaller market, but it there is still money to be made. Unfortunately, due to the high development cost of software nowadays, there isn't *enough* money to be made to pay for development costs. Hint: Not every game needs 2 hours of storyboarding and FMVs to advance the plot.

Anyway, my main gripe is that publishers are pricing themselves out of the PC market, and I believe it's quite intentional. A console is subsidized by licensing fees on the games. A PC is paid for in full by the gamer, games have zero licensing costs. Yet the price of a new release console game is often *less* than, or at least equal to, the price of a new release PC game. "Priced at what the market will bear"? Bullshit, if the market was bearing the price of PC games, people would not be increasingly buying into the much cheaper consoles.

Re:Hmm, Warren Spector designing a game... (1)

XO (250276) | more than 10 years ago | (#9757358)

true that. I went in to Game Stop today to pre-order Doom3 (not that I have a computer that will PLAY Doom3, -or- an X-box.. but I want the damn thing right now, and i'll find someone's computer to play it on dammit!).. I asked the guy how much it was... "PC is $55, X-box is $39.99". what the FUCK?

Tomb Raider 'fixes' (5, Insightful)

Marc_Hawke (130338) | more than 10 years ago | (#9745303)

If I'm allowed to comment, since I've never actually played any.. :)

It seems the later games devolved into just being a vehicle for Lara. They accomplished their goal of making her a star, but then they didn't know what to do with her. So they dressed her up in new outfits and give her different types of 'extreme sports' to do.

(it's funny, but that's the exact same as the second movie)

If I were making a Lara game, I'd take a look at the new Prince of Persia. I'd also look at a SplinterCell2 type multiplayer, but also try to get a 4 person 'coop' thing going on with 'online' missions that are built for teamwork.

Re:Tomb Raider 'fixes' (1)

Blublu (647618) | more than 10 years ago | (#9746322)

I agree, Prince of Persia: Sands of Time was just awesome. If the next Tomb Raider could learn a few lessons from that game, then that would be good. Although I would want the crazy jumping-around stuff to be harder, more difficult puzzles (maybe throwe in some optional brain-nukers) and slightly less combat.

Think big, like Angel of Darkness, but don't rush (4, Insightful)

jvmatthe (116058) | more than 10 years ago | (#9745331)

While developing Angel of Darkness, Core Design actually quite a lengthy story/script to span three games. Angel of Darkness was just the first part, and by their accounts (as far as you can trust them), not the best part and by no means giving away the scope of the whole. The work put into giving Angel of Darkness a real story was pretty significant, and the characterization of Lara as a person was an important step forward for the series. It's a shame that people got so hung up on the faults of Angel of Darkness that they couldn't see these truly positive things: a good story and finally a three dimensional Lara that was more than just an a pair of adventuring breasts.

So, I say they should stick to the script (or improve it, as needed) and give us the rest of the story, and continue to refine Lara as a character. After the degradation in the second through the fifth games, where Lara becomes more of a mass murderer than an adventurer, let's not lose sight the real benefits of the sixth game just because it was rushed out the door by the publisher, Eidos, in a buggy state.

And, while you're at it, how about having a vision for a series that's larger than a single game? That was part of the Angel of Darkness plan too, and I'd like to see more game developers approaching their franchises a little less like discrete, unrelated points and more like a continuum.

Re:Think big, like Angel of Darkness, but don't ru (0)

Anonymous Coward | more than 10 years ago | (#9745873)

It's a shame that people got so hung up on the faults of Angel of Darkness that they couldn't see these truly positive things...
Huge faults, we should say. No pulitzer winning novel would shine with that poor gameplay & graphics. about having a vision for a series that's larger than a single game?
They should focus on delivering one single highly polished game. IMHO, if they can't make one good game, they shouldn't even try to make a trilogy.

Re:Think big, like Angel of Darkness, but don't ru (1)

PhotoBoy (684898) | more than 10 years ago | (#9746685)

I agree, I don't see how giving development to Crystal Dynamics will change the fact that Eidos are the ones who forced Core to release Angel of Darkness before it was finished. Surely they'll do the same thing to Crystal Dynamics and we'll end up with another unfinished product.

The trouble with Eidos is their only decent franchise is Tomb Raider and they only make money when there's a new sequel on the shelves, as evidenced by the big hit their shares took when AoD was first delayed.

It's a shame Core weren't given the freedom that developers like Nintendo, Valve or id have, they can afford to set deadlines of "when it's done" and get away with it (and create fantastic games too).

I wouldn't have wanted to be one of the poor developers at Core when Eidos were insisting on their unrealistic deadlines.

One thing that should be cool... (3, Interesting)

blincoln (592401) | more than 10 years ago | (#9745480)

The rumour is that this game is being built using the engine from Legacy of Kain: Defiance, which is really excellent for action/adventure games.

The feature I'm most hoping for from it is Soul Reaver-style controls (relative to the camera) as opposed to Tomb Raider-style (relative to the character, turn-in-place and move forward/back like a tank).

I tried playing the first couple of TR games and I couldn't get past the unintuitive control scheme. I was able to squeeze through Silent Hill 2, which used the same type, but only because its pace was so much slower.

Re:One thing that should be cool... (1)

TyrionEagle (458561) | more than 10 years ago | (#9746179)

Personally I prefer charater-related navigation, especially if you have to contend with fixed cameras and changing viewpoints.

However, there's no reason not to include both control methods, AoD was made much harder for me by sticking to camera-related navigation.

Re:One thing that should be cool... (2, Informative)

SablKnight (205665) | more than 10 years ago | (#9748276)

Too bad about Silent Hill 2; if you had looked at it a little closer, there's an alternate control scheme (my prefered method) which involves pointing where you want to go rather than steering. It's in the options, just switch the 2D/3D setting. SH3 has it also, if you're planning on playing that.


Re:One thing that should be cool... (1)

XO (250276) | more than 10 years ago | (#9757370)

Dude, the first Tomb Raider controls, at least on the PC, were so fucking excellent, it was unbelieveable. When they started combining it with hair-trigger puzzles, is when shit started coming all apart. The whole engine was not built for instantaneous speed, but for the agility and flexibility of the character.

Shock! :-) (2)

milph (96370) | more than 10 years ago | (#9745563)

Borrow pages from System Shock. Give lara a Shodan type adversary in the form of some sort of ancient god/goddess. Bring back tension to tomb exploration, and also make inventory manipulation interesting. (Flares, a limited number of climbing spikes, a compass, possibly even a water purifier. Limit ammo.)

Re:Shock! :-) (1)

PylonHead (61401) | more than 10 years ago | (#9746473)

Look at you, Laura. A pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal god?

In my talons I shape clay,
crafting lifeforms as I please.
Around me is a burgeoning empire of clay.
From my thrown room,
lines of power careen into the skies of Earth.
My whims will become lightening bolts,
which will devastate the mounds of Humanity.
Out of the chaos, they will run and whimper,
praying to me to end their tedious anarchy.
I am drunk with this vision;

Re:Shock! :-) (1)

pommaq (527441) | more than 10 years ago | (#9759351)

Hm, that's actually a great idea. The franchise has to go back to its roots: climbing around in old caves. For some reason the developers think Lara needs to visit exotic new locations in every level and kill dozens of other humans, which just feels contrived and wrong - but trapping Lara in some ancient Mayan complex with an elder god/demon or whatnot trying to kill her is a perfect Tomb Raider setting. A little darker, a little more claustrophobic than the previous games, fewer but harder encounters and supernatural elements here and there, none or very few outdoors levels... it's a winner. Not all-out survival horror, but IMO making Lara the hunted rather than the hunter is just what the series needs.

Actually, I can see it now: left-over climbing ropes, who left them? And finally! some more ammo for the guns, they almost ran out back there... wait, the radio squawks. Did they get the SOS I tried to send, is that from the helicopter? No, there's no way radio waves could get in here... this is coming from inside the cave somewhere... a strange, tortured voice, you can just barely make out the words... whoa, is that a shadow moving over by the wall?

iDea (3, Funny)

Kris_J (10111) | more than 10 years ago | (#9745700)

I know! They should re-release the old games on portable platforms. That never fails.

Easy.... (2, Interesting)

MMaestro (585010) | more than 10 years ago | (#9745871)

don't make Lara Croft the main character. First things first, shes an overdone character who never really had staying power like Mario or Sonic, so put her to rest. Secondly, give the game a MGS2 move and make the player play as a 'rookie' character. It helps introduce newbies to the series and doesn't give veterans the sense of "ok I'm Lara Croft, I've been through no less than 5 different adventures, by now I should be able to make headshots with my dual welding semi-automatic pistols while vaulting through the air and avoiding plumes of fire above and below me."

Seriously, Lara Croft is an overdone character thats around simply because of the 'boob' factor. Take the series down a new path and watch the money roll in. Worst case scenario they pull a MGS3 and choose another character (maybe Lara Croft's father?) and make it a pre-Tomb Raider series game.

Re:Easy.... (2, Insightful)

hoferbr (707935) | more than 10 years ago | (#9745930)

Secondly, give the game a MGS2 move and make the player play as a 'rookie' character.
Seriously? Playing as Raiden in MGS2 was kind of anticlimatic, IMO.

Lara Croft is an overdone character thats around simply because of the 'boob' factor.
Tomb Raider is popular because of Lara Croft, not the other way around. When it first came out, the game did not have any mind blowing graphics or gameplay. The game success was based on Lara Croft (or her boobs, i don't know...)

Re:Easy.... (1)

YOU LIKEWISE FAIL IT (651184) | more than 10 years ago | (#9756714)

A prequel is a damn fine idea. I want an Indiana Jones style game that plays like Indiana Jones watches.

Replace Lara (1)

urbaer (778997) | more than 10 years ago | (#9745878)

Come on, it's the perfect time for Rick Dangerous to come back and take the role of the true Tomb Raider. Retro is big now isn't it?

Not creative enough (0)

Anonymous Coward | more than 10 years ago | (#9745969)

I played through the series and they just were not creative enough to make me want the next installment. All you had to do was pull switches, find keys, and spend the rest of the time aligning jumps. The bad, bad camera angles made the challenge, not creative and innovative gameplay. They would add one new move for Lara per game and force you to use it once or twice during your adventure. I dont even remember the story line yet I can clearly recall every scene in Resident Evil 2 (a contemporary game with 10x the variety of puzzles and thrills..with no jumping). I dont know what they were intending for the series. The story lines did not follow the previous games, sending Lara on unrelated missions each time. It was clear games were rushed out anually in November for christmas sales. What do I want for the next Tomb Raider? Make it as easy to play pirated copies as it was on the PS1!! And then maybe I'll consider it.

askdfjsadkfj (3, Interesting)

XO (250276) | more than 10 years ago | (#9746043)

I would like to see the ORIGINAL Tomb Raider, done with an engine as advanced as say.. Doom3. The original Tomb Raider was JUST difficult enough to keep me completely enthralled, but not NEARLY as fucking PUZZLERIFFIC as the second or third ones (i didn't even know there WERE 3 others after TR3) .. I finished the first one, after a VERY long time playing with it... the second one, i got most of the way through, before I got stuck in places that were just too difficult.. and the third one, I got about 2 levels into before I was like "ok, fuck this. this is too crazy."

(Return to Castle Wolfenstein single player also was like that, once you got into the super-natural beast levels, it was too fuckin crazy to even think about completeing at a normal difficulty level)

I second that... (1)

ewe2 (47163) | more than 10 years ago | (#9768953)

..just to be able to have a version WITH THE F**KING SOUNDTRACK!!! I've yet to find a CD on the planet with the original wavs so I can hear the dialogue! (Yes I bought the reissue and discovered they'd replaced the wav tracks with silence).

The gameplay has to change (1)

MemoryDragon (544441) | more than 10 years ago | (#9746132)

The first part being a clear prince of persia rip off, the game play only has changed to the worse (more shooting) in the sequels. There has to be a significant change in gameplay. First of all reduce the lever puzzles, add real puzzles. Add more stealth instead of acrobacy. I think a Thief approach could work for Tomb Raider as well. Add a decent storyline and NPCs which are more than cannon fodder, and you are set. I think Tomb Raider could be developed into something like a present deus ex, thief, if done well.

Remember the Almo (1)

toolshed7 (756496) | more than 10 years ago | (#9747584)

Same goes for tomeraider, remember the orginal. THe last tombraider was total suck. I want guns, jumps, and hot ass Lara. I could care less about the story and playing as other characters...and forget swimming....and the 800 controllers of the last one. And no choose your own fate kinda story like the last one aint Dirk Croft. Simple Lara, is better complex Lara anyday.

It's going to have to be pretty outstanding... (1)

hal2814 (725639) | more than 10 years ago | (#9747588) make people forget the bad entries in the Tomb Raider series. Why not just let this one go and try to resurrect it when late 90's computer nostalgia kicks in (much like Prince of Persia or Ninja Gaiden is now)?

Replace Lara with Jenna! (1)

mattybinks (619554) | more than 10 years ago | (#9748042)

dp's, facials, and anything else that would make me want to watch another PoS TR game for how much??? 50 bucks???


What I'd like (0)

Anonymous Coward | more than 10 years ago | (#9748942)

I'd like to see Tomb Raider take off in a new direction. Maybe Lara could manage a group of people. These people would have various types of equipment. You could build new stuff if you had the right buildings and technological research. All of this would be funded by the harvesting of some resource. Meanwhile, your arch-enemies would have their own people harvesting resources and building things. You would want to stop them, and perhaps destroy their base of operations.

That's the sort of Tomb Raider game that I'd like to play.

Changes I'd like? (1)

hiei (104179) | more than 10 years ago | (#9748994)

How about not having Top Cow work on the Art design, that'd be a good start.

Go back to the sense of adventure and exploration that was so inspiring in the original. Huge caverns, booby traps, something more than the typical Eidos "block puzzle". Slower gameplay that can speed up in a heart beat and then calm back down. Watch the Indiana Jones movies again to see what "adventure" feels like.

And a nude code.

What changes... (1)

CaseM (746707) | more than 10 years ago | (#9752332)

"what changes would you like to see in a new Tomb Raider title?"

Something done by Warren Spector that wasn't totally fucked up.
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